#include "Motor.h" #include "Messages/BinaryMsg.h" #include "Participant.h" namespace RoboidControl { Motor::Motor(Thing* parent) : Thing(parent) { this->type = Type::UncontrolledMotor; } void Motor::SetTargetVelocity(float targetSpeed) { if (targetSpeed != this->targetVelocity) { this->targetVelocity = targetSpeed; if (this->owner->networkId != 0) { // in other word: if we are connected... BinaryMsg* binaryMsg = new BinaryMsg(this->owner->networkId, this); this->owner->Send(binaryMsg); delete binaryMsg; } } } float Motor::GetTargetVelocity() { return this->targetVelocity; } int Motor::GenerateBinary(char* data, unsigned char* ix) { data[(*ix)++] = this->targetVelocity * 127.0f; return 1; } } // namespace RoboidControl