#include "CoreThing.h" CoreThing::CoreThing( // Participant *client, unsigned char networkId, unsigned char thingId, unsigned char thingType) { // this->client = client; this->id = thingId; this->type = thingType; this->networkId = networkId; this->Init(); CoreThing::Add(this); } void CoreThing::Init() {} CoreThing *CoreThing::allThings[256] = {nullptr}; CoreThing *CoreThing::Get(unsigned char networkId, unsigned char thingId) { for (unsigned char ix = 0; ix < 256; ix++) { CoreThing *thing = allThings[ix]; if (thing == nullptr) continue; if (thing->networkId == networkId && thing->id == thingId) return thing; } return nullptr; } bool CoreThing::Add(CoreThing *newThing) { for (unsigned char ix = 0; ix < 256; ix++) { CoreThing *thing = allThings[ix]; if (thing == nullptr) { allThings[ix] = newThing; return true; } } return false; }