From 9ad1ec24d0fe27428fc52361eb04d1538012542c Mon Sep 17 00:00:00 2001 From: Pascal Serrarens <pse@pale.blue> Date: Fri, 7 Mar 2025 14:48:03 +0100 Subject: [PATCH 1/2] Restructuring --- .editorconfig | 19 - .gitignore | 5 - .gitlab-ci.yml | 26 - .vscode/launch.json | 14 - DoxyGen.meta | 8 - DoxyGen/Doxyfile | 2861 ----------------- DoxyGen/Doxyfile.meta | 7 - DoxyGen/DoxygenLayout.xml | 226 -- DoxyGen/DoxygenLayout.xml.meta | 7 - DoxyGen/custom_doxygen.css | 12 - DoxyGen/custom_doxygen.css.meta | 7 - Examples/BB2B/BB2B.csproj | 11 - Examples/BB2B/Program.cs | 35 - README.md | 10 - RoboidControl.sln | 39 - Unity/DebugConsole.cs | 25 - Unity/DistanceSensor.cs | 67 - Unity/SiteServer.cs | 38 - Unity/Thing.cs | 115 - Unity/TouchSensor.cs | 87 - src/Angle.cs | 110 + src/{LinearAlgebra => }/Direction.cs | 0 src/Float.cs | 41 + ...oidControl.csproj => LinearAlgebra.csproj} | 2 +- src/LinearAlgebra/Angle.cs | 11 - src/LinearAlgebra/Vector2.cs | 51 - src/LinearAlgebra/Vector3.cs | 33 - src/LocalParticipant.cs | 353 -- src/{LinearAlgebra => }/Matrix.cs | 0 src/Messages/BinaryMsg.cs | 83 - src/Messages/DestroyMsg.cs | 51 - src/Messages/InvestigateMsg.cs | 46 - src/Messages/LowLevelMessages.cs | 112 - src/Messages/Messages.cs | 25 - src/Messages/ModelUrlMsg.cs | 77 - src/Messages/NameMsg.cs | 82 - src/Messages/NetworkIdMsg.cs | 43 - src/Messages/ParticipantMsg.cs | 53 - src/Messages/PoseMsg.cs | 133 - src/Messages/TextMsg.cs | 45 - src/Messages/ThingMsg.cs | 90 - src/Participant.cs | 84 - src/{LinearAlgebra => }/Quat32.cs | 0 src/{LinearAlgebra => }/Quaternion.cs | 0 src/SiteServer.cs | 81 - src/{LinearAlgebra => }/Spherical.cs | 0 src/{LinearAlgebra => }/SwingTwist.cs | 0 src/Thing.cs | 327 -- src/Things/DifferentialDrive.cs | 51 - src/Things/DistanceSensor.cs | 44 - src/Things/TemperatureSensor.cs | 33 - src/Things/TouchSensor.cs | 61 - src/TimeManger.cs | 22 - src/Vector2.cs | 363 +++ src/Vector3.cs | 179 ++ src/{LinearAlgebra => }/float16.cs | 0 test/AngleTest.cs | 162 + ...{test.csproj => LinearAlgebra_Test.csproj} | 4 +- test/UnitTest1.cs | 87 - 59 files changed, 858 insertions(+), 5700 deletions(-) delete mode 100644 .editorconfig delete mode 100644 .gitignore delete mode 100644 .gitlab-ci.yml delete mode 100644 .vscode/launch.json delete mode 100644 DoxyGen.meta delete mode 100644 DoxyGen/Doxyfile delete mode 100644 DoxyGen/Doxyfile.meta delete mode 100644 DoxyGen/DoxygenLayout.xml delete mode 100644 DoxyGen/DoxygenLayout.xml.meta delete mode 100644 DoxyGen/custom_doxygen.css delete mode 100644 DoxyGen/custom_doxygen.css.meta delete mode 100644 Examples/BB2B/BB2B.csproj delete mode 100644 Examples/BB2B/Program.cs delete mode 100644 README.md delete mode 100644 RoboidControl.sln delete mode 100644 Unity/DebugConsole.cs delete mode 100644 Unity/DistanceSensor.cs delete mode 100644 Unity/SiteServer.cs delete mode 100644 Unity/Thing.cs delete mode 100644 Unity/TouchSensor.cs create mode 100644 src/Angle.cs rename src/{LinearAlgebra => }/Direction.cs (100%) create mode 100644 src/Float.cs rename src/{RoboidControl.csproj => LinearAlgebra.csproj} (91%) delete mode 100644 src/LinearAlgebra/Angle.cs delete mode 100644 src/LinearAlgebra/Vector2.cs delete mode 100644 src/LinearAlgebra/Vector3.cs delete mode 100644 src/LocalParticipant.cs rename src/{LinearAlgebra => }/Matrix.cs (100%) delete mode 100644 src/Messages/BinaryMsg.cs delete mode 100644 src/Messages/DestroyMsg.cs delete mode 100644 src/Messages/InvestigateMsg.cs delete mode 100644 src/Messages/LowLevelMessages.cs delete mode 100644 src/Messages/Messages.cs delete mode 100644 src/Messages/ModelUrlMsg.cs delete mode 100644 src/Messages/NameMsg.cs delete mode 100644 src/Messages/NetworkIdMsg.cs delete mode 100644 src/Messages/ParticipantMsg.cs delete mode 100644 src/Messages/PoseMsg.cs delete mode 100644 src/Messages/TextMsg.cs delete mode 100644 src/Messages/ThingMsg.cs delete mode 100644 src/Participant.cs rename src/{LinearAlgebra => }/Quat32.cs (100%) rename src/{LinearAlgebra => }/Quaternion.cs (100%) delete mode 100644 src/SiteServer.cs rename src/{LinearAlgebra => }/Spherical.cs (100%) rename src/{LinearAlgebra => }/SwingTwist.cs (100%) delete mode 100644 src/Thing.cs delete mode 100644 src/Things/DifferentialDrive.cs delete mode 100644 src/Things/DistanceSensor.cs delete mode 100644 src/Things/TemperatureSensor.cs delete mode 100644 src/Things/TouchSensor.cs delete mode 100644 src/TimeManger.cs create mode 100644 src/Vector2.cs create mode 100644 src/Vector3.cs rename src/{LinearAlgebra => }/float16.cs (100%) create mode 100644 test/AngleTest.cs rename test/{test.csproj => LinearAlgebra_Test.csproj} (81%) delete mode 100644 test/UnitTest1.cs diff --git a/.editorconfig b/.editorconfig deleted file mode 100644 index 1ec7f97..0000000 --- a/.editorconfig +++ /dev/null @@ -1,19 +0,0 @@ -# EditorConfig is awesome: https://EditorConfig.org - -# top-most EditorConfig file -root = true - -[*] -indent_style = space -indent_size = 4 -end_of_line = crlf -charset = utf-8 -trim_trailing_whitespace = false -insert_final_newline = false -max_line_length = 80 - -[*.cs] -csharp_new_line_before_open_brace = none -# Suppress warnings everywhere -dotnet_diagnostic.IDE1006.severity = none -dotnet_diagnostic.IDE0130.severity = none \ No newline at end of file diff --git a/.gitignore b/.gitignore deleted file mode 100644 index 3a21083..0000000 --- a/.gitignore +++ /dev/null @@ -1,5 +0,0 @@ -DoxyGen/DoxyWarnLogfile.txt -.vscode/settings.json -**bin -**obj -**.meta \ No newline at end of file diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml deleted file mode 100644 index e1ab762..0000000 --- a/.gitlab-ci.yml +++ /dev/null @@ -1,26 +0,0 @@ -# You can override the included template(s) by including variable overrides -# SAST customization: https://docs.gitlab.com/ee/user/application_security/sast/#customizing-the-sast-settings -# Secret Detection customization: https://docs.gitlab.com/ee/user/application_security/secret_detection/pipeline/#customization -# Dependency Scanning customization: https://docs.gitlab.com/ee/user/application_security/dependency_scanning/#customizing-the-dependency-scanning-settings -# Container Scanning customization: https://docs.gitlab.com/ee/user/application_security/container_scanning/#customizing-the-container-scanning-settings -# Note that environment variables can be set in several places -# See https://docs.gitlab.com/ee/ci/variables/#cicd-variable-precedence -stages: -- build -- test -- deploy -- review -- dast -- staging -- canary -- production -- incremental rollout 10% -- incremental rollout 25% -- incremental rollout 50% -- incremental rollout 100% -- performance -- cleanup -sast: - stage: test -include: -- template: Auto-DevOps.gitlab-ci.yml diff --git a/.vscode/launch.json b/.vscode/launch.json deleted file mode 100644 index ee82cc1..0000000 --- a/.vscode/launch.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - // Use IntelliSense to learn about possible attributes. - // Hover to view descriptions of existing attributes. - // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 - "version": "0.2.0", - "configurations": [ - { - "name": "C#: BB2B Debug", - "type": "dotnet", - "request": "launch", - "projectPath": "${workspaceFolder}/Examples/BB2B/BB2B.csproj" - } - ] -} \ No newline at end of file diff --git a/DoxyGen.meta b/DoxyGen.meta deleted file mode 100644 index e2b31f0..0000000 --- a/DoxyGen.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 1989654e8505b074d9a0280de8649b7d -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/DoxyGen/Doxyfile b/DoxyGen/Doxyfile deleted file mode 100644 index ae7a013..0000000 --- a/DoxyGen/Doxyfile +++ /dev/null @@ -1,2861 +0,0 @@ -# Doxyfile 1.9.8 - -# This file describes the settings to be used by the documentation system -# doxygen (www.doxygen.org) for a project. -# -# All text after a double hash (##) is considered a comment and is placed in -# front of the TAG it is preceding. -# -# All text after a single hash (#) is considered a comment and will be ignored. -# The format is: -# TAG = value [value, ...] -# For lists, items can also be appended using: -# TAG += value [value, ...] -# Values that contain spaces should be placed between quotes (\" \"). -# -# Note: -# -# Use doxygen to compare the used configuration file with the template -# configuration file: -# doxygen -x [configFile] -# Use doxygen to compare the used configuration file with the template -# configuration file without replacing the environment variables or CMake type -# replacement variables: -# doxygen -x_noenv [configFile] - -#--------------------------------------------------------------------------- -# Project related configuration options -#--------------------------------------------------------------------------- - -# This tag specifies the encoding used for all characters in the configuration -# file that follow. The default is UTF-8 which is also the encoding used for all -# text before the first occurrence of this tag. Doxygen uses libiconv (or the -# iconv built into libc) for the transcoding. See -# https://www.gnu.org/software/libiconv/ for the list of possible encodings. -# The default value is: UTF-8. - -DOXYFILE_ENCODING = UTF-8 - -# The PROJECT_NAME tag is a single word (or a sequence of words surrounded by -# double-quotes, unless you are using Doxywizard) that should identify the -# project for which the documentation is generated. This name is used in the -# title of most generated pages and in a few other places. -# The default value is: My Project. - -PROJECT_NAME = "Roboid Control for C#" - -# The PROJECT_NUMBER tag can be used to enter a project or revision number. This -# could be handy for archiving the generated documentation or if some version -# control system is used. - -PROJECT_NUMBER = - -# Using the PROJECT_BRIEF tag one can provide an optional one line description -# for a project that appears at the top of each page and should give viewer a -# quick idea about the purpose of the project. Keep the description short. - -PROJECT_BRIEF = - -# With the PROJECT_LOGO tag one can specify a logo or an icon that is included -# in the documentation. The maximum height of the logo should not exceed 55 -# pixels and the maximum width should not exceed 200 pixels. Doxygen will copy -# the logo to the output directory. - -PROJECT_LOGO = //intranet/home/Afbeeldingen/PasserVR/Logos/PasserLife/PasserLifeLogoLeft_300.png - -# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path -# into which the generated documentation will be written. If a relative path is -# entered, it will be relative to the location where doxygen was started. If -# left blank the current directory will be used. - -OUTPUT_DIRECTORY = //intranet/web/roboidcontrol_doc/Csharp/ - -# If the CREATE_SUBDIRS tag is set to YES then doxygen will create up to 4096 -# sub-directories (in 2 levels) under the output directory of each output format -# and will distribute the generated files over these directories. Enabling this -# option can be useful when feeding doxygen a huge amount of source files, where -# putting all generated files in the same directory would otherwise causes -# performance problems for the file system. Adapt CREATE_SUBDIRS_LEVEL to -# control the number of sub-directories. -# The default value is: NO. - -CREATE_SUBDIRS = NO - -# Controls the number of sub-directories that will be created when -# CREATE_SUBDIRS tag is set to YES. Level 0 represents 16 directories, and every -# level increment doubles the number of directories, resulting in 4096 -# directories at level 8 which is the default and also the maximum value. The -# sub-directories are organized in 2 levels, the first level always has a fixed -# number of 16 directories. -# Minimum value: 0, maximum value: 8, default value: 8. -# This tag requires that the tag CREATE_SUBDIRS is set to YES. - -CREATE_SUBDIRS_LEVEL = 8 - -# If the ALLOW_UNICODE_NAMES tag is set to YES, doxygen will allow non-ASCII -# characters to appear in the names of generated files. If set to NO, non-ASCII -# characters will be escaped, for example _xE3_x81_x84 will be used for Unicode -# U+3044. -# The default value is: NO. - -ALLOW_UNICODE_NAMES = NO - -# The OUTPUT_LANGUAGE tag is used to specify the language in which all -# documentation generated by doxygen is written. Doxygen will use this -# information to generate all constant output in the proper language. -# Possible values are: Afrikaans, Arabic, Armenian, Brazilian, Bulgarian, -# Catalan, Chinese, Chinese-Traditional, Croatian, Czech, Danish, Dutch, English -# (United States), Esperanto, Farsi (Persian), Finnish, French, German, Greek, -# Hindi, Hungarian, Indonesian, Italian, Japanese, Japanese-en (Japanese with -# English messages), Korean, Korean-en (Korean with English messages), Latvian, -# Lithuanian, Macedonian, Norwegian, Persian (Farsi), Polish, Portuguese, -# Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak, Slovene, Spanish, -# Swedish, Turkish, Ukrainian and Vietnamese. -# The default value is: English. - -OUTPUT_LANGUAGE = English - -# If the BRIEF_MEMBER_DESC tag is set to YES, doxygen will include brief member -# descriptions after the members that are listed in the file and class -# documentation (similar to Javadoc). Set to NO to disable this. -# The default value is: YES. - -BRIEF_MEMBER_DESC = YES - -# If the REPEAT_BRIEF tag is set to YES, doxygen will prepend the brief -# description of a member or function before the detailed description -# -# Note: If both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the -# brief descriptions will be completely suppressed. -# The default value is: YES. - -REPEAT_BRIEF = YES - -# This tag implements a quasi-intelligent brief description abbreviator that is -# used to form the text in various listings. Each string in this list, if found -# as the leading text of the brief description, will be stripped from the text -# and the result, after processing the whole list, is used as the annotated -# text. Otherwise, the brief description is used as-is. If left blank, the -# following values are used ($name is automatically replaced with the name of -# the entity):The $name class, The $name widget, The $name file, is, provides, -# specifies, contains, represents, a, an and the. - -ABBREVIATE_BRIEF = "The $name class" \ - "The $name widget" \ - "The $name file" \ - is \ - provides \ - specifies \ - contains \ - represents \ - a \ - an \ - the - -# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then -# doxygen will generate a detailed section even if there is only a brief -# description. -# The default value is: NO. - -ALWAYS_DETAILED_SEC = NO - -# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all -# inherited members of a class in the documentation of that class as if those -# members were ordinary class members. Constructors, destructors and assignment -# operators of the base classes will not be shown. -# The default value is: NO. - -INLINE_INHERITED_MEMB = YES - -# If the FULL_PATH_NAMES tag is set to YES, doxygen will prepend the full path -# before files name in the file list and in the header files. If set to NO the -# shortest path that makes the file name unique will be used -# The default value is: YES. - -FULL_PATH_NAMES = YES - -# The STRIP_FROM_PATH tag can be used to strip a user-defined part of the path. -# Stripping is only done if one of the specified strings matches the left-hand -# part of the path. The tag can be used to show relative paths in the file list. -# If left blank the directory from which doxygen is run is used as the path to -# strip. -# -# Note that you can specify absolute paths here, but also relative paths, which -# will be relative from the directory where doxygen is started. -# This tag requires that the tag FULL_PATH_NAMES is set to YES. - -STRIP_FROM_PATH = - -# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the -# path mentioned in the documentation of a class, which tells the reader which -# header file to include in order to use a class. If left blank only the name of -# the header file containing the class definition is used. Otherwise one should -# specify the list of include paths that are normally passed to the compiler -# using the -I flag. - -STRIP_FROM_INC_PATH = - -# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but -# less readable) file names. This can be useful is your file systems doesn't -# support long names like on DOS, Mac, or CD-ROM. -# The default value is: NO. - -SHORT_NAMES = NO - -# If the JAVADOC_AUTOBRIEF tag is set to YES then doxygen will interpret the -# first line (until the first dot) of a Javadoc-style comment as the brief -# description. If set to NO, the Javadoc-style will behave just like regular Qt- -# style comments (thus requiring an explicit @brief command for a brief -# description.) -# The default value is: NO. - -JAVADOC_AUTOBRIEF = NO - -# If the JAVADOC_BANNER tag is set to YES then doxygen will interpret a line -# such as -# /*************** -# as being the beginning of a Javadoc-style comment "banner". If set to NO, the -# Javadoc-style will behave just like regular comments and it will not be -# interpreted by doxygen. -# The default value is: NO. - -JAVADOC_BANNER = NO - -# If the QT_AUTOBRIEF tag is set to YES then doxygen will interpret the first -# line (until the first dot) of a Qt-style comment as the brief description. If -# set to NO, the Qt-style will behave just like regular Qt-style comments (thus -# requiring an explicit \brief command for a brief description.) -# The default value is: NO. - -QT_AUTOBRIEF = NO - -# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make doxygen treat a -# multi-line C++ special comment block (i.e. a block of //! or /// comments) as -# a brief description. This used to be the default behavior. The new default is -# to treat a multi-line C++ comment block as a detailed description. Set this -# tag to YES if you prefer the old behavior instead. -# -# Note that setting this tag to YES also means that rational rose comments are -# not recognized any more. -# The default value is: NO. - -MULTILINE_CPP_IS_BRIEF = NO - -# By default Python docstrings are displayed as preformatted text and doxygen's -# special commands cannot be used. By setting PYTHON_DOCSTRING to NO the -# doxygen's special commands can be used and the contents of the docstring -# documentation blocks is shown as doxygen documentation. -# The default value is: YES. - -PYTHON_DOCSTRING = YES - -# If the INHERIT_DOCS tag is set to YES then an undocumented member inherits the -# documentation from any documented member that it re-implements. -# The default value is: YES. - -INHERIT_DOCS = YES - -# If the SEPARATE_MEMBER_PAGES tag is set to YES then doxygen will produce a new -# page for each member. If set to NO, the documentation of a member will be part -# of the file/class/namespace that contains it. -# The default value is: NO. - -SEPARATE_MEMBER_PAGES = NO - -# The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen -# uses this value to replace tabs by spaces in code fragments. -# Minimum value: 1, maximum value: 16, default value: 4. - -TAB_SIZE = 4 - -# This tag can be used to specify a number of aliases that act as commands in -# the documentation. An alias has the form: -# name=value -# For example adding -# "sideeffect=@par Side Effects:^^" -# will allow you to put the command \sideeffect (or @sideeffect) in the -# documentation, which will result in a user-defined paragraph with heading -# "Side Effects:". Note that you cannot put \n's in the value part of an alias -# to insert newlines (in the resulting output). You can put ^^ in the value part -# of an alias to insert a newline as if a physical newline was in the original -# file. When you need a literal { or } or , in the value part of an alias you -# have to escape them by means of a backslash (\), this can lead to conflicts -# with the commands \{ and \} for these it is advised to use the version @{ and -# @} or use a double escape (\\{ and \\}) - -ALIASES = - -# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources -# only. Doxygen will then generate output that is more tailored for C. For -# instance, some of the names that are used will be different. The list of all -# members will be omitted, etc. -# The default value is: NO. - -OPTIMIZE_OUTPUT_FOR_C = NO - -# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or -# Python sources only. Doxygen will then generate output that is more tailored -# for that language. For instance, namespaces will be presented as packages, -# qualified scopes will look different, etc. -# The default value is: NO. - -OPTIMIZE_OUTPUT_JAVA = YES - -# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran -# sources. Doxygen will then generate output that is tailored for Fortran. -# The default value is: NO. - -OPTIMIZE_FOR_FORTRAN = NO - -# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL -# sources. Doxygen will then generate output that is tailored for VHDL. -# The default value is: NO. - -OPTIMIZE_OUTPUT_VHDL = NO - -# Set the OPTIMIZE_OUTPUT_SLICE tag to YES if your project consists of Slice -# sources only. Doxygen will then generate output that is more tailored for that -# language. For instance, namespaces will be presented as modules, types will be -# separated into more groups, etc. -# The default value is: NO. - -OPTIMIZE_OUTPUT_SLICE = NO - -# Doxygen selects the parser to use depending on the extension of the files it -# parses. With this tag you can assign which parser to use for a given -# extension. Doxygen has a built-in mapping, but you can override or extend it -# using this tag. The format is ext=language, where ext is a file extension, and -# language is one of the parsers supported by doxygen: IDL, Java, JavaScript, -# Csharp (C#), C, C++, Lex, D, PHP, md (Markdown), Objective-C, Python, Slice, -# VHDL, Fortran (fixed format Fortran: FortranFixed, free formatted Fortran: -# FortranFree, unknown formatted Fortran: Fortran. In the later case the parser -# tries to guess whether the code is fixed or free formatted code, this is the -# default for Fortran type files). For instance to make doxygen treat .inc files -# as Fortran files (default is PHP), and .f files as C (default is Fortran), -# use: inc=Fortran f=C. -# -# Note: For files without extension you can use no_extension as a placeholder. -# -# Note that for custom extensions you also need to set FILE_PATTERNS otherwise -# the files are not read by doxygen. When specifying no_extension you should add -# * to the FILE_PATTERNS. -# -# Note see also the list of default file extension mappings. - -EXTENSION_MAPPING = - -# If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments -# according to the Markdown format, which allows for more readable -# documentation. See https://daringfireball.net/projects/markdown/ for details. -# The output of markdown processing is further processed by doxygen, so you can -# mix doxygen, HTML, and XML commands with Markdown formatting. Disable only in -# case of backward compatibilities issues. -# The default value is: YES. - -MARKDOWN_SUPPORT = YES - -# When the TOC_INCLUDE_HEADINGS tag is set to a non-zero value, all headings up -# to that level are automatically included in the table of contents, even if -# they do not have an id attribute. -# Note: This feature currently applies only to Markdown headings. -# Minimum value: 0, maximum value: 99, default value: 5. -# This tag requires that the tag MARKDOWN_SUPPORT is set to YES. - -TOC_INCLUDE_HEADINGS = 0 - -# The MARKDOWN_ID_STYLE tag can be used to specify the algorithm used to -# generate identifiers for the Markdown headings. Note: Every identifier is -# unique. -# Possible values are: DOXYGEN use a fixed 'autotoc_md' string followed by a -# sequence number starting at 0 and GITHUB use the lower case version of title -# with any whitespace replaced by '-' and punctuation characters removed. -# The default value is: DOXYGEN. -# This tag requires that the tag MARKDOWN_SUPPORT is set to YES. - -MARKDOWN_ID_STYLE = DOXYGEN - -# When enabled doxygen tries to link words that correspond to documented -# classes, or namespaces to their corresponding documentation. Such a link can -# be prevented in individual cases by putting a % sign in front of the word or -# globally by setting AUTOLINK_SUPPORT to NO. -# The default value is: YES. - -AUTOLINK_SUPPORT = YES - -# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want -# to include (a tag file for) the STL sources as input, then you should set this -# tag to YES in order to let doxygen match functions declarations and -# definitions whose arguments contain STL classes (e.g. func(std::string); -# versus func(std::string) {}). This also make the inheritance and collaboration -# diagrams that involve STL classes more complete and accurate. -# The default value is: NO. - -BUILTIN_STL_SUPPORT = NO - -# If you use Microsoft's C++/CLI language, you should set this option to YES to -# enable parsing support. -# The default value is: NO. - -CPP_CLI_SUPPORT = NO - -# Set the SIP_SUPPORT tag to YES if your project consists of sip (see: -# https://www.riverbankcomputing.com/software/sip/intro) sources only. Doxygen -# will parse them like normal C++ but will assume all classes use public instead -# of private inheritance when no explicit protection keyword is present. -# The default value is: NO. - -SIP_SUPPORT = NO - -# For Microsoft's IDL there are propget and propput attributes to indicate -# getter and setter methods for a property. Setting this option to YES will make -# doxygen to replace the get and set methods by a property in the documentation. -# This will only work if the methods are indeed getting or setting a simple -# type. If this is not the case, or you want to show the methods anyway, you -# should set this option to NO. -# The default value is: YES. - -IDL_PROPERTY_SUPPORT = YES - -# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC -# tag is set to YES then doxygen will reuse the documentation of the first -# member in the group (if any) for the other members of the group. By default -# all members of a group must be documented explicitly. -# The default value is: NO. - -DISTRIBUTE_GROUP_DOC = NO - -# If one adds a struct or class to a group and this option is enabled, then also -# any nested class or struct is added to the same group. By default this option -# is disabled and one has to add nested compounds explicitly via \ingroup. -# The default value is: NO. - -GROUP_NESTED_COMPOUNDS = NO - -# Set the SUBGROUPING tag to YES to allow class member groups of the same type -# (for instance a group of public functions) to be put as a subgroup of that -# type (e.g. under the Public Functions section). Set it to NO to prevent -# subgrouping. Alternatively, this can be done per class using the -# \nosubgrouping command. -# The default value is: YES. - -SUBGROUPING = YES - -# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions -# are shown inside the group in which they are included (e.g. using \ingroup) -# instead of on a separate page (for HTML and Man pages) or section (for LaTeX -# and RTF). -# -# Note that this feature does not work in combination with -# SEPARATE_MEMBER_PAGES. -# The default value is: NO. - -INLINE_GROUPED_CLASSES = NO - -# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions -# with only public data fields or simple typedef fields will be shown inline in -# the documentation of the scope in which they are defined (i.e. file, -# namespace, or group documentation), provided this scope is documented. If set -# to NO, structs, classes, and unions are shown on a separate page (for HTML and -# Man pages) or section (for LaTeX and RTF). -# The default value is: NO. - -INLINE_SIMPLE_STRUCTS = NO - -# When TYPEDEF_HIDES_STRUCT tag is enabled, a typedef of a struct, union, or -# enum is documented as struct, union, or enum with the name of the typedef. So -# typedef struct TypeS {} TypeT, will appear in the documentation as a struct -# with name TypeT. When disabled the typedef will appear as a member of a file, -# namespace, or class. And the struct will be named TypeS. This can typically be -# useful for C code in case the coding convention dictates that all compound -# types are typedef'ed and only the typedef is referenced, never the tag name. -# The default value is: NO. - -TYPEDEF_HIDES_STRUCT = NO - -# The size of the symbol lookup cache can be set using LOOKUP_CACHE_SIZE. This -# cache is used to resolve symbols given their name and scope. Since this can be -# an expensive process and often the same symbol appears multiple times in the -# code, doxygen keeps a cache of pre-resolved symbols. If the cache is too small -# doxygen will become slower. If the cache is too large, memory is wasted. The -# cache size is given by this formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range -# is 0..9, the default is 0, corresponding to a cache size of 2^16=65536 -# symbols. At the end of a run doxygen will report the cache usage and suggest -# the optimal cache size from a speed point of view. -# Minimum value: 0, maximum value: 9, default value: 0. - -LOOKUP_CACHE_SIZE = 0 - -# The NUM_PROC_THREADS specifies the number of threads doxygen is allowed to use -# during processing. When set to 0 doxygen will based this on the number of -# cores available in the system. You can set it explicitly to a value larger -# than 0 to get more control over the balance between CPU load and processing -# speed. At this moment only the input processing can be done using multiple -# threads. Since this is still an experimental feature the default is set to 1, -# which effectively disables parallel processing. Please report any issues you -# encounter. Generating dot graphs in parallel is controlled by the -# DOT_NUM_THREADS setting. -# Minimum value: 0, maximum value: 32, default value: 1. - -NUM_PROC_THREADS = 1 - -# If the TIMESTAMP tag is set different from NO then each generated page will -# contain the date or date and time when the page was generated. Setting this to -# NO can help when comparing the output of multiple runs. -# Possible values are: YES, NO, DATETIME and DATE. -# The default value is: NO. - -TIMESTAMP = NO - -#--------------------------------------------------------------------------- -# Build related configuration options -#--------------------------------------------------------------------------- - -# If the EXTRACT_ALL tag is set to YES, doxygen will assume all entities in -# documentation are documented, even if no documentation was available. Private -# class members and static file members will be hidden unless the -# EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES. -# Note: This will also disable the warnings about undocumented members that are -# normally produced when WARNINGS is set to YES. -# The default value is: NO. - -EXTRACT_ALL = NO - -# If the EXTRACT_PRIVATE tag is set to YES, all private members of a class will -# be included in the documentation. -# The default value is: NO. - -EXTRACT_PRIVATE = NO - -# If the EXTRACT_PRIV_VIRTUAL tag is set to YES, documented private virtual -# methods of a class will be included in the documentation. -# The default value is: NO. - -EXTRACT_PRIV_VIRTUAL = NO - -# If the EXTRACT_PACKAGE tag is set to YES, all members with package or internal -# scope will be included in the documentation. -# The default value is: NO. - -EXTRACT_PACKAGE = NO - -# If the EXTRACT_STATIC tag is set to YES, all static members of a file will be -# included in the documentation. -# The default value is: NO. - -EXTRACT_STATIC = YES - -# If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined -# locally in source files will be included in the documentation. If set to NO, -# only classes defined in header files are included. Does not have any effect -# for Java sources. -# The default value is: YES. - -EXTRACT_LOCAL_CLASSES = YES - -# This flag is only useful for Objective-C code. If set to YES, local methods, -# which are defined in the implementation section but not in the interface are -# included in the documentation. If set to NO, only methods in the interface are -# included. -# The default value is: NO. - -EXTRACT_LOCAL_METHODS = NO - -# If this flag is set to YES, the members of anonymous namespaces will be -# extracted and appear in the documentation as a namespace called -# 'anonymous_namespace{file}', where file will be replaced with the base name of -# the file that contains the anonymous namespace. By default anonymous namespace -# are hidden. -# The default value is: NO. - -EXTRACT_ANON_NSPACES = NO - -# If this flag is set to YES, the name of an unnamed parameter in a declaration -# will be determined by the corresponding definition. By default unnamed -# parameters remain unnamed in the output. -# The default value is: YES. - -RESOLVE_UNNAMED_PARAMS = YES - -# If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all -# undocumented members inside documented classes or files. If set to NO these -# members will be included in the various overviews, but no documentation -# section is generated. This option has no effect if EXTRACT_ALL is enabled. -# The default value is: NO. - -HIDE_UNDOC_MEMBERS = NO - -# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all -# undocumented classes that are normally visible in the class hierarchy. If set -# to NO, these classes will be included in the various overviews. This option -# will also hide undocumented C++ concepts if enabled. This option has no effect -# if EXTRACT_ALL is enabled. -# The default value is: NO. - -HIDE_UNDOC_CLASSES = YES - -# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend -# declarations. If set to NO, these declarations will be included in the -# documentation. -# The default value is: NO. - -HIDE_FRIEND_COMPOUNDS = NO - -# If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any -# documentation blocks found inside the body of a function. If set to NO, these -# blocks will be appended to the function's detailed documentation block. -# The default value is: NO. - -HIDE_IN_BODY_DOCS = YES - -# The INTERNAL_DOCS tag determines if documentation that is typed after a -# \internal command is included. If the tag is set to NO then the documentation -# will be excluded. Set it to YES to include the internal documentation. -# The default value is: NO. - -INTERNAL_DOCS = NO - -# With the correct setting of option CASE_SENSE_NAMES doxygen will better be -# able to match the capabilities of the underlying filesystem. In case the -# filesystem is case sensitive (i.e. it supports files in the same directory -# whose names only differ in casing), the option must be set to YES to properly -# deal with such files in case they appear in the input. For filesystems that -# are not case sensitive the option should be set to NO to properly deal with -# output files written for symbols that only differ in casing, such as for two -# classes, one named CLASS and the other named Class, and to also support -# references to files without having to specify the exact matching casing. On -# Windows (including Cygwin) and MacOS, users should typically set this option -# to NO, whereas on Linux or other Unix flavors it should typically be set to -# YES. -# Possible values are: SYSTEM, NO and YES. -# The default value is: SYSTEM. - -CASE_SENSE_NAMES = NO - -# If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with -# their full class and namespace scopes in the documentation. If set to YES, the -# scope will be hidden. -# The default value is: NO. - -HIDE_SCOPE_NAMES = NO - -# If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will -# append additional text to a page's title, such as Class Reference. If set to -# YES the compound reference will be hidden. -# The default value is: NO. - -HIDE_COMPOUND_REFERENCE= NO - -# If the SHOW_HEADERFILE tag is set to YES then the documentation for a class -# will show which file needs to be included to use the class. -# The default value is: YES. - -SHOW_HEADERFILE = YES - -# If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of -# the files that are included by a file in the documentation of that file. -# The default value is: YES. - -SHOW_INCLUDE_FILES = YES - -# If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each -# grouped member an include statement to the documentation, telling the reader -# which file to include in order to use the member. -# The default value is: NO. - -SHOW_GROUPED_MEMB_INC = NO - -# If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include -# files with double quotes in the documentation rather than with sharp brackets. -# The default value is: NO. - -FORCE_LOCAL_INCLUDES = NO - -# If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the -# documentation for inline members. -# The default value is: YES. - -INLINE_INFO = YES - -# If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the -# (detailed) documentation of file and class members alphabetically by member -# name. If set to NO, the members will appear in declaration order. -# The default value is: YES. - -SORT_MEMBER_DOCS = NO - -# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief -# descriptions of file, namespace and class members alphabetically by member -# name. If set to NO, the members will appear in declaration order. Note that -# this will also influence the order of the classes in the class list. -# The default value is: NO. - -SORT_BRIEF_DOCS = NO - -# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the -# (brief and detailed) documentation of class members so that constructors and -# destructors are listed first. If set to NO the constructors will appear in the -# respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS. -# Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief -# member documentation. -# Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting -# detailed member documentation. -# The default value is: NO. - -SORT_MEMBERS_CTORS_1ST = NO - -# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy -# of group names into alphabetical order. If set to NO the group names will -# appear in their defined order. -# The default value is: NO. - -SORT_GROUP_NAMES = NO - -# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by -# fully-qualified names, including namespaces. If set to NO, the class list will -# be sorted only by class name, not including the namespace part. -# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. -# Note: This option applies only to the class list, not to the alphabetical -# list. -# The default value is: NO. - -SORT_BY_SCOPE_NAME = NO - -# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper -# type resolution of all parameters of a function it will reject a match between -# the prototype and the implementation of a member function even if there is -# only one candidate or it is obvious which candidate to choose by doing a -# simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still -# accept a match between prototype and implementation in such cases. -# The default value is: NO. - -STRICT_PROTO_MATCHING = NO - -# The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo -# list. This list is created by putting \todo commands in the documentation. -# The default value is: YES. - -GENERATE_TODOLIST = YES - -# The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test -# list. This list is created by putting \test commands in the documentation. -# The default value is: YES. - -GENERATE_TESTLIST = YES - -# The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug -# list. This list is created by putting \bug commands in the documentation. -# The default value is: YES. - -GENERATE_BUGLIST = YES - -# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO) -# the deprecated list. This list is created by putting \deprecated commands in -# the documentation. -# The default value is: YES. - -GENERATE_DEPRECATEDLIST= YES - -# The ENABLED_SECTIONS tag can be used to enable conditional documentation -# sections, marked by \if <section_label> ... \endif and \cond <section_label> -# ... \endcond blocks. - -ENABLED_SECTIONS = - -# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the -# initial value of a variable or macro / define can have for it to appear in the -# documentation. If the initializer consists of more lines than specified here -# it will be hidden. Use a value of 0 to hide initializers completely. The -# appearance of the value of individual variables and macros / defines can be -# controlled using \showinitializer or \hideinitializer command in the -# documentation regardless of this setting. -# Minimum value: 0, maximum value: 10000, default value: 30. - -MAX_INITIALIZER_LINES = 30 - -# Set the SHOW_USED_FILES tag to NO to disable the list of files generated at -# the bottom of the documentation of classes and structs. If set to YES, the -# list will mention the files that were used to generate the documentation. -# The default value is: YES. - -SHOW_USED_FILES = NO - -# Set the SHOW_FILES tag to NO to disable the generation of the Files page. This -# will remove the Files entry from the Quick Index and from the Folder Tree View -# (if specified). -# The default value is: YES. - -SHOW_FILES = NO - -# Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces -# page. This will remove the Namespaces entry from the Quick Index and from the -# Folder Tree View (if specified). -# The default value is: YES. - -SHOW_NAMESPACES = NO - -# The FILE_VERSION_FILTER tag can be used to specify a program or script that -# doxygen should invoke to get the current version for each file (typically from -# the version control system). Doxygen will invoke the program by executing (via -# popen()) the command command input-file, where command is the value of the -# FILE_VERSION_FILTER tag, and input-file is the name of an input file provided -# by doxygen. Whatever the program writes to standard output is used as the file -# version. For an example see the documentation. - -FILE_VERSION_FILTER = - -# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed -# by doxygen. The layout file controls the global structure of the generated -# output files in an output format independent way. To create the layout file -# that represents doxygen's defaults, run doxygen with the -l option. You can -# optionally specify a file name after the option, if omitted DoxygenLayout.xml -# will be used as the name of the layout file. See also section "Changing the -# layout of pages" for information. -# -# Note that if you run doxygen from a directory containing a file called -# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE -# tag is left empty. - -LAYOUT_FILE = - -# The CITE_BIB_FILES tag can be used to specify one or more bib files containing -# the reference definitions. This must be a list of .bib files. The .bib -# extension is automatically appended if omitted. This requires the bibtex tool -# to be installed. See also https://en.wikipedia.org/wiki/BibTeX for more info. -# For LaTeX the style of the bibliography can be controlled using -# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the -# search path. See also \cite for info how to create references. - -CITE_BIB_FILES = - -#--------------------------------------------------------------------------- -# Configuration options related to warning and progress messages -#--------------------------------------------------------------------------- - -# The QUIET tag can be used to turn on/off the messages that are generated to -# standard output by doxygen. If QUIET is set to YES this implies that the -# messages are off. -# The default value is: NO. - -QUIET = NO - -# The WARNINGS tag can be used to turn on/off the warning messages that are -# generated to standard error (stderr) by doxygen. If WARNINGS is set to YES -# this implies that the warnings are on. -# -# Tip: Turn warnings on while writing the documentation. -# The default value is: YES. - -WARNINGS = YES - -# If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate -# warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag -# will automatically be disabled. -# The default value is: YES. - -WARN_IF_UNDOCUMENTED = YES - -# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for -# potential errors in the documentation, such as documenting some parameters in -# a documented function twice, or documenting parameters that don't exist or -# using markup commands wrongly. -# The default value is: YES. - -WARN_IF_DOC_ERROR = YES - -# If WARN_IF_INCOMPLETE_DOC is set to YES, doxygen will warn about incomplete -# function parameter documentation. If set to NO, doxygen will accept that some -# parameters have no documentation without warning. -# The default value is: YES. - -WARN_IF_INCOMPLETE_DOC = YES - -# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that -# are documented, but have no documentation for their parameters or return -# value. If set to NO, doxygen will only warn about wrong parameter -# documentation, but not about the absence of documentation. If EXTRACT_ALL is -# set to YES then this flag will automatically be disabled. See also -# WARN_IF_INCOMPLETE_DOC -# The default value is: NO. - -WARN_NO_PARAMDOC = NO - -# If WARN_IF_UNDOC_ENUM_VAL option is set to YES, doxygen will warn about -# undocumented enumeration values. If set to NO, doxygen will accept -# undocumented enumeration values. If EXTRACT_ALL is set to YES then this flag -# will automatically be disabled. -# The default value is: NO. - -WARN_IF_UNDOC_ENUM_VAL = NO - -# If the WARN_AS_ERROR tag is set to YES then doxygen will immediately stop when -# a warning is encountered. If the WARN_AS_ERROR tag is set to FAIL_ON_WARNINGS -# then doxygen will continue running as if WARN_AS_ERROR tag is set to NO, but -# at the end of the doxygen process doxygen will return with a non-zero status. -# If the WARN_AS_ERROR tag is set to FAIL_ON_WARNINGS_PRINT then doxygen behaves -# like FAIL_ON_WARNINGS but in case no WARN_LOGFILE is defined doxygen will not -# write the warning messages in between other messages but write them at the end -# of a run, in case a WARN_LOGFILE is defined the warning messages will be -# besides being in the defined file also be shown at the end of a run, unless -# the WARN_LOGFILE is defined as - i.e. standard output (stdout) in that case -# the behavior will remain as with the setting FAIL_ON_WARNINGS. -# Possible values are: NO, YES, FAIL_ON_WARNINGS and FAIL_ON_WARNINGS_PRINT. -# The default value is: NO. - -WARN_AS_ERROR = NO - -# The WARN_FORMAT tag determines the format of the warning messages that doxygen -# can produce. The string should contain the $file, $line, and $text tags, which -# will be replaced by the file and line number from which the warning originated -# and the warning text. Optionally the format may contain $version, which will -# be replaced by the version of the file (if it could be obtained via -# FILE_VERSION_FILTER) -# See also: WARN_LINE_FORMAT -# The default value is: $file:$line: $text. - -WARN_FORMAT = "$file:$line: $text" - -# In the $text part of the WARN_FORMAT command it is possible that a reference -# to a more specific place is given. To make it easier to jump to this place -# (outside of doxygen) the user can define a custom "cut" / "paste" string. -# Example: -# WARN_LINE_FORMAT = "'vi $file +$line'" -# See also: WARN_FORMAT -# The default value is: at line $line of file $file. - -WARN_LINE_FORMAT = "at line $line of file $file" - -# The WARN_LOGFILE tag can be used to specify a file to which warning and error -# messages should be written. If left blank the output is written to standard -# error (stderr). In case the file specified cannot be opened for writing the -# warning and error messages are written to standard error. When as file - is -# specified the warning and error messages are written to standard output -# (stdout). - -WARN_LOGFILE = DoxyWarnLogfile.txt - -#--------------------------------------------------------------------------- -# Configuration options related to the input files -#--------------------------------------------------------------------------- - -# The INPUT tag is used to specify the files and/or directories that contain -# documented source files. You may enter file names like myfile.cpp or -# directories like /usr/src/myproject. Separate the files or directories with -# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING -# Note: If this tag is empty the current directory is searched. - -INPUT = .. \ - ../README.md - -# This tag can be used to specify the character encoding of the source files -# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses -# libiconv (or the iconv built into libc) for the transcoding. See the libiconv -# documentation (see: -# https://www.gnu.org/software/libiconv/) for the list of possible encodings. -# See also: INPUT_FILE_ENCODING -# The default value is: UTF-8. - -INPUT_ENCODING = UTF-8 - -# This tag can be used to specify the character encoding of the source files -# that doxygen parses The INPUT_FILE_ENCODING tag can be used to specify -# character encoding on a per file pattern basis. Doxygen will compare the file -# name with each pattern and apply the encoding instead of the default -# INPUT_ENCODING) if there is a match. The character encodings are a list of the -# form: pattern=encoding (like *.php=ISO-8859-1). See cfg_input_encoding -# "INPUT_ENCODING" for further information on supported encodings. - -INPUT_FILE_ENCODING = - -# If the value of the INPUT tag contains directories, you can use the -# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and -# *.h) to filter out the source-files in the directories. -# -# Note that for custom extensions or not directly supported extensions you also -# need to set EXTENSION_MAPPING for the extension otherwise the files are not -# read by doxygen. -# -# Note the list of default checked file patterns might differ from the list of -# default file extension mappings. -# -# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cxxm, -# *.cpp, *.cppm, *.c++, *.c++m, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, -# *.ddl, *.odl, *.h, *.hh, *.hxx, *.hpp, *.h++, *.ixx, *.l, *.cs, *.d, *.php, -# *.php4, *.php5, *.phtml, *.inc, *.m, *.markdown, *.md, *.mm, *.dox (to be -# provided as doxygen C comment), *.py, *.pyw, *.f90, *.f95, *.f03, *.f08, -# *.f18, *.f, *.for, *.vhd, *.vhdl, *.ucf, *.qsf and *.ice. - -FILE_PATTERNS = *.c \ - *.cc \ - *.cxx \ - *.cpp \ - *.c++ \ - *.java \ - *.ii \ - *.ixx \ - *.ipp \ - *.i++ \ - *.inl \ - *.idl \ - *.ddl \ - *.odl \ - *.h \ - *.hh \ - *.hxx \ - *.hpp \ - *.h++ \ - *.l \ - *.cs \ - *.d \ - *.php \ - *.php4 \ - *.php5 \ - *.phtml \ - *.inc \ - *.m \ - *.markdown \ - *.md \ - *.mm \ - *.dox \ - *.py \ - *.pyw \ - *.f90 \ - *.f95 \ - *.f03 \ - *.f08 \ - *.f18 \ - *.f \ - *.for \ - *.vhd \ - *.vhdl \ - *.ucf \ - *.qsf \ - *.ice - -# The RECURSIVE tag can be used to specify whether or not subdirectories should -# be searched for input files as well. -# The default value is: NO. - -RECURSIVE = YES - -# The EXCLUDE tag can be used to specify files and/or directories that should be -# excluded from the INPUT source files. This way you can easily exclude a -# subdirectory from a directory tree whose root is specified with the INPUT tag. -# -# Note that relative paths are relative to the directory from which doxygen is -# run. - -EXCLUDE = - -# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or -# directories that are symbolic links (a Unix file system feature) are excluded -# from the input. -# The default value is: NO. - -EXCLUDE_SYMLINKS = NO - -# If the value of the INPUT tag contains directories, you can use the -# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude -# certain files from those directories. -# -# Note that the wildcards are matched against the file with absolute path, so to -# exclude all test directories for example use the pattern */test/* - -EXCLUDE_PATTERNS = gtest* \ - googletest* - -# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names -# (namespaces, classes, functions, etc.) that should be excluded from the -# output. The symbol name can be a fully qualified name, a word, or if the -# wildcard * is used, a substring. Examples: ANamespace, AClass, -# ANamespace::AClass, ANamespace::*Test - -EXCLUDE_SYMBOLS = - -# The EXAMPLE_PATH tag can be used to specify one or more files or directories -# that contain example code fragments that are included (see the \include -# command). - -EXAMPLE_PATH = - -# If the value of the EXAMPLE_PATH tag contains directories, you can use the -# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and -# *.h) to filter out the source-files in the directories. If left blank all -# files are included. - -EXAMPLE_PATTERNS = * - -# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be -# searched for input files to be used with the \include or \dontinclude commands -# irrespective of the value of the RECURSIVE tag. -# The default value is: NO. - -EXAMPLE_RECURSIVE = NO - -# The IMAGE_PATH tag can be used to specify one or more files or directories -# that contain images that are to be included in the documentation (see the -# \image command). - -IMAGE_PATH = images \ - . - -# The INPUT_FILTER tag can be used to specify a program that doxygen should -# invoke to filter for each input file. Doxygen will invoke the filter program -# by executing (via popen()) the command: -# -# <filter> <input-file> -# -# where <filter> is the value of the INPUT_FILTER tag, and <input-file> is the -# name of an input file. Doxygen will then use the output that the filter -# program writes to standard output. If FILTER_PATTERNS is specified, this tag -# will be ignored. -# -# Note that the filter must not add or remove lines; it is applied before the -# code is scanned, but not when the output code is generated. If lines are added -# or removed, the anchors will not be placed correctly. -# -# Note that doxygen will use the data processed and written to standard output -# for further processing, therefore nothing else, like debug statements or used -# commands (so in case of a Windows batch file always use @echo OFF), should be -# written to standard output. -# -# Note that for custom extensions or not directly supported extensions you also -# need to set EXTENSION_MAPPING for the extension otherwise the files are not -# properly processed by doxygen. - -INPUT_FILTER = - -# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern -# basis. Doxygen will compare the file name with each pattern and apply the -# filter if there is a match. The filters are a list of the form: pattern=filter -# (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how -# filters are used. If the FILTER_PATTERNS tag is empty or if none of the -# patterns match the file name, INPUT_FILTER is applied. -# -# Note that for custom extensions or not directly supported extensions you also -# need to set EXTENSION_MAPPING for the extension otherwise the files are not -# properly processed by doxygen. - -FILTER_PATTERNS = - -# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using -# INPUT_FILTER) will also be used to filter the input files that are used for -# producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES). -# The default value is: NO. - -FILTER_SOURCE_FILES = NO - -# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file -# pattern. A pattern will override the setting for FILTER_PATTERN (if any) and -# it is also possible to disable source filtering for a specific pattern using -# *.ext= (so without naming a filter). -# This tag requires that the tag FILTER_SOURCE_FILES is set to YES. - -FILTER_SOURCE_PATTERNS = - -# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that -# is part of the input, its contents will be placed on the main page -# (index.html). This can be useful if you have a project on for instance GitHub -# and want to reuse the introduction page also for the doxygen output. - -USE_MDFILE_AS_MAINPAGE = - -# The Fortran standard specifies that for fixed formatted Fortran code all -# characters from position 72 are to be considered as comment. A common -# extension is to allow longer lines before the automatic comment starts. The -# setting FORTRAN_COMMENT_AFTER will also make it possible that longer lines can -# be processed before the automatic comment starts. -# Minimum value: 7, maximum value: 10000, default value: 72. - -FORTRAN_COMMENT_AFTER = 72 - -#--------------------------------------------------------------------------- -# Configuration options related to source browsing -#--------------------------------------------------------------------------- - -# If the SOURCE_BROWSER tag is set to YES then a list of source files will be -# generated. Documented entities will be cross-referenced with these sources. -# -# Note: To get rid of all source code in the generated output, make sure that -# also VERBATIM_HEADERS is set to NO. -# The default value is: NO. - -SOURCE_BROWSER = NO - -# Setting the INLINE_SOURCES tag to YES will include the body of functions, -# classes and enums directly into the documentation. -# The default value is: NO. - -INLINE_SOURCES = NO - -# Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any -# special comment blocks from generated source code fragments. Normal C, C++ and -# Fortran comments will always remain visible. -# The default value is: YES. - -STRIP_CODE_COMMENTS = YES - -# If the REFERENCED_BY_RELATION tag is set to YES then for each documented -# entity all documented functions referencing it will be listed. -# The default value is: NO. - -REFERENCED_BY_RELATION = NO - -# If the REFERENCES_RELATION tag is set to YES then for each documented function -# all documented entities called/used by that function will be listed. -# The default value is: NO. - -REFERENCES_RELATION = NO - -# If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set -# to YES then the hyperlinks from functions in REFERENCES_RELATION and -# REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will -# link to the documentation. -# The default value is: YES. - -REFERENCES_LINK_SOURCE = YES - -# If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the -# source code will show a tooltip with additional information such as prototype, -# brief description and links to the definition and documentation. Since this -# will make the HTML file larger and loading of large files a bit slower, you -# can opt to disable this feature. -# The default value is: YES. -# This tag requires that the tag SOURCE_BROWSER is set to YES. - -SOURCE_TOOLTIPS = YES - -# If the USE_HTAGS tag is set to YES then the references to source code will -# point to the HTML generated by the htags(1) tool instead of doxygen built-in -# source browser. The htags tool is part of GNU's global source tagging system -# (see https://www.gnu.org/software/global/global.html). You will need version -# 4.8.6 or higher. -# -# To use it do the following: -# - Install the latest version of global -# - Enable SOURCE_BROWSER and USE_HTAGS in the configuration file -# - Make sure the INPUT points to the root of the source tree -# - Run doxygen as normal -# -# Doxygen will invoke htags (and that will in turn invoke gtags), so these -# tools must be available from the command line (i.e. in the search path). -# -# The result: instead of the source browser generated by doxygen, the links to -# source code will now point to the output of htags. -# The default value is: NO. -# This tag requires that the tag SOURCE_BROWSER is set to YES. - -USE_HTAGS = NO - -# If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a -# verbatim copy of the header file for each class for which an include is -# specified. Set to NO to disable this. -# See also: Section \class. -# The default value is: YES. - -VERBATIM_HEADERS = YES - -# If the CLANG_ASSISTED_PARSING tag is set to YES then doxygen will use the -# clang parser (see: -# http://clang.llvm.org/) for more accurate parsing at the cost of reduced -# performance. This can be particularly helpful with template rich C++ code for -# which doxygen's built-in parser lacks the necessary type information. -# Note: The availability of this option depends on whether or not doxygen was -# generated with the -Duse_libclang=ON option for CMake. -# The default value is: NO. - -CLANG_ASSISTED_PARSING = NO - -# If the CLANG_ASSISTED_PARSING tag is set to YES and the CLANG_ADD_INC_PATHS -# tag is set to YES then doxygen will add the directory of each input to the -# include path. -# The default value is: YES. -# This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES. - -CLANG_ADD_INC_PATHS = YES - -# If clang assisted parsing is enabled you can provide the compiler with command -# line options that you would normally use when invoking the compiler. Note that -# the include paths will already be set by doxygen for the files and directories -# specified with INPUT and INCLUDE_PATH. -# This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES. - -CLANG_OPTIONS = - -# If clang assisted parsing is enabled you can provide the clang parser with the -# path to the directory containing a file called compile_commands.json. This -# file is the compilation database (see: -# http://clang.llvm.org/docs/HowToSetupToolingForLLVM.html) containing the -# options used when the source files were built. This is equivalent to -# specifying the -p option to a clang tool, such as clang-check. These options -# will then be passed to the parser. Any options specified with CLANG_OPTIONS -# will be added as well. -# Note: The availability of this option depends on whether or not doxygen was -# generated with the -Duse_libclang=ON option for CMake. - -CLANG_DATABASE_PATH = - -#--------------------------------------------------------------------------- -# Configuration options related to the alphabetical class index -#--------------------------------------------------------------------------- - -# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all -# compounds will be generated. Enable this if the project contains a lot of -# classes, structs, unions or interfaces. -# The default value is: YES. - -ALPHABETICAL_INDEX = YES - -# The IGNORE_PREFIX tag can be used to specify a prefix (or a list of prefixes) -# that should be ignored while generating the index headers. The IGNORE_PREFIX -# tag works for classes, function and member names. The entity will be placed in -# the alphabetical list under the first letter of the entity name that remains -# after removing the prefix. -# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. - -IGNORE_PREFIX = - -#--------------------------------------------------------------------------- -# Configuration options related to the HTML output -#--------------------------------------------------------------------------- - -# If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output -# The default value is: YES. - -GENERATE_HTML = YES - -# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a -# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of -# it. -# The default directory is: html. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_OUTPUT = . - -# The HTML_FILE_EXTENSION tag can be used to specify the file extension for each -# generated HTML page (for example: .htm, .php, .asp). -# The default value is: .html. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_FILE_EXTENSION = .html - -# The HTML_HEADER tag can be used to specify a user-defined HTML header file for -# each generated HTML page. If the tag is left blank doxygen will generate a -# standard header. -# -# To get valid HTML the header file that includes any scripts and style sheets -# that doxygen needs, which is dependent on the configuration options used (e.g. -# the setting GENERATE_TREEVIEW). It is highly recommended to start with a -# default header using -# doxygen -w html new_header.html new_footer.html new_stylesheet.css -# YourConfigFile -# and then modify the file new_header.html. See also section "Doxygen usage" -# for information on how to generate the default header that doxygen normally -# uses. -# Note: The header is subject to change so you typically have to regenerate the -# default header when upgrading to a newer version of doxygen. For a description -# of the possible markers and block names see the documentation. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_HEADER = - -# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each -# generated HTML page. If the tag is left blank doxygen will generate a standard -# footer. See HTML_HEADER for more information on how to generate a default -# footer and what special commands can be used inside the footer. See also -# section "Doxygen usage" for information on how to generate the default footer -# that doxygen normally uses. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_FOOTER = - -# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style -# sheet that is used by each HTML page. It can be used to fine-tune the look of -# the HTML output. If left blank doxygen will generate a default style sheet. -# See also section "Doxygen usage" for information on how to generate the style -# sheet that doxygen normally uses. -# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as -# it is more robust and this tag (HTML_STYLESHEET) will in the future become -# obsolete. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_STYLESHEET = - -# The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined -# cascading style sheets that are included after the standard style sheets -# created by doxygen. Using this option one can overrule certain style aspects. -# This is preferred over using HTML_STYLESHEET since it does not replace the -# standard style sheet and is therefore more robust against future updates. -# Doxygen will copy the style sheet files to the output directory. -# Note: The order of the extra style sheet files is of importance (e.g. the last -# style sheet in the list overrules the setting of the previous ones in the -# list). -# Note: Since the styling of scrollbars can currently not be overruled in -# Webkit/Chromium, the styling will be left out of the default doxygen.css if -# one or more extra stylesheets have been specified. So if scrollbar -# customization is desired it has to be added explicitly. For an example see the -# documentation. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_EXTRA_STYLESHEET = custom_doxygen.css - -# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or -# other source files which should be copied to the HTML output directory. Note -# that these files will be copied to the base HTML output directory. Use the -# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these -# files. In the HTML_STYLESHEET file, use the file name only. Also note that the -# files will be copied as-is; there are no commands or markers available. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_EXTRA_FILES = - -# The HTML_COLORSTYLE tag can be used to specify if the generated HTML output -# should be rendered with a dark or light theme. -# Possible values are: LIGHT always generate light mode output, DARK always -# generate dark mode output, AUTO_LIGHT automatically set the mode according to -# the user preference, use light mode if no preference is set (the default), -# AUTO_DARK automatically set the mode according to the user preference, use -# dark mode if no preference is set and TOGGLE allow to user to switch between -# light and dark mode via a button. -# The default value is: AUTO_LIGHT. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_COLORSTYLE = LIGHT - -# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen -# will adjust the colors in the style sheet and background images according to -# this color. Hue is specified as an angle on a color-wheel, see -# https://en.wikipedia.org/wiki/Hue for more information. For instance the value -# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300 -# purple, and 360 is red again. -# Minimum value: 0, maximum value: 359, default value: 220. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_COLORSTYLE_HUE = 35 - -# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors -# in the HTML output. For a value of 0 the output will use gray-scales only. A -# value of 255 will produce the most vivid colors. -# Minimum value: 0, maximum value: 255, default value: 100. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_COLORSTYLE_SAT = 0 - -# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the -# luminance component of the colors in the HTML output. Values below 100 -# gradually make the output lighter, whereas values above 100 make the output -# darker. The value divided by 100 is the actual gamma applied, so 80 represents -# a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not -# change the gamma. -# Minimum value: 40, maximum value: 240, default value: 80. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_COLORSTYLE_GAMMA = 103 - -# If the HTML_DYNAMIC_MENUS tag is set to YES then the generated HTML -# documentation will contain a main index with vertical navigation menus that -# are dynamically created via JavaScript. If disabled, the navigation index will -# consists of multiple levels of tabs that are statically embedded in every HTML -# page. Disable this option to support browsers that do not have JavaScript, -# like the Qt help browser. -# The default value is: YES. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_DYNAMIC_MENUS = YES - -# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML -# documentation will contain sections that can be hidden and shown after the -# page has loaded. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_DYNAMIC_SECTIONS = NO - -# If the HTML_CODE_FOLDING tag is set to YES then classes and functions can be -# dynamically folded and expanded in the generated HTML source code. -# The default value is: YES. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_CODE_FOLDING = YES - -# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries -# shown in the various tree structured indices initially; the user can expand -# and collapse entries dynamically later on. Doxygen will expand the tree to -# such a level that at most the specified number of entries are visible (unless -# a fully collapsed tree already exceeds this amount). So setting the number of -# entries 1 will produce a full collapsed tree by default. 0 is a special value -# representing an infinite number of entries and will result in a full expanded -# tree by default. -# Minimum value: 0, maximum value: 9999, default value: 100. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_INDEX_NUM_ENTRIES = 100 - -# If the GENERATE_DOCSET tag is set to YES, additional index files will be -# generated that can be used as input for Apple's Xcode 3 integrated development -# environment (see: -# https://developer.apple.com/xcode/), introduced with OSX 10.5 (Leopard). To -# create a documentation set, doxygen will generate a Makefile in the HTML -# output directory. Running make will produce the docset in that directory and -# running make install will install the docset in -# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at -# startup. See https://developer.apple.com/library/archive/featuredarticles/Doxy -# genXcode/_index.html for more information. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -GENERATE_DOCSET = NO - -# This tag determines the name of the docset feed. A documentation feed provides -# an umbrella under which multiple documentation sets from a single provider -# (such as a company or product suite) can be grouped. -# The default value is: Doxygen generated docs. -# This tag requires that the tag GENERATE_DOCSET is set to YES. - -DOCSET_FEEDNAME = "Doxygen generated docs" - -# This tag determines the URL of the docset feed. A documentation feed provides -# an umbrella under which multiple documentation sets from a single provider -# (such as a company or product suite) can be grouped. -# This tag requires that the tag GENERATE_DOCSET is set to YES. - -DOCSET_FEEDURL = - -# This tag specifies a string that should uniquely identify the documentation -# set bundle. This should be a reverse domain-name style string, e.g. -# com.mycompany.MyDocSet. Doxygen will append .docset to the name. -# The default value is: org.doxygen.Project. -# This tag requires that the tag GENERATE_DOCSET is set to YES. - -DOCSET_BUNDLE_ID = org.doxygen.Project - -# The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify -# the documentation publisher. This should be a reverse domain-name style -# string, e.g. com.mycompany.MyDocSet.documentation. -# The default value is: org.doxygen.Publisher. -# This tag requires that the tag GENERATE_DOCSET is set to YES. - -DOCSET_PUBLISHER_ID = org.doxygen.Publisher - -# The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher. -# The default value is: Publisher. -# This tag requires that the tag GENERATE_DOCSET is set to YES. - -DOCSET_PUBLISHER_NAME = Publisher - -# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three -# additional HTML index files: index.hhp, index.hhc, and index.hhk. The -# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop -# on Windows. In the beginning of 2021 Microsoft took the original page, with -# a.o. the download links, offline the HTML help workshop was already many years -# in maintenance mode). You can download the HTML help workshop from the web -# archives at Installation executable (see: -# http://web.archive.org/web/20160201063255/http://download.microsoft.com/downlo -# ad/0/A/9/0A939EF6-E31C-430F-A3DF-DFAE7960D564/htmlhelp.exe). -# -# The HTML Help Workshop contains a compiler that can convert all HTML output -# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML -# files are now used as the Windows 98 help format, and will replace the old -# Windows help format (.hlp) on all Windows platforms in the future. Compressed -# HTML files also contain an index, a table of contents, and you can search for -# words in the documentation. The HTML workshop also contains a viewer for -# compressed HTML files. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -GENERATE_HTMLHELP = NO - -# The CHM_FILE tag can be used to specify the file name of the resulting .chm -# file. You can add a path in front of the file if the result should not be -# written to the html output directory. -# This tag requires that the tag GENERATE_HTMLHELP is set to YES. - -CHM_FILE = - -# The HHC_LOCATION tag can be used to specify the location (absolute path -# including file name) of the HTML help compiler (hhc.exe). If non-empty, -# doxygen will try to run the HTML help compiler on the generated index.hhp. -# The file has to be specified with full path. -# This tag requires that the tag GENERATE_HTMLHELP is set to YES. - -HHC_LOCATION = - -# The GENERATE_CHI flag controls if a separate .chi index file is generated -# (YES) or that it should be included in the main .chm file (NO). -# The default value is: NO. -# This tag requires that the tag GENERATE_HTMLHELP is set to YES. - -GENERATE_CHI = NO - -# The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc) -# and project file content. -# This tag requires that the tag GENERATE_HTMLHELP is set to YES. - -CHM_INDEX_ENCODING = - -# The BINARY_TOC flag controls whether a binary table of contents is generated -# (YES) or a normal table of contents (NO) in the .chm file. Furthermore it -# enables the Previous and Next buttons. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTMLHELP is set to YES. - -BINARY_TOC = NO - -# The TOC_EXPAND flag can be set to YES to add extra items for group members to -# the table of contents of the HTML help documentation and to the tree view. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTMLHELP is set to YES. - -TOC_EXPAND = NO - -# The SITEMAP_URL tag is used to specify the full URL of the place where the -# generated documentation will be placed on the server by the user during the -# deployment of the documentation. The generated sitemap is called sitemap.xml -# and placed on the directory specified by HTML_OUTPUT. In case no SITEMAP_URL -# is specified no sitemap is generated. For information about the sitemap -# protocol see https://www.sitemaps.org -# This tag requires that the tag GENERATE_HTML is set to YES. - -SITEMAP_URL = - -# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and -# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that -# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help -# (.qch) of the generated HTML documentation. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -GENERATE_QHP = NO - -# If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify -# the file name of the resulting .qch file. The path specified is relative to -# the HTML output folder. -# This tag requires that the tag GENERATE_QHP is set to YES. - -QCH_FILE = - -# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help -# Project output. For more information please see Qt Help Project / Namespace -# (see: -# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#namespace). -# The default value is: org.doxygen.Project. -# This tag requires that the tag GENERATE_QHP is set to YES. - -QHP_NAMESPACE = org.doxygen.Project - -# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt -# Help Project output. For more information please see Qt Help Project / Virtual -# Folders (see: -# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#virtual-folders). -# The default value is: doc. -# This tag requires that the tag GENERATE_QHP is set to YES. - -QHP_VIRTUAL_FOLDER = doc - -# If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom -# filter to add. For more information please see Qt Help Project / Custom -# Filters (see: -# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#custom-filters). -# This tag requires that the tag GENERATE_QHP is set to YES. - -QHP_CUST_FILTER_NAME = - -# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the -# custom filter to add. For more information please see Qt Help Project / Custom -# Filters (see: -# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#custom-filters). -# This tag requires that the tag GENERATE_QHP is set to YES. - -QHP_CUST_FILTER_ATTRS = - -# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this -# project's filter section matches. Qt Help Project / Filter Attributes (see: -# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#filter-attributes). -# This tag requires that the tag GENERATE_QHP is set to YES. - -QHP_SECT_FILTER_ATTRS = - -# The QHG_LOCATION tag can be used to specify the location (absolute path -# including file name) of Qt's qhelpgenerator. If non-empty doxygen will try to -# run qhelpgenerator on the generated .qhp file. -# This tag requires that the tag GENERATE_QHP is set to YES. - -QHG_LOCATION = - -# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be -# generated, together with the HTML files, they form an Eclipse help plugin. To -# install this plugin and make it available under the help contents menu in -# Eclipse, the contents of the directory containing the HTML and XML files needs -# to be copied into the plugins directory of eclipse. The name of the directory -# within the plugins directory should be the same as the ECLIPSE_DOC_ID value. -# After copying Eclipse needs to be restarted before the help appears. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -GENERATE_ECLIPSEHELP = NO - -# A unique identifier for the Eclipse help plugin. When installing the plugin -# the directory name containing the HTML and XML files should also have this -# name. Each documentation set should have its own identifier. -# The default value is: org.doxygen.Project. -# This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES. - -ECLIPSE_DOC_ID = org.doxygen.Project - -# If you want full control over the layout of the generated HTML pages it might -# be necessary to disable the index and replace it with your own. The -# DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top -# of each HTML page. A value of NO enables the index and the value YES disables -# it. Since the tabs in the index contain the same information as the navigation -# tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -DISABLE_INDEX = NO - -# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index -# structure should be generated to display hierarchical information. If the tag -# value is set to YES, a side panel will be generated containing a tree-like -# index structure (just like the one that is generated for HTML Help). For this -# to work a browser that supports JavaScript, DHTML, CSS and frames is required -# (i.e. any modern browser). Windows users are probably better off using the -# HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can -# further fine tune the look of the index (see "Fine-tuning the output"). As an -# example, the default style sheet generated by doxygen has an example that -# shows how to put an image at the root of the tree instead of the PROJECT_NAME. -# Since the tree basically has the same information as the tab index, you could -# consider setting DISABLE_INDEX to YES when enabling this option. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -GENERATE_TREEVIEW = NO - -# When both GENERATE_TREEVIEW and DISABLE_INDEX are set to YES, then the -# FULL_SIDEBAR option determines if the side bar is limited to only the treeview -# area (value NO) or if it should extend to the full height of the window (value -# YES). Setting this to YES gives a layout similar to -# https://docs.readthedocs.io with more room for contents, but less room for the -# project logo, title, and description. If either GENERATE_TREEVIEW or -# DISABLE_INDEX is set to NO, this option has no effect. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -FULL_SIDEBAR = NO - -# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that -# doxygen will group on one line in the generated HTML documentation. -# -# Note that a value of 0 will completely suppress the enum values from appearing -# in the overview section. -# Minimum value: 0, maximum value: 20, default value: 4. -# This tag requires that the tag GENERATE_HTML is set to YES. - -ENUM_VALUES_PER_LINE = 4 - -# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used -# to set the initial width (in pixels) of the frame in which the tree is shown. -# Minimum value: 0, maximum value: 1500, default value: 250. -# This tag requires that the tag GENERATE_HTML is set to YES. - -TREEVIEW_WIDTH = 250 - -# If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to -# external symbols imported via tag files in a separate window. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -EXT_LINKS_IN_WINDOW = NO - -# If the OBFUSCATE_EMAILS tag is set to YES, doxygen will obfuscate email -# addresses. -# The default value is: YES. -# This tag requires that the tag GENERATE_HTML is set to YES. - -OBFUSCATE_EMAILS = YES - -# If the HTML_FORMULA_FORMAT option is set to svg, doxygen will use the pdf2svg -# tool (see https://github.com/dawbarton/pdf2svg) or inkscape (see -# https://inkscape.org) to generate formulas as SVG images instead of PNGs for -# the HTML output. These images will generally look nicer at scaled resolutions. -# Possible values are: png (the default) and svg (looks nicer but requires the -# pdf2svg or inkscape tool). -# The default value is: png. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_FORMULA_FORMAT = png - -# Use this tag to change the font size of LaTeX formulas included as images in -# the HTML documentation. When you change the font size after a successful -# doxygen run you need to manually remove any form_*.png images from the HTML -# output directory to force them to be regenerated. -# Minimum value: 8, maximum value: 50, default value: 10. -# This tag requires that the tag GENERATE_HTML is set to YES. - -FORMULA_FONTSIZE = 10 - -# The FORMULA_MACROFILE can contain LaTeX \newcommand and \renewcommand commands -# to create new LaTeX commands to be used in formulas as building blocks. See -# the section "Including formulas" for details. - -FORMULA_MACROFILE = - -# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see -# https://www.mathjax.org) which uses client side JavaScript for the rendering -# instead of using pre-rendered bitmaps. Use this if you do not have LaTeX -# installed or if you want to formulas look prettier in the HTML output. When -# enabled you may also need to install MathJax separately and configure the path -# to it using the MATHJAX_RELPATH option. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -USE_MATHJAX = NO - -# With MATHJAX_VERSION it is possible to specify the MathJax version to be used. -# Note that the different versions of MathJax have different requirements with -# regards to the different settings, so it is possible that also other MathJax -# settings have to be changed when switching between the different MathJax -# versions. -# Possible values are: MathJax_2 and MathJax_3. -# The default value is: MathJax_2. -# This tag requires that the tag USE_MATHJAX is set to YES. - -MATHJAX_VERSION = MathJax_2 - -# When MathJax is enabled you can set the default output format to be used for -# the MathJax output. For more details about the output format see MathJax -# version 2 (see: -# http://docs.mathjax.org/en/v2.7-latest/output.html) and MathJax version 3 -# (see: -# http://docs.mathjax.org/en/latest/web/components/output.html). -# Possible values are: HTML-CSS (which is slower, but has the best -# compatibility. This is the name for Mathjax version 2, for MathJax version 3 -# this will be translated into chtml), NativeMML (i.e. MathML. Only supported -# for NathJax 2. For MathJax version 3 chtml will be used instead.), chtml (This -# is the name for Mathjax version 3, for MathJax version 2 this will be -# translated into HTML-CSS) and SVG. -# The default value is: HTML-CSS. -# This tag requires that the tag USE_MATHJAX is set to YES. - -MATHJAX_FORMAT = HTML-CSS - -# When MathJax is enabled you need to specify the location relative to the HTML -# output directory using the MATHJAX_RELPATH option. The destination directory -# should contain the MathJax.js script. For instance, if the mathjax directory -# is located at the same level as the HTML output directory, then -# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax -# Content Delivery Network so you can quickly see the result without installing -# MathJax. However, it is strongly recommended to install a local copy of -# MathJax from https://www.mathjax.org before deployment. The default value is: -# - in case of MathJax version 2: https://cdn.jsdelivr.net/npm/mathjax@2 -# - in case of MathJax version 3: https://cdn.jsdelivr.net/npm/mathjax@3 -# This tag requires that the tag USE_MATHJAX is set to YES. - -MATHJAX_RELPATH = - -# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax -# extension names that should be enabled during MathJax rendering. For example -# for MathJax version 2 (see -# https://docs.mathjax.org/en/v2.7-latest/tex.html#tex-and-latex-extensions): -# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols -# For example for MathJax version 3 (see -# http://docs.mathjax.org/en/latest/input/tex/extensions/index.html): -# MATHJAX_EXTENSIONS = ams -# This tag requires that the tag USE_MATHJAX is set to YES. - -MATHJAX_EXTENSIONS = - -# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces -# of code that will be used on startup of the MathJax code. See the MathJax site -# (see: -# http://docs.mathjax.org/en/v2.7-latest/output.html) for more details. For an -# example see the documentation. -# This tag requires that the tag USE_MATHJAX is set to YES. - -MATHJAX_CODEFILE = - -# When the SEARCHENGINE tag is enabled doxygen will generate a search box for -# the HTML output. The underlying search engine uses javascript and DHTML and -# should work on any modern browser. Note that when using HTML help -# (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET) -# there is already a search function so this one should typically be disabled. -# For large projects the javascript based search engine can be slow, then -# enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to -# search using the keyboard; to jump to the search box use <access key> + S -# (what the <access key> is depends on the OS and browser, but it is typically -# <CTRL>, <ALT>/<option>, or both). Inside the search box use the <cursor down -# key> to jump into the search results window, the results can be navigated -# using the <cursor keys>. Press <Enter> to select an item or <escape> to cancel -# the search. The filter options can be selected when the cursor is inside the -# search box by pressing <Shift>+<cursor down>. Also here use the <cursor keys> -# to select a filter and <Enter> or <escape> to activate or cancel the filter -# option. -# The default value is: YES. -# This tag requires that the tag GENERATE_HTML is set to YES. - -SEARCHENGINE = YES - -# When the SERVER_BASED_SEARCH tag is enabled the search engine will be -# implemented using a web server instead of a web client using JavaScript. There -# are two flavors of web server based searching depending on the EXTERNAL_SEARCH -# setting. When disabled, doxygen will generate a PHP script for searching and -# an index file used by the script. When EXTERNAL_SEARCH is enabled the indexing -# and searching needs to be provided by external tools. See the section -# "External Indexing and Searching" for details. -# The default value is: NO. -# This tag requires that the tag SEARCHENGINE is set to YES. - -SERVER_BASED_SEARCH = NO - -# When EXTERNAL_SEARCH tag is enabled doxygen will no longer generate the PHP -# script for searching. Instead the search results are written to an XML file -# which needs to be processed by an external indexer. Doxygen will invoke an -# external search engine pointed to by the SEARCHENGINE_URL option to obtain the -# search results. -# -# Doxygen ships with an example indexer (doxyindexer) and search engine -# (doxysearch.cgi) which are based on the open source search engine library -# Xapian (see: -# https://xapian.org/). -# -# See the section "External Indexing and Searching" for details. -# The default value is: NO. -# This tag requires that the tag SEARCHENGINE is set to YES. - -EXTERNAL_SEARCH = NO - -# The SEARCHENGINE_URL should point to a search engine hosted by a web server -# which will return the search results when EXTERNAL_SEARCH is enabled. -# -# Doxygen ships with an example indexer (doxyindexer) and search engine -# (doxysearch.cgi) which are based on the open source search engine library -# Xapian (see: -# https://xapian.org/). See the section "External Indexing and Searching" for -# details. -# This tag requires that the tag SEARCHENGINE is set to YES. - -SEARCHENGINE_URL = - -# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed -# search data is written to a file for indexing by an external tool. With the -# SEARCHDATA_FILE tag the name of this file can be specified. -# The default file is: searchdata.xml. -# This tag requires that the tag SEARCHENGINE is set to YES. - -SEARCHDATA_FILE = searchdata.xml - -# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the -# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is -# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple -# projects and redirect the results back to the right project. -# This tag requires that the tag SEARCHENGINE is set to YES. - -EXTERNAL_SEARCH_ID = - -# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen -# projects other than the one defined by this configuration file, but that are -# all added to the same external search index. Each project needs to have a -# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id of -# to a relative location where the documentation can be found. The format is: -# EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ... -# This tag requires that the tag SEARCHENGINE is set to YES. - -EXTRA_SEARCH_MAPPINGS = - -#--------------------------------------------------------------------------- -# Configuration options related to the LaTeX output -#--------------------------------------------------------------------------- - -# If the GENERATE_LATEX tag is set to YES, doxygen will generate LaTeX output. -# The default value is: YES. - -GENERATE_LATEX = NO - -# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. If a -# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of -# it. -# The default directory is: latex. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_OUTPUT = latex - -# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be -# invoked. -# -# Note that when not enabling USE_PDFLATEX the default is latex when enabling -# USE_PDFLATEX the default is pdflatex and when in the later case latex is -# chosen this is overwritten by pdflatex. For specific output languages the -# default can have been set differently, this depends on the implementation of -# the output language. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_CMD_NAME = - -# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to generate -# index for LaTeX. -# Note: This tag is used in the Makefile / make.bat. -# See also: LATEX_MAKEINDEX_CMD for the part in the generated output file -# (.tex). -# The default file is: makeindex. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -MAKEINDEX_CMD_NAME = makeindex - -# The LATEX_MAKEINDEX_CMD tag can be used to specify the command name to -# generate index for LaTeX. In case there is no backslash (\) as first character -# it will be automatically added in the LaTeX code. -# Note: This tag is used in the generated output file (.tex). -# See also: MAKEINDEX_CMD_NAME for the part in the Makefile / make.bat. -# The default value is: makeindex. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_MAKEINDEX_CMD = makeindex - -# If the COMPACT_LATEX tag is set to YES, doxygen generates more compact LaTeX -# documents. This may be useful for small projects and may help to save some -# trees in general. -# The default value is: NO. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -COMPACT_LATEX = NO - -# The PAPER_TYPE tag can be used to set the paper type that is used by the -# printer. -# Possible values are: a4 (210 x 297 mm), letter (8.5 x 11 inches), legal (8.5 x -# 14 inches) and executive (7.25 x 10.5 inches). -# The default value is: a4. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -PAPER_TYPE = a4 - -# The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names -# that should be included in the LaTeX output. The package can be specified just -# by its name or with the correct syntax as to be used with the LaTeX -# \usepackage command. To get the times font for instance you can specify : -# EXTRA_PACKAGES=times or EXTRA_PACKAGES={times} -# To use the option intlimits with the amsmath package you can specify: -# EXTRA_PACKAGES=[intlimits]{amsmath} -# If left blank no extra packages will be included. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -EXTRA_PACKAGES = - -# The LATEX_HEADER tag can be used to specify a user-defined LaTeX header for -# the generated LaTeX document. The header should contain everything until the -# first chapter. If it is left blank doxygen will generate a standard header. It -# is highly recommended to start with a default header using -# doxygen -w latex new_header.tex new_footer.tex new_stylesheet.sty -# and then modify the file new_header.tex. See also section "Doxygen usage" for -# information on how to generate the default header that doxygen normally uses. -# -# Note: Only use a user-defined header if you know what you are doing! -# Note: The header is subject to change so you typically have to regenerate the -# default header when upgrading to a newer version of doxygen. The following -# commands have a special meaning inside the header (and footer): For a -# description of the possible markers and block names see the documentation. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_HEADER = - -# The LATEX_FOOTER tag can be used to specify a user-defined LaTeX footer for -# the generated LaTeX document. The footer should contain everything after the -# last chapter. If it is left blank doxygen will generate a standard footer. See -# LATEX_HEADER for more information on how to generate a default footer and what -# special commands can be used inside the footer. See also section "Doxygen -# usage" for information on how to generate the default footer that doxygen -# normally uses. Note: Only use a user-defined footer if you know what you are -# doing! -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_FOOTER = - -# The LATEX_EXTRA_STYLESHEET tag can be used to specify additional user-defined -# LaTeX style sheets that are included after the standard style sheets created -# by doxygen. Using this option one can overrule certain style aspects. Doxygen -# will copy the style sheet files to the output directory. -# Note: The order of the extra style sheet files is of importance (e.g. the last -# style sheet in the list overrules the setting of the previous ones in the -# list). -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_EXTRA_STYLESHEET = - -# The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or -# other source files which should be copied to the LATEX_OUTPUT output -# directory. Note that the files will be copied as-is; there are no commands or -# markers available. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_EXTRA_FILES = - -# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is -# prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will -# contain links (just like the HTML output) instead of page references. This -# makes the output suitable for online browsing using a PDF viewer. -# The default value is: YES. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -PDF_HYPERLINKS = YES - -# If the USE_PDFLATEX tag is set to YES, doxygen will use the engine as -# specified with LATEX_CMD_NAME to generate the PDF file directly from the LaTeX -# files. Set this option to YES, to get a higher quality PDF documentation. -# -# See also section LATEX_CMD_NAME for selecting the engine. -# The default value is: YES. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -USE_PDFLATEX = YES - -# The LATEX_BATCHMODE tag signals the behavior of LaTeX in case of an error. -# Possible values are: NO same as ERROR_STOP, YES same as BATCH, BATCH In batch -# mode nothing is printed on the terminal, errors are scrolled as if <return> is -# hit at every error; missing files that TeX tries to input or request from -# keyboard input (\read on a not open input stream) cause the job to abort, -# NON_STOP In nonstop mode the diagnostic message will appear on the terminal, -# but there is no possibility of user interaction just like in batch mode, -# SCROLL In scroll mode, TeX will stop only for missing files to input or if -# keyboard input is necessary and ERROR_STOP In errorstop mode, TeX will stop at -# each error, asking for user intervention. -# The default value is: NO. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_BATCHMODE = NO - -# If the LATEX_HIDE_INDICES tag is set to YES then doxygen will not include the -# index chapters (such as File Index, Compound Index, etc.) in the output. -# The default value is: NO. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_HIDE_INDICES = NO - -# The LATEX_BIB_STYLE tag can be used to specify the style to use for the -# bibliography, e.g. plainnat, or ieeetr. See -# https://en.wikipedia.org/wiki/BibTeX and \cite for more info. -# The default value is: plain. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_BIB_STYLE = plain - -# The LATEX_EMOJI_DIRECTORY tag is used to specify the (relative or absolute) -# path from which the emoji images will be read. If a relative path is entered, -# it will be relative to the LATEX_OUTPUT directory. If left blank the -# LATEX_OUTPUT directory will be used. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_EMOJI_DIRECTORY = - -#--------------------------------------------------------------------------- -# Configuration options related to the RTF output -#--------------------------------------------------------------------------- - -# If the GENERATE_RTF tag is set to YES, doxygen will generate RTF output. The -# RTF output is optimized for Word 97 and may not look too pretty with other RTF -# readers/editors. -# The default value is: NO. - -GENERATE_RTF = NO - -# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. If a -# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of -# it. -# The default directory is: rtf. -# This tag requires that the tag GENERATE_RTF is set to YES. - -RTF_OUTPUT = rtf - -# If the COMPACT_RTF tag is set to YES, doxygen generates more compact RTF -# documents. This may be useful for small projects and may help to save some -# trees in general. -# The default value is: NO. -# This tag requires that the tag GENERATE_RTF is set to YES. - -COMPACT_RTF = NO - -# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated will -# contain hyperlink fields. The RTF file will contain links (just like the HTML -# output) instead of page references. This makes the output suitable for online -# browsing using Word or some other Word compatible readers that support those -# fields. -# -# Note: WordPad (write) and others do not support links. -# The default value is: NO. -# This tag requires that the tag GENERATE_RTF is set to YES. - -RTF_HYPERLINKS = NO - -# Load stylesheet definitions from file. Syntax is similar to doxygen's -# configuration file, i.e. a series of assignments. You only have to provide -# replacements, missing definitions are set to their default value. -# -# See also section "Doxygen usage" for information on how to generate the -# default style sheet that doxygen normally uses. -# This tag requires that the tag GENERATE_RTF is set to YES. - -RTF_STYLESHEET_FILE = - -# Set optional variables used in the generation of an RTF document. Syntax is -# similar to doxygen's configuration file. A template extensions file can be -# generated using doxygen -e rtf extensionFile. -# This tag requires that the tag GENERATE_RTF is set to YES. - -RTF_EXTENSIONS_FILE = - -#--------------------------------------------------------------------------- -# Configuration options related to the man page output -#--------------------------------------------------------------------------- - -# If the GENERATE_MAN tag is set to YES, doxygen will generate man pages for -# classes and files. -# The default value is: NO. - -GENERATE_MAN = NO - -# The MAN_OUTPUT tag is used to specify where the man pages will be put. If a -# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of -# it. A directory man3 will be created inside the directory specified by -# MAN_OUTPUT. -# The default directory is: man. -# This tag requires that the tag GENERATE_MAN is set to YES. - -MAN_OUTPUT = man - -# The MAN_EXTENSION tag determines the extension that is added to the generated -# man pages. In case the manual section does not start with a number, the number -# 3 is prepended. The dot (.) at the beginning of the MAN_EXTENSION tag is -# optional. -# The default value is: .3. -# This tag requires that the tag GENERATE_MAN is set to YES. - -MAN_EXTENSION = .3 - -# The MAN_SUBDIR tag determines the name of the directory created within -# MAN_OUTPUT in which the man pages are placed. If defaults to man followed by -# MAN_EXTENSION with the initial . removed. -# This tag requires that the tag GENERATE_MAN is set to YES. - -MAN_SUBDIR = - -# If the MAN_LINKS tag is set to YES and doxygen generates man output, then it -# will generate one additional man file for each entity documented in the real -# man page(s). These additional files only source the real man page, but without -# them the man command would be unable to find the correct page. -# The default value is: NO. -# This tag requires that the tag GENERATE_MAN is set to YES. - -MAN_LINKS = NO - -#--------------------------------------------------------------------------- -# Configuration options related to the XML output -#--------------------------------------------------------------------------- - -# If the GENERATE_XML tag is set to YES, doxygen will generate an XML file that -# captures the structure of the code including all documentation. -# The default value is: NO. - -GENERATE_XML = NO - -# The XML_OUTPUT tag is used to specify where the XML pages will be put. If a -# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of -# it. -# The default directory is: xml. -# This tag requires that the tag GENERATE_XML is set to YES. - -XML_OUTPUT = xml - -# If the XML_PROGRAMLISTING tag is set to YES, doxygen will dump the program -# listings (including syntax highlighting and cross-referencing information) to -# the XML output. Note that enabling this will significantly increase the size -# of the XML output. -# The default value is: YES. -# This tag requires that the tag GENERATE_XML is set to YES. - -XML_PROGRAMLISTING = YES - -# If the XML_NS_MEMB_FILE_SCOPE tag is set to YES, doxygen will include -# namespace members in file scope as well, matching the HTML output. -# The default value is: NO. -# This tag requires that the tag GENERATE_XML is set to YES. - -XML_NS_MEMB_FILE_SCOPE = NO - -#--------------------------------------------------------------------------- -# Configuration options related to the DOCBOOK output -#--------------------------------------------------------------------------- - -# If the GENERATE_DOCBOOK tag is set to YES, doxygen will generate Docbook files -# that can be used to generate PDF. -# The default value is: NO. - -GENERATE_DOCBOOK = NO - -# The DOCBOOK_OUTPUT tag is used to specify where the Docbook pages will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be put in -# front of it. -# The default directory is: docbook. -# This tag requires that the tag GENERATE_DOCBOOK is set to YES. - -DOCBOOK_OUTPUT = docbook - -#--------------------------------------------------------------------------- -# Configuration options for the AutoGen Definitions output -#--------------------------------------------------------------------------- - -# If the GENERATE_AUTOGEN_DEF tag is set to YES, doxygen will generate an -# AutoGen Definitions (see https://autogen.sourceforge.net/) file that captures -# the structure of the code including all documentation. Note that this feature -# is still experimental and incomplete at the moment. -# The default value is: NO. - -GENERATE_AUTOGEN_DEF = NO - -#--------------------------------------------------------------------------- -# Configuration options related to Sqlite3 output -#--------------------------------------------------------------------------- - -# If the GENERATE_SQLITE3 tag is set to YES doxygen will generate a Sqlite3 -# database with symbols found by doxygen stored in tables. -# The default value is: NO. - -GENERATE_SQLITE3 = NO - -# The SQLITE3_OUTPUT tag is used to specify where the Sqlite3 database will be -# put. If a relative path is entered the value of OUTPUT_DIRECTORY will be put -# in front of it. -# The default directory is: sqlite3. -# This tag requires that the tag GENERATE_SQLITE3 is set to YES. - -SQLITE3_OUTPUT = sqlite3 - -# The SQLITE3_OVERWRITE_DB tag is set to YES, the existing doxygen_sqlite3.db -# database file will be recreated with each doxygen run. If set to NO, doxygen -# will warn if an a database file is already found and not modify it. -# The default value is: YES. -# This tag requires that the tag GENERATE_SQLITE3 is set to YES. - -SQLITE3_RECREATE_DB = YES - -#--------------------------------------------------------------------------- -# Configuration options related to the Perl module output -#--------------------------------------------------------------------------- - -# If the GENERATE_PERLMOD tag is set to YES, doxygen will generate a Perl module -# file that captures the structure of the code including all documentation. -# -# Note that this feature is still experimental and incomplete at the moment. -# The default value is: NO. - -GENERATE_PERLMOD = NO - -# If the PERLMOD_LATEX tag is set to YES, doxygen will generate the necessary -# Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI -# output from the Perl module output. -# The default value is: NO. -# This tag requires that the tag GENERATE_PERLMOD is set to YES. - -PERLMOD_LATEX = NO - -# If the PERLMOD_PRETTY tag is set to YES, the Perl module output will be nicely -# formatted so it can be parsed by a human reader. This is useful if you want to -# understand what is going on. On the other hand, if this tag is set to NO, the -# size of the Perl module output will be much smaller and Perl will parse it -# just the same. -# The default value is: YES. -# This tag requires that the tag GENERATE_PERLMOD is set to YES. - -PERLMOD_PRETTY = YES - -# The names of the make variables in the generated doxyrules.make file are -# prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. This is useful -# so different doxyrules.make files included by the same Makefile don't -# overwrite each other's variables. -# This tag requires that the tag GENERATE_PERLMOD is set to YES. - -PERLMOD_MAKEVAR_PREFIX = - -#--------------------------------------------------------------------------- -# Configuration options related to the preprocessor -#--------------------------------------------------------------------------- - -# If the ENABLE_PREPROCESSING tag is set to YES, doxygen will evaluate all -# C-preprocessor directives found in the sources and include files. -# The default value is: YES. - -ENABLE_PREPROCESSING = NO - -# If the MACRO_EXPANSION tag is set to YES, doxygen will expand all macro names -# in the source code. If set to NO, only conditional compilation will be -# performed. Macro expansion can be done in a controlled way by setting -# EXPAND_ONLY_PREDEF to YES. -# The default value is: NO. -# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. - -MACRO_EXPANSION = NO - -# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES then -# the macro expansion is limited to the macros specified with the PREDEFINED and -# EXPAND_AS_DEFINED tags. -# The default value is: NO. -# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. - -EXPAND_ONLY_PREDEF = NO - -# If the SEARCH_INCLUDES tag is set to YES, the include files in the -# INCLUDE_PATH will be searched if a #include is found. -# The default value is: YES. -# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. - -SEARCH_INCLUDES = YES - -# The INCLUDE_PATH tag can be used to specify one or more directories that -# contain include files that are not input files but should be processed by the -# preprocessor. Note that the INCLUDE_PATH is not recursive, so the setting of -# RECURSIVE has no effect here. -# This tag requires that the tag SEARCH_INCLUDES is set to YES. - -INCLUDE_PATH = - -# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard -# patterns (like *.h and *.hpp) to filter out the header-files in the -# directories. If left blank, the patterns specified with FILE_PATTERNS will be -# used. -# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. - -INCLUDE_FILE_PATTERNS = - -# The PREDEFINED tag can be used to specify one or more macro names that are -# defined before the preprocessor is started (similar to the -D option of e.g. -# gcc). The argument of the tag is a list of macros of the form: name or -# name=definition (no spaces). If the definition and the "=" are omitted, "=1" -# is assumed. To prevent a macro definition from being undefined via #undef or -# recursively expanded use the := operator instead of the = operator. -# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. - -PREDEFINED = - -# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this -# tag can be used to specify a list of macro names that should be expanded. The -# macro definition that is found in the sources will be used. Use the PREDEFINED -# tag if you want to use a different macro definition that overrules the -# definition found in the source code. -# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. - -EXPAND_AS_DEFINED = - -# If the SKIP_FUNCTION_MACROS tag is set to YES then doxygen's preprocessor will -# remove all references to function-like macros that are alone on a line, have -# an all uppercase name, and do not end with a semicolon. Such function macros -# are typically used for boiler-plate code, and will confuse the parser if not -# removed. -# The default value is: YES. -# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. - -SKIP_FUNCTION_MACROS = YES - -#--------------------------------------------------------------------------- -# Configuration options related to external references -#--------------------------------------------------------------------------- - -# The TAGFILES tag can be used to specify one or more tag files. For each tag -# file the location of the external documentation should be added. The format of -# a tag file without this location is as follows: -# TAGFILES = file1 file2 ... -# Adding location for the tag files is done as follows: -# TAGFILES = file1=loc1 "file2 = loc2" ... -# where loc1 and loc2 can be relative or absolute paths or URLs. See the -# section "Linking to external documentation" for more information about the use -# of tag files. -# Note: Each tag file must have a unique name (where the name does NOT include -# the path). If a tag file is not located in the directory in which doxygen is -# run, you must also specify the path to the tagfile here. - -TAGFILES = - -# When a file name is specified after GENERATE_TAGFILE, doxygen will create a -# tag file that is based on the input files it reads. See section "Linking to -# external documentation" for more information about the usage of tag files. - -GENERATE_TAGFILE = - -# If the ALLEXTERNALS tag is set to YES, all external classes and namespaces -# will be listed in the class and namespace index. If set to NO, only the -# inherited external classes will be listed. -# The default value is: NO. - -ALLEXTERNALS = NO - -# If the EXTERNAL_GROUPS tag is set to YES, all external groups will be listed -# in the topic index. If set to NO, only the current project's groups will be -# listed. -# The default value is: YES. - -EXTERNAL_GROUPS = YES - -# If the EXTERNAL_PAGES tag is set to YES, all external pages will be listed in -# the related pages index. If set to NO, only the current project's pages will -# be listed. -# The default value is: YES. - -EXTERNAL_PAGES = YES - -#--------------------------------------------------------------------------- -# Configuration options related to diagram generator tools -#--------------------------------------------------------------------------- - -# If set to YES the inheritance and collaboration graphs will hide inheritance -# and usage relations if the target is undocumented or is not a class. -# The default value is: YES. - -HIDE_UNDOC_RELATIONS = YES - -# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is -# available from the path. 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For elegant style you can -# add 'arrowhead=open, arrowtail=open, arrowsize=0.5'. <a -# href=https://graphviz.org/doc/info/arrows.html>Complete documentation about -# arrows shapes.</a> -# The default value is: labelfontname=Helvetica,labelfontsize=10. -# This tag requires that the tag HAVE_DOT is set to YES. - -DOT_EDGE_ATTR = "labelfontname=Helvetica,labelfontsize=10" - -# DOT_NODE_ATTR is concatenated with DOT_COMMON_ATTR. 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In case -# the CLASS_GRAPH tag is set to YES and HAVE_DOT is disabled or if the -# CLASS_GRAPH tag is set to BUILTIN, then the built-in generator will be used. -# If the CLASS_GRAPH tag is set to TEXT the direct and indirect inheritance -# relations will be shown as texts / links. -# Possible values are: NO, YES, TEXT, GRAPH and BUILTIN. -# The default value is: YES. - -CLASS_GRAPH = YES - -# If the COLLABORATION_GRAPH tag is set to YES then doxygen will generate a -# graph for each documented class showing the direct and indirect implementation -# dependencies (inheritance, containment, and class references variables) of the -# class with other documented classes. Explicit enabling a collaboration graph, -# when COLLABORATION_GRAPH is set to NO, can be accomplished by means of the -# command \collaborationgraph. 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See also the chapter Grouping in the -# manual. -# The default value is: YES. -# This tag requires that the tag HAVE_DOT is set to YES. - -GROUP_GRAPHS = YES - -# If the UML_LOOK tag is set to YES, doxygen will generate inheritance and -# collaboration diagrams in a style similar to the OMG's Unified Modeling -# Language. -# The default value is: NO. -# This tag requires that the tag HAVE_DOT is set to YES. - -UML_LOOK = NO - -# If the UML_LOOK tag is enabled, the fields and methods are shown inside the -# class node. If there are many fields or methods and many nodes the graph may -# become too big to be useful. The UML_LIMIT_NUM_FIELDS threshold limits the -# number of items for each type to make the size more manageable. Set this to 0 -# for no limit. Note that the threshold may be exceeded by 50% before the limit -# is enforced. So when you set the threshold to 10, up to 15 fields may appear, -# but if the number exceeds 15, the total amount of fields shown is limited to -# 10. -# Minimum value: 0, maximum value: 100, default value: 10. -# This tag requires that the tag UML_LOOK is set to YES. - -UML_LIMIT_NUM_FIELDS = 10 - -# If the DOT_UML_DETAILS tag is set to NO, doxygen will show attributes and -# methods without types and arguments in the UML graphs. If the DOT_UML_DETAILS -# tag is set to YES, doxygen will add type and arguments for attributes and -# methods in the UML graphs. If the DOT_UML_DETAILS tag is set to NONE, doxygen -# will not generate fields with class member information in the UML graphs. The -# class diagrams will look similar to the default class diagrams but using UML -# notation for the relationships. -# Possible values are: NO, YES and NONE. -# The default value is: NO. -# This tag requires that the tag UML_LOOK is set to YES. - -DOT_UML_DETAILS = NO - -# The DOT_WRAP_THRESHOLD tag can be used to set the maximum number of characters -# to display on a single line. If the actual line length exceeds this threshold -# significantly it will wrapped across multiple lines. Some heuristics are apply -# to avoid ugly line breaks. -# Minimum value: 0, maximum value: 1000, default value: 17. -# This tag requires that the tag HAVE_DOT is set to YES. - -DOT_WRAP_THRESHOLD = 17 - -# If the TEMPLATE_RELATIONS tag is set to YES then the inheritance and -# collaboration graphs will show the relations between templates and their -# instances. -# The default value is: NO. -# This tag requires that the tag HAVE_DOT is set to YES. - -TEMPLATE_RELATIONS = NO - -# If the INCLUDE_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are set to -# YES then doxygen will generate a graph for each documented file showing the -# direct and indirect include dependencies of the file with other documented -# files. Explicit enabling an include graph, when INCLUDE_GRAPH is is set to NO, -# can be accomplished by means of the command \includegraph. Disabling an -# include graph can be accomplished by means of the command \hideincludegraph. -# The default value is: YES. -# This tag requires that the tag HAVE_DOT is set to YES. - -INCLUDE_GRAPH = YES - -# If the INCLUDED_BY_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are -# set to YES then doxygen will generate a graph for each documented file showing -# the direct and indirect include dependencies of the file with other documented -# files. Explicit enabling an included by graph, when INCLUDED_BY_GRAPH is set -# to NO, can be accomplished by means of the command \includedbygraph. Disabling -# an included by graph can be accomplished by means of the command -# \hideincludedbygraph. -# The default value is: YES. -# This tag requires that the tag HAVE_DOT is set to YES. - -INCLUDED_BY_GRAPH = YES - -# If the CALL_GRAPH tag is set to YES then doxygen will generate a call -# dependency graph for every global function or class method. -# -# Note that enabling this option will significantly increase the time of a run. -# So in most cases it will be better to enable call graphs for selected -# functions only using the \callgraph command. Disabling a call graph can be -# accomplished by means of the command \hidecallgraph. -# The default value is: NO. -# This tag requires that the tag HAVE_DOT is set to YES. - -CALL_GRAPH = NO - -# If the CALLER_GRAPH tag is set to YES then doxygen will generate a caller -# dependency graph for every global function or class method. -# -# Note that enabling this option will significantly increase the time of a run. -# So in most cases it will be better to enable caller graphs for selected -# functions only using the \callergraph command. Disabling a caller graph can be -# accomplished by means of the command \hidecallergraph. -# The default value is: NO. -# This tag requires that the tag HAVE_DOT is set to YES. - -CALLER_GRAPH = NO - -# If the GRAPHICAL_HIERARCHY tag is set to YES then doxygen will graphical -# hierarchy of all classes instead of a textual one. -# The default value is: YES. -# This tag requires that the tag HAVE_DOT is set to YES. - -GRAPHICAL_HIERARCHY = YES - -# If the DIRECTORY_GRAPH tag is set to YES then doxygen will show the -# dependencies a directory has on other directories in a graphical way. The -# dependency relations are determined by the #include relations between the -# files in the directories. Explicit enabling a directory graph, when -# DIRECTORY_GRAPH is set to NO, can be accomplished by means of the command -# \directorygraph. Disabling a directory graph can be accomplished by means of -# the command \hidedirectorygraph. -# The default value is: YES. -# This tag requires that the tag HAVE_DOT is set to YES. - -DIRECTORY_GRAPH = YES - -# The DIR_GRAPH_MAX_DEPTH tag can be used to limit the maximum number of levels -# of child directories generated in directory dependency graphs by dot. -# Minimum value: 1, maximum value: 25, default value: 1. -# This tag requires that the tag DIRECTORY_GRAPH is set to YES. - -DIR_GRAPH_MAX_DEPTH = 1 - -# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images -# generated by dot. For an explanation of the image formats see the section -# output formats in the documentation of the dot tool (Graphviz (see: -# https://www.graphviz.org/)). -# Note: If you choose svg you need to set HTML_FILE_EXTENSION to xhtml in order -# to make the SVG files visible in IE 9+ (other browsers do not have this -# requirement). -# Possible values are: png, jpg, gif, svg, png:gd, png:gd:gd, png:cairo, -# png:cairo:gd, png:cairo:cairo, png:cairo:gdiplus, png:gdiplus and -# png:gdiplus:gdiplus. -# The default value is: png. -# This tag requires that the tag HAVE_DOT is set to YES. - -DOT_IMAGE_FORMAT = png - -# If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to -# enable generation of interactive SVG images that allow zooming and panning. -# -# Note that this requires a modern browser other than Internet Explorer. Tested -# and working are Firefox, Chrome, Safari, and Opera. -# Note: For IE 9+ you need to set HTML_FILE_EXTENSION to xhtml in order to make -# the SVG files visible. Older versions of IE do not have SVG support. -# The default value is: NO. -# This tag requires that the tag HAVE_DOT is set to YES. - -INTERACTIVE_SVG = NO - -# The DOT_PATH tag can be used to specify the path where the dot tool can be -# found. If left blank, it is assumed the dot tool can be found in the path. -# This tag requires that the tag HAVE_DOT is set to YES. - -DOT_PATH = - -# The DOTFILE_DIRS tag can be used to specify one or more directories that -# contain dot files that are included in the documentation (see the \dotfile -# command). -# This tag requires that the tag HAVE_DOT is set to YES. - -DOTFILE_DIRS = - -# You can include diagrams made with dia in doxygen documentation. Doxygen will -# then run dia to produce the diagram and insert it in the documentation. The -# DIA_PATH tag allows you to specify the directory where the dia binary resides. -# If left empty dia is assumed to be found in the default search path. - -DIA_PATH = - -# The DIAFILE_DIRS tag can be used to specify one or more directories that -# contain dia files that are included in the documentation (see the \diafile -# command). - -DIAFILE_DIRS = - -# When using plantuml, the PLANTUML_JAR_PATH tag should be used to specify the -# path where java can find the plantuml.jar file or to the filename of jar file -# to be used. If left blank, it is assumed PlantUML is not used or called during -# a preprocessing step. Doxygen will generate a warning when it encounters a -# \startuml command in this case and will not generate output for the diagram. - -PLANTUML_JAR_PATH = - -# When using plantuml, the PLANTUML_CFG_FILE tag can be used to specify a -# configuration file for plantuml. - -PLANTUML_CFG_FILE = - -# When using plantuml, the specified paths are searched for files specified by -# the !include statement in a plantuml block. - -PLANTUML_INCLUDE_PATH = - -# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of nodes -# that will be shown in the graph. If the number of nodes in a graph becomes -# larger than this value, doxygen will truncate the graph, which is visualized -# by representing a node as a red box. Note that doxygen if the number of direct -# children of the root node in a graph is already larger than -# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note that -# the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH. -# Minimum value: 0, maximum value: 10000, default value: 50. -# This tag requires that the tag HAVE_DOT is set to YES. - -DOT_GRAPH_MAX_NODES = 50 - -# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the graphs -# generated by dot. A depth value of 3 means that only nodes reachable from the -# root by following a path via at most 3 edges will be shown. Nodes that lay -# further from the root node will be omitted. Note that setting this option to 1 -# or 2 may greatly reduce the computation time needed for large code bases. Also -# note that the size of a graph can be further restricted by -# DOT_GRAPH_MAX_NODES. 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This -# makes dot run faster, but since only newer versions of dot (>1.8.10) support -# this, this feature is disabled by default. -# The default value is: NO. -# This tag requires that the tag HAVE_DOT is set to YES. - -DOT_MULTI_TARGETS = NO - -# If the GENERATE_LEGEND tag is set to YES doxygen will generate a legend page -# explaining the meaning of the various boxes and arrows in the dot generated -# graphs. -# Note: This tag requires that UML_LOOK isn't set, i.e. the doxygen internal -# graphical representation for inheritance and collaboration diagrams is used. -# The default value is: YES. -# This tag requires that the tag HAVE_DOT is set to YES. - -GENERATE_LEGEND = YES - -# If the DOT_CLEANUP tag is set to YES, doxygen will remove the intermediate -# files that are used to generate the various graphs. -# -# Note: This setting is not only used for dot files but also for msc temporary -# files. -# The default value is: YES. - -DOT_CLEANUP = YES - -# You can define message sequence charts within doxygen comments using the \msc -# command. 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-a { - color: #e77505; -} -.contents a:visited { - color: #e77505; -} - -a:hover { - color: #10659C; -} \ No newline at end of file diff --git a/DoxyGen/custom_doxygen.css.meta b/DoxyGen/custom_doxygen.css.meta deleted file mode 100644 index 40ede28..0000000 --- a/DoxyGen/custom_doxygen.css.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 186de70a0b3d098409ce1a5ec887b1ae -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/BB2B/BB2B.csproj b/Examples/BB2B/BB2B.csproj deleted file mode 100644 index 3499cad..0000000 --- a/Examples/BB2B/BB2B.csproj +++ /dev/null @@ -1,11 +0,0 @@ -<Project Sdk="Microsoft.NET.Sdk"> - - <PropertyGroup> - <OutputType>Exe</OutputType> - <TargetFramework>net5.0</TargetFramework> - </PropertyGroup> - - <ItemGroup> - <ProjectReference Include="..\..\src\RoboidControl.csproj" /> - </ItemGroup> -</Project> diff --git a/Examples/BB2B/Program.cs b/Examples/BB2B/Program.cs deleted file mode 100644 index d30d335..0000000 --- a/Examples/BB2B/Program.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System; -using System.Diagnostics; -using System.Threading; -using RoboidControl; - -class BB2B { - static void Main() { - // The robot's propulsion is a differential drive - DifferentialDrive bb2b = new DifferentialDrive(); - // Is has a touch sensor at the front left of the roboid - TouchSensor touchLeft = new TouchSensor(bb2b); - // and other one on the right - TouchSensor touchRight = new TouchSensor(bb2b); - - // Do forever: - while (true) { - Console.Write("A"); - // The left wheel turns forward when nothing is touched on the right side - // and turn backward when the roboid hits something on the right - float leftWheelSpeed = (touchRight.touchedSomething) ? -600.0f : 600.0f; - // The right wheel does the same, but instead is controlled by - // touches on the left side - float rightWheelSpeed = (touchLeft.touchedSomething) ? -600.0f : 600.0f; - // When both sides are touching something, both wheels will turn backward - // and the roboid will move backwards - bb2b.SetWheelVelocity(leftWheelSpeed, rightWheelSpeed); - - // Update the roboid state - bb2b.Update(true); - - // and sleep for 100ms - Thread.Sleep(100); - } - } -} \ No newline at end of file diff --git a/README.md b/README.md deleted file mode 100644 index a094cee..0000000 --- a/README.md +++ /dev/null @@ -1,10 +0,0 @@ -\mainpage Roboid Control for C# - -Roboid Control support for C# applications. -Includes support for the Unity game engine. - -# Basic components - -- Passer::RoboidControl::Thing -- Passer::RoboidControl::Participant -- Passer::RoboidControl::SiteServer \ No newline at end of file diff --git a/RoboidControl.sln b/RoboidControl.sln deleted file mode 100644 index daf2834..0000000 --- a/RoboidControl.sln +++ /dev/null @@ -1,39 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio Version 17 -VisualStudioVersion = 17.0.31903.59 -MinimumVisualStudioVersion = 10.0.40219.1 -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "test", "test\test.csproj", "{B65BB41E-5A93-46FC-BA68-B865F50D57BD}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Examples", "Examples", "{D6086F71-404B-4D18-BBE9-45947ED33DB2}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BB2B", "Examples\BB2B\BB2B.csproj", "{488F28B2-A2CC-4E32-8D3B-7DB4EB1485F9}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RoboidControl", "src\RoboidControl.csproj", "{72BFCD03-FA78-4D0B-8B36-32301D60D6DD}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Any CPU = Debug|Any CPU - Release|Any CPU = Release|Any CPU - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {B65BB41E-5A93-46FC-BA68-B865F50D57BD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {B65BB41E-5A93-46FC-BA68-B865F50D57BD}.Debug|Any CPU.Build.0 = Debug|Any CPU - {B65BB41E-5A93-46FC-BA68-B865F50D57BD}.Release|Any CPU.ActiveCfg = Release|Any CPU - {B65BB41E-5A93-46FC-BA68-B865F50D57BD}.Release|Any CPU.Build.0 = Release|Any CPU - {488F28B2-A2CC-4E32-8D3B-7DB4EB1485F9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {488F28B2-A2CC-4E32-8D3B-7DB4EB1485F9}.Debug|Any CPU.Build.0 = Debug|Any CPU - {488F28B2-A2CC-4E32-8D3B-7DB4EB1485F9}.Release|Any CPU.ActiveCfg = Release|Any CPU - {488F28B2-A2CC-4E32-8D3B-7DB4EB1485F9}.Release|Any CPU.Build.0 = Release|Any CPU - {72BFCD03-FA78-4D0B-8B36-32301D60D6DD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {72BFCD03-FA78-4D0B-8B36-32301D60D6DD}.Debug|Any CPU.Build.0 = Debug|Any CPU - {72BFCD03-FA78-4D0B-8B36-32301D60D6DD}.Release|Any CPU.ActiveCfg = Release|Any CPU - {72BFCD03-FA78-4D0B-8B36-32301D60D6DD}.Release|Any CPU.Build.0 = Release|Any CPU - EndGlobalSection - GlobalSection(NestedProjects) = preSolution - {488F28B2-A2CC-4E32-8D3B-7DB4EB1485F9} = {D6086F71-404B-4D18-BBE9-45947ED33DB2} - EndGlobalSection -EndGlobal diff --git a/Unity/DebugConsole.cs b/Unity/DebugConsole.cs deleted file mode 100644 index 70b587a..0000000 --- a/Unity/DebugConsole.cs +++ /dev/null @@ -1,25 +0,0 @@ -#if UNITY_5_3_OR_NEWER -using System.IO; -using System.Text; -using UnityEngine; - -namespace RoboidControl.Unity { - - public class UnityLogWriter : TextWriter { - public override void Write(char value) { - Debug.Log(value); - } - - public override void Write(string value) { - Debug.Log(value); - } - - public override void WriteLine(string value) { - Debug.Log(value); - } - - public override Encoding Encoding => Encoding.UTF8; - } - -} -#endif \ No newline at end of file diff --git a/Unity/DistanceSensor.cs b/Unity/DistanceSensor.cs deleted file mode 100644 index e27e2f7..0000000 --- a/Unity/DistanceSensor.cs +++ /dev/null @@ -1,67 +0,0 @@ -#if UNITY_5_3_OR_NEWER -using System.Collections; -using UnityEngine; - -namespace RoboidControl.Unity { - - /// <summary> - /// The Unity representation of a distance sensor - /// </summary> - public class DistanceSensor : Thing { - - /// <summary> - /// The core distance sensor - /// </summary> - public new RoboidControl.DistanceSensor core { - get => (RoboidControl.DistanceSensor)base.core; - set => base.core = value; - } - - /// <summary> - /// Start the Unity representation - /// </summary> - protected virtual void Start() { - if (core == null) { - SiteServer siteServer = FindAnyObjectByType<SiteServer>(); - SetCoreThing(new RoboidControl.DistanceSensor(siteServer.site)); - } - - StartCoroutine(MeasureDistance()); - } - - /// <summary> - /// Create the Unity representation of the distance sensor - /// </summary> - /// <param name="parent">The parent of the core distance sensor</param> - /// <returns>The Unity representation of the distance sensor</returns> - public static DistanceSensor Create(RoboidControl.DistanceSensor core) { - GameObject distanceObj = new("Distance sensor"); - DistanceSensor component = distanceObj.AddComponent<DistanceSensor>(); - if (core.parent != null && core.parent.component != null) - distanceObj.transform.SetParent(core.parent.component.transform, false); - - return component; - } - - /// <summary> - /// Periodically measure the distance - /// </summary> - /// <returns></returns> - IEnumerator MeasureDistance() { - while (Application.isPlaying) { - if (Physics.Raycast(this.transform.position, this.transform.forward, out RaycastHit hitInfo, 2.0f)) { - Thing thing = hitInfo.transform.GetComponentInParent<Thing>(); - if (thing == null) { - // Debug.Log($"collision {hitInfo.transform.name} {hitInfo.distance}"); - core.distance = hitInfo.distance; - } - else - core.distance = 0; - } - yield return new WaitForSeconds(0.1f); - } - } - - } -} -#endif \ No newline at end of file diff --git a/Unity/SiteServer.cs b/Unity/SiteServer.cs deleted file mode 100644 index 54b0ea9..0000000 --- a/Unity/SiteServer.cs +++ /dev/null @@ -1,38 +0,0 @@ -#if UNITY_5_3_OR_NEWER -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace RoboidControl.Unity { - - public class SiteServer : MonoBehaviour { - public RoboidControl.SiteServer site; - - public Queue<RoboidControl.Thing> thingQueue = new(); - - protected virtual void Awake() { - Console.SetOut(new UnityLogWriter()); - - site = new RoboidControl.SiteServer(7681); - RoboidControl.Thing.OnNewThing += HandleNewThing; - } - - void OnApplicationQuit() { - site.Close(); - } - - public void HandleNewThing(RoboidControl.Thing thing) { - //Debug.Log("Handle New thing event"); - site.Add(thing, false); - thingQueue.Enqueue(thing); - } - - protected virtual void Update() { - site.Update((ulong)(Time.time * 1000)); - while (thingQueue.TryDequeue(out RoboidControl.Thing thing)) - thing.CreateComponent(); - } - } - -} -#endif \ No newline at end of file diff --git a/Unity/Thing.cs b/Unity/Thing.cs deleted file mode 100644 index 6e94294..0000000 --- a/Unity/Thing.cs +++ /dev/null @@ -1,115 +0,0 @@ -#if UNITY_5_3_OR_NEWER -using System.Collections; -using UnityEngine; -using UnityEngine.Networking; - -namespace RoboidControl.Unity { - - /// <summary> - /// The representation of a Thing in Unity - /// </summary> - public class Thing : MonoBehaviour { - - /// <summary> - /// The core C# thing - /// </summary> - [field: SerializeField] - public RoboidControl.Thing core { get; set; } - - private string modelUrl = null; - - /// <summary> - /// Set the core C# thing - /// </summary> - protected void SetCoreThing(RoboidControl.Thing thing) { - core = thing; - core.component = this; - - SiteServer siteServer = FindAnyObjectByType<SiteServer>(); - if (siteServer == null) { - Debug.LogWarning("No site server found"); - return; - } - siteServer.site.Add(thing); - - } - - public static Thing Create(RoboidControl.Thing core) { - // Debug.Log("Creating new Unity thing"); - GameObject gameObj = string.IsNullOrEmpty(core.name) ? - new("Thing") : - new(core.name); - Thing component = gameObj.AddComponent<Thing>(); - - component.core = core; - if (core.parent != null && core.parent.component != null) - gameObj.transform.SetParent(core.parent.component.transform, false); - - if (core.position != null) - gameObj.transform.localPosition = core.position.ToVector3(); - - return component; - } - - /// <summary> - /// Update the Unity representation - /// </summary> - protected virtual void Update() { - if (core == null) - return; - - if (core.linearVelocity != null) { - Vector3 direction = Quaternion.AngleAxis(core.linearVelocity.direction.horizontal, Vector3.up) * Vector3.forward; - this.transform.Translate(core.linearVelocity.distance * Time.deltaTime * direction, Space.Self); - } - if (core.angularVelocity != null) { - Vector3 angularVelocity = core.angularVelocity.ToVector3(); - this.transform.localRotation *= Quaternion.Euler(angularVelocity * Time.deltaTime); - } - - if (core.hasPosition) - this.transform.localPosition = core.position.ToVector3(); - //this.transform.localRotation = core.orientation.ToQuaternion(); - - if (!string.IsNullOrEmpty(core.modelUrl) && this.modelUrl == null) { - string extension = core.modelUrl.Substring(core.modelUrl.LastIndexOf(".")); - if (extension == ".jpg" || extension == ".png") { - StartCoroutine(LoadJPG()); - } - - this.modelUrl = core.modelUrl; - } - } - - private IEnumerator LoadJPG() { - UnityWebRequest request = UnityWebRequestTexture.GetTexture(core.modelUrl); - yield return request.SendWebRequest(); - - if (request.result == UnityWebRequest.Result.Success) { - Texture2D texture = ((DownloadHandlerTexture)request.downloadHandler).texture; - float aspectRatio = (float)texture.width / (float)texture.height; - - GameObject modelQuad = GameObject.CreatePrimitive(PrimitiveType.Quad); - Collider c = modelQuad.GetComponent<Collider>(); - c.enabled = false; - Destroy(c); - modelQuad.transform.SetParent(this.transform, false); - modelQuad.transform.localEulerAngles = new(90, -90, 0); - modelQuad.transform.localScale = new Vector3(aspectRatio, 1, 1) / 5; - if (this.name == "Ant") - modelQuad.transform.localScale *= 2; - Material quadMaterial = new(Shader.Find("Unlit/Transparent")) { - mainTexture = texture - }; - modelQuad.GetComponent<Renderer>().material = quadMaterial; - } - else { - Debug.LogError("Failed to load image: " + request.error); - } - } - - - } - -} -#endif \ No newline at end of file diff --git a/Unity/TouchSensor.cs b/Unity/TouchSensor.cs deleted file mode 100644 index 5f8d8ec..0000000 --- a/Unity/TouchSensor.cs +++ /dev/null @@ -1,87 +0,0 @@ -#if UNITY_5_3_OR_NEWER -using UnityEngine; - -namespace RoboidControl.Unity { - - /// <summary> - /// The Unity representation of the TouchSensor - /// </summary> - public class TouchSensor : Thing { - - public SiteServer participant; - /// <summary> - /// The core touch sensor - /// </summary> - public RoboidControl.TouchSensor coreSensor { - get => (RoboidControl.TouchSensor)base.core; - } - - /// <summary> - /// Start the Unity represention - /// </summary> - protected virtual void Start() { - if (core == null) { - participant = FindAnyObjectByType<SiteServer>(); - SetCoreThing(new RoboidControl.TouchSensor(participant.site)); - } - // Somehow this does not work. - - // Rigidbody rb = GetComponentInParent<Rigidbody>(); - // if (rb == null) { - // RoboidControl.Thing thing = core; - // while (thing.parent != null) - // thing = thing.parent; - - // Thing unityThing = thing.component; - // rb = unityThing.gameObject.AddComponent<Rigidbody>(); - // rb.isKinematic = true; - // } - } - - /// <summary> - /// Create the Unity representation - /// </summary> - /// <param name="core">The core touch sensor</param> - /// <returns>The Unity representation of the touch sensor</returns> - public static TouchSensor Create(RoboidControl.TouchSensor core) { - GameObject gameObj = core.name != null ? - new(core.name) : - new("Touch Sensor"); - TouchSensor component = gameObj.AddComponent<TouchSensor>(); - Rigidbody rb = gameObj.AddComponent<Rigidbody>(); - rb.isKinematic = true; - - SphereCollider collider = gameObj.AddComponent<SphereCollider>(); - collider.radius = 0.01F; - collider.isTrigger = true; - - component.core = core; - component.participant = FindAnyObjectByType<SiteServer>(); - core.thisParticipant = component.participant.site; - - if (core.parent != null && core.parent.component != null) - gameObj.transform.SetParent(core.parent.component.transform, false); - - if (core.position != null) - gameObj.transform.localPosition = core.position.ToVector3(); - - return component; - } - - private void OnTriggerEnter(Collider other) { - if (other.isTrigger) - return; - if (this.transform.root == other.transform.root) - return; - - this.coreSensor.touchedSomething = true; - } - private void OnTriggerExit(Collider other) { - if (other.isTrigger) - return; - - this.coreSensor.touchedSomething = false; - } - } -} -#endif \ No newline at end of file diff --git a/src/Angle.cs b/src/Angle.cs new file mode 100644 index 0000000..78ae979 --- /dev/null +++ b/src/Angle.cs @@ -0,0 +1,110 @@ +using System; + +namespace Passer.LinearAlgebra { + + /// <summary> + /// %Angle utilities + /// </summary> + public static class Angle { + public const float pi = 3.1415927410125732421875F; + // public static float Rad2Deg = 360.0f / ((float)Math.PI * 2); + // public static float Deg2Rad = ((float)Math.PI * 2) / 360.0f; + + public const float Deg2Rad = 360.0f / ((float)Math.PI * 2); //0.0174532924F; + public const float Rad2Deg = ((float)Math.PI * 2) / 360.0f; //57.29578F; + + /// <summary> + /// Clamp the angle between the given min and max values + /// </summary> + /// <param name="angle">The angle to clamp</param> + /// <param name="min">The minimum angle</param> + /// <param name="max">The maximum angle</param> + /// <returns>The clamped angle</returns> + /// Angles are normalized + public static float Clamp(float angle, float min, float max) { + float normalizedAngle = Normalize(angle); + return Float.Clamp(normalizedAngle, min, max); + } + + /// <summary> + /// Determine the angle difference, result is a normalized angle + /// </summary> + /// <param name="a">First first angle</param> + /// <param name="b">The second angle</param> + /// <returns>the angle between the two angles</returns> + /// Angle values should be degrees + public static float Difference(float a, float b) { + float r = Normalize(b - a); + return r; + } + + /// <summary> + /// Normalize an angle to the range -180 < angle <= 180 + /// </summary> + /// <param name="angle">The angle to normalize</param> + /// <returns>The normalized angle in interval (-180..180] </returns> + /// Angle values should be in degrees + public static float Normalize(float angle) { + if (float.IsInfinity(angle)) + return angle; + + while (angle <= -180) angle += 360; + while (angle > 180) angle -= 360; + return angle; + } + + /// <summary> + /// Rotate from one angle to the other with a maximum degrees + /// </summary> + /// <param name="fromAngle">Starting angle</param> + /// <param name="toAngle">Target angle</param> + /// <param name="maxAngle">Maximum angle to rotate</param> + /// <returns>The resulting angle</returns> + /// This function is compatible with radian and degrees angles + public static float MoveTowards(float fromAngle, float toAngle, float maxAngle) { + float d = toAngle - fromAngle; + d = Normalize(d); + d = Math.Sign(d) * Float.Clamp(Math.Abs(d), 0, maxAngle); + return fromAngle + d; + } + + /// <summary> + /// Map interval of angles between vectors [0..Pi] to interval [0..1] + /// </summary> + /// <param name="v1">The first vector</param> + /// <param name="v2">The second vector</param> + /// <returns>The resulting factor in interval [0..1]</returns> + /// Vectors a and b must be normalized + /// \deprecated Please use Vector2.ToFactor instead. + [Obsolete("Please use Vector2.ToFactor instead.")] + public static float ToFactor(Vector2 v1, Vector2 v2) { + return (1 - Vector2.Dot(v1, v2)) / 2; + } + + // Normalize all vector angles to the range -180 < angle < 180 + //public static Vector3 Normalize(Vector3 angles) { + // float x = Normalize(angles.x); + // float y = Normalize(angles.y); + // float z = Normalize(angles.z); + // return new Vector3(x, y, z); + //} + + // Returns the signed angle in degrees between from and to. + //public static float SignedAngle(Vector3 from, Vector3 to) { + // float angle = Vector3.Angle(from, to); + // Vector3 cross = Vector3.Cross(from, to); + // if (cross.y < 0) angle = -angle; + // return angle; + //} + + // Returns the signed angle in degrees between from and to. + //public static float SignedAngle(Vector2 from, Vector2 to) { + // float sign = Math.Sign(from.y * to.x - from.x * to.y); + // return Vector2.Angle(from, to) * sign; + //} + + //public static Quaternion ToQuaternion(Rotation orientation) { + // return new Quaternion(orientation.x, orientation.y, orientation.z, orientation.w); + //} + } +} \ No newline at end of file diff --git a/src/LinearAlgebra/Direction.cs b/src/Direction.cs similarity index 100% rename from src/LinearAlgebra/Direction.cs rename to src/Direction.cs diff --git a/src/Float.cs b/src/Float.cs new file mode 100644 index 0000000..4959b75 --- /dev/null +++ b/src/Float.cs @@ -0,0 +1,41 @@ +namespace Passer.LinearAlgebra { + + /// <summary> + /// Float number utilities + /// </summary> + public class Float { + /// <summary> + /// The precision of float numbers + /// </summary> + public const float epsilon = 1E-05f; + /// <summary> + /// The square of the float number precision + /// </summary> + public const float sqrEpsilon = 1e-10f; + + /// <summary> + /// Clamp the value between the given minimum and maximum values + /// </summary> + /// <param name="f">The value to clamp</param> + /// <param name="min">The minimum value</param> + /// <param name="max">The maximum value</param> + /// <returns>The clamped value</returns> + public static float Clamp(float f, float min, float max) { + if (f < min) + return min; + if (f > max) + return max; + return f; + } + + /// <summary> + /// Clamp the value between to the interval [0..1] + /// </summary> + /// <param name="f">The value to clamp</param> + /// <returns>The clamped value</returns> + public static float Clamp01(float f) { + return Clamp(f, 0, 1); + } + } + +} \ No newline at end of file diff --git a/src/RoboidControl.csproj b/src/LinearAlgebra.csproj similarity index 91% rename from src/RoboidControl.csproj rename to src/LinearAlgebra.csproj index feb0b62..14d3947 100644 --- a/src/RoboidControl.csproj +++ b/src/LinearAlgebra.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <GenerateAssemblyInfo>false</GenerateAssemblyInfo> diff --git a/src/LinearAlgebra/Angle.cs b/src/LinearAlgebra/Angle.cs deleted file mode 100644 index 0c23840..0000000 --- a/src/LinearAlgebra/Angle.cs +++ /dev/null @@ -1,11 +0,0 @@ -using System; - -namespace Passer.LinearAlgebra { - - public class Angle { - public const float pi = 3.1415927410125732421875F; - public static float Rad2Deg = 360.0f / ((float)Math.PI * 2); - public static float Deg2Rad = ((float)Math.PI * 2) / 360.0f; - } - -} \ No newline at end of file diff --git a/src/LinearAlgebra/Vector2.cs b/src/LinearAlgebra/Vector2.cs deleted file mode 100644 index e76d12a..0000000 --- a/src/LinearAlgebra/Vector2.cs +++ /dev/null @@ -1,51 +0,0 @@ -using System; -using System.Numerics; - -namespace Passer.LinearAlgebra { - - public class Vector2Of<T> where T : IComparable<T> { - public T x; - public T y; - - public Vector2Of(T x, T y) { - this.x = x; - this.y = y; - } - } - - public class Vector2Int : Vector2Of<int> { - public Vector2Int(int x, int y) : base(x, y) { } - - public static Vector2Int operator -(Vector2Int v1, Vector2Int v2) { - return new Vector2Int(v1.x - v2.x, v1.y - v2.y); - } - - public float magnitude { - get { - return (float)Math.Sqrt(this.x * this.x + this.y * this.y); - } - } - - public static float Distance(Vector2Int v1, Vector2Int v2) { - return (v1 - v2).magnitude; - } - } - - public class Vector2Float : Vector2Of<float> { - public Vector2Float(float x, float y) : base(x, y) { } - - public static Vector2Float operator -(Vector2Float v1, Vector2Float v2) { - return new Vector2Float(v1.x - v2.x, v1.y - v2.y); - } - - public float magnitude { - get { - return (float)Math.Sqrt(this.x * this.x + this.y * this.y); - } - } - - public static float Distance(Vector2Float v1, Vector2Float v2) { - return (v1 - v2).magnitude; - } - } -} \ No newline at end of file diff --git a/src/LinearAlgebra/Vector3.cs b/src/LinearAlgebra/Vector3.cs deleted file mode 100644 index 0cc4d7b..0000000 --- a/src/LinearAlgebra/Vector3.cs +++ /dev/null @@ -1,33 +0,0 @@ -#if !UNITY_5_3_OR_NEWER -using System; - -namespace Passer.LinearAlgebra { - public class Vector3Of<T> { - public T x; - public T y; - public T z; - - public Vector3Of(T x, T y, T z) { - this.x = x; - this.y = y; - this.z = z; - } - - // public uint magnitude { - // get => (float)Math.Sqrt(this.x * this.x + this.y * this.y + this.z * this.z); - // } - } - - public class Vector3Int : Vector3Of<int> { - public Vector3Int(int x, int y, int z) : base(x, y, z) { } - } - public class Vector3Float : Vector3Of<float> { - public Vector3Float(float x, float y, float z) : base(x, y, z) { } - - public float magnitude { - get => (float)Math.Sqrt(this.x * this.x + this.y * this.y + this.z * this.z); - } - } -} - -#endif \ No newline at end of file diff --git a/src/LocalParticipant.cs b/src/LocalParticipant.cs deleted file mode 100644 index 3350485..0000000 --- a/src/LocalParticipant.cs +++ /dev/null @@ -1,353 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Collections.Concurrent; -using System.Net; -using System.Net.Sockets; - -namespace RoboidControl { - - /// <summary> - /// A participant is used for communcation between things - /// </summary> - public class LocalParticipant : Participant { - public byte[] buffer = new byte[1024]; - public ulong publishInterval = 3000; // = 3 seconds - - public string name = "Participant"; - - public IPEndPoint endPoint = null; - public UdpClient udpClient = null; - public string broadcastIpAddress = "255.255.255.255"; - - public readonly ConcurrentQueue<IMessage> messageQueue = new ConcurrentQueue<IMessage>(); - - #region Init - - /// <summary> - /// Create a porticiapnt - /// </summary> - public LocalParticipant() { - //senders.Add(this); - } - - /// <summary> - /// Create a participant with the give UDP port - /// </summary> - /// <param name="port">The port number on which to communicate</param> - public LocalParticipant(int port) : this() { - this.port = port; - } - - /// <summary> - /// Create a new participant for a site at the given address and port - /// </summary> - /// <param name="ipAddress">The ip address of the site server</param> - /// <param name="port">The port number of the site server</param> - public LocalParticipant(string ipAddress = "0.0.0.0", int port = 7681) : this() { - this.ipAddress = ipAddress; - this.port = port; - - this.udpClient = new UdpClient(); - this.udpClient.Client.Bind(new IPEndPoint(IPAddress.Any, port)); // local port - // this.endPoint = new IPEndPoint(IPAddress.Parse(ipAddress), port); // for sending - - // this.udpClient = new UdpClient(port); // for receiving - // this.udpClient.Client.Bind(new IPEndPoint(IPAddress.Any, port)); - this.udpClient.BeginReceive(new AsyncCallback(result => ReceiveUDP(result)), null); - } - - /// <summary> - /// Create a participant using the given udp client - /// </summary> - /// <param name="udpClient">UDP client to use for communication</param> - /// <param name="port">The port number on which to communicate</param> - public LocalParticipant(UdpClient udpClient, int port) : this() { - this.udpClient = udpClient; - this.port = port; - } - - private static LocalParticipant isolatedParticipant = null; - public static LocalParticipant Isolated() { - if (isolatedParticipant == null) - isolatedParticipant = new LocalParticipant(0); - return isolatedParticipant; - } - - public List<Participant> owners = new List<Participant>(); - - public Participant GetParticipant(string ipAddress, int port) { - //Console.WriteLine($"Get Participant {ipAddress}:{port}"); - foreach (Participant sender in owners) { - if (sender.ipAddress == ipAddress && sender.port == port) - return sender; - } - return null; - } - public Participant AddParticipant(string ipAddress, int port) { - Console.WriteLine($"New Participant {ipAddress}:{port}"); - Participant participant = new(ipAddress, port) { - networkId = (byte)(this.owners.Count + 1) - }; - owners.Add(participant); - return participant; - } - - protected readonly Dictionary<byte, Func<Participant, byte, byte, Thing>> thingMsgProcessors = new(); - - public delegate Thing ThingConstructor(Participant sender, byte networkId, byte thingId); - public void Register(byte thingType, ThingConstructor constr) { - thingMsgProcessors[thingType] = new Func<Participant, byte, byte, Thing>(constr); - } - - public void Register<ThingClass>(Thing.Type thingType) where ThingClass : Thing { - Register<ThingClass>((byte)thingType); - } - - public void Register<ThingClass>(byte thingType) where ThingClass : Thing { - thingMsgProcessors[thingType] = (participant, networkId, thingId) => - Activator.CreateInstance(typeof(ThingClass), participant, networkId, thingId) as ThingClass; - Console.WriteLine($"Registering {typeof(ThingClass)} for thing type {thingType}"); - } - - #endregion Init - - #region Update - - protected void ReceiveUDP(IAsyncResult result) { - if (this.udpClient == null || this.endPoint == null) - return; - - byte[] data = this.udpClient.EndReceive(result, ref this.endPoint); - // This does not yet take multi-packet messages into account! - if (this.endPoint == null) - return; - - // We can receive our own publish (broadcast) packages. How do we recognize them???? - // It is hard to determine our source port - string ipAddress = this.endPoint.Address.ToString(); - Participant remoteParticipant = GetParticipant(ipAddress, this.endPoint.Port); - remoteParticipant ??= AddParticipant(ipAddress, this.endPoint.Port); - - ReceiveData(data, remoteParticipant); - - udpClient.BeginReceive(new AsyncCallback(callbackResult => ReceiveUDP(callbackResult)), null); - } - - protected ulong nextPublishMe = 0; - public virtual void Update(ulong currentTimeMS = 0) { - if (currentTimeMS == 0) { -#if UNITY_5_3_OR_NEWER - currentTimeMS = (ulong)(UnityEngine.Time.time * 1000); -#endif - } - - if (this.publishInterval > 0 && currentTimeMS > this.nextPublishMe) { - Publish(); - // Console.WriteLine($"{this.name} Publish ClientMsg {this.networkId}"); - this.nextPublishMe = currentTimeMS + this.publishInterval; - } - - int n = this.things.Count; - for (int ix = 0; ix < n; ix++) { - Thing thing = this.things[ix]; - if (thing != null) { - thing.Update(currentTimeMS); - // if (thing.owner != this) { - // BinaryMsg binaryMsg = new(thing.owner.networkId, thing); - // this.Send(thing.owner, binaryMsg); - // } - } - } - } - - public virtual void Publish() { - this.Publish(new ParticipantMsg(this.networkId)); - } - - #endregion Update - - #region Send - - public void SendThingInfo(Participant remoteParticipant, Thing thing) { - Console.WriteLine("Send thing info"); - this.Send(remoteParticipant, new ThingMsg(this.networkId, thing)); - this.Send(remoteParticipant, new NameMsg(this.networkId, thing)); - this.Send(remoteParticipant, new ModelUrlMsg(this.networkId, thing)); - this.Send(remoteParticipant, new BinaryMsg(this.networkId, thing)); - } - - public bool Send(Participant remoteParticipant, IMessage msg) { - int bufferSize = msg.Serialize(ref this.buffer); - if (bufferSize <= 0) - return true; - - IPEndPoint participantEndpoint = new IPEndPoint(IPAddress.Parse(remoteParticipant.ipAddress), remoteParticipant.port); - // Console.WriteLine($"msg to {participantEndpoint.Address.ToString()} {participantEndpoint.Port}"); - this.udpClient?.Send(this.buffer, bufferSize, participantEndpoint); - return true; - } - - public void PublishThingInfo(Thing thing) { - //Console.WriteLine("Publish thing info"); - this.Publish(new ThingMsg(this.networkId, thing)); - this.Publish(new NameMsg(this.networkId, thing)); - this.Publish(new ModelUrlMsg(this.networkId, thing)); - this.Publish(new BinaryMsg(this.networkId, thing)); - } - - public bool Publish(IMessage msg) { - int bufferSize = msg.Serialize(ref this.buffer); - if (bufferSize <= 0) - return true; - - // Console.WriteLine($"publish to {broadcastIpAddress.ToString()} {this.port}"); - this.udpClient?.Send(this.buffer, bufferSize, this.broadcastIpAddress, this.port); - return true; - } - - // public bool SendBuffer(int bufferSize) { - // //if (this.ipAddress == null) - // // return false; - - // // UnityEngine.Debug.Log($"Send msg {buffer[0]} to {ipAddress}"); - // //this.udpClient.Send(this.buffer, bufferSize, this.ipAddress, this.port); - // this.udpClient?.Send(this.buffer, bufferSize, this.endPoint); - // return true; - // } - - // public bool PublishBuffer(int bufferSize) { - // if (this.broadcastIpAddress == null) - // return false; - - // this.udpClient?.Send(this.buffer, bufferSize, this.broadcastIpAddress, this.port); - // return true; - // } - - #endregion - - #region Receive - - public void ReceiveData(byte[] data, Participant remoteParticipant) { - byte msgId = data[0]; - if (msgId == 0xFF) { - // Timeout - return; - } - - switch (msgId) { - case ParticipantMsg.Id: // 0xA0 / 160 - this.Process(remoteParticipant, new ParticipantMsg(data)); - break; - case NetworkIdMsg.Id: // 0xA1 / 161 - this.Process(remoteParticipant, new NetworkIdMsg(data)); - break; - case InvestigateMsg.Id: // 0x81 - // result = await InvestigateMsg.Receive(dataStream, client, packetSize); - break; - case ThingMsg.id: // 0x80 / 128 - this.Process(remoteParticipant, new ThingMsg(data)); - break; - case NameMsg.Id: // 0x91 / 145 - this.Process(remoteParticipant, new NameMsg(data)); - break; - case ModelUrlMsg.Id: // 0x90 / 144 - this.Process(remoteParticipant, new ModelUrlMsg(data)); - break; - case PoseMsg.Id: // 0x10 / 16 - this.Process(remoteParticipant, new PoseMsg(data)); - // result = await PoseMsg.Receive(dataStream, client, packetSize); - break; - case BinaryMsg.Id: // 0xB1 / 177 - this.Process(remoteParticipant, new BinaryMsg(data)); - break; - case TextMsg.Id: // 0xB0 / 176 - // result = await TextMsg.Receive(dataStream, client, packetSize); - break; - case DestroyMsg.Id: // 0x20 / 32 - // result = await DestroyMsg.Receive(dataStream, client, packetSize); - break; - default: - break; - } - } - - #endregion - - #region Process - - protected virtual void Process(Participant sender, ParticipantMsg msg) { } - - protected virtual void Process(Participant sender, NetworkIdMsg msg) { - Console.WriteLine($"{this.name} receive network id {this.networkId} {msg.networkId}"); - if (this.networkId != msg.networkId) { - this.networkId = msg.networkId; - foreach (Thing thing in this.things) //Thing.GetAllThings()) - this.SendThingInfo(sender, thing); - } - } - - protected virtual void Process(Participant sender, InvestigateMsg msg) { } - - protected virtual void Process(Participant sender, ThingMsg msg) { - //Console.WriteLine($"Participant: Process thing [{msg.networkId}/{msg.thingId}]"); - } - - protected virtual void Process(Participant sender, NameMsg msg) { - //Console.WriteLine($"Participant: Process name [{msg.networkId}/{msg.thingId}] {msg.name}"); - Thing thing = sender.Get(msg.networkId, msg.thingId); - if (thing != null) - thing.name = msg.name; - } - - protected virtual void Process(Participant sender, ModelUrlMsg msg) { - //Console.WriteLine($"Participant: Process model [{msg.networkId}/{msg.thingId}] {msg.url}"); - Thing thing = sender.Get(msg.networkId, msg.thingId); - if (thing != null) - thing.modelUrl = msg.url; - } - - protected virtual void Process(Participant sender, PoseMsg msg) { - //Console.WriteLine($"Participant: Process pose [{msg.networkId}/{msg.thingId}] {msg.poseType}"); - Thing thing = sender.Get(msg.networkId, msg.thingId); - if (thing != null) { - thing.hasPosition = false; - if ((msg.poseType & PoseMsg.Pose_Position) != 0) { - thing.position = msg.position; - thing.hasPosition = true; - } - if ((msg.poseType & PoseMsg.Pose_Orientation) != 0) - thing.orientation = msg.orientation; - else - thing.orientation = null; - if ((msg.poseType & PoseMsg.Pose_LinearVelocity) != 0) - thing.linearVelocity = msg.linearVelocity; - if ((msg.poseType & PoseMsg.Pose_AngularVelocity) != 0) - thing.angularVelocity = msg.angularVelocity; - - } - } - - protected virtual void Process(Participant sender, BinaryMsg msg) { - // Console.WriteLine($"Participant: Process binary [{msg.networkId}/{msg.thingId}]"); - Thing thing = sender.Get(msg.networkId, msg.thingId); - thing?.ProcessBinary(msg.bytes); - } - - protected virtual void Process(Participant sender, TextMsg temsgxt) { } - - protected virtual void Process(Participant sender, DestroyMsg msg) { } - - private void ForwardMessage(IMessage msg) { - // foreach (Participant client in senders) { - // if (client == this) - // continue; - // //UnityEngine.Debug.Log($"---> {client.ipAddress}"); - // //IMessage.SendMsg(client, msg); - // msg.Serialize(ref client.buffer); - // client.SendBuffer(client.buffer.Length); - // } - } - - #endregion - } -} \ No newline at end of file diff --git a/src/LinearAlgebra/Matrix.cs b/src/Matrix.cs similarity index 100% rename from src/LinearAlgebra/Matrix.cs rename to src/Matrix.cs diff --git a/src/Messages/BinaryMsg.cs b/src/Messages/BinaryMsg.cs deleted file mode 100644 index 6953188..0000000 --- a/src/Messages/BinaryMsg.cs +++ /dev/null @@ -1,83 +0,0 @@ -namespace RoboidControl { - - /// <summary> - /// A message containing binary data for custom communication - /// </summary> - public class BinaryMsg : IMessage { - /// <summary> - /// The message ID - /// </summary> - public const byte Id = 0xB1; - /// <summary> - /// The length of the message, excluding the binary data - /// </summary> - /// For the total size of the message this.bytes.Length should be added to this value. - public const byte length = 2; - /// <summary> - /// The network ID identifying the thing - /// </summary> - public byte networkId; - /// <summary> - /// The ID of the thing - /// </summary> - public byte thingId; - - public Thing thing; - - /// <summary> - /// The binary data - /// </summary> - public byte[] bytes; - - /// <summary> - /// Create a new message for sending - /// </summary> - /// <param name="networkId">The netowork ID of the thing</param> - /// <param name="thingId">The ID of the thing</param> - /// <param name="bytes">The binary data for the thing</param> - public BinaryMsg(byte networkId, byte thingId, byte[] bytes) : base() { - this.networkId = networkId; - this.thingId = thingId; - this.bytes = bytes; - } - /// <summary> - /// Create an empty message for sending - /// </summary> - /// <param name="networkId">The netowork ID of the thing</param> - /// <param name="thingId">The ID of the thing</param> - public BinaryMsg(byte networkId, Thing thing) : base() { - this.networkId = networkId; - this.thingId = thing.id; - this.thing = thing; - this.bytes = this.thing.GenerateBinary(); - // if (this.bytes.Length > 0) - // System.Console.Write($"Binary message for [{networkId}/{thing.id}]"); - } - /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) - public BinaryMsg(byte[] buffer) { - byte ix = 1; - this.networkId = buffer[ix++]; - this.thingId = buffer[ix++]; - byte length = (byte)(buffer.Length - ix); - this.bytes = new byte[length]; - for (uint bytesIx = 0; bytesIx < length; bytesIx++) - this.bytes[bytesIx] = buffer[ix++]; - } - - /// @copydoc Passer::RoboidControl::IMessage::Serialize - public override byte Serialize(ref byte[] buffer) { - if (buffer.Length < BinaryMsg.length + this.bytes.Length || this.bytes.Length == 0) - return 0; - - byte ix = 0; - buffer[ix++] = BinaryMsg.Id; - buffer[ix++] = this.networkId; - buffer[ix++] = this.thingId; - foreach (byte b in bytes) - buffer[ix++] = b; - - return ix; - } - } - -} \ No newline at end of file diff --git a/src/Messages/DestroyMsg.cs b/src/Messages/DestroyMsg.cs deleted file mode 100644 index 1963bc3..0000000 --- a/src/Messages/DestroyMsg.cs +++ /dev/null @@ -1,51 +0,0 @@ -namespace RoboidControl { - - /// <summary> - /// Message notifiying that a Thing no longer exists - /// </summary> - public class DestroyMsg : IMessage { - /// <summary> - /// The message ID - /// </summary> - public const byte Id = 0x20; - /// <summary> - /// The length of the message - /// </summary> - public const byte length = 3; - /// <summary> - /// The network ID of the thing - /// </summary> - public byte networkId; - /// <summary> - /// The ID of the thing - /// </summary> - public byte thingId; - - /// <summary> - /// Create a message for sending - /// </summary> - /// <param name="networkId">The network ID of the thing</param> - /// <param name="thingId">The ID of the thing</param> - public DestroyMsg(byte networkId, byte thingId) { - this.networkId = networkId; - this.thingId = thingId; - } - /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) - public DestroyMsg(byte[] buffer) : base(buffer) { } - - /// @copydoc Passer::RoboidControl::IMessage::Serialize - public override byte Serialize(ref byte[] buffer) { - if (buffer.Length < DestroyMsg.length) - return 0; - - byte ix = 0; - buffer[ix++] = DestroyMsg.Id; - buffer[ix++] = this.networkId; - buffer[ix++] = this.thingId; - - return ix; - } - - } - -} \ No newline at end of file diff --git a/src/Messages/InvestigateMsg.cs b/src/Messages/InvestigateMsg.cs deleted file mode 100644 index 08d54d9..0000000 --- a/src/Messages/InvestigateMsg.cs +++ /dev/null @@ -1,46 +0,0 @@ -namespace RoboidControl { - - /// <summary> - /// Message to request details for a Thing - /// </summary> - public class InvestigateMsg : IMessage { - /// <summary> - /// The message Id - /// </summary> - public const byte Id = 0x81; - /// <summary> - /// The length of the message - /// </summary> - public const byte length = 3; - /// <summary> - /// The network ID of the thing - /// </summary> - public byte networkId; - /// <summary> - /// The ID of the thing - /// </summary> - public byte thingId; - - /// <summary> - /// Create a new message for sending - /// </summary> - /// <param name="networkId">The network ID for the thing</param> - /// <param name="thingId">The ID of the thing</param> - public InvestigateMsg(byte networkId, byte thingId) { - this.networkId = networkId; - this.thingId = thingId; - } - /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) - public InvestigateMsg(byte[] buffer) : base(buffer) { } - - /// @copydoc Passer::RoboidControl::IMessage::Serialize - public override byte Serialize(ref byte[] buffer) { - byte ix = 0; - buffer[ix++] = InvestigateMsg.Id; - buffer[ix++] = this.networkId; - buffer[ix++] = this.thingId; - return ix; - } - } - -} \ No newline at end of file diff --git a/src/Messages/LowLevelMessages.cs b/src/Messages/LowLevelMessages.cs deleted file mode 100644 index 27835e6..0000000 --- a/src/Messages/LowLevelMessages.cs +++ /dev/null @@ -1,112 +0,0 @@ -using Passer.LinearAlgebra; - -namespace RoboidControl -{ - public class LowLevelMessages - { - - public static void SendSpherical(byte[] buffer, ref byte ix, Spherical v) - { - SendFloat16(buffer, ref ix, new float16(v.distance)); - SendAngle8(buffer, ref ix, v.direction.horizontal); - SendAngle8(buffer, ref ix, v.direction.vertical); - } - - public static Spherical ReceiveSpherical(byte[] data, ref byte ix) - { - float distance = ReceiveFloat16(data, ref ix); - float horizontal = ReceiveAngle8(data, ref ix); - float vertical = ReceiveAngle8(data, ref ix); - Spherical v = new Spherical(distance, horizontal, vertical); - return v; - } - - public static void SendQuat32(byte[] buffer, ref byte ix, SwingTwist s) - { - Quat32 q32 = Quat32.FromSwingTwist(s); - SendQuat32(buffer, ref ix, q32); - - } - public static void SendQuat32(byte[] buffer, ref byte ix, Quat32 q) - { - int qx = (int)(q.x * 127 + 128); - int qy = (int)(q.y * 127 + 128); - int qz = (int)(q.z * 127 + 128); - int qw = (int)(q.w * 255); - if (q.w < 0) - { - qx = -qx; - qy = -qy; - qz = -qz; - qw = -qw; - } - - buffer[ix++] = (byte)qx; - buffer[ix++] = (byte)qy; - buffer[ix++] = (byte)qz; - buffer[ix++] = (byte)qw; - } - public static Quat32 ReceiveQuat32(byte[] data, ref byte ix) - { - Quat32 q = new Quat32( - (data[ix++] - 128.0F) / 127.0F, - (data[ix++] - 128.0F) / 127.0F, - (data[ix++] - 128.0F) / 127.0F, - data[ix++] / 255.0F); - return q; - } - - public static SwingTwist ReceiveSwingTwist(byte[] data, ref byte ix) - { - Quat32 q32 = ReceiveQuat32(data, ref ix); - // UnityEngine.Quaternion q = new(q32.x, q32.y, q32.z, q32.w); - // SwingTwist r = new(q.eulerAngles.y, q.eulerAngles.x, q.eulerAngles.z); - - SwingTwist r = SwingTwist.FromQuat32(q32); - return r; - } - - public static void SendAngle8(byte[] buffer, ref byte ix, float angle) - { - // Normalize angle - while (angle >= 180) - angle -= 360; - while (angle < -180) - angle += 360; - sbyte value = (sbyte)(angle / 360.0f * 256.0f); - buffer[ix++] = (byte)value; - } - - public static float ReceiveAngle8(byte[] data, ref byte ix) - { - float value = (data[ix++] * 180) / 128.0F; - return value; - } - - public static void SendFloat16(byte[] data, ref byte ix, float f) - { - float16 f16 = new float16(f); - ushort binary = f16.GetBinary(); - data[ix++] = (byte)(binary >> 8); - data[ix++] = (byte)(binary & 255); - } - public static void SendFloat16(byte[] data, ref byte ix, float16 f) - { - ushort binary = f.GetBinary(); - data[ix++] = (byte)((binary >> 8) & 0xFF); - data[ix++] = (byte)(binary & 0xFF); - } - - public static float ReceiveFloat16(byte[] data, ref byte ix) - { - byte msb = data[ix++]; - byte lsb = data[ix++]; - ushort value = (ushort)(msb << 8 | lsb); - float16 f16 = new float16(); - f16.SetBinary(value); - float f = f16.toFloat(); - return f; - } - } - -} \ No newline at end of file diff --git a/src/Messages/Messages.cs b/src/Messages/Messages.cs deleted file mode 100644 index 2fa0045..0000000 --- a/src/Messages/Messages.cs +++ /dev/null @@ -1,25 +0,0 @@ -namespace RoboidControl { - - /// <summary> - /// Root structure for all communcation messages - /// </summary> - public class IMessage { - public IMessage() { } - - /// <summary> - /// Create a message for receiving - /// </summary> - /// <param name="buffer">The byte array to parse</param> - public IMessage(byte[] buffer) { - //Deserialize(buffer); - } - - /// <summary> - /// Serialize the message into a byte array for sending - /// </summary> - /// <param name="buffer">The buffer to serilize into</param> - /// <returns>The length of the message in the buffer</returns> - public virtual byte Serialize(ref byte[] buffer) { return 0; } - } - -} diff --git a/src/Messages/ModelUrlMsg.cs b/src/Messages/ModelUrlMsg.cs deleted file mode 100644 index be15087..0000000 --- a/src/Messages/ModelUrlMsg.cs +++ /dev/null @@ -1,77 +0,0 @@ -namespace RoboidControl { - - /// <summary> - /// Message for communicating the URL for a model of the thing - /// </summary> - public class ModelUrlMsg : IMessage { - /// <summary> - /// The message ID - /// </summary> - public const byte Id = 0x90; // (144) Model URL - /// <summary> - /// The length of the message without th URL itself - /// </summary> - public const byte length = 4; - /// <summary> - /// The network ID of the thing - /// </summary> - public byte networkId; - /// <summary> - /// The ID of the thing - /// </summary> - public byte thingId; - /// <summary> - /// The URL of the model - /// </summary> - public string url = null; - - /// <summary> - /// Create a new message for sending - /// </summary> - /// <param name="networkId">The network ID of the thing</param> - /// <param name="thing">The thing for which to send the model URL</param> - public ModelUrlMsg(byte networkId, Thing thing) { - this.networkId = networkId; - this.thingId = thing.id; - this.url = thing.modelUrl; - } - /// <summary> - /// Create a new message for sending - /// </summary> - /// <param name="networkId">The network ID of the thing</param> - /// <param name="thingId">The ID of the thing</param> - /// <param name="url">The URL to send</param> - public ModelUrlMsg(byte networkId, byte thingId, string url) { - this.networkId = networkId; - this.thingId = thingId; - this.url = url; - } - /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) - public ModelUrlMsg(byte[] buffer) { - byte ix = 1; - this.networkId = buffer[ix++]; - this.thingId = buffer[ix++]; - - int strlen = buffer[ix++]; - url = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen); - } - - /// @copydoc Passer::RoboidControl::IMessage::Serialize - public override byte Serialize(ref byte[] buffer) { - if (this.url == null) - return 0; - - byte ix = 0; - buffer[ix++] = ModelUrlMsg.Id; - buffer[ix++] = this.networkId; - buffer[ix++] = this.thingId; // Thing Id - - buffer[ix++] = (byte)this.url.Length; - for (int urlIx = 0; urlIx < this.url.Length; urlIx++) - buffer[ix++] = (byte)url[urlIx]; - return ix; - } - - } - -} \ No newline at end of file diff --git a/src/Messages/NameMsg.cs b/src/Messages/NameMsg.cs deleted file mode 100644 index 632540f..0000000 --- a/src/Messages/NameMsg.cs +++ /dev/null @@ -1,82 +0,0 @@ -namespace RoboidControl { - - /// <summary> - /// Message for communicating the name of a thing - /// </summary> - public class NameMsg : IMessage { - /// <summary> - /// The message ID - /// </summary> - public const byte Id = 0x91; // 145 - /// <summary> - /// The length of the message without the name string - /// </summary> - public const byte length = 4; - /// <summary> - /// The network ID of the thing - /// </summary> - public byte networkId; - /// <summary> - /// The ID of the thing - /// </summary> - public byte thingId; - /// <summary> - /// The length of the name, excluding null terminator - /// </summary> - public byte len; - /// <summary> - /// The name of the thing, not terminated with a null character - /// </summary> - public string name = ""; - - /// <summary> - /// Create a new message for sending - /// </summary> - /// <param name="networkId">The network ID of the thing</param> - /// <param name="thing">The thing</param> - public NameMsg(byte networkId, Thing thing) { - this.networkId = networkId; - this.thingId = thing.id; - this.name = thing.name; - } - /// <summary> - /// Create a new message for sending - /// </summary> - /// <param name="networkId">The network ID of the thing</param> - /// <param name="thingId">The ID of the thing</param> - /// <param name="name">The name of the thing</param> - public NameMsg(byte networkId, byte thingId, string name) { - this.networkId = networkId; - this.thingId = thingId; - this.name = name; - } - /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) - public NameMsg(byte[] buffer) { - byte ix = 1; - this.networkId = buffer[ix++]; - this.thingId = buffer[ix++]; - int strlen = buffer[ix++]; - this.name = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen); - } - - /// @copydoc Passer::RoboidControl::IMessage::Serialize - public override byte Serialize(ref byte[] buffer) { - if (buffer.Length < NameMsg.length + this.name.Length || this.name.Length == 0) - return 0; - - byte ix = 0; - buffer[ix++] = NameMsg.Id; - buffer[ix++] = this.networkId; - buffer[ix++] = this.thingId; - - int nameLength = this.name.Length; - - buffer[ix++] = (byte)nameLength; - for (int nameIx = 0; nameIx < nameLength; nameIx++) - buffer[ix++] = (byte)this.name[nameIx]; - - return ix; - } - } - -} \ No newline at end of file diff --git a/src/Messages/NetworkIdMsg.cs b/src/Messages/NetworkIdMsg.cs deleted file mode 100644 index 8d81e27..0000000 --- a/src/Messages/NetworkIdMsg.cs +++ /dev/null @@ -1,43 +0,0 @@ -namespace RoboidControl { - - /// <summary> - /// A message communicating the network ID for that participant - /// </summary> - public class NetworkIdMsg : IMessage { - /// <summary> - /// The message ID - /// </summary> - public const byte Id = 0xA1; - /// <summary> - /// The length of the message - /// </summary> - public const byte length = 2; - /// <summary> - /// The network ID for the participant - /// </summary> - public byte networkId; - - /// <summary> - /// Create a new message for sending - /// </summary> - /// <param name="networkId">The network ID for the participant</param> - public NetworkIdMsg(byte networkId) { - this.networkId = networkId; - } - /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) - public NetworkIdMsg(byte[] buffer) { - this.networkId = buffer[1]; - } - - /// @copydoc Passer::RoboidControl::IMessage::Serialize - public override byte Serialize(ref byte[] buffer) { - if (buffer.Length < NetworkIdMsg.length) - return 0; - - buffer[0] = NetworkIdMsg.Id; - buffer[1] = this.networkId; - return NetworkIdMsg.length; - } - } - -} \ No newline at end of file diff --git a/src/Messages/ParticipantMsg.cs b/src/Messages/ParticipantMsg.cs deleted file mode 100644 index 6af8fdb..0000000 --- a/src/Messages/ParticipantMsg.cs +++ /dev/null @@ -1,53 +0,0 @@ -namespace RoboidControl { - - /// <summary> - /// A participant messages notifies other participants of its presence - /// </summary> - /// When received by another participant, it can be followed by a NetworkIdMsg - /// to announce that participant to this client such that it can join privately - public class ParticipantMsg : IMessage { - /// <summary> - /// The message ID - /// </summary> - public const byte Id = 0xA0; - /// <summary> - /// The length of the message - /// </summary> - public const byte length = 2; - /// <summary> - /// The network ID known by the participant - /// </summary> - public byte networkId; - - /// <summary> - /// Create a new message for sending - /// </summary> - /// <param name="networkId">The network ID known by the participant</param> - public ParticipantMsg(byte networkId) { - this.networkId = networkId; - } - - /// <summary> - /// Create a message for receiving - /// </summary> - /// <param name="buffer">The byte array to parse</param> - public ParticipantMsg(byte[] buffer) { - this.networkId = buffer[1]; - } - - /// <summary> - /// Serialize the message into a byte array - /// </summary> - /// <param name="buffer">The buffer to serialize into</param> - /// <returns>The length of the message in the buffer</returns> - public override byte Serialize(ref byte[] buffer) { - if (buffer.Length < ParticipantMsg.length) - return 0; - - byte ix = 0; - buffer[ix++] = ParticipantMsg.Id; - buffer[ix++] = networkId; - return ParticipantMsg.length; - } - } -} \ No newline at end of file diff --git a/src/Messages/PoseMsg.cs b/src/Messages/PoseMsg.cs deleted file mode 100644 index 5edd583..0000000 --- a/src/Messages/PoseMsg.cs +++ /dev/null @@ -1,133 +0,0 @@ -using Passer.LinearAlgebra; - -namespace RoboidControl { - - /// <summary> - /// Message to communicate the pose of the thing - /// </summary> - /// The pose is in local space relative to the parent. If there is not parent (the thing is a root thing), the pose will be in world space. - public class PoseMsg : IMessage { - /// <summary> - /// The message ID - /// </summary> - public const byte Id = 0x10; - /// <summary> - /// The length of the message - /// </summary> - public const byte length = 4 + 4 + 4; - /// <summary> - /// The network ID of the thing - /// </summary> - public byte networkId; - /// <summary> - /// The ID of the thing - /// </summary> - public byte thingId; - - /// <summary> - /// Bit pattern stating which pose components are available - /// </summary> - public byte poseType; - /// <summary> - /// Bit pattern for a pose with position - /// </summary> - public const byte Pose_Position = 0x01; - /// <summary> - /// Bit pattern for a pose with orientation - /// </summary> - public const byte Pose_Orientation = 0x02; - /// <summary> - /// Bit pattern for a pose with linear velocity - /// </summary> - public const byte Pose_LinearVelocity = 0x04; - /// <summary> - /// Bit pattern for a pose with angular velocity - /// </summary> - public const byte Pose_AngularVelocity = 0x08; - - /// <summary> - /// The position of the thing in local space in meters - /// </summary> - public Spherical position = Spherical.zero; - /// <summary> - /// The orientation of the thing in local space - /// </summary> - public SwingTwist orientation = SwingTwist.zero; - /// <summary> - /// The linear velocity of the thing in local space in meters per second - /// </summary> - public Spherical linearVelocity = Spherical.zero; - /// <summary> - /// The angular velocity of the thing in local space - /// </summary> - public Spherical angularVelocity = Spherical.zero; - - /// <summary> - /// Create a new message for sending - /// </summary> - /// <param name="networkId">The network ID of the thing</param> - /// <param name="thingId">The ID of the thing</param> - /// <param name="position">The position of the thing in local space in meters</param> - /// <param name="orientation">The orientation of the thing in local space</param> - public PoseMsg(byte networkId, byte thingId, Spherical position, SwingTwist orientation, Spherical linearVelocity = null, Spherical angularVelocity = null) { - this.networkId = networkId; - this.thingId = thingId; - - this.poseType = 0; - if (this.position != null) - this.poseType |= Pose_Position; - if (this.orientation != null) - this.poseType |= Pose_Orientation; - if (this.linearVelocity != null) - this.poseType |= Pose_LinearVelocity; - if (this.angularVelocity != null) - this.poseType |= Pose_AngularVelocity; - - this.position = position; - this.orientation = orientation; - this.linearVelocity = linearVelocity; - this.angularVelocity = angularVelocity; - } - /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) - public PoseMsg(byte[] buffer) : base(buffer) { - byte ix = 1; - this.networkId = buffer[ix++]; - this.thingId = buffer[ix++]; - - this.poseType = buffer[ix++]; - this.position = null; - this.orientation = null; - this.linearVelocity = null; - this.angularVelocity = null; - if ((this.poseType & Pose_Position) != 0) - this.position = LowLevelMessages.ReceiveSpherical(buffer, ref ix); - if ((this.poseType & Pose_Orientation) != 0) - this.orientation = SwingTwist.FromQuat32(LowLevelMessages.ReceiveQuat32(buffer, ref ix)); - if ((this.poseType & Pose_LinearVelocity) != 0) - this.linearVelocity = LowLevelMessages.ReceiveSpherical(buffer, ref ix); - if ((this.poseType & Pose_AngularVelocity) != 0) - this.angularVelocity = LowLevelMessages.ReceiveSpherical(buffer, ref ix); - } - - /// @copydoc Passer::RoboidControl::IMessage::Serialize - public override byte Serialize(ref byte[] buffer) { - byte ix = 0; - buffer[ix++] = PoseMsg.Id; - buffer[ix++] = this.networkId; - buffer[ix++] = this.thingId; - buffer[ix++] = this.poseType; - - if ((poseType & Pose_Position) != 0) - LowLevelMessages.SendSpherical(buffer, ref ix, this.position); - if ((poseType & Pose_Orientation) != 0) - LowLevelMessages.SendQuat32(buffer, ref ix, this.orientation); - if ((poseType & Pose_LinearVelocity) != 0) - LowLevelMessages.SendSpherical(buffer, ref ix, this.linearVelocity); - if ((poseType & Pose_AngularVelocity) != 0) - LowLevelMessages.SendSpherical(buffer, ref ix, this.angularVelocity); - return ix; - } - - } - -} \ No newline at end of file diff --git a/src/Messages/TextMsg.cs b/src/Messages/TextMsg.cs deleted file mode 100644 index a1de990..0000000 --- a/src/Messages/TextMsg.cs +++ /dev/null @@ -1,45 +0,0 @@ -namespace RoboidControl { - - /// <summary> - /// Message for sending generic text - /// </summary> - public class TextMsg : IMessage { - /// <summary> - /// The message ID - /// </summary> - public const byte Id = 0xB0; - /// <summary> - /// The length of the message without the text itself - /// </summary> - public const byte length = 2; - /// <summary> - /// The text - /// </summary> - public string text = ""; - - /// <summary> - /// Create a new message for sending - /// </summary> - /// <param name="text">The text to send</param> - public TextMsg(string text) { - this.text = text; - } - - /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) - public TextMsg(byte[] buffer) : base(buffer) { } - - /// @copydoc Passer::RoboidControl::IMessage::Serialize - public override byte Serialize(ref byte[] buffer) { - if (buffer.Length < TextMsg.length + this.text.Length || this.text.Length == 0) - return 0; - - byte ix = 0; - buffer[ix++] = TextMsg.Id; - buffer[ix++] = (byte)this.text.Length; - for (int textIx = 0; textIx < this.text.Length; textIx++) - buffer[ix++] = (byte)this.text[textIx]; - return ix; - } - } - -} \ No newline at end of file diff --git a/src/Messages/ThingMsg.cs b/src/Messages/ThingMsg.cs deleted file mode 100644 index 9725e23..0000000 --- a/src/Messages/ThingMsg.cs +++ /dev/null @@ -1,90 +0,0 @@ -namespace RoboidControl { - - /// <summary> - /// Message providing generic information about a Thing - /// </summary> - public class ThingMsg : IMessage { - /// <summary> - /// The message ID - /// </summary> - public const byte id = 0x80; - /// <summary> - /// The length of the message - /// </summary> - public const byte length = 5; - /// <summary> - /// The network ID of the thing - /// </summary> - public byte networkId; - /// <summary> - /// The ID of the thing - /// </summary> - public byte thingId; - /// <summary> - /// The Thing.Type of the thing - /// </summary> - public byte thingType; - /// <summary> - /// The parent of the thing in the hierarachy. This is null for root Things - /// </summary> - public byte parentId; - - /// <summary> - /// Create a message for sending - /// </summary> - /// <param name="networkId">The network ID of the thing</param> - /// <param name="thing">The thing</param> - public ThingMsg(byte networkId, Thing thing) { - this.networkId = networkId; - this.thingId = thing.id; - this.thingType = thing.type; - if (thing.parent != null) - this.parentId = thing.parent.id; - else - this.parentId = 0; - } - /// <summary> - /// Create a message for sending - /// </summary> - /// <param name="networkId">The network ID of the thing</param> - /// <param name="thingId">The ID of the thing</param> - /// <param name="thingType">The type of thing</param> - /// <param name="parentId">The parent of the thing</param> - public ThingMsg(byte networkId, byte thingId, byte thingType, byte parentId) { - this.networkId = networkId; - this.thingId = thingId; - this.thingType = thingType; - this.parentId = parentId; - } - /// <summary> - /// Create a message for receiving - /// </summary> - /// <param name="buffer">The byte array to parse</param> - public ThingMsg(byte[] buffer) { - uint ix = 1; - this.networkId = buffer[ix++]; - this.thingId = buffer[ix++]; - this.thingType = buffer[ix++]; - this.parentId = buffer[ix]; - } - - /// <summary> - /// Serialize the message into a byte array - /// </summary> - /// <param name="buffer">The buffer to serialize into</param> - /// <returns>The length of the message in the bufer. 0 when the buffer was too small</returns> - public override byte Serialize(ref byte[] buffer) { - if (buffer.Length < ThingMsg.length) - return 0; - - byte ix = 0; - buffer[ix++] = ThingMsg.id; - buffer[ix++] = this.networkId; - buffer[ix++] = this.thingId; - buffer[ix++] = this.thingType; - buffer[ix++] = this.parentId; - return ThingMsg.length; - } - } - -} \ No newline at end of file diff --git a/src/Participant.cs b/src/Participant.cs deleted file mode 100644 index 53f637e..0000000 --- a/src/Participant.cs +++ /dev/null @@ -1,84 +0,0 @@ -using System; -using System.Collections.Generic; - -namespace RoboidControl { - - /// <summary> - /// A reference to a participant, possibly on a remote location - /// </summary> - public class Participant { - /// <summary> - /// The internet address of the participant - /// </summary> - public string ipAddress = "0.0.0.0"; - /// <summary> - /// The UDP port on which the participant can be reached - /// </summary> - public int port = 0; - - /// <summary> - /// The network ID of the participant - /// </summary> - public byte networkId; - - /// <summary> - /// Default constructor - /// </summary> - public Participant() { } - /// <summary> - /// Create a new remote participant - /// </summary> - /// <param name="ipAddress">The IP address of the participant</param> - /// <param name="port">The UDP port of the participant</param> - public Participant(string ipAddress, int port) { - this.ipAddress = ipAddress; - this.port = port; - } - - /// <summary> - /// The things reported by this participant - /// </summary> - protected readonly List<Thing> things = new List<Thing>(); - - /// <summary> - /// Get a thing with the given ids - /// </summary> - /// <param name="networkId">The network ID of the thing</param> - /// <param name="thingId">The ID of the thing</param> - /// <returns>The thing when it is found, null in other cases.</returns> - public Thing Get(byte networkId, byte thingId) { - Thing thing = things.Find(aThing => Thing.IsThing(aThing, networkId, thingId)); - // if (thing == null) - // Console.WriteLine($"Could not find thing {ipAddress}:{port}[{networkId}/{thingId}]"); - return thing; - } - - /// <summary> - /// Add a new thing for this participant - /// </summary> - /// <param name="thing">The thing to add</param> - /// <param name="invokeEvent">Invoke an notification event when the thing has been added</param> - public void Add(Thing thing, bool invokeEvent = true) { - // Console.WriteLine($"added thing [{thing.networkId}/{thing.id}]"); - Thing foundThing = Get(thing.networkId, thing.id); - - if (foundThing == null) { - things.Add(thing); - - if (invokeEvent) - Thing.InvokeNewThing(thing); - // Console.Write($"Add thing {ipAddress}:{port}[{networkId}/{thing.id}]"); - } - else { - if (thing != foundThing) { - // should be: find first non-existing id... - thing.id = (byte)this.things.Count; - things.Add(thing); - // Console.Write($"Add thing, updated thing id to [{thing.networkId}/{thing.id}]"); - } - } - } - - } - -} \ No newline at end of file diff --git a/src/LinearAlgebra/Quat32.cs b/src/Quat32.cs similarity index 100% rename from src/LinearAlgebra/Quat32.cs rename to src/Quat32.cs diff --git a/src/LinearAlgebra/Quaternion.cs b/src/Quaternion.cs similarity index 100% rename from src/LinearAlgebra/Quaternion.cs rename to src/Quaternion.cs diff --git a/src/SiteServer.cs b/src/SiteServer.cs deleted file mode 100644 index ce2d178..0000000 --- a/src/SiteServer.cs +++ /dev/null @@ -1,81 +0,0 @@ -using System; -using System.Net; -using System.Net.Sockets; - -namespace RoboidControl { - - /// <summary> - /// A site server is a participant which provides a shared simulated environment - /// </summary> - public class SiteServer : LocalParticipant { - - public SiteServer(int port = 7681) : this("0.0.0.0", port) { } - - /// <summary> - /// Create a new site server - /// </summary> - /// <param name="port"></param> - public SiteServer(string ipAddress = "0.0.0.0", int port = 7681) : base() { - this.name = "Site Server"; - - this.ipAddress = ipAddress; - this.port = port; - - this.endPoint = new IPEndPoint(IPAddress.Parse(ipAddress), port); // for sending - - Console.Write($"Prepare receive on port {port}"); - this.udpClient = new UdpClient(port); // for receiving - this.udpClient.BeginReceive( - new AsyncCallback(result => ReceiveUDP(result)), - new Tuple<UdpClient, IPEndPoint>(this.udpClient, new(IPAddress.Any, port))); - - Register<TouchSensor>(Thing.Type.TouchSensor); - } - - /// <summary> - /// Close the site - /// </summary> - public void Close() { - this.udpClient?.Close(); - } - - public override void Publish() { - } - - protected override void Process(Participant remoteParticipant, ParticipantMsg msg) { - if (msg.networkId == 0) { - Console.WriteLine($"{this.name} received New Client -> {remoteParticipant.networkId}"); - this.Send(remoteParticipant, new NetworkIdMsg(remoteParticipant.networkId)); - } - } - - protected override void Process(Participant sender, NetworkIdMsg msg) { } - - protected override void Process(Participant sender, ThingMsg msg) { - //Console.WriteLine($"SiteServer: Process thing [{msg.networkId}/{msg.thingId}]"); - Thing thing = sender.Get(msg.networkId, msg.thingId); - if (thing == null) { - Thing newThing = null; - if (thingMsgProcessors.TryGetValue(msg.thingType, out Func<Participant, byte, byte, Thing> msgProcessor)) { - //Console.WriteLine("Found thing message processor"); - if (msgProcessor != null) - newThing = msgProcessor(sender, msg.networkId, msg.thingId); - } - if (newThing == null) { - newThing = new Thing(sender, msg.networkId, msg.thingId, msg.thingType); - // Console.WriteLine("Created generic new core thing"); - } - if (msg.parentId != 0) { - Thing parentThing = Get(msg.networkId, msg.parentId); - if (parentThing == null) - Console.WriteLine("Could not find parent"); - else - newThing.parent = parentThing; - } - Console.WriteLine("Adding to remote sender"); - sender.Add(newThing); - } - } - - } -} \ No newline at end of file diff --git a/src/LinearAlgebra/Spherical.cs b/src/Spherical.cs similarity index 100% rename from src/LinearAlgebra/Spherical.cs rename to src/Spherical.cs diff --git a/src/LinearAlgebra/SwingTwist.cs b/src/SwingTwist.cs similarity index 100% rename from src/LinearAlgebra/SwingTwist.cs rename to src/SwingTwist.cs diff --git a/src/Thing.cs b/src/Thing.cs deleted file mode 100644 index 3f12b62..0000000 --- a/src/Thing.cs +++ /dev/null @@ -1,327 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Diagnostics; -using Passer.LinearAlgebra; - -namespace RoboidControl { - - /// <summary> - /// A thing is the primitive building block - /// </summary> - [Serializable] - public class Thing { - - #region Types - - /// <summary> - /// Predefined thing types - /// </summary> - public enum Type { - Undetermined, - // Sensor - Switch, - DistanceSensor, - DirectionalSensor, - TemperatureSensor, - TouchSensor, - // Motor - ControlledMotor, - UncontrolledMotor, - Servo, - // Other - Roboid, - Humanoid, - ExternalSensor - }; - - #endregion Types - - #region Init - - public Thing(byte thingType = (byte)Type.Undetermined) : this(LocalParticipant.Isolated(), thingType) { - } - - public Thing(Participant owner, byte thingType = (byte)Type.Undetermined) { - this.owner = owner; - this.type = thingType; - } - - public Thing(Thing parent, byte thingType = (byte)Type.Undetermined) : this(parent.owner, thingType) { - this.parent = parent; - } - - /// <summary> - /// Create a new thing for the given participant - /// </summary> - /// <param name="owner">The participant for which this thing is created</param> - /// <param name="invokeEvent">True when a new thing event should be triggered</param> - public Thing(Participant owner, bool invokeEvent = false) { - this.owner = owner; - //owner.Add(this); - if (invokeEvent) - InvokeNewThing(this); - } - /// <summary> - /// Create a new thing for the given participant - /// </summary> - /// <param name="participant">The participant for which this thing is created</param> - /// <param name="networkId">The network ID of the thing</param> - /// <param name="thingId">The ID of the thing</param> - /// <param name="thingType">The type of thing</param> - public Thing(Participant participant, byte networkId, byte thingId, byte thingType = 0) { - this.owner = participant; - this.id = thingId; - this.type = thingType; - this.networkId = networkId; - } - - /// <summary> - /// Function which can be used to create components in external engines. - /// </summary> - /// Currently this is used to create GameObjects in Unity - public virtual void CreateComponent() { -#if UNITY_5_3_OR_NEWER - this.component = Unity.Thing.Create(this); - this.component.core = this; -#endif - } - - #endregion Init - - #region Properties - - public delegate void ChangeHandler(); - public delegate void SphericalHandler(Spherical v); - public delegate void ThingHandler(Thing t); - - /// <summary> - /// The participant to which this thing belongs - /// </summary> - public Participant owner; - - /// <summary> - /// The network ID of this thing. - /// </summary> - public byte networkId; - /// <summary> - /// The ID of this thing - /// </summary> - public byte id; - - /// <summary> - /// The type of this thing. This can be either a Thing::Type (needs casting) - /// or a byte value for custom types. - /// </summary> - public byte type; - - /// <summary> - /// Event which is triggered when the parent changes - /// </summary> - public event ChangeHandler OnParentChanged = delegate { }; - private Thing _parent; - /// <summary> - /// The parent of this thing - /// </summary> - public Thing parent { - get => _parent; - set { - if (_parent == value) - return; - - if (value == null) { - _parent?.RemoveChild(this); - _parent = null; - } - else { - value.AddChild(this); - OnParentChanged?.Invoke(); - } - } - } - - /// <summary> - /// Attach a thing as a child of this thing - /// </summary> - /// <param name="child">The thing to attach as a child</param> - public void AddChild(Thing child) { - if (children.Find(thing => thing == child) != null) - return; - child._parent = this; - children.Add(child); - } - /// <summary> - /// Remove the given thing as a child of this thing - /// </summary> - /// <param name="child">The child to remove</param> - public void RemoveChild(Thing child) { - children.Remove(child); - } - - /// <summary> - /// The list of children of this thing - /// </summary> - [NonSerialized] - public List<Thing> children = new List<Thing>(); - - /// <summary> - /// Event which is triggered when the name changes - /// </summary> - public event ChangeHandler OnNameChanged = delegate { }; - private string _name = ""; - /// <summary> - /// The name of the thing - /// </summary> - public virtual string name { - get => _name; - set { - if (_name != value) { - _name = value; - OnNameChanged?.Invoke(); - } - } - } - - /// <summary> - /// An URL pointing to the location where a model of the thing can be found - /// </summary> - public string modelUrl = ""; - - /// <summary> - /// Event triggered when the position has changed - /// </summary> - public event ChangeHandler OnPositionChanged = delegate { }; - private Spherical _position = Spherical.zero; - /// <summary> - /// The position of the thing in local space, in meters. - /// </summary> - public Spherical position { - get { return _position; } - set { - if (_position != value) { - _position = value; - OnPositionChanged?.Invoke(); - } - } - } - public bool hasPosition = false; - - /// <summary> - /// Event triggered when the orientation has changed - /// </summary> - public event ChangeHandler OnOrientationChanged = delegate { }; - private SwingTwist _orientation = SwingTwist.zero; - /// <summary> - /// The orientation of the thing in local space - /// </summary> - public SwingTwist orientation { - get { return _orientation; } - set { - if (_orientation != value) { - _orientation = value; - OnOrientationChanged?.Invoke(); - } - } - } - - /// <summary> - /// Event triggered when the linear velocity has changed - /// </summary> - public event SphericalHandler OnLinearVelocityChanged = delegate { }; - private Spherical _linearVelocity = Spherical.zero; - /// <summary> - /// The linear velocity of the thing in local space in meters per second - /// </summary> - public Spherical linearVelocity { - get => _linearVelocity; - set { - if (_linearVelocity != value) { - _linearVelocity = value; - OnLinearVelocityChanged?.Invoke(_linearVelocity); - } - } - } - /// <summary> - /// The angular velocity of the thing in local space - /// </summary> - public Spherical angularVelocity = Spherical.zero; - -#if UNITY_5_3_OR_NEWER - /// <summary> - /// A reference to the representation of the thing in Unity - /// </summary> - [NonSerialized] - public Unity.Thing component = null; -#endif - - #endregion Properties - - #region Update - - // #if UNITY_5_3_OR_NEWER - /// <summary> - /// Convience function for use in Unity which removes the need for a currentTime argument - /// </summary> - public void Update(bool recursive = false) { - Update(TimeManager.GetCurrentTimeMilliseconds(), recursive); - } - // #endif - /// <summary> - /// Update this thing - /// </summary> - /// <param name="currentTime">The current time in milliseconds</param> - public virtual void Update(ulong currentTimeMs, bool recursive = false) { - // should recurse over children... - if (recursive) { - for (byte childIx = 0; childIx < this.children.Count; childIx++) { - Thing child = this.children[childIx]; - if (child == null) - continue; - child.Update(currentTimeMs, recursive); - } - } - } - - /// <summary> - /// Function used to generate binary data for this thing - /// </summary> - /// <returns>a byte array with the binary data</returns> - /// @sa Passer::RoboidControl::BinaryMsg - public virtual byte[] GenerateBinary() { return new byte[0]; } - - /// <summary> - /// Function used to process binary data received for this thing - /// </summary> - /// <param name="bytes">The binary data</param> - public virtual void ProcessBinary(byte[] bytes) { - } - - #endregion Update - - /// <summary> - /// Event triggered when a new thing has been created - /// </summary> - public static event ThingHandler OnNewThing = delegate { }; - /// <summary> - /// Trigger the creation for the given thing - /// </summary> - /// <param name="thing">The created thing</param> - public static void InvokeNewThing(Thing thing) { - OnNewThing?.Invoke(thing); - } - - /// <summary> - /// Check if the thing has the given properaties - /// </summary> - /// <param name="thing">The thing to check</param> - /// <param name="networkId">The network ID to compare to</param> - /// <param name="thingId">The thing ID to compare to</param> - /// <returns>True when the thing has the given properties</returns> - public static bool IsThing(Thing thing, byte networkId, byte thingId) { - if (thing == null) - return false; - return (thing.networkId == networkId) && (thing.id == thingId); - //return (thing.id == thingId); - } - - } -} diff --git a/src/Things/DifferentialDrive.cs b/src/Things/DifferentialDrive.cs deleted file mode 100644 index 8dcfb2e..0000000 --- a/src/Things/DifferentialDrive.cs +++ /dev/null @@ -1,51 +0,0 @@ -namespace RoboidControl { - - /// @brief A thing which can move itself using a differential drive system - /// - /// @sa @link https://en.wikipedia.org/wiki/Differential_wheeled_robot @endlink - public class DifferentialDrive : Thing { - /// @brief Create a differential drive without networking support - public DifferentialDrive() { } - /// @brief Create a differential drive with networking support - /// @param participant The local participant - public DifferentialDrive(LocalParticipant participant) : base(participant, false) { } - - /// @brief Configures the dimensions of the drive - /// @param wheelDiameter The diameter of the wheels in meters - /// @param wheelSeparation The distance between the wheels in meters - /// - /// These values are used to compute the desired wheel speed from the set - /// linear and angular velocity. - /// @sa SetLinearVelocity SetAngularVelocity - public void SetDriveDimensions(float wheelDiameter, float wheelSeparation) { } - /// @brief Congures the motors for the wheels - /// @param leftWheel The motor for the left wheel - /// @param rightWheel The motor for the right wheel - public void SetMotors(Thing leftWheel, Thing rightWheel) { } - - /// @brief Directly specify the speeds of the motors - /// @param speedLeft The speed of the left wheel in degrees per second. - /// Positive moves the robot in the forward direction. - /// @param speedRight The speed of the right wheel in degrees per second. - /// Positive moves the robot in the forward direction. - - public void SetWheelVelocity(float speedLeft, float speedRight) { } - - /// @copydoc RoboidControl::Thing::Update(unsigned long) - public override void Update(ulong currentMs, bool recursive = true) { } - - /// @brief The radius of a wheel in meters - protected float wheelRadius = 1.0f; - /// @brief The distance between the wheels in meters - protected float wheelSeparation = 1.0f; - - /// @brief Convert revolutions per second to meters per second - protected float rpsToMs = 1.0f; - - /// @brief The left wheel - protected Thing leftWheel = null; - /// @brief The right wheel - protected Thing rightWheel = null; - }; - -} // namespace RoboidControl \ No newline at end of file diff --git a/src/Things/DistanceSensor.cs b/src/Things/DistanceSensor.cs deleted file mode 100644 index c83d940..0000000 --- a/src/Things/DistanceSensor.cs +++ /dev/null @@ -1,44 +0,0 @@ -namespace RoboidControl { - - /// <summary> - /// A sensor measuring the distance in the forward direction - /// </summary> - public class DistanceSensor : Thing { - /// <summary> - /// The current measured distance - /// </summary> - public float distance = 0; - - /// <summary> - /// Constructor for a new distance sensor - /// </summary> - /// <param name="participant">The participant for which the sensor is needed</param> - public DistanceSensor(Participant participant) : base(participant, true) { } - /// <summary> - /// Create a distance sensor with the given ID - /// </summary> - /// <param name="participant">The participant for with the sensor is needed</param> - /// <param name="networkId">The network ID of the sensor</param> - /// <param name="thingId">The ID of the thing</param> - public DistanceSensor(Participant participant, byte networkId, byte thingId) : base(participant, networkId, thingId, (byte)Type.TemperatureSensor) { - } - -#if UNITY_5_3_OR_NEWER - /// @copydoc Passer::RoboidControl::Thing::CreateComponent - public override void CreateComponent() { - this.component = Unity.DistanceSensor.Create(this); - this.component.core = this; - } -#endif - /// <summary> - /// Function to extract the distance received in the binary message - /// </summary> - /// <param name="bytes">The byte array</param> - public override void ProcessBinary(byte[] bytes) { - byte ix = 0; - this.distance = LowLevelMessages.ReceiveFloat16(bytes, ref ix); - } - - } - -} \ No newline at end of file diff --git a/src/Things/TemperatureSensor.cs b/src/Things/TemperatureSensor.cs deleted file mode 100644 index 6f7e009..0000000 --- a/src/Things/TemperatureSensor.cs +++ /dev/null @@ -1,33 +0,0 @@ -//using System; - -namespace RoboidControl { - - /// <summary> - /// A temperature sensor - /// </summary> - public class TemperatureSensor : Thing { - /// <summary> - /// The measured temperature - /// </summary> - public float temperature = 0; - - /// <summary> - /// Create a temperature sensor with the given ID - /// </summary> - /// <param name="participant">The participant for with the sensor is needed</param> - /// <param name="networkId">The network ID of the sensor</param> - /// <param name="thingId">The ID of the thing</param> - public TemperatureSensor(LocalParticipant participant, byte networkId, byte thingId) : base(participant, networkId, thingId, (byte)Type.TemperatureSensor) { } - - /// <summary> - /// Function to extract the temperature received in the binary message - /// </summary> - /// <param name="bytes">The byte array</param> - public override void ProcessBinary(byte[] bytes) { - byte ix = 0; - this.temperature = LowLevelMessages.ReceiveFloat16(bytes, ref ix); - //Console.WriteLine($"temperature {this.name} = {this.temperature} C"); - } - } - -} \ No newline at end of file diff --git a/src/Things/TouchSensor.cs b/src/Things/TouchSensor.cs deleted file mode 100644 index 22dc290..0000000 --- a/src/Things/TouchSensor.cs +++ /dev/null @@ -1,61 +0,0 @@ -using System; - -namespace RoboidControl { - - /// <summary> - /// A sensor which can detect touches - /// </summary> - public class TouchSensor : Thing { - - /// <summary> - /// Create a touch sensor - /// </summary> - /// <param name="owner">The participant for with the sensor is needed</param> - /// <param name="invokeEvent">True when the creation should trigger an event</param> - public TouchSensor(Participant owner, bool invokeEvent = true) : base(owner, invokeEvent) { - //touchedSomething = false; - //thisParticipant = owner; - } - - public TouchSensor(Participant owner, byte networkId, byte thingId) : base(owner, networkId, thingId) { - Console.Write("TouchSensor constructor"); - //touchedSomething = false; - //thisParticipant = participant; - } - - public TouchSensor(Thing parent) : base(parent) { } - - public LocalParticipant thisParticipant; - - /// <summary> - /// Value which is true when the sensor is touching something, false otherwise - /// </summary> - //public bool touchedSomething = false; - private bool _touchedSomething = false; - public bool touchedSomething { - get { return _touchedSomething; } - set { - _touchedSomething = value; - if (thisParticipant != null && this.owner != thisParticipant) { - BinaryMsg msg = new(networkId, this); - foreach (Participant remoteParticipant in thisParticipant.owners) - thisParticipant.Send(remoteParticipant, msg); - } - } - } - -#if UNITY_5_3_OR_NEWER - /// @copydoc Passer::RoboidControl::Thing::CreateComponent - public override void CreateComponent() { - System.Console.Write("Create touch sensor component"); - this.component = Unity.TouchSensor.Create(this); - this.component.core = this; - } -#endif - public override byte[] GenerateBinary() { - byte[] buffer = new byte[1]; - buffer[0] = (byte)(touchedSomething ? 1 : 0); - return buffer; - } - } -} \ No newline at end of file diff --git a/src/TimeManger.cs b/src/TimeManger.cs deleted file mode 100644 index 875f459..0000000 --- a/src/TimeManger.cs +++ /dev/null @@ -1,22 +0,0 @@ -using System.Diagnostics; - -namespace RoboidControl { - public static class TimeManager { - private static readonly Stopwatch _stopwatch = new Stopwatch(); - - /// <summary> - /// Static constructor to start the stopwatch - /// </summary> - static TimeManager() { - _stopwatch.Start(); - } - - /// <summary> - /// Method to get the current time in milliseconds - /// </summary> - /// <returns>The current time in milliseconds</returns> - public static ulong GetCurrentTimeMilliseconds() { - return (ulong)_stopwatch.ElapsedMilliseconds; - } - } -} \ No newline at end of file diff --git a/src/Vector2.cs b/src/Vector2.cs new file mode 100644 index 0000000..c7d00a4 --- /dev/null +++ b/src/Vector2.cs @@ -0,0 +1,363 @@ +using System; +using System.Numerics; + +namespace Passer.LinearAlgebra { + + public class Vector2Of<T> where T : IComparable<T> { + public T x; + public T y; + + public Vector2Of(T x, T y) { + this.x = x; + this.y = y; + } + } + + public class Vector2Int : Vector2Of<int> { + public Vector2Int(int x, int y) : base(x, y) { } + + public static Vector2Int operator -(Vector2Int v1, Vector2Int v2) { + return new Vector2Int(v1.x - v2.x, v1.y - v2.y); + } + + public float magnitude { + get { + return (float)Math.Sqrt(this.x * this.x + this.y * this.y); + } + } + + public static float Distance(Vector2Int v1, Vector2Int v2) { + return (v1 - v2).magnitude; + } + } + + public class Vector2Float : Vector2Of<float> { + public Vector2Float(float x, float y) : base(x, y) { } + + public static Vector2Float operator -(Vector2Float v1, Vector2Float v2) { + return new Vector2Float(v1.x - v2.x, v1.y - v2.y); + } + + public float magnitude { + get { + return (float)Math.Sqrt(this.x * this.x + this.y * this.y); + } + } + + public static float Distance(Vector2Float v1, Vector2Float v2) { + return (v1 - v2).magnitude; + } + } + + /// <summary> + /// 2-dimensional vectors + /// </summary> + public struct Vector2 : IEquatable<Vector2> { + + /// <summary> + /// The right axis of the vector + /// </summary> + public float x; // left/right + /// <summary> + /// The upward/forward axis of the vector + /// </summary> + public float y; // forward/backward + // directions are to be inline with Vector3 as much as possible... + + /// <summary> + /// Create a new 2-dimensional vector + /// </summary> + /// <param name="x">x axis value</param> + /// <param name="y">y axis value</param> + public Vector2(float x, float y) { + this.x = x; + this.y = y; + } + + /// <summary> + /// A vector with zero for all axis + /// </summary> + public static readonly Vector2 zero = new Vector2(0, 0); + /// <summary> + /// A vector with values (1, 1) + /// </summary> + public static readonly Vector2 one = new Vector2(1, 1); + /// <summary> + /// A vector with values (0, 1) + /// </summary> + public static readonly Vector2 up = new Vector2(0, 1); + /// <summary> + /// A vector with values (0, -1) + /// </summary> + public static readonly Vector2 down = new Vector2(0, -1); + /// <summary> + /// A vector with values (0, 1) + /// </summary> + public static readonly Vector2 forward = new Vector2(0, 1); + /// <summary> + /// A vector with values (0, -1) + /// </summary> + public static readonly Vector2 back = new Vector2(0, -1); + /// <summary> + /// A vector3 with values (-1, 0) + /// </summary> + public static readonly Vector2 left = new Vector2(-1, 0); + /// <summary> + /// A vector with values (1, 0) + /// </summary> + public static readonly Vector2 right = new Vector2(1, 0); + + /// <summary> + /// The squared length of this vector + /// </summary> + /// <returns>The squared length</returns> + /// The squared length is computationally simpler than the real length. + /// Think of Pythagoras A^2 + B^2 = C^2. + /// This leaves out the calculation of the squared root of C. + public float sqrMagnitude { + get { + float d = x * x + y * y; + return d; + } + } + + /// <summary> + /// The length of this vector + /// </summary> + /// <returns>The length of this vector</returns> + public float magnitude { + get { + float d = (float)Math.Sqrt(x * x + y * y); + return d; + } + } + + /// <summary> + /// Convert the vector to a length of a 1 + /// </summary> + /// <returns>The vector with length 1</returns> + public Vector2 normalized { + get { + float l = magnitude; + Vector2 v = zero; + if (l > Float.epsilon) + v = this / l; + return v; + } + } + + /// <summary> + /// Add two vectors + /// </summary> + /// <param name="v1">The first vector</param> + /// <param name="v2">The second vector</param> + /// <returns>The result of adding the two vectors</returns> + public static Vector2 operator +(Vector2 v1, Vector2 v2) { + Vector2 v = new Vector2(v1.x + v2.x, v1.y + v2.y); + return v; + } + + /// <summary> + /// Subtract two vectors + /// </summary> + /// <param name="v1">The first vector</param> + /// <param name="v2">The second vector</param> + /// <returns>The result of adding the two vectors</returns> + public static Vector2 operator -(Vector2 v1, Vector2 v2) { + Vector2 v = new Vector2(v1.x - v2.x, v1.y - v2.y); + return v; + } + + /// <summary> + /// Negate the vector + /// </summary> + /// <param name="v1">The vector to negate</param> + /// <returns>The negated vector</returns> + /// This will result in a vector pointing in the opposite direction + public static Vector2 operator -(Vector2 v1) { + Vector2 v = new Vector2(-v1.x, -v1.y); + return v; + } + + /// <summary> + /// Scale a vector uniformly up + /// </summary> + /// <param name="v1">The vector to scale</param> + /// <param name="f">The scaling factor</param> + /// <returns>The scaled vector</returns> + /// Each component of the vector will be multipled with the same factor. + public static Vector2 operator *(Vector2 v1, float f) { + Vector2 v = new Vector2(v1.x * f, v1.y * f); + return v; + } + + /// <summary> + /// Scale a vector uniformly up + /// </summary> + /// <param name="f">The scaling factor</param> + /// <param name="v1">The vector to scale</param> + /// <returns>The scaled vector</returns> + /// Each component of the vector will be multipled with the same factor. + public static Vector2 operator *(float f, Vector2 v1) { + Vector2 v = new Vector2(f * v1.x, f * v1.y); + return v; + } + + /// <summary> + /// Scale a vector uniformly down + /// </summary> + /// <param name="v1">The vector to scale</param> + /// <param name="f">The scaling factor</param> + /// <returns>The scaled vector</returns> + /// Each component of the vector will be devided by the same factor. + public static Vector2 operator /(Vector2 v1, float f) { + Vector2 v = new Vector2(v1.x / f, v1.y / f); + return v; + } + + /// <summary> + /// Tests if the vector has equal values as the given vector + /// </summary> + /// <param name="v1">The vector to compare to</param> + /// <returns><em>true</em> if the vector values are equal</returns> + public bool Equals(Vector2 v1) => x == v1.x && y == v1.y; + + /// <summary> + /// Tests if the vector is equal to the given object + /// </summary> + /// <param name="obj">The object to compare to</param> + /// <returns><em>false</em> when the object is not a Vector2 or does not have equal values</returns> + public override bool Equals(object obj) { + if (!(obj is Vector2 v)) + return false; + + return (x == v.x && y == v.y); + } + + /// <summary> + /// Tests if the two vectors have equal values + /// </summary> + /// <param name="v1">The first vector</param> + /// <param name="v2">The second vector</param> + /// <returns><em>true</em>when the vectors have equal values</returns> + /// Note that this uses a Float equality check which cannot be not exact in all cases. + /// In most cases it is better to check if the Vector2.Distance between the vectors is smaller than Float.epsilon + /// Or more efficient: (v1 - v2).sqrMagnitude < Float.sqrEpsilon + public static bool operator ==(Vector2 v1, Vector2 v2) { + return (v1.x == v2.x && v1.y == v2.y); + } + + /// <summary> + /// Tests if two vectors have different values + /// </summary> + /// <param name="v1">The first vector</param> + /// <param name="v2">The second vector</param> + /// <returns><em>true</em>when the vectors have different values</returns> + /// Note that this uses a Float equality check which cannot be not exact in all case. + /// In most cases it is better to check if the Vector2.Distance between the vectors is smaller than Float.epsilon. + /// Or more efficient: (v1 - v2).sqrMagnitude < Float.sqrEpsilon + public static bool operator !=(Vector2 v1, Vector2 v2) { + return (v1.x != v2.x || v1.y != v2.y); + } + + /// <summary> + /// Get an hash code for the vector + /// </summary> + /// <returns>The hash code</returns> + public override int GetHashCode() { + return (x, y).GetHashCode(); + } + + /// <summary> + /// Get the distance between two vectors + /// </summary> + /// <param name="v1">The first vector</param> + /// <param name="v2">The second vector</param> + /// <returns>The distance between the two vectors</returns> + public static float Distance(Vector2 v1, Vector2 v2) { + float x = v1.x - v2.x; + float y = v1.y - v2.y; + float d = (float)Math.Sqrt(x * x + y * y); + return d; + } + + /// <summary> + /// The dot product of two vectors + /// </summary> + /// <param name="v1">The first vector</param> + /// <param name="v2">The second vector</param> + /// <returns>The dot product of the two vectors</returns> + public static float Dot(Vector2 v1, Vector2 v2) { + return v1.x * v2.x + v1.y * v2.y; + } + + /// <summary> + /// Lerp between two vectors + /// </summary> + /// <param name="v1">The from vector</param> + /// <param name="v2">The to vector</param> + /// <param name="f">The interpolation distance [0..1]</param> + /// <returns>The lerped vector</returns> + /// The factor f is unclamped. Value 0 matches the *v1* vector, Value 1 + /// matches the *v2* vector Value -1 is *v1* vector minus the difference + /// between *v1* and *v2* etc. + public static Vector2 Lerp(Vector2 v1, Vector2 v2, float f) { + Vector2 v = v1 + (v2 - v1) * f; + return v; + } + + /// <summary> + /// Calculate the signed angle between two vectors. + /// </summary> + /// <param name="from">The starting vector</param> + /// <param name="to">The ending vector</param> + /// <param name="axis">The axis to rotate around</param> + /// <returns>The signed angle in degrees</returns> + public static float SignedAngle(Vector2 from, Vector2 to) { + //float sign = Math.Sign(v1.y * v2.x - v1.x * v2.y); + //return Vector2.Angle(v1, v2) * sign; + + float sqrMagFrom = from.sqrMagnitude; + float sqrMagTo = to.sqrMagnitude; + + if (sqrMagFrom == 0 || sqrMagTo == 0) + return 0; + //if (!isfinite(sqrMagFrom) || !isfinite(sqrMagTo)) + // return nanf(""); + + float angleFrom = (float)Math.Atan2(from.y, from.x); + float angleTo = (float)Math.Atan2(to.y, to.x); + return (angleTo - angleFrom) * Angle.Rad2Deg; + } + + /// <summary> + /// Rotates the vector with the given angle + /// </summary> + /// <param name="v1">The vector to rotate</param> + /// <param name="angle">The angle in degrees</param> + /// <returns></returns> + public static Vector2 Rotate(Vector2 v1, float angle) { + float sin = (float)Math.Sin(angle * Angle.Deg2Rad); + float cos = (float)Math.Cos(angle * Angle.Deg2Rad); + + float tx = v1.x; + float ty = v1.y; + Vector2 v = new Vector2() { + x = (cos * tx) - (sin * ty), + y = (sin * tx) + (cos * ty) + }; + return v; + } + + /// <summary> + /// Map interval of angles between vectors [0..Pi] to interval [0..1] + /// </summary> + /// <param name="v1">The first vector</param> + /// <param name="v2">The second vector</param> + /// <returns>The resulting factor in interval [0..1]</returns> + /// Vectors a and b must be normalized + public static float ToFactor(Vector2 v1, Vector2 v2) { + return (1 - Vector2.Dot(v1, v2)) / 2; + } + } +} \ No newline at end of file diff --git a/src/Vector3.cs b/src/Vector3.cs new file mode 100644 index 0000000..3b17b06 --- /dev/null +++ b/src/Vector3.cs @@ -0,0 +1,179 @@ +#if !UNITY_5_3_OR_NEWER +using System; + +namespace Passer.LinearAlgebra { + public class Vector3Of<T> { + public T x; + public T y; + public T z; + + public Vector3Of(T x, T y, T z) { + this.x = x; + this.y = y; + this.z = z; + } + + // public uint magnitude { + // get => (float)Math.Sqrt(this.x * this.x + this.y * this.y + this.z * this.z); + // } + } + + public class Vector3Int : Vector3Of<int> { + public Vector3Int(int x, int y, int z) : base(x, y, z) { } + } + public class Vector3Float : Vector3Of<float> { + public Vector3Float(float x, float y, float z) : base(x, y, z) { } + + public float magnitude { + get => (float)Math.Sqrt(this.x * this.x + this.y * this.y + this.z * this.z); + } + } + + /// <summary> + /// 3-dimensional vectors + /// </summary> + /// This uses the right-handed coordinate system. + public struct Vector3 : IEquatable<Vector3> { + + /// <summary> + /// The right axis of the vector + /// </summary> + public float x; //> left/right + /// <summary> + /// The upward axis of the vector + /// </summary> + public float y; //> up/down + /// <summary> + /// The forward axis of the vector + /// </summary> + public float z; //> forward/backward + + /// <summary> + /// Create a new 3-dimensional vector + /// </summary> + /// <param name="x">x axis value</param> + /// <param name="y">y axis value</param> + /// <param name="z">z axis value</param> + public Vector3(float x, float y, float z) { + this.x = x; + this.y = y; + this.z = z; + } + + /// <summary> + /// A vector with zero for all axis + /// </summary> + public static readonly Vector3 zero = new Vector3(0, 0, 0); + /// <summary> + /// A vector with one for all axis + /// </summary> + public static readonly Vector3 one = new Vector3(1, 1, 1); + /// <summary> + /// A vector3 with values (-1, 0, 0) + /// </summary> + public static readonly Vector3 left = new Vector3(-1, 0, 0); + /// <summary> + /// A vector with values (1, 0, 0) + /// </summary> + public static readonly Vector3 right = new Vector3(1, 0, 0); + /// <summary> + /// A vector with values (0, -1, 0) + /// </summary> + public static readonly Vector3 down = new Vector3(0, -1, 0); + /// <summary> + /// A vector with values (0, 1, 0) + /// </summary> + public static readonly Vector3 up = new Vector3(0, 1, 0); + /// <summary> + /// A vector with values (0, 0, -1) + /// </summary> + public static readonly Vector3 back = new Vector3(0, -1, 0); + /// <summary> + /// A vector with values (0, 0, 1) + /// </summary> + public static readonly Vector3 forward = new Vector3(0, 1, 0); + + public float magnitude { + get { + float d = (float)Math.Sqrt(x * x + y * y); + return d; + } + } + + public Vector3 normalized { + get { + float l = magnitude; + Vector3 v = zero; + if (l > Float.epsilon) + v = this / l; + return v; + } + } + + public static Vector3 operator +(Vector3 v1, Vector3 v2) { + Vector3 v = new Vector3(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z); + return v; + } + + public static Vector3 operator -(Vector3 v1, Vector3 v2) { + Vector3 v = new Vector3(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z); + return v; + } + + public static Vector3 operator -(Vector3 v1) { + Vector3 v = new Vector3(-v1.x, -v1.y, -v1.z); + return v; + } + + public static Vector3 operator *(Vector3 v1, float d) { + Vector3 v = new Vector3(v1.x * d, v1.y * d, v1.z * d); + return v; + } + + public static Vector3 operator *(float d, Vector3 v1) { + Vector3 v = new Vector3(d * v1.x, d * v1.y, d * v1.z); + return v; + } + + public static Vector3 operator /(Vector3 v1, float d) { + Vector3 v = new Vector3(v1.x / d, v1.y / d, v1.z / d); + return v; + } + + public bool Equals(Vector3 v) => (x == v.x && y == v.y && z == v.z); + + public override bool Equals(object obj) { + if (!(obj is Vector3 v)) + return false; + + return (x == v.x && y == v.y && z == v.z); + } + + public static bool operator ==(Vector3 v1, Vector3 v2) { + return (v1.x == v2.x && v1.y == v2.y && v1.z == v2.z); + } + + public static bool operator !=(Vector3 v1, Vector3 v2) { + return (v1.x != v2.x || v1.y != v2.y || v1.z != v2.z); + } + + public override int GetHashCode() { + return (x, y, z).GetHashCode(); + } + + public static float Distance(Vector3 v1, Vector3 v2) { + return (v2 - v1).magnitude; + } + + public static float Dot(Vector3 v1, Vector3 v2) { + return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z; + } + + public static Vector3 Lerp(Vector3 v1, Vector3 v2, float f) { + Vector3 v = v1 + (v2 - v1) * f; + return v; + } + + } +} +#endif \ No newline at end of file diff --git a/src/LinearAlgebra/float16.cs b/src/float16.cs similarity index 100% rename from src/LinearAlgebra/float16.cs rename to src/float16.cs diff --git a/test/AngleTest.cs b/test/AngleTest.cs new file mode 100644 index 0000000..85f0cc0 --- /dev/null +++ b/test/AngleTest.cs @@ -0,0 +1,162 @@ +#if NUNIT +using NUnit.Framework; +using Passer.LinearAlgebra; + +namespace LinearAlgebraTest { + public class AngleTest { + + [Test] + public void Normalize() { + float r = 0; + + r = Angle.Normalize(90); + Assert.AreEqual(r, 90, "Normalize 90"); + + r = Angle.Normalize(-90); + Assert.AreEqual(r, -90, "Normalize -90"); + + r = Angle.Normalize(270); + Assert.AreEqual(r, -90, "Normalize 270"); + + r = Angle.Normalize(270 + 360); + Assert.AreEqual(r, -90, "Normalize 270+360"); + + r = Angle.Normalize(-270); + Assert.AreEqual(r, 90, "Normalize -270"); + + r = Angle.Normalize(-270 - 360); + Assert.AreEqual(r, 90, "Normalize -270-360"); + + r = Angle.Normalize(0); + Assert.AreEqual(r, 0, "Normalize 0"); + + r = Angle.Normalize(float.PositiveInfinity); + Assert.AreEqual(r, float.PositiveInfinity, "Normalize INFINITY"); + + r = Angle.Normalize(float.NegativeInfinity); + Assert.AreEqual(r, float.NegativeInfinity, "Normalize INFINITY"); + } + + [Test] + public void Clamp() { + float r = 0; + + r = Angle.Clamp(1, 0, 2); + Assert.AreEqual(r, 1, "Clamp 1 0 2"); + + r = Angle.Clamp(-1, 0, 2); + Assert.AreEqual(r, 0, "Clamp -1 0 2"); + + r = Angle.Clamp(3, 0, 2); + Assert.AreEqual(r, 2, "Clamp 3 0 2"); + + r = Angle.Clamp(1, 0, 0); + Assert.AreEqual(r, 0, "Clamp 1 0 0"); + + r = Angle.Clamp(0, 0, 0); + Assert.AreEqual(r, 0, "Clamp 0 0 0"); + + r = Angle.Clamp(0, 1, -1); + Assert.AreEqual(r, 1, "Clamp 0 1 -1"); + + r = Angle.Clamp(1, 0, float.PositiveInfinity); + Assert.AreEqual(r, 1, "Clamp 1 0 INFINITY"); + + r = Angle.Clamp(1, float.NegativeInfinity, 1); + Assert.AreEqual(r, 1, "Clamp 1 -INFINITY 1"); + } + + [Test] + public void Difference() { + float r = 0; + + r = Angle.Difference(0, 90); + Assert.AreEqual(r, 90, "Difference 0 90"); + + r = Angle.Difference(0, -90); + Assert.AreEqual(r, -90, "Difference 0 -90"); + + r = Angle.Difference(0, 270); + Assert.AreEqual(r, -90, "Difference 0 270"); + + r = Angle.Difference(0, -270); + Assert.AreEqual(r, 90, "Difference 0 -270"); + + r = Angle.Difference(90, 0); + Assert.AreEqual(r, -90, "Difference 90 0"); + + r = Angle.Difference(-90, 0); + Assert.AreEqual(r, 90, "Difference -90 0"); + + r = Angle.Difference(0, 0); + Assert.AreEqual(r, 0, "Difference 0 0"); + + r = Angle.Difference(90, 90); + Assert.AreEqual(r, 0, "Difference 90 90"); + + r = Angle.Difference(0, float.PositiveInfinity); + Assert.AreEqual(r, float.PositiveInfinity, "Difference 0 INFINITY"); + + r = Angle.Difference(0, float.NegativeInfinity); + Assert.AreEqual(r, float.NegativeInfinity, "Difference 0 -INFINITY"); + + r = Angle.Difference(float.NegativeInfinity, float.PositiveInfinity); + Assert.AreEqual(r, float.PositiveInfinity, "Difference -INFINITY INFINITY"); + } + + [Test] + public void MoveTowards() { + float r = 0; + + r = Angle.MoveTowards(0, 90, 30); + Assert.AreEqual(r, 30, "MoveTowards 0 90 30"); + + r = Angle.MoveTowards(0, 90, 90); + Assert.AreEqual(r, 90, "MoveTowards 0 90 90"); + + r = Angle.MoveTowards(0, 90, 180); + Assert.AreEqual(r, 90, "MoveTowards 0 90 180"); + + r = Angle.MoveTowards(0, 90, 270); + Assert.AreEqual(r, 90, "MoveTowrads 0 90 270"); + + r = Angle.MoveTowards(0, 90, -30); + Assert.AreEqual(r, -30, "MoveTowards 0 90 -30"); + + r = Angle.MoveTowards(0, -90, -30); + Assert.AreEqual(r, 30, "MoveTowards 0 -90 -30"); + + r = Angle.MoveTowards(0, -90, -90); + Assert.AreEqual(r, 90, "MoveTowards 0 -90 -90"); + + r = Angle.MoveTowards(0, -90, -180); + Assert.AreEqual(r, 180, "MoveTowards 0 -90 -180"); + + r = Angle.MoveTowards(0, -90, -270); + Assert.AreEqual(r, 270, "MoveTowrads 0 -90 -270"); + + r = Angle.MoveTowards(0, 90, 0); + Assert.AreEqual(r, 0, "MoveTowards 0 90 0"); + + r = Angle.MoveTowards(0, 0, 0); + Assert.AreEqual(r, 0, "MoveTowards 0 0 0"); + + r = Angle.MoveTowards(0, 0, 30); + Assert.AreEqual(r, 0, "MoveTowrads 0 0 30"); + + r = Angle.MoveTowards(0, 90, float.PositiveInfinity); + Assert.AreEqual(r, 90, "MoveTowards 0 90 INFINITY"); + + r = Angle.MoveTowards(0, float.PositiveInfinity, 30); + Assert.AreEqual(r, 30, "MoveTowrads 0 INFINITY 30"); + + r = Angle.MoveTowards(0, -90, float.NegativeInfinity); + Assert.AreEqual(r, float.PositiveInfinity, "MoveTowards 0 -90 -INFINITY"); + + r = Angle.MoveTowards(0, float.NegativeInfinity, -30); + Assert.AreEqual(r, 30, "MoveTowrads 0 -INFINITY -30"); + + } + } +} +#endif \ No newline at end of file diff --git a/test/test.csproj b/test/LinearAlgebra_Test.csproj similarity index 81% rename from test/test.csproj rename to test/LinearAlgebra_Test.csproj index 309ab05..3ee2230 100644 --- a/test/test.csproj +++ b/test/LinearAlgebra_Test.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>net5.0</TargetFramework> @@ -13,7 +13,7 @@ </ItemGroup> <ItemGroup> - <ProjectReference Include="..\src\RoboidControl.csproj" /> + <ProjectReference Include="..\src\LinearAlgebra.csproj" /> </ItemGroup> </Project> diff --git a/test/UnitTest1.cs b/test/UnitTest1.cs deleted file mode 100644 index 27012a9..0000000 --- a/test/UnitTest1.cs +++ /dev/null @@ -1,87 +0,0 @@ -#if !UNITY_5_3_OR_NEWER -using System; -using System.Threading; -using NUnit.Framework; - -using RoboidControl; - -namespace RoboidControl.test { - public class Tests { - [SetUp] - public void Setup() { - } - - [Test] - public void Test_Participant() { - LocalParticipant participant = new LocalParticipant("127.0.0.1", 7682); - - ulong milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); - ulong startTime = milliseconds; - while (milliseconds < startTime + 7000) { - participant.Update(milliseconds); - - Thread.Sleep(100); - milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); - } - - Assert.Pass(); - } - - [Test] - public void Test_SiteServer() { - SiteServer siteServer = new SiteServer(7681); - - ulong milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); - ulong startTime = milliseconds; - while (milliseconds < startTime + 7000) { - siteServer.Update(milliseconds); - - Thread.Sleep(100); - milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); - } - - Assert.Pass(); - } - - [Test] - public void Test_SiteParticipant() { - SiteServer siteServer = new SiteServer(7681); - LocalParticipant participant = new LocalParticipant("127.0.0.1", 7681); - - ulong milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); - ulong startTime = milliseconds; - while (milliseconds < startTime + 1000) { - siteServer.Update(milliseconds); - participant.Update(milliseconds); - - Thread.Sleep(100); - milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); - } - - Assert.That(participant.networkId, Is.EqualTo(1)); - } - - [Test] - public void Test_ThingMsg() { - SiteServer siteServer = new SiteServer(7681); - LocalParticipant participant = new LocalParticipant("127.0.0.1"); - Thing thing = new Thing(participant, false) { - name = "First Thing", - modelUrl = "https://passer.life/extras/ant.jpg" - }; - - ulong milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); - ulong startTime = milliseconds; - while (milliseconds < startTime + 7000) { - siteServer.Update(milliseconds); - participant.Update(milliseconds); - - Thread.Sleep(100); - milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); - } - - Assert.That(participant.networkId, Is.EqualTo(1)); - } - } -} -#endif \ No newline at end of file From efa9ba852266380641e078741e3f6752c9f0faa7 Mon Sep 17 00:00:00 2001 From: Pascal Serrarens <pse@pale.blue> Date: Fri, 7 Mar 2025 15:20:05 +0100 Subject: [PATCH 2/2] Updated namespace --- .gitignore | 6 + src/Angle.cs | 21 +- src/Direction.cs | 18 +- src/Float.cs | 12 +- src/Matrix.cs | 1016 +++++++++++++++++++++++++-------------------- src/Quat32.cs | 2 +- src/Quaternion.cs | 10 +- src/Spherical.cs | 23 +- src/SwingTwist.cs | 2 +- src/Vector2.cs | 114 +++-- src/Vector3.cs | 75 ++-- src/float16.cs | 66 ++- test/AngleTest.cs | 29 +- 13 files changed, 808 insertions(+), 586 deletions(-) create mode 100644 .gitignore diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..f0b2f47 --- /dev/null +++ b/.gitignore @@ -0,0 +1,6 @@ +DoxyGen/DoxyWarnLogfile.txt +.vscode/settings.json +**bin +**obj +**.meta +*.sln diff --git a/src/Angle.cs b/src/Angle.cs index 78ae979..ca03a50 100644 --- a/src/Angle.cs +++ b/src/Angle.cs @@ -1,11 +1,13 @@ using System; -namespace Passer.LinearAlgebra { +namespace LinearAlgebra +{ /// <summary> /// %Angle utilities /// </summary> - public static class Angle { + public static class Angle + { public const float pi = 3.1415927410125732421875F; // public static float Rad2Deg = 360.0f / ((float)Math.PI * 2); // public static float Deg2Rad = ((float)Math.PI * 2) / 360.0f; @@ -21,7 +23,8 @@ namespace Passer.LinearAlgebra { /// <param name="max">The maximum angle</param> /// <returns>The clamped angle</returns> /// Angles are normalized - public static float Clamp(float angle, float min, float max) { + public static float Clamp(float angle, float min, float max) + { float normalizedAngle = Normalize(angle); return Float.Clamp(normalizedAngle, min, max); } @@ -33,7 +36,8 @@ namespace Passer.LinearAlgebra { /// <param name="b">The second angle</param> /// <returns>the angle between the two angles</returns> /// Angle values should be degrees - public static float Difference(float a, float b) { + public static float Difference(float a, float b) + { float r = Normalize(b - a); return r; } @@ -44,7 +48,8 @@ namespace Passer.LinearAlgebra { /// <param name="angle">The angle to normalize</param> /// <returns>The normalized angle in interval (-180..180] </returns> /// Angle values should be in degrees - public static float Normalize(float angle) { + public static float Normalize(float angle) + { if (float.IsInfinity(angle)) return angle; @@ -61,7 +66,8 @@ namespace Passer.LinearAlgebra { /// <param name="maxAngle">Maximum angle to rotate</param> /// <returns>The resulting angle</returns> /// This function is compatible with radian and degrees angles - public static float MoveTowards(float fromAngle, float toAngle, float maxAngle) { + public static float MoveTowards(float fromAngle, float toAngle, float maxAngle) + { float d = toAngle - fromAngle; d = Normalize(d); d = Math.Sign(d) * Float.Clamp(Math.Abs(d), 0, maxAngle); @@ -77,7 +83,8 @@ namespace Passer.LinearAlgebra { /// Vectors a and b must be normalized /// \deprecated Please use Vector2.ToFactor instead. [Obsolete("Please use Vector2.ToFactor instead.")] - public static float ToFactor(Vector2 v1, Vector2 v2) { + public static float ToFactor(Vector2 v1, Vector2 v2) + { return (1 - Vector2.Dot(v1, v2)) / 2; } diff --git a/src/Direction.cs b/src/Direction.cs index bd7477f..258e27e 100644 --- a/src/Direction.cs +++ b/src/Direction.cs @@ -1,14 +1,18 @@ -namespace Passer.LinearAlgebra { +namespace LinearAlgebra +{ - public class Direction { + public class Direction + { public float horizontal; public float vertical; - public Direction() { + public Direction() + { horizontal = 0; vertical = 0; } - public Direction(float horizontal, float vertical) { + public Direction(float horizontal, float vertical) + { this.horizontal = horizontal; this.vertical = vertical; //Normalize(); @@ -21,8 +25,10 @@ namespace Passer.LinearAlgebra { public readonly static Direction left = new Direction(-90, 0); public readonly static Direction right = new Direction(90, 0); - public void Normalize() { - if (this.vertical > 90 || this.vertical < -90) { + public void Normalize() + { + if (this.vertical > 90 || this.vertical < -90) + { this.horizontal += 180; this.vertical = 180 - this.vertical; } diff --git a/src/Float.cs b/src/Float.cs index 4959b75..70873f0 100644 --- a/src/Float.cs +++ b/src/Float.cs @@ -1,9 +1,11 @@ -namespace Passer.LinearAlgebra { +namespace LinearAlgebra +{ /// <summary> /// Float number utilities /// </summary> - public class Float { + public class Float + { /// <summary> /// The precision of float numbers /// </summary> @@ -20,7 +22,8 @@ namespace Passer.LinearAlgebra { /// <param name="min">The minimum value</param> /// <param name="max">The maximum value</param> /// <returns>The clamped value</returns> - public static float Clamp(float f, float min, float max) { + public static float Clamp(float f, float min, float max) + { if (f < min) return min; if (f > max) @@ -33,7 +36,8 @@ namespace Passer.LinearAlgebra { /// </summary> /// <param name="f">The value to clamp</param> /// <returns>The clamped value</returns> - public static float Clamp01(float f) { + public static float Clamp01(float f) + { return Clamp(f, 0, 1); } } diff --git a/src/Matrix.cs b/src/Matrix.cs index 4d37dda..1f0542e 100644 --- a/src/Matrix.cs +++ b/src/Matrix.cs @@ -1,95 +1,112 @@ using System; -using System.Diagnostics; -using Passer.LinearAlgebra; #if UNITY_5_3_OR_NEWER using Vector3Float = UnityEngine.Vector3; using Vector2Float = UnityEngine.Vector2; using Quaternion = UnityEngine.Quaternion; #endif -public readonly struct Slice { - public uint start { get; } - public uint stop { get; } - public Slice(uint start, uint stop) { - this.start = start; - this.stop = stop; - } -} +namespace LinearAlgebra +{ -public class Matrix2 { - public float[,] data { get; } - - public uint nRows => (uint)data.GetLength(0); - public uint nCols => (uint)data.GetLength(1); - - public Matrix2(uint nRows, uint nCols) { - this.data = new float[nRows, nCols]; - } - public Matrix2(float[,] data) { - this.data = data; - } - - public Matrix2 Clone() { - float[,] data = new float[this.nRows, nCols]; - for (int rowIx = 0; rowIx < this.nRows; rowIx++) { - for (int colIx = 0; colIx < this.nCols; colIx++) - data[rowIx, colIx] = this.data[rowIx, colIx]; + public readonly struct Slice + { + public uint start { get; } + public uint stop { get; } + public Slice(uint start, uint stop) + { + this.start = start; + this.stop = stop; } - return new Matrix2(data); } - public static Matrix2 Zero(uint nRows, uint nCols) { - return new Matrix2(nRows, nCols); - } + public class Matrix2 + { + public float[,] data { get; } - public static Matrix2 FromVector3(Vector3Float v) { - float[,] result = new float[3, 1]; - result[0, 0] = v.x; - result[1, 0] = v.y; - result[2, 0] = v.z; - return new Matrix2(result); - } + public uint nRows => (uint)data.GetLength(0); + public uint nCols => (uint)data.GetLength(1); - public static Matrix2 Identity(uint size) { - return Diagonal(1, size); - } - public static Matrix2 Identity(uint nRows, uint nCols) { - Matrix2 m = Zero(nRows, nCols); - m.FillDiagonal(1); - return m; - } + public Matrix2(uint nRows, uint nCols) + { + this.data = new float[nRows, nCols]; + } + public Matrix2(float[,] data) + { + this.data = data; + } - public static Matrix2 Diagonal(Matrix1 v) { - float[,] resultData = new float[v.size, v.size]; - for (int ix = 0; ix < v.size; ix++) - resultData[ix, ix] = v.data[ix]; - return new Matrix2(resultData); - } - public static Matrix2 Diagonal(float f, uint size) { - float[,] resultData = new float[size, size]; - for (int ix = 0; ix < size; ix++) - resultData[ix, ix] = f; - return new Matrix2(resultData); - } - public void FillDiagonal(Matrix1 v) { - uint n = Math.Min(Math.Min(this.nRows, this.nCols), v.size); - for (int ix = 0; ix < n; ix++) - this.data[ix, ix] = v.data[ix]; - } - public void FillDiagonal(float f) { - uint n = Math.Min(this.nRows, this.nCols); - for (int ix = 0; ix < n; ix++) - this.data[ix, ix] = f; - } + public Matrix2 Clone() + { + float[,] data = new float[this.nRows, nCols]; + for (int rowIx = 0; rowIx < this.nRows; rowIx++) + { + for (int colIx = 0; colIx < this.nCols; colIx++) + data[rowIx, colIx] = this.data[rowIx, colIx]; + } + return new Matrix2(data); + } - public static Matrix2 SkewMatrix(Vector3Float v) { - float[,] result = new float[3, 3] { + public static Matrix2 Zero(uint nRows, uint nCols) + { + return new Matrix2(nRows, nCols); + } + + public static Matrix2 FromVector3(Vector3Float v) + { + float[,] result = new float[3, 1]; + result[0, 0] = v.x; + result[1, 0] = v.y; + result[2, 0] = v.z; + return new Matrix2(result); + } + + public static Matrix2 Identity(uint size) + { + return Diagonal(1, size); + } + public static Matrix2 Identity(uint nRows, uint nCols) + { + Matrix2 m = Zero(nRows, nCols); + m.FillDiagonal(1); + return m; + } + + public static Matrix2 Diagonal(Matrix1 v) + { + float[,] resultData = new float[v.size, v.size]; + for (int ix = 0; ix < v.size; ix++) + resultData[ix, ix] = v.data[ix]; + return new Matrix2(resultData); + } + public static Matrix2 Diagonal(float f, uint size) + { + float[,] resultData = new float[size, size]; + for (int ix = 0; ix < size; ix++) + resultData[ix, ix] = f; + return new Matrix2(resultData); + } + public void FillDiagonal(Matrix1 v) + { + uint n = Math.Min(Math.Min(this.nRows, this.nCols), v.size); + for (int ix = 0; ix < n; ix++) + this.data[ix, ix] = v.data[ix]; + } + public void FillDiagonal(float f) + { + uint n = Math.Min(this.nRows, this.nCols); + for (int ix = 0; ix < n; ix++) + this.data[ix, ix] = f; + } + + public static Matrix2 SkewMatrix(Vector3Float v) + { + float[,] result = new float[3, 3] { {0, -v.z, v.y}, {v.z, 0, -v.x}, {-v.y, v.x, 0} }; - return new Matrix2(result); - } + return new Matrix2(result); + } #if UNITY_5_3_OR_NEWER public Vector3Float GetRow3(int rowIx) { @@ -101,336 +118,396 @@ public class Matrix2 { }; return row; } -#endif - public void SetRow(int rowIx, Matrix1 v) { - for (uint ix = 0; ix < v.size; ix++) - this.data[rowIx, ix] = v.data[ix]; - } - public void SetRow3(int rowIx, Vector3Float v) { - this.data[rowIx, 0] = v.x; - this.data[rowIx, 1] = v.y; - this.data[rowIx, 2] = v.z; - } - - public Matrix1 GetColumn(int colIx) { - float[] column = new float[this.nRows]; - for (int i = 0; i < this.nRows; i++) { - column[i] = this.data[i, colIx]; +#endif + public void SetRow(int rowIx, Matrix1 v) + { + for (uint ix = 0; ix < v.size; ix++) + this.data[rowIx, ix] = v.data[ix]; + } + public void SetRow3(int rowIx, Vector3Float v) + { + this.data[rowIx, 0] = v.x; + this.data[rowIx, 1] = v.y; + this.data[rowIx, 2] = v.z; } - return new Matrix1(column); - } - public static bool AllClose(Matrix2 A, Matrix2 B, float atol = 1e-08f) { - for (int i = 0; i < A.nRows; i++) { - for (int j = 0; j < A.nCols; j++) { - float d = MathF.Abs(A.data[i, j] - B.data[i, j]); - if (d > atol) - return false; + public Matrix1 GetColumn(int colIx) + { + float[] column = new float[this.nRows]; + for (int i = 0; i < this.nRows; i++) + { + column[i] = this.data[i, colIx]; + } + return new Matrix1(column); + } + + public static bool AllClose(Matrix2 A, Matrix2 B, float atol = 1e-08f) + { + for (int i = 0; i < A.nRows; i++) + { + for (int j = 0; j < A.nCols; j++) + { + float d = MathF.Abs(A.data[i, j] - B.data[i, j]); + if (d > atol) + return false; + } + } + return true; + } + + public Matrix2 Transpose() + { + float[,] resultData = new float[this.nCols, this.nRows]; + for (uint rowIx = 0; rowIx < this.nRows; rowIx++) + { + for (uint colIx = 0; colIx < this.nCols; colIx++) + resultData[colIx, rowIx] = this.data[rowIx, colIx]; + } + return new Matrix2(resultData); + // double checked code + } + public Matrix2 transposed + { + get => Transpose(); + } + + public static Matrix2 operator -(Matrix2 m) + { + float[,] result = new float[m.nRows, m.nCols]; + + for (int i = 0; i < m.nRows; i++) + { + for (int j = 0; j < m.nCols; j++) + result[i, j] = -m.data[i, j]; + } + return new Matrix2(result); + } + + public static Matrix2 operator -(Matrix2 A, Matrix2 B) + { + if (A.nRows != B.nRows || A.nCols != B.nCols) + throw new System.ArgumentException("Size of A must match size of B."); + + float[,] result = new float[A.nRows, B.nCols]; + + for (int i = 0; i < A.nRows; i++) + { + for (int j = 0; j < A.nCols; j++) + result[i, j] = A.data[i, j] - B.data[i, j]; + } + return new Matrix2(result); + } + + public static Matrix2 operator +(Matrix2 A, Matrix2 B) + { + if (A.nRows != B.nRows || A.nCols != B.nCols) + throw new System.ArgumentException("Size of A must match size of B."); + + float[,] result = new float[A.nRows, B.nCols]; + + for (int i = 0; i < A.nRows; i++) + { + for (int j = 0; j < A.nCols; j++) + result[i, j] = A.data[i, j] + B.data[i, j]; + } + return new Matrix2(result); + } + + public static Matrix2 operator *(Matrix2 A, Matrix2 B) + { + if (A.nCols != B.nRows) + throw new System.ArgumentException("Number of columns in A must match number of rows in B."); + + float[,] result = new float[A.nRows, B.nCols]; + + for (int i = 0; i < A.nRows; i++) + { + for (int j = 0; j < B.nCols; j++) + { + float sum = 0.0f; + for (int k = 0; k < A.nCols; k++) + sum += A.data[i, k] * B.data[k, j]; + + result[i, j] = sum; + } + } + + return new Matrix2(result); + // double checked code + } + + public static Matrix1 operator *(Matrix2 A, Matrix1 v) + { + float[] result = new float[A.nRows]; + + for (int i = 0; i < A.nRows; i++) + { + for (int j = 0; j < A.nCols; j++) + { + result[i] += A.data[i, j] * v.data[j]; + } + } + + return new Matrix1(result); + } + + public static Vector3Float operator *(Matrix2 A, Vector3Float v) + { + return new Vector3Float( + A.data[0, 0] * v.x + A.data[0, 1] * v.y + A.data[0, 2] * v.z, + A.data[1, 0] * v.x + A.data[1, 1] * v.y + A.data[1, 2] * v.z, + A.data[2, 0] * v.x + A.data[2, 1] * v.y + A.data[2, 2] * v.z + ); + } + + public static Matrix2 operator *(Matrix2 A, float s) + { + float[,] result = new float[A.nRows, A.nCols]; + + for (int i = 0; i < A.nRows; i++) + { + for (int j = 0; j < A.nCols; j++) + result[i, j] = A.data[i, j] * s; + } + + return new Matrix2(result); + } + public static Matrix2 operator *(float s, Matrix2 A) + { + return A * s; + } + + public static Matrix2 operator /(Matrix2 A, float s) + { + float[,] result = new float[A.nRows, A.nCols]; + + for (int i = 0; i < A.nRows; i++) + { + for (int j = 0; j < A.nCols; j++) + result[i, j] = A.data[i, j] / s; + } + + return new Matrix2(result); + } + public static Matrix2 operator /(float s, Matrix2 A) + { + float[,] result = new float[A.nRows, A.nCols]; + + for (int i = 0; i < A.nRows; i++) + { + for (int j = 0; j < A.nCols; j++) + result[i, j] = s / A.data[i, j]; + } + + return new Matrix2(result); + } + + public Matrix2 Slice(Slice slice) + { + return Slice(slice.start, slice.stop); + } + public Matrix2 Slice(uint from, uint to) + { + if (from < 0 || to >= this.nRows) + throw new System.ArgumentException("Slice index out of range."); + + float[,] result = new float[to - from, this.nCols]; + int resultRowIx = 0; + for (uint rowIx = from; rowIx < to; rowIx++) + { + for (int colIx = 0; colIx < this.nCols; colIx++) + { + result[resultRowIx, colIx] = this.data[rowIx, colIx]; + } + resultRowIx++; + } + + return new Matrix2(result); + } + public Matrix2 Slice(Slice rowRange, Slice colRange) + { + return Slice((rowRange.start, rowRange.stop), (colRange.start, colRange.stop)); + } + + public Matrix2 Slice((uint start, uint stop) rowRange, (uint start, uint stop) colRange) + { + float[,] result = new float[rowRange.stop - rowRange.start, colRange.stop - colRange.start]; + + uint resultRowIx = 0; + uint resultColIx = 0; + for (uint i = rowRange.start; i < rowRange.stop; i++) + { + for (uint j = colRange.start; j < colRange.stop; j++) + result[resultRowIx, resultColIx] = this.data[i, j]; + } + return new Matrix2(result); + } + + public void UpdateSlice(Slice slice, Matrix2 m) + { + int mRowIx = 0; + for (uint rowIx = slice.start; rowIx < slice.stop; rowIx++, mRowIx++) + { + for (int colIx = 0; colIx < this.nCols; colIx++) + this.data[rowIx, colIx] = m.data[mRowIx, colIx]; } } - return true; - } - - public Matrix2 Transpose() { - float[,] resultData = new float[this.nCols, this.nRows]; - for (uint rowIx = 0; rowIx < this.nRows; rowIx++) { - for (uint colIx = 0; colIx < this.nCols; colIx++) - resultData[colIx, rowIx] = this.data[rowIx, colIx]; + public void UpdateSlice(Slice rowRange, Slice colRange, Matrix2 m) + { + UpdateSlice((rowRange.start, rowRange.stop), (colRange.start, colRange.stop), m); } - return new Matrix2(resultData); - // double checked code - } - public Matrix2 transposed { - get => Transpose(); - } - - public static Matrix2 operator -(Matrix2 m) { - float[,] result = new float[m.nRows, m.nCols]; - - for (int i = 0; i < m.nRows; i++) { - for (int j = 0; j < m.nCols; j++) - result[i, j] = -m.data[i, j]; - } - return new Matrix2(result); - } - - public static Matrix2 operator -(Matrix2 A, Matrix2 B) { - if (A.nRows != B.nRows || A.nCols != B.nCols) - throw new System.ArgumentException("Size of A must match size of B."); - - float[,] result = new float[A.nRows, B.nCols]; - - for (int i = 0; i < A.nRows; i++) { - for (int j = 0; j < A.nCols; j++) - result[i, j] = A.data[i, j] - B.data[i, j]; - } - return new Matrix2(result); - } - - public static Matrix2 operator +(Matrix2 A, Matrix2 B) { - if (A.nRows != B.nRows || A.nCols != B.nCols) - throw new System.ArgumentException("Size of A must match size of B."); - - float[,] result = new float[A.nRows, B.nCols]; - - for (int i = 0; i < A.nRows; i++) { - for (int j = 0; j < A.nCols; j++) - result[i, j] = A.data[i, j] + B.data[i, j]; - } - return new Matrix2(result); - } - - public static Matrix2 operator *(Matrix2 A, Matrix2 B) { - if (A.nCols != B.nRows) - throw new System.ArgumentException("Number of columns in A must match number of rows in B."); - - float[,] result = new float[A.nRows, B.nCols]; - - for (int i = 0; i < A.nRows; i++) { - for (int j = 0; j < B.nCols; j++) { - float sum = 0.0f; - for (int k = 0; k < A.nCols; k++) - sum += A.data[i, k] * B.data[k, j]; - - result[i, j] = sum; + public void UpdateSlice((uint start, uint stop) rowRange, (uint start, uint stop) colRange, Matrix2 m) + { + for (uint i = rowRange.start; i < rowRange.stop; i++) + { + for (uint j = colRange.start; j < colRange.stop; j++) + this.data[i, j] = m.data[i - rowRange.start, j - colRange.start]; } } - return new Matrix2(result); - // double checked code - } + public Matrix2 Inverse() + { + Matrix2 A = this; + // unchecked + uint n = A.nRows; - public static Matrix1 operator *(Matrix2 A, Matrix1 v) { - float[] result = new float[A.nRows]; - - for (int i = 0; i < A.nRows; i++) { - for (int j = 0; j < A.nCols; j++) { - result[i] += A.data[i, j] * v.data[j]; + // Create an identity matrix of the same size as the original matrix + float[,] augmentedMatrix = new float[n, 2 * n]; + for (int i = 0; i < n; i++) + { + for (int j = 0; j < n; j++) + { + augmentedMatrix[i, j] = A.data[i, j]; + augmentedMatrix[i, j + n] = (i == j) ? 1 : 0; // Identity matrix + } } - } - return new Matrix1(result); - } + // Perform Gaussian elimination + for (int i = 0; i < n; i++) + { + // Find the pivot row + float pivot = augmentedMatrix[i, i]; + if (Math.Abs(pivot) < 1e-10) // Check for singular matrix + throw new InvalidOperationException("Matrix is singular and cannot be inverted."); - public static Vector3Float operator *(Matrix2 A, Vector3Float v) { - return new Vector3Float( - A.data[0, 0] * v.x + A.data[0, 1] * v.y + A.data[0, 2] * v.z, - A.data[1, 0] * v.x + A.data[1, 1] * v.y + A.data[1, 2] * v.z, - A.data[2, 0] * v.x + A.data[2, 1] * v.y + A.data[2, 2] * v.z - ); - } + // Normalize the pivot row + for (int j = 0; j < 2 * n; j++) + augmentedMatrix[i, j] /= pivot; - public static Matrix2 operator *(Matrix2 A, float s) { - float[,] result = new float[A.nRows, A.nCols]; - - for (int i = 0; i < A.nRows; i++) { - for (int j = 0; j < A.nCols; j++) - result[i, j] = A.data[i, j] * s; - } - - return new Matrix2(result); - } - public static Matrix2 operator *(float s, Matrix2 A) { - return A * s; - } - - public static Matrix2 operator /(Matrix2 A, float s) { - float[,] result = new float[A.nRows, A.nCols]; - - for (int i = 0; i < A.nRows; i++) { - for (int j = 0; j < A.nCols; j++) - result[i, j] = A.data[i, j] / s; - } - - return new Matrix2(result); - } - public static Matrix2 operator /(float s, Matrix2 A) { - float[,] result = new float[A.nRows, A.nCols]; - - for (int i = 0; i < A.nRows; i++) { - for (int j = 0; j < A.nCols; j++) - result[i, j] = s / A.data[i, j]; - } - - return new Matrix2(result); - } - - public Matrix2 Slice(Slice slice) { - return Slice(slice.start, slice.stop); - } - public Matrix2 Slice(uint from, uint to) { - if (from < 0 || to >= this.nRows) - throw new System.ArgumentException("Slice index out of range."); - - float[,] result = new float[to - from, this.nCols]; - int resultRowIx = 0; - for (uint rowIx = from; rowIx < to; rowIx++) { - for (int colIx = 0; colIx < this.nCols; colIx++) { - result[resultRowIx, colIx] = this.data[rowIx, colIx]; + // Eliminate the column below the pivot + for (int j = i + 1; j < n; j++) + { + float factor = augmentedMatrix[j, i]; + for (int k = 0; k < 2 * n; k++) + augmentedMatrix[j, k] -= factor * augmentedMatrix[i, k]; + } } - resultRowIx++; - } - return new Matrix2(result); - } - public Matrix2 Slice(Slice rowRange, Slice colRange) { - return Slice((rowRange.start, rowRange.stop), (colRange.start, colRange.stop)); - } - - public Matrix2 Slice((uint start, uint stop) rowRange, (uint start, uint stop) colRange) { - float[,] result = new float[rowRange.stop - rowRange.start, colRange.stop - colRange.start]; - - uint resultRowIx = 0; - uint resultColIx = 0; - for (uint i = rowRange.start; i < rowRange.stop; i++) { - for (uint j = colRange.start; j < colRange.stop; j++) - result[resultRowIx, resultColIx] = this.data[i, j]; - } - return new Matrix2(result); - } - - public void UpdateSlice(Slice slice, Matrix2 m) { - int mRowIx = 0; - for (uint rowIx = slice.start; rowIx < slice.stop; rowIx++, mRowIx++) { - for (int colIx = 0; colIx < this.nCols; colIx++) - this.data[rowIx, colIx] = m.data[mRowIx, colIx]; - } - } - public void UpdateSlice(Slice rowRange, Slice colRange, Matrix2 m) { - UpdateSlice((rowRange.start, rowRange.stop), (colRange.start, colRange.stop), m); - } - public void UpdateSlice((uint start, uint stop) rowRange, (uint start, uint stop) colRange, Matrix2 m) { - for (uint i = rowRange.start; i < rowRange.stop; i++) { - for (uint j = colRange.start; j < colRange.stop; j++) - this.data[i, j] = m.data[i - rowRange.start, j - colRange.start]; - } - } - - public Matrix2 Inverse() { - Matrix2 A = this; - // unchecked - uint n = A.nRows; - - // Create an identity matrix of the same size as the original matrix - float[,] augmentedMatrix = new float[n, 2 * n]; - for (int i = 0; i < n; i++) { - for (int j = 0; j < n; j++) { - augmentedMatrix[i, j] = A.data[i, j]; - augmentedMatrix[i, j + n] = (i == j) ? 1 : 0; // Identity matrix + // Back substitution + for (uint i = n - 1; i >= 0; i--) + { + // Eliminate the column above the pivot + for (uint j = i - 1; j >= 0; j--) + { + float factor = augmentedMatrix[j, i]; + for (int k = 0; k < 2 * n; k++) + augmentedMatrix[j, k] -= factor * augmentedMatrix[i, k]; + } } - } - // Perform Gaussian elimination - for (int i = 0; i < n; i++) { - // Find the pivot row - float pivot = augmentedMatrix[i, i]; - if (Math.Abs(pivot) < 1e-10) // Check for singular matrix - throw new InvalidOperationException("Matrix is singular and cannot be inverted."); - - // Normalize the pivot row - for (int j = 0; j < 2 * n; j++) - augmentedMatrix[i, j] /= pivot; - - // Eliminate the column below the pivot - for (int j = i + 1; j < n; j++) { - float factor = augmentedMatrix[j, i]; - for (int k = 0; k < 2 * n; k++) - augmentedMatrix[j, k] -= factor * augmentedMatrix[i, k]; + // Extract the inverse matrix from the augmented matrix + float[,] inverse = new float[n, n]; + for (int i = 0; i < n; i++) + { + for (int j = 0; j < n; j++) + inverse[i, j] = augmentedMatrix[i, j + n]; } + + return new Matrix2(inverse); } - // Back substitution - for (uint i = n - 1; i >= 0; i--) { - // Eliminate the column above the pivot - for (uint j = i - 1; j >= 0; j--) { - float factor = augmentedMatrix[j, i]; - for (int k = 0; k < 2 * n; k++) - augmentedMatrix[j, k] -= factor * augmentedMatrix[i, k]; + public float Determinant() + { + uint n = this.nRows; + if (n != this.nCols) + throw new System.ArgumentException("Matrix must be square."); + + if (n == 1) + return this.data[0, 0]; // Base case for 1x1 matrix + + if (n == 2) // Base case for 2x2 matrix + return this.data[0, 0] * this.data[1, 1] - this.data[0, 1] * this.data[1, 0]; + + float det = 0; + for (int col = 0; col < n; col++) + det += (col % 2 == 0 ? 1 : -1) * this.data[0, col] * this.Minor(0, col).Determinant(); + + return det; + } + + // Helper function to compute the minor of a matrix + private Matrix2 Minor(int rowToRemove, int colToRemove) + { + uint n = this.nRows; + float[,] minor = new float[n - 1, n - 1]; + + int r = 0, c = 0; + for (int i = 0; i < n; i++) + { + if (i == rowToRemove) continue; + + c = 0; + for (int j = 0; j < n; j++) + { + if (j == colToRemove) continue; + + minor[r, c] = this.data[i, j]; + c++; + } + r++; } + + return new Matrix2(minor); + } + } + + public class Matrix1 + { + public float[] data { get; } + + public uint size => (uint)data.GetLength(0); + + public Matrix1(uint size) + { + this.data = new float[size]; } - // Extract the inverse matrix from the augmented matrix - float[,] inverse = new float[n, n]; - for (int i = 0; i < n; i++) { - for (int j = 0; j < n; j++) - inverse[i, j] = augmentedMatrix[i, j + n]; + public Matrix1(float[] data) + { + this.data = data; } - return new Matrix2(inverse); - } - - public float Determinant() { - uint n = this.nRows; - if (n != this.nCols) - throw new System.ArgumentException("Matrix must be square."); - - if (n == 1) - return this.data[0, 0]; // Base case for 1x1 matrix - - if (n == 2) // Base case for 2x2 matrix - return this.data[0, 0] * this.data[1, 1] - this.data[0, 1] * this.data[1, 0]; - - float det = 0; - for (int col = 0; col < n; col++) - det += (col % 2 == 0 ? 1 : -1) * this.data[0, col] * this.Minor(0, col).Determinant(); - - return det; - } - - // Helper function to compute the minor of a matrix - private Matrix2 Minor(int rowToRemove, int colToRemove) { - uint n = this.nRows; - float[,] minor = new float[n - 1, n - 1]; - - int r = 0, c = 0; - for (int i = 0; i < n; i++) { - if (i == rowToRemove) continue; - - c = 0; - for (int j = 0; j < n; j++) { - if (j == colToRemove) continue; - - minor[r, c] = this.data[i, j]; - c++; - } - r++; + public static Matrix1 Zero(uint size) + { + return new Matrix1(size); } - return new Matrix2(minor); - } -} + public static Matrix1 FromVector2(Vector2Float v) + { + float[] result = new float[2]; + result[0] = v.x; + result[1] = v.y; + return new Matrix1(result); + } -public class Matrix1 { - public float[] data { get; } - - public uint size => (uint)data.GetLength(0); - - public Matrix1(uint size) { - this.data = new float[size]; - } - - public Matrix1(float[] data) { - this.data = data; - } - - public static Matrix1 Zero(uint size) { - return new Matrix1(size); - } - - public static Matrix1 FromVector2(Vector2Float v) { - float[] result = new float[2]; - result[0] = v.x; - result[1] = v.y; - return new Matrix1(result); - } - - public static Matrix1 FromVector3(Vector3Float v) { - float[] result = new float[3]; - result[0] = v.x; - result[1] = v.y; - result[2] = v.z; - return new Matrix1(result); - } + public static Matrix1 FromVector3(Vector3Float v) + { + float[] result = new float[3]; + result[0] = v.x; + result[1] = v.y; + result[2] = v.z; + return new Matrix1(result); + } #if UNITY_5_3_OR_NEWER public static Matrix1 FromQuaternion(Quaternion q) { @@ -443,20 +520,24 @@ public class Matrix1 { } #endif - public Vector2Float vector2 { - get { - if (this.size != 2) - throw new System.ArgumentException("Matrix1 must be of size 2"); - return new Vector2Float(this.data[0], this.data[1]); + public Vector2Float vector2 + { + get + { + if (this.size != 2) + throw new System.ArgumentException("Matrix1 must be of size 2"); + return new Vector2Float(this.data[0], this.data[1]); + } } - } - public Vector3Float vector3 { - get { - if (this.size != 3) - throw new System.ArgumentException("Matrix1 must be of size 3"); - return new Vector3Float(this.data[0], this.data[1], this.data[2]); + public Vector3Float vector3 + { + get + { + if (this.size != 3) + throw new System.ArgumentException("Matrix1 must be of size 3"); + return new Vector3Float(this.data[0], this.data[1], this.data[2]); + } } - } #if UNITY_5_3_OR_NEWER public Quaternion quaternion { @@ -468,82 +549,97 @@ public class Matrix1 { } #endif - public Matrix1 Clone() { - float[] data = new float[this.size]; - for (int rowIx = 0; rowIx < this.size; rowIx++) - data[rowIx] = this.data[rowIx]; - return new Matrix1(data); - } + public Matrix1 Clone() + { + float[] data = new float[this.size]; + for (int rowIx = 0; rowIx < this.size; rowIx++) + data[rowIx] = this.data[rowIx]; + return new Matrix1(data); + } - public float magnitude { - get { - float sum = 0; - foreach (var elm in data) - sum += elm; - return sum / data.Length; + public float magnitude + { + get + { + float sum = 0; + foreach (var elm in data) + sum += elm; + return sum / data.Length; + } + } + public static Matrix1 operator +(Matrix1 A, Matrix1 B) + { + if (A.size != B.size) + throw new System.ArgumentException("Size of A must match size of B."); + + float[] result = new float[A.size]; + + for (int i = 0; i < A.size; i++) + { + result[i] = A.data[i] + B.data[i]; + } + return new Matrix1(result); + } + + public Matrix2 Transpose() + { + float[,] r = new float[1, this.size]; + for (uint colIx = 0; colIx < this.size; colIx++) + r[1, colIx] = this.data[colIx]; + + return new Matrix2(r); + } + + public static float Dot(Matrix1 a, Matrix1 b) + { + if (a.size != b.size) + throw new System.ArgumentException("Vectors must be of the same length."); + + float result = 0.0f; + for (int i = 0; i < a.size; i++) + { + result += a.data[i] * b.data[i]; + } + return result; + } + + public static Matrix1 operator *(Matrix1 A, float f) + { + float[] result = new float[A.size]; + + for (int i = 0; i < A.size; i++) + result[i] += A.data[i] * f; + + return new Matrix1(result); + } + public static Matrix1 operator *(float f, Matrix1 A) + { + return A * f; + } + + public Matrix1 Slice(Slice range) + { + return Slice(range.start, range.stop); + } + public Matrix1 Slice(uint from, uint to) + { + if (from < 0 || to >= this.size) + throw new System.ArgumentException("Slice index out of range."); + + float[] result = new float[to - from]; + int resultIx = 0; + for (uint ix = from; ix < to; ix++) + result[resultIx++] = this.data[ix]; + + return new Matrix1(result); + } + public void UpdateSlice(Slice slice, Matrix1 v) + { + int vIx = 0; + for (uint ix = slice.start; ix < slice.stop; ix++, vIx++) + this.data[ix] = v.data[vIx]; } } - public static Matrix1 operator +(Matrix1 A, Matrix1 B) { - if (A.size != B.size) - throw new System.ArgumentException("Size of A must match size of B."); - float[] result = new float[A.size]; - - for (int i = 0; i < A.size; i++) { - result[i] = A.data[i] + B.data[i]; - } - return new Matrix1(result); - } - - public Matrix2 Transpose() { - float[,] r = new float[1, this.size]; - for (uint colIx = 0; colIx < this.size; colIx++) - r[1, colIx] = this.data[colIx]; - - return new Matrix2(r); - } - - public static float Dot(Matrix1 a, Matrix1 b) { - if (a.size != b.size) - throw new System.ArgumentException("Vectors must be of the same length."); - - float result = 0.0f; - for (int i = 0; i < a.size; i++) { - result += a.data[i] * b.data[i]; - } - return result; - } - - public static Matrix1 operator *(Matrix1 A, float f) { - float[] result = new float[A.size]; - - for (int i = 0; i < A.size; i++) - result[i] += A.data[i] * f; - - return new Matrix1(result); - } - public static Matrix1 operator *(float f, Matrix1 A) { - return A * f; - } - - public Matrix1 Slice(Slice range) { - return Slice(range.start, range.stop); - } - public Matrix1 Slice(uint from, uint to) { - if (from < 0 || to >= this.size) - throw new System.ArgumentException("Slice index out of range."); - - float[] result = new float[to - from]; - int resultIx = 0; - for (uint ix = from; ix < to; ix++) - result[resultIx++] = this.data[ix]; - - return new Matrix1(result); - } - public void UpdateSlice(Slice slice, Matrix1 v) { - int vIx = 0; - for (uint ix = slice.start; ix < slice.stop; ix++, vIx++) - this.data[ix] = v.data[vIx]; - } } \ No newline at end of file diff --git a/src/Quat32.cs b/src/Quat32.cs index 6bebd04..3026f8e 100644 --- a/src/Quat32.cs +++ b/src/Quat32.cs @@ -1,6 +1,6 @@ using System; -namespace Passer.LinearAlgebra +namespace LinearAlgebra { public class Quat32 { diff --git a/src/Quaternion.cs b/src/Quaternion.cs index 57f8f5d..f481ef4 100644 --- a/src/Quaternion.cs +++ b/src/Quaternion.cs @@ -2,15 +2,19 @@ using System; #if UNITY_5_3_OR_NEWER using Quaternion = UnityEngine.Quaternion; #endif -namespace Passer.LinearAlgebra { - public class QuaternionOf<T> { +namespace LinearAlgebra +{ + + public class QuaternionOf<T> + { public T x; public T y; public T z; public T w; - public QuaternionOf(T x, T y, T z, T w) { + public QuaternionOf(T x, T y, T z, T w) + { this.x = x; this.y = y; this.z = z; diff --git a/src/Spherical.cs b/src/Spherical.cs index be0c38a..497a508 100644 --- a/src/Spherical.cs +++ b/src/Spherical.cs @@ -3,35 +3,42 @@ using System; using Vector3Float = UnityEngine.Vector3; #endif -namespace Passer.LinearAlgebra { - public class Spherical { +namespace LinearAlgebra +{ + public class Spherical + { public float distance; public Direction direction; public static Spherical zero = new Spherical(0, 0, 0); public static Spherical forward = new Spherical(1, 0, 0); - public Spherical(float distance, float horizontal, float vertical) { + public Spherical(float distance, float horizontal, float vertical) + { this.distance = distance; this.direction = new Direction(horizontal, vertical); } - public Spherical(float distance, Direction direction) { + public Spherical(float distance, Direction direction) + { this.distance = distance; this.direction = direction; } - public static Spherical FromVector3(Vector3Float v) { + public static Spherical FromVector3(Vector3Float v) + { float distance = v.magnitude; if (distance == 0.0f) return new Spherical(distance, 0, 0); - else { + else + { float verticalAngle = (float)((Angle.pi / 2 - Math.Acos(v.y / distance)) * Angle.Rad2Deg); - float horizontalAngle = (float) Math.Atan2(v.x, v.z) * Angle.Rad2Deg; + float horizontalAngle = (float)Math.Atan2(v.x, v.z) * Angle.Rad2Deg; return new Spherical(distance, horizontalAngle, verticalAngle); } } - public Vector3Float ToVector3() { + public Vector3Float ToVector3() + { float verticalRad = (Angle.pi / 2) - this.direction.vertical * Angle.Deg2Rad; float horizontalRad = this.direction.horizontal * Angle.Deg2Rad; float cosVertical = (float)Math.Cos(verticalRad); diff --git a/src/SwingTwist.cs b/src/SwingTwist.cs index 7f4bbfd..a7a73da 100644 --- a/src/SwingTwist.cs +++ b/src/SwingTwist.cs @@ -1,4 +1,4 @@ -namespace Passer.LinearAlgebra +namespace LinearAlgebra { public class SwingTwist diff --git a/src/Vector2.cs b/src/Vector2.cs index c7d00a4..603b0de 100644 --- a/src/Vector2.cs +++ b/src/Vector2.cs @@ -1,50 +1,63 @@ using System; using System.Numerics; -namespace Passer.LinearAlgebra { +namespace LinearAlgebra +{ - public class Vector2Of<T> where T : IComparable<T> { + public class Vector2Of<T> where T : IComparable<T> + { public T x; public T y; - public Vector2Of(T x, T y) { + public Vector2Of(T x, T y) + { this.x = x; this.y = y; } } - public class Vector2Int : Vector2Of<int> { + public class Vector2Int : Vector2Of<int> + { public Vector2Int(int x, int y) : base(x, y) { } - public static Vector2Int operator -(Vector2Int v1, Vector2Int v2) { + public static Vector2Int operator -(Vector2Int v1, Vector2Int v2) + { return new Vector2Int(v1.x - v2.x, v1.y - v2.y); } - public float magnitude { - get { + public float magnitude + { + get + { return (float)Math.Sqrt(this.x * this.x + this.y * this.y); } } - public static float Distance(Vector2Int v1, Vector2Int v2) { + public static float Distance(Vector2Int v1, Vector2Int v2) + { return (v1 - v2).magnitude; } } - public class Vector2Float : Vector2Of<float> { + public class Vector2Float : Vector2Of<float> + { public Vector2Float(float x, float y) : base(x, y) { } - public static Vector2Float operator -(Vector2Float v1, Vector2Float v2) { + public static Vector2Float operator -(Vector2Float v1, Vector2Float v2) + { return new Vector2Float(v1.x - v2.x, v1.y - v2.y); } - public float magnitude { - get { + public float magnitude + { + get + { return (float)Math.Sqrt(this.x * this.x + this.y * this.y); } } - public static float Distance(Vector2Float v1, Vector2Float v2) { + public static float Distance(Vector2Float v1, Vector2Float v2) + { return (v1 - v2).magnitude; } } @@ -52,7 +65,8 @@ namespace Passer.LinearAlgebra { /// <summary> /// 2-dimensional vectors /// </summary> - public struct Vector2 : IEquatable<Vector2> { + public struct Vector2 : IEquatable<Vector2> + { /// <summary> /// The right axis of the vector @@ -69,7 +83,8 @@ namespace Passer.LinearAlgebra { /// </summary> /// <param name="x">x axis value</param> /// <param name="y">y axis value</param> - public Vector2(float x, float y) { + public Vector2(float x, float y) + { this.x = x; this.y = y; } @@ -114,8 +129,10 @@ namespace Passer.LinearAlgebra { /// The squared length is computationally simpler than the real length. /// Think of Pythagoras A^2 + B^2 = C^2. /// This leaves out the calculation of the squared root of C. - public float sqrMagnitude { - get { + public float sqrMagnitude + { + get + { float d = x * x + y * y; return d; } @@ -125,8 +142,10 @@ namespace Passer.LinearAlgebra { /// The length of this vector /// </summary> /// <returns>The length of this vector</returns> - public float magnitude { - get { + public float magnitude + { + get + { float d = (float)Math.Sqrt(x * x + y * y); return d; } @@ -136,8 +155,10 @@ namespace Passer.LinearAlgebra { /// Convert the vector to a length of a 1 /// </summary> /// <returns>The vector with length 1</returns> - public Vector2 normalized { - get { + public Vector2 normalized + { + get + { float l = magnitude; Vector2 v = zero; if (l > Float.epsilon) @@ -152,7 +173,8 @@ namespace Passer.LinearAlgebra { /// <param name="v1">The first vector</param> /// <param name="v2">The second vector</param> /// <returns>The result of adding the two vectors</returns> - public static Vector2 operator +(Vector2 v1, Vector2 v2) { + public static Vector2 operator +(Vector2 v1, Vector2 v2) + { Vector2 v = new Vector2(v1.x + v2.x, v1.y + v2.y); return v; } @@ -163,7 +185,8 @@ namespace Passer.LinearAlgebra { /// <param name="v1">The first vector</param> /// <param name="v2">The second vector</param> /// <returns>The result of adding the two vectors</returns> - public static Vector2 operator -(Vector2 v1, Vector2 v2) { + public static Vector2 operator -(Vector2 v1, Vector2 v2) + { Vector2 v = new Vector2(v1.x - v2.x, v1.y - v2.y); return v; } @@ -174,7 +197,8 @@ namespace Passer.LinearAlgebra { /// <param name="v1">The vector to negate</param> /// <returns>The negated vector</returns> /// This will result in a vector pointing in the opposite direction - public static Vector2 operator -(Vector2 v1) { + public static Vector2 operator -(Vector2 v1) + { Vector2 v = new Vector2(-v1.x, -v1.y); return v; } @@ -186,7 +210,8 @@ namespace Passer.LinearAlgebra { /// <param name="f">The scaling factor</param> /// <returns>The scaled vector</returns> /// Each component of the vector will be multipled with the same factor. - public static Vector2 operator *(Vector2 v1, float f) { + public static Vector2 operator *(Vector2 v1, float f) + { Vector2 v = new Vector2(v1.x * f, v1.y * f); return v; } @@ -198,7 +223,8 @@ namespace Passer.LinearAlgebra { /// <param name="v1">The vector to scale</param> /// <returns>The scaled vector</returns> /// Each component of the vector will be multipled with the same factor. - public static Vector2 operator *(float f, Vector2 v1) { + public static Vector2 operator *(float f, Vector2 v1) + { Vector2 v = new Vector2(f * v1.x, f * v1.y); return v; } @@ -210,7 +236,8 @@ namespace Passer.LinearAlgebra { /// <param name="f">The scaling factor</param> /// <returns>The scaled vector</returns> /// Each component of the vector will be devided by the same factor. - public static Vector2 operator /(Vector2 v1, float f) { + public static Vector2 operator /(Vector2 v1, float f) + { Vector2 v = new Vector2(v1.x / f, v1.y / f); return v; } @@ -227,7 +254,8 @@ namespace Passer.LinearAlgebra { /// </summary> /// <param name="obj">The object to compare to</param> /// <returns><em>false</em> when the object is not a Vector2 or does not have equal values</returns> - public override bool Equals(object obj) { + public override bool Equals(object obj) + { if (!(obj is Vector2 v)) return false; @@ -243,7 +271,8 @@ namespace Passer.LinearAlgebra { /// Note that this uses a Float equality check which cannot be not exact in all cases. /// In most cases it is better to check if the Vector2.Distance between the vectors is smaller than Float.epsilon /// Or more efficient: (v1 - v2).sqrMagnitude < Float.sqrEpsilon - public static bool operator ==(Vector2 v1, Vector2 v2) { + public static bool operator ==(Vector2 v1, Vector2 v2) + { return (v1.x == v2.x && v1.y == v2.y); } @@ -256,7 +285,8 @@ namespace Passer.LinearAlgebra { /// Note that this uses a Float equality check which cannot be not exact in all case. /// In most cases it is better to check if the Vector2.Distance between the vectors is smaller than Float.epsilon. /// Or more efficient: (v1 - v2).sqrMagnitude < Float.sqrEpsilon - public static bool operator !=(Vector2 v1, Vector2 v2) { + public static bool operator !=(Vector2 v1, Vector2 v2) + { return (v1.x != v2.x || v1.y != v2.y); } @@ -264,7 +294,8 @@ namespace Passer.LinearAlgebra { /// Get an hash code for the vector /// </summary> /// <returns>The hash code</returns> - public override int GetHashCode() { + public override int GetHashCode() + { return (x, y).GetHashCode(); } @@ -274,7 +305,8 @@ namespace Passer.LinearAlgebra { /// <param name="v1">The first vector</param> /// <param name="v2">The second vector</param> /// <returns>The distance between the two vectors</returns> - public static float Distance(Vector2 v1, Vector2 v2) { + public static float Distance(Vector2 v1, Vector2 v2) + { float x = v1.x - v2.x; float y = v1.y - v2.y; float d = (float)Math.Sqrt(x * x + y * y); @@ -287,7 +319,8 @@ namespace Passer.LinearAlgebra { /// <param name="v1">The first vector</param> /// <param name="v2">The second vector</param> /// <returns>The dot product of the two vectors</returns> - public static float Dot(Vector2 v1, Vector2 v2) { + public static float Dot(Vector2 v1, Vector2 v2) + { return v1.x * v2.x + v1.y * v2.y; } @@ -301,7 +334,8 @@ namespace Passer.LinearAlgebra { /// The factor f is unclamped. Value 0 matches the *v1* vector, Value 1 /// matches the *v2* vector Value -1 is *v1* vector minus the difference /// between *v1* and *v2* etc. - public static Vector2 Lerp(Vector2 v1, Vector2 v2, float f) { + public static Vector2 Lerp(Vector2 v1, Vector2 v2, float f) + { Vector2 v = v1 + (v2 - v1) * f; return v; } @@ -313,7 +347,8 @@ namespace Passer.LinearAlgebra { /// <param name="to">The ending vector</param> /// <param name="axis">The axis to rotate around</param> /// <returns>The signed angle in degrees</returns> - public static float SignedAngle(Vector2 from, Vector2 to) { + public static float SignedAngle(Vector2 from, Vector2 to) + { //float sign = Math.Sign(v1.y * v2.x - v1.x * v2.y); //return Vector2.Angle(v1, v2) * sign; @@ -336,13 +371,15 @@ namespace Passer.LinearAlgebra { /// <param name="v1">The vector to rotate</param> /// <param name="angle">The angle in degrees</param> /// <returns></returns> - public static Vector2 Rotate(Vector2 v1, float angle) { + public static Vector2 Rotate(Vector2 v1, float angle) + { float sin = (float)Math.Sin(angle * Angle.Deg2Rad); float cos = (float)Math.Cos(angle * Angle.Deg2Rad); float tx = v1.x; float ty = v1.y; - Vector2 v = new Vector2() { + Vector2 v = new Vector2() + { x = (cos * tx) - (sin * ty), y = (sin * tx) + (cos * ty) }; @@ -356,7 +393,8 @@ namespace Passer.LinearAlgebra { /// <param name="v2">The second vector</param> /// <returns>The resulting factor in interval [0..1]</returns> /// Vectors a and b must be normalized - public static float ToFactor(Vector2 v1, Vector2 v2) { + public static float ToFactor(Vector2 v1, Vector2 v2) + { return (1 - Vector2.Dot(v1, v2)) / 2; } } diff --git a/src/Vector3.cs b/src/Vector3.cs index 3b17b06..616b82e 100644 --- a/src/Vector3.cs +++ b/src/Vector3.cs @@ -1,13 +1,16 @@ #if !UNITY_5_3_OR_NEWER using System; -namespace Passer.LinearAlgebra { - public class Vector3Of<T> { +namespace LinearAlgebra +{ + public class Vector3Of<T> + { public T x; public T y; public T z; - public Vector3Of(T x, T y, T z) { + public Vector3Of(T x, T y, T z) + { this.x = x; this.y = y; this.z = z; @@ -18,13 +21,16 @@ namespace Passer.LinearAlgebra { // } } - public class Vector3Int : Vector3Of<int> { + public class Vector3Int : Vector3Of<int> + { public Vector3Int(int x, int y, int z) : base(x, y, z) { } } - public class Vector3Float : Vector3Of<float> { + public class Vector3Float : Vector3Of<float> + { public Vector3Float(float x, float y, float z) : base(x, y, z) { } - public float magnitude { + public float magnitude + { get => (float)Math.Sqrt(this.x * this.x + this.y * this.y + this.z * this.z); } } @@ -33,7 +39,8 @@ namespace Passer.LinearAlgebra { /// 3-dimensional vectors /// </summary> /// This uses the right-handed coordinate system. - public struct Vector3 : IEquatable<Vector3> { + public struct Vector3 : IEquatable<Vector3> + { /// <summary> /// The right axis of the vector @@ -54,7 +61,8 @@ namespace Passer.LinearAlgebra { /// <param name="x">x axis value</param> /// <param name="y">y axis value</param> /// <param name="z">z axis value</param> - public Vector3(float x, float y, float z) { + public Vector3(float x, float y, float z) + { this.x = x; this.y = y; this.z = z; @@ -93,15 +101,19 @@ namespace Passer.LinearAlgebra { /// </summary> public static readonly Vector3 forward = new Vector3(0, 1, 0); - public float magnitude { - get { + public float magnitude + { + get + { float d = (float)Math.Sqrt(x * x + y * y); return d; } } - public Vector3 normalized { - get { + public Vector3 normalized + { + get + { float l = magnitude; Vector3 v = zero; if (l > Float.epsilon) @@ -110,66 +122,79 @@ namespace Passer.LinearAlgebra { } } - public static Vector3 operator +(Vector3 v1, Vector3 v2) { + public static Vector3 operator +(Vector3 v1, Vector3 v2) + { Vector3 v = new Vector3(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z); return v; } - public static Vector3 operator -(Vector3 v1, Vector3 v2) { + public static Vector3 operator -(Vector3 v1, Vector3 v2) + { Vector3 v = new Vector3(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z); return v; } - public static Vector3 operator -(Vector3 v1) { + public static Vector3 operator -(Vector3 v1) + { Vector3 v = new Vector3(-v1.x, -v1.y, -v1.z); return v; } - public static Vector3 operator *(Vector3 v1, float d) { + public static Vector3 operator *(Vector3 v1, float d) + { Vector3 v = new Vector3(v1.x * d, v1.y * d, v1.z * d); return v; } - public static Vector3 operator *(float d, Vector3 v1) { + public static Vector3 operator *(float d, Vector3 v1) + { Vector3 v = new Vector3(d * v1.x, d * v1.y, d * v1.z); return v; } - public static Vector3 operator /(Vector3 v1, float d) { + public static Vector3 operator /(Vector3 v1, float d) + { Vector3 v = new Vector3(v1.x / d, v1.y / d, v1.z / d); return v; } public bool Equals(Vector3 v) => (x == v.x && y == v.y && z == v.z); - public override bool Equals(object obj) { + public override bool Equals(object obj) + { if (!(obj is Vector3 v)) return false; return (x == v.x && y == v.y && z == v.z); } - public static bool operator ==(Vector3 v1, Vector3 v2) { + public static bool operator ==(Vector3 v1, Vector3 v2) + { return (v1.x == v2.x && v1.y == v2.y && v1.z == v2.z); } - public static bool operator !=(Vector3 v1, Vector3 v2) { + public static bool operator !=(Vector3 v1, Vector3 v2) + { return (v1.x != v2.x || v1.y != v2.y || v1.z != v2.z); } - public override int GetHashCode() { + public override int GetHashCode() + { return (x, y, z).GetHashCode(); } - public static float Distance(Vector3 v1, Vector3 v2) { + public static float Distance(Vector3 v1, Vector3 v2) + { return (v2 - v1).magnitude; } - public static float Dot(Vector3 v1, Vector3 v2) { + public static float Dot(Vector3 v1, Vector3 v2) + { return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z; } - public static Vector3 Lerp(Vector3 v1, Vector3 v2, float f) { + public static Vector3 Lerp(Vector3 v1, Vector3 v2, float f) + { Vector3 v = v1 + (v2 - v1) * f; return v; } diff --git a/src/float16.cs b/src/float16.cs index 4195ee6..5d94014 100644 --- a/src/float16.cs +++ b/src/float16.cs @@ -1,8 +1,10 @@ using System; -namespace Passer.LinearAlgebra { +namespace LinearAlgebra +{ - public class float16 { + public class float16 + { // // FILE: float16.cpp // AUTHOR: Rob Tillaart @@ -14,12 +16,14 @@ namespace Passer.LinearAlgebra { public float16() { _value = 0; } - public float16(float f) { + public float16(float f) + { //_value = f32tof16(f); _value = F32ToF16__(f); } - public float toFloat() { + public float toFloat() + { return f16tof32(_value); } @@ -153,7 +157,8 @@ namespace Passer.LinearAlgebra { // // CORE CONVERSION // - float f16tof32(ushort _value) { + float f16tof32(ushort _value) + { //ushort sgn; ushort man; int exp; @@ -168,11 +173,13 @@ namespace Passer.LinearAlgebra { //Debug.Log($"{sgn} {exp} {man}"); // ZERO - if ((_value & 0x7FFF) == 0) { + if ((_value & 0x7FFF) == 0) + { return sgn ? -0 : 0; } // NAN & INF - if (exp == 0x001F) { + if (exp == 0x001F) + { if (man == 0) return sgn ? float.NegativeInfinity : float.PositiveInfinity; //-INFINITY : INFINITY; else @@ -186,43 +193,50 @@ namespace Passer.LinearAlgebra { f = 1; // PROCESS MANTISSE - for (int i = 9; i >= 0; i--) { + for (int i = 9; i >= 0; i--) + { f *= 2; if ((man & (1 << i)) != 0) f = f + 1; } //Debug.Log($"{f}"); f = f * (float)Math.Pow(2.0f, exp - 25); - if (exp == 0) { + if (exp == 0) + { f = f * (float)Math.Pow(2.0f, -13); // 5.96046447754e-8; } //Debug.Log($"{f}"); return sgn ? -f : f; } - public static uint SingleToInt32Bits(float value) { + public static uint SingleToInt32Bits(float value) + { byte[] bytes = BitConverter.GetBytes(value); if (BitConverter.IsLittleEndian) Array.Reverse(bytes); // If the system is little-endian, reverse the byte order return BitConverter.ToUInt32(bytes, 0); } - public ushort F32ToF16__(float f) { + public ushort F32ToF16__(float f) + { uint t = BitConverter.ToUInt32(BitConverter.GetBytes(f), 0); ushort man = (ushort)((t & 0x007FFFFF) >> 12); int exp = (int)((t & 0x7F800000) >> 23); bool sgn = (t & 0x80000000) != 0; // handle 0 - if ((t & 0x7FFFFFFF) == 0) { + if ((t & 0x7FFFFFFF) == 0) + { return sgn ? (ushort)0x8000 : (ushort)0x0000; } // denormalized float32 does not fit in float16 - if (exp == 0x00) { + if (exp == 0x00) + { return sgn ? (ushort)0x8000 : (ushort)0x0000; } // handle infinity & NAN - if (exp == 0x00FF) { + if (exp == 0x00FF) + { if (man != 0) return 0xFE00; // NAN return sgn ? (ushort)0xFC00 : (ushort)0x7C00; // -INF : INF @@ -231,11 +245,13 @@ namespace Passer.LinearAlgebra { // normal numbers exp = exp - 127 + 15; // overflow does not fit => INF - if (exp > 30) { + if (exp > 30) + { return sgn ? (ushort)0xFC00 : (ushort)0x7C00; // -INF : INF } // subnormal numbers - if (exp < -38) { + if (exp < -38) + { return sgn ? (ushort)0x8000 : (ushort)0x0000; // -0 or 0 ? just 0 ? } if (exp <= 0) // subnormal @@ -260,7 +276,8 @@ namespace Passer.LinearAlgebra { } //This function is faulty!!!! - ushort f32tof16(float f) { + ushort f32tof16(float f) + { //uint t = *(uint*)&f; //uint t = (uint)BitConverter.SingleToInt32Bits(f); uint t = SingleToInt32Bits(f); @@ -270,15 +287,18 @@ namespace Passer.LinearAlgebra { bool sgn = (t & 0x80000000) != 0; // handle 0 - if ((t & 0x7FFFFFFF) == 0) { + if ((t & 0x7FFFFFFF) == 0) + { return sgn ? (ushort)0x8000 : (ushort)0x0000; } // denormalized float32 does not fit in float16 - if (exp == 0x00) { + if (exp == 0x00) + { return sgn ? (ushort)0x8000 : (ushort)0x0000; } // handle infinity & NAN - if (exp == 0x00FF) { + if (exp == 0x00FF) + { if (man != 0) return 0xFE00; // NAN return sgn ? (ushort)0xFC00 : (ushort)0x7C00; // -INF : INF @@ -287,11 +307,13 @@ namespace Passer.LinearAlgebra { // normal numbers exp = (short)(exp - 127 + 15); // overflow does not fit => INF - if (exp > 30) { + if (exp > 30) + { return sgn ? (ushort)0xFC00 : (ushort)0x7C00; // -INF : INF } // subnormal numbers - if (exp < -38) { + if (exp < -38) + { return sgn ? (ushort)0x8000 : (ushort)0x0000; // -0 or 0 ? just 0 ? } if (exp <= 0) // subnormal diff --git a/test/AngleTest.cs b/test/AngleTest.cs index 85f0cc0..75522f3 100644 --- a/test/AngleTest.cs +++ b/test/AngleTest.cs @@ -1,12 +1,17 @@ -#if NUNIT using NUnit.Framework; -using Passer.LinearAlgebra; -namespace LinearAlgebraTest { - public class AngleTest { +namespace LinearAlgebra.Test +{ + public class Tests + { + [SetUp] + public void Setup() + { + } [Test] - public void Normalize() { + public void Test_Normalize() + { float r = 0; r = Angle.Normalize(90); @@ -38,7 +43,8 @@ namespace LinearAlgebraTest { } [Test] - public void Clamp() { + public void Clamp() + { float r = 0; r = Angle.Clamp(1, 0, 2); @@ -63,11 +69,12 @@ namespace LinearAlgebraTest { Assert.AreEqual(r, 1, "Clamp 1 0 INFINITY"); r = Angle.Clamp(1, float.NegativeInfinity, 1); - Assert.AreEqual(r, 1, "Clamp 1 -INFINITY 1"); + Assert.AreEqual(r, 1, "Clamp 1 -INFINITY 1"); } [Test] - public void Difference() { + public void Difference() + { float r = 0; r = Angle.Difference(0, 90); @@ -105,7 +112,8 @@ namespace LinearAlgebraTest { } [Test] - public void MoveTowards() { + public void MoveTowards() + { float r = 0; r = Angle.MoveTowards(0, 90, 30); @@ -158,5 +166,4 @@ namespace LinearAlgebraTest { } } -} -#endif \ No newline at end of file +} \ No newline at end of file