#pragma once #include "ClientMsg.h" #include "Messages.h" #include "ModelUrlMsg.h" #include "NameMsg.h" #include "NetworkIdMsg.h" #include "ThingMsg.h" #include #if defined(_WIN32) || defined(_WIN64) #include #elif defined(__unix__) || defined(__APPLE__) #include #include #include #include #elif defined(ARDUINO) #include #endif namespace Passer { namespace Control { /// @brief A participant is device which can communicate with other participants class Participant { public: char buffer[1024]; long publishInterval = 3000; // 3 seconds unsigned char networkId = 0; const char *name = "Participant"; const char *ipAddress = "0.0.0.0"; int port = 0; #if defined(ARDUINO) const char *remoteIpAddress = nullptr; unsigned short remotePort = 0; char *broadcastIpAddress = nullptr; WiFiUDP udp; #else #if defined(_WIN32) || defined(_WIN64) SOCKET sock; #elif defined(__unix__) || defined(__APPLE__) int sock; #endif sockaddr_in remote_addr; sockaddr_in server_addr; sockaddr_in broadcast_addr; #endif Participant(); Participant(int port); Participant(const char *ipAddress, int port); // Bad design, you cannot use constructor in global scope // i.e. // Participant p = Participant("127.0.0.1", 8000); virtual void Update(unsigned long currentTimeMs); void SendThingInfo(Thing *thing); void PublishThingInfo(Thing *thing); bool Send(IMessage *msg); bool Publish(IMessage *msg); void ReceiveData(unsigned char bufferSize, Participant *remoteParticipant); protected: std::list participants; unsigned long nextPublishMe = 0; void SetupUDP(int localPort, const char *remoteIpAddress, int remotePort); Participant *GetParticipant(const char *ipAddress, int port); Participant *AddParticipant(const char *ipAddress, int port); void ReceiveUDP(); virtual void Process(Participant *sender, ClientMsg *msg); virtual void Process(Participant *sender, NetworkIdMsg *msg); virtual void ProcessInvestigateMsg(InvestigateMsg msg); virtual void ProcessThingMsg(ThingMsg msg); virtual void ProcessPoseMsg(PoseMsg msg); virtual void ProcessCustomMsg(CustomMsg msg); }; } // namespace Control } // namespace Passer using namespace Passer::Control;