#include "Perception.h" #include "Angle.h" #include DistanceSensor *Perception::GetSensor(float angle) { angle = Angle::Normalize(angle); for (unsigned int ix = 0; ix < this->sensorCount; ix++) { Placement placement = this->sensorPlacements[ix]; if (abs(placement.direction.y - angle) < 0.01F) return (DistanceSensor *)placement.thing; } DistanceSensor *distanceSensor = new DistanceSensor(); Serial.printf("New sensor ADDED %f \n", angle); Placement *newPlacement = new Placement(distanceSensor, angle); AddSensors(newPlacement, 1); return distanceSensor; }