#include "AngleUsing.h" #include "Angle.h" #include namespace Passer { namespace LinearAlgebra { typedef AngleUsing Angle8; template <> Angle8::AngleUsing(float angle) { if (!isfinite(angle)) { value = 0; return; } // map float [-180..180) to integer [-128..127] float f = angle / 360.0F; this->value = (signed char)(f * 256.0F); } template <> float Angle8::ToFloat() const { float f = (this->value * 180) / 128.0F; return f; } } // namespace LinearAlgebra } // namespace Passer using namespace Passer::LinearAlgebra;