#pragma once #include "Roboid.h" #include "Sensor.h" #include "Types.h" namespace Passer { namespace RoboidControl { class NetworkPerception : public Sensor { public: void ProcessPacket(Roboid *roboid, unsigned char *buffer, int packetsize); protected: void ReceiveCreateMsg(unsigned char *data, Roboid *roboid); void ReceiveInvestigateMsg(unsigned char *data, Roboid *roboid); void ReceivePoseMsg(unsigned char *data, Roboid *roboid); void ReceiveTypedObject(unsigned char *data, Roboid *roboid); void ReceivePlane(unsigned char *data, Roboid *roboid); void ReceiveSphere(unsigned char *data, Roboid *roboid); Int32 ReceiveInt32(unsigned char *data, int startIndex); float ReceiveFloat100(unsigned char *data, int startIndex); Vector3 ReceiveVector3(unsigned char *data, int startIndex); public: static float ReceiveFloat16(unsigned char *data, unsigned char *startIndex); }; } // namespace RoboidControl } // namespace Passer