#include "AngleUsing.h" #include "Angle.h" #include namespace Passer { namespace LinearAlgebra { typedef AngleUsing Angle32; template <> Angle32::AngleUsing(float angle) { if (!isfinite(angle)) { value = 0; return; } // map float [-180..180) to integer [-2147483648..2147483647] this->value = (signed long)((angle / 360.0F) * 4294967295.0F); } template <> float Angle32::ToFloat() const { float f = ((this->value * 180) / 2147483648.0F); return f; } } // namespace LinearAlgebra } // namespace Passer using namespace Passer::LinearAlgebra;