#include "Messages.h" namespace RoboidControl { /// @brief Message notifiying that a Thing no longer exists class DestroyMsg : public IMessage { public: /// @brief The message ID static const unsigned char id = 0x20; /// @brief The length of the message static const unsigned length = 3; /// @brief The network ID of the thing unsigned char networkId; /// @brief The ID of the thing unsigned char thingId; /// @brief Create a message for sending /// @param networkId The network ID of the thing /// @param thing The ID of the thing DestroyMsg(unsigned char networkId, Thing* thing); /// @copydoc RoboidControl::IMessage::IMessage(char*) DestroyMsg(char* buffer); /// @brief Destructor for the message virtual ~DestroyMsg(); /// @copydoc RoboidControl::IMessage::Serialize virtual unsigned char Serialize(char* buffer) override; }; } // namespace RoboidControl