using System;
using UnityEngine;
namespace NanoBrain {
///
/// The NanoBrain Unity Componnent
///
/// This implements the top-level NanoBrain Cluster
public class Brain : MonoBehaviour {
///
/// The Cluster prefab from which the cluster is created
///
public ClusterPrefab brainPrefab;
[NonSerialized]
private Cluster brainInstance;
///
/// The cluster isntance
///
public Cluster brain {
get {
if (brainInstance == null && brainPrefab != null) {
brainInstance = new Cluster(brainPrefab) {
name = brainPrefab.name
};
} else if (brainInstance != null && brainPrefab == null) {
brainInstance = null;
}
return brainInstance;
}
}
///
/// Update the weight for all Synapses coming from the Neuron with the given name
///
/// The cluster in which the synapses are updated
/// The name of the Neuron for which the weights are updated
/// The new Synapse weight
public static void UpdateWeight(Cluster brain, string name, float weight) {
Nucleus root = brain.defaultOutput;
foreach (Synapse synapse in root.synapses) {
if (synapse.neuron.name == name) {
if (synapse.weight != weight) {
synapse.weight = weight;
// Debug.Log($"Updated weight for {name}");
}
}
}
}
}
}