#include "SiteServer.h" #include "Sensors/TemperatureSensor.h" #include #include namespace Passer { namespace RoboidControl { SiteServer::SiteServer(int port) { this->name = "Site Server"; this->publishInterval = 0; this->ipAddress = "0.0.0.0"; this->port = port; this->participants.push_back(this); SetupUDP(port, ipAddress, 0); Register((unsigned char)Thing::Type::TemperatureSensor); } void SiteServer::Process(Participant *sender, ClientMsg *msg) { if (msg->networkId == 0) { std::cout << this->name << " received New Client -> " << sender->ipAddress << " " << (int)sender->networkId << "\n"; NetworkIdMsg *msg = new NetworkIdMsg(sender->networkId); sender->Send(msg); delete msg; } } void SiteServer::Process(Participant *sender, NetworkIdMsg *msg) {} void SiteServer::Process(ThingMsg *msg) { Thing *thing = this->Get(msg->networkId, msg->thingId); if (thing == nullptr) { std::cout << "could not find thing " << (int)msg->networkId << "/" << (int)msg->thingId << "\n"; auto thingMsgProcessor = thingMsgProcessors.find(msg->thingType); if (thingMsgProcessor != thingMsgProcessors.end()) { // found item Thing *newThing = thingMsgProcessor->second(msg->networkId, msg->thingId); this->Add(newThing); } else { Thing *newThing = new Thing(this, msg->networkId, msg->thingId, (Thing::Type)msg->thingType); this->Add(newThing); } } } } // namespace Control } // namespace Passer