using UnityEditor; namespace Passer.CreatureControl { [CustomEditor(typeof(Ant))] public class Ant_Editor : Insect_Editor { protected Ant ant; public override void OnEnable() { this.ant = target as Ant; base.OnEnable(); } protected override void InitTargets(Creature creature) { if (creature.CheckTargetRig("InsectTargetRig")) { EditorUtility.SetDirty(creature); AssetDatabase.SaveAssets(); } } } }