#include "NetworkPerception.h" #include "NetworkSync.h" #include "float16/float16.h" #define RC_DEBUG true #if RC_DEBUG #include #endif void NetworkPerception::ProcessPacket(Roboid *roboid, unsigned char *buffer, int packetsize) { #if RC_DEBUG // printf("packet received, type = 0x%02x %d %d %d %d %d\n", buffer[0], // buffer[2], buffer[2], buffer[3], buffer[4], buffer[5]); #endif switch (buffer[0]) { case NetworkSync::ThingMsg: ReceiveThingMsg(buffer, roboid); break; case NetworkSync::InvestigateMsg: ReceiveInvestigateMsg(buffer, roboid); break; case NetworkSync::PoseMsg: ReceivePoseMsg(buffer, roboid); break; case NetworkSync::PoseTypeMsg: ReceiveTypedObject(buffer, roboid); break; } } void NetworkPerception::ReceiveThingMsg(unsigned char *data, Roboid *roboid) { unsigned char networkId = data[1]; unsigned char objectId = data[2]; unsigned char objectType = data[3]; if (networkId == roboid->networkSync->networkId) return; printf("Received create message [%d/%d]\n", networkId, objectId); InterestingThing *thing = roboid->perception->FindTrackedObject(networkId, objectId); if (thing != nullptr) { thing->type = objectType; } printf("complete\n"); } void NetworkPerception::ReceiveInvestigateMsg(unsigned char *data, Roboid *roboid) { unsigned char networkId = data[1]; unsigned char thingId = data[2]; // #if RC_DEBUG printf("Received InvestigateMsg [%d/%d]\n", networkId, thingId); // #endif if (networkId != roboid->networkSync->networkId) // We only response to investigation requests for our own objects return; if (thingId == 0x00) { // They are investigating the roboid itself! if (roboid->modelUrl != nullptr) // roboid->networkSync->SendModel(roboid); roboid->networkSync->SendThingInfo(roboid); } else { Thing *thing = roboid->FindChild(thingId, true); if (thing != nullptr) roboid->networkSync->SendThingInfo(thing); else { InterestingThing *interestingThing = roboid->perception->FindTrackedObject(0x00, thingId); if (interestingThing == nullptr) return; roboid->networkSync->SendThingInfo(interestingThing, false); } } } void NetworkPerception::ReceivePlane(unsigned char *data, Roboid *roboid) { unsigned char networkId = data[1]; unsigned char poseType = data[3]; if ((poseType & NetworkSync::Pose_Position) == 0 || (poseType & NetworkSync::Pose_Orientation) == 0) // both position and orientation are required return; Spherical16 worldPosition = Spherical16::FromVector3(ReceiveVector3(data, 4)); /* Spherical16 roboidPosition = roboid->GetPosition(); Spherical16 deltaPosition = worldPosition - roboidPosition; float distance = deltaPosition.distance; // magnitude(); if (roboid->perception->IsInteresting(distance) == false) { // printf(" plane not interesting\n"); return; } SwingTwist16 roboidOrientation = roboid->GetOrientation(); Spherical16 localPosition = SwingTwist16::Inverse(roboidOrientation) * deltaPosition; // float angle = // Vector3::SignedAngle(Vector3::forward, localPosition, Vector3::up); // Polar position = Polar(angle, distance); Spherical16 position = localPosition; // Spherical16::FromVector3(localPosition); */ SwingTwist16 originOrientation; Spherical16 originPosition; if (roboid->worldOrigin == nullptr) { originOrientation = SwingTwist16::identity; originPosition = Spherical16::zero; } else { originOrientation = roboid->worldOrigin->orientation; originPosition = roboid->worldOrigin->position; } Spherical16 position = originPosition + originOrientation * worldPosition; // printf("Received plane (%f %f %f) (%f %f %f) %f %f %f\n", // worldPosition.x, // worldPosition.y, worldPosition.z, roboidPosition.x, // roboidPosition.y, roboidPosition.z, position.distance, // (float)position.horizontalAngle, (float)position.verticalAngle); // printf("Received plane %f (%f %f)\n", position.distance, // (float)position.horizontalAngle, (float)position.verticalAngle); roboid->perception->AddTrackedObject(this, position, SwingTwist16::identity, 0x80, 0x80, networkId); } void NetworkPerception::ReceiveSphere(unsigned char *data, Roboid *roboid) { unsigned char networkId = data[1]; float radius = ReceiveFloat100(data, 3); Spherical16 worldPosition = Spherical16::FromVector3(ReceiveVector3(data, 7)); /* Spherical16 roboidPosition = roboid->GetPosition(); Spherical16 deltaPosition = worldPosition - roboidPosition; SwingTwist16 roboidOrientation = roboid->GetOrientation(); Spherical16 localPosition = SwingTwist16::Inverse(roboidOrientation) * deltaPosition; Spherical16 position = localPosition; // Spherical16::FromVector3(localPosition); */ SwingTwist16 originOrientation; Spherical16 originPosition; if (roboid->worldOrigin == nullptr) { originOrientation = SwingTwist16::identity; originPosition = Spherical16::zero; } else { originOrientation = roboid->worldOrigin->orientation; originPosition = roboid->worldOrigin->position; } Spherical16 position = originPosition + originOrientation * worldPosition; roboid->perception->AddTrackedObject(this, position, SwingTwist16::identity, 0x81, 0x81, networkId); } void NetworkPerception::ReceivePoseMsg(unsigned char *data, Roboid *roboid) { if (roboid->networkSync->networkId == 0) // We're not connected to a site yet return; unsigned char networkId = data[1]; unsigned char objectId = data[2]; unsigned char poseType = data[3]; if (networkId == roboid->networkSync->networkId) networkId = 0x00; if (objectId == 0x80) return ReceivePlane(data, roboid); else if (objectId == 0x81) return ReceiveSphere(data, roboid); #if RC_DEBUG // printf("Received PoseMsg [%d/%d]\n", networkId, objectId); #endif InterestingThing *thing = roboid->perception->FindTrackedObject(networkId, objectId); if (thing == nullptr) { thing = roboid->perception->AddTrackedObject(this, position, orientation, 0xFF, objectId, networkId); if (thing->networkId != 0x00) { // Unknown thing roboid->networkSync->SendInvestigate(thing); } } // SwingTwist16 roboidOrientation = roboid->GetOrientation(); Spherical16 position = Spherical16::zero; SwingTwist16 orientation = SwingTwist16::identity; Vector3 worldAngles = ReceiveVector3(data, 16); SwingTwist16 worldOrientation = SwingTwist16( Angle16::Degrees(worldAngles.Up()), Angle16::Degrees(worldAngles.Right()), Angle16::Degrees( worldAngles.Forward())); // Quaternion::Euler(worldAngles); if ((poseType & NetworkSync::Pose_Orientation) != 0) { if (objectId == 0) { // roboid->SetOrientation(worldOrientation); if (roboid->worldOrigin == nullptr) { printf("creating new origin\n"); roboid->worldOrigin = new Thing(0); printf("created\n"); } roboid->worldOrigin->orientation = SwingTwist16::Inverse(worldOrientation); } else { // orientation = SwingTwist16::Inverse(roboidOrientation) * // worldOrientation; if (thing != nullptr) { // thing->orientation = orientation; // } SwingTwist16 originOrientation; Spherical16 originPosition; if (roboid->worldOrigin == nullptr) { originOrientation = SwingTwist16::identity; originPosition = Spherical16::zero; } else { originOrientation = roboid->worldOrigin->orientation; originPosition = roboid->worldOrigin->position; } thing->orientation = originOrientation * worldOrientation; } } if ((poseType & NetworkSync::Pose_Position) != 0) { Vector3 worldVector3 = ReceiveVector3(data, 4); Spherical16 worldPosition = Spherical16::FromVector3(worldVector3); if (objectId == 0) { // roboid->SetPosition(worldPosition); if (roboid->worldOrigin == nullptr) { printf("creating new origin again\n"); roboid->worldOrigin = new Thing(0); } roboid->worldOrigin->position = roboid->worldOrigin->orientation * -worldPosition; } else { SwingTwist16 originOrientation; Spherical16 originPosition; if (roboid->worldOrigin == nullptr) { originOrientation = SwingTwist16::identity; originPosition = Spherical16::zero; } else { originOrientation = roboid->worldOrigin->orientation; originPosition = roboid->worldOrigin->position; } // SwingTwist16 roboidLocalOrientation = // originOrientation * worldOrientation; thing->position = originPosition + originOrientation * worldPosition; /* Spherical16 roboidPosition = roboid->GetPosition(); // float distance = Vector3::Distance(roboidPosition, worldPosition); // if (roboid->perception->IsInteresting(distance) == false) { // // printf(" not interesting\n"); // return; // } Spherical16 localPosition = SwingTwist16::Inverse(roboidOrientation) * (worldPosition - roboidPosition); Vector3 roboidVector3 = roboidPosition.ToVector3(); printf(" roboid position (%f %f %f)\n", roboidVector3.Right(), roboidVector3.Up(), roboidVector3.Forward()); printf(" [%d/%d] worldPosition (%f %f %f) localPosition %f (%f %f)\n ", networkId, objectId, worldVector3.Right(), worldVector3.Up(), worldVector3.Forward(), localPosition.distance, localPosition.direction.horizontal.InDegrees(), localPosition.direction.vertical.InDegrees()); thing->position = localPosition; */ } } } void NetworkPerception::ReceiveTypedObject(unsigned char *data, Roboid *roboid) { unsigned char objectType = data[1]; unsigned char objectId = data[2]; if (objectType == 0x02) { // lighthouse // We require position and orientation for lighthouses if (data[3] != (NetworkSync::Pose_Position | NetworkSync::Pose_Orientation)) { return; } Vector3 worldPosition = ReceiveVector3(data, 4); Vector3 worldAngles = ReceiveVector3(data, 16); Quaternion worldOrientation = Quaternion::Euler(worldAngles); // roboid->perception->AddTrackedObject(this, objectType, worldPosition, // worldOrientation); // Sensor *sensor = // roboid->perception->FindSensorOfType(0x82); // Lighthouse type // sensor // LighthouseTracker *lhSensor = (LighthouseTracker *)sensor; // lhSensor->UpdateGeometry(objectId, worldPosition, worldOrientation); } } Int32 NetworkPerception::ReceiveInt32(unsigned char *data, int startIndex) { Int32 a = Int32((UInt32)(data[startIndex + 3]) << 24 | (UInt32)(data[startIndex + 2]) << 16 | (UInt32)(data[startIndex + 1]) << 8 | (UInt32)(data[startIndex + 0])); return a; } float NetworkPerception::ReceiveFloat100(unsigned char *data, int startIndex) { Int32 intValue = ReceiveInt32(data, startIndex); float f = (float)intValue / 100.0F; return f; } Vector3 NetworkPerception::ReceiveVector3(unsigned char *data, int startIndex) { float x = ReceiveFloat100(data, startIndex); float y = ReceiveFloat100(data, startIndex + 4); float z = ReceiveFloat100(data, startIndex + 8); Vector3 v = Vector3(x, y, z); return v; } float NetworkPerception::ReceiveFloat16(unsigned char *data, unsigned char *startIndex) { byte ix = *startIndex; unsigned short value = data[ix++] << 8 | data[ix]; float16 f = float16(); f.setBinary(value); *startIndex = ix; return f.toDouble(); }