#if GTEST #include #include #include #include "Matrix.h" TEST(MatrixSingle, Init) { // zero MatrixOf m0 = MatrixOf(0, 0); // one float data1[] = {1.0F}; MatrixOf m1 = MatrixOf(1, 1, data1); // two float data2[] = {1.0F, 2.0F, 3.0F, 4.0F}; MatrixOf m2 = MatrixOf(2, 2, data2); // negative // MatrixOf m_1 = MatrixOf(-1, -1); // parameters are unsigned } TEST(MatrixSingle, Transpose) { float data1[] = {1.0F}; MatrixOf m = MatrixOf(1, 1, data1); MatrixOf r = MatrixOf(1, 1); m.Transpose(&r); // 2 x 2 float data3[] = {1.0F, 2.0F, 3.0F, 4.0F}; MatrixOf m22 = MatrixOf(2, 2, data3); EXPECT_EQ(m22.RowCount(), 2); EXPECT_EQ(m22.ColCount(), 2); float data4[] = {0.0F, 0.0F, 0.0F, 0.0F}; MatrixOf r22 = MatrixOf(2, 2, data4); EXPECT_EQ(r22.RowCount(), 2); EXPECT_EQ(r22.ColCount(), 2); m22.Transpose(&r22); EXPECT_EQ(r22.RowCount(), 2); EXPECT_EQ(r22.ColCount(), 2); EXPECT_FLOAT_EQ(r22.Get(0, 0), 1.0F); EXPECT_FLOAT_EQ(r22.Get(0, 1), 3.0F); EXPECT_FLOAT_EQ(r22.Get(1, 0), 2.0F); EXPECT_FLOAT_EQ(r22.Get(1, 1), 4.0F); // 1 x 2 float data12[] = {1.0F, 2.0F}; MatrixOf m12 = MatrixOf(1, 2, data12); EXPECT_EQ(m12.RowCount(), 1); EXPECT_EQ(m12.ColCount(), 2); float data21[] = {0.0F, 0.0F}; MatrixOf r21 = MatrixOf(2, 1, data21); EXPECT_EQ(r21.RowCount(), 2); EXPECT_EQ(r21.ColCount(), 1); m12.Transpose(&r21); EXPECT_EQ(r21.RowCount(), 2); EXPECT_EQ(r21.ColCount(), 1); EXPECT_FLOAT_EQ(r21.Get(0, 0), 1.0F); EXPECT_FLOAT_EQ(r21.Get(1, 0), 2.0F); // changing dimensions, same size is okay MatrixOf r12 = MatrixOf(1, 2, data21); EXPECT_EQ(r12.RowCount(), 1); EXPECT_EQ(r12.ColCount(), 2); m12.Transpose(&r12); EXPECT_EQ(r12.RowCount(), 2); EXPECT_EQ(r12.ColCount(), 1); EXPECT_FLOAT_EQ(r12.Get(0, 0), 1.0F); EXPECT_FLOAT_EQ(r12.Get(0, 1), 2.0F); } TEST(MatrixSingle, Multiply) { float m12data[] = {1.0F, 2.0F}; MatrixOf m12 = MatrixOf(1, 2, m12data); EXPECT_EQ(m12.RowCount(), 1); EXPECT_EQ(m12.ColCount(), 2); EXPECT_FLOAT_EQ(m12.Get(0, 0), 1.0F); EXPECT_FLOAT_EQ(m12.Get(0, 1), 2.0F); float m21data[] = {3.0F, 4.0F}; MatrixOf m21 = MatrixOf(2, 1, m21data); EXPECT_EQ(m21.RowCount(), 2); EXPECT_EQ(m21.ColCount(), 1); EXPECT_FLOAT_EQ(m21.Get(0, 0), 3.0F); EXPECT_FLOAT_EQ(m21.Get(1, 0), 4.0F); float r11data[] = {0.0F}; MatrixOf r11 = MatrixOf(1, 1, r11data); EXPECT_EQ(r11.RowCount(), 1); EXPECT_EQ(r11.ColCount(), 1); MatrixOf::Multiply(&m12, &m21, &r11); EXPECT_EQ(r11.RowCount(), 1); EXPECT_EQ(r11.ColCount(), 1); EXPECT_FLOAT_EQ(r11.Get(0, 0), 11.0F); float r22data[] = {0.0F, 0.0F, 0.0F, 0.0F}; MatrixOf r22 = MatrixOf(2, 2, r22data); MatrixOf::Multiply(&m21, &m12, &r22); EXPECT_EQ(r22.RowCount(), 2); EXPECT_EQ(r22.ColCount(), 2); EXPECT_FLOAT_EQ(r22.Get(0, 0), 3.0F); EXPECT_FLOAT_EQ(r22.Get(0, 1), 4.0F); EXPECT_FLOAT_EQ(r22.Get(1, 0), 6.0F); EXPECT_FLOAT_EQ(r22.Get(1, 1), 8.0F); } TEST(MatrixSingle, Multiply_Vector3) { Vector3 v = Vector3(1.0, 2.0, 3.0); Vector3 r = Vector3::zero; // float m13data[] = {3.0, 4.0, 5.0}; // MatrixOf m13 = MatrixOf(1, 3, m13data); // Vector3 r = MatrixOf::Multiply(&m13, v); float m33data[] = {1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0}; MatrixOf m33 = MatrixOf(3, 3, m33data); r = MatrixOf::Multiply(&m33, v); EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(1.0f, 2.0f, 3.0f)), 0); } #endif