#include "Propulsion.h" #include "Roboid.h" #include "VectorAlgebra/FloatSingle.h" Propulsion::Propulsion() { this->motors = nullptr; this->motorCount = 0; } unsigned int Propulsion::GetMotorCount() { return this->motorCount; } Motor *Propulsion::GetMotor(unsigned int motorId) { if (motorId >= this->motorCount) return nullptr; Motor *motor = this->motors[motorId]; return motor; } void Propulsion::Update(float currentTimeMs) { for (unsigned char motorIx = 0; motorIx < this->motorCount; motorIx++) { Motor *motor = this->motors[motorIx]; if (motor == nullptr) continue; motor->Update(currentTimeMs); } } void Propulsion::SetTwistSpeed(float forward, float yaw) {} void Propulsion::SetTwistSpeed(Vector2 linear, float yaw) {} void Propulsion::SetTwistSpeed(Vector3 linear, float yaw, float pitch, float roll) {} Polar Propulsion::GetVelocity() { return Polar(0, 0); } float Propulsion::GetAngularVelocity() { return 0; }