using UnityEditor; namespace Passer.CreatureControl { [CustomEditor(typeof(Ant))] public class Ant_Editor : Insect_Editor { protected Ant ant; public override void OnEnable() { base.OnEnable(); this.ant = target as Ant; } protected override void InitTargets(Creature creature) { TargetsRigInspector(creature, "InsectTargetRig"); creature.targetRig.MatchTo(ant); } } }