#include "NetworkPerception.h" #include "NetworkSync.h" // #define DEBUG true #if DEBUG #include #endif void NetworkPerception::ProcessPacket(Roboid* roboid, unsigned char* buffer, int packetsize) { // printf("packet received, type = 0x%02x %d %d %d %d %d\n", buffer[0], // buffer[2], buffer[2], buffer[3], buffer[4], buffer[5]); switch (buffer[0]) { case NetworkSync::CreateMsg: ReceiveCreateMsg(buffer, roboid); break; case NetworkSync::InvestigateMsg: ReceiveInvestigateMsg(buffer, roboid); break; case NetworkSync::PoseMsg: ReceivePoseMsg(buffer, roboid); break; case NetworkSync::PoseTypeMsg: ReceiveTypedObject(buffer, roboid); break; } } void NetworkPerception::ReceiveCreateMsg(unsigned char* data, Roboid* roboid) { unsigned char networkId = data[1]; unsigned char objectId = data[2]; unsigned char objectType = data[3]; if (networkId == roboid->networkSync->networkId) return; // printf("Received create message [%d/%d]\n", networkId, objectId); InterestingThing* thing = roboid->perception->FindTrackedObject(networkId, objectId); if (thing != nullptr) { thing->type = objectType; } } void NetworkPerception::ReceiveInvestigateMsg(unsigned char* data, Roboid* roboid) { unsigned char networkId = data[1]; unsigned char objectId = data[2]; #if DEBUG printf("Received InvestigateMsg [%d/%d]\n", networkId, objectId); #endif if (networkId != roboid->networkSync->networkId) // We only response to investigation requests for our own objects return; if (objectId == 0x00) { // They are investigating the roboid itself! if (roboid->modelUrl != nullptr) roboid->networkSync->PublishModel(roboid); } else { InterestingThing* thing = roboid->perception->FindTrackedObject(0x00, objectId); if (thing == nullptr) return; roboid->networkSync->NewObject(thing); } } void NetworkPerception::ReceivePlane(unsigned char* data, Roboid* roboid) { unsigned char networkId = data[1]; unsigned char poseType = data[3]; if ((poseType & NetworkSync::Pose_Position) == 0 | (poseType & NetworkSync::Pose_Orientation) == 0) // both position and orientation are required return; Vector3 worldPosition = ReceiveVector3(data, 4); Vector3 roboidPosition = roboid->GetPosition(); Vector3 deltaPosition = worldPosition - roboidPosition; float distance = deltaPosition.magnitude(); if (roboid->perception->IsInteresting(distance) == false) { // printf(" plane not interesting\n"); return; } Quaternion roboidOrientation = roboid->GetOrientation(); Vector3 localPosition = Quaternion::Inverse(roboidOrientation) * deltaPosition; // float angle = // Vector3::SignedAngle(Vector3::forward, localPosition, Vector3::up); // Polar position = Polar(angle, distance); Spherical position = Spherical(localPosition); // printf("Received plane (%f %f %f) (%f %f %f) %f %f %f\n", worldPosition.x, // worldPosition.y, worldPosition.z, roboidPosition.x, // roboidPosition.y, roboidPosition.z, position.distance, // (float)position.horizontalAngle, (float)position.verticalAngle); // printf("Received plane %f (%f %f)\n", position.distance, // (float)position.horizontalAngle, (float)position.verticalAngle); roboid->perception->AddTrackedObject(this, position, 0x80, networkId); } void NetworkPerception::ReceiveSphere(unsigned char* data, Roboid* roboid) { unsigned char networkId = data[1]; float radius = ReceiveFloat100(data, 3); Vector3 worldPosition = ReceiveVector3(data, 7); Vector3 roboidPosition = roboid->GetPosition(); Vector3 deltaPosition = worldPosition - roboidPosition; Quaternion roboidOrientation = roboid->GetOrientation(); Vector3 localPosition = Quaternion::Inverse(roboidOrientation) * deltaPosition; Spherical position = Spherical(localPosition); roboid->perception->AddTrackedObject(this, position, Quaternion::identity, 0x81, 0x81, networkId); } void NetworkPerception::ReceivePoseMsg(unsigned char* data, Roboid* roboid) { unsigned char networkId = data[1]; unsigned char objectId = data[2]; unsigned char poseType = data[3]; if (networkId == roboid->networkSync->networkId) networkId = 0x00; if (objectId == 0x80) return ReceivePlane(data, roboid); else if (objectId == 0x81) return ReceiveSphere(data, roboid); Quaternion roboidOrientation = roboid->GetOrientation(); Spherical position = Spherical::zero; Quaternion orientation = Quaternion::identity; if ((poseType & NetworkSync::Pose_Position) != 0) { Vector3 worldPosition = ReceiveVector3(data, 4); if (objectId == 0) { roboid->SetPosition(worldPosition); } else { Vector3 roboidPosition = roboid->GetPosition(); // float distance = Vector3::Distance(roboidPosition, worldPosition); // if (roboid->perception->IsInteresting(distance) == false) { // // printf(" not interesting\n"); // return; // } Vector3 localPosition = Quaternion::Inverse(roboidOrientation) * (worldPosition - roboidPosition); position = Spherical(localPosition); } } if ((poseType & NetworkSync::Pose_Orientation) != 0) { Vector3 worldAngles = ReceiveVector3(data, 16); Quaternion worldOrientation = Quaternion::Euler(worldAngles); if (objectId == 0) { roboid->SetOrientation(worldOrientation); } else { orientation = Quaternion::Inverse(roboidOrientation) * worldOrientation; } } InterestingThing* thing = roboid->perception->AddTrackedObject( this, position, orientation, 0x81, 0x81, networkId); if (thing->networkId != 0x00 && thing->type == 0xFF) { // Unknown thing roboid->networkSync->SendInvestigateThing(thing); } } void NetworkPerception::ReceiveTypedObject(unsigned char* data, Roboid* roboid) { unsigned char objectType = data[1]; unsigned char objectId = data[2]; if (objectType == 0x02) { // lighthouse // We require position and orientation for lighthouses if (data[3] != (NetworkSync::Pose_Position | NetworkSync::Pose_Orientation)) { return; } Vector3 worldPosition = ReceiveVector3(data, 4); Vector3 worldAngles = ReceiveVector3(data, 16); Quaternion worldOrientation = Quaternion::Euler(worldAngles); // roboid->perception->AddTrackedObject(this, objectType, worldPosition, // worldOrientation); // Sensor *sensor = // roboid->perception->FindSensorOfType(0x82); // Lighthouse type // sensor // LighthouseTracker *lhSensor = (LighthouseTracker *)sensor; // lhSensor->UpdateGeometry(objectId, worldPosition, worldOrientation); } } Int32 NetworkPerception::ReceiveInt32(unsigned char* data, int startIndex) { Int32 a = Int32((UInt32)(data[startIndex + 3]) << 24 | (UInt32)(data[startIndex + 2]) << 16 | (UInt32)(data[startIndex + 1]) << 8 | (UInt32)(data[startIndex + 0])); return a; } float NetworkPerception::ReceiveFloat100(unsigned char* data, int startIndex) { Int32 intValue = ReceiveInt32(data, startIndex); float f = (float)intValue / 100.0F; return f; } Vector3 NetworkPerception::ReceiveVector3(unsigned char* data, int startIndex) { float x = ReceiveFloat100(data, startIndex); float y = ReceiveFloat100(data, startIndex + 4); float z = ReceiveFloat100(data, startIndex + 8); Vector3 v = Vector3(x, y, z); return v; }