From 9ad1ec24d0fe27428fc52361eb04d1538012542c Mon Sep 17 00:00:00 2001
From: Pascal Serrarens <pse@pale.blue>
Date: Fri, 7 Mar 2025 14:48:03 +0100
Subject: [PATCH 1/2] Restructuring

---
 .editorconfig                                 |   19 -
 .gitignore                                    |    5 -
 .gitlab-ci.yml                                |   26 -
 .vscode/launch.json                           |   14 -
 DoxyGen.meta                                  |    8 -
 DoxyGen/Doxyfile                              | 2861 -----------------
 DoxyGen/Doxyfile.meta                         |    7 -
 DoxyGen/DoxygenLayout.xml                     |  226 --
 DoxyGen/DoxygenLayout.xml.meta                |    7 -
 DoxyGen/custom_doxygen.css                    |   12 -
 DoxyGen/custom_doxygen.css.meta               |    7 -
 Examples/BB2B/BB2B.csproj                     |   11 -
 Examples/BB2B/Program.cs                      |   35 -
 README.md                                     |   10 -
 RoboidControl.sln                             |   39 -
 Unity/DebugConsole.cs                         |   25 -
 Unity/DistanceSensor.cs                       |   67 -
 Unity/SiteServer.cs                           |   38 -
 Unity/Thing.cs                                |  115 -
 Unity/TouchSensor.cs                          |   87 -
 src/Angle.cs                                  |  110 +
 src/{LinearAlgebra => }/Direction.cs          |    0
 src/Float.cs                                  |   41 +
 ...oidControl.csproj => LinearAlgebra.csproj} |    2 +-
 src/LinearAlgebra/Angle.cs                    |   11 -
 src/LinearAlgebra/Vector2.cs                  |   51 -
 src/LinearAlgebra/Vector3.cs                  |   33 -
 src/LocalParticipant.cs                       |  353 --
 src/{LinearAlgebra => }/Matrix.cs             |    0
 src/Messages/BinaryMsg.cs                     |   83 -
 src/Messages/DestroyMsg.cs                    |   51 -
 src/Messages/InvestigateMsg.cs                |   46 -
 src/Messages/LowLevelMessages.cs              |  112 -
 src/Messages/Messages.cs                      |   25 -
 src/Messages/ModelUrlMsg.cs                   |   77 -
 src/Messages/NameMsg.cs                       |   82 -
 src/Messages/NetworkIdMsg.cs                  |   43 -
 src/Messages/ParticipantMsg.cs                |   53 -
 src/Messages/PoseMsg.cs                       |  133 -
 src/Messages/TextMsg.cs                       |   45 -
 src/Messages/ThingMsg.cs                      |   90 -
 src/Participant.cs                            |   84 -
 src/{LinearAlgebra => }/Quat32.cs             |    0
 src/{LinearAlgebra => }/Quaternion.cs         |    0
 src/SiteServer.cs                             |   81 -
 src/{LinearAlgebra => }/Spherical.cs          |    0
 src/{LinearAlgebra => }/SwingTwist.cs         |    0
 src/Thing.cs                                  |  327 --
 src/Things/DifferentialDrive.cs               |   51 -
 src/Things/DistanceSensor.cs                  |   44 -
 src/Things/TemperatureSensor.cs               |   33 -
 src/Things/TouchSensor.cs                     |   61 -
 src/TimeManger.cs                             |   22 -
 src/Vector2.cs                                |  363 +++
 src/Vector3.cs                                |  179 ++
 src/{LinearAlgebra => }/float16.cs            |    0
 test/AngleTest.cs                             |  162 +
 ...{test.csproj => LinearAlgebra_Test.csproj} |    4 +-
 test/UnitTest1.cs                             |   87 -
 59 files changed, 858 insertions(+), 5700 deletions(-)
 delete mode 100644 .editorconfig
 delete mode 100644 .gitignore
 delete mode 100644 .gitlab-ci.yml
 delete mode 100644 .vscode/launch.json
 delete mode 100644 DoxyGen.meta
 delete mode 100644 DoxyGen/Doxyfile
 delete mode 100644 DoxyGen/Doxyfile.meta
 delete mode 100644 DoxyGen/DoxygenLayout.xml
 delete mode 100644 DoxyGen/DoxygenLayout.xml.meta
 delete mode 100644 DoxyGen/custom_doxygen.css
 delete mode 100644 DoxyGen/custom_doxygen.css.meta
 delete mode 100644 Examples/BB2B/BB2B.csproj
 delete mode 100644 Examples/BB2B/Program.cs
 delete mode 100644 README.md
 delete mode 100644 RoboidControl.sln
 delete mode 100644 Unity/DebugConsole.cs
 delete mode 100644 Unity/DistanceSensor.cs
 delete mode 100644 Unity/SiteServer.cs
 delete mode 100644 Unity/Thing.cs
 delete mode 100644 Unity/TouchSensor.cs
 create mode 100644 src/Angle.cs
 rename src/{LinearAlgebra => }/Direction.cs (100%)
 create mode 100644 src/Float.cs
 rename src/{RoboidControl.csproj => LinearAlgebra.csproj} (91%)
 delete mode 100644 src/LinearAlgebra/Angle.cs
 delete mode 100644 src/LinearAlgebra/Vector2.cs
 delete mode 100644 src/LinearAlgebra/Vector3.cs
 delete mode 100644 src/LocalParticipant.cs
 rename src/{LinearAlgebra => }/Matrix.cs (100%)
 delete mode 100644 src/Messages/BinaryMsg.cs
 delete mode 100644 src/Messages/DestroyMsg.cs
 delete mode 100644 src/Messages/InvestigateMsg.cs
 delete mode 100644 src/Messages/LowLevelMessages.cs
 delete mode 100644 src/Messages/Messages.cs
 delete mode 100644 src/Messages/ModelUrlMsg.cs
 delete mode 100644 src/Messages/NameMsg.cs
 delete mode 100644 src/Messages/NetworkIdMsg.cs
 delete mode 100644 src/Messages/ParticipantMsg.cs
 delete mode 100644 src/Messages/PoseMsg.cs
 delete mode 100644 src/Messages/TextMsg.cs
 delete mode 100644 src/Messages/ThingMsg.cs
 delete mode 100644 src/Participant.cs
 rename src/{LinearAlgebra => }/Quat32.cs (100%)
 rename src/{LinearAlgebra => }/Quaternion.cs (100%)
 delete mode 100644 src/SiteServer.cs
 rename src/{LinearAlgebra => }/Spherical.cs (100%)
 rename src/{LinearAlgebra => }/SwingTwist.cs (100%)
 delete mode 100644 src/Thing.cs
 delete mode 100644 src/Things/DifferentialDrive.cs
 delete mode 100644 src/Things/DistanceSensor.cs
 delete mode 100644 src/Things/TemperatureSensor.cs
 delete mode 100644 src/Things/TouchSensor.cs
 delete mode 100644 src/TimeManger.cs
 create mode 100644 src/Vector2.cs
 create mode 100644 src/Vector3.cs
 rename src/{LinearAlgebra => }/float16.cs (100%)
 create mode 100644 test/AngleTest.cs
 rename test/{test.csproj => LinearAlgebra_Test.csproj} (81%)
 delete mode 100644 test/UnitTest1.cs

diff --git a/.editorconfig b/.editorconfig
deleted file mode 100644
index 1ec7f97..0000000
--- a/.editorconfig
+++ /dev/null
@@ -1,19 +0,0 @@
-# EditorConfig is awesome: https://EditorConfig.org
-
-# top-most EditorConfig file
-root = true
-
-[*]
-indent_style = space
-indent_size = 4
-end_of_line = crlf
-charset = utf-8
-trim_trailing_whitespace = false
-insert_final_newline = false
-max_line_length = 80
-
-[*.cs]
-csharp_new_line_before_open_brace = none
-# Suppress warnings everywhere
-dotnet_diagnostic.IDE1006.severity = none
-dotnet_diagnostic.IDE0130.severity = none
\ No newline at end of file
diff --git a/.gitignore b/.gitignore
deleted file mode 100644
index 3a21083..0000000
--- a/.gitignore
+++ /dev/null
@@ -1,5 +0,0 @@
-DoxyGen/DoxyWarnLogfile.txt
-.vscode/settings.json
-**bin
-**obj
-**.meta
\ No newline at end of file
diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml
deleted file mode 100644
index e1ab762..0000000
--- a/.gitlab-ci.yml
+++ /dev/null
@@ -1,26 +0,0 @@
-# You can override the included template(s) by including variable overrides
-# SAST customization: https://docs.gitlab.com/ee/user/application_security/sast/#customizing-the-sast-settings
-# Secret Detection customization: https://docs.gitlab.com/ee/user/application_security/secret_detection/pipeline/#customization
-# Dependency Scanning customization: https://docs.gitlab.com/ee/user/application_security/dependency_scanning/#customizing-the-dependency-scanning-settings
-# Container Scanning customization: https://docs.gitlab.com/ee/user/application_security/container_scanning/#customizing-the-container-scanning-settings
-# Note that environment variables can be set in several places
-# See https://docs.gitlab.com/ee/ci/variables/#cicd-variable-precedence
-stages:
-- build
-- test
-- deploy
-- review
-- dast
-- staging
-- canary
-- production
-- incremental rollout 10%
-- incremental rollout 25%
-- incremental rollout 50%
-- incremental rollout 100%
-- performance
-- cleanup
-sast:
-  stage: test
-include:
-- template: Auto-DevOps.gitlab-ci.yml
diff --git a/.vscode/launch.json b/.vscode/launch.json
deleted file mode 100644
index ee82cc1..0000000
--- a/.vscode/launch.json
+++ /dev/null
@@ -1,14 +0,0 @@
-{
-    // Use IntelliSense to learn about possible attributes.
-    // Hover to view descriptions of existing attributes.
-    // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
-    "version": "0.2.0",
-    "configurations": [
-        {
-            "name": "C#: BB2B Debug",
-            "type": "dotnet",
-            "request": "launch",
-            "projectPath": "${workspaceFolder}/Examples/BB2B/BB2B.csproj"
-        }
-    ]
-}
\ No newline at end of file
diff --git a/DoxyGen.meta b/DoxyGen.meta
deleted file mode 100644
index e2b31f0..0000000
--- a/DoxyGen.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 1989654e8505b074d9a0280de8649b7d
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 
diff --git a/DoxyGen/Doxyfile b/DoxyGen/Doxyfile
deleted file mode 100644
index ae7a013..0000000
--- a/DoxyGen/Doxyfile
+++ /dev/null
@@ -1,2861 +0,0 @@
-# Doxyfile 1.9.8
-
-# This file describes the settings to be used by the documentation system
-# doxygen (www.doxygen.org) for a project.
-#
-# All text after a double hash (##) is considered a comment and is placed in
-# front of the TAG it is preceding.
-#
-# All text after a single hash (#) is considered a comment and will be ignored.
-# The format is:
-# TAG = value [value, ...]
-# For lists, items can also be appended using:
-# TAG += value [value, ...]
-# Values that contain spaces should be placed between quotes (\" \").
-#
-# Note:
-#
-# Use doxygen to compare the used configuration file with the template
-# configuration file:
-# doxygen -x [configFile]
-# Use doxygen to compare the used configuration file with the template
-# configuration file without replacing the environment variables or CMake type
-# replacement variables:
-# doxygen -x_noenv [configFile]
-
-#---------------------------------------------------------------------------
-# Project related configuration options
-#---------------------------------------------------------------------------
-
-# This tag specifies the encoding used for all characters in the configuration
-# file that follow. The default is UTF-8 which is also the encoding used for all
-# text before the first occurrence of this tag. Doxygen uses libiconv (or the
-# iconv built into libc) for the transcoding. See
-# https://www.gnu.org/software/libiconv/ for the list of possible encodings.
-# The default value is: UTF-8.
-
-DOXYFILE_ENCODING      = UTF-8
-
-# The PROJECT_NAME tag is a single word (or a sequence of words surrounded by
-# double-quotes, unless you are using Doxywizard) that should identify the
-# project for which the documentation is generated. This name is used in the
-# title of most generated pages and in a few other places.
-# The default value is: My Project.
-
-PROJECT_NAME           = "Roboid Control for C#"
-
-# The PROJECT_NUMBER tag can be used to enter a project or revision number. This
-# could be handy for archiving the generated documentation or if some version
-# control system is used.
-
-PROJECT_NUMBER         =
-
-# Using the PROJECT_BRIEF tag one can provide an optional one line description
-# for a project that appears at the top of each page and should give viewer a
-# quick idea about the purpose of the project. Keep the description short.
-
-PROJECT_BRIEF          =
-
-# With the PROJECT_LOGO tag one can specify a logo or an icon that is included
-# in the documentation. The maximum height of the logo should not exceed 55
-# pixels and the maximum width should not exceed 200 pixels. Doxygen will copy
-# the logo to the output directory.
-
-PROJECT_LOGO           = //intranet/home/Afbeeldingen/PasserVR/Logos/PasserLife/PasserLifeLogoLeft_300.png
-
-# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path
-# into which the generated documentation will be written. If a relative path is
-# entered, it will be relative to the location where doxygen was started. If
-# left blank the current directory will be used.
-
-OUTPUT_DIRECTORY       = //intranet/web/roboidcontrol_doc/Csharp/
-
-# If the CREATE_SUBDIRS tag is set to YES then doxygen will create up to 4096
-# sub-directories (in 2 levels) under the output directory of each output format
-# and will distribute the generated files over these directories. Enabling this
-# option can be useful when feeding doxygen a huge amount of source files, where
-# putting all generated files in the same directory would otherwise causes
-# performance problems for the file system. Adapt CREATE_SUBDIRS_LEVEL to
-# control the number of sub-directories.
-# The default value is: NO.
-
-CREATE_SUBDIRS         = NO
-
-# Controls the number of sub-directories that will be created when
-# CREATE_SUBDIRS tag is set to YES. Level 0 represents 16 directories, and every
-# level increment doubles the number of directories, resulting in 4096
-# directories at level 8 which is the default and also the maximum value. The
-# sub-directories are organized in 2 levels, the first level always has a fixed
-# number of 16 directories.
-# Minimum value: 0, maximum value: 8, default value: 8.
-# This tag requires that the tag CREATE_SUBDIRS is set to YES.
-
-CREATE_SUBDIRS_LEVEL   = 8
-
-# If the ALLOW_UNICODE_NAMES tag is set to YES, doxygen will allow non-ASCII
-# characters to appear in the names of generated files. If set to NO, non-ASCII
-# characters will be escaped, for example _xE3_x81_x84 will be used for Unicode
-# U+3044.
-# The default value is: NO.
-
-ALLOW_UNICODE_NAMES    = NO
-
-# The OUTPUT_LANGUAGE tag is used to specify the language in which all
-# documentation generated by doxygen is written. Doxygen will use this
-# information to generate all constant output in the proper language.
-# Possible values are: Afrikaans, Arabic, Armenian, Brazilian, Bulgarian,
-# Catalan, Chinese, Chinese-Traditional, Croatian, Czech, Danish, Dutch, English
-# (United States), Esperanto, Farsi (Persian), Finnish, French, German, Greek,
-# Hindi, Hungarian, Indonesian, Italian, Japanese, Japanese-en (Japanese with
-# English messages), Korean, Korean-en (Korean with English messages), Latvian,
-# Lithuanian, Macedonian, Norwegian, Persian (Farsi), Polish, Portuguese,
-# Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak, Slovene, Spanish,
-# Swedish, Turkish, Ukrainian and Vietnamese.
-# The default value is: English.
-
-OUTPUT_LANGUAGE        = English
-
-# If the BRIEF_MEMBER_DESC tag is set to YES, doxygen will include brief member
-# descriptions after the members that are listed in the file and class
-# documentation (similar to Javadoc). Set to NO to disable this.
-# The default value is: YES.
-
-BRIEF_MEMBER_DESC      = YES
-
-# If the REPEAT_BRIEF tag is set to YES, doxygen will prepend the brief
-# description of a member or function before the detailed description
-#
-# Note: If both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
-# brief descriptions will be completely suppressed.
-# The default value is: YES.
-
-REPEAT_BRIEF           = YES
-
-# This tag implements a quasi-intelligent brief description abbreviator that is
-# used to form the text in various listings. Each string in this list, if found
-# as the leading text of the brief description, will be stripped from the text
-# and the result, after processing the whole list, is used as the annotated
-# text. Otherwise, the brief description is used as-is. If left blank, the
-# following values are used ($name is automatically replaced with the name of
-# the entity):The $name class, The $name widget, The $name file, is, provides,
-# specifies, contains, represents, a, an and the.
-
-ABBREVIATE_BRIEF       = "The $name class" \
-                         "The $name widget" \
-                         "The $name file" \
-                         is \
-                         provides \
-                         specifies \
-                         contains \
-                         represents \
-                         a \
-                         an \
-                         the
-
-# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
-# doxygen will generate a detailed section even if there is only a brief
-# description.
-# The default value is: NO.
-
-ALWAYS_DETAILED_SEC    = NO
-
-# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
-# inherited members of a class in the documentation of that class as if those
-# members were ordinary class members. Constructors, destructors and assignment
-# operators of the base classes will not be shown.
-# The default value is: NO.
-
-INLINE_INHERITED_MEMB  = YES
-
-# If the FULL_PATH_NAMES tag is set to YES, doxygen will prepend the full path
-# before files name in the file list and in the header files. If set to NO the
-# shortest path that makes the file name unique will be used
-# The default value is: YES.
-
-FULL_PATH_NAMES        = YES
-
-# The STRIP_FROM_PATH tag can be used to strip a user-defined part of the path.
-# Stripping is only done if one of the specified strings matches the left-hand
-# part of the path. The tag can be used to show relative paths in the file list.
-# If left blank the directory from which doxygen is run is used as the path to
-# strip.
-#
-# Note that you can specify absolute paths here, but also relative paths, which
-# will be relative from the directory where doxygen is started.
-# This tag requires that the tag FULL_PATH_NAMES is set to YES.
-
-STRIP_FROM_PATH        =
-
-# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the
-# path mentioned in the documentation of a class, which tells the reader which
-# header file to include in order to use a class. If left blank only the name of
-# the header file containing the class definition is used. Otherwise one should
-# specify the list of include paths that are normally passed to the compiler
-# using the -I flag.
-
-STRIP_FROM_INC_PATH    =
-
-# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but
-# less readable) file names. This can be useful is your file systems doesn't
-# support long names like on DOS, Mac, or CD-ROM.
-# The default value is: NO.
-
-SHORT_NAMES            = NO
-
-# If the JAVADOC_AUTOBRIEF tag is set to YES then doxygen will interpret the
-# first line (until the first dot) of a Javadoc-style comment as the brief
-# description. If set to NO, the Javadoc-style will behave just like regular Qt-
-# style comments (thus requiring an explicit @brief command for a brief
-# description.)
-# The default value is: NO.
-
-JAVADOC_AUTOBRIEF      = NO
-
-# If the JAVADOC_BANNER tag is set to YES then doxygen will interpret a line
-# such as
-# /***************
-# as being the beginning of a Javadoc-style comment "banner". If set to NO, the
-# Javadoc-style will behave just like regular comments and it will not be
-# interpreted by doxygen.
-# The default value is: NO.
-
-JAVADOC_BANNER         = NO
-
-# If the QT_AUTOBRIEF tag is set to YES then doxygen will interpret the first
-# line (until the first dot) of a Qt-style comment as the brief description. If
-# set to NO, the Qt-style will behave just like regular Qt-style comments (thus
-# requiring an explicit \brief command for a brief description.)
-# The default value is: NO.
-
-QT_AUTOBRIEF           = NO
-
-# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make doxygen treat a
-# multi-line C++ special comment block (i.e. a block of //! or /// comments) as
-# a brief description. This used to be the default behavior. The new default is
-# to treat a multi-line C++ comment block as a detailed description. Set this
-# tag to YES if you prefer the old behavior instead.
-#
-# Note that setting this tag to YES also means that rational rose comments are
-# not recognized any more.
-# The default value is: NO.
-
-MULTILINE_CPP_IS_BRIEF = NO
-
-# By default Python docstrings are displayed as preformatted text and doxygen's
-# special commands cannot be used. By setting PYTHON_DOCSTRING to NO the
-# doxygen's special commands can be used and the contents of the docstring
-# documentation blocks is shown as doxygen documentation.
-# The default value is: YES.
-
-PYTHON_DOCSTRING       = YES
-
-# If the INHERIT_DOCS tag is set to YES then an undocumented member inherits the
-# documentation from any documented member that it re-implements.
-# The default value is: YES.
-
-INHERIT_DOCS           = YES
-
-# If the SEPARATE_MEMBER_PAGES tag is set to YES then doxygen will produce a new
-# page for each member. If set to NO, the documentation of a member will be part
-# of the file/class/namespace that contains it.
-# The default value is: NO.
-
-SEPARATE_MEMBER_PAGES  = NO
-
-# The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen
-# uses this value to replace tabs by spaces in code fragments.
-# Minimum value: 1, maximum value: 16, default value: 4.
-
-TAB_SIZE               = 4
-
-# This tag can be used to specify a number of aliases that act as commands in
-# the documentation. An alias has the form:
-# name=value
-# For example adding
-# "sideeffect=@par Side Effects:^^"
-# will allow you to put the command \sideeffect (or @sideeffect) in the
-# documentation, which will result in a user-defined paragraph with heading
-# "Side Effects:". Note that you cannot put \n's in the value part of an alias
-# to insert newlines (in the resulting output). You can put ^^ in the value part
-# of an alias to insert a newline as if a physical newline was in the original
-# file. When you need a literal { or } or , in the value part of an alias you
-# have to escape them by means of a backslash (\), this can lead to conflicts
-# with the commands \{ and \} for these it is advised to use the version @{ and
-# @} or use a double escape (\\{ and \\})
-
-ALIASES                =
-
-# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources
-# only. Doxygen will then generate output that is more tailored for C. For
-# instance, some of the names that are used will be different. The list of all
-# members will be omitted, etc.
-# The default value is: NO.
-
-OPTIMIZE_OUTPUT_FOR_C  = NO
-
-# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or
-# Python sources only. Doxygen will then generate output that is more tailored
-# for that language. For instance, namespaces will be presented as packages,
-# qualified scopes will look different, etc.
-# The default value is: NO.
-
-OPTIMIZE_OUTPUT_JAVA   = YES
-
-# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran
-# sources. Doxygen will then generate output that is tailored for Fortran.
-# The default value is: NO.
-
-OPTIMIZE_FOR_FORTRAN   = NO
-
-# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL
-# sources. Doxygen will then generate output that is tailored for VHDL.
-# The default value is: NO.
-
-OPTIMIZE_OUTPUT_VHDL   = NO
-
-# Set the OPTIMIZE_OUTPUT_SLICE tag to YES if your project consists of Slice
-# sources only. Doxygen will then generate output that is more tailored for that
-# language. For instance, namespaces will be presented as modules, types will be
-# separated into more groups, etc.
-# The default value is: NO.
-
-OPTIMIZE_OUTPUT_SLICE  = NO
-
-# Doxygen selects the parser to use depending on the extension of the files it
-# parses. With this tag you can assign which parser to use for a given
-# extension. Doxygen has a built-in mapping, but you can override or extend it
-# using this tag. The format is ext=language, where ext is a file extension, and
-# language is one of the parsers supported by doxygen: IDL, Java, JavaScript,
-# Csharp (C#), C, C++, Lex, D, PHP, md (Markdown), Objective-C, Python, Slice,
-# VHDL, Fortran (fixed format Fortran: FortranFixed, free formatted Fortran:
-# FortranFree, unknown formatted Fortran: Fortran. In the later case the parser
-# tries to guess whether the code is fixed or free formatted code, this is the
-# default for Fortran type files). For instance to make doxygen treat .inc files
-# as Fortran files (default is PHP), and .f files as C (default is Fortran),
-# use: inc=Fortran f=C.
-#
-# Note: For files without extension you can use no_extension as a placeholder.
-#
-# Note that for custom extensions you also need to set FILE_PATTERNS otherwise
-# the files are not read by doxygen. When specifying no_extension you should add
-# * to the FILE_PATTERNS.
-#
-# Note see also the list of default file extension mappings.
-
-EXTENSION_MAPPING      =
-
-# If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments
-# according to the Markdown format, which allows for more readable
-# documentation. See https://daringfireball.net/projects/markdown/ for details.
-# The output of markdown processing is further processed by doxygen, so you can
-# mix doxygen, HTML, and XML commands with Markdown formatting. Disable only in
-# case of backward compatibilities issues.
-# The default value is: YES.
-
-MARKDOWN_SUPPORT       = YES
-
-# When the TOC_INCLUDE_HEADINGS tag is set to a non-zero value, all headings up
-# to that level are automatically included in the table of contents, even if
-# they do not have an id attribute.
-# Note: This feature currently applies only to Markdown headings.
-# Minimum value: 0, maximum value: 99, default value: 5.
-# This tag requires that the tag MARKDOWN_SUPPORT is set to YES.
-
-TOC_INCLUDE_HEADINGS   = 0
-
-# The MARKDOWN_ID_STYLE tag can be used to specify the algorithm used to
-# generate identifiers for the Markdown headings. Note: Every identifier is
-# unique.
-# Possible values are: DOXYGEN use a fixed 'autotoc_md' string followed by a
-# sequence number starting at 0 and GITHUB use the lower case version of title
-# with any whitespace replaced by '-' and punctuation characters removed.
-# The default value is: DOXYGEN.
-# This tag requires that the tag MARKDOWN_SUPPORT is set to YES.
-
-MARKDOWN_ID_STYLE      = DOXYGEN
-
-# When enabled doxygen tries to link words that correspond to documented
-# classes, or namespaces to their corresponding documentation. Such a link can
-# be prevented in individual cases by putting a % sign in front of the word or
-# globally by setting AUTOLINK_SUPPORT to NO.
-# The default value is: YES.
-
-AUTOLINK_SUPPORT       = YES
-
-# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want
-# to include (a tag file for) the STL sources as input, then you should set this
-# tag to YES in order to let doxygen match functions declarations and
-# definitions whose arguments contain STL classes (e.g. func(std::string);
-# versus func(std::string) {}). This also make the inheritance and collaboration
-# diagrams that involve STL classes more complete and accurate.
-# The default value is: NO.
-
-BUILTIN_STL_SUPPORT    = NO
-
-# If you use Microsoft's C++/CLI language, you should set this option to YES to
-# enable parsing support.
-# The default value is: NO.
-
-CPP_CLI_SUPPORT        = NO
-
-# Set the SIP_SUPPORT tag to YES if your project consists of sip (see:
-# https://www.riverbankcomputing.com/software/sip/intro) sources only. Doxygen
-# will parse them like normal C++ but will assume all classes use public instead
-# of private inheritance when no explicit protection keyword is present.
-# The default value is: NO.
-
-SIP_SUPPORT            = NO
-
-# For Microsoft's IDL there are propget and propput attributes to indicate
-# getter and setter methods for a property. Setting this option to YES will make
-# doxygen to replace the get and set methods by a property in the documentation.
-# This will only work if the methods are indeed getting or setting a simple
-# type. If this is not the case, or you want to show the methods anyway, you
-# should set this option to NO.
-# The default value is: YES.
-
-IDL_PROPERTY_SUPPORT   = YES
-
-# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
-# tag is set to YES then doxygen will reuse the documentation of the first
-# member in the group (if any) for the other members of the group. By default
-# all members of a group must be documented explicitly.
-# The default value is: NO.
-
-DISTRIBUTE_GROUP_DOC   = NO
-
-# If one adds a struct or class to a group and this option is enabled, then also
-# any nested class or struct is added to the same group. By default this option
-# is disabled and one has to add nested compounds explicitly via \ingroup.
-# The default value is: NO.
-
-GROUP_NESTED_COMPOUNDS = NO
-
-# Set the SUBGROUPING tag to YES to allow class member groups of the same type
-# (for instance a group of public functions) to be put as a subgroup of that
-# type (e.g. under the Public Functions section). Set it to NO to prevent
-# subgrouping. Alternatively, this can be done per class using the
-# \nosubgrouping command.
-# The default value is: YES.
-
-SUBGROUPING            = YES
-
-# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions
-# are shown inside the group in which they are included (e.g. using \ingroup)
-# instead of on a separate page (for HTML and Man pages) or section (for LaTeX
-# and RTF).
-#
-# Note that this feature does not work in combination with
-# SEPARATE_MEMBER_PAGES.
-# The default value is: NO.
-
-INLINE_GROUPED_CLASSES = NO
-
-# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions
-# with only public data fields or simple typedef fields will be shown inline in
-# the documentation of the scope in which they are defined (i.e. file,
-# namespace, or group documentation), provided this scope is documented. If set
-# to NO, structs, classes, and unions are shown on a separate page (for HTML and
-# Man pages) or section (for LaTeX and RTF).
-# The default value is: NO.
-
-INLINE_SIMPLE_STRUCTS  = NO
-
-# When TYPEDEF_HIDES_STRUCT tag is enabled, a typedef of a struct, union, or
-# enum is documented as struct, union, or enum with the name of the typedef. So
-# typedef struct TypeS {} TypeT, will appear in the documentation as a struct
-# with name TypeT. When disabled the typedef will appear as a member of a file,
-# namespace, or class. And the struct will be named TypeS. This can typically be
-# useful for C code in case the coding convention dictates that all compound
-# types are typedef'ed and only the typedef is referenced, never the tag name.
-# The default value is: NO.
-
-TYPEDEF_HIDES_STRUCT   = NO
-
-# The size of the symbol lookup cache can be set using LOOKUP_CACHE_SIZE. This
-# cache is used to resolve symbols given their name and scope. Since this can be
-# an expensive process and often the same symbol appears multiple times in the
-# code, doxygen keeps a cache of pre-resolved symbols. If the cache is too small
-# doxygen will become slower. If the cache is too large, memory is wasted. The
-# cache size is given by this formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range
-# is 0..9, the default is 0, corresponding to a cache size of 2^16=65536
-# symbols. At the end of a run doxygen will report the cache usage and suggest
-# the optimal cache size from a speed point of view.
-# Minimum value: 0, maximum value: 9, default value: 0.
-
-LOOKUP_CACHE_SIZE      = 0
-
-# The NUM_PROC_THREADS specifies the number of threads doxygen is allowed to use
-# during processing. When set to 0 doxygen will based this on the number of
-# cores available in the system. You can set it explicitly to a value larger
-# than 0 to get more control over the balance between CPU load and processing
-# speed. At this moment only the input processing can be done using multiple
-# threads. Since this is still an experimental feature the default is set to 1,
-# which effectively disables parallel processing. Please report any issues you
-# encounter. Generating dot graphs in parallel is controlled by the
-# DOT_NUM_THREADS setting.
-# Minimum value: 0, maximum value: 32, default value: 1.
-
-NUM_PROC_THREADS       = 1
-
-# If the TIMESTAMP tag is set different from NO then each generated page will
-# contain the date or date and time when the page was generated. Setting this to
-# NO can help when comparing the output of multiple runs.
-# Possible values are: YES, NO, DATETIME and DATE.
-# The default value is: NO.
-
-TIMESTAMP              = NO
-
-#---------------------------------------------------------------------------
-# Build related configuration options
-#---------------------------------------------------------------------------
-
-# If the EXTRACT_ALL tag is set to YES, doxygen will assume all entities in
-# documentation are documented, even if no documentation was available. Private
-# class members and static file members will be hidden unless the
-# EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES.
-# Note: This will also disable the warnings about undocumented members that are
-# normally produced when WARNINGS is set to YES.
-# The default value is: NO.
-
-EXTRACT_ALL            = NO
-
-# If the EXTRACT_PRIVATE tag is set to YES, all private members of a class will
-# be included in the documentation.
-# The default value is: NO.
-
-EXTRACT_PRIVATE        = NO
-
-# If the EXTRACT_PRIV_VIRTUAL tag is set to YES, documented private virtual
-# methods of a class will be included in the documentation.
-# The default value is: NO.
-
-EXTRACT_PRIV_VIRTUAL   = NO
-
-# If the EXTRACT_PACKAGE tag is set to YES, all members with package or internal
-# scope will be included in the documentation.
-# The default value is: NO.
-
-EXTRACT_PACKAGE        = NO
-
-# If the EXTRACT_STATIC tag is set to YES, all static members of a file will be
-# included in the documentation.
-# The default value is: NO.
-
-EXTRACT_STATIC         = YES
-
-# If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined
-# locally in source files will be included in the documentation. If set to NO,
-# only classes defined in header files are included. Does not have any effect
-# for Java sources.
-# The default value is: YES.
-
-EXTRACT_LOCAL_CLASSES  = YES
-
-# This flag is only useful for Objective-C code. If set to YES, local methods,
-# which are defined in the implementation section but not in the interface are
-# included in the documentation. If set to NO, only methods in the interface are
-# included.
-# The default value is: NO.
-
-EXTRACT_LOCAL_METHODS  = NO
-
-# If this flag is set to YES, the members of anonymous namespaces will be
-# extracted and appear in the documentation as a namespace called
-# 'anonymous_namespace{file}', where file will be replaced with the base name of
-# the file that contains the anonymous namespace. By default anonymous namespace
-# are hidden.
-# The default value is: NO.
-
-EXTRACT_ANON_NSPACES   = NO
-
-# If this flag is set to YES, the name of an unnamed parameter in a declaration
-# will be determined by the corresponding definition. By default unnamed
-# parameters remain unnamed in the output.
-# The default value is: YES.
-
-RESOLVE_UNNAMED_PARAMS = YES
-
-# If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all
-# undocumented members inside documented classes or files. If set to NO these
-# members will be included in the various overviews, but no documentation
-# section is generated. This option has no effect if EXTRACT_ALL is enabled.
-# The default value is: NO.
-
-HIDE_UNDOC_MEMBERS     = NO
-
-# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all
-# undocumented classes that are normally visible in the class hierarchy. If set
-# to NO, these classes will be included in the various overviews. This option
-# will also hide undocumented C++ concepts if enabled. This option has no effect
-# if EXTRACT_ALL is enabled.
-# The default value is: NO.
-
-HIDE_UNDOC_CLASSES     = YES
-
-# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend
-# declarations. If set to NO, these declarations will be included in the
-# documentation.
-# The default value is: NO.
-
-HIDE_FRIEND_COMPOUNDS  = NO
-
-# If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any
-# documentation blocks found inside the body of a function. If set to NO, these
-# blocks will be appended to the function's detailed documentation block.
-# The default value is: NO.
-
-HIDE_IN_BODY_DOCS      = YES
-
-# The INTERNAL_DOCS tag determines if documentation that is typed after a
-# \internal command is included. If the tag is set to NO then the documentation
-# will be excluded. Set it to YES to include the internal documentation.
-# The default value is: NO.
-
-INTERNAL_DOCS          = NO
-
-# With the correct setting of option CASE_SENSE_NAMES doxygen will better be
-# able to match the capabilities of the underlying filesystem. In case the
-# filesystem is case sensitive (i.e. it supports files in the same directory
-# whose names only differ in casing), the option must be set to YES to properly
-# deal with such files in case they appear in the input. For filesystems that
-# are not case sensitive the option should be set to NO to properly deal with
-# output files written for symbols that only differ in casing, such as for two
-# classes, one named CLASS and the other named Class, and to also support
-# references to files without having to specify the exact matching casing. On
-# Windows (including Cygwin) and MacOS, users should typically set this option
-# to NO, whereas on Linux or other Unix flavors it should typically be set to
-# YES.
-# Possible values are: SYSTEM, NO and YES.
-# The default value is: SYSTEM.
-
-CASE_SENSE_NAMES       = NO
-
-# If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with
-# their full class and namespace scopes in the documentation. If set to YES, the
-# scope will be hidden.
-# The default value is: NO.
-
-HIDE_SCOPE_NAMES       = NO
-
-# If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will
-# append additional text to a page's title, such as Class Reference. If set to
-# YES the compound reference will be hidden.
-# The default value is: NO.
-
-HIDE_COMPOUND_REFERENCE= NO
-
-# If the SHOW_HEADERFILE tag is set to YES then the documentation for a class
-# will show which file needs to be included to use the class.
-# The default value is: YES.
-
-SHOW_HEADERFILE        = YES
-
-# If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of
-# the files that are included by a file in the documentation of that file.
-# The default value is: YES.
-
-SHOW_INCLUDE_FILES     = YES
-
-# If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each
-# grouped member an include statement to the documentation, telling the reader
-# which file to include in order to use the member.
-# The default value is: NO.
-
-SHOW_GROUPED_MEMB_INC  = NO
-
-# If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include
-# files with double quotes in the documentation rather than with sharp brackets.
-# The default value is: NO.
-
-FORCE_LOCAL_INCLUDES   = NO
-
-# If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the
-# documentation for inline members.
-# The default value is: YES.
-
-INLINE_INFO            = YES
-
-# If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the
-# (detailed) documentation of file and class members alphabetically by member
-# name. If set to NO, the members will appear in declaration order.
-# The default value is: YES.
-
-SORT_MEMBER_DOCS       = NO
-
-# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief
-# descriptions of file, namespace and class members alphabetically by member
-# name. If set to NO, the members will appear in declaration order. Note that
-# this will also influence the order of the classes in the class list.
-# The default value is: NO.
-
-SORT_BRIEF_DOCS        = NO
-
-# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the
-# (brief and detailed) documentation of class members so that constructors and
-# destructors are listed first. If set to NO the constructors will appear in the
-# respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS.
-# Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief
-# member documentation.
-# Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting
-# detailed member documentation.
-# The default value is: NO.
-
-SORT_MEMBERS_CTORS_1ST = NO
-
-# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy
-# of group names into alphabetical order. If set to NO the group names will
-# appear in their defined order.
-# The default value is: NO.
-
-SORT_GROUP_NAMES       = NO
-
-# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by
-# fully-qualified names, including namespaces. If set to NO, the class list will
-# be sorted only by class name, not including the namespace part.
-# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
-# Note: This option applies only to the class list, not to the alphabetical
-# list.
-# The default value is: NO.
-
-SORT_BY_SCOPE_NAME     = NO
-
-# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper
-# type resolution of all parameters of a function it will reject a match between
-# the prototype and the implementation of a member function even if there is
-# only one candidate or it is obvious which candidate to choose by doing a
-# simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still
-# accept a match between prototype and implementation in such cases.
-# The default value is: NO.
-
-STRICT_PROTO_MATCHING  = NO
-
-# The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo
-# list. This list is created by putting \todo commands in the documentation.
-# The default value is: YES.
-
-GENERATE_TODOLIST      = YES
-
-# The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test
-# list. This list is created by putting \test commands in the documentation.
-# The default value is: YES.
-
-GENERATE_TESTLIST      = YES
-
-# The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug
-# list. This list is created by putting \bug commands in the documentation.
-# The default value is: YES.
-
-GENERATE_BUGLIST       = YES
-
-# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO)
-# the deprecated list. This list is created by putting \deprecated commands in
-# the documentation.
-# The default value is: YES.
-
-GENERATE_DEPRECATEDLIST= YES
-
-# The ENABLED_SECTIONS tag can be used to enable conditional documentation
-# sections, marked by \if <section_label> ... \endif and \cond <section_label>
-# ... \endcond blocks.
-
-ENABLED_SECTIONS       =
-
-# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the
-# initial value of a variable or macro / define can have for it to appear in the
-# documentation. If the initializer consists of more lines than specified here
-# it will be hidden. Use a value of 0 to hide initializers completely. The
-# appearance of the value of individual variables and macros / defines can be
-# controlled using \showinitializer or \hideinitializer command in the
-# documentation regardless of this setting.
-# Minimum value: 0, maximum value: 10000, default value: 30.
-
-MAX_INITIALIZER_LINES  = 30
-
-# Set the SHOW_USED_FILES tag to NO to disable the list of files generated at
-# the bottom of the documentation of classes and structs. If set to YES, the
-# list will mention the files that were used to generate the documentation.
-# The default value is: YES.
-
-SHOW_USED_FILES        = NO
-
-# Set the SHOW_FILES tag to NO to disable the generation of the Files page. This
-# will remove the Files entry from the Quick Index and from the Folder Tree View
-# (if specified).
-# The default value is: YES.
-
-SHOW_FILES             = NO
-
-# Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces
-# page. This will remove the Namespaces entry from the Quick Index and from the
-# Folder Tree View (if specified).
-# The default value is: YES.
-
-SHOW_NAMESPACES        = NO
-
-# The FILE_VERSION_FILTER tag can be used to specify a program or script that
-# doxygen should invoke to get the current version for each file (typically from
-# the version control system). Doxygen will invoke the program by executing (via
-# popen()) the command command input-file, where command is the value of the
-# FILE_VERSION_FILTER tag, and input-file is the name of an input file provided
-# by doxygen. Whatever the program writes to standard output is used as the file
-# version. For an example see the documentation.
-
-FILE_VERSION_FILTER    =
-
-# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
-# by doxygen. The layout file controls the global structure of the generated
-# output files in an output format independent way. To create the layout file
-# that represents doxygen's defaults, run doxygen with the -l option. You can
-# optionally specify a file name after the option, if omitted DoxygenLayout.xml
-# will be used as the name of the layout file. See also section "Changing the
-# layout of pages" for information.
-#
-# Note that if you run doxygen from a directory containing a file called
-# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE
-# tag is left empty.
-
-LAYOUT_FILE            =
-
-# The CITE_BIB_FILES tag can be used to specify one or more bib files containing
-# the reference definitions. This must be a list of .bib files. The .bib
-# extension is automatically appended if omitted. This requires the bibtex tool
-# to be installed. See also https://en.wikipedia.org/wiki/BibTeX for more info.
-# For LaTeX the style of the bibliography can be controlled using
-# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the
-# search path. See also \cite for info how to create references.
-
-CITE_BIB_FILES         =
-
-#---------------------------------------------------------------------------
-# Configuration options related to warning and progress messages
-#---------------------------------------------------------------------------
-
-# The QUIET tag can be used to turn on/off the messages that are generated to
-# standard output by doxygen. If QUIET is set to YES this implies that the
-# messages are off.
-# The default value is: NO.
-
-QUIET                  = NO
-
-# The WARNINGS tag can be used to turn on/off the warning messages that are
-# generated to standard error (stderr) by doxygen. If WARNINGS is set to YES
-# this implies that the warnings are on.
-#
-# Tip: Turn warnings on while writing the documentation.
-# The default value is: YES.
-
-WARNINGS               = YES
-
-# If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate
-# warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag
-# will automatically be disabled.
-# The default value is: YES.
-
-WARN_IF_UNDOCUMENTED   = YES
-
-# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for
-# potential errors in the documentation, such as documenting some parameters in
-# a documented function twice, or documenting parameters that don't exist or
-# using markup commands wrongly.
-# The default value is: YES.
-
-WARN_IF_DOC_ERROR      = YES
-
-# If WARN_IF_INCOMPLETE_DOC is set to YES, doxygen will warn about incomplete
-# function parameter documentation. If set to NO, doxygen will accept that some
-# parameters have no documentation without warning.
-# The default value is: YES.
-
-WARN_IF_INCOMPLETE_DOC = YES
-
-# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that
-# are documented, but have no documentation for their parameters or return
-# value. If set to NO, doxygen will only warn about wrong parameter
-# documentation, but not about the absence of documentation. If EXTRACT_ALL is
-# set to YES then this flag will automatically be disabled. See also
-# WARN_IF_INCOMPLETE_DOC
-# The default value is: NO.
-
-WARN_NO_PARAMDOC       = NO
-
-# If WARN_IF_UNDOC_ENUM_VAL option is set to YES, doxygen will warn about
-# undocumented enumeration values. If set to NO, doxygen will accept
-# undocumented enumeration values. If EXTRACT_ALL is set to YES then this flag
-# will automatically be disabled.
-# The default value is: NO.
-
-WARN_IF_UNDOC_ENUM_VAL = NO
-
-# If the WARN_AS_ERROR tag is set to YES then doxygen will immediately stop when
-# a warning is encountered. If the WARN_AS_ERROR tag is set to FAIL_ON_WARNINGS
-# then doxygen will continue running as if WARN_AS_ERROR tag is set to NO, but
-# at the end of the doxygen process doxygen will return with a non-zero status.
-# If the WARN_AS_ERROR tag is set to FAIL_ON_WARNINGS_PRINT then doxygen behaves
-# like FAIL_ON_WARNINGS but in case no WARN_LOGFILE is defined doxygen will not
-# write the warning messages in between other messages but write them at the end
-# of a run, in case a WARN_LOGFILE is defined the warning messages will be
-# besides being in the defined file also be shown at the end of a run, unless
-# the WARN_LOGFILE is defined as - i.e. standard output (stdout) in that case
-# the behavior will remain as with the setting FAIL_ON_WARNINGS.
-# Possible values are: NO, YES, FAIL_ON_WARNINGS and FAIL_ON_WARNINGS_PRINT.
-# The default value is: NO.
-
-WARN_AS_ERROR          = NO
-
-# The WARN_FORMAT tag determines the format of the warning messages that doxygen
-# can produce. The string should contain the $file, $line, and $text tags, which
-# will be replaced by the file and line number from which the warning originated
-# and the warning text. Optionally the format may contain $version, which will
-# be replaced by the version of the file (if it could be obtained via
-# FILE_VERSION_FILTER)
-# See also: WARN_LINE_FORMAT
-# The default value is: $file:$line: $text.
-
-WARN_FORMAT            = "$file:$line: $text"
-
-# In the $text part of the WARN_FORMAT command it is possible that a reference
-# to a more specific place is given. To make it easier to jump to this place
-# (outside of doxygen) the user can define a custom "cut" / "paste" string.
-# Example:
-# WARN_LINE_FORMAT = "'vi $file +$line'"
-# See also: WARN_FORMAT
-# The default value is: at line $line of file $file.
-
-WARN_LINE_FORMAT       = "at line $line of file $file"
-
-# The WARN_LOGFILE tag can be used to specify a file to which warning and error
-# messages should be written. If left blank the output is written to standard
-# error (stderr). In case the file specified cannot be opened for writing the
-# warning and error messages are written to standard error. When as file - is
-# specified the warning and error messages are written to standard output
-# (stdout).
-
-WARN_LOGFILE           = DoxyWarnLogfile.txt
-
-#---------------------------------------------------------------------------
-# Configuration options related to the input files
-#---------------------------------------------------------------------------
-
-# The INPUT tag is used to specify the files and/or directories that contain
-# documented source files. You may enter file names like myfile.cpp or
-# directories like /usr/src/myproject. Separate the files or directories with
-# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
-# Note: If this tag is empty the current directory is searched.
-
-INPUT                  = .. \
-                         ../README.md
-
-# This tag can be used to specify the character encoding of the source files
-# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
-# libiconv (or the iconv built into libc) for the transcoding. See the libiconv
-# documentation (see:
-# https://www.gnu.org/software/libiconv/) for the list of possible encodings.
-# See also: INPUT_FILE_ENCODING
-# The default value is: UTF-8.
-
-INPUT_ENCODING         = UTF-8
-
-# This tag can be used to specify the character encoding of the source files
-# that doxygen parses The INPUT_FILE_ENCODING tag can be used to specify
-# character encoding on a per file pattern basis. Doxygen will compare the file
-# name with each pattern and apply the encoding instead of the default
-# INPUT_ENCODING) if there is a match. The character encodings are a list of the
-# form: pattern=encoding (like *.php=ISO-8859-1). See cfg_input_encoding
-# "INPUT_ENCODING" for further information on supported encodings.
-
-INPUT_FILE_ENCODING    =
-
-# If the value of the INPUT tag contains directories, you can use the
-# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and
-# *.h) to filter out the source-files in the directories.
-#
-# Note that for custom extensions or not directly supported extensions you also
-# need to set EXTENSION_MAPPING for the extension otherwise the files are not
-# read by doxygen.
-#
-# Note the list of default checked file patterns might differ from the list of
-# default file extension mappings.
-#
-# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cxxm,
-# *.cpp, *.cppm, *.c++, *.c++m, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl,
-# *.ddl, *.odl, *.h, *.hh, *.hxx, *.hpp, *.h++, *.ixx, *.l, *.cs, *.d, *.php,
-# *.php4, *.php5, *.phtml, *.inc, *.m, *.markdown, *.md, *.mm, *.dox (to be
-# provided as doxygen C comment), *.py, *.pyw, *.f90, *.f95, *.f03, *.f08,
-# *.f18, *.f, *.for, *.vhd, *.vhdl, *.ucf, *.qsf and *.ice.
-
-FILE_PATTERNS          = *.c \
-                         *.cc \
-                         *.cxx \
-                         *.cpp \
-                         *.c++ \
-                         *.java \
-                         *.ii \
-                         *.ixx \
-                         *.ipp \
-                         *.i++ \
-                         *.inl \
-                         *.idl \
-                         *.ddl \
-                         *.odl \
-                         *.h \
-                         *.hh \
-                         *.hxx \
-                         *.hpp \
-                         *.h++ \
-                         *.l \
-                         *.cs \
-                         *.d \
-                         *.php \
-                         *.php4 \
-                         *.php5 \
-                         *.phtml \
-                         *.inc \
-                         *.m \
-                         *.markdown \
-                         *.md \
-                         *.mm \
-                         *.dox \
-                         *.py \
-                         *.pyw \
-                         *.f90 \
-                         *.f95 \
-                         *.f03 \
-                         *.f08 \
-                         *.f18 \
-                         *.f \
-                         *.for \
-                         *.vhd \
-                         *.vhdl \
-                         *.ucf \
-                         *.qsf \
-                         *.ice
-
-# The RECURSIVE tag can be used to specify whether or not subdirectories should
-# be searched for input files as well.
-# The default value is: NO.
-
-RECURSIVE              = YES
-
-# The EXCLUDE tag can be used to specify files and/or directories that should be
-# excluded from the INPUT source files. This way you can easily exclude a
-# subdirectory from a directory tree whose root is specified with the INPUT tag.
-#
-# Note that relative paths are relative to the directory from which doxygen is
-# run.
-
-EXCLUDE                =
-
-# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
-# directories that are symbolic links (a Unix file system feature) are excluded
-# from the input.
-# The default value is: NO.
-
-EXCLUDE_SYMLINKS       = NO
-
-# If the value of the INPUT tag contains directories, you can use the
-# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
-# certain files from those directories.
-#
-# Note that the wildcards are matched against the file with absolute path, so to
-# exclude all test directories for example use the pattern */test/*
-
-EXCLUDE_PATTERNS       = gtest* \
-                         googletest*
-
-# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
-# (namespaces, classes, functions, etc.) that should be excluded from the
-# output. The symbol name can be a fully qualified name, a word, or if the
-# wildcard * is used, a substring. Examples: ANamespace, AClass,
-# ANamespace::AClass, ANamespace::*Test
-
-EXCLUDE_SYMBOLS        =
-
-# The EXAMPLE_PATH tag can be used to specify one or more files or directories
-# that contain example code fragments that are included (see the \include
-# command).
-
-EXAMPLE_PATH           =
-
-# If the value of the EXAMPLE_PATH tag contains directories, you can use the
-# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and
-# *.h) to filter out the source-files in the directories. If left blank all
-# files are included.
-
-EXAMPLE_PATTERNS       = *
-
-# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
-# searched for input files to be used with the \include or \dontinclude commands
-# irrespective of the value of the RECURSIVE tag.
-# The default value is: NO.
-
-EXAMPLE_RECURSIVE      = NO
-
-# The IMAGE_PATH tag can be used to specify one or more files or directories
-# that contain images that are to be included in the documentation (see the
-# \image command).
-
-IMAGE_PATH             = images \
-                         .
-
-# The INPUT_FILTER tag can be used to specify a program that doxygen should
-# invoke to filter for each input file. Doxygen will invoke the filter program
-# by executing (via popen()) the command:
-#
-# <filter> <input-file>
-#
-# where <filter> is the value of the INPUT_FILTER tag, and <input-file> is the
-# name of an input file. Doxygen will then use the output that the filter
-# program writes to standard output. If FILTER_PATTERNS is specified, this tag
-# will be ignored.
-#
-# Note that the filter must not add or remove lines; it is applied before the
-# code is scanned, but not when the output code is generated. If lines are added
-# or removed, the anchors will not be placed correctly.
-#
-# Note that doxygen will use the data processed and written to standard output
-# for further processing, therefore nothing else, like debug statements or used
-# commands (so in case of a Windows batch file always use @echo OFF), should be
-# written to standard output.
-#
-# Note that for custom extensions or not directly supported extensions you also
-# need to set EXTENSION_MAPPING for the extension otherwise the files are not
-# properly processed by doxygen.
-
-INPUT_FILTER           =
-
-# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
-# basis. Doxygen will compare the file name with each pattern and apply the
-# filter if there is a match. The filters are a list of the form: pattern=filter
-# (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how
-# filters are used. If the FILTER_PATTERNS tag is empty or if none of the
-# patterns match the file name, INPUT_FILTER is applied.
-#
-# Note that for custom extensions or not directly supported extensions you also
-# need to set EXTENSION_MAPPING for the extension otherwise the files are not
-# properly processed by doxygen.
-
-FILTER_PATTERNS        =
-
-# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
-# INPUT_FILTER) will also be used to filter the input files that are used for
-# producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES).
-# The default value is: NO.
-
-FILTER_SOURCE_FILES    = NO
-
-# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file
-# pattern. A pattern will override the setting for FILTER_PATTERN (if any) and
-# it is also possible to disable source filtering for a specific pattern using
-# *.ext= (so without naming a filter).
-# This tag requires that the tag FILTER_SOURCE_FILES is set to YES.
-
-FILTER_SOURCE_PATTERNS =
-
-# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that
-# is part of the input, its contents will be placed on the main page
-# (index.html). This can be useful if you have a project on for instance GitHub
-# and want to reuse the introduction page also for the doxygen output.
-
-USE_MDFILE_AS_MAINPAGE =
-
-# The Fortran standard specifies that for fixed formatted Fortran code all
-# characters from position 72 are to be considered as comment. A common
-# extension is to allow longer lines before the automatic comment starts. The
-# setting FORTRAN_COMMENT_AFTER will also make it possible that longer lines can
-# be processed before the automatic comment starts.
-# Minimum value: 7, maximum value: 10000, default value: 72.
-
-FORTRAN_COMMENT_AFTER  = 72
-
-#---------------------------------------------------------------------------
-# Configuration options related to source browsing
-#---------------------------------------------------------------------------
-
-# If the SOURCE_BROWSER tag is set to YES then a list of source files will be
-# generated. Documented entities will be cross-referenced with these sources.
-#
-# Note: To get rid of all source code in the generated output, make sure that
-# also VERBATIM_HEADERS is set to NO.
-# The default value is: NO.
-
-SOURCE_BROWSER         = NO
-
-# Setting the INLINE_SOURCES tag to YES will include the body of functions,
-# classes and enums directly into the documentation.
-# The default value is: NO.
-
-INLINE_SOURCES         = NO
-
-# Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any
-# special comment blocks from generated source code fragments. Normal C, C++ and
-# Fortran comments will always remain visible.
-# The default value is: YES.
-
-STRIP_CODE_COMMENTS    = YES
-
-# If the REFERENCED_BY_RELATION tag is set to YES then for each documented
-# entity all documented functions referencing it will be listed.
-# The default value is: NO.
-
-REFERENCED_BY_RELATION = NO
-
-# If the REFERENCES_RELATION tag is set to YES then for each documented function
-# all documented entities called/used by that function will be listed.
-# The default value is: NO.
-
-REFERENCES_RELATION    = NO
-
-# If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set
-# to YES then the hyperlinks from functions in REFERENCES_RELATION and
-# REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will
-# link to the documentation.
-# The default value is: YES.
-
-REFERENCES_LINK_SOURCE = YES
-
-# If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the
-# source code will show a tooltip with additional information such as prototype,
-# brief description and links to the definition and documentation. Since this
-# will make the HTML file larger and loading of large files a bit slower, you
-# can opt to disable this feature.
-# The default value is: YES.
-# This tag requires that the tag SOURCE_BROWSER is set to YES.
-
-SOURCE_TOOLTIPS        = YES
-
-# If the USE_HTAGS tag is set to YES then the references to source code will
-# point to the HTML generated by the htags(1) tool instead of doxygen built-in
-# source browser. The htags tool is part of GNU's global source tagging system
-# (see https://www.gnu.org/software/global/global.html). You will need version
-# 4.8.6 or higher.
-#
-# To use it do the following:
-# - Install the latest version of global
-# - Enable SOURCE_BROWSER and USE_HTAGS in the configuration file
-# - Make sure the INPUT points to the root of the source tree
-# - Run doxygen as normal
-#
-# Doxygen will invoke htags (and that will in turn invoke gtags), so these
-# tools must be available from the command line (i.e. in the search path).
-#
-# The result: instead of the source browser generated by doxygen, the links to
-# source code will now point to the output of htags.
-# The default value is: NO.
-# This tag requires that the tag SOURCE_BROWSER is set to YES.
-
-USE_HTAGS              = NO
-
-# If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a
-# verbatim copy of the header file for each class for which an include is
-# specified. Set to NO to disable this.
-# See also: Section \class.
-# The default value is: YES.
-
-VERBATIM_HEADERS       = YES
-
-# If the CLANG_ASSISTED_PARSING tag is set to YES then doxygen will use the
-# clang parser (see:
-# http://clang.llvm.org/) for more accurate parsing at the cost of reduced
-# performance. This can be particularly helpful with template rich C++ code for
-# which doxygen's built-in parser lacks the necessary type information.
-# Note: The availability of this option depends on whether or not doxygen was
-# generated with the -Duse_libclang=ON option for CMake.
-# The default value is: NO.
-
-CLANG_ASSISTED_PARSING = NO
-
-# If the CLANG_ASSISTED_PARSING tag is set to YES and the CLANG_ADD_INC_PATHS
-# tag is set to YES then doxygen will add the directory of each input to the
-# include path.
-# The default value is: YES.
-# This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES.
-
-CLANG_ADD_INC_PATHS    = YES
-
-# If clang assisted parsing is enabled you can provide the compiler with command
-# line options that you would normally use when invoking the compiler. Note that
-# the include paths will already be set by doxygen for the files and directories
-# specified with INPUT and INCLUDE_PATH.
-# This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES.
-
-CLANG_OPTIONS          =
-
-# If clang assisted parsing is enabled you can provide the clang parser with the
-# path to the directory containing a file called compile_commands.json. This
-# file is the compilation database (see:
-# http://clang.llvm.org/docs/HowToSetupToolingForLLVM.html) containing the
-# options used when the source files were built. This is equivalent to
-# specifying the -p option to a clang tool, such as clang-check. These options
-# will then be passed to the parser. Any options specified with CLANG_OPTIONS
-# will be added as well.
-# Note: The availability of this option depends on whether or not doxygen was
-# generated with the -Duse_libclang=ON option for CMake.
-
-CLANG_DATABASE_PATH    =
-
-#---------------------------------------------------------------------------
-# Configuration options related to the alphabetical class index
-#---------------------------------------------------------------------------
-
-# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all
-# compounds will be generated. Enable this if the project contains a lot of
-# classes, structs, unions or interfaces.
-# The default value is: YES.
-
-ALPHABETICAL_INDEX     = YES
-
-# The IGNORE_PREFIX tag can be used to specify a prefix (or a list of prefixes)
-# that should be ignored while generating the index headers. The IGNORE_PREFIX
-# tag works for classes, function and member names. The entity will be placed in
-# the alphabetical list under the first letter of the entity name that remains
-# after removing the prefix.
-# This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
-
-IGNORE_PREFIX          =
-
-#---------------------------------------------------------------------------
-# Configuration options related to the HTML output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output
-# The default value is: YES.
-
-GENERATE_HTML          = YES
-
-# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a
-# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
-# it.
-# The default directory is: html.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-HTML_OUTPUT            = .
-
-# The HTML_FILE_EXTENSION tag can be used to specify the file extension for each
-# generated HTML page (for example: .htm, .php, .asp).
-# The default value is: .html.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-HTML_FILE_EXTENSION    = .html
-
-# The HTML_HEADER tag can be used to specify a user-defined HTML header file for
-# each generated HTML page. If the tag is left blank doxygen will generate a
-# standard header.
-#
-# To get valid HTML the header file that includes any scripts and style sheets
-# that doxygen needs, which is dependent on the configuration options used (e.g.
-# the setting GENERATE_TREEVIEW). It is highly recommended to start with a
-# default header using
-# doxygen -w html new_header.html new_footer.html new_stylesheet.css
-# YourConfigFile
-# and then modify the file new_header.html. See also section "Doxygen usage"
-# for information on how to generate the default header that doxygen normally
-# uses.
-# Note: The header is subject to change so you typically have to regenerate the
-# default header when upgrading to a newer version of doxygen. For a description
-# of the possible markers and block names see the documentation.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-HTML_HEADER            =
-
-# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each
-# generated HTML page. If the tag is left blank doxygen will generate a standard
-# footer. See HTML_HEADER for more information on how to generate a default
-# footer and what special commands can be used inside the footer. See also
-# section "Doxygen usage" for information on how to generate the default footer
-# that doxygen normally uses.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-HTML_FOOTER            =
-
-# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style
-# sheet that is used by each HTML page. It can be used to fine-tune the look of
-# the HTML output. If left blank doxygen will generate a default style sheet.
-# See also section "Doxygen usage" for information on how to generate the style
-# sheet that doxygen normally uses.
-# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as
-# it is more robust and this tag (HTML_STYLESHEET) will in the future become
-# obsolete.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-HTML_STYLESHEET        =
-
-# The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined
-# cascading style sheets that are included after the standard style sheets
-# created by doxygen. Using this option one can overrule certain style aspects.
-# This is preferred over using HTML_STYLESHEET since it does not replace the
-# standard style sheet and is therefore more robust against future updates.
-# Doxygen will copy the style sheet files to the output directory.
-# Note: The order of the extra style sheet files is of importance (e.g. the last
-# style sheet in the list overrules the setting of the previous ones in the
-# list).
-# Note: Since the styling of scrollbars can currently not be overruled in
-# Webkit/Chromium, the styling will be left out of the default doxygen.css if
-# one or more extra stylesheets have been specified. So if scrollbar
-# customization is desired it has to be added explicitly. For an example see the
-# documentation.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-HTML_EXTRA_STYLESHEET  = custom_doxygen.css
-
-# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
-# other source files which should be copied to the HTML output directory. Note
-# that these files will be copied to the base HTML output directory. Use the
-# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these
-# files. In the HTML_STYLESHEET file, use the file name only. Also note that the
-# files will be copied as-is; there are no commands or markers available.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-HTML_EXTRA_FILES       =
-
-# The HTML_COLORSTYLE tag can be used to specify if the generated HTML output
-# should be rendered with a dark or light theme.
-# Possible values are: LIGHT always generate light mode output, DARK always
-# generate dark mode output, AUTO_LIGHT automatically set the mode according to
-# the user preference, use light mode if no preference is set (the default),
-# AUTO_DARK automatically set the mode according to the user preference, use
-# dark mode if no preference is set and TOGGLE allow to user to switch between
-# light and dark mode via a button.
-# The default value is: AUTO_LIGHT.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-HTML_COLORSTYLE        = LIGHT
-
-# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen
-# will adjust the colors in the style sheet and background images according to
-# this color. Hue is specified as an angle on a color-wheel, see
-# https://en.wikipedia.org/wiki/Hue for more information. For instance the value
-# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300
-# purple, and 360 is red again.
-# Minimum value: 0, maximum value: 359, default value: 220.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-HTML_COLORSTYLE_HUE    = 35
-
-# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors
-# in the HTML output. For a value of 0 the output will use gray-scales only. A
-# value of 255 will produce the most vivid colors.
-# Minimum value: 0, maximum value: 255, default value: 100.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-HTML_COLORSTYLE_SAT    = 0
-
-# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the
-# luminance component of the colors in the HTML output. Values below 100
-# gradually make the output lighter, whereas values above 100 make the output
-# darker. The value divided by 100 is the actual gamma applied, so 80 represents
-# a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not
-# change the gamma.
-# Minimum value: 40, maximum value: 240, default value: 80.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-HTML_COLORSTYLE_GAMMA  = 103
-
-# If the HTML_DYNAMIC_MENUS tag is set to YES then the generated HTML
-# documentation will contain a main index with vertical navigation menus that
-# are dynamically created via JavaScript. If disabled, the navigation index will
-# consists of multiple levels of tabs that are statically embedded in every HTML
-# page. Disable this option to support browsers that do not have JavaScript,
-# like the Qt help browser.
-# The default value is: YES.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-HTML_DYNAMIC_MENUS     = YES
-
-# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
-# documentation will contain sections that can be hidden and shown after the
-# page has loaded.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-HTML_DYNAMIC_SECTIONS  = NO
-
-# If the HTML_CODE_FOLDING tag is set to YES then classes and functions can be
-# dynamically folded and expanded in the generated HTML source code.
-# The default value is: YES.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-HTML_CODE_FOLDING      = YES
-
-# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries
-# shown in the various tree structured indices initially; the user can expand
-# and collapse entries dynamically later on. Doxygen will expand the tree to
-# such a level that at most the specified number of entries are visible (unless
-# a fully collapsed tree already exceeds this amount). So setting the number of
-# entries 1 will produce a full collapsed tree by default. 0 is a special value
-# representing an infinite number of entries and will result in a full expanded
-# tree by default.
-# Minimum value: 0, maximum value: 9999, default value: 100.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-HTML_INDEX_NUM_ENTRIES = 100
-
-# If the GENERATE_DOCSET tag is set to YES, additional index files will be
-# generated that can be used as input for Apple's Xcode 3 integrated development
-# environment (see:
-# https://developer.apple.com/xcode/), introduced with OSX 10.5 (Leopard). To
-# create a documentation set, doxygen will generate a Makefile in the HTML
-# output directory. Running make will produce the docset in that directory and
-# running make install will install the docset in
-# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at
-# startup. See https://developer.apple.com/library/archive/featuredarticles/Doxy
-# genXcode/_index.html for more information.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-GENERATE_DOCSET        = NO
-
-# This tag determines the name of the docset feed. A documentation feed provides
-# an umbrella under which multiple documentation sets from a single provider
-# (such as a company or product suite) can be grouped.
-# The default value is: Doxygen generated docs.
-# This tag requires that the tag GENERATE_DOCSET is set to YES.
-
-DOCSET_FEEDNAME        = "Doxygen generated docs"
-
-# This tag determines the URL of the docset feed. A documentation feed provides
-# an umbrella under which multiple documentation sets from a single provider
-# (such as a company or product suite) can be grouped.
-# This tag requires that the tag GENERATE_DOCSET is set to YES.
-
-DOCSET_FEEDURL         =
-
-# This tag specifies a string that should uniquely identify the documentation
-# set bundle. This should be a reverse domain-name style string, e.g.
-# com.mycompany.MyDocSet. Doxygen will append .docset to the name.
-# The default value is: org.doxygen.Project.
-# This tag requires that the tag GENERATE_DOCSET is set to YES.
-
-DOCSET_BUNDLE_ID       = org.doxygen.Project
-
-# The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify
-# the documentation publisher. This should be a reverse domain-name style
-# string, e.g. com.mycompany.MyDocSet.documentation.
-# The default value is: org.doxygen.Publisher.
-# This tag requires that the tag GENERATE_DOCSET is set to YES.
-
-DOCSET_PUBLISHER_ID    = org.doxygen.Publisher
-
-# The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher.
-# The default value is: Publisher.
-# This tag requires that the tag GENERATE_DOCSET is set to YES.
-
-DOCSET_PUBLISHER_NAME  = Publisher
-
-# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
-# additional HTML index files: index.hhp, index.hhc, and index.hhk. The
-# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop
-# on Windows. In the beginning of 2021 Microsoft took the original page, with
-# a.o. the download links, offline the HTML help workshop was already many years
-# in maintenance mode). You can download the HTML help workshop from the web
-# archives at Installation executable (see:
-# http://web.archive.org/web/20160201063255/http://download.microsoft.com/downlo
-# ad/0/A/9/0A939EF6-E31C-430F-A3DF-DFAE7960D564/htmlhelp.exe).
-#
-# The HTML Help Workshop contains a compiler that can convert all HTML output
-# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML
-# files are now used as the Windows 98 help format, and will replace the old
-# Windows help format (.hlp) on all Windows platforms in the future. Compressed
-# HTML files also contain an index, a table of contents, and you can search for
-# words in the documentation. The HTML workshop also contains a viewer for
-# compressed HTML files.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-GENERATE_HTMLHELP      = NO
-
-# The CHM_FILE tag can be used to specify the file name of the resulting .chm
-# file. You can add a path in front of the file if the result should not be
-# written to the html output directory.
-# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
-
-CHM_FILE               =
-
-# The HHC_LOCATION tag can be used to specify the location (absolute path
-# including file name) of the HTML help compiler (hhc.exe). If non-empty,
-# doxygen will try to run the HTML help compiler on the generated index.hhp.
-# The file has to be specified with full path.
-# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
-
-HHC_LOCATION           =
-
-# The GENERATE_CHI flag controls if a separate .chi index file is generated
-# (YES) or that it should be included in the main .chm file (NO).
-# The default value is: NO.
-# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
-
-GENERATE_CHI           = NO
-
-# The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc)
-# and project file content.
-# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
-
-CHM_INDEX_ENCODING     =
-
-# The BINARY_TOC flag controls whether a binary table of contents is generated
-# (YES) or a normal table of contents (NO) in the .chm file. Furthermore it
-# enables the Previous and Next buttons.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
-
-BINARY_TOC             = NO
-
-# The TOC_EXPAND flag can be set to YES to add extra items for group members to
-# the table of contents of the HTML help documentation and to the tree view.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
-
-TOC_EXPAND             = NO
-
-# The SITEMAP_URL tag is used to specify the full URL of the place where the
-# generated documentation will be placed on the server by the user during the
-# deployment of the documentation. The generated sitemap is called sitemap.xml
-# and placed on the directory specified by HTML_OUTPUT. In case no SITEMAP_URL
-# is specified no sitemap is generated. For information about the sitemap
-# protocol see https://www.sitemaps.org
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-SITEMAP_URL            =
-
-# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
-# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that
-# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help
-# (.qch) of the generated HTML documentation.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-GENERATE_QHP           = NO
-
-# If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify
-# the file name of the resulting .qch file. The path specified is relative to
-# the HTML output folder.
-# This tag requires that the tag GENERATE_QHP is set to YES.
-
-QCH_FILE               =
-
-# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help
-# Project output. For more information please see Qt Help Project / Namespace
-# (see:
-# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#namespace).
-# The default value is: org.doxygen.Project.
-# This tag requires that the tag GENERATE_QHP is set to YES.
-
-QHP_NAMESPACE          = org.doxygen.Project
-
-# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt
-# Help Project output. For more information please see Qt Help Project / Virtual
-# Folders (see:
-# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#virtual-folders).
-# The default value is: doc.
-# This tag requires that the tag GENERATE_QHP is set to YES.
-
-QHP_VIRTUAL_FOLDER     = doc
-
-# If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom
-# filter to add. For more information please see Qt Help Project / Custom
-# Filters (see:
-# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#custom-filters).
-# This tag requires that the tag GENERATE_QHP is set to YES.
-
-QHP_CUST_FILTER_NAME   =
-
-# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the
-# custom filter to add. For more information please see Qt Help Project / Custom
-# Filters (see:
-# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#custom-filters).
-# This tag requires that the tag GENERATE_QHP is set to YES.
-
-QHP_CUST_FILTER_ATTRS  =
-
-# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
-# project's filter section matches. Qt Help Project / Filter Attributes (see:
-# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#filter-attributes).
-# This tag requires that the tag GENERATE_QHP is set to YES.
-
-QHP_SECT_FILTER_ATTRS  =
-
-# The QHG_LOCATION tag can be used to specify the location (absolute path
-# including file name) of Qt's qhelpgenerator. If non-empty doxygen will try to
-# run qhelpgenerator on the generated .qhp file.
-# This tag requires that the tag GENERATE_QHP is set to YES.
-
-QHG_LOCATION           =
-
-# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be
-# generated, together with the HTML files, they form an Eclipse help plugin. To
-# install this plugin and make it available under the help contents menu in
-# Eclipse, the contents of the directory containing the HTML and XML files needs
-# to be copied into the plugins directory of eclipse. The name of the directory
-# within the plugins directory should be the same as the ECLIPSE_DOC_ID value.
-# After copying Eclipse needs to be restarted before the help appears.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-GENERATE_ECLIPSEHELP   = NO
-
-# A unique identifier for the Eclipse help plugin. When installing the plugin
-# the directory name containing the HTML and XML files should also have this
-# name. Each documentation set should have its own identifier.
-# The default value is: org.doxygen.Project.
-# This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES.
-
-ECLIPSE_DOC_ID         = org.doxygen.Project
-
-# If you want full control over the layout of the generated HTML pages it might
-# be necessary to disable the index and replace it with your own. The
-# DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top
-# of each HTML page. A value of NO enables the index and the value YES disables
-# it. Since the tabs in the index contain the same information as the navigation
-# tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-DISABLE_INDEX          = NO
-
-# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
-# structure should be generated to display hierarchical information. If the tag
-# value is set to YES, a side panel will be generated containing a tree-like
-# index structure (just like the one that is generated for HTML Help). For this
-# to work a browser that supports JavaScript, DHTML, CSS and frames is required
-# (i.e. any modern browser). Windows users are probably better off using the
-# HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can
-# further fine tune the look of the index (see "Fine-tuning the output"). As an
-# example, the default style sheet generated by doxygen has an example that
-# shows how to put an image at the root of the tree instead of the PROJECT_NAME.
-# Since the tree basically has the same information as the tab index, you could
-# consider setting DISABLE_INDEX to YES when enabling this option.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-GENERATE_TREEVIEW      = NO
-
-# When both GENERATE_TREEVIEW and DISABLE_INDEX are set to YES, then the
-# FULL_SIDEBAR option determines if the side bar is limited to only the treeview
-# area (value NO) or if it should extend to the full height of the window (value
-# YES). Setting this to YES gives a layout similar to
-# https://docs.readthedocs.io with more room for contents, but less room for the
-# project logo, title, and description. If either GENERATE_TREEVIEW or
-# DISABLE_INDEX is set to NO, this option has no effect.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-FULL_SIDEBAR           = NO
-
-# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that
-# doxygen will group on one line in the generated HTML documentation.
-#
-# Note that a value of 0 will completely suppress the enum values from appearing
-# in the overview section.
-# Minimum value: 0, maximum value: 20, default value: 4.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-ENUM_VALUES_PER_LINE   = 4
-
-# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used
-# to set the initial width (in pixels) of the frame in which the tree is shown.
-# Minimum value: 0, maximum value: 1500, default value: 250.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-TREEVIEW_WIDTH         = 250
-
-# If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to
-# external symbols imported via tag files in a separate window.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-EXT_LINKS_IN_WINDOW    = NO
-
-# If the OBFUSCATE_EMAILS tag is set to YES, doxygen will obfuscate email
-# addresses.
-# The default value is: YES.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-OBFUSCATE_EMAILS       = YES
-
-# If the HTML_FORMULA_FORMAT option is set to svg, doxygen will use the pdf2svg
-# tool (see https://github.com/dawbarton/pdf2svg) or inkscape (see
-# https://inkscape.org) to generate formulas as SVG images instead of PNGs for
-# the HTML output. These images will generally look nicer at scaled resolutions.
-# Possible values are: png (the default) and svg (looks nicer but requires the
-# pdf2svg or inkscape tool).
-# The default value is: png.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-HTML_FORMULA_FORMAT    = png
-
-# Use this tag to change the font size of LaTeX formulas included as images in
-# the HTML documentation. When you change the font size after a successful
-# doxygen run you need to manually remove any form_*.png images from the HTML
-# output directory to force them to be regenerated.
-# Minimum value: 8, maximum value: 50, default value: 10.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-FORMULA_FONTSIZE       = 10
-
-# The FORMULA_MACROFILE can contain LaTeX \newcommand and \renewcommand commands
-# to create new LaTeX commands to be used in formulas as building blocks. See
-# the section "Including formulas" for details.
-
-FORMULA_MACROFILE      =
-
-# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see
-# https://www.mathjax.org) which uses client side JavaScript for the rendering
-# instead of using pre-rendered bitmaps. Use this if you do not have LaTeX
-# installed or if you want to formulas look prettier in the HTML output. When
-# enabled you may also need to install MathJax separately and configure the path
-# to it using the MATHJAX_RELPATH option.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-USE_MATHJAX            = NO
-
-# With MATHJAX_VERSION it is possible to specify the MathJax version to be used.
-# Note that the different versions of MathJax have different requirements with
-# regards to the different settings, so it is possible that also other MathJax
-# settings have to be changed when switching between the different MathJax
-# versions.
-# Possible values are: MathJax_2 and MathJax_3.
-# The default value is: MathJax_2.
-# This tag requires that the tag USE_MATHJAX is set to YES.
-
-MATHJAX_VERSION        = MathJax_2
-
-# When MathJax is enabled you can set the default output format to be used for
-# the MathJax output. For more details about the output format see MathJax
-# version 2 (see:
-# http://docs.mathjax.org/en/v2.7-latest/output.html) and MathJax version 3
-# (see:
-# http://docs.mathjax.org/en/latest/web/components/output.html).
-# Possible values are: HTML-CSS (which is slower, but has the best
-# compatibility. This is the name for Mathjax version 2, for MathJax version 3
-# this will be translated into chtml), NativeMML (i.e. MathML. Only supported
-# for NathJax 2. For MathJax version 3 chtml will be used instead.), chtml (This
-# is the name for Mathjax version 3, for MathJax version 2 this will be
-# translated into HTML-CSS) and SVG.
-# The default value is: HTML-CSS.
-# This tag requires that the tag USE_MATHJAX is set to YES.
-
-MATHJAX_FORMAT         = HTML-CSS
-
-# When MathJax is enabled you need to specify the location relative to the HTML
-# output directory using the MATHJAX_RELPATH option. The destination directory
-# should contain the MathJax.js script. For instance, if the mathjax directory
-# is located at the same level as the HTML output directory, then
-# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax
-# Content Delivery Network so you can quickly see the result without installing
-# MathJax. However, it is strongly recommended to install a local copy of
-# MathJax from https://www.mathjax.org before deployment. The default value is:
-# - in case of MathJax version 2: https://cdn.jsdelivr.net/npm/mathjax@2
-# - in case of MathJax version 3: https://cdn.jsdelivr.net/npm/mathjax@3
-# This tag requires that the tag USE_MATHJAX is set to YES.
-
-MATHJAX_RELPATH        =
-
-# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax
-# extension names that should be enabled during MathJax rendering. For example
-# for MathJax version 2 (see
-# https://docs.mathjax.org/en/v2.7-latest/tex.html#tex-and-latex-extensions):
-# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols
-# For example for MathJax version 3 (see
-# http://docs.mathjax.org/en/latest/input/tex/extensions/index.html):
-# MATHJAX_EXTENSIONS = ams
-# This tag requires that the tag USE_MATHJAX is set to YES.
-
-MATHJAX_EXTENSIONS     =
-
-# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces
-# of code that will be used on startup of the MathJax code. See the MathJax site
-# (see:
-# http://docs.mathjax.org/en/v2.7-latest/output.html) for more details. For an
-# example see the documentation.
-# This tag requires that the tag USE_MATHJAX is set to YES.
-
-MATHJAX_CODEFILE       =
-
-# When the SEARCHENGINE tag is enabled doxygen will generate a search box for
-# the HTML output. The underlying search engine uses javascript and DHTML and
-# should work on any modern browser. Note that when using HTML help
-# (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET)
-# there is already a search function so this one should typically be disabled.
-# For large projects the javascript based search engine can be slow, then
-# enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to
-# search using the keyboard; to jump to the search box use <access key> + S
-# (what the <access key> is depends on the OS and browser, but it is typically
-# <CTRL>, <ALT>/<option>, or both). Inside the search box use the <cursor down
-# key> to jump into the search results window, the results can be navigated
-# using the <cursor keys>. Press <Enter> to select an item or <escape> to cancel
-# the search. The filter options can be selected when the cursor is inside the
-# search box by pressing <Shift>+<cursor down>. Also here use the <cursor keys>
-# to select a filter and <Enter> or <escape> to activate or cancel the filter
-# option.
-# The default value is: YES.
-# This tag requires that the tag GENERATE_HTML is set to YES.
-
-SEARCHENGINE           = YES
-
-# When the SERVER_BASED_SEARCH tag is enabled the search engine will be
-# implemented using a web server instead of a web client using JavaScript. There
-# are two flavors of web server based searching depending on the EXTERNAL_SEARCH
-# setting. When disabled, doxygen will generate a PHP script for searching and
-# an index file used by the script. When EXTERNAL_SEARCH is enabled the indexing
-# and searching needs to be provided by external tools. See the section
-# "External Indexing and Searching" for details.
-# The default value is: NO.
-# This tag requires that the tag SEARCHENGINE is set to YES.
-
-SERVER_BASED_SEARCH    = NO
-
-# When EXTERNAL_SEARCH tag is enabled doxygen will no longer generate the PHP
-# script for searching. Instead the search results are written to an XML file
-# which needs to be processed by an external indexer. Doxygen will invoke an
-# external search engine pointed to by the SEARCHENGINE_URL option to obtain the
-# search results.
-#
-# Doxygen ships with an example indexer (doxyindexer) and search engine
-# (doxysearch.cgi) which are based on the open source search engine library
-# Xapian (see:
-# https://xapian.org/).
-#
-# See the section "External Indexing and Searching" for details.
-# The default value is: NO.
-# This tag requires that the tag SEARCHENGINE is set to YES.
-
-EXTERNAL_SEARCH        = NO
-
-# The SEARCHENGINE_URL should point to a search engine hosted by a web server
-# which will return the search results when EXTERNAL_SEARCH is enabled.
-#
-# Doxygen ships with an example indexer (doxyindexer) and search engine
-# (doxysearch.cgi) which are based on the open source search engine library
-# Xapian (see:
-# https://xapian.org/). See the section "External Indexing and Searching" for
-# details.
-# This tag requires that the tag SEARCHENGINE is set to YES.
-
-SEARCHENGINE_URL       =
-
-# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed
-# search data is written to a file for indexing by an external tool. With the
-# SEARCHDATA_FILE tag the name of this file can be specified.
-# The default file is: searchdata.xml.
-# This tag requires that the tag SEARCHENGINE is set to YES.
-
-SEARCHDATA_FILE        = searchdata.xml
-
-# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the
-# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is
-# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple
-# projects and redirect the results back to the right project.
-# This tag requires that the tag SEARCHENGINE is set to YES.
-
-EXTERNAL_SEARCH_ID     =
-
-# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen
-# projects other than the one defined by this configuration file, but that are
-# all added to the same external search index. Each project needs to have a
-# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id of
-# to a relative location where the documentation can be found. The format is:
-# EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ...
-# This tag requires that the tag SEARCHENGINE is set to YES.
-
-EXTRA_SEARCH_MAPPINGS  =
-
-#---------------------------------------------------------------------------
-# Configuration options related to the LaTeX output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_LATEX tag is set to YES, doxygen will generate LaTeX output.
-# The default value is: YES.
-
-GENERATE_LATEX         = NO
-
-# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. If a
-# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
-# it.
-# The default directory is: latex.
-# This tag requires that the tag GENERATE_LATEX is set to YES.
-
-LATEX_OUTPUT           = latex
-
-# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
-# invoked.
-#
-# Note that when not enabling USE_PDFLATEX the default is latex when enabling
-# USE_PDFLATEX the default is pdflatex and when in the later case latex is
-# chosen this is overwritten by pdflatex. For specific output languages the
-# default can have been set differently, this depends on the implementation of
-# the output language.
-# This tag requires that the tag GENERATE_LATEX is set to YES.
-
-LATEX_CMD_NAME         =
-
-# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to generate
-# index for LaTeX.
-# Note: This tag is used in the Makefile / make.bat.
-# See also: LATEX_MAKEINDEX_CMD for the part in the generated output file
-# (.tex).
-# The default file is: makeindex.
-# This tag requires that the tag GENERATE_LATEX is set to YES.
-
-MAKEINDEX_CMD_NAME     = makeindex
-
-# The LATEX_MAKEINDEX_CMD tag can be used to specify the command name to
-# generate index for LaTeX. In case there is no backslash (\) as first character
-# it will be automatically added in the LaTeX code.
-# Note: This tag is used in the generated output file (.tex).
-# See also: MAKEINDEX_CMD_NAME for the part in the Makefile / make.bat.
-# The default value is: makeindex.
-# This tag requires that the tag GENERATE_LATEX is set to YES.
-
-LATEX_MAKEINDEX_CMD    = makeindex
-
-# If the COMPACT_LATEX tag is set to YES, doxygen generates more compact LaTeX
-# documents. This may be useful for small projects and may help to save some
-# trees in general.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_LATEX is set to YES.
-
-COMPACT_LATEX          = NO
-
-# The PAPER_TYPE tag can be used to set the paper type that is used by the
-# printer.
-# Possible values are: a4 (210 x 297 mm), letter (8.5 x 11 inches), legal (8.5 x
-# 14 inches) and executive (7.25 x 10.5 inches).
-# The default value is: a4.
-# This tag requires that the tag GENERATE_LATEX is set to YES.
-
-PAPER_TYPE             = a4
-
-# The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names
-# that should be included in the LaTeX output. The package can be specified just
-# by its name or with the correct syntax as to be used with the LaTeX
-# \usepackage command. To get the times font for instance you can specify :
-# EXTRA_PACKAGES=times or EXTRA_PACKAGES={times}
-# To use the option intlimits with the amsmath package you can specify:
-# EXTRA_PACKAGES=[intlimits]{amsmath}
-# If left blank no extra packages will be included.
-# This tag requires that the tag GENERATE_LATEX is set to YES.
-
-EXTRA_PACKAGES         =
-
-# The LATEX_HEADER tag can be used to specify a user-defined LaTeX header for
-# the generated LaTeX document. The header should contain everything until the
-# first chapter. If it is left blank doxygen will generate a standard header. It
-# is highly recommended to start with a default header using
-# doxygen -w latex new_header.tex new_footer.tex new_stylesheet.sty
-# and then modify the file new_header.tex. See also section "Doxygen usage" for
-# information on how to generate the default header that doxygen normally uses.
-#
-# Note: Only use a user-defined header if you know what you are doing!
-# Note: The header is subject to change so you typically have to regenerate the
-# default header when upgrading to a newer version of doxygen. The following
-# commands have a special meaning inside the header (and footer): For a
-# description of the possible markers and block names see the documentation.
-# This tag requires that the tag GENERATE_LATEX is set to YES.
-
-LATEX_HEADER           =
-
-# The LATEX_FOOTER tag can be used to specify a user-defined LaTeX footer for
-# the generated LaTeX document. The footer should contain everything after the
-# last chapter. If it is left blank doxygen will generate a standard footer. See
-# LATEX_HEADER for more information on how to generate a default footer and what
-# special commands can be used inside the footer. See also section "Doxygen
-# usage" for information on how to generate the default footer that doxygen
-# normally uses. Note: Only use a user-defined footer if you know what you are
-# doing!
-# This tag requires that the tag GENERATE_LATEX is set to YES.
-
-LATEX_FOOTER           =
-
-# The LATEX_EXTRA_STYLESHEET tag can be used to specify additional user-defined
-# LaTeX style sheets that are included after the standard style sheets created
-# by doxygen. Using this option one can overrule certain style aspects. Doxygen
-# will copy the style sheet files to the output directory.
-# Note: The order of the extra style sheet files is of importance (e.g. the last
-# style sheet in the list overrules the setting of the previous ones in the
-# list).
-# This tag requires that the tag GENERATE_LATEX is set to YES.
-
-LATEX_EXTRA_STYLESHEET =
-
-# The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or
-# other source files which should be copied to the LATEX_OUTPUT output
-# directory. Note that the files will be copied as-is; there are no commands or
-# markers available.
-# This tag requires that the tag GENERATE_LATEX is set to YES.
-
-LATEX_EXTRA_FILES      =
-
-# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is
-# prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will
-# contain links (just like the HTML output) instead of page references. This
-# makes the output suitable for online browsing using a PDF viewer.
-# The default value is: YES.
-# This tag requires that the tag GENERATE_LATEX is set to YES.
-
-PDF_HYPERLINKS         = YES
-
-# If the USE_PDFLATEX tag is set to YES, doxygen will use the engine as
-# specified with LATEX_CMD_NAME to generate the PDF file directly from the LaTeX
-# files. Set this option to YES, to get a higher quality PDF documentation.
-#
-# See also section LATEX_CMD_NAME for selecting the engine.
-# The default value is: YES.
-# This tag requires that the tag GENERATE_LATEX is set to YES.
-
-USE_PDFLATEX           = YES
-
-# The LATEX_BATCHMODE tag signals the behavior of LaTeX in case of an error.
-# Possible values are: NO same as ERROR_STOP, YES same as BATCH, BATCH In batch
-# mode nothing is printed on the terminal, errors are scrolled as if <return> is
-# hit at every error; missing files that TeX tries to input or request from
-# keyboard input (\read on a not open input stream) cause the job to abort,
-# NON_STOP In nonstop mode the diagnostic message will appear on the terminal,
-# but there is no possibility of user interaction just like in batch mode,
-# SCROLL In scroll mode, TeX will stop only for missing files to input or if
-# keyboard input is necessary and ERROR_STOP In errorstop mode, TeX will stop at
-# each error, asking for user intervention.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_LATEX is set to YES.
-
-LATEX_BATCHMODE        = NO
-
-# If the LATEX_HIDE_INDICES tag is set to YES then doxygen will not include the
-# index chapters (such as File Index, Compound Index, etc.) in the output.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_LATEX is set to YES.
-
-LATEX_HIDE_INDICES     = NO
-
-# The LATEX_BIB_STYLE tag can be used to specify the style to use for the
-# bibliography, e.g. plainnat, or ieeetr. See
-# https://en.wikipedia.org/wiki/BibTeX and \cite for more info.
-# The default value is: plain.
-# This tag requires that the tag GENERATE_LATEX is set to YES.
-
-LATEX_BIB_STYLE        = plain
-
-# The LATEX_EMOJI_DIRECTORY tag is used to specify the (relative or absolute)
-# path from which the emoji images will be read. If a relative path is entered,
-# it will be relative to the LATEX_OUTPUT directory. If left blank the
-# LATEX_OUTPUT directory will be used.
-# This tag requires that the tag GENERATE_LATEX is set to YES.
-
-LATEX_EMOJI_DIRECTORY  =
-
-#---------------------------------------------------------------------------
-# Configuration options related to the RTF output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_RTF tag is set to YES, doxygen will generate RTF output. The
-# RTF output is optimized for Word 97 and may not look too pretty with other RTF
-# readers/editors.
-# The default value is: NO.
-
-GENERATE_RTF           = NO
-
-# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. If a
-# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
-# it.
-# The default directory is: rtf.
-# This tag requires that the tag GENERATE_RTF is set to YES.
-
-RTF_OUTPUT             = rtf
-
-# If the COMPACT_RTF tag is set to YES, doxygen generates more compact RTF
-# documents. This may be useful for small projects and may help to save some
-# trees in general.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_RTF is set to YES.
-
-COMPACT_RTF            = NO
-
-# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated will
-# contain hyperlink fields. The RTF file will contain links (just like the HTML
-# output) instead of page references. This makes the output suitable for online
-# browsing using Word or some other Word compatible readers that support those
-# fields.
-#
-# Note: WordPad (write) and others do not support links.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_RTF is set to YES.
-
-RTF_HYPERLINKS         = NO
-
-# Load stylesheet definitions from file. Syntax is similar to doxygen's
-# configuration file, i.e. a series of assignments. You only have to provide
-# replacements, missing definitions are set to their default value.
-#
-# See also section "Doxygen usage" for information on how to generate the
-# default style sheet that doxygen normally uses.
-# This tag requires that the tag GENERATE_RTF is set to YES.
-
-RTF_STYLESHEET_FILE    =
-
-# Set optional variables used in the generation of an RTF document. Syntax is
-# similar to doxygen's configuration file. A template extensions file can be
-# generated using doxygen -e rtf extensionFile.
-# This tag requires that the tag GENERATE_RTF is set to YES.
-
-RTF_EXTENSIONS_FILE    =
-
-#---------------------------------------------------------------------------
-# Configuration options related to the man page output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_MAN tag is set to YES, doxygen will generate man pages for
-# classes and files.
-# The default value is: NO.
-
-GENERATE_MAN           = NO
-
-# The MAN_OUTPUT tag is used to specify where the man pages will be put. If a
-# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
-# it. A directory man3 will be created inside the directory specified by
-# MAN_OUTPUT.
-# The default directory is: man.
-# This tag requires that the tag GENERATE_MAN is set to YES.
-
-MAN_OUTPUT             = man
-
-# The MAN_EXTENSION tag determines the extension that is added to the generated
-# man pages. In case the manual section does not start with a number, the number
-# 3 is prepended. The dot (.) at the beginning of the MAN_EXTENSION tag is
-# optional.
-# The default value is: .3.
-# This tag requires that the tag GENERATE_MAN is set to YES.
-
-MAN_EXTENSION          = .3
-
-# The MAN_SUBDIR tag determines the name of the directory created within
-# MAN_OUTPUT in which the man pages are placed. If defaults to man followed by
-# MAN_EXTENSION with the initial . removed.
-# This tag requires that the tag GENERATE_MAN is set to YES.
-
-MAN_SUBDIR             =
-
-# If the MAN_LINKS tag is set to YES and doxygen generates man output, then it
-# will generate one additional man file for each entity documented in the real
-# man page(s). These additional files only source the real man page, but without
-# them the man command would be unable to find the correct page.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_MAN is set to YES.
-
-MAN_LINKS              = NO
-
-#---------------------------------------------------------------------------
-# Configuration options related to the XML output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_XML tag is set to YES, doxygen will generate an XML file that
-# captures the structure of the code including all documentation.
-# The default value is: NO.
-
-GENERATE_XML           = NO
-
-# The XML_OUTPUT tag is used to specify where the XML pages will be put. If a
-# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
-# it.
-# The default directory is: xml.
-# This tag requires that the tag GENERATE_XML is set to YES.
-
-XML_OUTPUT             = xml
-
-# If the XML_PROGRAMLISTING tag is set to YES, doxygen will dump the program
-# listings (including syntax highlighting and cross-referencing information) to
-# the XML output. Note that enabling this will significantly increase the size
-# of the XML output.
-# The default value is: YES.
-# This tag requires that the tag GENERATE_XML is set to YES.
-
-XML_PROGRAMLISTING     = YES
-
-# If the XML_NS_MEMB_FILE_SCOPE tag is set to YES, doxygen will include
-# namespace members in file scope as well, matching the HTML output.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_XML is set to YES.
-
-XML_NS_MEMB_FILE_SCOPE = NO
-
-#---------------------------------------------------------------------------
-# Configuration options related to the DOCBOOK output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_DOCBOOK tag is set to YES, doxygen will generate Docbook files
-# that can be used to generate PDF.
-# The default value is: NO.
-
-GENERATE_DOCBOOK       = NO
-
-# The DOCBOOK_OUTPUT tag is used to specify where the Docbook pages will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be put in
-# front of it.
-# The default directory is: docbook.
-# This tag requires that the tag GENERATE_DOCBOOK is set to YES.
-
-DOCBOOK_OUTPUT         = docbook
-
-#---------------------------------------------------------------------------
-# Configuration options for the AutoGen Definitions output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_AUTOGEN_DEF tag is set to YES, doxygen will generate an
-# AutoGen Definitions (see https://autogen.sourceforge.net/) file that captures
-# the structure of the code including all documentation. Note that this feature
-# is still experimental and incomplete at the moment.
-# The default value is: NO.
-
-GENERATE_AUTOGEN_DEF   = NO
-
-#---------------------------------------------------------------------------
-# Configuration options related to Sqlite3 output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_SQLITE3 tag is set to YES doxygen will generate a Sqlite3
-# database with symbols found by doxygen stored in tables.
-# The default value is: NO.
-
-GENERATE_SQLITE3       = NO
-
-# The SQLITE3_OUTPUT tag is used to specify where the Sqlite3 database will be
-# put. If a relative path is entered the value of OUTPUT_DIRECTORY will be put
-# in front of it.
-# The default directory is: sqlite3.
-# This tag requires that the tag GENERATE_SQLITE3 is set to YES.
-
-SQLITE3_OUTPUT         = sqlite3
-
-# The SQLITE3_OVERWRITE_DB tag is set to YES, the existing doxygen_sqlite3.db
-# database file will be recreated with each doxygen run. If set to NO, doxygen
-# will warn if an a database file is already found and not modify it.
-# The default value is: YES.
-# This tag requires that the tag GENERATE_SQLITE3 is set to YES.
-
-SQLITE3_RECREATE_DB    = YES
-
-#---------------------------------------------------------------------------
-# Configuration options related to the Perl module output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_PERLMOD tag is set to YES, doxygen will generate a Perl module
-# file that captures the structure of the code including all documentation.
-#
-# Note that this feature is still experimental and incomplete at the moment.
-# The default value is: NO.
-
-GENERATE_PERLMOD       = NO
-
-# If the PERLMOD_LATEX tag is set to YES, doxygen will generate the necessary
-# Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI
-# output from the Perl module output.
-# The default value is: NO.
-# This tag requires that the tag GENERATE_PERLMOD is set to YES.
-
-PERLMOD_LATEX          = NO
-
-# If the PERLMOD_PRETTY tag is set to YES, the Perl module output will be nicely
-# formatted so it can be parsed by a human reader. This is useful if you want to
-# understand what is going on. On the other hand, if this tag is set to NO, the
-# size of the Perl module output will be much smaller and Perl will parse it
-# just the same.
-# The default value is: YES.
-# This tag requires that the tag GENERATE_PERLMOD is set to YES.
-
-PERLMOD_PRETTY         = YES
-
-# The names of the make variables in the generated doxyrules.make file are
-# prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. This is useful
-# so different doxyrules.make files included by the same Makefile don't
-# overwrite each other's variables.
-# This tag requires that the tag GENERATE_PERLMOD is set to YES.
-
-PERLMOD_MAKEVAR_PREFIX =
-
-#---------------------------------------------------------------------------
-# Configuration options related to the preprocessor
-#---------------------------------------------------------------------------
-
-# If the ENABLE_PREPROCESSING tag is set to YES, doxygen will evaluate all
-# C-preprocessor directives found in the sources and include files.
-# The default value is: YES.
-
-ENABLE_PREPROCESSING   = NO
-
-# If the MACRO_EXPANSION tag is set to YES, doxygen will expand all macro names
-# in the source code. If set to NO, only conditional compilation will be
-# performed. Macro expansion can be done in a controlled way by setting
-# EXPAND_ONLY_PREDEF to YES.
-# The default value is: NO.
-# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
-
-MACRO_EXPANSION        = NO
-
-# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES then
-# the macro expansion is limited to the macros specified with the PREDEFINED and
-# EXPAND_AS_DEFINED tags.
-# The default value is: NO.
-# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
-
-EXPAND_ONLY_PREDEF     = NO
-
-# If the SEARCH_INCLUDES tag is set to YES, the include files in the
-# INCLUDE_PATH will be searched if a #include is found.
-# The default value is: YES.
-# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
-
-SEARCH_INCLUDES        = YES
-
-# The INCLUDE_PATH tag can be used to specify one or more directories that
-# contain include files that are not input files but should be processed by the
-# preprocessor. Note that the INCLUDE_PATH is not recursive, so the setting of
-# RECURSIVE has no effect here.
-# This tag requires that the tag SEARCH_INCLUDES is set to YES.
-
-INCLUDE_PATH           =
-
-# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
-# patterns (like *.h and *.hpp) to filter out the header-files in the
-# directories. If left blank, the patterns specified with FILE_PATTERNS will be
-# used.
-# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
-
-INCLUDE_FILE_PATTERNS  =
-
-# The PREDEFINED tag can be used to specify one or more macro names that are
-# defined before the preprocessor is started (similar to the -D option of e.g.
-# gcc). The argument of the tag is a list of macros of the form: name or
-# name=definition (no spaces). If the definition and the "=" are omitted, "=1"
-# is assumed. To prevent a macro definition from being undefined via #undef or
-# recursively expanded use the := operator instead of the = operator.
-# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
-
-PREDEFINED             =
-
-# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
-# tag can be used to specify a list of macro names that should be expanded. The
-# macro definition that is found in the sources will be used. Use the PREDEFINED
-# tag if you want to use a different macro definition that overrules the
-# definition found in the source code.
-# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
-
-EXPAND_AS_DEFINED      =
-
-# If the SKIP_FUNCTION_MACROS tag is set to YES then doxygen's preprocessor will
-# remove all references to function-like macros that are alone on a line, have
-# an all uppercase name, and do not end with a semicolon. Such function macros
-# are typically used for boiler-plate code, and will confuse the parser if not
-# removed.
-# The default value is: YES.
-# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
-
-SKIP_FUNCTION_MACROS   = YES
-
-#---------------------------------------------------------------------------
-# Configuration options related to external references
-#---------------------------------------------------------------------------
-
-# The TAGFILES tag can be used to specify one or more tag files. For each tag
-# file the location of the external documentation should be added. The format of
-# a tag file without this location is as follows:
-# TAGFILES = file1 file2 ...
-# Adding location for the tag files is done as follows:
-# TAGFILES = file1=loc1 "file2 = loc2" ...
-# where loc1 and loc2 can be relative or absolute paths or URLs. See the
-# section "Linking to external documentation" for more information about the use
-# of tag files.
-# Note: Each tag file must have a unique name (where the name does NOT include
-# the path). If a tag file is not located in the directory in which doxygen is
-# run, you must also specify the path to the tagfile here.
-
-TAGFILES               =
-
-# When a file name is specified after GENERATE_TAGFILE, doxygen will create a
-# tag file that is based on the input files it reads. See section "Linking to
-# external documentation" for more information about the usage of tag files.
-
-GENERATE_TAGFILE       =
-
-# If the ALLEXTERNALS tag is set to YES, all external classes and namespaces
-# will be listed in the class and namespace index. If set to NO, only the
-# inherited external classes will be listed.
-# The default value is: NO.
-
-ALLEXTERNALS           = NO
-
-# If the EXTERNAL_GROUPS tag is set to YES, all external groups will be listed
-# in the topic index. If set to NO, only the current project's groups will be
-# listed.
-# The default value is: YES.
-
-EXTERNAL_GROUPS        = YES
-
-# If the EXTERNAL_PAGES tag is set to YES, all external pages will be listed in
-# the related pages index. If set to NO, only the current project's pages will
-# be listed.
-# The default value is: YES.
-
-EXTERNAL_PAGES         = YES
-
-#---------------------------------------------------------------------------
-# Configuration options related to diagram generator tools
-#---------------------------------------------------------------------------
-
-# If set to YES the inheritance and collaboration graphs will hide inheritance
-# and usage relations if the target is undocumented or is not a class.
-# The default value is: YES.
-
-HIDE_UNDOC_RELATIONS   = YES
-
-# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
-# available from the path. This tool is part of Graphviz (see:
-# https://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent
-# Bell Labs. The other options in this section have no effect if this option is
-# set to NO
-# The default value is: NO.
-
-HAVE_DOT               = NO
-
-# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is allowed
-# to run in parallel. When set to 0 doxygen will base this on the number of
-# processors available in the system. You can set it explicitly to a value
-# larger than 0 to get control over the balance between CPU load and processing
-# speed.
-# Minimum value: 0, maximum value: 32, default value: 0.
-# This tag requires that the tag HAVE_DOT is set to YES.
-
-DOT_NUM_THREADS        = 0
-
-# DOT_COMMON_ATTR is common attributes for nodes, edges and labels of
-# subgraphs. When you want a differently looking font in the dot files that
-# doxygen generates you can specify fontname, fontcolor and fontsize attributes.
-# For details please see <a href=https://graphviz.org/doc/info/attrs.html>Node,
-# Edge and Graph Attributes specification</a> You need to make sure dot is able
-# to find the font, which can be done by putting it in a standard location or by
-# setting the DOTFONTPATH environment variable or by setting DOT_FONTPATH to the
-# directory containing the font. Default graphviz fontsize is 14.
-# The default value is: fontname=Helvetica,fontsize=10.
-# This tag requires that the tag HAVE_DOT is set to YES.
-
-DOT_COMMON_ATTR        = "fontname=Helvetica,fontsize=10"
-
-# DOT_EDGE_ATTR is concatenated with DOT_COMMON_ATTR. For elegant style you can
-# add 'arrowhead=open, arrowtail=open, arrowsize=0.5'. <a
-# href=https://graphviz.org/doc/info/arrows.html>Complete documentation about
-# arrows shapes.</a>
-# The default value is: labelfontname=Helvetica,labelfontsize=10.
-# This tag requires that the tag HAVE_DOT is set to YES.
-
-DOT_EDGE_ATTR          = "labelfontname=Helvetica,labelfontsize=10"
-
-# DOT_NODE_ATTR is concatenated with DOT_COMMON_ATTR. For view without boxes
-# around nodes set 'shape=plain' or 'shape=plaintext' <a
-# href=https://www.graphviz.org/doc/info/shapes.html>Shapes specification</a>
-# The default value is: shape=box,height=0.2,width=0.4.
-# This tag requires that the tag HAVE_DOT is set to YES.
-
-DOT_NODE_ATTR          = "shape=box,height=0.2,width=0.4"
-
-# You can set the path where dot can find font specified with fontname in
-# DOT_COMMON_ATTR and others dot attributes.
-# This tag requires that the tag HAVE_DOT is set to YES.
-
-DOT_FONTPATH           =
-
-# If the CLASS_GRAPH tag is set to YES or GRAPH or BUILTIN then doxygen will
-# generate a graph for each documented class showing the direct and indirect
-# inheritance relations. In case the CLASS_GRAPH tag is set to YES or GRAPH and
-# HAVE_DOT is enabled as well, then dot will be used to draw the graph. In case
-# the CLASS_GRAPH tag is set to YES and HAVE_DOT is disabled or if the
-# CLASS_GRAPH tag is set to BUILTIN, then the built-in generator will be used.
-# If the CLASS_GRAPH tag is set to TEXT the direct and indirect inheritance
-# relations will be shown as texts / links.
-# Possible values are: NO, YES, TEXT, GRAPH and BUILTIN.
-# The default value is: YES.
-
-CLASS_GRAPH            = YES
-
-# If the COLLABORATION_GRAPH tag is set to YES then doxygen will generate a
-# graph for each documented class showing the direct and indirect implementation
-# dependencies (inheritance, containment, and class references variables) of the
-# class with other documented classes. Explicit enabling a collaboration graph,
-# when COLLABORATION_GRAPH is set to NO, can be accomplished by means of the
-# command \collaborationgraph. Disabling a collaboration graph can be
-# accomplished by means of the command \hidecollaborationgraph.
-# The default value is: YES.
-# This tag requires that the tag HAVE_DOT is set to YES.
-
-COLLABORATION_GRAPH    = YES
-
-# If the GROUP_GRAPHS tag is set to YES then doxygen will generate a graph for
-# groups, showing the direct groups dependencies. Explicit enabling a group
-# dependency graph, when GROUP_GRAPHS is set to NO, can be accomplished by means
-# of the command \groupgraph. Disabling a directory graph can be accomplished by
-# means of the command \hidegroupgraph. See also the chapter Grouping in the
-# manual.
-# The default value is: YES.
-# This tag requires that the tag HAVE_DOT is set to YES.
-
-GROUP_GRAPHS           = YES
-
-# If the UML_LOOK tag is set to YES, doxygen will generate inheritance and
-# collaboration diagrams in a style similar to the OMG's Unified Modeling
-# Language.
-# The default value is: NO.
-# This tag requires that the tag HAVE_DOT is set to YES.
-
-UML_LOOK               = NO
-
-# If the UML_LOOK tag is enabled, the fields and methods are shown inside the
-# class node. If there are many fields or methods and many nodes the graph may
-# become too big to be useful. The UML_LIMIT_NUM_FIELDS threshold limits the
-# number of items for each type to make the size more manageable. Set this to 0
-# for no limit. Note that the threshold may be exceeded by 50% before the limit
-# is enforced. So when you set the threshold to 10, up to 15 fields may appear,
-# but if the number exceeds 15, the total amount of fields shown is limited to
-# 10.
-# Minimum value: 0, maximum value: 100, default value: 10.
-# This tag requires that the tag UML_LOOK is set to YES.
-
-UML_LIMIT_NUM_FIELDS   = 10
-
-# If the DOT_UML_DETAILS tag is set to NO, doxygen will show attributes and
-# methods without types and arguments in the UML graphs. If the DOT_UML_DETAILS
-# tag is set to YES, doxygen will add type and arguments for attributes and
-# methods in the UML graphs. If the DOT_UML_DETAILS tag is set to NONE, doxygen
-# will not generate fields with class member information in the UML graphs. The
-# class diagrams will look similar to the default class diagrams but using UML
-# notation for the relationships.
-# Possible values are: NO, YES and NONE.
-# The default value is: NO.
-# This tag requires that the tag UML_LOOK is set to YES.
-
-DOT_UML_DETAILS        = NO
-
-# The DOT_WRAP_THRESHOLD tag can be used to set the maximum number of characters
-# to display on a single line. If the actual line length exceeds this threshold
-# significantly it will wrapped across multiple lines. Some heuristics are apply
-# to avoid ugly line breaks.
-# Minimum value: 0, maximum value: 1000, default value: 17.
-# This tag requires that the tag HAVE_DOT is set to YES.
-
-DOT_WRAP_THRESHOLD     = 17
-
-# If the TEMPLATE_RELATIONS tag is set to YES then the inheritance and
-# collaboration graphs will show the relations between templates and their
-# instances.
-# The default value is: NO.
-# This tag requires that the tag HAVE_DOT is set to YES.
-
-TEMPLATE_RELATIONS     = NO
-
-# If the INCLUDE_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are set to
-# YES then doxygen will generate a graph for each documented file showing the
-# direct and indirect include dependencies of the file with other documented
-# files. Explicit enabling an include graph, when INCLUDE_GRAPH is is set to NO,
-# can be accomplished by means of the command \includegraph. Disabling an
-# include graph can be accomplished by means of the command \hideincludegraph.
-# The default value is: YES.
-# This tag requires that the tag HAVE_DOT is set to YES.
-
-INCLUDE_GRAPH          = YES
-
-# If the INCLUDED_BY_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are
-# set to YES then doxygen will generate a graph for each documented file showing
-# the direct and indirect include dependencies of the file with other documented
-# files. Explicit enabling an included by graph, when INCLUDED_BY_GRAPH is set
-# to NO, can be accomplished by means of the command \includedbygraph. Disabling
-# an included by graph can be accomplished by means of the command
-# \hideincludedbygraph.
-# The default value is: YES.
-# This tag requires that the tag HAVE_DOT is set to YES.
-
-INCLUDED_BY_GRAPH      = YES
-
-# If the CALL_GRAPH tag is set to YES then doxygen will generate a call
-# dependency graph for every global function or class method.
-#
-# Note that enabling this option will significantly increase the time of a run.
-# So in most cases it will be better to enable call graphs for selected
-# functions only using the \callgraph command. Disabling a call graph can be
-# accomplished by means of the command \hidecallgraph.
-# The default value is: NO.
-# This tag requires that the tag HAVE_DOT is set to YES.
-
-CALL_GRAPH             = NO
-
-# If the CALLER_GRAPH tag is set to YES then doxygen will generate a caller
-# dependency graph for every global function or class method.
-#
-# Note that enabling this option will significantly increase the time of a run.
-# So in most cases it will be better to enable caller graphs for selected
-# functions only using the \callergraph command. Disabling a caller graph can be
-# accomplished by means of the command \hidecallergraph.
-# The default value is: NO.
-# This tag requires that the tag HAVE_DOT is set to YES.
-
-CALLER_GRAPH           = NO
-
-# If the GRAPHICAL_HIERARCHY tag is set to YES then doxygen will graphical
-# hierarchy of all classes instead of a textual one.
-# The default value is: YES.
-# This tag requires that the tag HAVE_DOT is set to YES.
-
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diff --git a/Examples/BB2B/BB2B.csproj b/Examples/BB2B/BB2B.csproj
deleted file mode 100644
index 3499cad..0000000
--- a/Examples/BB2B/BB2B.csproj
+++ /dev/null
@@ -1,11 +0,0 @@
-<Project Sdk="Microsoft.NET.Sdk">
-
-  <PropertyGroup>
-    <OutputType>Exe</OutputType>
-    <TargetFramework>net5.0</TargetFramework>
-  </PropertyGroup>
-
-  <ItemGroup>
-    <ProjectReference Include="..\..\src\RoboidControl.csproj" />
-  </ItemGroup>
-</Project>
diff --git a/Examples/BB2B/Program.cs b/Examples/BB2B/Program.cs
deleted file mode 100644
index d30d335..0000000
--- a/Examples/BB2B/Program.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using System;
-using System.Diagnostics;
-using System.Threading;
-using RoboidControl;
-
-class BB2B {
-    static void Main() {
-        // The robot's propulsion is a differential drive
-        DifferentialDrive bb2b = new DifferentialDrive();
-        // Is has a touch sensor at the front left of the roboid
-        TouchSensor touchLeft = new TouchSensor(bb2b);
-        // and other one on the right
-        TouchSensor touchRight = new TouchSensor(bb2b);
-
-        // Do forever:
-        while (true) {
-            Console.Write("A");
-            // The left wheel turns forward when nothing is touched on the right side
-            // and turn backward when the roboid hits something on the right
-            float leftWheelSpeed = (touchRight.touchedSomething) ? -600.0f : 600.0f;
-            // The right wheel does the same, but instead is controlled by
-            // touches on the left side
-            float rightWheelSpeed = (touchLeft.touchedSomething) ? -600.0f : 600.0f;
-            // When both sides are touching something, both wheels will turn backward
-            // and the roboid will move backwards
-            bb2b.SetWheelVelocity(leftWheelSpeed, rightWheelSpeed);
-
-            // Update the roboid state
-            bb2b.Update(true);
-
-            // and sleep for 100ms
-            Thread.Sleep(100);
-        }
-    }
-}
\ No newline at end of file
diff --git a/README.md b/README.md
deleted file mode 100644
index a094cee..0000000
--- a/README.md
+++ /dev/null
@@ -1,10 +0,0 @@
-\mainpage Roboid Control for C#
-
-Roboid Control support for C# applications.
-Includes support for the Unity game engine.
-
-# Basic components
-
-- Passer::RoboidControl::Thing
-- Passer::RoboidControl::Participant
-- Passer::RoboidControl::SiteServer
\ No newline at end of file
diff --git a/RoboidControl.sln b/RoboidControl.sln
deleted file mode 100644
index daf2834..0000000
--- a/RoboidControl.sln
+++ /dev/null
@@ -1,39 +0,0 @@
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-Microsoft Visual Studio Solution File, Format Version 12.00
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-VisualStudioVersion = 17.0.31903.59
-MinimumVisualStudioVersion = 10.0.40219.1
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-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RoboidControl", "src\RoboidControl.csproj", "{72BFCD03-FA78-4D0B-8B36-32301D60D6DD}"
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-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
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-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
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-		{72BFCD03-FA78-4D0B-8B36-32301D60D6DD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{72BFCD03-FA78-4D0B-8B36-32301D60D6DD}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{72BFCD03-FA78-4D0B-8B36-32301D60D6DD}.Release|Any CPU.ActiveCfg = Release|Any CPU
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-	EndGlobalSection
-	GlobalSection(NestedProjects) = preSolution
-		{488F28B2-A2CC-4E32-8D3B-7DB4EB1485F9} = {D6086F71-404B-4D18-BBE9-45947ED33DB2}
-	EndGlobalSection
-EndGlobal
diff --git a/Unity/DebugConsole.cs b/Unity/DebugConsole.cs
deleted file mode 100644
index 70b587a..0000000
--- a/Unity/DebugConsole.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-#if UNITY_5_3_OR_NEWER
-using System.IO;
-using System.Text;
-using UnityEngine;
-
-namespace RoboidControl.Unity {
-
-    public class UnityLogWriter : TextWriter {
-        public override void Write(char value) {
-            Debug.Log(value);
-        }
-
-        public override void Write(string value) {
-            Debug.Log(value);
-        }
-
-        public override void WriteLine(string value) {
-            Debug.Log(value);
-        }
-
-        public override Encoding Encoding => Encoding.UTF8;
-    }
-    
-}
-#endif
\ No newline at end of file
diff --git a/Unity/DistanceSensor.cs b/Unity/DistanceSensor.cs
deleted file mode 100644
index e27e2f7..0000000
--- a/Unity/DistanceSensor.cs
+++ /dev/null
@@ -1,67 +0,0 @@
-#if UNITY_5_3_OR_NEWER
-using System.Collections;
-using UnityEngine;
-
-namespace RoboidControl.Unity {
-
-    /// <summary>
-    /// The Unity representation of a distance sensor
-    /// </summary>
-    public class DistanceSensor : Thing {
-
-        /// <summary>
-        /// The core distance sensor
-        /// </summary>
-        public new RoboidControl.DistanceSensor core {
-            get => (RoboidControl.DistanceSensor)base.core;
-            set => base.core = value;
-        }
-
-        /// <summary>
-        /// Start the Unity representation
-        /// </summary>
-        protected virtual void Start() {
-            if (core == null) {
-                SiteServer siteServer = FindAnyObjectByType<SiteServer>();
-                SetCoreThing(new RoboidControl.DistanceSensor(siteServer.site));
-            }
-
-            StartCoroutine(MeasureDistance());
-        }
-
-        /// <summary>
-        /// Create the Unity representation of the distance sensor
-        /// </summary>
-        /// <param name="parent">The parent of the core distance sensor</param>
-        /// <returns>The Unity representation of the distance sensor</returns>
-        public static DistanceSensor Create(RoboidControl.DistanceSensor core) {
-            GameObject distanceObj = new("Distance sensor");
-            DistanceSensor component = distanceObj.AddComponent<DistanceSensor>();
-            if (core.parent != null && core.parent.component != null)
-                distanceObj.transform.SetParent(core.parent.component.transform, false);
-
-            return component;
-        }
-
-        /// <summary>
-        /// Periodically measure the distance
-        /// </summary>
-        /// <returns></returns>
-        IEnumerator MeasureDistance() {
-            while (Application.isPlaying) {
-                if (Physics.Raycast(this.transform.position, this.transform.forward, out RaycastHit hitInfo, 2.0f)) {
-                    Thing thing = hitInfo.transform.GetComponentInParent<Thing>();
-                    if (thing == null) {
-                        // Debug.Log($"collision {hitInfo.transform.name} {hitInfo.distance}");
-                        core.distance = hitInfo.distance;
-                    }
-                    else
-                        core.distance = 0;
-                }
-                yield return new WaitForSeconds(0.1f);
-            }
-        }
-
-    }
-}
-#endif
\ No newline at end of file
diff --git a/Unity/SiteServer.cs b/Unity/SiteServer.cs
deleted file mode 100644
index 54b0ea9..0000000
--- a/Unity/SiteServer.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-#if UNITY_5_3_OR_NEWER
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace RoboidControl.Unity {
-
-    public class SiteServer : MonoBehaviour {
-        public RoboidControl.SiteServer site;
-
-        public Queue<RoboidControl.Thing> thingQueue = new();
-
-        protected virtual void Awake() {
-            Console.SetOut(new UnityLogWriter());
-
-            site = new RoboidControl.SiteServer(7681);
-            RoboidControl.Thing.OnNewThing += HandleNewThing;
-        }
-
-        void OnApplicationQuit() {
-            site.Close();
-        }
-
-        public void HandleNewThing(RoboidControl.Thing thing) {
-            //Debug.Log("Handle New thing event");
-            site.Add(thing, false);
-            thingQueue.Enqueue(thing);
-        }
-
-        protected virtual void Update() {
-            site.Update((ulong)(Time.time * 1000));
-            while (thingQueue.TryDequeue(out RoboidControl.Thing thing))
-                thing.CreateComponent();
-        }
-    }
-
-}
-#endif
\ No newline at end of file
diff --git a/Unity/Thing.cs b/Unity/Thing.cs
deleted file mode 100644
index 6e94294..0000000
--- a/Unity/Thing.cs
+++ /dev/null
@@ -1,115 +0,0 @@
-#if UNITY_5_3_OR_NEWER
-using System.Collections;
-using UnityEngine;
-using UnityEngine.Networking;
-
-namespace RoboidControl.Unity {
-
-    /// <summary>
-    /// The representation of a Thing in Unity
-    /// </summary>
-    public class Thing : MonoBehaviour {
-
-        /// <summary>
-        /// The core C# thing
-        /// </summary>
-        [field: SerializeField]
-        public RoboidControl.Thing core { get; set; }
-
-        private string modelUrl = null;
-
-        /// <summary>
-        /// Set the core C# thing
-        /// </summary>
-        protected void SetCoreThing(RoboidControl.Thing thing) {
-            core = thing;
-            core.component = this;
-
-            SiteServer siteServer = FindAnyObjectByType<SiteServer>();
-            if (siteServer == null) {
-                Debug.LogWarning("No site server found");
-                return;
-            }
-            siteServer.site.Add(thing);
-
-        }
-
-        public static Thing Create(RoboidControl.Thing core) {
-            // Debug.Log("Creating new Unity thing");
-            GameObject gameObj = string.IsNullOrEmpty(core.name) ?
-                new("Thing") :
-                new(core.name);
-            Thing component = gameObj.AddComponent<Thing>();
-
-            component.core = core;
-            if (core.parent != null && core.parent.component != null)
-                gameObj.transform.SetParent(core.parent.component.transform, false);
-
-            if (core.position != null)
-                gameObj.transform.localPosition = core.position.ToVector3();
-
-            return component;
-        }
-
-        /// <summary>
-        /// Update the Unity representation
-        /// </summary>
-        protected virtual void Update() {
-            if (core == null)
-                return;
-
-            if (core.linearVelocity != null) {
-                Vector3 direction = Quaternion.AngleAxis(core.linearVelocity.direction.horizontal, Vector3.up) * Vector3.forward;
-                this.transform.Translate(core.linearVelocity.distance * Time.deltaTime * direction, Space.Self);
-            }
-            if (core.angularVelocity != null) {
-                Vector3 angularVelocity = core.angularVelocity.ToVector3();
-                this.transform.localRotation *= Quaternion.Euler(angularVelocity * Time.deltaTime);
-            }
-
-            if (core.hasPosition)
-                this.transform.localPosition = core.position.ToVector3();
-            //this.transform.localRotation = core.orientation.ToQuaternion();
-
-            if (!string.IsNullOrEmpty(core.modelUrl) && this.modelUrl == null) {
-                string extension = core.modelUrl.Substring(core.modelUrl.LastIndexOf("."));
-                if (extension == ".jpg" || extension == ".png") {
-                    StartCoroutine(LoadJPG());
-                }
-
-                this.modelUrl = core.modelUrl;
-            }
-        }
-
-        private IEnumerator LoadJPG() {
-            UnityWebRequest request = UnityWebRequestTexture.GetTexture(core.modelUrl);
-            yield return request.SendWebRequest();
-
-            if (request.result == UnityWebRequest.Result.Success) {
-                Texture2D texture = ((DownloadHandlerTexture)request.downloadHandler).texture;
-                float aspectRatio = (float)texture.width / (float)texture.height;
-
-                GameObject modelQuad = GameObject.CreatePrimitive(PrimitiveType.Quad);
-                Collider c = modelQuad.GetComponent<Collider>();
-                c.enabled = false;
-                Destroy(c);
-                modelQuad.transform.SetParent(this.transform, false);
-                modelQuad.transform.localEulerAngles = new(90, -90, 0);
-                modelQuad.transform.localScale = new Vector3(aspectRatio, 1, 1) / 5;
-                if (this.name == "Ant")
-                    modelQuad.transform.localScale *= 2;
-                Material quadMaterial = new(Shader.Find("Unlit/Transparent")) {
-                    mainTexture = texture
-                };
-                modelQuad.GetComponent<Renderer>().material = quadMaterial;
-            }
-            else {
-                Debug.LogError("Failed to load image: " + request.error);
-            }
-        }
-
-
-    }
-
-}
-#endif
\ No newline at end of file
diff --git a/Unity/TouchSensor.cs b/Unity/TouchSensor.cs
deleted file mode 100644
index 5f8d8ec..0000000
--- a/Unity/TouchSensor.cs
+++ /dev/null
@@ -1,87 +0,0 @@
-#if UNITY_5_3_OR_NEWER
-using UnityEngine;
-
-namespace RoboidControl.Unity {
-
-    /// <summary>
-    /// The Unity representation of the TouchSensor
-    /// </summary>
-    public class TouchSensor : Thing {
-
-        public SiteServer participant;
-        /// <summary>
-        /// The core touch sensor
-        /// </summary>
-        public RoboidControl.TouchSensor coreSensor {
-            get => (RoboidControl.TouchSensor)base.core;
-        }
-
-        /// <summary>
-        /// Start the Unity represention
-        /// </summary>
-        protected virtual void Start() {
-            if (core == null) {
-                participant = FindAnyObjectByType<SiteServer>();
-                SetCoreThing(new RoboidControl.TouchSensor(participant.site));
-            }
-            // Somehow this does not work.
-
-            // Rigidbody rb = GetComponentInParent<Rigidbody>();
-            // if (rb == null) {
-            //     RoboidControl.Thing thing = core;
-            //     while (thing.parent != null)
-            //         thing = thing.parent;
-                
-            //     Thing unityThing = thing.component;
-            //     rb = unityThing.gameObject.AddComponent<Rigidbody>();
-            //     rb.isKinematic = true;
-            // }
-        }
-
-        /// <summary>
-        /// Create the Unity representation
-        /// </summary>
-        /// <param name="core">The core touch sensor</param>
-        /// <returns>The Unity representation of the touch sensor</returns>
-        public static TouchSensor Create(RoboidControl.TouchSensor core) {
-            GameObject gameObj = core.name != null ?
-                new(core.name) :
-                new("Touch Sensor");
-            TouchSensor component = gameObj.AddComponent<TouchSensor>();
-            Rigidbody rb = gameObj.AddComponent<Rigidbody>();
-            rb.isKinematic = true;
-
-            SphereCollider collider = gameObj.AddComponent<SphereCollider>();
-            collider.radius = 0.01F;
-            collider.isTrigger = true;
-
-            component.core = core;
-            component.participant = FindAnyObjectByType<SiteServer>();
-            core.thisParticipant = component.participant.site;
-
-            if (core.parent != null && core.parent.component != null)
-                gameObj.transform.SetParent(core.parent.component.transform, false);
-
-            if (core.position != null)
-                gameObj.transform.localPosition = core.position.ToVector3();
-
-            return component;
-        }
-
-        private void OnTriggerEnter(Collider other) {
-            if (other.isTrigger)
-                return;
-            if (this.transform.root == other.transform.root)
-                return;
-
-            this.coreSensor.touchedSomething = true;
-        }
-        private void OnTriggerExit(Collider other) {
-            if (other.isTrigger)
-                return;
-
-            this.coreSensor.touchedSomething = false;
-        }
-    }
-}
-#endif
\ No newline at end of file
diff --git a/src/Angle.cs b/src/Angle.cs
new file mode 100644
index 0000000..78ae979
--- /dev/null
+++ b/src/Angle.cs
@@ -0,0 +1,110 @@
+using System;
+
+namespace Passer.LinearAlgebra {
+
+    /// <summary>
+    /// %Angle utilities
+    /// </summary>
+    public static class Angle {
+        public const float pi = 3.1415927410125732421875F;
+        // public static float Rad2Deg = 360.0f / ((float)Math.PI * 2);
+        // public static float Deg2Rad = ((float)Math.PI * 2) / 360.0f;
+
+        public const float Deg2Rad = 360.0f / ((float)Math.PI * 2); //0.0174532924F;
+        public const float Rad2Deg = ((float)Math.PI * 2) / 360.0f; //57.29578F;
+
+        /// <summary>
+        /// Clamp the angle between the given min and max values
+        /// </summary>
+        /// <param name="angle">The angle to clamp</param>
+        /// <param name="min">The minimum angle</param>
+        /// <param name="max">The maximum angle</param>
+        /// <returns>The clamped angle</returns>
+        /// Angles are normalized
+        public static float Clamp(float angle, float min, float max) {
+            float normalizedAngle = Normalize(angle);
+            return Float.Clamp(normalizedAngle, min, max);
+        }
+
+        /// <summary>
+        /// Determine the angle difference, result is a normalized angle
+        /// </summary>
+        /// <param name="a">First first angle</param>
+        /// <param name="b">The second angle</param>
+        /// <returns>the angle between the two angles</returns>
+        /// Angle values should be degrees
+        public static float Difference(float a, float b) {
+            float r = Normalize(b - a);
+            return r;
+        }
+
+        /// <summary>
+        /// Normalize an angle to the range -180 < angle <= 180
+        /// </summary>
+        /// <param name="angle">The angle to normalize</param>
+        /// <returns>The normalized angle in interval (-180..180] </returns>
+        /// Angle values should be in degrees
+        public static float Normalize(float angle) {
+            if (float.IsInfinity(angle))
+                return angle;
+
+            while (angle <= -180) angle += 360;
+            while (angle > 180) angle -= 360;
+            return angle;
+        }
+
+        /// <summary>
+        /// Rotate from one angle to the other with a maximum degrees
+        /// </summary>
+        /// <param name="fromAngle">Starting angle</param>
+        /// <param name="toAngle">Target angle</param>
+        /// <param name="maxAngle">Maximum angle to rotate</param>
+        /// <returns>The resulting angle</returns>
+        /// This function is compatible with radian and degrees angles
+        public static float MoveTowards(float fromAngle, float toAngle, float maxAngle) {
+            float d = toAngle - fromAngle;
+            d = Normalize(d);
+            d = Math.Sign(d) * Float.Clamp(Math.Abs(d), 0, maxAngle);
+            return fromAngle + d;
+        }
+
+        /// <summary>
+        /// Map interval of angles between vectors [0..Pi] to interval [0..1]
+        /// </summary>
+        /// <param name="v1">The first vector</param>
+        /// <param name="v2">The second vector</param>
+        /// <returns>The resulting factor in interval [0..1]</returns>
+        /// Vectors a and b must be normalized
+        /// \deprecated Please use Vector2.ToFactor instead.
+        [Obsolete("Please use Vector2.ToFactor instead.")]
+        public static float ToFactor(Vector2 v1, Vector2 v2) {
+            return (1 - Vector2.Dot(v1, v2)) / 2;
+        }
+
+        // Normalize all vector angles to the range -180 < angle < 180
+        //public static Vector3 Normalize(Vector3 angles) {
+        //    float x = Normalize(angles.x);
+        //    float y = Normalize(angles.y);
+        //    float z = Normalize(angles.z);
+        //    return new Vector3(x, y, z);
+        //}
+
+        // Returns the signed angle in degrees between from and to.
+        //public static float SignedAngle(Vector3 from, Vector3 to) {
+        //    float angle = Vector3.Angle(from, to);
+        //    Vector3 cross = Vector3.Cross(from, to);
+        //    if (cross.y < 0) angle = -angle;
+        //    return angle;
+        //}
+
+        // Returns the signed angle in degrees between from and to.
+        //public static float SignedAngle(Vector2 from, Vector2 to) {
+        //    float sign = Math.Sign(from.y * to.x - from.x * to.y);
+        //    return Vector2.Angle(from, to) * sign;
+        //}
+
+        //public static Quaternion ToQuaternion(Rotation orientation) {
+        //    return new Quaternion(orientation.x, orientation.y, orientation.z, orientation.w);
+        //}
+    }
+}
\ No newline at end of file
diff --git a/src/LinearAlgebra/Direction.cs b/src/Direction.cs
similarity index 100%
rename from src/LinearAlgebra/Direction.cs
rename to src/Direction.cs
diff --git a/src/Float.cs b/src/Float.cs
new file mode 100644
index 0000000..4959b75
--- /dev/null
+++ b/src/Float.cs
@@ -0,0 +1,41 @@
+namespace Passer.LinearAlgebra {
+
+    /// <summary>
+    /// Float number utilities
+    /// </summary>
+    public class Float {
+        /// <summary>
+        /// The precision of float numbers
+        /// </summary>
+        public const float epsilon = 1E-05f;
+        /// <summary>
+        /// The square of the float number precision
+        /// </summary>
+        public const float sqrEpsilon = 1e-10f;
+
+        /// <summary>
+        /// Clamp the value between the given minimum and maximum values
+        /// </summary>
+        /// <param name="f">The value to clamp</param>
+        /// <param name="min">The minimum value</param>
+        /// <param name="max">The maximum value</param>
+        /// <returns>The clamped value</returns>
+        public static float Clamp(float f, float min, float max) {
+            if (f < min)
+                return min;
+            if (f > max)
+                return max;
+            return f;
+        }
+
+        /// <summary>
+        /// Clamp the value between to the interval [0..1]
+        /// </summary>
+        /// <param name="f">The value to clamp</param>
+        /// <returns>The clamped value</returns>
+        public static float Clamp01(float f) {
+            return Clamp(f, 0, 1);
+        }
+    }
+
+}
\ No newline at end of file
diff --git a/src/RoboidControl.csproj b/src/LinearAlgebra.csproj
similarity index 91%
rename from src/RoboidControl.csproj
rename to src/LinearAlgebra.csproj
index feb0b62..14d3947 100644
--- a/src/RoboidControl.csproj
+++ b/src/LinearAlgebra.csproj
@@ -1,4 +1,4 @@
-<Project Sdk="Microsoft.NET.Sdk">
+<Project Sdk="Microsoft.NET.Sdk">
 
   <PropertyGroup>
     <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
diff --git a/src/LinearAlgebra/Angle.cs b/src/LinearAlgebra/Angle.cs
deleted file mode 100644
index 0c23840..0000000
--- a/src/LinearAlgebra/Angle.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using System;
-
-namespace Passer.LinearAlgebra {
-
-    public class Angle {
-        public const float pi = 3.1415927410125732421875F;
-        public static float Rad2Deg = 360.0f / ((float)Math.PI * 2);
-        public static float Deg2Rad = ((float)Math.PI * 2) / 360.0f;
-    }
-
-}
\ No newline at end of file
diff --git a/src/LinearAlgebra/Vector2.cs b/src/LinearAlgebra/Vector2.cs
deleted file mode 100644
index e76d12a..0000000
--- a/src/LinearAlgebra/Vector2.cs
+++ /dev/null
@@ -1,51 +0,0 @@
-using System;
-using System.Numerics;
-
-namespace Passer.LinearAlgebra {
-
-    public class Vector2Of<T> where T : IComparable<T> {
-        public T x;
-        public T y;
-
-        public Vector2Of(T x, T y) {
-            this.x = x;
-            this.y = y;
-        }
-    }
-
-    public class Vector2Int : Vector2Of<int> {
-        public Vector2Int(int x, int y) : base(x, y) { }
-
-        public static Vector2Int operator -(Vector2Int v1, Vector2Int v2) {
-            return new Vector2Int(v1.x - v2.x, v1.y - v2.y);
-        }
-
-        public float magnitude {
-            get {
-                return (float)Math.Sqrt(this.x * this.x + this.y * this.y);
-            }
-        }
-
-        public static float Distance(Vector2Int v1, Vector2Int v2) {
-            return (v1 - v2).magnitude;
-        }
-    }
-
-    public class Vector2Float : Vector2Of<float> {
-        public Vector2Float(float x, float y) : base(x, y) { }
-
-        public static Vector2Float operator -(Vector2Float v1, Vector2Float v2) {
-            return new Vector2Float(v1.x - v2.x, v1.y - v2.y);
-        }
-
-        public float magnitude {
-            get {
-                return (float)Math.Sqrt(this.x * this.x + this.y * this.y);
-            }
-        }
-
-        public static float Distance(Vector2Float v1, Vector2Float v2) {
-            return (v1 - v2).magnitude;
-        }
-    }
-}
\ No newline at end of file
diff --git a/src/LinearAlgebra/Vector3.cs b/src/LinearAlgebra/Vector3.cs
deleted file mode 100644
index 0cc4d7b..0000000
--- a/src/LinearAlgebra/Vector3.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-#if !UNITY_5_3_OR_NEWER
-using System;
-
-namespace Passer.LinearAlgebra {
-    public class Vector3Of<T> {
-        public T x;
-        public T y;
-        public T z;
-
-        public Vector3Of(T x, T y, T z) {
-            this.x = x;
-            this.y = y;
-            this.z = z;
-        }
-
-        // public uint magnitude {
-        //     get => (float)Math.Sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
-        // }
-    }
-
-    public class Vector3Int : Vector3Of<int> {
-        public Vector3Int(int x, int y, int z) : base(x, y, z) { }
-    }
-    public class Vector3Float : Vector3Of<float> {
-        public Vector3Float(float x, float y, float z) : base(x, y, z) { }
-
-        public float magnitude {
-            get => (float)Math.Sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
-        }
-    }
-}
-
-#endif
\ No newline at end of file
diff --git a/src/LocalParticipant.cs b/src/LocalParticipant.cs
deleted file mode 100644
index 3350485..0000000
--- a/src/LocalParticipant.cs
+++ /dev/null
@@ -1,353 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Collections.Concurrent;
-using System.Net;
-using System.Net.Sockets;
-
-namespace RoboidControl {
-
-    /// <summary>
-    /// A participant is used for communcation between things
-    /// </summary>
-    public class LocalParticipant : Participant {
-        public byte[] buffer = new byte[1024];
-        public ulong publishInterval = 3000; // = 3 seconds
-
-        public string name = "Participant";
-
-        public IPEndPoint endPoint = null;
-        public UdpClient udpClient = null;
-        public string broadcastIpAddress = "255.255.255.255";
-
-        public readonly ConcurrentQueue<IMessage> messageQueue = new ConcurrentQueue<IMessage>();
-
-        #region Init
-
-        /// <summary>
-        /// Create a porticiapnt
-        /// </summary>
-        public LocalParticipant() {
-            //senders.Add(this);
-        }
-
-        /// <summary>
-        /// Create a participant with the give UDP port
-        /// </summary>
-        /// <param name="port">The port number on which to communicate</param>
-        public LocalParticipant(int port) : this() {
-            this.port = port;
-        }
-
-        /// <summary>
-        /// Create a new participant for a site at the given address and port
-        /// </summary>
-        /// <param name="ipAddress">The ip address of the site server</param>
-        /// <param name="port">The port number of the site server</param>
-        public LocalParticipant(string ipAddress = "0.0.0.0", int port = 7681) : this() {
-            this.ipAddress = ipAddress;
-            this.port = port;
-
-            this.udpClient = new UdpClient();
-            this.udpClient.Client.Bind(new IPEndPoint(IPAddress.Any, port)); // local port
-            // this.endPoint = new IPEndPoint(IPAddress.Parse(ipAddress), port); // for sending
-
-            // this.udpClient = new UdpClient(port); // for receiving
-            // this.udpClient.Client.Bind(new IPEndPoint(IPAddress.Any, port));
-            this.udpClient.BeginReceive(new AsyncCallback(result => ReceiveUDP(result)), null);
-        }
-
-        /// <summary>
-        /// Create a participant using the given udp client
-        /// </summary>
-        /// <param name="udpClient">UDP client to use for communication</param>
-        /// <param name="port">The port number on which to communicate</param>
-        public LocalParticipant(UdpClient udpClient, int port) : this() {
-            this.udpClient = udpClient;
-            this.port = port;
-        }
-
-        private static LocalParticipant isolatedParticipant = null;
-        public static LocalParticipant Isolated() {
-            if (isolatedParticipant == null)
-                isolatedParticipant = new LocalParticipant(0);
-            return isolatedParticipant;
-        }
-
-        public List<Participant> owners = new List<Participant>();
-
-        public Participant GetParticipant(string ipAddress, int port) {
-            //Console.WriteLine($"Get Participant {ipAddress}:{port}");
-            foreach (Participant sender in owners) {
-                if (sender.ipAddress == ipAddress && sender.port == port)
-                    return sender;
-            }
-            return null;
-        }
-        public Participant AddParticipant(string ipAddress, int port) {
-            Console.WriteLine($"New Participant {ipAddress}:{port}");
-            Participant participant = new(ipAddress, port) {
-                networkId = (byte)(this.owners.Count + 1)
-            };
-            owners.Add(participant);
-            return participant;
-        }
-
-        protected readonly Dictionary<byte, Func<Participant, byte, byte, Thing>> thingMsgProcessors = new();
-
-        public delegate Thing ThingConstructor(Participant sender, byte networkId, byte thingId);
-        public void Register(byte thingType, ThingConstructor constr) {
-            thingMsgProcessors[thingType] = new Func<Participant, byte, byte, Thing>(constr);
-        }
-
-        public void Register<ThingClass>(Thing.Type thingType) where ThingClass : Thing {
-            Register<ThingClass>((byte)thingType);
-        }
-
-        public void Register<ThingClass>(byte thingType) where ThingClass : Thing {
-            thingMsgProcessors[thingType] = (participant, networkId, thingId) =>
-                Activator.CreateInstance(typeof(ThingClass), participant, networkId, thingId) as ThingClass;
-            Console.WriteLine($"Registering {typeof(ThingClass)} for thing type {thingType}");
-        }
-
-        #endregion Init
-
-        #region Update
-
-        protected void ReceiveUDP(IAsyncResult result) {
-            if (this.udpClient == null || this.endPoint == null)
-                return;
-
-            byte[] data = this.udpClient.EndReceive(result, ref this.endPoint);
-            // This does not yet take multi-packet messages into account!
-            if (this.endPoint == null)
-                return;
-
-            // We can receive our own publish (broadcast) packages. How do we recognize them????
-            // It is hard to determine our source port
-            string ipAddress = this.endPoint.Address.ToString();
-            Participant remoteParticipant = GetParticipant(ipAddress, this.endPoint.Port);
-            remoteParticipant ??= AddParticipant(ipAddress, this.endPoint.Port);
-
-            ReceiveData(data, remoteParticipant);
-
-            udpClient.BeginReceive(new AsyncCallback(callbackResult => ReceiveUDP(callbackResult)), null);
-        }
-
-        protected ulong nextPublishMe = 0;
-        public virtual void Update(ulong currentTimeMS = 0) {
-            if (currentTimeMS == 0) {
-#if UNITY_5_3_OR_NEWER
-                currentTimeMS = (ulong)(UnityEngine.Time.time * 1000);
-#endif
-            }
-
-            if (this.publishInterval > 0 && currentTimeMS > this.nextPublishMe) {
-                Publish();
-                // Console.WriteLine($"{this.name} Publish ClientMsg {this.networkId}");
-                this.nextPublishMe = currentTimeMS + this.publishInterval;
-            }
-
-            int n = this.things.Count;
-            for (int ix = 0; ix < n; ix++) {
-                Thing thing = this.things[ix];
-                if (thing != null) {
-                    thing.Update(currentTimeMS);
-                    // if (thing.owner != this) {
-                    //     BinaryMsg binaryMsg = new(thing.owner.networkId, thing);
-                    //     this.Send(thing.owner, binaryMsg);
-                    // }
-                }
-            }
-        }
-
-        public virtual void Publish() {
-            this.Publish(new ParticipantMsg(this.networkId));
-        }
-
-        #endregion Update
-
-        #region Send
-
-        public void SendThingInfo(Participant remoteParticipant, Thing thing) {
-            Console.WriteLine("Send thing info");
-            this.Send(remoteParticipant, new ThingMsg(this.networkId, thing));
-            this.Send(remoteParticipant, new NameMsg(this.networkId, thing));
-            this.Send(remoteParticipant, new ModelUrlMsg(this.networkId, thing));
-            this.Send(remoteParticipant, new BinaryMsg(this.networkId, thing));
-        }
-
-        public bool Send(Participant remoteParticipant, IMessage msg) {
-            int bufferSize = msg.Serialize(ref this.buffer);
-            if (bufferSize <= 0)
-                return true;
-
-            IPEndPoint participantEndpoint = new IPEndPoint(IPAddress.Parse(remoteParticipant.ipAddress), remoteParticipant.port);
-            // Console.WriteLine($"msg to {participantEndpoint.Address.ToString()} {participantEndpoint.Port}");
-            this.udpClient?.Send(this.buffer, bufferSize, participantEndpoint);
-            return true;
-        }
-
-        public void PublishThingInfo(Thing thing) {
-            //Console.WriteLine("Publish thing info");
-            this.Publish(new ThingMsg(this.networkId, thing));
-            this.Publish(new NameMsg(this.networkId, thing));
-            this.Publish(new ModelUrlMsg(this.networkId, thing));
-            this.Publish(new BinaryMsg(this.networkId, thing));
-        }
-
-        public bool Publish(IMessage msg) {
-            int bufferSize = msg.Serialize(ref this.buffer);
-            if (bufferSize <= 0)
-                return true;
-
-            // Console.WriteLine($"publish to {broadcastIpAddress.ToString()} {this.port}");
-            this.udpClient?.Send(this.buffer, bufferSize, this.broadcastIpAddress, this.port);
-            return true;
-        }
-
-        // public bool SendBuffer(int bufferSize) {
-        //     //if (this.ipAddress == null)
-        //     //    return false;
-
-        //     // UnityEngine.Debug.Log($"Send msg {buffer[0]} to {ipAddress}");
-        //     //this.udpClient.Send(this.buffer, bufferSize, this.ipAddress, this.port);
-        //     this.udpClient?.Send(this.buffer, bufferSize, this.endPoint);
-        //     return true;
-        // }
-
-        // public bool PublishBuffer(int bufferSize) {
-        //     if (this.broadcastIpAddress == null)
-        //         return false;
-
-        //     this.udpClient?.Send(this.buffer, bufferSize, this.broadcastIpAddress, this.port);
-        //     return true;
-        // }
-
-        #endregion
-
-        #region Receive
-
-        public void ReceiveData(byte[] data, Participant remoteParticipant) {
-            byte msgId = data[0];
-            if (msgId == 0xFF) {
-                // Timeout
-                return;
-            }
-
-            switch (msgId) {
-                case ParticipantMsg.Id: // 0xA0 / 160
-                    this.Process(remoteParticipant, new ParticipantMsg(data));
-                    break;
-                case NetworkIdMsg.Id: // 0xA1 / 161
-                    this.Process(remoteParticipant, new NetworkIdMsg(data));
-                    break;
-                case InvestigateMsg.Id: // 0x81
-                    // result = await InvestigateMsg.Receive(dataStream, client, packetSize);
-                    break;
-                case ThingMsg.id: // 0x80 / 128
-                    this.Process(remoteParticipant, new ThingMsg(data));
-                    break;
-                case NameMsg.Id: // 0x91 / 145
-                    this.Process(remoteParticipant, new NameMsg(data));
-                    break;
-                case ModelUrlMsg.Id: // 0x90 / 144
-                    this.Process(remoteParticipant, new ModelUrlMsg(data));
-                    break;
-                case PoseMsg.Id: // 0x10 / 16
-                    this.Process(remoteParticipant, new PoseMsg(data));
-                    // result = await PoseMsg.Receive(dataStream, client, packetSize);
-                    break;
-                case BinaryMsg.Id: // 0xB1 / 177
-                    this.Process(remoteParticipant, new BinaryMsg(data));
-                    break;
-                case TextMsg.Id: // 0xB0 / 176
-                    // result = await TextMsg.Receive(dataStream, client, packetSize);
-                    break;
-                case DestroyMsg.Id: // 0x20 / 32
-                    // result = await DestroyMsg.Receive(dataStream, client, packetSize);
-                    break;
-                default:
-                    break;
-            }
-        }
-
-        #endregion
-
-        #region Process
-
-        protected virtual void Process(Participant sender, ParticipantMsg msg) { }
-
-        protected virtual void Process(Participant sender, NetworkIdMsg msg) {
-            Console.WriteLine($"{this.name} receive network id {this.networkId} {msg.networkId}");
-            if (this.networkId != msg.networkId) {
-                this.networkId = msg.networkId;
-                foreach (Thing thing in this.things) //Thing.GetAllThings())
-                    this.SendThingInfo(sender, thing);
-            }
-        }
-
-        protected virtual void Process(Participant sender, InvestigateMsg msg) { }
-
-        protected virtual void Process(Participant sender, ThingMsg msg) {
-            //Console.WriteLine($"Participant: Process thing [{msg.networkId}/{msg.thingId}]");
-        }
-
-        protected virtual void Process(Participant sender, NameMsg msg) {
-            //Console.WriteLine($"Participant: Process name [{msg.networkId}/{msg.thingId}] {msg.name}");
-            Thing thing = sender.Get(msg.networkId, msg.thingId);
-            if (thing != null)
-                thing.name = msg.name;
-        }
-
-        protected virtual void Process(Participant sender, ModelUrlMsg msg) {
-            //Console.WriteLine($"Participant: Process model [{msg.networkId}/{msg.thingId}] {msg.url}");
-            Thing thing = sender.Get(msg.networkId, msg.thingId);
-            if (thing != null)
-                thing.modelUrl = msg.url;
-        }
-
-        protected virtual void Process(Participant sender, PoseMsg msg) {
-            //Console.WriteLine($"Participant: Process pose [{msg.networkId}/{msg.thingId}] {msg.poseType}");
-            Thing thing = sender.Get(msg.networkId, msg.thingId);
-            if (thing != null) {
-                thing.hasPosition = false;
-                if ((msg.poseType & PoseMsg.Pose_Position) != 0) {
-                    thing.position = msg.position;
-                    thing.hasPosition = true;
-                }
-                if ((msg.poseType & PoseMsg.Pose_Orientation) != 0)
-                    thing.orientation = msg.orientation;
-                else
-                    thing.orientation = null;
-                if ((msg.poseType & PoseMsg.Pose_LinearVelocity) != 0)
-                    thing.linearVelocity = msg.linearVelocity;
-                if ((msg.poseType & PoseMsg.Pose_AngularVelocity) != 0)
-                    thing.angularVelocity = msg.angularVelocity;
-
-            }
-        }
-
-        protected virtual void Process(Participant sender, BinaryMsg msg) {
-            // Console.WriteLine($"Participant: Process binary [{msg.networkId}/{msg.thingId}]");
-            Thing thing = sender.Get(msg.networkId, msg.thingId);
-            thing?.ProcessBinary(msg.bytes);
-        }
-
-        protected virtual void Process(Participant sender, TextMsg temsgxt) { }
-
-        protected virtual void Process(Participant sender, DestroyMsg msg) { }
-
-        private void ForwardMessage(IMessage msg) {
-            // foreach (Participant client in senders) {
-            //     if (client == this)
-            //         continue;
-            //     //UnityEngine.Debug.Log($"---> {client.ipAddress}");
-            //     //IMessage.SendMsg(client, msg);
-            //     msg.Serialize(ref client.buffer);
-            //     client.SendBuffer(client.buffer.Length);
-            // }
-        }
-
-        #endregion
-    }
-}
\ No newline at end of file
diff --git a/src/LinearAlgebra/Matrix.cs b/src/Matrix.cs
similarity index 100%
rename from src/LinearAlgebra/Matrix.cs
rename to src/Matrix.cs
diff --git a/src/Messages/BinaryMsg.cs b/src/Messages/BinaryMsg.cs
deleted file mode 100644
index 6953188..0000000
--- a/src/Messages/BinaryMsg.cs
+++ /dev/null
@@ -1,83 +0,0 @@
-namespace RoboidControl {
-
-    /// <summary>
-    /// A message containing binary data for custom communication
-    /// </summary>
-    public class BinaryMsg : IMessage {
-        /// <summary>
-        /// The message ID
-        /// </summary>
-        public const byte Id = 0xB1;
-        /// <summary>
-        /// The length of the message, excluding the binary data
-        /// </summary>
-        /// For the total size of the message this.bytes.Length should be added to this value.
-        public const byte length = 2;
-        /// <summary>
-        /// The network ID identifying the thing
-        /// </summary>
-        public byte networkId;
-        /// <summary>
-        /// The ID of the thing
-        /// </summary>
-        public byte thingId;
-        
-        public Thing thing;        
-
-        /// <summary>
-        /// The binary data
-        /// </summary>
-        public byte[] bytes;
-
-        /// <summary>
-        /// Create a new message for sending
-        /// </summary>
-        /// <param name="networkId">The netowork ID of the thing</param>
-        /// <param name="thingId">The ID of the thing</param>
-        /// <param name="bytes">The binary data for the thing</param>
-        public BinaryMsg(byte networkId, byte thingId, byte[] bytes) : base() {
-            this.networkId = networkId;
-            this.thingId = thingId;
-            this.bytes = bytes;
-        }
-        /// <summary>
-        /// Create an empty message for sending
-        /// </summary>
-        /// <param name="networkId">The netowork ID of the thing</param>
-        /// <param name="thingId">The ID of the thing</param>
-        public BinaryMsg(byte networkId, Thing thing) : base() {
-            this.networkId = networkId;
-            this.thingId = thing.id;
-            this.thing = thing;
-            this.bytes = this.thing.GenerateBinary();
-            // if (this.bytes.Length > 0)
-            //     System.Console.Write($"Binary message for [{networkId}/{thing.id}]");
-        }
-        /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
-        public BinaryMsg(byte[] buffer) {
-            byte ix = 1;
-            this.networkId = buffer[ix++];
-            this.thingId = buffer[ix++];
-            byte length = (byte)(buffer.Length - ix);
-            this.bytes = new byte[length];
-            for (uint bytesIx = 0; bytesIx < length; bytesIx++)
-                this.bytes[bytesIx] = buffer[ix++];
-        }
-
-        /// @copydoc Passer::RoboidControl::IMessage::Serialize
-        public override byte Serialize(ref byte[] buffer) {            
-            if (buffer.Length < BinaryMsg.length + this.bytes.Length || this.bytes.Length == 0)
-                return 0;
-                
-            byte ix = 0;
-            buffer[ix++] = BinaryMsg.Id;
-            buffer[ix++] = this.networkId;
-            buffer[ix++] = this.thingId;
-            foreach (byte b in bytes)
-                buffer[ix++] = b;
-
-            return ix;
-        }
-    }
-
-}
\ No newline at end of file
diff --git a/src/Messages/DestroyMsg.cs b/src/Messages/DestroyMsg.cs
deleted file mode 100644
index 1963bc3..0000000
--- a/src/Messages/DestroyMsg.cs
+++ /dev/null
@@ -1,51 +0,0 @@
-namespace RoboidControl {
-
-    /// <summary>
-    /// Message notifiying that a Thing no longer exists
-    /// </summary>
-    public class DestroyMsg : IMessage {
-        /// <summary>
-        /// The message ID
-        /// </summary>
-        public const byte Id = 0x20;
-        /// <summary>
-        /// The length of the message
-        /// </summary>
-        public const byte length = 3;
-        /// <summary>
-        ///  The network ID of the thing
-        /// </summary>
-        public byte networkId;
-        /// <summary>
-        /// The ID of the thing
-        /// </summary>
-        public byte thingId;
-
-        /// <summary>
-        /// Create a message for sending
-        /// </summary>
-        /// <param name="networkId">The network ID of the thing</param>
-        /// <param name="thingId">The ID of the thing</param>
-        public DestroyMsg(byte networkId, byte thingId) {
-            this.networkId = networkId;
-            this.thingId = thingId;
-        }
-        /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
-        public DestroyMsg(byte[] buffer) : base(buffer) { }
-
-        /// @copydoc Passer::RoboidControl::IMessage::Serialize
-        public override byte Serialize(ref byte[] buffer) {
-            if (buffer.Length < DestroyMsg.length)
-                return 0;
-            
-            byte ix = 0;
-            buffer[ix++] = DestroyMsg.Id;
-            buffer[ix++] = this.networkId;
-            buffer[ix++] = this.thingId;
-
-            return ix;
-        }
-
-    }
-
-}
\ No newline at end of file
diff --git a/src/Messages/InvestigateMsg.cs b/src/Messages/InvestigateMsg.cs
deleted file mode 100644
index 08d54d9..0000000
--- a/src/Messages/InvestigateMsg.cs
+++ /dev/null
@@ -1,46 +0,0 @@
-namespace RoboidControl {
-
-    /// <summary>
-    /// Message to request details for a Thing
-    /// </summary>
-    public class InvestigateMsg : IMessage {
-        /// <summary>
-        /// The message Id
-        /// </summary>
-        public const byte Id = 0x81;
-        /// <summary>
-        /// The length of the message
-        /// </summary>
-        public const byte length = 3;
-        /// <summary>
-        /// The network ID of the thing
-        /// </summary>
-        public byte networkId;
-        /// <summary>
-        /// The ID of the thing
-        /// </summary>
-        public byte thingId;
-
-        /// <summary>
-        /// Create a new message for sending
-        /// </summary>
-        /// <param name="networkId">The network ID for the thing</param>
-        /// <param name="thingId">The ID of the thing</param>
-        public InvestigateMsg(byte networkId, byte thingId) {
-            this.networkId = networkId;
-            this.thingId = thingId;
-        }
-        /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
-        public InvestigateMsg(byte[] buffer) : base(buffer) { }
-
-        /// @copydoc Passer::RoboidControl::IMessage::Serialize
-        public override byte Serialize(ref byte[] buffer) {
-            byte ix = 0;
-            buffer[ix++] = InvestigateMsg.Id;
-            buffer[ix++] = this.networkId;
-            buffer[ix++] = this.thingId;
-            return ix;
-        }
-    }
-
-}
\ No newline at end of file
diff --git a/src/Messages/LowLevelMessages.cs b/src/Messages/LowLevelMessages.cs
deleted file mode 100644
index 27835e6..0000000
--- a/src/Messages/LowLevelMessages.cs
+++ /dev/null
@@ -1,112 +0,0 @@
-using Passer.LinearAlgebra;
-
-namespace RoboidControl
-{
-    public class LowLevelMessages
-    {
-
-        public static void SendSpherical(byte[] buffer, ref byte ix, Spherical v)
-        {
-            SendFloat16(buffer, ref ix, new float16(v.distance));
-            SendAngle8(buffer, ref ix, v.direction.horizontal);
-            SendAngle8(buffer, ref ix, v.direction.vertical);
-        }
-
-        public static Spherical ReceiveSpherical(byte[] data, ref byte ix)
-        {
-            float distance = ReceiveFloat16(data, ref ix);
-            float horizontal = ReceiveAngle8(data, ref ix);
-            float vertical = ReceiveAngle8(data, ref ix);
-            Spherical v = new Spherical(distance, horizontal, vertical);
-            return v;
-        }
-
-        public static void SendQuat32(byte[] buffer, ref byte ix, SwingTwist s)
-        {
-            Quat32 q32 = Quat32.FromSwingTwist(s);
-            SendQuat32(buffer, ref ix, q32);
-
-        }
-        public static void SendQuat32(byte[] buffer, ref byte ix, Quat32 q)
-        {
-            int qx = (int)(q.x * 127 + 128);
-            int qy = (int)(q.y * 127 + 128);
-            int qz = (int)(q.z * 127 + 128);
-            int qw = (int)(q.w * 255);
-            if (q.w < 0)
-            {
-                qx = -qx;
-                qy = -qy;
-                qz = -qz;
-                qw = -qw;
-            }
-
-            buffer[ix++] = (byte)qx;
-            buffer[ix++] = (byte)qy;
-            buffer[ix++] = (byte)qz;
-            buffer[ix++] = (byte)qw;
-        }
-        public static Quat32 ReceiveQuat32(byte[] data, ref byte ix)
-        {
-            Quat32 q = new Quat32(
-                (data[ix++] - 128.0F) / 127.0F,
-                (data[ix++] - 128.0F) / 127.0F,
-                (data[ix++] - 128.0F) / 127.0F,
-                data[ix++] / 255.0F);
-            return q;
-        }
-
-        public static SwingTwist ReceiveSwingTwist(byte[] data, ref byte ix)
-        {
-            Quat32 q32 = ReceiveQuat32(data, ref ix);
-            // UnityEngine.Quaternion q = new(q32.x, q32.y, q32.z, q32.w);
-            // SwingTwist r = new(q.eulerAngles.y, q.eulerAngles.x, q.eulerAngles.z);
-
-            SwingTwist r = SwingTwist.FromQuat32(q32);
-            return r;
-        }
-
-        public static void SendAngle8(byte[] buffer, ref byte ix, float angle)
-        {
-            // Normalize angle
-            while (angle >= 180)
-                angle -= 360;
-            while (angle < -180)
-                angle += 360;
-            sbyte value = (sbyte)(angle / 360.0f * 256.0f);
-            buffer[ix++] = (byte)value;
-        }
-
-        public static float ReceiveAngle8(byte[] data, ref byte ix)
-        {
-            float value = (data[ix++] * 180) / 128.0F;
-            return value;
-        }
-
-        public static void SendFloat16(byte[] data, ref byte ix, float f)
-        {
-            float16 f16 = new float16(f);
-            ushort binary = f16.GetBinary();
-            data[ix++] = (byte)(binary >> 8);
-            data[ix++] = (byte)(binary & 255);
-        }
-        public static void SendFloat16(byte[] data, ref byte ix, float16 f)
-        {
-            ushort binary = f.GetBinary();
-            data[ix++] = (byte)((binary >> 8) & 0xFF);
-            data[ix++] = (byte)(binary & 0xFF);
-        }
-
-        public static float ReceiveFloat16(byte[] data, ref byte ix)
-        {
-            byte msb = data[ix++];
-            byte lsb = data[ix++];
-            ushort value = (ushort)(msb << 8 | lsb);
-            float16 f16 = new float16();
-            f16.SetBinary(value);
-            float f = f16.toFloat();
-            return f;
-        }
-    }
-
-}
\ No newline at end of file
diff --git a/src/Messages/Messages.cs b/src/Messages/Messages.cs
deleted file mode 100644
index 2fa0045..0000000
--- a/src/Messages/Messages.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-namespace RoboidControl {
-
-    /// <summary>
-    /// Root structure for all communcation messages
-    /// </summary>
-    public class IMessage {
-        public IMessage() { }
-
-        /// <summary>
-        /// Create a message for receiving
-        /// </summary>
-        /// <param name="buffer">The byte array to parse</param>
-        public IMessage(byte[] buffer) {
-            //Deserialize(buffer);
-        }
-
-        /// <summary>
-        /// Serialize the message into a byte array for sending
-        /// </summary>
-        /// <param name="buffer">The buffer to serilize into</param>
-        /// <returns>The length of the message in the buffer</returns>
-        public virtual byte Serialize(ref byte[] buffer) { return 0; }
-    }
-
-}
diff --git a/src/Messages/ModelUrlMsg.cs b/src/Messages/ModelUrlMsg.cs
deleted file mode 100644
index be15087..0000000
--- a/src/Messages/ModelUrlMsg.cs
+++ /dev/null
@@ -1,77 +0,0 @@
-namespace RoboidControl {
-
-    /// <summary>
-    /// Message for communicating the URL for a model of the thing
-    /// </summary>
-    public class ModelUrlMsg : IMessage {
-        /// <summary>
-        /// The message ID
-        /// </summary>
-        public const byte Id = 0x90; // (144) Model URL
-        /// <summary>
-        /// The length of the message without th URL itself
-        /// </summary>
-        public const byte length = 4;
-        /// <summary>
-        /// The network ID of the thing
-        /// </summary>
-        public byte networkId;
-        /// <summary>
-        /// The ID of the thing
-        /// </summary>
-        public byte thingId;
-        /// <summary>
-        /// The URL of the model
-        /// </summary>
-        public string url = null;
-
-        /// <summary>
-        /// Create a new message for sending
-        /// </summary>
-        /// <param name="networkId">The network ID of the thing</param>
-        /// <param name="thing">The thing for which to send the model URL</param>
-        public ModelUrlMsg(byte networkId, Thing thing) {
-            this.networkId = networkId;
-            this.thingId = thing.id;
-            this.url = thing.modelUrl;
-        }
-        /// <summary>
-        /// Create a new message for sending
-        /// </summary>
-        /// <param name="networkId">The network ID of the thing</param>
-        /// <param name="thingId">The ID of the thing</param>
-        /// <param name="url">The URL to send</param>
-        public ModelUrlMsg(byte networkId, byte thingId, string url) {
-            this.networkId = networkId;
-            this.thingId = thingId;
-            this.url = url;
-        }
-        /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
-        public ModelUrlMsg(byte[] buffer) {
-            byte ix = 1;
-            this.networkId = buffer[ix++];
-            this.thingId = buffer[ix++];
-
-            int strlen = buffer[ix++];
-            url = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen);
-        }
-
-        /// @copydoc Passer::RoboidControl::IMessage::Serialize
-        public override byte Serialize(ref byte[] buffer) {
-            if (this.url == null)
-                return 0;
-
-            byte ix = 0;
-            buffer[ix++] = ModelUrlMsg.Id;
-            buffer[ix++] = this.networkId;
-            buffer[ix++] = this.thingId; // Thing Id
-
-            buffer[ix++] = (byte)this.url.Length;
-            for (int urlIx = 0; urlIx < this.url.Length; urlIx++)
-                buffer[ix++] = (byte)url[urlIx];
-            return ix;
-        }
-
-    }
-
-}
\ No newline at end of file
diff --git a/src/Messages/NameMsg.cs b/src/Messages/NameMsg.cs
deleted file mode 100644
index 632540f..0000000
--- a/src/Messages/NameMsg.cs
+++ /dev/null
@@ -1,82 +0,0 @@
-namespace RoboidControl {
-
-    /// <summary>
-    /// Message for communicating the name of a thing
-    /// </summary>
-    public class NameMsg : IMessage {
-        /// <summary>
-        /// The message ID
-        /// </summary>
-        public const byte Id = 0x91; // 145
-        /// <summary>
-        /// The length of the message without the name string
-        /// </summary>
-        public const byte length = 4;
-        /// <summary>
-        /// The network ID of the thing
-        /// </summary>
-        public byte networkId;
-        /// <summary>
-        /// The ID of the thing
-        /// </summary>
-        public byte thingId;
-        /// <summary>
-        /// The length of the name, excluding null terminator
-        /// </summary>
-        public byte len;
-        /// <summary>
-        /// The name of the thing, not terminated with a null character
-        /// </summary>
-        public string name = "";
-
-        /// <summary>
-        /// Create a new message for sending
-        /// </summary>
-        /// <param name="networkId">The network ID of the thing</param>
-        /// <param name="thing">The thing</param>
-        public NameMsg(byte networkId, Thing thing) {
-            this.networkId = networkId;
-            this.thingId = thing.id;
-            this.name = thing.name;
-        }
-        /// <summary>
-        /// Create a new message for sending
-        /// </summary>
-        /// <param name="networkId">The network ID of the thing</param>
-        /// <param name="thingId">The ID of the thing</param>
-        /// <param name="name">The name of the thing</param>
-        public NameMsg(byte networkId, byte thingId, string name) {
-            this.networkId = networkId;
-            this.thingId = thingId;
-            this.name = name;
-        }
-        /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
-        public NameMsg(byte[] buffer) {
-            byte ix = 1;
-            this.networkId = buffer[ix++];
-            this.thingId = buffer[ix++];
-            int strlen = buffer[ix++];
-            this.name = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen);
-        }
-
-        /// @copydoc Passer::RoboidControl::IMessage::Serialize
-        public override byte Serialize(ref byte[] buffer) {
-            if (buffer.Length < NameMsg.length + this.name.Length || this.name.Length == 0)
-                return 0;
-
-            byte ix = 0;
-            buffer[ix++] = NameMsg.Id;
-            buffer[ix++] = this.networkId;
-            buffer[ix++] = this.thingId;
-
-            int nameLength = this.name.Length;
-
-            buffer[ix++] = (byte)nameLength;
-            for (int nameIx = 0; nameIx < nameLength; nameIx++)
-                buffer[ix++] = (byte)this.name[nameIx];
-
-            return ix;
-        }
-    }
-
-}
\ No newline at end of file
diff --git a/src/Messages/NetworkIdMsg.cs b/src/Messages/NetworkIdMsg.cs
deleted file mode 100644
index 8d81e27..0000000
--- a/src/Messages/NetworkIdMsg.cs
+++ /dev/null
@@ -1,43 +0,0 @@
-namespace RoboidControl {
-
-    /// <summary>
-    /// A message communicating the network ID for that participant
-    /// </summary>
-    public class NetworkIdMsg : IMessage {
-        /// <summary>
-        /// The message ID
-        /// </summary>
-        public const byte Id = 0xA1;
-        /// <summary>
-        /// The length of the message
-        /// </summary>
-        public const byte length = 2;
-        /// <summary>
-        /// The network ID for the participant
-        /// </summary>
-        public byte networkId;
-
-        /// <summary>
-        /// Create a new message for sending
-        /// </summary>
-        /// <param name="networkId">The network ID for the participant</param>
-        public NetworkIdMsg(byte networkId) {
-            this.networkId = networkId;
-        }
-        /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
-        public NetworkIdMsg(byte[] buffer) {
-            this.networkId = buffer[1];
-        }
-
-        /// @copydoc Passer::RoboidControl::IMessage::Serialize
-        public override byte Serialize(ref byte[] buffer) {
-            if (buffer.Length < NetworkIdMsg.length)
-                return 0;
-                
-            buffer[0] = NetworkIdMsg.Id;
-            buffer[1] = this.networkId;
-            return NetworkIdMsg.length;
-        }
-    }
-
-}
\ No newline at end of file
diff --git a/src/Messages/ParticipantMsg.cs b/src/Messages/ParticipantMsg.cs
deleted file mode 100644
index 6af8fdb..0000000
--- a/src/Messages/ParticipantMsg.cs
+++ /dev/null
@@ -1,53 +0,0 @@
-namespace RoboidControl {
-
-    /// <summary>
-    /// A participant messages notifies other participants of its presence
-    /// </summary>
-    /// When received by another participant, it can be followed by a NetworkIdMsg
-    /// to announce that participant to this client such that it can join privately
-    public class ParticipantMsg : IMessage {
-        /// <summary>
-        /// The message ID
-        /// </summary>
-        public const byte Id = 0xA0;
-        /// <summary>
-        /// The length of the message
-        /// </summary>
-        public const byte length = 2;
-        /// <summary>
-        /// The network ID known by the participant
-        /// </summary>
-        public byte networkId;
-
-        /// <summary>
-        /// Create a new message for sending
-        /// </summary>
-        /// <param name="networkId">The network ID known by the participant</param>
-        public ParticipantMsg(byte networkId) {
-            this.networkId = networkId;
-        }
-
-        /// <summary>
-        /// Create a message for receiving
-        /// </summary>
-        /// <param name="buffer">The byte array to parse</param>
-        public ParticipantMsg(byte[] buffer) {
-            this.networkId = buffer[1];
-        }
-
-        /// <summary>
-        /// Serialize the message into a byte array
-        /// </summary>
-        /// <param name="buffer">The buffer to serialize into</param>
-        /// <returns>The length of the message in the buffer</returns>
-        public override byte Serialize(ref byte[] buffer) {
-            if (buffer.Length < ParticipantMsg.length)
-                return 0;
-
-            byte ix = 0;
-            buffer[ix++] = ParticipantMsg.Id;
-            buffer[ix++] = networkId;
-            return ParticipantMsg.length;
-        }
-    }
-}
\ No newline at end of file
diff --git a/src/Messages/PoseMsg.cs b/src/Messages/PoseMsg.cs
deleted file mode 100644
index 5edd583..0000000
--- a/src/Messages/PoseMsg.cs
+++ /dev/null
@@ -1,133 +0,0 @@
-using Passer.LinearAlgebra;
-
-namespace RoboidControl {
-
-    /// <summary>
-    /// Message to communicate the pose of the thing
-    /// </summary>
-    /// The pose is in local space relative to the parent. If there is not parent (the thing is a root thing), the pose will be in world space.
-    public class PoseMsg : IMessage {
-        /// <summary>
-        /// The message ID
-        /// </summary>
-        public const byte Id = 0x10;
-        /// <summary>
-        /// The length of the message
-        /// </summary>
-        public const byte length = 4 + 4 + 4;
-        /// <summary>
-        /// The network ID of the thing
-        /// </summary>
-        public byte networkId;
-        /// <summary>
-        /// The ID of the thing
-        /// </summary>
-        public byte thingId;
-
-        /// <summary>
-        /// Bit pattern stating which pose components are available
-        /// </summary>
-        public byte poseType;
-        /// <summary>
-        /// Bit pattern for a pose with position
-        /// </summary>
-        public const byte Pose_Position = 0x01;
-        /// <summary>
-        /// Bit pattern for a pose with orientation
-        /// </summary>
-        public const byte Pose_Orientation = 0x02;
-        /// <summary>
-        /// Bit pattern for a pose with linear velocity
-        /// </summary>
-        public const byte Pose_LinearVelocity = 0x04;
-        /// <summary>
-        /// Bit pattern for a pose with angular velocity
-        /// </summary>
-        public const byte Pose_AngularVelocity = 0x08;
-
-        /// <summary>
-        /// The position of the thing in local space in meters
-        /// </summary>
-        public Spherical position = Spherical.zero;
-        /// <summary>
-        /// The orientation of the thing in local space
-        /// </summary>
-        public SwingTwist orientation = SwingTwist.zero;
-        /// <summary>
-        /// The linear velocity of the thing in local space in meters per second
-        /// </summary>
-        public Spherical linearVelocity = Spherical.zero;
-        /// <summary>
-        /// The angular velocity of the thing in local space
-        /// </summary>
-        public Spherical angularVelocity = Spherical.zero;
-
-        /// <summary>
-        /// Create a new message for sending
-        /// </summary>
-        /// <param name="networkId">The network ID of the thing</param>
-        /// <param name="thingId">The ID of the thing</param>
-        /// <param name="position">The position of the thing in local space in meters</param>
-        /// <param name="orientation">The orientation of the thing in local space</param>
-        public PoseMsg(byte networkId, byte thingId, Spherical position, SwingTwist orientation, Spherical linearVelocity = null, Spherical angularVelocity = null) {
-            this.networkId = networkId;
-            this.thingId = thingId;
-
-            this.poseType = 0;
-            if (this.position != null)
-                this.poseType |= Pose_Position;
-            if (this.orientation != null)
-                this.poseType |= Pose_Orientation;
-            if (this.linearVelocity != null)
-                this.poseType |= Pose_LinearVelocity;
-            if (this.angularVelocity != null)
-                this.poseType |= Pose_AngularVelocity;
-
-            this.position = position;
-            this.orientation = orientation;
-            this.linearVelocity = linearVelocity;
-            this.angularVelocity = angularVelocity;
-        }
-        /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
-        public PoseMsg(byte[] buffer) : base(buffer) {
-            byte ix = 1;
-            this.networkId = buffer[ix++];
-            this.thingId = buffer[ix++];
-
-            this.poseType = buffer[ix++];
-            this.position = null;
-            this.orientation = null;
-            this.linearVelocity = null;
-            this.angularVelocity = null;
-            if ((this.poseType & Pose_Position) != 0)
-                this.position = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
-            if ((this.poseType & Pose_Orientation) != 0)
-                this.orientation = SwingTwist.FromQuat32(LowLevelMessages.ReceiveQuat32(buffer, ref ix));
-            if ((this.poseType & Pose_LinearVelocity) != 0)
-                this.linearVelocity = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
-            if ((this.poseType & Pose_AngularVelocity) != 0)
-                this.angularVelocity = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
-        }
-
-        /// @copydoc Passer::RoboidControl::IMessage::Serialize
-        public override byte Serialize(ref byte[] buffer) {
-            byte ix = 0;
-            buffer[ix++] = PoseMsg.Id;
-            buffer[ix++] = this.networkId;
-            buffer[ix++] = this.thingId;
-            buffer[ix++] = this.poseType;
-
-            if ((poseType & Pose_Position) != 0)
-                LowLevelMessages.SendSpherical(buffer, ref ix, this.position);
-            if ((poseType & Pose_Orientation) != 0)
-                LowLevelMessages.SendQuat32(buffer, ref ix, this.orientation);
-            if ((poseType & Pose_LinearVelocity) != 0)
-                LowLevelMessages.SendSpherical(buffer, ref ix, this.linearVelocity);
-            if ((poseType & Pose_AngularVelocity) != 0)
-                LowLevelMessages.SendSpherical(buffer, ref ix, this.angularVelocity);
-            return ix;
-        }
-
-    }
-
-}
\ No newline at end of file
diff --git a/src/Messages/TextMsg.cs b/src/Messages/TextMsg.cs
deleted file mode 100644
index a1de990..0000000
--- a/src/Messages/TextMsg.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-namespace RoboidControl {
-
-    /// <summary>
-    /// Message for sending generic text
-    /// </summary>
-    public class TextMsg : IMessage {
-        /// <summary>
-        /// The message ID
-        /// </summary>
-        public const byte Id = 0xB0;
-        /// <summary>
-        /// The length of the message without the text itself
-        /// </summary>
-        public const byte length = 2;
-        /// <summary>
-        /// The text
-        /// </summary>
-        public string text = "";
-
-        /// <summary>
-        /// Create a new message for sending
-        /// </summary>
-        /// <param name="text">The text to send</param>
-        public TextMsg(string text) {
-            this.text = text;
-        }
-
-        /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
-        public TextMsg(byte[] buffer) : base(buffer) { }
-
-        /// @copydoc Passer::RoboidControl::IMessage::Serialize
-        public override byte Serialize(ref byte[] buffer) {
-            if (buffer.Length < TextMsg.length + this.text.Length || this.text.Length == 0)
-                return 0;
-
-            byte ix = 0;
-            buffer[ix++] = TextMsg.Id;
-            buffer[ix++] = (byte)this.text.Length;
-            for (int textIx = 0; textIx < this.text.Length; textIx++)
-                buffer[ix++] = (byte)this.text[textIx];
-            return ix;
-        }
-    }
-
-}
\ No newline at end of file
diff --git a/src/Messages/ThingMsg.cs b/src/Messages/ThingMsg.cs
deleted file mode 100644
index 9725e23..0000000
--- a/src/Messages/ThingMsg.cs
+++ /dev/null
@@ -1,90 +0,0 @@
-namespace RoboidControl {
-
-    /// <summary>
-    /// Message providing generic information about a Thing
-    /// </summary>
-    public class ThingMsg : IMessage {
-        /// <summary>
-        /// The message ID
-        /// </summary>
-        public const byte id = 0x80;
-        /// <summary>
-        /// The length of the message
-        /// </summary>
-        public const byte length = 5;
-        /// <summary>
-        /// The network ID of the thing
-        /// </summary>
-        public byte networkId;
-        /// <summary>
-        /// The ID of the thing
-        /// </summary>
-        public byte thingId;
-        /// <summary>
-        /// The Thing.Type of the thing
-        /// </summary>
-        public byte thingType;
-        /// <summary>
-        /// The parent of the thing in the hierarachy. This is null for root Things
-        /// </summary>
-        public byte parentId;
-
-        /// <summary>
-        /// Create a message for sending
-        /// </summary>
-        /// <param name="networkId">The network ID of the thing</param>
-        /// <param name="thing">The thing</param>
-        public ThingMsg(byte networkId, Thing thing) {
-            this.networkId = networkId;
-            this.thingId = thing.id;
-            this.thingType = thing.type;
-            if (thing.parent != null)
-                this.parentId = thing.parent.id;
-            else
-                this.parentId = 0;
-        }
-        /// <summary>
-        /// Create a message for sending
-        /// </summary>
-        /// <param name="networkId">The network ID of the thing</param>
-        /// <param name="thingId">The ID of the thing</param>
-        /// <param name="thingType">The type of thing</param>
-        /// <param name="parentId">The parent of the thing</param>
-        public ThingMsg(byte networkId, byte thingId, byte thingType, byte parentId) {
-            this.networkId = networkId;
-            this.thingId = thingId;
-            this.thingType = thingType;
-            this.parentId = parentId;
-        }
-        /// <summary>
-        /// Create a message for receiving
-        /// </summary>
-        /// <param name="buffer">The byte array to parse</param>
-        public ThingMsg(byte[] buffer) {
-            uint ix = 1;
-            this.networkId = buffer[ix++];
-            this.thingId = buffer[ix++];
-            this.thingType = buffer[ix++];
-            this.parentId = buffer[ix];
-        }
-
-        /// <summary>
-        /// Serialize the message into a byte array
-        /// </summary>
-        /// <param name="buffer">The buffer to serialize into</param>
-        /// <returns>The length of the message in the bufer. 0 when the buffer was too small</returns>
-        public override byte Serialize(ref byte[] buffer) {
-            if (buffer.Length < ThingMsg.length)
-                return 0;
-                
-            byte ix = 0;
-            buffer[ix++] = ThingMsg.id;
-            buffer[ix++] = this.networkId;
-            buffer[ix++] = this.thingId;
-            buffer[ix++] = this.thingType;
-            buffer[ix++] = this.parentId;
-            return ThingMsg.length;
-        }
-    }
-
-}
\ No newline at end of file
diff --git a/src/Participant.cs b/src/Participant.cs
deleted file mode 100644
index 53f637e..0000000
--- a/src/Participant.cs
+++ /dev/null
@@ -1,84 +0,0 @@
-using System;
-using System.Collections.Generic;
-
-namespace RoboidControl {
-
-    /// <summary>
-    /// A reference to a participant, possibly on a remote location
-    /// </summary>
-    public class Participant {
-        /// <summary>
-        /// The internet address of the participant
-        /// </summary>
-        public string ipAddress = "0.0.0.0";
-        /// <summary>
-        /// The UDP port on which the participant can be reached
-        /// </summary>
-        public int port = 0;
-
-        /// <summary>
-        /// The network ID of the participant
-        /// </summary>
-        public byte networkId;
-
-        /// <summary>
-        /// Default constructor
-        /// </summary>
-        public Participant() { }
-        /// <summary>
-        /// Create a new remote participant
-        /// </summary>
-        /// <param name="ipAddress">The IP address of the participant</param>
-        /// <param name="port">The UDP port of the participant</param>
-        public Participant(string ipAddress, int port) {
-            this.ipAddress = ipAddress;
-            this.port = port;
-        }
-
-        /// <summary>
-        /// The things reported by this participant
-        /// </summary>
-        protected readonly List<Thing> things = new List<Thing>();
-
-        /// <summary>
-        /// Get a thing with the given ids
-        /// </summary>
-        /// <param name="networkId">The network ID of the thing</param>
-        /// <param name="thingId">The ID of the thing</param>
-        /// <returns>The thing when it is found, null in other cases.</returns>
-        public Thing Get(byte networkId, byte thingId) {
-            Thing thing = things.Find(aThing => Thing.IsThing(aThing, networkId, thingId));
-            // if (thing == null)
-            //     Console.WriteLine($"Could not find thing {ipAddress}:{port}[{networkId}/{thingId}]");
-            return thing;
-        }
-
-        /// <summary>
-        /// Add a new thing for this participant
-        /// </summary>
-        /// <param name="thing">The thing to add</param>
-        /// <param name="invokeEvent">Invoke an notification event when the thing has been added</param>
-        public void Add(Thing thing, bool invokeEvent = true) {
-            // Console.WriteLine($"added thing [{thing.networkId}/{thing.id}]"); 
-            Thing foundThing = Get(thing.networkId, thing.id);
-
-            if (foundThing == null) {
-                things.Add(thing);
-
-                if (invokeEvent)
-                    Thing.InvokeNewThing(thing);
-                // Console.Write($"Add thing {ipAddress}:{port}[{networkId}/{thing.id}]");
-            }
-            else {
-                if (thing != foundThing) {
-                    // should be: find first non-existing id...
-                    thing.id = (byte)this.things.Count;
-                    things.Add(thing);
-                    // Console.Write($"Add thing, updated thing id to [{thing.networkId}/{thing.id}]");
-                }
-            }
-        }
-
-    }
-
-}
\ No newline at end of file
diff --git a/src/LinearAlgebra/Quat32.cs b/src/Quat32.cs
similarity index 100%
rename from src/LinearAlgebra/Quat32.cs
rename to src/Quat32.cs
diff --git a/src/LinearAlgebra/Quaternion.cs b/src/Quaternion.cs
similarity index 100%
rename from src/LinearAlgebra/Quaternion.cs
rename to src/Quaternion.cs
diff --git a/src/SiteServer.cs b/src/SiteServer.cs
deleted file mode 100644
index ce2d178..0000000
--- a/src/SiteServer.cs
+++ /dev/null
@@ -1,81 +0,0 @@
-using System;
-using System.Net;
-using System.Net.Sockets;
-
-namespace RoboidControl {
-
-    /// <summary>
-    /// A site server is a participant which provides a shared simulated environment 
-    /// </summary>
-    public class SiteServer : LocalParticipant {
-
-        public SiteServer(int port = 7681) : this("0.0.0.0", port) { }
-
-        /// <summary>
-        /// Create a new site server
-        /// </summary>
-        /// <param name="port"></param>
-        public SiteServer(string ipAddress = "0.0.0.0", int port = 7681) : base() {
-            this.name = "Site Server";
-
-            this.ipAddress = ipAddress;
-            this.port = port;
-
-            this.endPoint = new IPEndPoint(IPAddress.Parse(ipAddress), port); // for sending
-
-            Console.Write($"Prepare receive on port {port}");
-            this.udpClient = new UdpClient(port); // for receiving
-            this.udpClient.BeginReceive(
-                new AsyncCallback(result => ReceiveUDP(result)),
-                new Tuple<UdpClient, IPEndPoint>(this.udpClient, new(IPAddress.Any, port)));
-
-            Register<TouchSensor>(Thing.Type.TouchSensor);
-        }
-
-        /// <summary>
-        ///  Close the site
-        /// </summary>
-        public void Close() {
-            this.udpClient?.Close();
-        }
-
-        public override void Publish() {
-        }
-
-        protected override void Process(Participant remoteParticipant, ParticipantMsg msg) {
-            if (msg.networkId == 0) {
-                Console.WriteLine($"{this.name} received New Client -> {remoteParticipant.networkId}");
-                this.Send(remoteParticipant, new NetworkIdMsg(remoteParticipant.networkId));
-            }
-        }
-
-        protected override void Process(Participant sender, NetworkIdMsg msg) { }
-
-        protected override void Process(Participant sender, ThingMsg msg) {
-            //Console.WriteLine($"SiteServer: Process thing [{msg.networkId}/{msg.thingId}]");
-            Thing thing = sender.Get(msg.networkId, msg.thingId);
-            if (thing == null) {
-                Thing newThing = null;
-                if (thingMsgProcessors.TryGetValue(msg.thingType, out Func<Participant, byte, byte, Thing> msgProcessor)) {
-                    //Console.WriteLine("Found thing message processor");
-                    if (msgProcessor != null)
-                        newThing = msgProcessor(sender, msg.networkId, msg.thingId);
-                }
-                if (newThing == null) {
-                    newThing = new Thing(sender, msg.networkId, msg.thingId, msg.thingType);
-                    // Console.WriteLine("Created generic new core thing");
-                }
-                if (msg.parentId != 0) {
-                    Thing parentThing = Get(msg.networkId, msg.parentId);
-                    if (parentThing == null)
-                        Console.WriteLine("Could not find parent");
-                    else
-                        newThing.parent = parentThing;
-                }
-                Console.WriteLine("Adding to remote sender");
-                sender.Add(newThing);
-            }
-        }
-
-    }
-}
\ No newline at end of file
diff --git a/src/LinearAlgebra/Spherical.cs b/src/Spherical.cs
similarity index 100%
rename from src/LinearAlgebra/Spherical.cs
rename to src/Spherical.cs
diff --git a/src/LinearAlgebra/SwingTwist.cs b/src/SwingTwist.cs
similarity index 100%
rename from src/LinearAlgebra/SwingTwist.cs
rename to src/SwingTwist.cs
diff --git a/src/Thing.cs b/src/Thing.cs
deleted file mode 100644
index 3f12b62..0000000
--- a/src/Thing.cs
+++ /dev/null
@@ -1,327 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Diagnostics;
-using Passer.LinearAlgebra;
-
-namespace RoboidControl {
-
-    /// <summary>
-    /// A thing is the primitive building block
-    /// </summary>
-    [Serializable]
-    public class Thing {
-
-        #region Types
-
-        /// <summary>
-        /// Predefined thing types
-        /// </summary>
-        public enum Type {
-            Undetermined,
-            // Sensor
-            Switch,
-            DistanceSensor,
-            DirectionalSensor,
-            TemperatureSensor,
-            TouchSensor,
-            // Motor
-            ControlledMotor,
-            UncontrolledMotor,
-            Servo,
-            // Other
-            Roboid,
-            Humanoid,
-            ExternalSensor
-        };
-
-        #endregion Types
-
-        #region Init
-
-        public Thing(byte thingType = (byte)Type.Undetermined) : this(LocalParticipant.Isolated(), thingType) {
-        }
-
-        public Thing(Participant owner, byte thingType = (byte)Type.Undetermined) {
-            this.owner = owner;
-            this.type = thingType;
-        }
-
-        public Thing(Thing parent, byte thingType = (byte)Type.Undetermined) : this(parent.owner, thingType) {
-            this.parent = parent;
-        }
-
-        /// <summary>
-        /// Create a new thing for the given participant
-        /// </summary>
-        /// <param name="owner">The participant for which this thing is created</param>
-        /// <param name="invokeEvent">True when a new thing event should be triggered</param>
-        public Thing(Participant owner, bool invokeEvent = false) {
-            this.owner = owner;
-            //owner.Add(this);
-            if (invokeEvent)
-                InvokeNewThing(this);
-        }
-        /// <summary>
-        /// Create a new thing for the given participant
-        /// </summary>
-        /// <param name="participant">The participant for which this thing is created</param>
-        /// <param name="networkId">The network ID of the thing</param>
-        /// <param name="thingId">The ID of the thing</param>
-        /// <param name="thingType">The type of thing</param>
-        public Thing(Participant participant, byte networkId, byte thingId, byte thingType = 0) {
-            this.owner = participant;
-            this.id = thingId;
-            this.type = thingType;
-            this.networkId = networkId;
-        }
-
-        /// <summary>
-        /// Function which can be used to create components in external engines.
-        /// </summary>
-        /// Currently this is used to create GameObjects in Unity
-        public virtual void CreateComponent() {
-#if UNITY_5_3_OR_NEWER            
-            this.component = Unity.Thing.Create(this);
-            this.component.core = this;
-#endif            
-        }
-
-        #endregion Init
-
-        #region Properties
-
-        public delegate void ChangeHandler();
-        public delegate void SphericalHandler(Spherical v);
-        public delegate void ThingHandler(Thing t);
-
-        /// <summary>
-        /// The participant to which this thing belongs
-        /// </summary>
-        public Participant owner;
-
-        /// <summary>
-        /// The network ID of this thing.
-        /// </summary>
-        public byte networkId;
-        /// <summary>
-        /// The ID of this thing
-        /// </summary>
-        public byte id;
-
-        /// <summary>
-        /// The type of this thing. This can be either a Thing::Type (needs casting)
-        /// or a byte value for custom types.
-        /// </summary>
-        public byte type;
-
-        /// <summary>
-        /// Event which is triggered when the parent changes
-        /// </summary>
-        public event ChangeHandler OnParentChanged = delegate { };
-        private Thing _parent;
-        /// <summary>
-        /// The parent of this thing
-        /// </summary>
-        public Thing parent {
-            get => _parent;
-            set {
-                if (_parent == value)
-                    return;
-
-                if (value == null) {
-                    _parent?.RemoveChild(this);
-                    _parent = null;
-                }
-                else {
-                    value.AddChild(this);
-                    OnParentChanged?.Invoke();
-                }
-            }
-        }
-
-        /// <summary>
-        /// Attach a thing as a child of this thing
-        /// </summary>
-        /// <param name="child">The thing to attach as a child</param>
-        public void AddChild(Thing child) {
-            if (children.Find(thing => thing == child) != null)
-                return;
-            child._parent = this;
-            children.Add(child);
-        }
-        /// <summary>
-        /// Remove the given thing as a child of this thing
-        /// </summary>
-        /// <param name="child">The child to remove</param>
-        public void RemoveChild(Thing child) {
-            children.Remove(child);
-        }
-
-        /// <summary>
-        /// The list of children of this thing
-        /// </summary>
-        [NonSerialized]
-        public List<Thing> children = new List<Thing>();
-
-        /// <summary>
-        /// Event which is triggered when the name changes
-        /// </summary>
-        public event ChangeHandler OnNameChanged = delegate { };
-        private string _name = "";
-        /// <summary>
-        /// The name of the thing
-        /// </summary>
-        public virtual string name {
-            get => _name;
-            set {
-                if (_name != value) {
-                    _name = value;
-                    OnNameChanged?.Invoke();
-                }
-            }
-        }
-
-        /// <summary>
-        /// An URL pointing to the location where a model of the thing can be found
-        /// </summary>
-        public string modelUrl = "";
-
-        /// <summary>
-        /// Event triggered when the position has changed
-        /// </summary>
-        public event ChangeHandler OnPositionChanged = delegate { };
-        private Spherical _position = Spherical.zero;
-        /// <summary>
-        /// The position of the thing in local space, in meters.
-        /// </summary>
-        public Spherical position {
-            get { return _position; }
-            set {
-                if (_position != value) {
-                    _position = value;
-                    OnPositionChanged?.Invoke();
-                }
-            }
-        }
-        public bool hasPosition = false;
-
-        /// <summary>
-        /// Event triggered when the orientation has changed
-        /// </summary>
-        public event ChangeHandler OnOrientationChanged = delegate { };
-        private SwingTwist _orientation = SwingTwist.zero;
-        /// <summary>
-        /// The orientation of the thing in local space
-        /// </summary>
-        public SwingTwist orientation {
-            get { return _orientation; }
-            set {
-                if (_orientation != value) {
-                    _orientation = value;
-                    OnOrientationChanged?.Invoke();
-                }
-            }
-        }
-
-        /// <summary>
-        /// Event triggered when the linear velocity has changed
-        /// </summary>
-        public event SphericalHandler OnLinearVelocityChanged = delegate { };
-        private Spherical _linearVelocity = Spherical.zero;
-        /// <summary>
-        /// The linear velocity of the thing in local space in meters per second
-        /// </summary>
-        public Spherical linearVelocity {
-            get => _linearVelocity;
-            set {
-                if (_linearVelocity != value) {
-                    _linearVelocity = value;
-                    OnLinearVelocityChanged?.Invoke(_linearVelocity);
-                }
-            }
-        }
-        /// <summary>
-        /// The angular velocity of the thing in local space
-        /// </summary>
-        public Spherical angularVelocity = Spherical.zero;
-
-#if UNITY_5_3_OR_NEWER
-        /// <summary>
-        /// A reference to the representation of the thing in Unity
-        /// </summary>
-        [NonSerialized]
-        public Unity.Thing component = null;
-#endif
-
-        #endregion Properties
-
-        #region Update
-
-        // #if UNITY_5_3_OR_NEWER
-        /// <summary>
-        /// Convience function for use in Unity which removes the need for a currentTime argument
-        /// </summary>
-        public void Update(bool recursive = false) {
-            Update(TimeManager.GetCurrentTimeMilliseconds(), recursive);
-        }
-        // #endif
-        /// <summary>
-        /// Update this thing
-        /// </summary>
-        /// <param name="currentTime">The current time in milliseconds</param>
-        public virtual void Update(ulong currentTimeMs, bool recursive = false) {
-            // should recurse over children...
-            if (recursive) {
-                for (byte childIx = 0; childIx < this.children.Count; childIx++) {
-                    Thing child = this.children[childIx];
-                    if (child == null)
-                        continue;
-                    child.Update(currentTimeMs, recursive);
-                }
-            }
-        }
-
-        /// <summary>
-        /// Function used to generate binary data for this thing
-        /// </summary>
-        /// <returns>a byte array with the binary data</returns>
-        /// @sa Passer::RoboidControl::BinaryMsg
-        public virtual byte[] GenerateBinary() { return new byte[0]; }
-
-        /// <summary>
-        /// Function used to process binary data received for this thing
-        /// </summary>
-        /// <param name="bytes">The binary data</param>
-        public virtual void ProcessBinary(byte[] bytes) {
-        }
-
-        #endregion Update
-
-        /// <summary>
-        /// Event triggered when a new thing has been created
-        /// </summary>
-        public static event ThingHandler OnNewThing = delegate { };
-        /// <summary>
-        /// Trigger the creation for the given thing
-        /// </summary>
-        /// <param name="thing">The created thing</param>
-        public static void InvokeNewThing(Thing thing) {
-            OnNewThing?.Invoke(thing);
-        }
-
-        /// <summary>
-        /// Check if the thing has the given properaties
-        /// </summary>
-        /// <param name="thing">The thing to check</param>
-        /// <param name="networkId">The network ID to compare to</param>
-        /// <param name="thingId">The thing ID to compare to</param>
-        /// <returns>True when the thing has the given properties</returns>
-        public static bool IsThing(Thing thing, byte networkId, byte thingId) {
-            if (thing == null)
-                return false;
-            return (thing.networkId == networkId) && (thing.id == thingId);
-            //return (thing.id == thingId);
-        }
-
-    }
-}
diff --git a/src/Things/DifferentialDrive.cs b/src/Things/DifferentialDrive.cs
deleted file mode 100644
index 8dcfb2e..0000000
--- a/src/Things/DifferentialDrive.cs
+++ /dev/null
@@ -1,51 +0,0 @@
-namespace RoboidControl {
-
-    /// @brief A thing which can move itself using a differential drive system
-    ///
-    /// @sa @link https://en.wikipedia.org/wiki/Differential_wheeled_robot @endlink
-    public class DifferentialDrive : Thing {
-        /// @brief Create a differential drive without networking support
-        public DifferentialDrive() { }
-        /// @brief Create a differential drive with networking support
-        /// @param participant The local participant
-        public DifferentialDrive(LocalParticipant participant) : base(participant, false) { }
-
-        /// @brief Configures the dimensions of the drive
-        /// @param wheelDiameter The diameter of the wheels in meters
-        /// @param wheelSeparation The distance between the wheels in meters
-        ///
-        /// These values are used to compute the desired wheel speed from the set
-        /// linear and angular velocity.
-        /// @sa SetLinearVelocity SetAngularVelocity
-        public void SetDriveDimensions(float wheelDiameter, float wheelSeparation) { }
-        /// @brief Congures the motors for the wheels
-        /// @param leftWheel The motor for the left wheel
-        /// @param rightWheel The motor for the right wheel
-        public void SetMotors(Thing leftWheel, Thing rightWheel) { }
-
-        /// @brief Directly specify the speeds of the motors
-        /// @param speedLeft The speed of the left wheel in degrees per second.
-        /// Positive moves the robot in the forward direction.
-        /// @param speedRight The speed of the right wheel in degrees per second.
-        /// Positive moves the robot in the forward direction.
-
-        public void SetWheelVelocity(float speedLeft, float speedRight) { }
-
-        /// @copydoc RoboidControl::Thing::Update(unsigned long)
-        public override void Update(ulong currentMs, bool recursive = true) { }
-
-        /// @brief The radius of a wheel in meters
-        protected float wheelRadius = 1.0f;
-        /// @brief The distance between the wheels in meters
-        protected float wheelSeparation = 1.0f;
-
-        /// @brief Convert revolutions per second to meters per second
-        protected float rpsToMs = 1.0f;
-
-        /// @brief The left wheel
-        protected Thing leftWheel = null;
-        /// @brief The right wheel
-        protected Thing rightWheel = null;
-    };
-
-}  // namespace RoboidControl
\ No newline at end of file
diff --git a/src/Things/DistanceSensor.cs b/src/Things/DistanceSensor.cs
deleted file mode 100644
index c83d940..0000000
--- a/src/Things/DistanceSensor.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-namespace RoboidControl {
-
-    /// <summary>
-    /// A sensor measuring the distance in the forward direction
-    /// </summary>
-    public class DistanceSensor : Thing {
-        /// <summary>
-        /// The current measured distance
-        /// </summary>
-        public float distance = 0;
-
-        /// <summary>
-        /// Constructor for a new distance sensor
-        /// </summary>
-        /// <param name="participant">The participant for which the sensor is needed</param>
-        public DistanceSensor(Participant participant) : base(participant, true) { }
-        /// <summary>
-        /// Create a distance sensor with the given ID
-        /// </summary>
-        /// <param name="participant">The participant for with the sensor is needed</param>
-        /// <param name="networkId">The network ID of the sensor</param>
-        /// <param name="thingId">The ID of the thing</param>
-        public DistanceSensor(Participant participant, byte networkId, byte thingId) : base(participant, networkId, thingId, (byte)Type.TemperatureSensor) {
-        }
-
-#if UNITY_5_3_OR_NEWER
-        /// @copydoc Passer::RoboidControl::Thing::CreateComponent              
-        public override void CreateComponent() {
-            this.component = Unity.DistanceSensor.Create(this);
-            this.component.core = this;
-        }
-#endif        
-        /// <summary>
-        /// Function to extract the distance received in the binary message
-        /// </summary>
-        /// <param name="bytes">The byte array</param>
-        public override void ProcessBinary(byte[] bytes) {
-            byte ix = 0;
-            this.distance = LowLevelMessages.ReceiveFloat16(bytes, ref ix);
-        }
-
-    }
-
-}
\ No newline at end of file
diff --git a/src/Things/TemperatureSensor.cs b/src/Things/TemperatureSensor.cs
deleted file mode 100644
index 6f7e009..0000000
--- a/src/Things/TemperatureSensor.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-//using System;
-
-namespace RoboidControl {
-
-    /// <summary>
-    /// A temperature sensor
-    /// </summary>
-    public class TemperatureSensor : Thing {
-        /// <summary>
-        /// The measured temperature
-        /// </summary>
-        public float temperature = 0;
-
-        /// <summary>
-        /// Create a temperature sensor with the given ID
-        /// </summary>
-        /// <param name="participant">The participant for with the sensor is needed</param>
-        /// <param name="networkId">The network ID of the sensor</param>
-        /// <param name="thingId">The ID of the thing</param>
-        public TemperatureSensor(LocalParticipant participant, byte networkId, byte thingId) : base(participant, networkId, thingId, (byte)Type.TemperatureSensor) { }
-
-        /// <summary>
-        /// Function to extract the temperature received in the binary message
-        /// </summary>
-        /// <param name="bytes">The byte array</param>
-        public override void ProcessBinary(byte[] bytes) {
-            byte ix = 0;
-            this.temperature = LowLevelMessages.ReceiveFloat16(bytes, ref ix);
-            //Console.WriteLine($"temperature {this.name} = {this.temperature} C");
-        }
-    }
-
-}
\ No newline at end of file
diff --git a/src/Things/TouchSensor.cs b/src/Things/TouchSensor.cs
deleted file mode 100644
index 22dc290..0000000
--- a/src/Things/TouchSensor.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-using System;
-
-namespace RoboidControl {
-
-    /// <summary>
-    /// A sensor which can detect touches
-    /// </summary>
-    public class TouchSensor : Thing {
-
-        /// <summary>
-        /// Create a touch sensor
-        /// </summary>
-        /// <param name="owner">The participant for with the sensor is needed</param>
-        /// <param name="invokeEvent">True when the creation should trigger an event</param>
-        public TouchSensor(Participant owner, bool invokeEvent = true) : base(owner, invokeEvent) {
-            //touchedSomething = false;
-            //thisParticipant = owner;
-        }
-
-        public TouchSensor(Participant owner, byte networkId, byte thingId) : base(owner, networkId, thingId) {
-            Console.Write("TouchSensor constructor");
-            //touchedSomething = false;
-            //thisParticipant = participant;
-        }
-
-        public TouchSensor(Thing parent) : base(parent) { }
-
-        public LocalParticipant thisParticipant;
-
-        /// <summary>
-        /// Value which is true when the sensor is touching something, false otherwise
-        /// </summary>
-        //public bool touchedSomething = false;
-        private bool _touchedSomething = false;
-        public bool touchedSomething {
-            get { return _touchedSomething; }
-            set {
-                _touchedSomething = value;
-                if (thisParticipant != null && this.owner != thisParticipant) {
-                    BinaryMsg msg = new(networkId, this);
-                    foreach (Participant remoteParticipant in thisParticipant.owners)
-                        thisParticipant.Send(remoteParticipant, msg);
-                }
-            }
-        }
-
-#if UNITY_5_3_OR_NEWER
-        /// @copydoc Passer::RoboidControl::Thing::CreateComponent 
-        public override void CreateComponent() {
-            System.Console.Write("Create touch sensor component");
-            this.component = Unity.TouchSensor.Create(this);
-            this.component.core = this;
-        }
-#endif
-        public override byte[] GenerateBinary() {
-            byte[] buffer = new byte[1];
-            buffer[0] = (byte)(touchedSomething ? 1 : 0);
-            return buffer;
-        }
-    }
-}
\ No newline at end of file
diff --git a/src/TimeManger.cs b/src/TimeManger.cs
deleted file mode 100644
index 875f459..0000000
--- a/src/TimeManger.cs
+++ /dev/null
@@ -1,22 +0,0 @@
-using System.Diagnostics;
-
-namespace RoboidControl {
-    public static class TimeManager {
-        private static readonly Stopwatch _stopwatch = new Stopwatch();
-
-        /// <summary>
-        /// Static constructor to start the stopwatch
-        /// </summary>
-        static TimeManager() {
-            _stopwatch.Start();
-        }
-
-        /// <summary>
-        /// Method to get the current time in milliseconds
-        /// </summary>
-        /// <returns>The current time in milliseconds</returns>
-        public static ulong GetCurrentTimeMilliseconds() {
-            return (ulong)_stopwatch.ElapsedMilliseconds;
-        }
-    }
-}
\ No newline at end of file
diff --git a/src/Vector2.cs b/src/Vector2.cs
new file mode 100644
index 0000000..c7d00a4
--- /dev/null
+++ b/src/Vector2.cs
@@ -0,0 +1,363 @@
+using System;
+using System.Numerics;
+
+namespace Passer.LinearAlgebra {
+
+    public class Vector2Of<T> where T : IComparable<T> {
+        public T x;
+        public T y;
+
+        public Vector2Of(T x, T y) {
+            this.x = x;
+            this.y = y;
+        }
+    }
+
+    public class Vector2Int : Vector2Of<int> {
+        public Vector2Int(int x, int y) : base(x, y) { }
+
+        public static Vector2Int operator -(Vector2Int v1, Vector2Int v2) {
+            return new Vector2Int(v1.x - v2.x, v1.y - v2.y);
+        }
+
+        public float magnitude {
+            get {
+                return (float)Math.Sqrt(this.x * this.x + this.y * this.y);
+            }
+        }
+
+        public static float Distance(Vector2Int v1, Vector2Int v2) {
+            return (v1 - v2).magnitude;
+        }
+    }
+
+    public class Vector2Float : Vector2Of<float> {
+        public Vector2Float(float x, float y) : base(x, y) { }
+
+        public static Vector2Float operator -(Vector2Float v1, Vector2Float v2) {
+            return new Vector2Float(v1.x - v2.x, v1.y - v2.y);
+        }
+
+        public float magnitude {
+            get {
+                return (float)Math.Sqrt(this.x * this.x + this.y * this.y);
+            }
+        }
+
+        public static float Distance(Vector2Float v1, Vector2Float v2) {
+            return (v1 - v2).magnitude;
+        }
+    }
+
+    /// <summary>
+    /// 2-dimensional vectors
+    /// </summary>
+    public struct Vector2 : IEquatable<Vector2> {
+
+        /// <summary>
+        /// The right axis of the vector
+        /// </summary>
+        public float x; // left/right
+        /// <summary>
+        /// The upward/forward axis of the vector
+        /// </summary>
+        public float y; // forward/backward
+                        // directions are to be inline with Vector3 as much as possible...
+
+        /// <summary>
+        /// Create a new 2-dimensional vector
+        /// </summary>
+        /// <param name="x">x axis value</param>
+        /// <param name="y">y axis value</param>
+        public Vector2(float x, float y) {
+            this.x = x;
+            this.y = y;
+        }
+
+        /// <summary>
+        /// A vector with zero for all axis
+        /// </summary>
+        public static readonly Vector2 zero = new Vector2(0, 0);
+        /// <summary>
+        /// A vector with values (1, 1)
+        /// </summary>
+        public static readonly Vector2 one = new Vector2(1, 1);
+        /// <summary>
+        /// A vector with values (0, 1)
+        /// </summary>
+        public static readonly Vector2 up = new Vector2(0, 1);
+        /// <summary>
+        /// A vector with values (0, -1)
+        /// </summary>
+        public static readonly Vector2 down = new Vector2(0, -1);
+        /// <summary>
+        /// A vector with values (0, 1)
+        /// </summary>
+        public static readonly Vector2 forward = new Vector2(0, 1);
+        /// <summary>
+        /// A vector with values (0, -1)
+        /// </summary>
+        public static readonly Vector2 back = new Vector2(0, -1);
+        /// <summary>
+        /// A vector3 with values (-1, 0)
+        /// </summary>
+        public static readonly Vector2 left = new Vector2(-1, 0);
+        /// <summary>
+        /// A vector with values (1, 0)
+        /// </summary>
+        public static readonly Vector2 right = new Vector2(1, 0);
+
+        /// <summary>
+        /// The squared length of this vector
+        /// </summary>
+        /// <returns>The squared length</returns>
+        /// The squared length is computationally simpler than the real length.
+        /// Think of Pythagoras A^2 + B^2 = C^2.
+        /// This leaves out the calculation of the squared root of C.
+        public float sqrMagnitude {
+            get {
+                float d = x * x + y * y;
+                return d;
+            }
+        }
+
+        /// <summary>
+        /// The length of this vector
+        /// </summary>
+        /// <returns>The length of this vector</returns>
+        public float magnitude {
+            get {
+                float d = (float)Math.Sqrt(x * x + y * y);
+                return d;
+            }
+        }
+
+        /// <summary>
+        /// Convert the vector to a length of a 1
+        /// </summary>
+        /// <returns>The vector with length 1</returns>
+        public Vector2 normalized {
+            get {
+                float l = magnitude;
+                Vector2 v = zero;
+                if (l > Float.epsilon)
+                    v = this / l;
+                return v;
+            }
+        }
+
+        /// <summary>
+        /// Add two vectors
+        /// </summary>
+        /// <param name="v1">The first vector</param>
+        /// <param name="v2">The second vector</param>
+        /// <returns>The result of adding the two vectors</returns>
+        public static Vector2 operator +(Vector2 v1, Vector2 v2) {
+            Vector2 v = new Vector2(v1.x + v2.x, v1.y + v2.y);
+            return v;
+        }
+
+        /// <summary>
+        /// Subtract two vectors
+        /// </summary>
+        /// <param name="v1">The first vector</param>
+        /// <param name="v2">The second vector</param>
+        /// <returns>The result of adding the two vectors</returns>
+        public static Vector2 operator -(Vector2 v1, Vector2 v2) {
+            Vector2 v = new Vector2(v1.x - v2.x, v1.y - v2.y);
+            return v;
+        }
+
+        /// <summary>
+        /// Negate the vector
+        /// </summary>
+        /// <param name="v1">The vector to negate</param>
+        /// <returns>The negated vector</returns>
+        /// This will result in a vector pointing in the opposite direction
+        public static Vector2 operator -(Vector2 v1) {
+            Vector2 v = new Vector2(-v1.x, -v1.y);
+            return v;
+        }
+
+        /// <summary>
+        /// Scale a vector uniformly up
+        /// </summary>
+        /// <param name="v1">The vector to scale</param>
+        /// <param name="f">The scaling factor</param>
+        /// <returns>The scaled vector</returns>
+        /// Each component of the vector will be multipled with the same factor.
+        public static Vector2 operator *(Vector2 v1, float f) {
+            Vector2 v = new Vector2(v1.x * f, v1.y * f);
+            return v;
+        }
+
+        /// <summary>
+        /// Scale a vector uniformly up
+        /// </summary>
+        /// <param name="f">The scaling factor</param>
+        /// <param name="v1">The vector to scale</param>
+        /// <returns>The scaled vector</returns>
+        /// Each component of the vector will be multipled with the same factor.
+        public static Vector2 operator *(float f, Vector2 v1) {
+            Vector2 v = new Vector2(f * v1.x, f * v1.y);
+            return v;
+        }
+
+        /// <summary>
+        /// Scale a vector uniformly down
+        /// </summary>
+        /// <param name="v1">The vector to scale</param>
+        /// <param name="f">The scaling factor</param>
+        /// <returns>The scaled vector</returns>
+        /// Each component of the vector will be devided by the same factor.
+        public static Vector2 operator /(Vector2 v1, float f) {
+            Vector2 v = new Vector2(v1.x / f, v1.y / f);
+            return v;
+        }
+
+        /// <summary>
+        /// Tests if the vector has equal values as the given vector
+        /// </summary>
+        /// <param name="v1">The vector to compare to</param>
+        /// <returns><em>true</em> if the vector values are equal</returns>
+        public bool Equals(Vector2 v1) => x == v1.x && y == v1.y;
+
+        /// <summary>
+        /// Tests if the vector is equal to the given object
+        /// </summary>
+        /// <param name="obj">The object to compare to</param>
+        /// <returns><em>false</em> when the object is not a Vector2 or does not have equal values</returns>
+        public override bool Equals(object obj) {
+            if (!(obj is Vector2 v))
+                return false;
+
+            return (x == v.x && y == v.y);
+        }
+
+        /// <summary>
+        /// Tests if the two vectors have equal values
+        /// </summary>
+        /// <param name="v1">The first vector</param>
+        /// <param name="v2">The second vector</param>
+        /// <returns><em>true</em>when the vectors have equal values</returns>
+        /// Note that this uses a Float equality check which cannot be not exact in all cases.
+        /// In most cases it is better to check if the Vector2.Distance between the vectors is smaller than Float.epsilon
+        /// Or more efficient: (v1 - v2).sqrMagnitude < Float.sqrEpsilon
+        public static bool operator ==(Vector2 v1, Vector2 v2) {
+            return (v1.x == v2.x && v1.y == v2.y);
+        }
+
+        /// <summary>
+        /// Tests if two vectors have different values
+        /// </summary>
+        /// <param name="v1">The first vector</param>
+        /// <param name="v2">The second vector</param>
+        /// <returns><em>true</em>when the vectors have different values</returns>
+        /// Note that this uses a Float equality check which cannot be not exact in all case.
+        /// In most cases it is better to check if the Vector2.Distance between the vectors is smaller than Float.epsilon.
+        /// Or more efficient: (v1 - v2).sqrMagnitude < Float.sqrEpsilon
+        public static bool operator !=(Vector2 v1, Vector2 v2) {
+            return (v1.x != v2.x || v1.y != v2.y);
+        }
+
+        /// <summary>
+        /// Get an hash code for the vector
+        /// </summary>
+        /// <returns>The hash code</returns>
+        public override int GetHashCode() {
+            return (x, y).GetHashCode();
+        }
+
+        /// <summary>
+        /// Get the distance between two vectors
+        /// </summary>
+        /// <param name="v1">The first vector</param>
+        /// <param name="v2">The second vector</param>
+        /// <returns>The distance between the two vectors</returns>
+        public static float Distance(Vector2 v1, Vector2 v2) {
+            float x = v1.x - v2.x;
+            float y = v1.y - v2.y;
+            float d = (float)Math.Sqrt(x * x + y * y);
+            return d;
+        }
+
+        /// <summary>
+        /// The dot product of two vectors
+        /// </summary>
+        /// <param name="v1">The first vector</param>
+        /// <param name="v2">The second vector</param>
+        /// <returns>The dot product of the two vectors</returns>
+        public static float Dot(Vector2 v1, Vector2 v2) {
+            return v1.x * v2.x + v1.y * v2.y;
+        }
+
+        /// <summary>
+        /// Lerp between two vectors
+        /// </summary>
+        /// <param name="v1">The from vector</param>
+        /// <param name="v2">The to vector</param>
+        /// <param name="f">The interpolation distance [0..1]</param>
+        /// <returns>The lerped vector</returns>
+        /// The factor f is unclamped. Value 0 matches the *v1* vector, Value 1
+        /// matches the *v2* vector Value -1 is *v1* vector minus the difference
+        /// between *v1* and *v2* etc.
+        public static Vector2 Lerp(Vector2 v1, Vector2 v2, float f) {
+            Vector2 v = v1 + (v2 - v1) * f;
+            return v;
+        }
+
+        /// <summary>
+        /// Calculate the signed angle between two vectors.
+        /// </summary>
+        /// <param name="from">The starting vector</param>
+        /// <param name="to">The ending vector</param>
+        /// <param name="axis">The axis to rotate around</param>
+        /// <returns>The signed angle in degrees</returns>
+        public static float SignedAngle(Vector2 from, Vector2 to) {
+            //float sign = Math.Sign(v1.y * v2.x - v1.x * v2.y);
+            //return Vector2.Angle(v1, v2) * sign;
+
+            float sqrMagFrom = from.sqrMagnitude;
+            float sqrMagTo = to.sqrMagnitude;
+
+            if (sqrMagFrom == 0 || sqrMagTo == 0)
+                return 0;
+            //if (!isfinite(sqrMagFrom) || !isfinite(sqrMagTo))
+            //    return nanf("");
+
+            float angleFrom = (float)Math.Atan2(from.y, from.x);
+            float angleTo = (float)Math.Atan2(to.y, to.x);
+            return (angleTo - angleFrom) * Angle.Rad2Deg;
+        }
+
+        /// <summary>
+        /// Rotates the vector with the given angle
+        /// </summary>
+        /// <param name="v1">The vector to rotate</param>
+        /// <param name="angle">The angle in degrees</param>
+        /// <returns></returns>
+        public static Vector2 Rotate(Vector2 v1, float angle) {
+            float sin = (float)Math.Sin(angle * Angle.Deg2Rad);
+            float cos = (float)Math.Cos(angle * Angle.Deg2Rad);
+
+            float tx = v1.x;
+            float ty = v1.y;
+            Vector2 v = new Vector2() {
+                x = (cos * tx) - (sin * ty),
+                y = (sin * tx) + (cos * ty)
+            };
+            return v;
+        }
+
+        /// <summary>
+        /// Map interval of angles between vectors [0..Pi] to interval [0..1]
+        /// </summary>
+        /// <param name="v1">The first vector</param>
+        /// <param name="v2">The second vector</param>
+        /// <returns>The resulting factor in interval [0..1]</returns>
+        /// Vectors a and b must be normalized
+        public static float ToFactor(Vector2 v1, Vector2 v2) {
+            return (1 - Vector2.Dot(v1, v2)) / 2;
+        }
+    }
+}
\ No newline at end of file
diff --git a/src/Vector3.cs b/src/Vector3.cs
new file mode 100644
index 0000000..3b17b06
--- /dev/null
+++ b/src/Vector3.cs
@@ -0,0 +1,179 @@
+#if !UNITY_5_3_OR_NEWER
+using System;
+
+namespace Passer.LinearAlgebra {
+    public class Vector3Of<T> {
+        public T x;
+        public T y;
+        public T z;
+
+        public Vector3Of(T x, T y, T z) {
+            this.x = x;
+            this.y = y;
+            this.z = z;
+        }
+
+        // public uint magnitude {
+        //     get => (float)Math.Sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
+        // }
+    }
+
+    public class Vector3Int : Vector3Of<int> {
+        public Vector3Int(int x, int y, int z) : base(x, y, z) { }
+    }
+    public class Vector3Float : Vector3Of<float> {
+        public Vector3Float(float x, float y, float z) : base(x, y, z) { }
+
+        public float magnitude {
+            get => (float)Math.Sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
+        }
+    }
+
+    /// <summary>
+    /// 3-dimensional vectors
+    /// </summary>
+    /// This uses the right-handed coordinate system.
+    public struct Vector3 : IEquatable<Vector3> {
+
+        /// <summary>
+        /// The right axis of the vector
+        /// </summary>
+        public float x; //> left/right
+        /// <summary>
+        /// The upward axis of the vector
+        /// </summary>
+        public float y; //> up/down
+        /// <summary>
+        /// The forward axis of the vector
+        /// </summary>
+        public float z; //> forward/backward
+
+        /// <summary>
+        /// Create a new 3-dimensional vector
+        /// </summary>
+        /// <param name="x">x axis value</param>
+        /// <param name="y">y axis value</param>
+        /// <param name="z">z axis value</param>
+        public Vector3(float x, float y, float z) {
+            this.x = x;
+            this.y = y;
+            this.z = z;
+        }
+
+        /// <summary>
+        /// A vector with zero for all axis
+        /// </summary>
+        public static readonly Vector3 zero = new Vector3(0, 0, 0);
+        /// <summary>
+        /// A vector with one for all axis
+        /// </summary>
+        public static readonly Vector3 one = new Vector3(1, 1, 1);
+        /// <summary>
+        /// A vector3 with values (-1, 0, 0)
+        /// </summary>
+        public static readonly Vector3 left = new Vector3(-1, 0, 0);
+        /// <summary>
+        /// A vector with values (1, 0, 0)
+        /// </summary>
+        public static readonly Vector3 right = new Vector3(1, 0, 0);
+        /// <summary>
+        /// A vector with values (0, -1, 0)
+        /// </summary>
+        public static readonly Vector3 down = new Vector3(0, -1, 0);
+        /// <summary>
+        /// A vector with values (0, 1, 0)
+        /// </summary>
+        public static readonly Vector3 up = new Vector3(0, 1, 0);
+        /// <summary>
+        /// A vector with values (0, 0, -1)
+        /// </summary>
+        public static readonly Vector3 back = new Vector3(0, -1, 0);
+        /// <summary>
+        /// A vector with values (0, 0, 1)
+        /// </summary>
+        public static readonly Vector3 forward = new Vector3(0, 1, 0);
+
+        public float magnitude {
+            get {
+                float d = (float)Math.Sqrt(x * x + y * y);
+                return d;
+            }
+        }
+
+        public Vector3 normalized {
+            get {
+                float l = magnitude;
+                Vector3 v = zero;
+                if (l > Float.epsilon)
+                    v = this / l;
+                return v;
+            }
+        }
+
+        public static Vector3 operator +(Vector3 v1, Vector3 v2) {
+            Vector3 v = new Vector3(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
+            return v;
+        }
+
+        public static Vector3 operator -(Vector3 v1, Vector3 v2) {
+            Vector3 v = new Vector3(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
+            return v;
+        }
+
+        public static Vector3 operator -(Vector3 v1) {
+            Vector3 v = new Vector3(-v1.x, -v1.y, -v1.z);
+            return v;
+        }
+
+        public static Vector3 operator *(Vector3 v1, float d) {
+            Vector3 v = new Vector3(v1.x * d, v1.y * d, v1.z * d);
+            return v;
+        }
+
+        public static Vector3 operator *(float d, Vector3 v1) {
+            Vector3 v = new Vector3(d * v1.x, d * v1.y, d * v1.z);
+            return v;
+        }
+
+        public static Vector3 operator /(Vector3 v1, float d) {
+            Vector3 v = new Vector3(v1.x / d, v1.y / d, v1.z / d);
+            return v;
+        }
+
+        public bool Equals(Vector3 v) => (x == v.x && y == v.y && z == v.z);
+
+        public override bool Equals(object obj) {
+            if (!(obj is Vector3 v))
+                return false;
+
+            return (x == v.x && y == v.y && z == v.z);
+        }
+
+        public static bool operator ==(Vector3 v1, Vector3 v2) {
+            return (v1.x == v2.x && v1.y == v2.y && v1.z == v2.z);
+        }
+
+        public static bool operator !=(Vector3 v1, Vector3 v2) {
+            return (v1.x != v2.x || v1.y != v2.y || v1.z != v2.z);
+        }
+
+        public override int GetHashCode() {
+            return (x, y, z).GetHashCode();
+        }
+
+        public static float Distance(Vector3 v1, Vector3 v2) {
+            return (v2 - v1).magnitude;
+        }
+
+        public static float Dot(Vector3 v1, Vector3 v2) {
+            return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
+        }
+
+        public static Vector3 Lerp(Vector3 v1, Vector3 v2, float f) {
+            Vector3 v = v1 + (v2 - v1) * f;
+            return v;
+        }
+
+    }
+}
+#endif
\ No newline at end of file
diff --git a/src/LinearAlgebra/float16.cs b/src/float16.cs
similarity index 100%
rename from src/LinearAlgebra/float16.cs
rename to src/float16.cs
diff --git a/test/AngleTest.cs b/test/AngleTest.cs
new file mode 100644
index 0000000..85f0cc0
--- /dev/null
+++ b/test/AngleTest.cs
@@ -0,0 +1,162 @@
+#if NUNIT
+using NUnit.Framework;
+using Passer.LinearAlgebra;
+
+namespace LinearAlgebraTest {
+    public class AngleTest {
+
+        [Test]
+        public void Normalize() {
+            float r = 0;
+
+            r = Angle.Normalize(90);
+            Assert.AreEqual(r, 90, "Normalize 90");
+
+            r = Angle.Normalize(-90);
+            Assert.AreEqual(r, -90, "Normalize -90");
+
+            r = Angle.Normalize(270);
+            Assert.AreEqual(r, -90, "Normalize 270");
+
+            r = Angle.Normalize(270 + 360);
+            Assert.AreEqual(r, -90, "Normalize 270+360");
+
+            r = Angle.Normalize(-270);
+            Assert.AreEqual(r, 90, "Normalize -270");
+
+            r = Angle.Normalize(-270 - 360);
+            Assert.AreEqual(r, 90, "Normalize -270-360");
+
+            r = Angle.Normalize(0);
+            Assert.AreEqual(r, 0, "Normalize 0");
+
+            r = Angle.Normalize(float.PositiveInfinity);
+            Assert.AreEqual(r, float.PositiveInfinity, "Normalize INFINITY");
+
+            r = Angle.Normalize(float.NegativeInfinity);
+            Assert.AreEqual(r, float.NegativeInfinity, "Normalize INFINITY");
+        }
+
+        [Test]
+        public void Clamp() {
+            float r = 0;
+
+            r = Angle.Clamp(1, 0, 2);
+            Assert.AreEqual(r, 1, "Clamp 1 0 2");
+
+            r = Angle.Clamp(-1, 0, 2);
+            Assert.AreEqual(r, 0, "Clamp -1 0 2");
+
+            r = Angle.Clamp(3, 0, 2);
+            Assert.AreEqual(r, 2, "Clamp 3 0 2");
+
+            r = Angle.Clamp(1, 0, 0);
+            Assert.AreEqual(r, 0, "Clamp 1 0 0");
+
+            r = Angle.Clamp(0, 0, 0);
+            Assert.AreEqual(r, 0, "Clamp 0 0 0");
+
+            r = Angle.Clamp(0, 1, -1);
+            Assert.AreEqual(r, 1, "Clamp 0 1 -1");
+
+            r = Angle.Clamp(1, 0, float.PositiveInfinity);
+            Assert.AreEqual(r, 1, "Clamp 1 0 INFINITY");
+
+            r = Angle.Clamp(1, float.NegativeInfinity, 1);
+            Assert.AreEqual(r, 1,  "Clamp 1 -INFINITY 1");
+        }
+
+        [Test]
+        public void Difference() {
+            float r = 0;
+
+            r = Angle.Difference(0, 90);
+            Assert.AreEqual(r, 90, "Difference 0 90");
+
+            r = Angle.Difference(0, -90);
+            Assert.AreEqual(r, -90, "Difference 0 -90");
+
+            r = Angle.Difference(0, 270);
+            Assert.AreEqual(r, -90, "Difference 0 270");
+
+            r = Angle.Difference(0, -270);
+            Assert.AreEqual(r, 90, "Difference 0 -270");
+
+            r = Angle.Difference(90, 0);
+            Assert.AreEqual(r, -90, "Difference 90 0");
+
+            r = Angle.Difference(-90, 0);
+            Assert.AreEqual(r, 90, "Difference -90 0");
+
+            r = Angle.Difference(0, 0);
+            Assert.AreEqual(r, 0, "Difference 0 0");
+
+            r = Angle.Difference(90, 90);
+            Assert.AreEqual(r, 0, "Difference 90 90");
+
+            r = Angle.Difference(0, float.PositiveInfinity);
+            Assert.AreEqual(r, float.PositiveInfinity, "Difference 0 INFINITY");
+
+            r = Angle.Difference(0, float.NegativeInfinity);
+            Assert.AreEqual(r, float.NegativeInfinity, "Difference 0 -INFINITY");
+
+            r = Angle.Difference(float.NegativeInfinity, float.PositiveInfinity);
+            Assert.AreEqual(r, float.PositiveInfinity, "Difference -INFINITY INFINITY");
+        }
+
+        [Test]
+        public void MoveTowards() {
+            float r = 0;
+
+            r = Angle.MoveTowards(0, 90, 30);
+            Assert.AreEqual(r, 30, "MoveTowards 0 90 30");
+
+            r = Angle.MoveTowards(0, 90, 90);
+            Assert.AreEqual(r, 90, "MoveTowards 0 90 90");
+
+            r = Angle.MoveTowards(0, 90, 180);
+            Assert.AreEqual(r, 90, "MoveTowards 0 90 180");
+
+            r = Angle.MoveTowards(0, 90, 270);
+            Assert.AreEqual(r, 90, "MoveTowrads 0 90 270");
+
+            r = Angle.MoveTowards(0, 90, -30);
+            Assert.AreEqual(r, -30, "MoveTowards 0 90 -30");
+
+            r = Angle.MoveTowards(0, -90, -30);
+            Assert.AreEqual(r, 30, "MoveTowards 0 -90 -30");
+
+            r = Angle.MoveTowards(0, -90, -90);
+            Assert.AreEqual(r, 90, "MoveTowards 0 -90 -90");
+
+            r = Angle.MoveTowards(0, -90, -180);
+            Assert.AreEqual(r, 180, "MoveTowards 0 -90 -180");
+
+            r = Angle.MoveTowards(0, -90, -270);
+            Assert.AreEqual(r, 270, "MoveTowrads 0 -90 -270");
+
+            r = Angle.MoveTowards(0, 90, 0);
+            Assert.AreEqual(r, 0, "MoveTowards 0 90 0");
+
+            r = Angle.MoveTowards(0, 0, 0);
+            Assert.AreEqual(r, 0, "MoveTowards 0 0 0");
+
+            r = Angle.MoveTowards(0, 0, 30);
+            Assert.AreEqual(r, 0, "MoveTowrads 0 0 30");
+
+            r = Angle.MoveTowards(0, 90, float.PositiveInfinity);
+            Assert.AreEqual(r, 90, "MoveTowards 0 90 INFINITY");
+
+            r = Angle.MoveTowards(0, float.PositiveInfinity, 30);
+            Assert.AreEqual(r, 30, "MoveTowrads 0 INFINITY 30");
+
+            r = Angle.MoveTowards(0, -90, float.NegativeInfinity);
+            Assert.AreEqual(r, float.PositiveInfinity, "MoveTowards 0 -90 -INFINITY");
+
+            r = Angle.MoveTowards(0, float.NegativeInfinity, -30);
+            Assert.AreEqual(r, 30, "MoveTowrads 0 -INFINITY -30");
+
+        }
+    }
+}
+#endif
\ No newline at end of file
diff --git a/test/test.csproj b/test/LinearAlgebra_Test.csproj
similarity index 81%
rename from test/test.csproj
rename to test/LinearAlgebra_Test.csproj
index 309ab05..3ee2230 100644
--- a/test/test.csproj
+++ b/test/LinearAlgebra_Test.csproj
@@ -1,4 +1,4 @@
-<Project Sdk="Microsoft.NET.Sdk">
+<Project Sdk="Microsoft.NET.Sdk">
 
   <PropertyGroup>
     <TargetFramework>net5.0</TargetFramework>
@@ -13,7 +13,7 @@
   </ItemGroup>
 
   <ItemGroup>
-    <ProjectReference Include="..\src\RoboidControl.csproj" />
+    <ProjectReference Include="..\src\LinearAlgebra.csproj" />
   </ItemGroup>
 
 </Project>
diff --git a/test/UnitTest1.cs b/test/UnitTest1.cs
deleted file mode 100644
index 27012a9..0000000
--- a/test/UnitTest1.cs
+++ /dev/null
@@ -1,87 +0,0 @@
-#if !UNITY_5_3_OR_NEWER
-using System;
-using System.Threading;
-using NUnit.Framework;
-
-using RoboidControl;
-
-namespace RoboidControl.test {
-    public class Tests {
-        [SetUp]
-        public void Setup() {
-        }
-
-        [Test]
-        public void Test_Participant() {
-            LocalParticipant participant = new LocalParticipant("127.0.0.1", 7682);
-
-            ulong milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
-            ulong startTime = milliseconds;
-            while (milliseconds < startTime + 7000) {
-                participant.Update(milliseconds);
-
-                Thread.Sleep(100);
-                milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
-            }
-
-            Assert.Pass();
-        }
-
-        [Test]
-        public void Test_SiteServer() {
-            SiteServer siteServer = new SiteServer(7681);
-
-            ulong milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
-            ulong startTime = milliseconds;
-            while (milliseconds < startTime + 7000) {
-                siteServer.Update(milliseconds);
-
-                Thread.Sleep(100);
-                milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
-            }
-
-            Assert.Pass();
-        }
-
-        [Test]
-        public void Test_SiteParticipant() {
-            SiteServer siteServer = new SiteServer(7681);
-            LocalParticipant participant = new LocalParticipant("127.0.0.1", 7681);
-
-            ulong milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
-            ulong startTime = milliseconds;
-            while (milliseconds < startTime + 1000) {
-                siteServer.Update(milliseconds);
-                participant.Update(milliseconds);
-
-                Thread.Sleep(100);
-                milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
-            }
-
-            Assert.That(participant.networkId, Is.EqualTo(1));
-        }
-
-        [Test]
-        public void Test_ThingMsg() {
-            SiteServer siteServer = new SiteServer(7681);
-            LocalParticipant participant = new LocalParticipant("127.0.0.1");
-            Thing thing = new Thing(participant, false) {
-                name = "First Thing",
-                modelUrl = "https://passer.life/extras/ant.jpg"
-            };
-
-            ulong milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
-            ulong startTime = milliseconds;
-            while (milliseconds < startTime + 7000) {
-                siteServer.Update(milliseconds);
-                participant.Update(milliseconds);
-
-                Thread.Sleep(100);
-                milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
-            }
-
-            Assert.That(participant.networkId, Is.EqualTo(1));
-        }
-    }
-}
-#endif
\ No newline at end of file

From efa9ba852266380641e078741e3f6752c9f0faa7 Mon Sep 17 00:00:00 2001
From: Pascal Serrarens <pse@pale.blue>
Date: Fri, 7 Mar 2025 15:20:05 +0100
Subject: [PATCH 2/2] Updated namespace

---
 .gitignore        |    6 +
 src/Angle.cs      |   21 +-
 src/Direction.cs  |   18 +-
 src/Float.cs      |   12 +-
 src/Matrix.cs     | 1016 +++++++++++++++++++++++++--------------------
 src/Quat32.cs     |    2 +-
 src/Quaternion.cs |   10 +-
 src/Spherical.cs  |   23 +-
 src/SwingTwist.cs |    2 +-
 src/Vector2.cs    |  114 +++--
 src/Vector3.cs    |   75 ++--
 src/float16.cs    |   66 ++-
 test/AngleTest.cs |   29 +-
 13 files changed, 808 insertions(+), 586 deletions(-)
 create mode 100644 .gitignore

diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..f0b2f47
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,6 @@
+DoxyGen/DoxyWarnLogfile.txt
+.vscode/settings.json
+**bin
+**obj
+**.meta
+*.sln
diff --git a/src/Angle.cs b/src/Angle.cs
index 78ae979..ca03a50 100644
--- a/src/Angle.cs
+++ b/src/Angle.cs
@@ -1,11 +1,13 @@
 using System;
 
-namespace Passer.LinearAlgebra {
+namespace LinearAlgebra
+{
 
     /// <summary>
     /// %Angle utilities
     /// </summary>
-    public static class Angle {
+    public static class Angle
+    {
         public const float pi = 3.1415927410125732421875F;
         // public static float Rad2Deg = 360.0f / ((float)Math.PI * 2);
         // public static float Deg2Rad = ((float)Math.PI * 2) / 360.0f;
@@ -21,7 +23,8 @@ namespace Passer.LinearAlgebra {
         /// <param name="max">The maximum angle</param>
         /// <returns>The clamped angle</returns>
         /// Angles are normalized
-        public static float Clamp(float angle, float min, float max) {
+        public static float Clamp(float angle, float min, float max)
+        {
             float normalizedAngle = Normalize(angle);
             return Float.Clamp(normalizedAngle, min, max);
         }
@@ -33,7 +36,8 @@ namespace Passer.LinearAlgebra {
         /// <param name="b">The second angle</param>
         /// <returns>the angle between the two angles</returns>
         /// Angle values should be degrees
-        public static float Difference(float a, float b) {
+        public static float Difference(float a, float b)
+        {
             float r = Normalize(b - a);
             return r;
         }
@@ -44,7 +48,8 @@ namespace Passer.LinearAlgebra {
         /// <param name="angle">The angle to normalize</param>
         /// <returns>The normalized angle in interval (-180..180] </returns>
         /// Angle values should be in degrees
-        public static float Normalize(float angle) {
+        public static float Normalize(float angle)
+        {
             if (float.IsInfinity(angle))
                 return angle;
 
@@ -61,7 +66,8 @@ namespace Passer.LinearAlgebra {
         /// <param name="maxAngle">Maximum angle to rotate</param>
         /// <returns>The resulting angle</returns>
         /// This function is compatible with radian and degrees angles
-        public static float MoveTowards(float fromAngle, float toAngle, float maxAngle) {
+        public static float MoveTowards(float fromAngle, float toAngle, float maxAngle)
+        {
             float d = toAngle - fromAngle;
             d = Normalize(d);
             d = Math.Sign(d) * Float.Clamp(Math.Abs(d), 0, maxAngle);
@@ -77,7 +83,8 @@ namespace Passer.LinearAlgebra {
         /// Vectors a and b must be normalized
         /// \deprecated Please use Vector2.ToFactor instead.
         [Obsolete("Please use Vector2.ToFactor instead.")]
-        public static float ToFactor(Vector2 v1, Vector2 v2) {
+        public static float ToFactor(Vector2 v1, Vector2 v2)
+        {
             return (1 - Vector2.Dot(v1, v2)) / 2;
         }
 
diff --git a/src/Direction.cs b/src/Direction.cs
index bd7477f..258e27e 100644
--- a/src/Direction.cs
+++ b/src/Direction.cs
@@ -1,14 +1,18 @@
-namespace Passer.LinearAlgebra {
+namespace LinearAlgebra
+{
 
-    public class Direction {
+    public class Direction
+    {
         public float horizontal;
         public float vertical;
 
-        public Direction() {
+        public Direction()
+        {
             horizontal = 0;
             vertical = 0;
         }
-        public Direction(float horizontal, float vertical) {
+        public Direction(float horizontal, float vertical)
+        {
             this.horizontal = horizontal;
             this.vertical = vertical;
             //Normalize();
@@ -21,8 +25,10 @@ namespace Passer.LinearAlgebra {
         public readonly static Direction left = new Direction(-90, 0);
         public readonly static Direction right = new Direction(90, 0);
 
-        public void Normalize() {
-            if (this.vertical > 90 ||    this.vertical < -90) {
+        public void Normalize()
+        {
+            if (this.vertical > 90 || this.vertical < -90)
+            {
                 this.horizontal += 180;
                 this.vertical = 180 - this.vertical;
             }
diff --git a/src/Float.cs b/src/Float.cs
index 4959b75..70873f0 100644
--- a/src/Float.cs
+++ b/src/Float.cs
@@ -1,9 +1,11 @@
-namespace Passer.LinearAlgebra {
+namespace LinearAlgebra
+{
 
     /// <summary>
     /// Float number utilities
     /// </summary>
-    public class Float {
+    public class Float
+    {
         /// <summary>
         /// The precision of float numbers
         /// </summary>
@@ -20,7 +22,8 @@ namespace Passer.LinearAlgebra {
         /// <param name="min">The minimum value</param>
         /// <param name="max">The maximum value</param>
         /// <returns>The clamped value</returns>
-        public static float Clamp(float f, float min, float max) {
+        public static float Clamp(float f, float min, float max)
+        {
             if (f < min)
                 return min;
             if (f > max)
@@ -33,7 +36,8 @@ namespace Passer.LinearAlgebra {
         /// </summary>
         /// <param name="f">The value to clamp</param>
         /// <returns>The clamped value</returns>
-        public static float Clamp01(float f) {
+        public static float Clamp01(float f)
+        {
             return Clamp(f, 0, 1);
         }
     }
diff --git a/src/Matrix.cs b/src/Matrix.cs
index 4d37dda..1f0542e 100644
--- a/src/Matrix.cs
+++ b/src/Matrix.cs
@@ -1,95 +1,112 @@
 using System;
-using System.Diagnostics;
-using Passer.LinearAlgebra;
 #if UNITY_5_3_OR_NEWER
 using Vector3Float = UnityEngine.Vector3;
 using Vector2Float = UnityEngine.Vector2;
 using Quaternion = UnityEngine.Quaternion;
 #endif
 
-public readonly struct Slice {
-    public uint start { get; }
-    public uint stop { get; }
-    public Slice(uint start, uint stop) {
-        this.start = start;
-        this.stop = stop;
-    }
-}
+namespace LinearAlgebra
+{
 
-public class Matrix2 {
-    public float[,] data { get; }
-
-    public uint nRows => (uint)data.GetLength(0);
-    public uint nCols => (uint)data.GetLength(1);
-
-    public Matrix2(uint nRows, uint nCols) {
-        this.data = new float[nRows, nCols];
-    }
-    public Matrix2(float[,] data) {
-        this.data = data;
-    }
-
-    public Matrix2 Clone() {
-        float[,] data = new float[this.nRows, nCols];
-        for (int rowIx = 0; rowIx < this.nRows; rowIx++) {
-            for (int colIx = 0; colIx < this.nCols; colIx++)
-                data[rowIx, colIx] = this.data[rowIx, colIx];
+    public readonly struct Slice
+    {
+        public uint start { get; }
+        public uint stop { get; }
+        public Slice(uint start, uint stop)
+        {
+            this.start = start;
+            this.stop = stop;
         }
-        return new Matrix2(data);
     }
 
-    public static Matrix2 Zero(uint nRows, uint nCols) {
-        return new Matrix2(nRows, nCols);
-    }
+    public class Matrix2
+    {
+        public float[,] data { get; }
 
-    public static Matrix2 FromVector3(Vector3Float v) {
-        float[,] result = new float[3, 1];
-        result[0, 0] = v.x;
-        result[1, 0] = v.y;
-        result[2, 0] = v.z;
-        return new Matrix2(result);
-    }
+        public uint nRows => (uint)data.GetLength(0);
+        public uint nCols => (uint)data.GetLength(1);
 
-    public static Matrix2 Identity(uint size) {
-        return Diagonal(1, size);
-    }
-    public static Matrix2 Identity(uint nRows, uint nCols) {
-        Matrix2 m = Zero(nRows, nCols);
-        m.FillDiagonal(1);
-        return m;
-    }
+        public Matrix2(uint nRows, uint nCols)
+        {
+            this.data = new float[nRows, nCols];
+        }
+        public Matrix2(float[,] data)
+        {
+            this.data = data;
+        }
 
-    public static Matrix2 Diagonal(Matrix1 v) {
-        float[,] resultData = new float[v.size, v.size];
-        for (int ix = 0; ix < v.size; ix++)
-            resultData[ix, ix] = v.data[ix];
-        return new Matrix2(resultData);
-    }
-    public static Matrix2 Diagonal(float f, uint size) {
-        float[,] resultData = new float[size, size];
-        for (int ix = 0; ix < size; ix++)
-            resultData[ix, ix] = f;
-        return new Matrix2(resultData);
-    }
-    public void FillDiagonal(Matrix1 v) {
-        uint n = Math.Min(Math.Min(this.nRows, this.nCols), v.size);
-        for (int ix = 0; ix < n; ix++)
-            this.data[ix, ix] = v.data[ix];
-    }
-    public void FillDiagonal(float f) {
-        uint n = Math.Min(this.nRows, this.nCols);
-        for (int ix = 0; ix < n; ix++)
-            this.data[ix, ix] = f;
-    }
+        public Matrix2 Clone()
+        {
+            float[,] data = new float[this.nRows, nCols];
+            for (int rowIx = 0; rowIx < this.nRows; rowIx++)
+            {
+                for (int colIx = 0; colIx < this.nCols; colIx++)
+                    data[rowIx, colIx] = this.data[rowIx, colIx];
+            }
+            return new Matrix2(data);
+        }
 
-    public static Matrix2 SkewMatrix(Vector3Float v) {
-        float[,] result = new float[3, 3] {
+        public static Matrix2 Zero(uint nRows, uint nCols)
+        {
+            return new Matrix2(nRows, nCols);
+        }
+
+        public static Matrix2 FromVector3(Vector3Float v)
+        {
+            float[,] result = new float[3, 1];
+            result[0, 0] = v.x;
+            result[1, 0] = v.y;
+            result[2, 0] = v.z;
+            return new Matrix2(result);
+        }
+
+        public static Matrix2 Identity(uint size)
+        {
+            return Diagonal(1, size);
+        }
+        public static Matrix2 Identity(uint nRows, uint nCols)
+        {
+            Matrix2 m = Zero(nRows, nCols);
+            m.FillDiagonal(1);
+            return m;
+        }
+
+        public static Matrix2 Diagonal(Matrix1 v)
+        {
+            float[,] resultData = new float[v.size, v.size];
+            for (int ix = 0; ix < v.size; ix++)
+                resultData[ix, ix] = v.data[ix];
+            return new Matrix2(resultData);
+        }
+        public static Matrix2 Diagonal(float f, uint size)
+        {
+            float[,] resultData = new float[size, size];
+            for (int ix = 0; ix < size; ix++)
+                resultData[ix, ix] = f;
+            return new Matrix2(resultData);
+        }
+        public void FillDiagonal(Matrix1 v)
+        {
+            uint n = Math.Min(Math.Min(this.nRows, this.nCols), v.size);
+            for (int ix = 0; ix < n; ix++)
+                this.data[ix, ix] = v.data[ix];
+        }
+        public void FillDiagonal(float f)
+        {
+            uint n = Math.Min(this.nRows, this.nCols);
+            for (int ix = 0; ix < n; ix++)
+                this.data[ix, ix] = f;
+        }
+
+        public static Matrix2 SkewMatrix(Vector3Float v)
+        {
+            float[,] result = new float[3, 3] {
             {0, -v.z, v.y},
             {v.z, 0, -v.x},
             {-v.y, v.x, 0}
         };
-        return new Matrix2(result);
-    }
+            return new Matrix2(result);
+        }
 
 #if UNITY_5_3_OR_NEWER
     public Vector3Float GetRow3(int rowIx) {
@@ -101,336 +118,396 @@ public class Matrix2 {
         };
         return row;
     }
-#endif    
-    public void SetRow(int rowIx, Matrix1 v) {
-        for (uint ix = 0; ix < v.size; ix++)
-            this.data[rowIx, ix] = v.data[ix];
-    }
-    public void SetRow3(int rowIx, Vector3Float v) {
-        this.data[rowIx, 0] = v.x;
-        this.data[rowIx, 1] = v.y;
-        this.data[rowIx, 2] = v.z;
-    }
-
-    public Matrix1 GetColumn(int colIx) {
-        float[] column = new float[this.nRows];
-        for (int i = 0; i < this.nRows; i++) {
-            column[i] = this.data[i, colIx];
+#endif
+        public void SetRow(int rowIx, Matrix1 v)
+        {
+            for (uint ix = 0; ix < v.size; ix++)
+                this.data[rowIx, ix] = v.data[ix];
+        }
+        public void SetRow3(int rowIx, Vector3Float v)
+        {
+            this.data[rowIx, 0] = v.x;
+            this.data[rowIx, 1] = v.y;
+            this.data[rowIx, 2] = v.z;
         }
-        return new Matrix1(column);
-    }
 
-    public static bool AllClose(Matrix2 A, Matrix2 B, float atol = 1e-08f) {
-        for (int i = 0; i < A.nRows; i++) {
-            for (int j = 0; j < A.nCols; j++) {
-                float d = MathF.Abs(A.data[i, j] - B.data[i, j]);
-                if (d > atol)
-                    return false;
+        public Matrix1 GetColumn(int colIx)
+        {
+            float[] column = new float[this.nRows];
+            for (int i = 0; i < this.nRows; i++)
+            {
+                column[i] = this.data[i, colIx];
+            }
+            return new Matrix1(column);
+        }
+
+        public static bool AllClose(Matrix2 A, Matrix2 B, float atol = 1e-08f)
+        {
+            for (int i = 0; i < A.nRows; i++)
+            {
+                for (int j = 0; j < A.nCols; j++)
+                {
+                    float d = MathF.Abs(A.data[i, j] - B.data[i, j]);
+                    if (d > atol)
+                        return false;
+                }
+            }
+            return true;
+        }
+
+        public Matrix2 Transpose()
+        {
+            float[,] resultData = new float[this.nCols, this.nRows];
+            for (uint rowIx = 0; rowIx < this.nRows; rowIx++)
+            {
+                for (uint colIx = 0; colIx < this.nCols; colIx++)
+                    resultData[colIx, rowIx] = this.data[rowIx, colIx];
+            }
+            return new Matrix2(resultData);
+            // double checked code
+        }
+        public Matrix2 transposed
+        {
+            get => Transpose();
+        }
+
+        public static Matrix2 operator -(Matrix2 m)
+        {
+            float[,] result = new float[m.nRows, m.nCols];
+
+            for (int i = 0; i < m.nRows; i++)
+            {
+                for (int j = 0; j < m.nCols; j++)
+                    result[i, j] = -m.data[i, j];
+            }
+            return new Matrix2(result);
+        }
+
+        public static Matrix2 operator -(Matrix2 A, Matrix2 B)
+        {
+            if (A.nRows != B.nRows || A.nCols != B.nCols)
+                throw new System.ArgumentException("Size of A must match size of B.");
+
+            float[,] result = new float[A.nRows, B.nCols];
+
+            for (int i = 0; i < A.nRows; i++)
+            {
+                for (int j = 0; j < A.nCols; j++)
+                    result[i, j] = A.data[i, j] - B.data[i, j];
+            }
+            return new Matrix2(result);
+        }
+
+        public static Matrix2 operator +(Matrix2 A, Matrix2 B)
+        {
+            if (A.nRows != B.nRows || A.nCols != B.nCols)
+                throw new System.ArgumentException("Size of A must match size of B.");
+
+            float[,] result = new float[A.nRows, B.nCols];
+
+            for (int i = 0; i < A.nRows; i++)
+            {
+                for (int j = 0; j < A.nCols; j++)
+                    result[i, j] = A.data[i, j] + B.data[i, j];
+            }
+            return new Matrix2(result);
+        }
+
+        public static Matrix2 operator *(Matrix2 A, Matrix2 B)
+        {
+            if (A.nCols != B.nRows)
+                throw new System.ArgumentException("Number of columns in A must match number of rows in B.");
+
+            float[,] result = new float[A.nRows, B.nCols];
+
+            for (int i = 0; i < A.nRows; i++)
+            {
+                for (int j = 0; j < B.nCols; j++)
+                {
+                    float sum = 0.0f;
+                    for (int k = 0; k < A.nCols; k++)
+                        sum += A.data[i, k] * B.data[k, j];
+
+                    result[i, j] = sum;
+                }
+            }
+
+            return new Matrix2(result);
+            // double checked code
+        }
+
+        public static Matrix1 operator *(Matrix2 A, Matrix1 v)
+        {
+            float[] result = new float[A.nRows];
+
+            for (int i = 0; i < A.nRows; i++)
+            {
+                for (int j = 0; j < A.nCols; j++)
+                {
+                    result[i] += A.data[i, j] * v.data[j];
+                }
+            }
+
+            return new Matrix1(result);
+        }
+
+        public static Vector3Float operator *(Matrix2 A, Vector3Float v)
+        {
+            return new Vector3Float(
+                A.data[0, 0] * v.x + A.data[0, 1] * v.y + A.data[0, 2] * v.z,
+                A.data[1, 0] * v.x + A.data[1, 1] * v.y + A.data[1, 2] * v.z,
+                A.data[2, 0] * v.x + A.data[2, 1] * v.y + A.data[2, 2] * v.z
+            );
+        }
+
+        public static Matrix2 operator *(Matrix2 A, float s)
+        {
+            float[,] result = new float[A.nRows, A.nCols];
+
+            for (int i = 0; i < A.nRows; i++)
+            {
+                for (int j = 0; j < A.nCols; j++)
+                    result[i, j] = A.data[i, j] * s;
+            }
+
+            return new Matrix2(result);
+        }
+        public static Matrix2 operator *(float s, Matrix2 A)
+        {
+            return A * s;
+        }
+
+        public static Matrix2 operator /(Matrix2 A, float s)
+        {
+            float[,] result = new float[A.nRows, A.nCols];
+
+            for (int i = 0; i < A.nRows; i++)
+            {
+                for (int j = 0; j < A.nCols; j++)
+                    result[i, j] = A.data[i, j] / s;
+            }
+
+            return new Matrix2(result);
+        }
+        public static Matrix2 operator /(float s, Matrix2 A)
+        {
+            float[,] result = new float[A.nRows, A.nCols];
+
+            for (int i = 0; i < A.nRows; i++)
+            {
+                for (int j = 0; j < A.nCols; j++)
+                    result[i, j] = s / A.data[i, j];
+            }
+
+            return new Matrix2(result);
+        }
+
+        public Matrix2 Slice(Slice slice)
+        {
+            return Slice(slice.start, slice.stop);
+        }
+        public Matrix2 Slice(uint from, uint to)
+        {
+            if (from < 0 || to >= this.nRows)
+                throw new System.ArgumentException("Slice index out of range.");
+
+            float[,] result = new float[to - from, this.nCols];
+            int resultRowIx = 0;
+            for (uint rowIx = from; rowIx < to; rowIx++)
+            {
+                for (int colIx = 0; colIx < this.nCols; colIx++)
+                {
+                    result[resultRowIx, colIx] = this.data[rowIx, colIx];
+                }
+                resultRowIx++;
+            }
+
+            return new Matrix2(result);
+        }
+        public Matrix2 Slice(Slice rowRange, Slice colRange)
+        {
+            return Slice((rowRange.start, rowRange.stop), (colRange.start, colRange.stop));
+        }
+
+        public Matrix2 Slice((uint start, uint stop) rowRange, (uint start, uint stop) colRange)
+        {
+            float[,] result = new float[rowRange.stop - rowRange.start, colRange.stop - colRange.start];
+
+            uint resultRowIx = 0;
+            uint resultColIx = 0;
+            for (uint i = rowRange.start; i < rowRange.stop; i++)
+            {
+                for (uint j = colRange.start; j < colRange.stop; j++)
+                    result[resultRowIx, resultColIx] = this.data[i, j];
+            }
+            return new Matrix2(result);
+        }
+
+        public void UpdateSlice(Slice slice, Matrix2 m)
+        {
+            int mRowIx = 0;
+            for (uint rowIx = slice.start; rowIx < slice.stop; rowIx++, mRowIx++)
+            {
+                for (int colIx = 0; colIx < this.nCols; colIx++)
+                    this.data[rowIx, colIx] = m.data[mRowIx, colIx];
             }
         }
-        return true;
-    }
-
-    public Matrix2 Transpose() {
-        float[,] resultData = new float[this.nCols, this.nRows];
-        for (uint rowIx = 0; rowIx < this.nRows; rowIx++) {
-            for (uint colIx = 0; colIx < this.nCols; colIx++)
-                resultData[colIx, rowIx] = this.data[rowIx, colIx];
+        public void UpdateSlice(Slice rowRange, Slice colRange, Matrix2 m)
+        {
+            UpdateSlice((rowRange.start, rowRange.stop), (colRange.start, colRange.stop), m);
         }
-        return new Matrix2(resultData);
-        // double checked code
-    }
-    public Matrix2 transposed {
-        get => Transpose();
-    }
-
-    public static Matrix2 operator -(Matrix2 m) {
-        float[,] result = new float[m.nRows, m.nCols];
-
-        for (int i = 0; i < m.nRows; i++) {
-            for (int j = 0; j < m.nCols; j++)
-                result[i, j] = -m.data[i, j];
-        }
-        return new Matrix2(result);
-    }
-
-    public static Matrix2 operator -(Matrix2 A, Matrix2 B) {
-        if (A.nRows != B.nRows || A.nCols != B.nCols)
-            throw new System.ArgumentException("Size of A must match size of B.");
-
-        float[,] result = new float[A.nRows, B.nCols];
-
-        for (int i = 0; i < A.nRows; i++) {
-            for (int j = 0; j < A.nCols; j++)
-                result[i, j] = A.data[i, j] - B.data[i, j];
-        }
-        return new Matrix2(result);
-    }
-
-    public static Matrix2 operator +(Matrix2 A, Matrix2 B) {
-        if (A.nRows != B.nRows || A.nCols != B.nCols)
-            throw new System.ArgumentException("Size of A must match size of B.");
-
-        float[,] result = new float[A.nRows, B.nCols];
-
-        for (int i = 0; i < A.nRows; i++) {
-            for (int j = 0; j < A.nCols; j++)
-                result[i, j] = A.data[i, j] + B.data[i, j];
-        }
-        return new Matrix2(result);
-    }
-
-    public static Matrix2 operator *(Matrix2 A, Matrix2 B) {
-        if (A.nCols != B.nRows)
-            throw new System.ArgumentException("Number of columns in A must match number of rows in B.");
-
-        float[,] result = new float[A.nRows, B.nCols];
-
-        for (int i = 0; i < A.nRows; i++) {
-            for (int j = 0; j < B.nCols; j++) {
-                float sum = 0.0f;
-                for (int k = 0; k < A.nCols; k++)
-                    sum += A.data[i, k] * B.data[k, j];
-
-                result[i, j] = sum;
+        public void UpdateSlice((uint start, uint stop) rowRange, (uint start, uint stop) colRange, Matrix2 m)
+        {
+            for (uint i = rowRange.start; i < rowRange.stop; i++)
+            {
+                for (uint j = colRange.start; j < colRange.stop; j++)
+                    this.data[i, j] = m.data[i - rowRange.start, j - colRange.start];
             }
         }
 
-        return new Matrix2(result);
-        // double checked code
-    }
+        public Matrix2 Inverse()
+        {
+            Matrix2 A = this;
+            // unchecked
+            uint n = A.nRows;
 
-    public static Matrix1 operator *(Matrix2 A, Matrix1 v) {
-        float[] result = new float[A.nRows];
-
-        for (int i = 0; i < A.nRows; i++) {
-            for (int j = 0; j < A.nCols; j++) {
-                result[i] += A.data[i, j] * v.data[j];
+            // Create an identity matrix of the same size as the original matrix
+            float[,] augmentedMatrix = new float[n, 2 * n];
+            for (int i = 0; i < n; i++)
+            {
+                for (int j = 0; j < n; j++)
+                {
+                    augmentedMatrix[i, j] = A.data[i, j];
+                    augmentedMatrix[i, j + n] = (i == j) ? 1 : 0;  // Identity matrix
+                }
             }
-        }
 
-        return new Matrix1(result);
-    }
+            // Perform Gaussian elimination
+            for (int i = 0; i < n; i++)
+            {
+                // Find the pivot row
+                float pivot = augmentedMatrix[i, i];
+                if (Math.Abs(pivot) < 1e-10) // Check for singular matrix
+                    throw new InvalidOperationException("Matrix is singular and cannot be inverted.");
 
-    public static Vector3Float operator *(Matrix2 A, Vector3Float v) {
-        return new Vector3Float(
-            A.data[0, 0] * v.x + A.data[0, 1] * v.y + A.data[0, 2] * v.z,
-            A.data[1, 0] * v.x + A.data[1, 1] * v.y + A.data[1, 2] * v.z,
-            A.data[2, 0] * v.x + A.data[2, 1] * v.y + A.data[2, 2] * v.z
-        );
-    }
+                // Normalize the pivot row
+                for (int j = 0; j < 2 * n; j++)
+                    augmentedMatrix[i, j] /= pivot;
 
-    public static Matrix2 operator *(Matrix2 A, float s) {
-        float[,] result = new float[A.nRows, A.nCols];
-
-        for (int i = 0; i < A.nRows; i++) {
-            for (int j = 0; j < A.nCols; j++)
-                result[i, j] = A.data[i, j] * s;
-        }
-
-        return new Matrix2(result);
-    }
-    public static Matrix2 operator *(float s, Matrix2 A) {
-        return A * s;
-    }
-
-    public static Matrix2 operator /(Matrix2 A, float s) {
-        float[,] result = new float[A.nRows, A.nCols];
-
-        for (int i = 0; i < A.nRows; i++) {
-            for (int j = 0; j < A.nCols; j++)
-                result[i, j] = A.data[i, j] / s;
-        }
-
-        return new Matrix2(result);
-    }
-    public static Matrix2 operator /(float s, Matrix2 A) {
-        float[,] result = new float[A.nRows, A.nCols];
-
-        for (int i = 0; i < A.nRows; i++) {
-            for (int j = 0; j < A.nCols; j++)
-                result[i, j] = s / A.data[i, j];
-        }
-
-        return new Matrix2(result);
-    }
-
-    public Matrix2 Slice(Slice slice) {
-        return Slice(slice.start, slice.stop);
-    }
-    public Matrix2 Slice(uint from, uint to) {
-        if (from < 0 || to >= this.nRows)
-            throw new System.ArgumentException("Slice index out of range.");
-
-        float[,] result = new float[to - from, this.nCols];
-        int resultRowIx = 0;
-        for (uint rowIx = from; rowIx < to; rowIx++) {
-            for (int colIx = 0; colIx < this.nCols; colIx++) {
-                result[resultRowIx, colIx] = this.data[rowIx, colIx];
+                // Eliminate the column below the pivot
+                for (int j = i + 1; j < n; j++)
+                {
+                    float factor = augmentedMatrix[j, i];
+                    for (int k = 0; k < 2 * n; k++)
+                        augmentedMatrix[j, k] -= factor * augmentedMatrix[i, k];
+                }
             }
-            resultRowIx++;
-        }
 
-        return new Matrix2(result);
-    }
-    public Matrix2 Slice(Slice rowRange, Slice colRange) {
-        return Slice((rowRange.start, rowRange.stop), (colRange.start, colRange.stop));
-    }
-
-    public Matrix2 Slice((uint start, uint stop) rowRange, (uint start, uint stop) colRange) {
-        float[,] result = new float[rowRange.stop - rowRange.start, colRange.stop - colRange.start];
-
-        uint resultRowIx = 0;
-        uint resultColIx = 0;
-        for (uint i = rowRange.start; i < rowRange.stop; i++) {
-            for (uint j = colRange.start; j < colRange.stop; j++)
-                result[resultRowIx, resultColIx] = this.data[i, j];
-        }
-        return new Matrix2(result);
-    }
-
-    public void UpdateSlice(Slice slice, Matrix2 m) {
-        int mRowIx = 0;
-        for (uint rowIx = slice.start; rowIx < slice.stop; rowIx++, mRowIx++) {
-            for (int colIx = 0; colIx < this.nCols; colIx++)
-                this.data[rowIx, colIx] = m.data[mRowIx, colIx];
-        }
-    }
-    public void UpdateSlice(Slice rowRange, Slice colRange, Matrix2 m) {
-        UpdateSlice((rowRange.start, rowRange.stop), (colRange.start, colRange.stop), m);
-    }
-    public void UpdateSlice((uint start, uint stop) rowRange, (uint start, uint stop) colRange, Matrix2 m) {
-        for (uint i = rowRange.start; i < rowRange.stop; i++) {
-            for (uint j = colRange.start; j < colRange.stop; j++)
-                this.data[i, j] = m.data[i - rowRange.start, j - colRange.start];
-        }
-    }
-
-    public Matrix2 Inverse() {
-        Matrix2 A = this;
-        // unchecked
-        uint n = A.nRows;
-
-        // Create an identity matrix of the same size as the original matrix
-        float[,] augmentedMatrix = new float[n, 2 * n];
-        for (int i = 0; i < n; i++) {
-            for (int j = 0; j < n; j++) {
-                augmentedMatrix[i, j] = A.data[i, j];
-                augmentedMatrix[i, j + n] = (i == j) ? 1 : 0;  // Identity matrix
+            // Back substitution
+            for (uint i = n - 1; i >= 0; i--)
+            {
+                // Eliminate the column above the pivot
+                for (uint j = i - 1; j >= 0; j--)
+                {
+                    float factor = augmentedMatrix[j, i];
+                    for (int k = 0; k < 2 * n; k++)
+                        augmentedMatrix[j, k] -= factor * augmentedMatrix[i, k];
+                }
             }
-        }
 
-        // Perform Gaussian elimination
-        for (int i = 0; i < n; i++) {
-            // Find the pivot row
-            float pivot = augmentedMatrix[i, i];
-            if (Math.Abs(pivot) < 1e-10) // Check for singular matrix
-                throw new InvalidOperationException("Matrix is singular and cannot be inverted.");
-
-            // Normalize the pivot row
-            for (int j = 0; j < 2 * n; j++)
-                augmentedMatrix[i, j] /= pivot;
-
-            // Eliminate the column below the pivot
-            for (int j = i + 1; j < n; j++) {
-                float factor = augmentedMatrix[j, i];
-                for (int k = 0; k < 2 * n; k++)
-                    augmentedMatrix[j, k] -= factor * augmentedMatrix[i, k];
+            // Extract the inverse matrix from the augmented matrix
+            float[,] inverse = new float[n, n];
+            for (int i = 0; i < n; i++)
+            {
+                for (int j = 0; j < n; j++)
+                    inverse[i, j] = augmentedMatrix[i, j + n];
             }
+
+            return new Matrix2(inverse);
         }
 
-        // Back substitution
-        for (uint i = n - 1; i >= 0; i--) {
-            // Eliminate the column above the pivot
-            for (uint j = i - 1; j >= 0; j--) {
-                float factor = augmentedMatrix[j, i];
-                for (int k = 0; k < 2 * n; k++)
-                    augmentedMatrix[j, k] -= factor * augmentedMatrix[i, k];
+        public float Determinant()
+        {
+            uint n = this.nRows;
+            if (n != this.nCols)
+                throw new System.ArgumentException("Matrix must be square.");
+
+            if (n == 1)
+                return this.data[0, 0]; // Base case for 1x1 matrix
+
+            if (n == 2) // Base case for 2x2 matrix
+                return this.data[0, 0] * this.data[1, 1] - this.data[0, 1] * this.data[1, 0];
+
+            float det = 0;
+            for (int col = 0; col < n; col++)
+                det += (col % 2 == 0 ? 1 : -1) * this.data[0, col] * this.Minor(0, col).Determinant();
+
+            return det;
+        }
+
+        // Helper function to compute the minor of a matrix
+        private Matrix2 Minor(int rowToRemove, int colToRemove)
+        {
+            uint n = this.nRows;
+            float[,] minor = new float[n - 1, n - 1];
+
+            int r = 0, c = 0;
+            for (int i = 0; i < n; i++)
+            {
+                if (i == rowToRemove) continue;
+
+                c = 0;
+                for (int j = 0; j < n; j++)
+                {
+                    if (j == colToRemove) continue;
+
+                    minor[r, c] = this.data[i, j];
+                    c++;
+                }
+                r++;
             }
+
+            return new Matrix2(minor);
+        }
+    }
+
+    public class Matrix1
+    {
+        public float[] data { get; }
+
+        public uint size => (uint)data.GetLength(0);
+
+        public Matrix1(uint size)
+        {
+            this.data = new float[size];
         }
 
-        // Extract the inverse matrix from the augmented matrix
-        float[,] inverse = new float[n, n];
-        for (int i = 0; i < n; i++) {
-            for (int j = 0; j < n; j++)
-                inverse[i, j] = augmentedMatrix[i, j + n];
+        public Matrix1(float[] data)
+        {
+            this.data = data;
         }
 
-        return new Matrix2(inverse);
-    }
-
-    public float Determinant() {
-        uint n = this.nRows;
-        if (n != this.nCols)
-            throw new System.ArgumentException("Matrix must be square.");
-
-        if (n == 1)
-            return this.data[0, 0]; // Base case for 1x1 matrix
-
-        if (n == 2) // Base case for 2x2 matrix
-            return this.data[0, 0] * this.data[1, 1] - this.data[0, 1] * this.data[1, 0];
-
-        float det = 0;
-        for (int col = 0; col < n; col++)
-            det += (col % 2 == 0 ? 1 : -1) * this.data[0, col] * this.Minor(0, col).Determinant();
-
-        return det;
-    }
-
-    // Helper function to compute the minor of a matrix
-    private Matrix2 Minor(int rowToRemove, int colToRemove) {
-        uint n = this.nRows;
-        float[,] minor = new float[n - 1, n - 1];
-
-        int r = 0, c = 0;
-        for (int i = 0; i < n; i++) {
-            if (i == rowToRemove) continue;
-
-            c = 0;
-            for (int j = 0; j < n; j++) {
-                if (j == colToRemove) continue;
-
-                minor[r, c] = this.data[i, j];
-                c++;
-            }
-            r++;
+        public static Matrix1 Zero(uint size)
+        {
+            return new Matrix1(size);
         }
 
-        return new Matrix2(minor);
-    }
-}
+        public static Matrix1 FromVector2(Vector2Float v)
+        {
+            float[] result = new float[2];
+            result[0] = v.x;
+            result[1] = v.y;
+            return new Matrix1(result);
+        }
 
-public class Matrix1 {
-    public float[] data { get; }
-
-    public uint size => (uint)data.GetLength(0);
-
-    public Matrix1(uint size) {
-        this.data = new float[size];
-    }
-
-    public Matrix1(float[] data) {
-        this.data = data;
-    }
-
-    public static Matrix1 Zero(uint size) {
-        return new Matrix1(size);
-    }
-
-    public static Matrix1 FromVector2(Vector2Float v) {
-        float[] result = new float[2];
-        result[0] = v.x;
-        result[1] = v.y;
-        return new Matrix1(result);
-    }
-
-    public static Matrix1 FromVector3(Vector3Float v) {
-        float[] result = new float[3];
-        result[0] = v.x;
-        result[1] = v.y;
-        result[2] = v.z;
-        return new Matrix1(result);
-    }
+        public static Matrix1 FromVector3(Vector3Float v)
+        {
+            float[] result = new float[3];
+            result[0] = v.x;
+            result[1] = v.y;
+            result[2] = v.z;
+            return new Matrix1(result);
+        }
 
 #if UNITY_5_3_OR_NEWER
     public static Matrix1 FromQuaternion(Quaternion q) {
@@ -443,20 +520,24 @@ public class Matrix1 {
     }
 #endif
 
-    public Vector2Float vector2 {
-        get {
-            if (this.size != 2)
-                throw new System.ArgumentException("Matrix1 must be of size 2");
-            return new Vector2Float(this.data[0], this.data[1]);
+        public Vector2Float vector2
+        {
+            get
+            {
+                if (this.size != 2)
+                    throw new System.ArgumentException("Matrix1 must be of size 2");
+                return new Vector2Float(this.data[0], this.data[1]);
+            }
         }
-    }
-    public Vector3Float vector3 {
-        get {
-            if (this.size != 3)
-                throw new System.ArgumentException("Matrix1 must be of size 3");
-            return new Vector3Float(this.data[0], this.data[1], this.data[2]);
+        public Vector3Float vector3
+        {
+            get
+            {
+                if (this.size != 3)
+                    throw new System.ArgumentException("Matrix1 must be of size 3");
+                return new Vector3Float(this.data[0], this.data[1], this.data[2]);
+            }
         }
-    }
 
 #if UNITY_5_3_OR_NEWER
     public Quaternion quaternion {
@@ -468,82 +549,97 @@ public class Matrix1 {
     }
 #endif
 
-    public Matrix1 Clone() {
-        float[] data = new float[this.size];
-        for (int rowIx = 0; rowIx < this.size; rowIx++)
-            data[rowIx] = this.data[rowIx];
-        return new Matrix1(data);
-    }
+        public Matrix1 Clone()
+        {
+            float[] data = new float[this.size];
+            for (int rowIx = 0; rowIx < this.size; rowIx++)
+                data[rowIx] = this.data[rowIx];
+            return new Matrix1(data);
+        }
 
 
-    public float magnitude {
-        get {
-            float sum = 0;
-            foreach (var elm in data)
-                sum += elm;
-            return sum / data.Length;
+        public float magnitude
+        {
+            get
+            {
+                float sum = 0;
+                foreach (var elm in data)
+                    sum += elm;
+                return sum / data.Length;
+            }
+        }
+        public static Matrix1 operator +(Matrix1 A, Matrix1 B)
+        {
+            if (A.size != B.size)
+                throw new System.ArgumentException("Size of A must match size of B.");
+
+            float[] result = new float[A.size];
+
+            for (int i = 0; i < A.size; i++)
+            {
+                result[i] = A.data[i] + B.data[i];
+            }
+            return new Matrix1(result);
+        }
+
+        public Matrix2 Transpose()
+        {
+            float[,] r = new float[1, this.size];
+            for (uint colIx = 0; colIx < this.size; colIx++)
+                r[1, colIx] = this.data[colIx];
+
+            return new Matrix2(r);
+        }
+
+        public static float Dot(Matrix1 a, Matrix1 b)
+        {
+            if (a.size != b.size)
+                throw new System.ArgumentException("Vectors must be of the same length.");
+
+            float result = 0.0f;
+            for (int i = 0; i < a.size; i++)
+            {
+                result += a.data[i] * b.data[i];
+            }
+            return result;
+        }
+
+        public static Matrix1 operator *(Matrix1 A, float f)
+        {
+            float[] result = new float[A.size];
+
+            for (int i = 0; i < A.size; i++)
+                result[i] += A.data[i] * f;
+
+            return new Matrix1(result);
+        }
+        public static Matrix1 operator *(float f, Matrix1 A)
+        {
+            return A * f;
+        }
+
+        public Matrix1 Slice(Slice range)
+        {
+            return Slice(range.start, range.stop);
+        }
+        public Matrix1 Slice(uint from, uint to)
+        {
+            if (from < 0 || to >= this.size)
+                throw new System.ArgumentException("Slice index out of range.");
+
+            float[] result = new float[to - from];
+            int resultIx = 0;
+            for (uint ix = from; ix < to; ix++)
+                result[resultIx++] = this.data[ix];
+
+            return new Matrix1(result);
+        }
+        public void UpdateSlice(Slice slice, Matrix1 v)
+        {
+            int vIx = 0;
+            for (uint ix = slice.start; ix < slice.stop; ix++, vIx++)
+                this.data[ix] = v.data[vIx];
         }
     }
-    public static Matrix1 operator +(Matrix1 A, Matrix1 B) {
-        if (A.size != B.size)
-            throw new System.ArgumentException("Size of A must match size of B.");
 
-        float[] result = new float[A.size];
-
-        for (int i = 0; i < A.size; i++) {
-            result[i] = A.data[i] + B.data[i];
-        }
-        return new Matrix1(result);
-    }
-
-    public Matrix2 Transpose() {
-        float[,] r = new float[1, this.size];
-        for (uint colIx = 0; colIx < this.size; colIx++)
-            r[1, colIx] = this.data[colIx];
-
-        return new Matrix2(r);
-    }
-
-    public static float Dot(Matrix1 a, Matrix1 b) {
-        if (a.size != b.size)
-            throw new System.ArgumentException("Vectors must be of the same length.");
-
-        float result = 0.0f;
-        for (int i = 0; i < a.size; i++) {
-            result += a.data[i] * b.data[i];
-        }
-        return result;
-    }
-
-    public static Matrix1 operator *(Matrix1 A, float f) {
-        float[] result = new float[A.size];
-
-        for (int i = 0; i < A.size; i++)
-            result[i] += A.data[i] * f;
-
-        return new Matrix1(result);
-    }
-    public static Matrix1 operator *(float f, Matrix1 A) {
-        return A * f;
-    }
-
-    public Matrix1 Slice(Slice range) {
-        return Slice(range.start, range.stop);
-    }
-    public Matrix1 Slice(uint from, uint to) {
-        if (from < 0 || to >= this.size)
-            throw new System.ArgumentException("Slice index out of range.");
-
-        float[] result = new float[to - from];
-        int resultIx = 0;
-        for (uint ix = from; ix < to; ix++)
-            result[resultIx++] = this.data[ix];
-
-        return new Matrix1(result);
-    }
-    public void UpdateSlice(Slice slice, Matrix1 v) {
-        int vIx = 0;
-        for (uint ix = slice.start; ix < slice.stop; ix++, vIx++)
-            this.data[ix] = v.data[vIx];
-    }
 }
\ No newline at end of file
diff --git a/src/Quat32.cs b/src/Quat32.cs
index 6bebd04..3026f8e 100644
--- a/src/Quat32.cs
+++ b/src/Quat32.cs
@@ -1,6 +1,6 @@
 using System;
 
-namespace Passer.LinearAlgebra
+namespace LinearAlgebra
 {
     public class Quat32
     {
diff --git a/src/Quaternion.cs b/src/Quaternion.cs
index 57f8f5d..f481ef4 100644
--- a/src/Quaternion.cs
+++ b/src/Quaternion.cs
@@ -2,15 +2,19 @@ using System;
 #if UNITY_5_3_OR_NEWER
 using Quaternion = UnityEngine.Quaternion;
 #endif
-namespace Passer.LinearAlgebra {
 
-    public class QuaternionOf<T> {
+namespace LinearAlgebra
+{
+
+    public class QuaternionOf<T>
+    {
         public T x;
         public T y;
         public T z;
         public T w;
 
-        public QuaternionOf(T x, T y, T z, T w) {
+        public QuaternionOf(T x, T y, T z, T w)
+        {
             this.x = x;
             this.y = y;
             this.z = z;
diff --git a/src/Spherical.cs b/src/Spherical.cs
index be0c38a..497a508 100644
--- a/src/Spherical.cs
+++ b/src/Spherical.cs
@@ -3,35 +3,42 @@ using System;
 using Vector3Float = UnityEngine.Vector3;
 #endif
 
-namespace Passer.LinearAlgebra {
-    public class Spherical {
+namespace LinearAlgebra
+{
+    public class Spherical
+    {
         public float distance;
         public Direction direction;
 
         public static Spherical zero = new Spherical(0, 0, 0);
         public static Spherical forward = new Spherical(1, 0, 0);
 
-        public Spherical(float distance, float horizontal, float vertical) {
+        public Spherical(float distance, float horizontal, float vertical)
+        {
             this.distance = distance;
             this.direction = new Direction(horizontal, vertical);
         }
-        public Spherical(float distance, Direction direction) {
+        public Spherical(float distance, Direction direction)
+        {
             this.distance = distance;
             this.direction = direction;
         }
 
-        public static Spherical FromVector3(Vector3Float v) {
+        public static Spherical FromVector3(Vector3Float v)
+        {
             float distance = v.magnitude;
             if (distance == 0.0f)
                 return new Spherical(distance, 0, 0);
-            else {
+            else
+            {
                 float verticalAngle = (float)((Angle.pi / 2 - Math.Acos(v.y / distance)) * Angle.Rad2Deg);
-                float horizontalAngle = (float) Math.Atan2(v.x, v.z) * Angle.Rad2Deg;
+                float horizontalAngle = (float)Math.Atan2(v.x, v.z) * Angle.Rad2Deg;
                 return new Spherical(distance, horizontalAngle, verticalAngle);
             }
         }
 
-        public Vector3Float ToVector3() {
+        public Vector3Float ToVector3()
+        {
             float verticalRad = (Angle.pi / 2) - this.direction.vertical * Angle.Deg2Rad;
             float horizontalRad = this.direction.horizontal * Angle.Deg2Rad;
             float cosVertical = (float)Math.Cos(verticalRad);
diff --git a/src/SwingTwist.cs b/src/SwingTwist.cs
index 7f4bbfd..a7a73da 100644
--- a/src/SwingTwist.cs
+++ b/src/SwingTwist.cs
@@ -1,4 +1,4 @@
-namespace Passer.LinearAlgebra
+namespace LinearAlgebra
 {
 
     public class SwingTwist
diff --git a/src/Vector2.cs b/src/Vector2.cs
index c7d00a4..603b0de 100644
--- a/src/Vector2.cs
+++ b/src/Vector2.cs
@@ -1,50 +1,63 @@
 using System;
 using System.Numerics;
 
-namespace Passer.LinearAlgebra {
+namespace LinearAlgebra
+{
 
-    public class Vector2Of<T> where T : IComparable<T> {
+    public class Vector2Of<T> where T : IComparable<T>
+    {
         public T x;
         public T y;
 
-        public Vector2Of(T x, T y) {
+        public Vector2Of(T x, T y)
+        {
             this.x = x;
             this.y = y;
         }
     }
 
-    public class Vector2Int : Vector2Of<int> {
+    public class Vector2Int : Vector2Of<int>
+    {
         public Vector2Int(int x, int y) : base(x, y) { }
 
-        public static Vector2Int operator -(Vector2Int v1, Vector2Int v2) {
+        public static Vector2Int operator -(Vector2Int v1, Vector2Int v2)
+        {
             return new Vector2Int(v1.x - v2.x, v1.y - v2.y);
         }
 
-        public float magnitude {
-            get {
+        public float magnitude
+        {
+            get
+            {
                 return (float)Math.Sqrt(this.x * this.x + this.y * this.y);
             }
         }
 
-        public static float Distance(Vector2Int v1, Vector2Int v2) {
+        public static float Distance(Vector2Int v1, Vector2Int v2)
+        {
             return (v1 - v2).magnitude;
         }
     }
 
-    public class Vector2Float : Vector2Of<float> {
+    public class Vector2Float : Vector2Of<float>
+    {
         public Vector2Float(float x, float y) : base(x, y) { }
 
-        public static Vector2Float operator -(Vector2Float v1, Vector2Float v2) {
+        public static Vector2Float operator -(Vector2Float v1, Vector2Float v2)
+        {
             return new Vector2Float(v1.x - v2.x, v1.y - v2.y);
         }
 
-        public float magnitude {
-            get {
+        public float magnitude
+        {
+            get
+            {
                 return (float)Math.Sqrt(this.x * this.x + this.y * this.y);
             }
         }
 
-        public static float Distance(Vector2Float v1, Vector2Float v2) {
+        public static float Distance(Vector2Float v1, Vector2Float v2)
+        {
             return (v1 - v2).magnitude;
         }
     }
@@ -52,7 +65,8 @@ namespace Passer.LinearAlgebra {
     /// <summary>
     /// 2-dimensional vectors
     /// </summary>
-    public struct Vector2 : IEquatable<Vector2> {
+    public struct Vector2 : IEquatable<Vector2>
+    {
 
         /// <summary>
         /// The right axis of the vector
@@ -69,7 +83,8 @@ namespace Passer.LinearAlgebra {
         /// </summary>
         /// <param name="x">x axis value</param>
         /// <param name="y">y axis value</param>
-        public Vector2(float x, float y) {
+        public Vector2(float x, float y)
+        {
             this.x = x;
             this.y = y;
         }
@@ -114,8 +129,10 @@ namespace Passer.LinearAlgebra {
         /// The squared length is computationally simpler than the real length.
         /// Think of Pythagoras A^2 + B^2 = C^2.
         /// This leaves out the calculation of the squared root of C.
-        public float sqrMagnitude {
-            get {
+        public float sqrMagnitude
+        {
+            get
+            {
                 float d = x * x + y * y;
                 return d;
             }
@@ -125,8 +142,10 @@ namespace Passer.LinearAlgebra {
         /// The length of this vector
         /// </summary>
         /// <returns>The length of this vector</returns>
-        public float magnitude {
-            get {
+        public float magnitude
+        {
+            get
+            {
                 float d = (float)Math.Sqrt(x * x + y * y);
                 return d;
             }
@@ -136,8 +155,10 @@ namespace Passer.LinearAlgebra {
         /// Convert the vector to a length of a 1
         /// </summary>
         /// <returns>The vector with length 1</returns>
-        public Vector2 normalized {
-            get {
+        public Vector2 normalized
+        {
+            get
+            {
                 float l = magnitude;
                 Vector2 v = zero;
                 if (l > Float.epsilon)
@@ -152,7 +173,8 @@ namespace Passer.LinearAlgebra {
         /// <param name="v1">The first vector</param>
         /// <param name="v2">The second vector</param>
         /// <returns>The result of adding the two vectors</returns>
-        public static Vector2 operator +(Vector2 v1, Vector2 v2) {
+        public static Vector2 operator +(Vector2 v1, Vector2 v2)
+        {
             Vector2 v = new Vector2(v1.x + v2.x, v1.y + v2.y);
             return v;
         }
@@ -163,7 +185,8 @@ namespace Passer.LinearAlgebra {
         /// <param name="v1">The first vector</param>
         /// <param name="v2">The second vector</param>
         /// <returns>The result of adding the two vectors</returns>
-        public static Vector2 operator -(Vector2 v1, Vector2 v2) {
+        public static Vector2 operator -(Vector2 v1, Vector2 v2)
+        {
             Vector2 v = new Vector2(v1.x - v2.x, v1.y - v2.y);
             return v;
         }
@@ -174,7 +197,8 @@ namespace Passer.LinearAlgebra {
         /// <param name="v1">The vector to negate</param>
         /// <returns>The negated vector</returns>
         /// This will result in a vector pointing in the opposite direction
-        public static Vector2 operator -(Vector2 v1) {
+        public static Vector2 operator -(Vector2 v1)
+        {
             Vector2 v = new Vector2(-v1.x, -v1.y);
             return v;
         }
@@ -186,7 +210,8 @@ namespace Passer.LinearAlgebra {
         /// <param name="f">The scaling factor</param>
         /// <returns>The scaled vector</returns>
         /// Each component of the vector will be multipled with the same factor.
-        public static Vector2 operator *(Vector2 v1, float f) {
+        public static Vector2 operator *(Vector2 v1, float f)
+        {
             Vector2 v = new Vector2(v1.x * f, v1.y * f);
             return v;
         }
@@ -198,7 +223,8 @@ namespace Passer.LinearAlgebra {
         /// <param name="v1">The vector to scale</param>
         /// <returns>The scaled vector</returns>
         /// Each component of the vector will be multipled with the same factor.
-        public static Vector2 operator *(float f, Vector2 v1) {
+        public static Vector2 operator *(float f, Vector2 v1)
+        {
             Vector2 v = new Vector2(f * v1.x, f * v1.y);
             return v;
         }
@@ -210,7 +236,8 @@ namespace Passer.LinearAlgebra {
         /// <param name="f">The scaling factor</param>
         /// <returns>The scaled vector</returns>
         /// Each component of the vector will be devided by the same factor.
-        public static Vector2 operator /(Vector2 v1, float f) {
+        public static Vector2 operator /(Vector2 v1, float f)
+        {
             Vector2 v = new Vector2(v1.x / f, v1.y / f);
             return v;
         }
@@ -227,7 +254,8 @@ namespace Passer.LinearAlgebra {
         /// </summary>
         /// <param name="obj">The object to compare to</param>
         /// <returns><em>false</em> when the object is not a Vector2 or does not have equal values</returns>
-        public override bool Equals(object obj) {
+        public override bool Equals(object obj)
+        {
             if (!(obj is Vector2 v))
                 return false;
 
@@ -243,7 +271,8 @@ namespace Passer.LinearAlgebra {
         /// Note that this uses a Float equality check which cannot be not exact in all cases.
         /// In most cases it is better to check if the Vector2.Distance between the vectors is smaller than Float.epsilon
         /// Or more efficient: (v1 - v2).sqrMagnitude < Float.sqrEpsilon
-        public static bool operator ==(Vector2 v1, Vector2 v2) {
+        public static bool operator ==(Vector2 v1, Vector2 v2)
+        {
             return (v1.x == v2.x && v1.y == v2.y);
         }
 
@@ -256,7 +285,8 @@ namespace Passer.LinearAlgebra {
         /// Note that this uses a Float equality check which cannot be not exact in all case.
         /// In most cases it is better to check if the Vector2.Distance between the vectors is smaller than Float.epsilon.
         /// Or more efficient: (v1 - v2).sqrMagnitude < Float.sqrEpsilon
-        public static bool operator !=(Vector2 v1, Vector2 v2) {
+        public static bool operator !=(Vector2 v1, Vector2 v2)
+        {
             return (v1.x != v2.x || v1.y != v2.y);
         }
 
@@ -264,7 +294,8 @@ namespace Passer.LinearAlgebra {
         /// Get an hash code for the vector
         /// </summary>
         /// <returns>The hash code</returns>
-        public override int GetHashCode() {
+        public override int GetHashCode()
+        {
             return (x, y).GetHashCode();
         }
 
@@ -274,7 +305,8 @@ namespace Passer.LinearAlgebra {
         /// <param name="v1">The first vector</param>
         /// <param name="v2">The second vector</param>
         /// <returns>The distance between the two vectors</returns>
-        public static float Distance(Vector2 v1, Vector2 v2) {
+        public static float Distance(Vector2 v1, Vector2 v2)
+        {
             float x = v1.x - v2.x;
             float y = v1.y - v2.y;
             float d = (float)Math.Sqrt(x * x + y * y);
@@ -287,7 +319,8 @@ namespace Passer.LinearAlgebra {
         /// <param name="v1">The first vector</param>
         /// <param name="v2">The second vector</param>
         /// <returns>The dot product of the two vectors</returns>
-        public static float Dot(Vector2 v1, Vector2 v2) {
+        public static float Dot(Vector2 v1, Vector2 v2)
+        {
             return v1.x * v2.x + v1.y * v2.y;
         }
 
@@ -301,7 +334,8 @@ namespace Passer.LinearAlgebra {
         /// The factor f is unclamped. Value 0 matches the *v1* vector, Value 1
         /// matches the *v2* vector Value -1 is *v1* vector minus the difference
         /// between *v1* and *v2* etc.
-        public static Vector2 Lerp(Vector2 v1, Vector2 v2, float f) {
+        public static Vector2 Lerp(Vector2 v1, Vector2 v2, float f)
+        {
             Vector2 v = v1 + (v2 - v1) * f;
             return v;
         }
@@ -313,7 +347,8 @@ namespace Passer.LinearAlgebra {
         /// <param name="to">The ending vector</param>
         /// <param name="axis">The axis to rotate around</param>
         /// <returns>The signed angle in degrees</returns>
-        public static float SignedAngle(Vector2 from, Vector2 to) {
+        public static float SignedAngle(Vector2 from, Vector2 to)
+        {
             //float sign = Math.Sign(v1.y * v2.x - v1.x * v2.y);
             //return Vector2.Angle(v1, v2) * sign;
 
@@ -336,13 +371,15 @@ namespace Passer.LinearAlgebra {
         /// <param name="v1">The vector to rotate</param>
         /// <param name="angle">The angle in degrees</param>
         /// <returns></returns>
-        public static Vector2 Rotate(Vector2 v1, float angle) {
+        public static Vector2 Rotate(Vector2 v1, float angle)
+        {
             float sin = (float)Math.Sin(angle * Angle.Deg2Rad);
             float cos = (float)Math.Cos(angle * Angle.Deg2Rad);
 
             float tx = v1.x;
             float ty = v1.y;
-            Vector2 v = new Vector2() {
+            Vector2 v = new Vector2()
+            {
                 x = (cos * tx) - (sin * ty),
                 y = (sin * tx) + (cos * ty)
             };
@@ -356,7 +393,8 @@ namespace Passer.LinearAlgebra {
         /// <param name="v2">The second vector</param>
         /// <returns>The resulting factor in interval [0..1]</returns>
         /// Vectors a and b must be normalized
-        public static float ToFactor(Vector2 v1, Vector2 v2) {
+        public static float ToFactor(Vector2 v1, Vector2 v2)
+        {
             return (1 - Vector2.Dot(v1, v2)) / 2;
         }
     }
diff --git a/src/Vector3.cs b/src/Vector3.cs
index 3b17b06..616b82e 100644
--- a/src/Vector3.cs
+++ b/src/Vector3.cs
@@ -1,13 +1,16 @@
 #if !UNITY_5_3_OR_NEWER
 using System;
 
-namespace Passer.LinearAlgebra {
-    public class Vector3Of<T> {
+namespace LinearAlgebra
+{
+    public class Vector3Of<T>
+    {
         public T x;
         public T y;
         public T z;
 
-        public Vector3Of(T x, T y, T z) {
+        public Vector3Of(T x, T y, T z)
+        {
             this.x = x;
             this.y = y;
             this.z = z;
@@ -18,13 +21,16 @@ namespace Passer.LinearAlgebra {
         // }
     }
 
-    public class Vector3Int : Vector3Of<int> {
+    public class Vector3Int : Vector3Of<int>
+    {
         public Vector3Int(int x, int y, int z) : base(x, y, z) { }
     }
-    public class Vector3Float : Vector3Of<float> {
+    public class Vector3Float : Vector3Of<float>
+    {
         public Vector3Float(float x, float y, float z) : base(x, y, z) { }
 
-        public float magnitude {
+        public float magnitude
+        {
             get => (float)Math.Sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
         }
     }
@@ -33,7 +39,8 @@ namespace Passer.LinearAlgebra {
     /// 3-dimensional vectors
     /// </summary>
     /// This uses the right-handed coordinate system.
-    public struct Vector3 : IEquatable<Vector3> {
+    public struct Vector3 : IEquatable<Vector3>
+    {
 
         /// <summary>
         /// The right axis of the vector
@@ -54,7 +61,8 @@ namespace Passer.LinearAlgebra {
         /// <param name="x">x axis value</param>
         /// <param name="y">y axis value</param>
         /// <param name="z">z axis value</param>
-        public Vector3(float x, float y, float z) {
+        public Vector3(float x, float y, float z)
+        {
             this.x = x;
             this.y = y;
             this.z = z;
@@ -93,15 +101,19 @@ namespace Passer.LinearAlgebra {
         /// </summary>
         public static readonly Vector3 forward = new Vector3(0, 1, 0);
 
-        public float magnitude {
-            get {
+        public float magnitude
+        {
+            get
+            {
                 float d = (float)Math.Sqrt(x * x + y * y);
                 return d;
             }
         }
 
-        public Vector3 normalized {
-            get {
+        public Vector3 normalized
+        {
+            get
+            {
                 float l = magnitude;
                 Vector3 v = zero;
                 if (l > Float.epsilon)
@@ -110,66 +122,79 @@ namespace Passer.LinearAlgebra {
             }
         }
 
-        public static Vector3 operator +(Vector3 v1, Vector3 v2) {
+        public static Vector3 operator +(Vector3 v1, Vector3 v2)
+        {
             Vector3 v = new Vector3(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
             return v;
         }
 
-        public static Vector3 operator -(Vector3 v1, Vector3 v2) {
+        public static Vector3 operator -(Vector3 v1, Vector3 v2)
+        {
             Vector3 v = new Vector3(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
             return v;
         }
 
-        public static Vector3 operator -(Vector3 v1) {
+        public static Vector3 operator -(Vector3 v1)
+        {
             Vector3 v = new Vector3(-v1.x, -v1.y, -v1.z);
             return v;
         }
 
-        public static Vector3 operator *(Vector3 v1, float d) {
+        public static Vector3 operator *(Vector3 v1, float d)
+        {
             Vector3 v = new Vector3(v1.x * d, v1.y * d, v1.z * d);
             return v;
         }
 
-        public static Vector3 operator *(float d, Vector3 v1) {
+        public static Vector3 operator *(float d, Vector3 v1)
+        {
             Vector3 v = new Vector3(d * v1.x, d * v1.y, d * v1.z);
             return v;
         }
 
-        public static Vector3 operator /(Vector3 v1, float d) {
+        public static Vector3 operator /(Vector3 v1, float d)
+        {
             Vector3 v = new Vector3(v1.x / d, v1.y / d, v1.z / d);
             return v;
         }
 
         public bool Equals(Vector3 v) => (x == v.x && y == v.y && z == v.z);
 
-        public override bool Equals(object obj) {
+        public override bool Equals(object obj)
+        {
             if (!(obj is Vector3 v))
                 return false;
 
             return (x == v.x && y == v.y && z == v.z);
         }
 
-        public static bool operator ==(Vector3 v1, Vector3 v2) {
+        public static bool operator ==(Vector3 v1, Vector3 v2)
+        {
             return (v1.x == v2.x && v1.y == v2.y && v1.z == v2.z);
         }
 
-        public static bool operator !=(Vector3 v1, Vector3 v2) {
+        public static bool operator !=(Vector3 v1, Vector3 v2)
+        {
             return (v1.x != v2.x || v1.y != v2.y || v1.z != v2.z);
         }
 
-        public override int GetHashCode() {
+        public override int GetHashCode()
+        {
             return (x, y, z).GetHashCode();
         }
 
-        public static float Distance(Vector3 v1, Vector3 v2) {
+        public static float Distance(Vector3 v1, Vector3 v2)
+        {
             return (v2 - v1).magnitude;
         }
 
-        public static float Dot(Vector3 v1, Vector3 v2) {
+        public static float Dot(Vector3 v1, Vector3 v2)
+        {
             return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
         }
 
-        public static Vector3 Lerp(Vector3 v1, Vector3 v2, float f) {
+        public static Vector3 Lerp(Vector3 v1, Vector3 v2, float f)
+        {
             Vector3 v = v1 + (v2 - v1) * f;
             return v;
         }
diff --git a/src/float16.cs b/src/float16.cs
index 4195ee6..5d94014 100644
--- a/src/float16.cs
+++ b/src/float16.cs
@@ -1,8 +1,10 @@
 using System;
 
-namespace Passer.LinearAlgebra {
+namespace LinearAlgebra
+{
 
-    public class float16 {
+    public class float16
+    {
         //
         //    FILE: float16.cpp
         //  AUTHOR: Rob Tillaart
@@ -14,12 +16,14 @@ namespace Passer.LinearAlgebra {
 
         public float16() { _value = 0; }
 
-        public float16(float f) {
+        public float16(float f)
+        {
             //_value = f32tof16(f);
             _value = F32ToF16__(f);
         }
 
-        public float toFloat() {
+        public float toFloat()
+        {
             return f16tof32(_value);
         }
 
@@ -153,7 +157,8 @@ namespace Passer.LinearAlgebra {
         //
         //  CORE CONVERSION
         //
-        float f16tof32(ushort _value) {
+        float f16tof32(ushort _value)
+        {
             //ushort sgn;
             ushort man;
             int exp;
@@ -168,11 +173,13 @@ namespace Passer.LinearAlgebra {
             //Debug.Log($"{sgn} {exp} {man}");
 
             //  ZERO
-            if ((_value & 0x7FFF) == 0) {
+            if ((_value & 0x7FFF) == 0)
+            {
                 return sgn ? -0 : 0;
             }
             //  NAN & INF
-            if (exp == 0x001F) {
+            if (exp == 0x001F)
+            {
                 if (man == 0)
                     return sgn ? float.NegativeInfinity : float.PositiveInfinity; //-INFINITY : INFINITY;
                 else
@@ -186,43 +193,50 @@ namespace Passer.LinearAlgebra {
                 f = 1;
 
             //  PROCESS MANTISSE
-            for (int i = 9; i >= 0; i--) {
+            for (int i = 9; i >= 0; i--)
+            {
                 f *= 2;
                 if ((man & (1 << i)) != 0)
                     f = f + 1;
             }
             //Debug.Log($"{f}");
             f = f * (float)Math.Pow(2.0f, exp - 25);
-            if (exp == 0) {
+            if (exp == 0)
+            {
                 f = f * (float)Math.Pow(2.0f, -13); // 5.96046447754e-8;
             }
             //Debug.Log($"{f}");
             return sgn ? -f : f;
         }
 
-        public static uint SingleToInt32Bits(float value) {
+        public static uint SingleToInt32Bits(float value)
+        {
             byte[] bytes = BitConverter.GetBytes(value);
             if (BitConverter.IsLittleEndian)
                 Array.Reverse(bytes); // If the system is little-endian, reverse the byte order
             return BitConverter.ToUInt32(bytes, 0);
         }
 
-        public ushort F32ToF16__(float f) {
+        public ushort F32ToF16__(float f)
+        {
             uint t = BitConverter.ToUInt32(BitConverter.GetBytes(f), 0);
             ushort man = (ushort)((t & 0x007FFFFF) >> 12);
             int exp = (int)((t & 0x7F800000) >> 23);
             bool sgn = (t & 0x80000000) != 0;
 
             // handle 0
-            if ((t & 0x7FFFFFFF) == 0) {
+            if ((t & 0x7FFFFFFF) == 0)
+            {
                 return sgn ? (ushort)0x8000 : (ushort)0x0000;
             }
             // denormalized float32 does not fit in float16
-            if (exp == 0x00) {
+            if (exp == 0x00)
+            {
                 return sgn ? (ushort)0x8000 : (ushort)0x0000;
             }
             // handle infinity & NAN
-            if (exp == 0x00FF) {
+            if (exp == 0x00FF)
+            {
                 if (man != 0)
                     return 0xFE00;              // NAN
                 return sgn ? (ushort)0xFC00 : (ushort)0x7C00; // -INF : INF
@@ -231,11 +245,13 @@ namespace Passer.LinearAlgebra {
             // normal numbers
             exp = exp - 127 + 15;
             // overflow does not fit => INF
-            if (exp > 30) {
+            if (exp > 30)
+            {
                 return sgn ? (ushort)0xFC00 : (ushort)0x7C00; // -INF : INF
             }
             // subnormal numbers
-            if (exp < -38) {
+            if (exp < -38)
+            {
                 return sgn ? (ushort)0x8000 : (ushort)0x0000; // -0 or 0 ? just 0 ?
             }
             if (exp <= 0) // subnormal
@@ -260,7 +276,8 @@ namespace Passer.LinearAlgebra {
         }
 
         //This function is faulty!!!!
-        ushort f32tof16(float f) {
+        ushort f32tof16(float f)
+        {
             //uint t = *(uint*)&f;
             //uint t = (uint)BitConverter.SingleToInt32Bits(f);
             uint t = SingleToInt32Bits(f);
@@ -270,15 +287,18 @@ namespace Passer.LinearAlgebra {
             bool sgn = (t & 0x80000000) != 0;
 
             //  handle 0
-            if ((t & 0x7FFFFFFF) == 0) {
+            if ((t & 0x7FFFFFFF) == 0)
+            {
                 return sgn ? (ushort)0x8000 : (ushort)0x0000;
             }
             //  denormalized float32 does not fit in float16
-            if (exp == 0x00) {
+            if (exp == 0x00)
+            {
                 return sgn ? (ushort)0x8000 : (ushort)0x0000;
             }
             //  handle infinity & NAN
-            if (exp == 0x00FF) {
+            if (exp == 0x00FF)
+            {
                 if (man != 0)
                     return 0xFE00;              //  NAN
                 return sgn ? (ushort)0xFC00 : (ushort)0x7C00; //  -INF : INF
@@ -287,11 +307,13 @@ namespace Passer.LinearAlgebra {
             //  normal numbers
             exp = (short)(exp - 127 + 15);
             //  overflow does not fit => INF
-            if (exp > 30) {
+            if (exp > 30)
+            {
                 return sgn ? (ushort)0xFC00 : (ushort)0x7C00; //  -INF : INF
             }
             //  subnormal numbers
-            if (exp < -38) {
+            if (exp < -38)
+            {
                 return sgn ? (ushort)0x8000 : (ushort)0x0000; //  -0 or 0  ?   just 0 ?
             }
             if (exp <= 0) //  subnormal
diff --git a/test/AngleTest.cs b/test/AngleTest.cs
index 85f0cc0..75522f3 100644
--- a/test/AngleTest.cs
+++ b/test/AngleTest.cs
@@ -1,12 +1,17 @@
-#if NUNIT
 using NUnit.Framework;
-using Passer.LinearAlgebra;
 
-namespace LinearAlgebraTest {
-    public class AngleTest {
+namespace LinearAlgebra.Test
+{
+    public class Tests
+    {
+        [SetUp]
+        public void Setup()
+        {
+        }
 
         [Test]
-        public void Normalize() {
+        public void Test_Normalize()
+        {
             float r = 0;
 
             r = Angle.Normalize(90);
@@ -38,7 +43,8 @@ namespace LinearAlgebraTest {
         }
 
         [Test]
-        public void Clamp() {
+        public void Clamp()
+        {
             float r = 0;
 
             r = Angle.Clamp(1, 0, 2);
@@ -63,11 +69,12 @@ namespace LinearAlgebraTest {
             Assert.AreEqual(r, 1, "Clamp 1 0 INFINITY");
 
             r = Angle.Clamp(1, float.NegativeInfinity, 1);
-            Assert.AreEqual(r, 1,  "Clamp 1 -INFINITY 1");
+            Assert.AreEqual(r, 1, "Clamp 1 -INFINITY 1");
         }
 
         [Test]
-        public void Difference() {
+        public void Difference()
+        {
             float r = 0;
 
             r = Angle.Difference(0, 90);
@@ -105,7 +112,8 @@ namespace LinearAlgebraTest {
         }
 
         [Test]
-        public void MoveTowards() {
+        public void MoveTowards()
+        {
             float r = 0;
 
             r = Angle.MoveTowards(0, 90, 30);
@@ -158,5 +166,4 @@ namespace LinearAlgebraTest {
 
         }
     }
-}
-#endif
\ No newline at end of file
+}
\ No newline at end of file