#include "AngleUsing.h" #include "Angle.h" #include namespace Passer { namespace LinearAlgebra { typedef AngleUsing Angle16; template <> Angle16::AngleUsing(float angle) { if (!isfinite(angle)) { value = 0; return; } // map float [-180..180) to integer [-32768..32767] this->value = (signed short)((angle / 360.0F) * 65536.0F); } template <> float Angle16::ToFloat() const { float f = ((this->value * 180) / 32768.0F); return f; } } // namespace LinearAlgebra } // namespace Passer using namespace Passer::LinearAlgebra;