#include "Perception.h" #include #include "Angle.h" DistanceSensor* Perception::GetSensor(float angle) { angle = Angle::Normalize(angle); for (unsigned int ix = 0; ix < this->sensorCount; ix++) { Placement placement = this->sensorPlacements[ix]; if (abs(placement.direction.y - angle) < 0.01F) return (DistanceSensor*)placement.thing; } DistanceSensor* distanceSensor = new DistanceSensor(); Placement* newPlacement = new Placement(distanceSensor, angle); AddSensors(newPlacement, 1); return distanceSensor; }