#include #include #include "Vector3.h" #define MY_INFINITY std::numeric_limits::infinity() TEST(Vector3, Magnitude) { Vector3 v = Vector3(1, 2, 3); float m = 0; m = v.magnitude(); EXPECT_FLOAT_EQ(m, 3.74165738677F) << "v.magnitude 1 2 3"; m = Vector3::Magnitude(v); EXPECT_FLOAT_EQ(m, 3.74165738677F) << "Vector3::Magnitude 1 2 3"; v = Vector3(-1, -2, -3); m = v.magnitude(); EXPECT_FLOAT_EQ(m, 3.74165738677F) << "v.magnitude -1 -2 -3"; v = Vector3(0, 0, 0); m = v.magnitude(); EXPECT_FLOAT_EQ(m, 0) << "v.magnitude 0 0 0 "; v = Vector3(MY_INFINITY, MY_INFINITY, MY_INFINITY); m = v.magnitude(); EXPECT_FLOAT_EQ(m, MY_INFINITY) << "v.magnitude INFINITY INFINITY INFINITY "; } TEST(Vector3, SqrMagnitude) { Vector3 v = Vector3(1, 2, 3); float m = 0; m = v.sqrMagnitude(); EXPECT_FLOAT_EQ(m, 14) << "v.sqrMagnitude 1 2 3"; m = Vector3::SqrMagnitude(v); EXPECT_FLOAT_EQ(m, 14) << "Vector3::SqrMagnitude 1 2 3"; v = Vector3(-1, -2, -3); m = v.sqrMagnitude(); EXPECT_FLOAT_EQ(m, 14) << "v.sqrMagnitude -1 -2 -3"; v = Vector3(0, 0, 0); m = v.sqrMagnitude(); EXPECT_FLOAT_EQ(m, 0) << "v.sqrMagnitude 0 0 0 "; } TEST(Vector3, Normalize) { bool r = false; Vector3 v = Vector3(0, 2, 0); Vector3 normalized_v = Vector3::zero; normalized_v = v.normalized(); EXPECT_TRUE(normalized_v == Vector3(0, 1, 0)) << "v.normalized 0 2 0"; normalized_v = Vector3::Normalize(v); EXPECT_TRUE(normalized_v == Vector3(0, 1, 0)) << "Vector3::Normalize 0 2 0"; v = Vector3(0, -2, 0); normalized_v = v.normalized(); EXPECT_TRUE(normalized_v == Vector3(0, -1, 0)) << "v.normalized 0 -2 0"; } TEST(Vector3, Negate) { bool r = false; Vector3 v1 = Vector3(4, 5, 6); Vector3 v = Vector3::zero; v = -v1; EXPECT_TRUE(v == Vector3(-4, -5, -6)) << "- 4 5 6"; v1 = Vector3(0, 0, 0); v = -v1; EXPECT_TRUE(v == Vector3(0, 0, 0)) << "- 0 0 0 "; } TEST(Vector3, Subtract) { bool r = false; Vector3 v1 = Vector3(4, 5, 6); Vector3 v2 = Vector3(1, 2, 3); Vector3 v = Vector3::zero; v = v1 - v2; EXPECT_TRUE(v == Vector3(3, 3, 3)) << "4 5 6 - 1 2 3"; v2 = Vector3(-1, -2, -3); v = v1 - v2; EXPECT_TRUE(v == Vector3(5, 7, 9)) << "4 5 6 - -1 -2 -3"; v2 = Vector3(4, 5, 6); v = v1 - v2; EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 - 4 5 6"; } TEST(Vector3, Addition) { bool r = false; Vector3 v1 = Vector3(4, 5, 6); Vector3 v2 = Vector3(1, 2, 3); Vector3 v = Vector3::zero; v = v1 + v2; EXPECT_TRUE(v == Vector3(5, 7, 9)) << "4 5 6 + 1 2 3"; v2 = Vector3(-1, -2, -3); v = v1 + v2; EXPECT_TRUE(v == Vector3(3, 3, 3)) << "4 5 6 + -1 -2 -3"; v2 = Vector3(4, 5, 6); v = v1 + v2; EXPECT_TRUE(v == Vector3(8, 10, 12)) << "4 5 6 + 4 5 6"; } TEST(Vector3, Scale) { bool r = false; Vector3 v1 = Vector3(4, 5, 6); Vector3 v2 = Vector3(1, 2, 3); Vector3 v = Vector3::zero; v = Vector3::Scale(v1, v2); EXPECT_TRUE(v == Vector3(4, 10, 18)) << "Scale 4 5 6 , 1 2 3"; v2 = Vector3(-1, -2, -3); v = Vector3::Scale(v1, v2); EXPECT_TRUE(v == Vector3(-4, -10, -18)) << "Scale 4 5 6 , -1 -2 -3"; v2 = Vector3(4, 5, 6); v = Vector3::Scale(v1, v2); EXPECT_TRUE(v == Vector3(16, 25, 36)) << "Scale 4 5 6 , 4 5 6"; } TEST(Vector3, Multiply) { bool r = false; Vector3 v1 = Vector3(4, 5, 6); float f = 3; Vector3 v = Vector3::zero; v = v1 * f; EXPECT_TRUE(v == Vector3(12, 15, 18)) << "4 5 6 * 3"; f = -3; v = v1 * f; EXPECT_TRUE(v == Vector3(-12, -15, -18)) << "4 5 6 * -3"; f = 0; v = v1 * f; EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 * 0"; f = MY_INFINITY; v = v1 * f; EXPECT_TRUE(v == Vector3(MY_INFINITY, MY_INFINITY, MY_INFINITY)) << "4 5 6 * INFINITY"; f = -MY_INFINITY; v = v1 * f; EXPECT_TRUE(v == Vector3(-MY_INFINITY, -MY_INFINITY, -MY_INFINITY)) << "4 5 6 * -INFINITY"; }