#include "NetworkIdMsg.h" namespace Passer { namespace Control { NetworkIdMsg::NetworkIdMsg(const char *buffer) { this->networkId = buffer[1]; } NetworkIdMsg::NetworkIdMsg(unsigned char networkId) { this->networkId = networkId; } unsigned char NetworkIdMsg::Serialize(char *buffer) { unsigned char ix = 0; buffer[ix++] = this->id; buffer[ix++] = this->networkId; return NetworkIdMsg::length; } // NetworkIdMsg NetworkIdMsg::Receive(char *buffer, unsigned char bufferSize) { // NetworkIdMsg msg = NetworkIdMsg(buffer); // return msg; // } } // namespace Control } // namespace Passer