From 5489b3c45cb2eded59262983c2a5f23340465f26 Mon Sep 17 00:00:00 2001 From: Pascal Serrarens Date: Fri, 10 May 2024 18:24:51 +0200 Subject: [PATCH] Fix test --- test/Spherical_test.cc | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/test/Spherical_test.cc b/test/Spherical_test.cc index 973bac0..75d7e95 100644 --- a/test/Spherical_test.cc +++ b/test/Spherical_test.cc @@ -33,7 +33,7 @@ TEST(Spherical, FromVector3) { TEST(Spherical, ToVector3) { Vector3 v = Vector3(0, 0, 1); Spherical s = Spherical(v); - Vector3 r = s.ToVector3(); + Vector3 r = Vector3(s); // s.ToVector3(); EXPECT_FLOAT_EQ(r.x, 0.0F) << "toVector3.x 0 0 1"; EXPECT_NEAR(r.y, 0.0F, 1.0e-06) << "toVector3.y 0 0 1"; @@ -41,7 +41,7 @@ TEST(Spherical, ToVector3) { v = Vector3(0, 1, 0); s = Spherical(v); - r = s.ToVector3(); + r = Vector3(s); // s.ToVector3(); EXPECT_FLOAT_EQ(r.x, 0.0F) << "toVector3.x 0 1 0"; EXPECT_FLOAT_EQ(r.y, 1.0F) << "toVector3.y 0 1 0"; @@ -49,7 +49,7 @@ TEST(Spherical, ToVector3) { v = Vector3(1, 0, 0); s = Spherical(v); - r = s.ToVector3(); + r = Vector3(s); // s.ToVector3(); EXPECT_FLOAT_EQ(r.x, 1.0F) << "toVector3.x 1 0 0"; EXPECT_NEAR(r.y, 0.0F, 1.0e-06) << "toVector3.y 1 0 0"; @@ -65,7 +65,7 @@ TEST(Spherical, Incident1) { EXPECT_NEAR(s.horizontalAngle, sr.horizontalAngle, 1.0e-02); EXPECT_NEAR(s.verticalAngle, sr.verticalAngle, 1.0e-02); - Vector3 r = sr.ToVector3(); + Vector3 r = Vector3(sr); // sr.ToVector3(); EXPECT_NEAR(r.x, v.x, 1.0e-02) << "toVector3.x 1 0 0"; EXPECT_NEAR(r.y, v.y, 1.0e-02) << "toVector3.y 1 0 0"; EXPECT_NEAR(r.z, v.z, 1.0e-02) << "toVector3.z 1 0 0"; @@ -80,7 +80,7 @@ TEST(Spherical, Incident2) { EXPECT_NEAR(s.horizontalAngle, sr.horizontalAngle, 1.0e-05); EXPECT_NEAR(s.verticalAngle, sr.verticalAngle, 1.0e-05); - Vector3 r = sr.ToVector3(); + Vector3 r = Vector3(sr); // sr.ToVector3(); EXPECT_NEAR(r.x, v.x, 1.0e-06); EXPECT_NEAR(r.y, v.y, 1.0e-06); EXPECT_NEAR(r.z, v.z, 1.0e-06); @@ -93,14 +93,14 @@ TEST(Spherical, Incident2) { EXPECT_NEAR(s.horizontalAngle, sr.horizontalAngle, 1.0e-05); EXPECT_NEAR(s.verticalAngle, sr.verticalAngle, 1.0e-05); - r = sr.ToVector3(); + r = Vector3(sr); // sr.ToVector3(); EXPECT_NEAR(r.x, v.x, 1.0e-06); EXPECT_NEAR(r.y, v.y, 1.0e-06); EXPECT_NEAR(r.z, v.z, 1.0e-06); v = Vector3(1.0f, 1.0f, 1.0f); s = Spherical(v); - r = s.ToVector3(); + r = Vector3(s); // s.ToVector3(); EXPECT_NEAR(s.distance, 1.73205080F, 1.0e-02); EXPECT_NEAR(s.horizontalAngle, 45.0F, 1.0e-02);