#include "ClientMsg.h" namespace Passer::RoboidControl { ClientMsg::ClientMsg(char networkId) { this->networkId = networkId; } ClientMsg::ClientMsg(const char *buffer) { this->networkId = buffer[1]; } ClientMsg::~ClientMsg() {} unsigned char ClientMsg::Serialize(char *buffer) { unsigned char ix = 0; buffer[ix++] = this->id; buffer[ix++] = this->networkId; return ClientMsg::length; } // bool ClientMsg::Send(Participant *participant, unsigned char networkId) { // ClientMsg msg = ClientMsg() // } // Client Msg } // namespace Passer::RoboidControl