#include "Quadcopter.h" Quadcopter::Quadcopter() {} // void Quadcopter::SetTwistSpeed(float forward, float yaw) { // this->velocity = Vector3::forward * forward; // this->yawSpeed = yaw; // } // void Quadcopter::SetTwistSpeed(Vector2 linear, float yaw) { // this->velocity = Vector3(linear.x, 0.0F, linear.y); // this->yawSpeed = yaw; // } // void Quadcopter::SetTwistSpeed(Vector3 velocity, // float yaw, // float pitch, // float roll) { // this->velocity = velocity; // this->yawSpeed = yaw; // this->rollSpeed = roll; // this->pitchSpeed = pitch; // } // Vector3 Quadcopter::GetTargetVelocity() { // return this->velocity; // } // float Quadcopter::GetPitchSpeed() { // return this->pitchSpeed; // } // float Quadcopter::GetYawSpeed() { // return this->yawSpeed; // } // float Quadcopter::GetRollSpeed() { // return this->rollSpeed; // }