#include "Encoder.h" Encoder::Encoder() { transitionsPerRotation = 1; // to prevent devide by zero } Encoder::Encoder(unsigned char transitionsPerRotation) : Encoder::Encoder() { this->transitionsPerRotation = transitionsPerRotation; } int Encoder::GetPulseCount() { return 0; } float Encoder::GetPulsesPerSecond(float currentTimeMs) { return 0; } float Encoder::GetDistance() { return 0; } float Encoder::GetRevolutionsPerSecond(float currentTimeMs) { return 0; }