#if GTEST
#include "gtest/gtest.h"

#include <limits>
#include <math.h>

#include "Angle.h"

#define FLOAT_INFINITY std::numeric_limits<float>::infinity()

TEST(Angle16, Construct) {
  float angle = 0.0F;
  Angle16 a = Angle16::Degrees(angle);
  EXPECT_FLOAT_EQ(a.InDegrees(), angle);

  angle = -180.0F;
  a = Angle16::Degrees(angle);
  EXPECT_FLOAT_EQ(a.InDegrees(), angle);

  angle = 270.0F;
  a = Angle16::Degrees(angle);
  EXPECT_FLOAT_EQ(a.InDegrees(), -90);
}

TEST(Angle16, Negate) {
  float angle = 0;
  Angle16 a = Angle16::Degrees(angle);
  a = -a;
  EXPECT_FLOAT_EQ(a.InDegrees(), angle);

  angle = 90.0F;
  a = Angle16::Degrees(angle);
  a = -a;
  EXPECT_FLOAT_EQ(a.InDegrees(), -angle);
}

TEST(Angle16, Subtract) {
  Angle16 a = Angle16::Degrees(0);
  Angle16 b = Angle16::Degrees(45.0F);
  Angle16 r = a - b;
  EXPECT_FLOAT_EQ(r.InDegrees(), -45);
}

TEST(Angle16, Add) {
  Angle16 a = Angle16::Degrees(-45);
  Angle16 b = Angle16::Degrees(45.0F);
  Angle16 r = a + b;
  EXPECT_FLOAT_EQ(r.InDegrees(), 0);
}

TEST(Angle16, Compare) {
  Angle16 a = Angle16::Degrees(45);
  bool r = false;

  r = a > Angle16::Degrees(0);
  EXPECT_TRUE(r) << "45 > 0";

  r = a > Angle16::Degrees(90);
  EXPECT_FALSE(r) << "45 > 90";

  r = a > Angle16::Degrees(-90);
  EXPECT_TRUE(r) << "45 > -90";
}

TEST(Angle16, Normalize) {
  Angle16 r = Angle16();

  r = Angle16::Normalize(Angle16::Degrees(90.0f));
  EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize 90";

  r = Angle16::Normalize(Angle16::Degrees(-90));
  EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize -90";

  r = Angle16::Normalize(Angle16::Degrees(270));
  EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize 270";

  r = Angle16::Normalize(Angle16::Degrees(270 + 360));
  EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize 270+360";

  r = Angle16::Normalize(Angle16::Degrees(-270));
  EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize -270";

  r = Angle16::Normalize(Angle16::Degrees(-270 - 360));
  EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize -270-360";

  r = Angle16::Normalize(Angle16::Degrees(0));
  EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Normalize 0";

  if (false) { // std::numeric_limits<float>::is_iec559) {
    // Infinites are not supported
    r = Angle16::Normalize(Angle16::Degrees(FLOAT_INFINITY));
    EXPECT_FLOAT_EQ(r.InDegrees(), FLOAT_INFINITY) << "Normalize INFINITY";

    r = Angle16::Normalize(Angle16::Degrees(-FLOAT_INFINITY));
    EXPECT_FLOAT_EQ(r.InDegrees(), -FLOAT_INFINITY) << "Normalize INFINITY";
  }
}

TEST(Angle16, Clamp) {
  Angle16 r = Angle16();

  // Clamp(1, 0, 2) will fail because Angle16 does not have enough resolution
  // for this. Instead we use Clamp(10, 0, 20) etc.
  r = Angle16::Clamp(Angle16::Degrees(10), Angle16::Degrees(0),
                     Angle16::Degrees(20));
  EXPECT_NEAR(r.InDegrees(), 10, 1.0e-2) << "Clamp 10 0 20";

  r = Angle16::Clamp(Angle16::Degrees(-10), Angle16::Degrees(0),
                     Angle16::Degrees(20));
  EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp -10 0 20";

  r = Angle16::Clamp(Angle16::Degrees(30), Angle16::Degrees(0),
                     Angle16::Degrees(20));
  EXPECT_NEAR(r.InDegrees(), 20, 1.0e-2) << "Clamp 30 0 20";

  r = Angle16::Clamp(Angle16::Degrees(10), Angle16::Degrees(0),
                     Angle16::Degrees(0));
  EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 10 0 0";

  r = Angle16::Clamp(Angle16::Degrees(0), Angle16::Degrees(0),
                     Angle16::Degrees(0));
  EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 0 0 0";

  r = Angle16::Clamp(Angle16::Degrees(0), Angle16::Degrees(10),
                     Angle16::Degrees(-10));
  EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 0 10 -10";

  if (false) { // std::numeric_limits<float>::is_iec559) {
    // Infinites are not supported
    r = Angle16::Clamp(Angle16::Degrees(10), Angle16::Degrees(0),
                       Angle16::Degrees(FLOAT_INFINITY));
    EXPECT_NEAR(r.InDegrees(), 10, 1.0e-2) << "Clamp 1 0 INFINITY";

    r = Angle16::Clamp(Angle16::Degrees(10), Angle16::Degrees(-FLOAT_INFINITY),
                       Angle16::Degrees(10));
    EXPECT_NEAR(r.InDegrees(), 10, 1.0e-2) << "Clamp 1 -INFINITY 1";
  }
}

// TEST(Angle16, Difference) {
//   Angle16 r = 0;

//   r = Angle16::Difference(0, 90);
//   EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference 0 90";

//   r = Angle16::Difference(0, -90);
//   EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 0 -90";

//   r = Angle16::Difference(0, 270);
//   EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 0 270";

//   r = Angle16::Difference(0, -270);
//   EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference 0 -270";

//   r = Angle16::Difference(90, 0);
//   EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 90 0";

//   r = Angle16::Difference(-90, 0);
//   EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference -90 0";

//   r = Angle16::Difference(0, 0);
//   EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Difference 0 0";

//   r = Angle16::Difference(90, 90);
//   EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Difference 90 90";

//   if (std::numeric_limits<float>::is_iec559) {
//     r = Angle16::Difference(0, INFINITY);
//     EXPECT_FLOAT_EQ(r.InDegrees(), INFINITY) << "Difference 0 INFINITY";

//     r = Angle16::Difference(0, -INFINITY);
//     EXPECT_FLOAT_EQ(r.InDegrees(), -INFINITY) << "Difference 0 -INFINITY";

//     r = Angle16::Difference(-INFINITY, INFINITY);
//     EXPECT_FLOAT_EQ(r.InDegrees(), INFINITY) << "Difference -INFINITY
//     INFINITY";
//   }
// }

TEST(Angle16, MoveTowards) {
  Angle16 r = Angle16();

  r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), 30);
  EXPECT_NEAR(r.InDegrees(), 30, 1.0e-2) << "MoveTowards 0 90 30";

  r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), 90);
  EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 90";

  r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), 180);
  EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 -90 -180";

  r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), 270);
  EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 270";

  r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), -30);
  EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 90 -30";

  r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), -30);
  EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -30";

  r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), -90);
  EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -90";

  r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), -180);
  EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -180";

  r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), -270);
  EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -270";

  r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), 0);
  EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 90 0";

  r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(0), 0);
  EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 0 0";

  r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(0), 30);
  EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 0 30";

  if (false) { // std::numeric_limits<float>::is_iec559) {
    // infinites are not supported
    r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90),
                             FLOAT_INFINITY);
    EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 FLOAT_INFINITY";

    r = Angle16::MoveTowards(Angle16::Degrees(0),
                             Angle16::Degrees(FLOAT_INFINITY), 30);
    EXPECT_FLOAT_EQ(r.InDegrees(), 30) << "MoveTowards 0 FLOAT_INFINITY 30";

    r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90),
                             -FLOAT_INFINITY);
    EXPECT_FLOAT_EQ(r.InDegrees(), FLOAT_INFINITY)
        << "MoveTowards 0 -90 -FLOAT_INFINITY";

    r = Angle16::MoveTowards(Angle16::Degrees(0),
                             Angle16::Degrees(-FLOAT_INFINITY), -30);
    EXPECT_FLOAT_EQ(r.InDegrees(), 30) << "MoveTowards 0 -FLOAT_INFINITY -30";
  }
}
#endif