#include "Encoder.h" Encoder::Encoder(unsigned char transitionsPerRotation, unsigned char distancePerRotation) { //: Encoder::Encoder() { this->transitionsPerRevolution = transitionsPerRotation; this->distancePerRevolution = distancePerRotation; } int Encoder::GetPulseCount() { return 0; } float Encoder::GetDistance() { return 0; } float Encoder::GetPulsesPerSecond(float currentTimeMs) { return 0; } float Encoder::GetRevolutionsPerSecond(float currentTimeMs) { return 0; } float Encoder::GetSpeed(float currentTimeMs) { return 0; }