using UnityEngine; namespace NanoBrain.Braitenberg { [RequireComponent(typeof(Rigidbody))] public class Vehicle : MonoBehaviour { public Cluster brain; [Header("Motors")] public Motor motorLeft; public Motor motorRight; [Header("Sensors")] public Sensor sensorLeft; public Sensor sensorRight; void FixedUpdate() { // //Debug.Log($"L: {sensorLeft.output} R: {sensorRight.output}"); // //Debug.Log($"L: {motorLeft.speed} R: {motorRight.speed}"); // Debug.Log($"L: {motorLeft.wheelCollider.rpm} R: {motorRight.wheelCollider.rpm}"); } } }