using UnityEngine; namespace NanoBrain.Unity { /// /// The Unity ScriptableObject to implement re-usable Cluster Prefabs /// [CreateAssetMenu(menuName = "Passer/Cluster")] public class ClusterPrefab : ScriptableObject { /// /// The cluster data /// public Cluster cluster; /// /// The version number of this Prefab /// /// This is used to detect changes in the prefab which require Cluster instances to be updated public int version; } }