#include "Motor.h" #include Motor::Motor() { type = (int)Thing::UncontrolledMotorType; } float Motor::GetActualSpeed() { return this->currentTargetSpeed; } void Motor::SetTargetSpeed(float targetSpeed) { this->currentTargetSpeed = targetSpeed; } float Motor::GetTargetSpeed() { return (this->currentTargetSpeed); } void Motor::Update(float currentTimeMs) {}