#if GTEST #include #include #include #include "Vector3.h" #define FLOAT_INFINITY std::numeric_limits::infinity() TEST(Vector3, FromSpherical) { Vector3 v = Vector3(0, 0, 1); SphericalOf s = SphericalOf::FromVector3(v); Vector3 r = Vector3(s); EXPECT_FLOAT_EQ(r.Right(), 0.0F) << "toVector3.x 0 0 1"; EXPECT_NEAR(r.Up(), 0.0F, 1.0e-06) << "toVector3.y 0 0 1"; EXPECT_FLOAT_EQ(r.Forward(), 1.0F) << "toVector3.z 0 0 1"; v = Vector3(0, 1, 0); s = SphericalOf::FromVector3(v); r = Vector3(s); EXPECT_FLOAT_EQ(r.Right(), 0.0F) << "toVector3.x 0 1 0"; EXPECT_FLOAT_EQ(r.Up(), 1.0F) << "toVector3.y 0 1 0"; EXPECT_NEAR(r.Forward(), 0.0F, 1.0e-06) << "toVector3.z 0 1 0"; v = Vector3(1, 0, 0); s = SphericalOf::FromVector3(v); r = Vector3(s); EXPECT_FLOAT_EQ(r.Right(), 1.0F) << "toVector3.x 1 0 0"; EXPECT_NEAR(r.Up(), 0.0F, 1.0e-06) << "toVector3.y 1 0 0"; EXPECT_NEAR(r.Forward(), 0.0F, 1.0e-06) << "toVector3.z 1 0 0"; } TEST(Vector3, Magnitude) { Vector3 v = Vector3(1, 2, 3); float m = 0; m = v.magnitude(); EXPECT_FLOAT_EQ(m, 3.741657F) << "v.magnitude 1 2 3"; m = Vector3::Magnitude(v); EXPECT_FLOAT_EQ(m, 3.741657F) << "Vector3::Magnitude 1 2 3"; v = Vector3(-1, -2, -3); m = v.magnitude(); EXPECT_FLOAT_EQ(m, 3.741657F) << "v.magnitude -1 -2 -3"; v = Vector3(0, 0, 0); m = v.magnitude(); EXPECT_FLOAT_EQ(m, 0) << "v.magnitude 0 0 0 "; if (std::numeric_limits::is_iec559) { v = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY); m = v.magnitude(); EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.magnitude INFINITY INFINITY INFINITY "; v = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY); m = v.magnitude(); EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.magnitude -INFINITY -INFINITY -INFINITY "; } } TEST(Vector3, SqrMagnitude) { Vector3 v = Vector3(1, 2, 3); float m = 0; m = v.sqrMagnitude(); EXPECT_FLOAT_EQ(m, 14) << "v.sqrMagnitude 1 2 3"; m = Vector3::SqrMagnitude(v); EXPECT_FLOAT_EQ(m, 14) << "Vector3::SqrMagnitude 1 2 3"; v = Vector3(-1, -2, -3); m = v.sqrMagnitude(); EXPECT_FLOAT_EQ(m, 14) << "v.sqrMagnitude -1 -2 -3"; v = Vector3(0, 0, 0); m = v.sqrMagnitude(); EXPECT_FLOAT_EQ(m, 0) << "v.sqrMagnitude 0 0 0 "; if (std::numeric_limits::is_iec559) { v = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY); m = v.sqrMagnitude(); EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.sqrMagnitude INFINITY INFINITY INFINITY "; v = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY); m = v.sqrMagnitude(); EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.sqrMagnitude -INFINITY -INFINITY -INFINITY "; } } TEST(Vector3, Normalize) { bool r = false; Vector3 v1 = Vector3(0, 2, 0); Vector3 v = Vector3::zero; v = v1.normalized(); EXPECT_TRUE(v == Vector3(0, 1, 0)) << "v.normalized 0 2 0"; v = Vector3::Normalize(v1); EXPECT_TRUE(v == Vector3(0, 1, 0)) << "Vector3::Normalize 0 2 0"; v1 = Vector3(0, -2, 0); v = v1.normalized(); EXPECT_TRUE(v == Vector3(0, -1, 0)) << "v.normalized 0 -2 0"; v1 = Vector3(0, 0, 0); v = v1.normalized(); EXPECT_TRUE(v == Vector3(0, 0, 0)) << "v.normalized 0 0 0"; if (std::numeric_limits::is_iec559) { v1 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY); v = v1.normalized(); r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward()); EXPECT_TRUE(r) << "v.normalized INFINITY INFINITY INFINITY"; v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY); v = v1.normalized(); r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward()); EXPECT_TRUE(r) << "v.normalized -INFINITY -INFINITY -INFINITY"; } } TEST(Vector3, Negate) { Vector3 v1 = Vector3(4, 5, 6); Vector3 v = Vector3::zero; v = -v1; EXPECT_TRUE(v == Vector3(-4, -5, -6)) << "- 4 5 6"; v1 = Vector3(-4, -5, -6); v = -v1; EXPECT_TRUE(v == Vector3(4, 5, 6)) << "- -4 -5 -6"; v1 = Vector3(0, 0, 0); v = -v1; EXPECT_TRUE(v == Vector3(0, 0, 0)) << "- 0 0 0"; if (std::numeric_limits::is_iec559) { v1 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY); v = -v1; EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "- INFINITY INFINITY INFINITY"; v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY); v = -v1; EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "- -INFINITY -INFINITY -INFINITY"; } } TEST(Vector3, Subtract) { Vector3 v1 = Vector3(4, 5, 6); Vector3 v2 = Vector3(1, 2, 3); Vector3 v = Vector3::zero; v = v1 - v2; EXPECT_TRUE(v == Vector3(3, 3, 3)) << "4 5 6 - 1 2 3"; v2 = Vector3(-1, -2, -3); v = v1 - v2; EXPECT_TRUE(v == Vector3(5, 7, 9)) << "4 5 6 - -1 -2 -3"; v2 = Vector3(4, 5, 6); v = v1 - v2; EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 - 4 5 6"; v2 = Vector3(0, 0, 0); v = v1 - v2; EXPECT_TRUE(v == Vector3(4, 5, 6)) << "4 5 6 - 0 0 0"; if (std::numeric_limits::is_iec559) { v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY); v = v1 - v2; EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 6 - INFINITY INFINITY INFINITY"; v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY); v = v1 - v2; EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 - -INFINITY -INFINITY -INFINITY"; } } TEST(Vector3, Addition) { Vector3 v1 = Vector3(4, 5, 6); Vector3 v2 = Vector3(1, 2, 3); Vector3 v = Vector3::zero; v = v1 + v2; EXPECT_TRUE(v == Vector3(5, 7, 9)) << "4 5 6 + 1 2 3"; v2 = Vector3(-1, -2, -3); v = v1 + v2; EXPECT_TRUE(v == Vector3(3, 3, 3)) << "4 5 6 + -1 -2 -3"; v2 = Vector3(0, 0, 0); v = v1 + v2; EXPECT_TRUE(v == Vector3(4, 5, 6)) << "4 5 6 + 0 0 0"; if (std::numeric_limits::is_iec559) { v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY); v = v1 + v2; EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 + INFINITY INFINITY INFINITY"; v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY); v = v1 + v2; EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 6 + -INFINITY -INFINITY -INFINITY"; } } TEST(Vector3, Scale) { Vector3 v1 = Vector3(4, 5, 6); Vector3 v2 = Vector3(1, 2, 3); Vector3 v = Vector3::zero; v = Vector3::Scale(v1, v2); EXPECT_TRUE(v == Vector3(4, 10, 18)) << "Scale 4 5 6 , 1 2 3"; v2 = Vector3(-1, -2, -3); v = Vector3::Scale(v1, v2); EXPECT_TRUE(v == Vector3(-4, -10, -18)) << "Scale 4 5 6 , -1 -2 -3"; v2 = Vector3(0, 0, 0); v = Vector3::Scale(v1, v2); EXPECT_TRUE(v == Vector3(0, 0, 0)) << "Scale 4 5 6 , 0 0 0"; if (std::numeric_limits::is_iec559) { v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY); v = Vector3::Scale(v1, v2); EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 + INFINITY INFINITY INFINITY"; v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY); v = Vector3::Scale(v1, v2); EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 6 + -INFINITY -INFINITY -INFINITY"; } } TEST(Vector3, Multiply) { Vector3 v1 = Vector3(4, 5, 6); float f = 3; Vector3 v = Vector3::zero; v = v1 * f; EXPECT_TRUE(v == Vector3(12, 15, 18)) << "4 5 6 * 3"; f = -3; v = v1 * f; EXPECT_TRUE(v == Vector3(-12, -15, -18)) << "4 5 6 * -3"; f = 0; v = v1 * f; EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 * 0"; if (std::numeric_limits::is_iec559) { f = FLOAT_INFINITY; v = v1 * f; EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 * INFINITY"; f = -FLOAT_INFINITY; v = v1 * f; EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 6 * -INFINITY"; } } TEST(Vector3, Divide) { Vector3 v1 = Vector3(4, 5, 6); float f = 2; Vector3 v = Vector3::zero; v = v1 / f; EXPECT_TRUE(v == Vector3(2, 2.5F, 3)) << "4 5 6 / 3"; f = -2; v = v1 / f; EXPECT_TRUE(v == Vector3(-2, -2.5F, -3)) << "4 5 6 / -3"; if (std::numeric_limits::is_iec559) { f = 0; v = v1 / f; EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 / 0"; f = FLOAT_INFINITY; v = v1 / f; EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 / INFINITY"; f = -FLOAT_INFINITY; v = v1 / f; EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 / -INFINITY"; } } TEST(Vector3, Dot) { Vector3 v1 = Vector3(4, 5, 6); Vector3 v2 = Vector3(1, 2, 3); float f = 0; f = Vector3::Dot(v1, v2); EXPECT_FLOAT_EQ(f, 32) << "Dot(4 5 6, 1 2 3)"; v2 = Vector3(-1, -2, -3); f = Vector3::Dot(v1, v2); EXPECT_FLOAT_EQ(f, -32) << "Dot(4 5 6, -1 -2 -3)"; v2 = Vector3(0, 0, 0); f = Vector3::Dot(v1, v2); EXPECT_FLOAT_EQ(f, 0) << "Dot(4 5 6, 0 0 0)"; if (std::numeric_limits::is_iec559) { v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY); f = Vector3::Dot(v1, v2); EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Dot(4 5 6, INFINITY INFINITY INFINITY)"; v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY); f = Vector3::Dot(v1, v2); EXPECT_FLOAT_EQ(f, -FLOAT_INFINITY) << "Dot(4 5 6, -INFINITY -INFINITY -INFINITY)"; } } TEST(Vector3, Equality) { Vector3 v1 = Vector3(4, 5, 6); Vector3 v2 = Vector3(1, 2, 3); bool r = false; r = v1 == v2; EXPECT_FALSE(r) << "4 5 6 == 1 2 3"; v2 = Vector3(4, 5, 6); r = v1 == v2; EXPECT_TRUE(r) << "4 5 6 == 1 2 3"; if (std::numeric_limits::is_iec559) { v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY); r = v1 == v2; EXPECT_FALSE(r) << "4 5 6 == INFINITY INFINITY INFINITY"; v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY); r = v1 == v2; EXPECT_FALSE(r) << "-INFINITY -INFINITY -INFINITY == INFINITY INFINITY INFINITY"; } } TEST(Vector3, Distance) { Vector3 v1 = Vector3(4, 5, 6); Vector3 v2 = Vector3(1, 2, 3); float f = 0; f = Vector3::Distance(v1, v2); EXPECT_FLOAT_EQ(f, 5.19615221F) << "Distance(4 5 6, 1 2 3)"; v2 = Vector3(-1, -2, -3); f = Vector3::Distance(v1, v2); EXPECT_FLOAT_EQ(f, 12.4498997F) << "Distance(4 5 6, -1 -2 -3)"; v2 = Vector3(0, 0, 0); f = Vector3::Distance(v1, v2); EXPECT_FLOAT_EQ(f, 8.77496433F) << "Distance(4 5 6, 0 0 0)"; if (std::numeric_limits::is_iec559) { v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY); f = Vector3::Distance(v1, v2); EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Distance(4 5 6, INFINITY INFINITY INFINITY)"; v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY); f = Vector3::Distance(v1, v2); EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Distance(4 5 6, -INFINITY -INFINITY -INFINITY)"; } } TEST(Vector3, Cross) { Vector3 v1 = Vector3(4, 5, 6); Vector3 v2 = Vector3(1, 2, 3); Vector3 v = Vector3::zero; bool r = false; v = Vector3::Cross(v1, v2); r = v == Vector3(3, -6, 3); EXPECT_TRUE(r) << "Cross(4 5 6, 1 2 3)"; v2 = Vector3(-1, -2, -3); v = Vector3::Cross(v1, v2); r = v == Vector3(-3, 6, -3); EXPECT_TRUE(r) << "Cross(4 5 6, -1 -2 -3)"; v2 = Vector3(0, 0, 0); v = Vector3::Cross(v1, v2); r = v == Vector3(0, 0, 0); EXPECT_TRUE(r) << "Cross(4 5 6, 0 0 0)"; if (std::numeric_limits::is_iec559) { v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY); v = Vector3::Cross(v1, v2); r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward()); EXPECT_TRUE(r) << "Cross(4 5 6, INFINITY INFINITY INFINITY)"; v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY); v = Vector3::Cross(v1, v2); r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward()); EXPECT_TRUE(r) << "Cross(4 5 6, -INFINITY -INFINITY -INFINITY)"; } } TEST(Vector3, Project) { Vector3 v1 = Vector3(4, 5, 6); Vector3 v2 = Vector3(1, 2, 3); Vector3 v = Vector3::zero; bool r = false; v = Vector3::Project(v1, v2); r = v == Vector3(2.28571439F, 4.57142878F, 6.85714293F); EXPECT_TRUE(r) << "Project(4 5 6, 1 2 3)"; v2 = Vector3(-1, -2, -3); v = Vector3::Project(v1, v2); r = v == Vector3(2.28571439F, 4.57142878F, 6.85714293F); EXPECT_TRUE(r) << "Project(4 5 6, -1 -2 -3)"; v2 = Vector3(0, 0, 0); v = Vector3::Project(v1, v2); r = v == Vector3(0, 0, 0); EXPECT_TRUE(r) << "Project(4 5 6, 0 0 0)"; if (std::numeric_limits::is_iec559) { v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY); v = Vector3::Project(v1, v2); r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward()); EXPECT_TRUE(r) << "Project(4 5 6, INFINITY INFINITY INFINITY)"; v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY); v = Vector3::Project(v1, v2); r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward()); EXPECT_TRUE(r) << "Project(4 5 6, -INFINITY -INFINITY -INFINITY)"; } } TEST(Vector3, ProjectOnPlane) { Vector3 v1 = Vector3(4, 5, 6); Vector3 v2 = Vector3(1, 2, 3); Vector3 v = Vector3::zero; bool r = false; v = Vector3::ProjectOnPlane(v1, v2); r = v == Vector3(1.71428561F, 0.428571224F, -0.857142925F); EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, 1 2 3)"; v2 = Vector3(-1, -2, -3); v = Vector3::ProjectOnPlane(v1, v2); r = v == Vector3(1.71428561F, 0.428571224F, -0.857142925F); EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, -1 -2 -3)"; v2 = Vector3(0, 0, 0); v = Vector3::ProjectOnPlane(v1, v2); r = v == Vector3(4, 5, 6); EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, 0 0 0)"; if (std::numeric_limits::is_iec559) { v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY); v = Vector3::ProjectOnPlane(v1, v2); r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward()); EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, INFINITY INFINITY INFINITY)"; v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY); v = Vector3::ProjectOnPlane(v1, v2); r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward()); EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, -INFINITY -INFINITY -INFINITY)"; } } TEST(Vector3, Angle) { Vector3 v1 = Vector3(4, 5, 6); Vector3 v2 = Vector3(1, 2, 3); AngleOf f = AngleOf::Degrees(0); bool r = false; f = Vector3::Angle(v1, v2); EXPECT_FLOAT_EQ(f.InDegrees(), 12.9331388F) << "Angle(4 5 6, 1 2 3)"; v2 = Vector3(-1, -2, -3); f = Vector3::Angle(v1, v2); EXPECT_FLOAT_EQ(f.InDegrees(), 167.066864F) << "Angle(4 5 6, -1 -2 -3)"; v2 = Vector3(0, 0, 0); f = Vector3::Angle(v1, v2); EXPECT_FLOAT_EQ(f.InDegrees(), 0) << "Angle(4 5 6, 0 0 0)"; if (std::numeric_limits::is_iec559) { v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY); f = Vector3::Angle(v1, v2); r = isnan(f.InDegrees()); EXPECT_TRUE(r) << "Angle(4 5 6, INFINITY INFINITY INFINITY)"; v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY); f = Vector3::Angle(v1, v2); r = isnan(f.InDegrees()); EXPECT_TRUE(r) << "Angle(4 5 6, -INFINITY -INFINITY -INFINITY)"; } } TEST(Vector3, SignedAngle) { Vector3 v1 = Vector3(4, 5, 6); Vector3 v2 = Vector3(1, 2, 3); Vector3 v3 = Vector3(7, 8, -9); AngleOf f = AngleOf::Degrees(0); bool r = false; f = Vector3::SignedAngle(v1, v2, v3); EXPECT_FLOAT_EQ(f.InDegrees(), -12.9331388F) << "SignedAngle(4 5 6, 1 2 3, 7 8 -9)"; v2 = Vector3(-1, -2, -3); f = Vector3::SignedAngle(v1, v2, v3); EXPECT_FLOAT_EQ(f.InDegrees(), 167.066864F) << "SignedAngle(4 5 6, -1 -2 -3, 7 8 -9)"; v2 = Vector3(0, 0, 0); f = Vector3::SignedAngle(v1, v2, v3); EXPECT_FLOAT_EQ(f.InDegrees(), 0) << "SignedAngle(4 5 6, 0 0 0, 7 8 -9 )"; v2 = Vector3(1, 2, 3); v3 = Vector3(-7, -8, 9); f = Vector3::SignedAngle(v1, v2, v3); EXPECT_FLOAT_EQ(f.InDegrees(), 12.9331388F) << "SignedAngle(4 5 6, 1 2 3, -7 -8 9)"; v3 = Vector3(0, 0, 0); f = Vector3::SignedAngle(v1, v2, v3); EXPECT_FLOAT_EQ(f.InDegrees(), 0) << "SignedAngle(4 5 6, 1 2 3, 0 0 0)"; if (std::numeric_limits::is_iec559) { v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY); f = Vector3::SignedAngle(v1, v2, v3); r = isnan(f.InDegrees()); EXPECT_TRUE(r) << "SignedAngle(4 5 6, INFINITY INFINITY INFINITY)"; v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY); f = Vector3::SignedAngle(v1, v2, v3); r = isnan(f.InDegrees()); EXPECT_TRUE(r) << "SignedAngle(4 5 6, -INFINITY -INFINITY -INFINITY)"; } } TEST(Vector3, Lerp) { Vector3 v1 = Vector3(4, 5, 6); Vector3 v2 = Vector3(1, 2, 3); Vector3 r = Vector3(0, 0, 0); r = Vector3::Lerp(v1, v2, 0); EXPECT_FLOAT_EQ(Vector3::Distance(r, v1), 0); r = Vector3::Lerp(v1, v2, 1); EXPECT_FLOAT_EQ(Vector3::Distance(r, v2), 0); r = Vector3::Lerp(v1, v2, 0.5f); EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(2.5f, 3.5f, 4.5f)), 0); r = Vector3::Lerp(v1, v2, -1); EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(7.0f, 8.0f, 9.0f)), 0); r = Vector3::Lerp(v1, v2, 2); EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(-2.0, -1.0f, 0.0f)), 0); } #endif