#include "Motor.h" namespace RoboidControl { // RoboidControl::Motor::Motor(Participant* owner) // : Thing(owner, Type::UncontrolledMotor) {} // RoboidControl::Motor::Motor(Thing* parent) // : Thing(parent, Type::UncontrolledMotor) {} Motor::Motor(Thing& parent) : Thing(Type::UncontrolledMotor, parent) {} void RoboidControl::Motor::SetTargetVelocity(float targetSpeed) { this->targetVelocity = targetSpeed; } } // namespace RoboidControl