using UnityEngine; public class SelectorBrain : NanoBrain { public Vector3 input1; public Vector3 input2; public Vector3 output; public Receptor receptor; //public Nucleus receptor2; protected void Awake() { receptor = this.brain.GetReceptor("Selector"); //receptor2 = this.brain.GetNucleus("Selector"); } protected void Update() { receptor.ProcessStimulus(input1, 0); receptor.ProcessStimulus(input2, 1); output = this.brain.outputValue; this.brain.UpdateNuclei(); } }