using UnityEngine;
namespace NanoBrain.Unity {
///
/// The Unity ScriptableObject to implement re-usable Cluster Prefabs
///
[CreateAssetMenu(menuName = "Passer/Cluster")]
public class ClusterPrefab : ScriptableObject {
///
/// The cluster data
///
public Cluster cluster;
///
/// The version number of this Prefab
///
/// This is used to detect changes in the prefab which require Cluster instances to be updated
public int version;
}
}