#include "DistanceSensor.h" DistanceSensor::DistanceSensor() { this->type = Thing::DistanceSensorType; } DistanceSensor::DistanceSensor(float triggerDistance) { this->triggerDistance = triggerDistance; } float DistanceSensor::GetDistance() { return distance; }; bool DistanceSensor::ObjectNearby() { bool isOn = GetDistance() <= triggerDistance; return isOn; }