From 9a2eaae182a1ed456e4060c35c5ff905f3d7e972 Mon Sep 17 00:00:00 2001 From: Pascal Serrarens <pse@pale.blue> Date: Wed, 12 Mar 2025 14:52:14 +0100 Subject: [PATCH] Migrated to RoboidControl --- .editorconfig | 19 + .gitignore | 5 + .gitlab-ci.yml | 26 + .vscode/launch.json | 14 + DoxyGen/Doxyfile | 2861 ++++++++++++++++++ DoxyGen/DoxygenLayout.xml | 226 ++ DoxyGen/custom_doxygen.css | 12 + Examples/BB2B/BB2B.csproj | 11 + Examples/BB2B/Program.cs | 31 + LinearAlgebra/.gitignore | 6 + LinearAlgebra/src/Angle.cs | 117 + LinearAlgebra/src/Direction.cs | 60 + LinearAlgebra/src/Float.cs | 45 + LinearAlgebra/src/LinearAlgebra.csproj | 14 + LinearAlgebra/src/Matrix.cs | 645 ++++ LinearAlgebra/src/Quat32.cs | 98 + LinearAlgebra/src/Quaternion.cs | 80 + LinearAlgebra/src/Spherical.cs | 57 + LinearAlgebra/src/SwingTwist.cs | 46 + LinearAlgebra/src/Vector2.cs | 401 +++ LinearAlgebra/src/Vector3.cs | 204 ++ LinearAlgebra/src/float16.cs | 344 +++ LinearAlgebra/test/AngleTest.cs | 171 ++ LinearAlgebra/test/LinearAlgebra_Test.csproj | 19 + README.md | 10 + RoboidControl-csharp.code-workspace | 8 + RoboidControl.sln | 55 + Unity/DebugConsole.cs | 25 + Unity/DistanceSensor.cs | 67 + Unity/SiteServer.cs | 38 + Unity/Thing.cs | 116 + Unity/TouchSensor.cs | 87 + src/LocalParticipant.cs | 356 +++ src/Messages/BinaryMsg.cs | 83 + src/Messages/DestroyMsg.cs | 51 + src/Messages/InvestigateMsg.cs | 46 + src/Messages/LowLevelMessages.cs | 98 + src/Messages/Messages.cs | 25 + src/Messages/ModelUrlMsg.cs | 77 + src/Messages/NameMsg.cs | 82 + src/Messages/NetworkIdMsg.cs | 43 + src/Messages/ParticipantMsg.cs | 53 + src/Messages/PoseMsg.cs | 133 + src/Messages/TextMsg.cs | 45 + src/Messages/ThingMsg.cs | 90 + src/Participant.cs | 100 + src/RoboidControl.csproj | 14 + src/SiteServer.cs | 81 + src/Thing.cs | 434 +++ src/Things/DifferentialDrive.cs | 50 + src/Things/DistanceSensor.cs | 44 + src/Things/TemperatureSensor.cs | 33 + src/Things/TouchSensor.cs | 62 + src/TimeManager.cs | 25 + test/RoboidControl_Test.csproj | 19 + test/UnitTest1.cs | 87 + 56 files changed, 8049 insertions(+) create mode 100644 .editorconfig create mode 100644 .gitignore create mode 100644 .gitlab-ci.yml create mode 100644 .vscode/launch.json create mode 100644 DoxyGen/Doxyfile create mode 100644 DoxyGen/DoxygenLayout.xml create mode 100644 DoxyGen/custom_doxygen.css create mode 100644 Examples/BB2B/BB2B.csproj create mode 100644 Examples/BB2B/Program.cs create mode 100644 LinearAlgebra/.gitignore create mode 100644 LinearAlgebra/src/Angle.cs create mode 100644 LinearAlgebra/src/Direction.cs create mode 100644 LinearAlgebra/src/Float.cs create mode 100644 LinearAlgebra/src/LinearAlgebra.csproj create mode 100644 LinearAlgebra/src/Matrix.cs create mode 100644 LinearAlgebra/src/Quat32.cs create mode 100644 LinearAlgebra/src/Quaternion.cs create mode 100644 LinearAlgebra/src/Spherical.cs create mode 100644 LinearAlgebra/src/SwingTwist.cs create mode 100644 LinearAlgebra/src/Vector2.cs create mode 100644 LinearAlgebra/src/Vector3.cs create mode 100644 LinearAlgebra/src/float16.cs create mode 100644 LinearAlgebra/test/AngleTest.cs create mode 100644 LinearAlgebra/test/LinearAlgebra_Test.csproj create mode 100644 README.md create mode 100644 RoboidControl-csharp.code-workspace create mode 100644 RoboidControl.sln create mode 100644 Unity/DebugConsole.cs create mode 100644 Unity/DistanceSensor.cs create mode 100644 Unity/SiteServer.cs create mode 100644 Unity/Thing.cs create mode 100644 Unity/TouchSensor.cs create mode 100644 src/LocalParticipant.cs create mode 100644 src/Messages/BinaryMsg.cs create mode 100644 src/Messages/DestroyMsg.cs create mode 100644 src/Messages/InvestigateMsg.cs create mode 100644 src/Messages/LowLevelMessages.cs create mode 100644 src/Messages/Messages.cs create mode 100644 src/Messages/ModelUrlMsg.cs create mode 100644 src/Messages/NameMsg.cs create mode 100644 src/Messages/NetworkIdMsg.cs create mode 100644 src/Messages/ParticipantMsg.cs create mode 100644 src/Messages/PoseMsg.cs create mode 100644 src/Messages/TextMsg.cs create mode 100644 src/Messages/ThingMsg.cs create mode 100644 src/Participant.cs create mode 100644 src/RoboidControl.csproj create mode 100644 src/SiteServer.cs create mode 100644 src/Thing.cs create mode 100644 src/Things/DifferentialDrive.cs create mode 100644 src/Things/DistanceSensor.cs create mode 100644 src/Things/TemperatureSensor.cs create mode 100644 src/Things/TouchSensor.cs create mode 100644 src/TimeManager.cs create mode 100644 test/RoboidControl_Test.csproj create mode 100644 test/UnitTest1.cs diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..1ec7f97 --- /dev/null +++ b/.editorconfig @@ -0,0 +1,19 @@ +# EditorConfig is awesome: https://EditorConfig.org + +# top-most EditorConfig file +root = true + +[*] +indent_style = space +indent_size = 4 +end_of_line = crlf +charset = utf-8 +trim_trailing_whitespace = false +insert_final_newline = false +max_line_length = 80 + +[*.cs] +csharp_new_line_before_open_brace = none +# Suppress warnings everywhere +dotnet_diagnostic.IDE1006.severity = none +dotnet_diagnostic.IDE0130.severity = none \ No newline at end of file diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..3a21083 --- /dev/null +++ b/.gitignore @@ -0,0 +1,5 @@ +DoxyGen/DoxyWarnLogfile.txt +.vscode/settings.json +**bin +**obj +**.meta \ No newline at end of file diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml new file mode 100644 index 0000000..e1ab762 --- /dev/null +++ b/.gitlab-ci.yml @@ -0,0 +1,26 @@ +# You can override the included template(s) by including variable overrides +# SAST customization: https://docs.gitlab.com/ee/user/application_security/sast/#customizing-the-sast-settings +# Secret Detection customization: https://docs.gitlab.com/ee/user/application_security/secret_detection/pipeline/#customization +# Dependency Scanning customization: https://docs.gitlab.com/ee/user/application_security/dependency_scanning/#customizing-the-dependency-scanning-settings +# Container Scanning customization: https://docs.gitlab.com/ee/user/application_security/container_scanning/#customizing-the-container-scanning-settings +# Note that environment variables can be set in several places +# See https://docs.gitlab.com/ee/ci/variables/#cicd-variable-precedence +stages: +- build +- test +- deploy +- review +- dast +- staging +- canary +- production +- incremental rollout 10% +- incremental rollout 25% +- incremental rollout 50% +- incremental rollout 100% +- performance +- cleanup +sast: + stage: test +include: +- template: Auto-DevOps.gitlab-ci.yml diff --git a/.vscode/launch.json b/.vscode/launch.json new file mode 100644 index 0000000..ee82cc1 --- /dev/null +++ b/.vscode/launch.json @@ -0,0 +1,14 @@ +{ + // Use IntelliSense to learn about possible attributes. + // Hover to view descriptions of existing attributes. + // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 + "version": "0.2.0", + "configurations": [ + { + "name": "C#: BB2B Debug", + "type": "dotnet", + "request": "launch", + "projectPath": "${workspaceFolder}/Examples/BB2B/BB2B.csproj" + } + ] +} \ No newline at end of file diff --git a/DoxyGen/Doxyfile b/DoxyGen/Doxyfile new file mode 100644 index 0000000..ae7a013 --- /dev/null +++ b/DoxyGen/Doxyfile @@ -0,0 +1,2861 @@ +# Doxyfile 1.9.8 + +# This file describes the settings to be used by the documentation system +# doxygen (www.doxygen.org) for a project. +# +# All text after a double hash (##) is considered a comment and is placed in +# front of the TAG it is preceding. +# +# All text after a single hash (#) is considered a comment and will be ignored. +# The format is: +# TAG = value [value, ...] +# For lists, items can also be appended using: +# TAG += value [value, ...] +# Values that contain spaces should be placed between quotes (\" \"). +# +# Note: +# +# Use doxygen to compare the used configuration file with the template +# configuration file: +# doxygen -x [configFile] +# Use doxygen to compare the used configuration file with the template +# configuration file without replacing the environment variables or CMake type +# replacement variables: +# doxygen -x_noenv [configFile] + +#--------------------------------------------------------------------------- +# Project related configuration options +#--------------------------------------------------------------------------- + +# This tag specifies the encoding used for all characters in the configuration +# file that follow. The default is UTF-8 which is also the encoding used for all +# text before the first occurrence of this tag. Doxygen uses libiconv (or the +# iconv built into libc) for the transcoding. See +# https://www.gnu.org/software/libiconv/ for the list of possible encodings. +# The default value is: UTF-8. + +DOXYFILE_ENCODING = UTF-8 + +# The PROJECT_NAME tag is a single word (or a sequence of words surrounded by +# double-quotes, unless you are using Doxywizard) that should identify the +# project for which the documentation is generated. This name is used in the +# title of most generated pages and in a few other places. +# The default value is: My Project. + +PROJECT_NAME = "Roboid Control for C#" + +# The PROJECT_NUMBER tag can be used to enter a project or revision number. This +# could be handy for archiving the generated documentation or if some version +# control system is used. + +PROJECT_NUMBER = + +# Using the PROJECT_BRIEF tag one can provide an optional one line description +# for a project that appears at the top of each page and should give viewer a +# quick idea about the purpose of the project. Keep the description short. + +PROJECT_BRIEF = + +# With the PROJECT_LOGO tag one can specify a logo or an icon that is included +# in the documentation. The maximum height of the logo should not exceed 55 +# pixels and the maximum width should not exceed 200 pixels. Doxygen will copy +# the logo to the output directory. + +PROJECT_LOGO = //intranet/home/Afbeeldingen/PasserVR/Logos/PasserLife/PasserLifeLogoLeft_300.png + +# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path +# into which the generated documentation will be written. If a relative path is +# entered, it will be relative to the location where doxygen was started. If +# left blank the current directory will be used. + +OUTPUT_DIRECTORY = //intranet/web/roboidcontrol_doc/Csharp/ + +# If the CREATE_SUBDIRS tag is set to YES then doxygen will create up to 4096 +# sub-directories (in 2 levels) under the output directory of each output format +# and will distribute the generated files over these directories. Enabling this +# option can be useful when feeding doxygen a huge amount of source files, where +# putting all generated files in the same directory would otherwise causes +# performance problems for the file system. Adapt CREATE_SUBDIRS_LEVEL to +# control the number of sub-directories. +# The default value is: NO. + +CREATE_SUBDIRS = NO + +# Controls the number of sub-directories that will be created when +# CREATE_SUBDIRS tag is set to YES. Level 0 represents 16 directories, and every +# level increment doubles the number of directories, resulting in 4096 +# directories at level 8 which is the default and also the maximum value. The +# sub-directories are organized in 2 levels, the first level always has a fixed +# number of 16 directories. +# Minimum value: 0, maximum value: 8, default value: 8. +# This tag requires that the tag CREATE_SUBDIRS is set to YES. + +CREATE_SUBDIRS_LEVEL = 8 + +# If the ALLOW_UNICODE_NAMES tag is set to YES, doxygen will allow non-ASCII +# characters to appear in the names of generated files. If set to NO, non-ASCII +# characters will be escaped, for example _xE3_x81_x84 will be used for Unicode +# U+3044. +# The default value is: NO. + +ALLOW_UNICODE_NAMES = NO + +# The OUTPUT_LANGUAGE tag is used to specify the language in which all +# documentation generated by doxygen is written. Doxygen will use this +# information to generate all constant output in the proper language. +# Possible values are: Afrikaans, Arabic, Armenian, Brazilian, Bulgarian, +# Catalan, Chinese, Chinese-Traditional, Croatian, Czech, Danish, Dutch, English +# (United States), Esperanto, Farsi (Persian), Finnish, French, German, Greek, +# Hindi, Hungarian, Indonesian, Italian, Japanese, Japanese-en (Japanese with +# English messages), Korean, Korean-en (Korean with English messages), Latvian, +# Lithuanian, Macedonian, Norwegian, Persian (Farsi), Polish, Portuguese, +# Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak, Slovene, Spanish, +# Swedish, Turkish, Ukrainian and Vietnamese. +# The default value is: English. + +OUTPUT_LANGUAGE = English + +# If the BRIEF_MEMBER_DESC tag is set to YES, doxygen will include brief member +# descriptions after the members that are listed in the file and class +# documentation (similar to Javadoc). Set to NO to disable this. +# The default value is: YES. + +BRIEF_MEMBER_DESC = YES + +# If the REPEAT_BRIEF tag is set to YES, doxygen will prepend the brief +# description of a member or function before the detailed description +# +# Note: If both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the +# brief descriptions will be completely suppressed. +# The default value is: YES. + +REPEAT_BRIEF = YES + +# This tag implements a quasi-intelligent brief description abbreviator that is +# used to form the text in various listings. Each string in this list, if found +# as the leading text of the brief description, will be stripped from the text +# and the result, after processing the whole list, is used as the annotated +# text. Otherwise, the brief description is used as-is. If left blank, the +# following values are used ($name is automatically replaced with the name of +# the entity):The $name class, The $name widget, The $name file, is, provides, +# specifies, contains, represents, a, an and the. + +ABBREVIATE_BRIEF = "The $name class" \ + "The $name widget" \ + "The $name file" \ + is \ + provides \ + specifies \ + contains \ + represents \ + a \ + an \ + the + +# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then +# doxygen will generate a detailed section even if there is only a brief +# description. +# The default value is: NO. + +ALWAYS_DETAILED_SEC = NO + +# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all +# inherited members of a class in the documentation of that class as if those +# members were ordinary class members. Constructors, destructors and assignment +# operators of the base classes will not be shown. +# The default value is: NO. + +INLINE_INHERITED_MEMB = YES + +# If the FULL_PATH_NAMES tag is set to YES, doxygen will prepend the full path +# before files name in the file list and in the header files. If set to NO the +# shortest path that makes the file name unique will be used +# The default value is: YES. + +FULL_PATH_NAMES = YES + +# The STRIP_FROM_PATH tag can be used to strip a user-defined part of the path. +# Stripping is only done if one of the specified strings matches the left-hand +# part of the path. The tag can be used to show relative paths in the file list. +# If left blank the directory from which doxygen is run is used as the path to +# strip. +# +# Note that you can specify absolute paths here, but also relative paths, which +# will be relative from the directory where doxygen is started. +# This tag requires that the tag FULL_PATH_NAMES is set to YES. + +STRIP_FROM_PATH = + +# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the +# path mentioned in the documentation of a class, which tells the reader which +# header file to include in order to use a class. If left blank only the name of +# the header file containing the class definition is used. Otherwise one should +# specify the list of include paths that are normally passed to the compiler +# using the -I flag. + +STRIP_FROM_INC_PATH = + +# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but +# less readable) file names. This can be useful is your file systems doesn't +# support long names like on DOS, Mac, or CD-ROM. +# The default value is: NO. + +SHORT_NAMES = NO + +# If the JAVADOC_AUTOBRIEF tag is set to YES then doxygen will interpret the +# first line (until the first dot) of a Javadoc-style comment as the brief +# description. If set to NO, the Javadoc-style will behave just like regular Qt- +# style comments (thus requiring an explicit @brief command for a brief +# description.) +# The default value is: NO. + +JAVADOC_AUTOBRIEF = NO + +# If the JAVADOC_BANNER tag is set to YES then doxygen will interpret a line +# such as +# /*************** +# as being the beginning of a Javadoc-style comment "banner". If set to NO, the +# Javadoc-style will behave just like regular comments and it will not be +# interpreted by doxygen. +# The default value is: NO. + +JAVADOC_BANNER = NO + +# If the QT_AUTOBRIEF tag is set to YES then doxygen will interpret the first +# line (until the first dot) of a Qt-style comment as the brief description. If +# set to NO, the Qt-style will behave just like regular Qt-style comments (thus +# requiring an explicit \brief command for a brief description.) +# The default value is: NO. + +QT_AUTOBRIEF = NO + +# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make doxygen treat a +# multi-line C++ special comment block (i.e. a block of //! or /// comments) as +# a brief description. This used to be the default behavior. The new default is +# to treat a multi-line C++ comment block as a detailed description. Set this +# tag to YES if you prefer the old behavior instead. +# +# Note that setting this tag to YES also means that rational rose comments are +# not recognized any more. +# The default value is: NO. + +MULTILINE_CPP_IS_BRIEF = NO + +# By default Python docstrings are displayed as preformatted text and doxygen's +# special commands cannot be used. By setting PYTHON_DOCSTRING to NO the +# doxygen's special commands can be used and the contents of the docstring +# documentation blocks is shown as doxygen documentation. +# The default value is: YES. + +PYTHON_DOCSTRING = YES + +# If the INHERIT_DOCS tag is set to YES then an undocumented member inherits the +# documentation from any documented member that it re-implements. +# The default value is: YES. + +INHERIT_DOCS = YES + +# If the SEPARATE_MEMBER_PAGES tag is set to YES then doxygen will produce a new +# page for each member. If set to NO, the documentation of a member will be part +# of the file/class/namespace that contains it. +# The default value is: NO. + +SEPARATE_MEMBER_PAGES = NO + +# The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen +# uses this value to replace tabs by spaces in code fragments. +# Minimum value: 1, maximum value: 16, default value: 4. + +TAB_SIZE = 4 + +# This tag can be used to specify a number of aliases that act as commands in +# the documentation. An alias has the form: +# name=value +# For example adding +# "sideeffect=@par Side Effects:^^" +# will allow you to put the command \sideeffect (or @sideeffect) in the +# documentation, which will result in a user-defined paragraph with heading +# "Side Effects:". Note that you cannot put \n's in the value part of an alias +# to insert newlines (in the resulting output). You can put ^^ in the value part +# of an alias to insert a newline as if a physical newline was in the original +# file. When you need a literal { or } or , in the value part of an alias you +# have to escape them by means of a backslash (\), this can lead to conflicts +# with the commands \{ and \} for these it is advised to use the version @{ and +# @} or use a double escape (\\{ and \\}) + +ALIASES = + +# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources +# only. Doxygen will then generate output that is more tailored for C. For +# instance, some of the names that are used will be different. The list of all +# members will be omitted, etc. +# The default value is: NO. + +OPTIMIZE_OUTPUT_FOR_C = NO + +# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or +# Python sources only. Doxygen will then generate output that is more tailored +# for that language. For instance, namespaces will be presented as packages, +# qualified scopes will look different, etc. +# The default value is: NO. + +OPTIMIZE_OUTPUT_JAVA = YES + +# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran +# sources. Doxygen will then generate output that is tailored for Fortran. +# The default value is: NO. + +OPTIMIZE_FOR_FORTRAN = NO + +# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL +# sources. Doxygen will then generate output that is tailored for VHDL. +# The default value is: NO. + +OPTIMIZE_OUTPUT_VHDL = NO + +# Set the OPTIMIZE_OUTPUT_SLICE tag to YES if your project consists of Slice +# sources only. Doxygen will then generate output that is more tailored for that +# language. For instance, namespaces will be presented as modules, types will be +# separated into more groups, etc. +# The default value is: NO. + +OPTIMIZE_OUTPUT_SLICE = NO + +# Doxygen selects the parser to use depending on the extension of the files it +# parses. With this tag you can assign which parser to use for a given +# extension. Doxygen has a built-in mapping, but you can override or extend it +# using this tag. The format is ext=language, where ext is a file extension, and +# language is one of the parsers supported by doxygen: IDL, Java, JavaScript, +# Csharp (C#), C, C++, Lex, D, PHP, md (Markdown), Objective-C, Python, Slice, +# VHDL, Fortran (fixed format Fortran: FortranFixed, free formatted Fortran: +# FortranFree, unknown formatted Fortran: Fortran. In the later case the parser +# tries to guess whether the code is fixed or free formatted code, this is the +# default for Fortran type files). For instance to make doxygen treat .inc files +# as Fortran files (default is PHP), and .f files as C (default is Fortran), +# use: inc=Fortran f=C. +# +# Note: For files without extension you can use no_extension as a placeholder. +# +# Note that for custom extensions you also need to set FILE_PATTERNS otherwise +# the files are not read by doxygen. When specifying no_extension you should add +# * to the FILE_PATTERNS. +# +# Note see also the list of default file extension mappings. + +EXTENSION_MAPPING = + +# If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments +# according to the Markdown format, which allows for more readable +# documentation. See https://daringfireball.net/projects/markdown/ for details. +# The output of markdown processing is further processed by doxygen, so you can +# mix doxygen, HTML, and XML commands with Markdown formatting. Disable only in +# case of backward compatibilities issues. +# The default value is: YES. + +MARKDOWN_SUPPORT = YES + +# When the TOC_INCLUDE_HEADINGS tag is set to a non-zero value, all headings up +# to that level are automatically included in the table of contents, even if +# they do not have an id attribute. +# Note: This feature currently applies only to Markdown headings. +# Minimum value: 0, maximum value: 99, default value: 5. +# This tag requires that the tag MARKDOWN_SUPPORT is set to YES. + +TOC_INCLUDE_HEADINGS = 0 + +# The MARKDOWN_ID_STYLE tag can be used to specify the algorithm used to +# generate identifiers for the Markdown headings. Note: Every identifier is +# unique. +# Possible values are: DOXYGEN use a fixed 'autotoc_md' string followed by a +# sequence number starting at 0 and GITHUB use the lower case version of title +# with any whitespace replaced by '-' and punctuation characters removed. +# The default value is: DOXYGEN. +# This tag requires that the tag MARKDOWN_SUPPORT is set to YES. + +MARKDOWN_ID_STYLE = DOXYGEN + +# When enabled doxygen tries to link words that correspond to documented +# classes, or namespaces to their corresponding documentation. Such a link can +# be prevented in individual cases by putting a % sign in front of the word or +# globally by setting AUTOLINK_SUPPORT to NO. +# The default value is: YES. + +AUTOLINK_SUPPORT = YES + +# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want +# to include (a tag file for) the STL sources as input, then you should set this +# tag to YES in order to let doxygen match functions declarations and +# definitions whose arguments contain STL classes (e.g. func(std::string); +# versus func(std::string) {}). This also make the inheritance and collaboration +# diagrams that involve STL classes more complete and accurate. +# The default value is: NO. + +BUILTIN_STL_SUPPORT = NO + +# If you use Microsoft's C++/CLI language, you should set this option to YES to +# enable parsing support. +# The default value is: NO. + +CPP_CLI_SUPPORT = NO + +# Set the SIP_SUPPORT tag to YES if your project consists of sip (see: +# https://www.riverbankcomputing.com/software/sip/intro) sources only. Doxygen +# will parse them like normal C++ but will assume all classes use public instead +# of private inheritance when no explicit protection keyword is present. +# The default value is: NO. + +SIP_SUPPORT = NO + +# For Microsoft's IDL there are propget and propput attributes to indicate +# getter and setter methods for a property. Setting this option to YES will make +# doxygen to replace the get and set methods by a property in the documentation. +# This will only work if the methods are indeed getting or setting a simple +# type. If this is not the case, or you want to show the methods anyway, you +# should set this option to NO. +# The default value is: YES. + +IDL_PROPERTY_SUPPORT = YES + +# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC +# tag is set to YES then doxygen will reuse the documentation of the first +# member in the group (if any) for the other members of the group. By default +# all members of a group must be documented explicitly. +# The default value is: NO. + +DISTRIBUTE_GROUP_DOC = NO + +# If one adds a struct or class to a group and this option is enabled, then also +# any nested class or struct is added to the same group. By default this option +# is disabled and one has to add nested compounds explicitly via \ingroup. +# The default value is: NO. + +GROUP_NESTED_COMPOUNDS = NO + +# Set the SUBGROUPING tag to YES to allow class member groups of the same type +# (for instance a group of public functions) to be put as a subgroup of that +# type (e.g. under the Public Functions section). Set it to NO to prevent +# subgrouping. Alternatively, this can be done per class using the +# \nosubgrouping command. +# The default value is: YES. + +SUBGROUPING = YES + +# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions +# are shown inside the group in which they are included (e.g. using \ingroup) +# instead of on a separate page (for HTML and Man pages) or section (for LaTeX +# and RTF). +# +# Note that this feature does not work in combination with +# SEPARATE_MEMBER_PAGES. +# The default value is: NO. + +INLINE_GROUPED_CLASSES = NO + +# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions +# with only public data fields or simple typedef fields will be shown inline in +# the documentation of the scope in which they are defined (i.e. file, +# namespace, or group documentation), provided this scope is documented. If set +# to NO, structs, classes, and unions are shown on a separate page (for HTML and +# Man pages) or section (for LaTeX and RTF). +# The default value is: NO. + +INLINE_SIMPLE_STRUCTS = NO + +# When TYPEDEF_HIDES_STRUCT tag is enabled, a typedef of a struct, union, or +# enum is documented as struct, union, or enum with the name of the typedef. So +# typedef struct TypeS {} TypeT, will appear in the documentation as a struct +# with name TypeT. When disabled the typedef will appear as a member of a file, +# namespace, or class. And the struct will be named TypeS. This can typically be +# useful for C code in case the coding convention dictates that all compound +# types are typedef'ed and only the typedef is referenced, never the tag name. +# The default value is: NO. + +TYPEDEF_HIDES_STRUCT = NO + +# The size of the symbol lookup cache can be set using LOOKUP_CACHE_SIZE. This +# cache is used to resolve symbols given their name and scope. Since this can be +# an expensive process and often the same symbol appears multiple times in the +# code, doxygen keeps a cache of pre-resolved symbols. If the cache is too small +# doxygen will become slower. If the cache is too large, memory is wasted. The +# cache size is given by this formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range +# is 0..9, the default is 0, corresponding to a cache size of 2^16=65536 +# symbols. At the end of a run doxygen will report the cache usage and suggest +# the optimal cache size from a speed point of view. +# Minimum value: 0, maximum value: 9, default value: 0. + +LOOKUP_CACHE_SIZE = 0 + +# The NUM_PROC_THREADS specifies the number of threads doxygen is allowed to use +# during processing. When set to 0 doxygen will based this on the number of +# cores available in the system. You can set it explicitly to a value larger +# than 0 to get more control over the balance between CPU load and processing +# speed. At this moment only the input processing can be done using multiple +# threads. Since this is still an experimental feature the default is set to 1, +# which effectively disables parallel processing. Please report any issues you +# encounter. Generating dot graphs in parallel is controlled by the +# DOT_NUM_THREADS setting. +# Minimum value: 0, maximum value: 32, default value: 1. + +NUM_PROC_THREADS = 1 + +# If the TIMESTAMP tag is set different from NO then each generated page will +# contain the date or date and time when the page was generated. Setting this to +# NO can help when comparing the output of multiple runs. +# Possible values are: YES, NO, DATETIME and DATE. +# The default value is: NO. + +TIMESTAMP = NO + +#--------------------------------------------------------------------------- +# Build related configuration options +#--------------------------------------------------------------------------- + +# If the EXTRACT_ALL tag is set to YES, doxygen will assume all entities in +# documentation are documented, even if no documentation was available. Private +# class members and static file members will be hidden unless the +# EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES. +# Note: This will also disable the warnings about undocumented members that are +# normally produced when WARNINGS is set to YES. +# The default value is: NO. + +EXTRACT_ALL = NO + +# If the EXTRACT_PRIVATE tag is set to YES, all private members of a class will +# be included in the documentation. +# The default value is: NO. + +EXTRACT_PRIVATE = NO + +# If the EXTRACT_PRIV_VIRTUAL tag is set to YES, documented private virtual +# methods of a class will be included in the documentation. +# The default value is: NO. + +EXTRACT_PRIV_VIRTUAL = NO + +# If the EXTRACT_PACKAGE tag is set to YES, all members with package or internal +# scope will be included in the documentation. +# The default value is: NO. + +EXTRACT_PACKAGE = NO + +# If the EXTRACT_STATIC tag is set to YES, all static members of a file will be +# included in the documentation. +# The default value is: NO. + +EXTRACT_STATIC = YES + +# If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined +# locally in source files will be included in the documentation. If set to NO, +# only classes defined in header files are included. Does not have any effect +# for Java sources. +# The default value is: YES. + +EXTRACT_LOCAL_CLASSES = YES + +# This flag is only useful for Objective-C code. If set to YES, local methods, +# which are defined in the implementation section but not in the interface are +# included in the documentation. If set to NO, only methods in the interface are +# included. +# The default value is: NO. + +EXTRACT_LOCAL_METHODS = NO + +# If this flag is set to YES, the members of anonymous namespaces will be +# extracted and appear in the documentation as a namespace called +# 'anonymous_namespace{file}', where file will be replaced with the base name of +# the file that contains the anonymous namespace. By default anonymous namespace +# are hidden. +# The default value is: NO. + +EXTRACT_ANON_NSPACES = NO + +# If this flag is set to YES, the name of an unnamed parameter in a declaration +# will be determined by the corresponding definition. By default unnamed +# parameters remain unnamed in the output. +# The default value is: YES. + +RESOLVE_UNNAMED_PARAMS = YES + +# If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all +# undocumented members inside documented classes or files. If set to NO these +# members will be included in the various overviews, but no documentation +# section is generated. This option has no effect if EXTRACT_ALL is enabled. +# The default value is: NO. + +HIDE_UNDOC_MEMBERS = NO + +# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. If set +# to NO, these classes will be included in the various overviews. This option +# will also hide undocumented C++ concepts if enabled. This option has no effect +# if EXTRACT_ALL is enabled. +# The default value is: NO. + +HIDE_UNDOC_CLASSES = YES + +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend +# declarations. If set to NO, these declarations will be included in the +# documentation. +# The default value is: NO. + +HIDE_FRIEND_COMPOUNDS = NO + +# If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any +# documentation blocks found inside the body of a function. If set to NO, these +# blocks will be appended to the function's detailed documentation block. +# The default value is: NO. + +HIDE_IN_BODY_DOCS = YES + +# The INTERNAL_DOCS tag determines if documentation that is typed after a +# \internal command is included. If the tag is set to NO then the documentation +# will be excluded. Set it to YES to include the internal documentation. +# The default value is: NO. + +INTERNAL_DOCS = NO + +# With the correct setting of option CASE_SENSE_NAMES doxygen will better be +# able to match the capabilities of the underlying filesystem. In case the +# filesystem is case sensitive (i.e. it supports files in the same directory +# whose names only differ in casing), the option must be set to YES to properly +# deal with such files in case they appear in the input. For filesystems that +# are not case sensitive the option should be set to NO to properly deal with +# output files written for symbols that only differ in casing, such as for two +# classes, one named CLASS and the other named Class, and to also support +# references to files without having to specify the exact matching casing. On +# Windows (including Cygwin) and MacOS, users should typically set this option +# to NO, whereas on Linux or other Unix flavors it should typically be set to +# YES. +# Possible values are: SYSTEM, NO and YES. +# The default value is: SYSTEM. + +CASE_SENSE_NAMES = NO + +# If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with +# their full class and namespace scopes in the documentation. If set to YES, the +# scope will be hidden. +# The default value is: NO. + +HIDE_SCOPE_NAMES = NO + +# If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will +# append additional text to a page's title, such as Class Reference. If set to +# YES the compound reference will be hidden. +# The default value is: NO. + +HIDE_COMPOUND_REFERENCE= NO + +# If the SHOW_HEADERFILE tag is set to YES then the documentation for a class +# will show which file needs to be included to use the class. +# The default value is: YES. + +SHOW_HEADERFILE = YES + +# If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of +# the files that are included by a file in the documentation of that file. +# The default value is: YES. + +SHOW_INCLUDE_FILES = YES + +# If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each +# grouped member an include statement to the documentation, telling the reader +# which file to include in order to use the member. +# The default value is: NO. + +SHOW_GROUPED_MEMB_INC = NO + +# If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include +# files with double quotes in the documentation rather than with sharp brackets. +# The default value is: NO. + +FORCE_LOCAL_INCLUDES = NO + +# If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the +# documentation for inline members. +# The default value is: YES. + +INLINE_INFO = YES + +# If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the +# (detailed) documentation of file and class members alphabetically by member +# name. If set to NO, the members will appear in declaration order. +# The default value is: YES. + +SORT_MEMBER_DOCS = NO + +# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief +# descriptions of file, namespace and class members alphabetically by member +# name. If set to NO, the members will appear in declaration order. Note that +# this will also influence the order of the classes in the class list. +# The default value is: NO. + +SORT_BRIEF_DOCS = NO + +# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the +# (brief and detailed) documentation of class members so that constructors and +# destructors are listed first. If set to NO the constructors will appear in the +# respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS. +# Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief +# member documentation. +# Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting +# detailed member documentation. +# The default value is: NO. + +SORT_MEMBERS_CTORS_1ST = NO + +# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy +# of group names into alphabetical order. If set to NO the group names will +# appear in their defined order. +# The default value is: NO. + +SORT_GROUP_NAMES = NO + +# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by +# fully-qualified names, including namespaces. If set to NO, the class list will +# be sorted only by class name, not including the namespace part. +# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. +# Note: This option applies only to the class list, not to the alphabetical +# list. +# The default value is: NO. + +SORT_BY_SCOPE_NAME = NO + +# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper +# type resolution of all parameters of a function it will reject a match between +# the prototype and the implementation of a member function even if there is +# only one candidate or it is obvious which candidate to choose by doing a +# simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still +# accept a match between prototype and implementation in such cases. +# The default value is: NO. + +STRICT_PROTO_MATCHING = NO + +# The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo +# list. This list is created by putting \todo commands in the documentation. +# The default value is: YES. + +GENERATE_TODOLIST = YES + +# The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test +# list. This list is created by putting \test commands in the documentation. +# The default value is: YES. + +GENERATE_TESTLIST = YES + +# The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug +# list. This list is created by putting \bug commands in the documentation. +# The default value is: YES. + +GENERATE_BUGLIST = YES + +# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO) +# the deprecated list. This list is created by putting \deprecated commands in +# the documentation. +# The default value is: YES. + +GENERATE_DEPRECATEDLIST= YES + +# The ENABLED_SECTIONS tag can be used to enable conditional documentation +# sections, marked by \if <section_label> ... \endif and \cond <section_label> +# ... \endcond blocks. + +ENABLED_SECTIONS = + +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the +# initial value of a variable or macro / define can have for it to appear in the +# documentation. If the initializer consists of more lines than specified here +# it will be hidden. Use a value of 0 to hide initializers completely. The +# appearance of the value of individual variables and macros / defines can be +# controlled using \showinitializer or \hideinitializer command in the +# documentation regardless of this setting. +# Minimum value: 0, maximum value: 10000, default value: 30. + +MAX_INITIALIZER_LINES = 30 + +# Set the SHOW_USED_FILES tag to NO to disable the list of files generated at +# the bottom of the documentation of classes and structs. If set to YES, the +# list will mention the files that were used to generate the documentation. +# The default value is: YES. + +SHOW_USED_FILES = NO + +# Set the SHOW_FILES tag to NO to disable the generation of the Files page. This +# will remove the Files entry from the Quick Index and from the Folder Tree View +# (if specified). +# The default value is: YES. + +SHOW_FILES = NO + +# Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces +# page. This will remove the Namespaces entry from the Quick Index and from the +# Folder Tree View (if specified). +# The default value is: YES. + +SHOW_NAMESPACES = NO + +# The FILE_VERSION_FILTER tag can be used to specify a program or script that +# doxygen should invoke to get the current version for each file (typically from +# the version control system). Doxygen will invoke the program by executing (via +# popen()) the command command input-file, where command is the value of the +# FILE_VERSION_FILTER tag, and input-file is the name of an input file provided +# by doxygen. Whatever the program writes to standard output is used as the file +# version. For an example see the documentation. + +FILE_VERSION_FILTER = + +# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed +# by doxygen. The layout file controls the global structure of the generated +# output files in an output format independent way. To create the layout file +# that represents doxygen's defaults, run doxygen with the -l option. You can +# optionally specify a file name after the option, if omitted DoxygenLayout.xml +# will be used as the name of the layout file. See also section "Changing the +# layout of pages" for information. +# +# Note that if you run doxygen from a directory containing a file called +# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE +# tag is left empty. + +LAYOUT_FILE = + +# The CITE_BIB_FILES tag can be used to specify one or more bib files containing +# the reference definitions. This must be a list of .bib files. The .bib +# extension is automatically appended if omitted. This requires the bibtex tool +# to be installed. See also https://en.wikipedia.org/wiki/BibTeX for more info. +# For LaTeX the style of the bibliography can be controlled using +# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the +# search path. See also \cite for info how to create references. + +CITE_BIB_FILES = + +#--------------------------------------------------------------------------- +# Configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated to +# standard output by doxygen. If QUIET is set to YES this implies that the +# messages are off. +# The default value is: NO. + +QUIET = NO + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated to standard error (stderr) by doxygen. If WARNINGS is set to YES +# this implies that the warnings are on. +# +# Tip: Turn warnings on while writing the documentation. +# The default value is: YES. + +WARNINGS = YES + +# If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate +# warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag +# will automatically be disabled. +# The default value is: YES. + +WARN_IF_UNDOCUMENTED = YES + +# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as documenting some parameters in +# a documented function twice, or documenting parameters that don't exist or +# using markup commands wrongly. +# The default value is: YES. + +WARN_IF_DOC_ERROR = YES + +# If WARN_IF_INCOMPLETE_DOC is set to YES, doxygen will warn about incomplete +# function parameter documentation. If set to NO, doxygen will accept that some +# parameters have no documentation without warning. +# The default value is: YES. + +WARN_IF_INCOMPLETE_DOC = YES + +# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that +# are documented, but have no documentation for their parameters or return +# value. If set to NO, doxygen will only warn about wrong parameter +# documentation, but not about the absence of documentation. If EXTRACT_ALL is +# set to YES then this flag will automatically be disabled. See also +# WARN_IF_INCOMPLETE_DOC +# The default value is: NO. + +WARN_NO_PARAMDOC = NO + +# If WARN_IF_UNDOC_ENUM_VAL option is set to YES, doxygen will warn about +# undocumented enumeration values. If set to NO, doxygen will accept +# undocumented enumeration values. If EXTRACT_ALL is set to YES then this flag +# will automatically be disabled. +# The default value is: NO. + +WARN_IF_UNDOC_ENUM_VAL = NO + +# If the WARN_AS_ERROR tag is set to YES then doxygen will immediately stop when +# a warning is encountered. If the WARN_AS_ERROR tag is set to FAIL_ON_WARNINGS +# then doxygen will continue running as if WARN_AS_ERROR tag is set to NO, but +# at the end of the doxygen process doxygen will return with a non-zero status. +# If the WARN_AS_ERROR tag is set to FAIL_ON_WARNINGS_PRINT then doxygen behaves +# like FAIL_ON_WARNINGS but in case no WARN_LOGFILE is defined doxygen will not +# write the warning messages in between other messages but write them at the end +# of a run, in case a WARN_LOGFILE is defined the warning messages will be +# besides being in the defined file also be shown at the end of a run, unless +# the WARN_LOGFILE is defined as - i.e. standard output (stdout) in that case +# the behavior will remain as with the setting FAIL_ON_WARNINGS. +# Possible values are: NO, YES, FAIL_ON_WARNINGS and FAIL_ON_WARNINGS_PRINT. +# The default value is: NO. + +WARN_AS_ERROR = NO + +# The WARN_FORMAT tag determines the format of the warning messages that doxygen +# can produce. The string should contain the $file, $line, and $text tags, which +# will be replaced by the file and line number from which the warning originated +# and the warning text. Optionally the format may contain $version, which will +# be replaced by the version of the file (if it could be obtained via +# FILE_VERSION_FILTER) +# See also: WARN_LINE_FORMAT +# The default value is: $file:$line: $text. + +WARN_FORMAT = "$file:$line: $text" + +# In the $text part of the WARN_FORMAT command it is possible that a reference +# to a more specific place is given. To make it easier to jump to this place +# (outside of doxygen) the user can define a custom "cut" / "paste" string. +# Example: +# WARN_LINE_FORMAT = "'vi $file +$line'" +# See also: WARN_FORMAT +# The default value is: at line $line of file $file. + +WARN_LINE_FORMAT = "at line $line of file $file" + +# The WARN_LOGFILE tag can be used to specify a file to which warning and error +# messages should be written. If left blank the output is written to standard +# error (stderr). In case the file specified cannot be opened for writing the +# warning and error messages are written to standard error. When as file - is +# specified the warning and error messages are written to standard output +# (stdout). + +WARN_LOGFILE = DoxyWarnLogfile.txt + +#--------------------------------------------------------------------------- +# Configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag is used to specify the files and/or directories that contain +# documented source files. You may enter file names like myfile.cpp or +# directories like /usr/src/myproject. Separate the files or directories with +# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING +# Note: If this tag is empty the current directory is searched. + +INPUT = .. \ + ../README.md + +# This tag can be used to specify the character encoding of the source files +# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses +# libiconv (or the iconv built into libc) for the transcoding. See the libiconv +# documentation (see: +# https://www.gnu.org/software/libiconv/) for the list of possible encodings. +# See also: INPUT_FILE_ENCODING +# The default value is: UTF-8. + +INPUT_ENCODING = UTF-8 + +# This tag can be used to specify the character encoding of the source files +# that doxygen parses The INPUT_FILE_ENCODING tag can be used to specify +# character encoding on a per file pattern basis. Doxygen will compare the file +# name with each pattern and apply the encoding instead of the default +# INPUT_ENCODING) if there is a match. The character encodings are a list of the +# form: pattern=encoding (like *.php=ISO-8859-1). See cfg_input_encoding +# "INPUT_ENCODING" for further information on supported encodings. + +INPUT_FILE_ENCODING = + +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and +# *.h) to filter out the source-files in the directories. +# +# Note that for custom extensions or not directly supported extensions you also +# need to set EXTENSION_MAPPING for the extension otherwise the files are not +# read by doxygen. +# +# Note the list of default checked file patterns might differ from the list of +# default file extension mappings. +# +# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cxxm, +# *.cpp, *.cppm, *.c++, *.c++m, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, +# *.ddl, *.odl, *.h, *.hh, *.hxx, *.hpp, *.h++, *.ixx, *.l, *.cs, *.d, *.php, +# *.php4, *.php5, *.phtml, *.inc, *.m, *.markdown, *.md, *.mm, *.dox (to be +# provided as doxygen C comment), *.py, *.pyw, *.f90, *.f95, *.f03, *.f08, +# *.f18, *.f, *.for, *.vhd, *.vhdl, *.ucf, *.qsf and *.ice. + +FILE_PATTERNS = *.c \ + *.cc \ + *.cxx \ + *.cpp \ + *.c++ \ + *.java \ + *.ii \ + *.ixx \ + *.ipp \ + *.i++ \ + *.inl \ + *.idl \ + *.ddl \ + *.odl \ + *.h \ + *.hh \ + *.hxx \ + *.hpp \ + *.h++ \ + *.l \ + *.cs \ + *.d \ + *.php \ + *.php4 \ + *.php5 \ + *.phtml \ + *.inc \ + *.m \ + *.markdown \ + *.md \ + *.mm \ + *.dox \ + *.py \ + *.pyw \ + *.f90 \ + *.f95 \ + *.f03 \ + *.f08 \ + *.f18 \ + *.f \ + *.for \ + *.vhd \ + *.vhdl \ + *.ucf \ + *.qsf \ + *.ice + +# The RECURSIVE tag can be used to specify whether or not subdirectories should +# be searched for input files as well. +# The default value is: NO. + +RECURSIVE = YES + +# The EXCLUDE tag can be used to specify files and/or directories that should be +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. +# +# Note that relative paths are relative to the directory from which doxygen is +# run. + +EXCLUDE = + +# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or +# directories that are symbolic links (a Unix file system feature) are excluded +# from the input. +# The default value is: NO. + +EXCLUDE_SYMLINKS = NO + +# If the value of the INPUT tag contains directories, you can use the +# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude +# certain files from those directories. +# +# Note that the wildcards are matched against the file with absolute path, so to +# exclude all test directories for example use the pattern */test/* + +EXCLUDE_PATTERNS = gtest* \ + googletest* + +# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names +# (namespaces, classes, functions, etc.) that should be excluded from the +# output. The symbol name can be a fully qualified name, a word, or if the +# wildcard * is used, a substring. Examples: ANamespace, AClass, +# ANamespace::AClass, ANamespace::*Test + +EXCLUDE_SYMBOLS = + +# The EXAMPLE_PATH tag can be used to specify one or more files or directories +# that contain example code fragments that are included (see the \include +# command). + +EXAMPLE_PATH = + +# If the value of the EXAMPLE_PATH tag contains directories, you can use the +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and +# *.h) to filter out the source-files in the directories. If left blank all +# files are included. + +EXAMPLE_PATTERNS = * + +# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be +# searched for input files to be used with the \include or \dontinclude commands +# irrespective of the value of the RECURSIVE tag. +# The default value is: NO. + +EXAMPLE_RECURSIVE = NO + +# The IMAGE_PATH tag can be used to specify one or more files or directories +# that contain images that are to be included in the documentation (see the +# \image command). + +IMAGE_PATH = images \ + . + +# The INPUT_FILTER tag can be used to specify a program that doxygen should +# invoke to filter for each input file. Doxygen will invoke the filter program +# by executing (via popen()) the command: +# +# <filter> <input-file> +# +# where <filter> is the value of the INPUT_FILTER tag, and <input-file> is the +# name of an input file. Doxygen will then use the output that the filter +# program writes to standard output. If FILTER_PATTERNS is specified, this tag +# will be ignored. +# +# Note that the filter must not add or remove lines; it is applied before the +# code is scanned, but not when the output code is generated. If lines are added +# or removed, the anchors will not be placed correctly. +# +# Note that doxygen will use the data processed and written to standard output +# for further processing, therefore nothing else, like debug statements or used +# commands (so in case of a Windows batch file always use @echo OFF), should be +# written to standard output. +# +# Note that for custom extensions or not directly supported extensions you also +# need to set EXTENSION_MAPPING for the extension otherwise the files are not +# properly processed by doxygen. + +INPUT_FILTER = + +# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern +# basis. Doxygen will compare the file name with each pattern and apply the +# filter if there is a match. The filters are a list of the form: pattern=filter +# (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how +# filters are used. If the FILTER_PATTERNS tag is empty or if none of the +# patterns match the file name, INPUT_FILTER is applied. +# +# Note that for custom extensions or not directly supported extensions you also +# need to set EXTENSION_MAPPING for the extension otherwise the files are not +# properly processed by doxygen. + +FILTER_PATTERNS = + +# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using +# INPUT_FILTER) will also be used to filter the input files that are used for +# producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES). +# The default value is: NO. + +FILTER_SOURCE_FILES = NO + +# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file +# pattern. A pattern will override the setting for FILTER_PATTERN (if any) and +# it is also possible to disable source filtering for a specific pattern using +# *.ext= (so without naming a filter). +# This tag requires that the tag FILTER_SOURCE_FILES is set to YES. + +FILTER_SOURCE_PATTERNS = + +# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that +# is part of the input, its contents will be placed on the main page +# (index.html). This can be useful if you have a project on for instance GitHub +# and want to reuse the introduction page also for the doxygen output. + +USE_MDFILE_AS_MAINPAGE = + +# The Fortran standard specifies that for fixed formatted Fortran code all +# characters from position 72 are to be considered as comment. A common +# extension is to allow longer lines before the automatic comment starts. The +# setting FORTRAN_COMMENT_AFTER will also make it possible that longer lines can +# be processed before the automatic comment starts. +# Minimum value: 7, maximum value: 10000, default value: 72. + +FORTRAN_COMMENT_AFTER = 72 + +#--------------------------------------------------------------------------- +# Configuration options related to source browsing +#--------------------------------------------------------------------------- + +# If the SOURCE_BROWSER tag is set to YES then a list of source files will be +# generated. Documented entities will be cross-referenced with these sources. +# +# Note: To get rid of all source code in the generated output, make sure that +# also VERBATIM_HEADERS is set to NO. +# The default value is: NO. + +SOURCE_BROWSER = NO + +# Setting the INLINE_SOURCES tag to YES will include the body of functions, +# classes and enums directly into the documentation. +# The default value is: NO. + +INLINE_SOURCES = NO + +# Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any +# special comment blocks from generated source code fragments. Normal C, C++ and +# Fortran comments will always remain visible. +# The default value is: YES. + +STRIP_CODE_COMMENTS = YES + +# If the REFERENCED_BY_RELATION tag is set to YES then for each documented +# entity all documented functions referencing it will be listed. +# The default value is: NO. + +REFERENCED_BY_RELATION = NO + +# If the REFERENCES_RELATION tag is set to YES then for each documented function +# all documented entities called/used by that function will be listed. +# The default value is: NO. + +REFERENCES_RELATION = NO + +# If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set +# to YES then the hyperlinks from functions in REFERENCES_RELATION and +# REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will +# link to the documentation. +# The default value is: YES. + +REFERENCES_LINK_SOURCE = YES + +# If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the +# source code will show a tooltip with additional information such as prototype, +# brief description and links to the definition and documentation. Since this +# will make the HTML file larger and loading of large files a bit slower, you +# can opt to disable this feature. +# The default value is: YES. +# This tag requires that the tag SOURCE_BROWSER is set to YES. + +SOURCE_TOOLTIPS = YES + +# If the USE_HTAGS tag is set to YES then the references to source code will +# point to the HTML generated by the htags(1) tool instead of doxygen built-in +# source browser. The htags tool is part of GNU's global source tagging system +# (see https://www.gnu.org/software/global/global.html). You will need version +# 4.8.6 or higher. +# +# To use it do the following: +# - Install the latest version of global +# - Enable SOURCE_BROWSER and USE_HTAGS in the configuration file +# - Make sure the INPUT points to the root of the source tree +# - Run doxygen as normal +# +# Doxygen will invoke htags (and that will in turn invoke gtags), so these +# tools must be available from the command line (i.e. in the search path). +# +# The result: instead of the source browser generated by doxygen, the links to +# source code will now point to the output of htags. +# The default value is: NO. +# This tag requires that the tag SOURCE_BROWSER is set to YES. + +USE_HTAGS = NO + +# If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a +# verbatim copy of the header file for each class for which an include is +# specified. Set to NO to disable this. +# See also: Section \class. +# The default value is: YES. + +VERBATIM_HEADERS = YES + +# If the CLANG_ASSISTED_PARSING tag is set to YES then doxygen will use the +# clang parser (see: +# http://clang.llvm.org/) for more accurate parsing at the cost of reduced +# performance. This can be particularly helpful with template rich C++ code for +# which doxygen's built-in parser lacks the necessary type information. +# Note: The availability of this option depends on whether or not doxygen was +# generated with the -Duse_libclang=ON option for CMake. +# The default value is: NO. + +CLANG_ASSISTED_PARSING = NO + +# If the CLANG_ASSISTED_PARSING tag is set to YES and the CLANG_ADD_INC_PATHS +# tag is set to YES then doxygen will add the directory of each input to the +# include path. +# The default value is: YES. +# This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES. + +CLANG_ADD_INC_PATHS = YES + +# If clang assisted parsing is enabled you can provide the compiler with command +# line options that you would normally use when invoking the compiler. Note that +# the include paths will already be set by doxygen for the files and directories +# specified with INPUT and INCLUDE_PATH. +# This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES. + +CLANG_OPTIONS = + +# If clang assisted parsing is enabled you can provide the clang parser with the +# path to the directory containing a file called compile_commands.json. This +# file is the compilation database (see: +# http://clang.llvm.org/docs/HowToSetupToolingForLLVM.html) containing the +# options used when the source files were built. This is equivalent to +# specifying the -p option to a clang tool, such as clang-check. These options +# will then be passed to the parser. Any options specified with CLANG_OPTIONS +# will be added as well. +# Note: The availability of this option depends on whether or not doxygen was +# generated with the -Duse_libclang=ON option for CMake. + +CLANG_DATABASE_PATH = + +#--------------------------------------------------------------------------- +# Configuration options related to the alphabetical class index +#--------------------------------------------------------------------------- + +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all +# compounds will be generated. Enable this if the project contains a lot of +# classes, structs, unions or interfaces. +# The default value is: YES. + +ALPHABETICAL_INDEX = YES + +# The IGNORE_PREFIX tag can be used to specify a prefix (or a list of prefixes) +# that should be ignored while generating the index headers. The IGNORE_PREFIX +# tag works for classes, function and member names. The entity will be placed in +# the alphabetical list under the first letter of the entity name that remains +# after removing the prefix. +# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. + +IGNORE_PREFIX = + +#--------------------------------------------------------------------------- +# Configuration options related to the HTML output +#--------------------------------------------------------------------------- + +# If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output +# The default value is: YES. + +GENERATE_HTML = YES + +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. +# The default directory is: html. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_OUTPUT = . + +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for each +# generated HTML page (for example: .htm, .php, .asp). +# The default value is: .html. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_FILE_EXTENSION = .html + +# The HTML_HEADER tag can be used to specify a user-defined HTML header file for +# each generated HTML page. If the tag is left blank doxygen will generate a +# standard header. +# +# To get valid HTML the header file that includes any scripts and style sheets +# that doxygen needs, which is dependent on the configuration options used (e.g. +# the setting GENERATE_TREEVIEW). It is highly recommended to start with a +# default header using +# doxygen -w html new_header.html new_footer.html new_stylesheet.css +# YourConfigFile +# and then modify the file new_header.html. See also section "Doxygen usage" +# for information on how to generate the default header that doxygen normally +# uses. +# Note: The header is subject to change so you typically have to regenerate the +# default header when upgrading to a newer version of doxygen. For a description +# of the possible markers and block names see the documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_HEADER = + +# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each +# generated HTML page. If the tag is left blank doxygen will generate a standard +# footer. See HTML_HEADER for more information on how to generate a default +# footer and what special commands can be used inside the footer. See also +# section "Doxygen usage" for information on how to generate the default footer +# that doxygen normally uses. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_FOOTER = + +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style +# sheet that is used by each HTML page. It can be used to fine-tune the look of +# the HTML output. If left blank doxygen will generate a default style sheet. +# See also section "Doxygen usage" for information on how to generate the style +# sheet that doxygen normally uses. +# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as +# it is more robust and this tag (HTML_STYLESHEET) will in the future become +# obsolete. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_STYLESHEET = + +# The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined +# cascading style sheets that are included after the standard style sheets +# created by doxygen. Using this option one can overrule certain style aspects. +# This is preferred over using HTML_STYLESHEET since it does not replace the +# standard style sheet and is therefore more robust against future updates. +# Doxygen will copy the style sheet files to the output directory. +# Note: The order of the extra style sheet files is of importance (e.g. the last +# style sheet in the list overrules the setting of the previous ones in the +# list). +# Note: Since the styling of scrollbars can currently not be overruled in +# Webkit/Chromium, the styling will be left out of the default doxygen.css if +# one or more extra stylesheets have been specified. So if scrollbar +# customization is desired it has to be added explicitly. For an example see the +# documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_EXTRA_STYLESHEET = custom_doxygen.css + +# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or +# other source files which should be copied to the HTML output directory. Note +# that these files will be copied to the base HTML output directory. Use the +# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these +# files. In the HTML_STYLESHEET file, use the file name only. Also note that the +# files will be copied as-is; there are no commands or markers available. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_EXTRA_FILES = + +# The HTML_COLORSTYLE tag can be used to specify if the generated HTML output +# should be rendered with a dark or light theme. +# Possible values are: LIGHT always generate light mode output, DARK always +# generate dark mode output, AUTO_LIGHT automatically set the mode according to +# the user preference, use light mode if no preference is set (the default), +# AUTO_DARK automatically set the mode according to the user preference, use +# dark mode if no preference is set and TOGGLE allow to user to switch between +# light and dark mode via a button. +# The default value is: AUTO_LIGHT. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE = LIGHT + +# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen +# will adjust the colors in the style sheet and background images according to +# this color. Hue is specified as an angle on a color-wheel, see +# https://en.wikipedia.org/wiki/Hue for more information. For instance the value +# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300 +# purple, and 360 is red again. +# Minimum value: 0, maximum value: 359, default value: 220. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_HUE = 35 + +# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors +# in the HTML output. For a value of 0 the output will use gray-scales only. A +# value of 255 will produce the most vivid colors. +# Minimum value: 0, maximum value: 255, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_SAT = 0 + +# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the +# luminance component of the colors in the HTML output. Values below 100 +# gradually make the output lighter, whereas values above 100 make the output +# darker. The value divided by 100 is the actual gamma applied, so 80 represents +# a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not +# change the gamma. +# Minimum value: 40, maximum value: 240, default value: 80. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_GAMMA = 103 + +# If the HTML_DYNAMIC_MENUS tag is set to YES then the generated HTML +# documentation will contain a main index with vertical navigation menus that +# are dynamically created via JavaScript. If disabled, the navigation index will +# consists of multiple levels of tabs that are statically embedded in every HTML +# page. Disable this option to support browsers that do not have JavaScript, +# like the Qt help browser. +# The default value is: YES. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_DYNAMIC_MENUS = YES + +# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML +# documentation will contain sections that can be hidden and shown after the +# page has loaded. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_DYNAMIC_SECTIONS = NO + +# If the HTML_CODE_FOLDING tag is set to YES then classes and functions can be +# dynamically folded and expanded in the generated HTML source code. +# The default value is: YES. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_CODE_FOLDING = YES + +# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries +# shown in the various tree structured indices initially; the user can expand +# and collapse entries dynamically later on. Doxygen will expand the tree to +# such a level that at most the specified number of entries are visible (unless +# a fully collapsed tree already exceeds this amount). So setting the number of +# entries 1 will produce a full collapsed tree by default. 0 is a special value +# representing an infinite number of entries and will result in a full expanded +# tree by default. +# Minimum value: 0, maximum value: 9999, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_INDEX_NUM_ENTRIES = 100 + +# If the GENERATE_DOCSET tag is set to YES, additional index files will be +# generated that can be used as input for Apple's Xcode 3 integrated development +# environment (see: +# https://developer.apple.com/xcode/), introduced with OSX 10.5 (Leopard). To +# create a documentation set, doxygen will generate a Makefile in the HTML +# output directory. Running make will produce the docset in that directory and +# running make install will install the docset in +# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at +# startup. See https://developer.apple.com/library/archive/featuredarticles/Doxy +# genXcode/_index.html for more information. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_DOCSET = NO + +# This tag determines the name of the docset feed. A documentation feed provides +# an umbrella under which multiple documentation sets from a single provider +# (such as a company or product suite) can be grouped. +# The default value is: Doxygen generated docs. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_FEEDNAME = "Doxygen generated docs" + +# This tag determines the URL of the docset feed. A documentation feed provides +# an umbrella under which multiple documentation sets from a single provider +# (such as a company or product suite) can be grouped. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_FEEDURL = + +# This tag specifies a string that should uniquely identify the documentation +# set bundle. This should be a reverse domain-name style string, e.g. +# com.mycompany.MyDocSet. Doxygen will append .docset to the name. +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_BUNDLE_ID = org.doxygen.Project + +# The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify +# the documentation publisher. This should be a reverse domain-name style +# string, e.g. com.mycompany.MyDocSet.documentation. +# The default value is: org.doxygen.Publisher. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_PUBLISHER_ID = org.doxygen.Publisher + +# The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher. +# The default value is: Publisher. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_PUBLISHER_NAME = Publisher + +# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three +# additional HTML index files: index.hhp, index.hhc, and index.hhk. The +# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop +# on Windows. In the beginning of 2021 Microsoft took the original page, with +# a.o. the download links, offline the HTML help workshop was already many years +# in maintenance mode). You can download the HTML help workshop from the web +# archives at Installation executable (see: +# http://web.archive.org/web/20160201063255/http://download.microsoft.com/downlo +# ad/0/A/9/0A939EF6-E31C-430F-A3DF-DFAE7960D564/htmlhelp.exe). +# +# The HTML Help Workshop contains a compiler that can convert all HTML output +# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML +# files are now used as the Windows 98 help format, and will replace the old +# Windows help format (.hlp) on all Windows platforms in the future. Compressed +# HTML files also contain an index, a table of contents, and you can search for +# words in the documentation. The HTML workshop also contains a viewer for +# compressed HTML files. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_HTMLHELP = NO + +# The CHM_FILE tag can be used to specify the file name of the resulting .chm +# file. You can add a path in front of the file if the result should not be +# written to the html output directory. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +CHM_FILE = + +# The HHC_LOCATION tag can be used to specify the location (absolute path +# including file name) of the HTML help compiler (hhc.exe). If non-empty, +# doxygen will try to run the HTML help compiler on the generated index.hhp. +# The file has to be specified with full path. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +HHC_LOCATION = + +# The GENERATE_CHI flag controls if a separate .chi index file is generated +# (YES) or that it should be included in the main .chm file (NO). +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +GENERATE_CHI = NO + +# The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc) +# and project file content. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +CHM_INDEX_ENCODING = + +# The BINARY_TOC flag controls whether a binary table of contents is generated +# (YES) or a normal table of contents (NO) in the .chm file. Furthermore it +# enables the Previous and Next buttons. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +BINARY_TOC = NO + +# The TOC_EXPAND flag can be set to YES to add extra items for group members to +# the table of contents of the HTML help documentation and to the tree view. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +TOC_EXPAND = NO + +# The SITEMAP_URL tag is used to specify the full URL of the place where the +# generated documentation will be placed on the server by the user during the +# deployment of the documentation. The generated sitemap is called sitemap.xml +# and placed on the directory specified by HTML_OUTPUT. In case no SITEMAP_URL +# is specified no sitemap is generated. For information about the sitemap +# protocol see https://www.sitemaps.org +# This tag requires that the tag GENERATE_HTML is set to YES. + +SITEMAP_URL = + +# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and +# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that +# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help +# (.qch) of the generated HTML documentation. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_QHP = NO + +# If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify +# the file name of the resulting .qch file. The path specified is relative to +# the HTML output folder. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QCH_FILE = + +# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help +# Project output. For more information please see Qt Help Project / Namespace +# (see: +# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#namespace). +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_NAMESPACE = org.doxygen.Project + +# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt +# Help Project output. For more information please see Qt Help Project / Virtual +# Folders (see: +# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#virtual-folders). +# The default value is: doc. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_VIRTUAL_FOLDER = doc + +# If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom +# filter to add. For more information please see Qt Help Project / Custom +# Filters (see: +# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#custom-filters). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_CUST_FILTER_NAME = + +# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the +# custom filter to add. For more information please see Qt Help Project / Custom +# Filters (see: +# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#custom-filters). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_CUST_FILTER_ATTRS = + +# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this +# project's filter section matches. Qt Help Project / Filter Attributes (see: +# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#filter-attributes). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_SECT_FILTER_ATTRS = + +# The QHG_LOCATION tag can be used to specify the location (absolute path +# including file name) of Qt's qhelpgenerator. If non-empty doxygen will try to +# run qhelpgenerator on the generated .qhp file. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHG_LOCATION = + +# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be +# generated, together with the HTML files, they form an Eclipse help plugin. To +# install this plugin and make it available under the help contents menu in +# Eclipse, the contents of the directory containing the HTML and XML files needs +# to be copied into the plugins directory of eclipse. The name of the directory +# within the plugins directory should be the same as the ECLIPSE_DOC_ID value. +# After copying Eclipse needs to be restarted before the help appears. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_ECLIPSEHELP = NO + +# A unique identifier for the Eclipse help plugin. When installing the plugin +# the directory name containing the HTML and XML files should also have this +# name. Each documentation set should have its own identifier. +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES. + +ECLIPSE_DOC_ID = org.doxygen.Project + +# If you want full control over the layout of the generated HTML pages it might +# be necessary to disable the index and replace it with your own. The +# DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top +# of each HTML page. A value of NO enables the index and the value YES disables +# it. Since the tabs in the index contain the same information as the navigation +# tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +DISABLE_INDEX = NO + +# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index +# structure should be generated to display hierarchical information. If the tag +# value is set to YES, a side panel will be generated containing a tree-like +# index structure (just like the one that is generated for HTML Help). For this +# to work a browser that supports JavaScript, DHTML, CSS and frames is required +# (i.e. any modern browser). Windows users are probably better off using the +# HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can +# further fine tune the look of the index (see "Fine-tuning the output"). As an +# example, the default style sheet generated by doxygen has an example that +# shows how to put an image at the root of the tree instead of the PROJECT_NAME. +# Since the tree basically has the same information as the tab index, you could +# consider setting DISABLE_INDEX to YES when enabling this option. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_TREEVIEW = NO + +# When both GENERATE_TREEVIEW and DISABLE_INDEX are set to YES, then the +# FULL_SIDEBAR option determines if the side bar is limited to only the treeview +# area (value NO) or if it should extend to the full height of the window (value +# YES). Setting this to YES gives a layout similar to +# https://docs.readthedocs.io with more room for contents, but less room for the +# project logo, title, and description. If either GENERATE_TREEVIEW or +# DISABLE_INDEX is set to NO, this option has no effect. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +FULL_SIDEBAR = NO + +# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that +# doxygen will group on one line in the generated HTML documentation. +# +# Note that a value of 0 will completely suppress the enum values from appearing +# in the overview section. +# Minimum value: 0, maximum value: 20, default value: 4. +# This tag requires that the tag GENERATE_HTML is set to YES. + +ENUM_VALUES_PER_LINE = 4 + +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used +# to set the initial width (in pixels) of the frame in which the tree is shown. +# Minimum value: 0, maximum value: 1500, default value: 250. +# This tag requires that the tag GENERATE_HTML is set to YES. + +TREEVIEW_WIDTH = 250 + +# If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to +# external symbols imported via tag files in a separate window. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +EXT_LINKS_IN_WINDOW = NO + +# If the OBFUSCATE_EMAILS tag is set to YES, doxygen will obfuscate email +# addresses. +# The default value is: YES. +# This tag requires that the tag GENERATE_HTML is set to YES. + +OBFUSCATE_EMAILS = YES + +# If the HTML_FORMULA_FORMAT option is set to svg, doxygen will use the pdf2svg +# tool (see https://github.com/dawbarton/pdf2svg) or inkscape (see +# https://inkscape.org) to generate formulas as SVG images instead of PNGs for +# the HTML output. These images will generally look nicer at scaled resolutions. +# Possible values are: png (the default) and svg (looks nicer but requires the +# pdf2svg or inkscape tool). +# The default value is: png. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_FORMULA_FORMAT = png + +# Use this tag to change the font size of LaTeX formulas included as images in +# the HTML documentation. When you change the font size after a successful +# doxygen run you need to manually remove any form_*.png images from the HTML +# output directory to force them to be regenerated. +# Minimum value: 8, maximum value: 50, default value: 10. +# This tag requires that the tag GENERATE_HTML is set to YES. + +FORMULA_FONTSIZE = 10 + +# The FORMULA_MACROFILE can contain LaTeX \newcommand and \renewcommand commands +# to create new LaTeX commands to be used in formulas as building blocks. See +# the section "Including formulas" for details. + +FORMULA_MACROFILE = + +# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see +# https://www.mathjax.org) which uses client side JavaScript for the rendering +# instead of using pre-rendered bitmaps. Use this if you do not have LaTeX +# installed or if you want to formulas look prettier in the HTML output. When +# enabled you may also need to install MathJax separately and configure the path +# to it using the MATHJAX_RELPATH option. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +USE_MATHJAX = NO + +# With MATHJAX_VERSION it is possible to specify the MathJax version to be used. +# Note that the different versions of MathJax have different requirements with +# regards to the different settings, so it is possible that also other MathJax +# settings have to be changed when switching between the different MathJax +# versions. +# Possible values are: MathJax_2 and MathJax_3. +# The default value is: MathJax_2. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_VERSION = MathJax_2 + +# When MathJax is enabled you can set the default output format to be used for +# the MathJax output. For more details about the output format see MathJax +# version 2 (see: +# http://docs.mathjax.org/en/v2.7-latest/output.html) and MathJax version 3 +# (see: +# http://docs.mathjax.org/en/latest/web/components/output.html). +# Possible values are: HTML-CSS (which is slower, but has the best +# compatibility. This is the name for Mathjax version 2, for MathJax version 3 +# this will be translated into chtml), NativeMML (i.e. MathML. Only supported +# for NathJax 2. For MathJax version 3 chtml will be used instead.), chtml (This +# is the name for Mathjax version 3, for MathJax version 2 this will be +# translated into HTML-CSS) and SVG. +# The default value is: HTML-CSS. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_FORMAT = HTML-CSS + +# When MathJax is enabled you need to specify the location relative to the HTML +# output directory using the MATHJAX_RELPATH option. The destination directory +# should contain the MathJax.js script. For instance, if the mathjax directory +# is located at the same level as the HTML output directory, then +# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax +# Content Delivery Network so you can quickly see the result without installing +# MathJax. However, it is strongly recommended to install a local copy of +# MathJax from https://www.mathjax.org before deployment. The default value is: +# - in case of MathJax version 2: https://cdn.jsdelivr.net/npm/mathjax@2 +# - in case of MathJax version 3: https://cdn.jsdelivr.net/npm/mathjax@3 +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_RELPATH = + +# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax +# extension names that should be enabled during MathJax rendering. For example +# for MathJax version 2 (see +# https://docs.mathjax.org/en/v2.7-latest/tex.html#tex-and-latex-extensions): +# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols +# For example for MathJax version 3 (see +# http://docs.mathjax.org/en/latest/input/tex/extensions/index.html): +# MATHJAX_EXTENSIONS = ams +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_EXTENSIONS = + +# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces +# of code that will be used on startup of the MathJax code. See the MathJax site +# (see: +# http://docs.mathjax.org/en/v2.7-latest/output.html) for more details. For an +# example see the documentation. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_CODEFILE = + +# When the SEARCHENGINE tag is enabled doxygen will generate a search box for +# the HTML output. The underlying search engine uses javascript and DHTML and +# should work on any modern browser. Note that when using HTML help +# (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET) +# there is already a search function so this one should typically be disabled. +# For large projects the javascript based search engine can be slow, then +# enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to +# search using the keyboard; to jump to the search box use <access key> + S +# (what the <access key> is depends on the OS and browser, but it is typically +# <CTRL>, <ALT>/<option>, or both). Inside the search box use the <cursor down +# key> to jump into the search results window, the results can be navigated +# using the <cursor keys>. Press <Enter> to select an item or <escape> to cancel +# the search. The filter options can be selected when the cursor is inside the +# search box by pressing <Shift>+<cursor down>. Also here use the <cursor keys> +# to select a filter and <Enter> or <escape> to activate or cancel the filter +# option. +# The default value is: YES. +# This tag requires that the tag GENERATE_HTML is set to YES. + +SEARCHENGINE = YES + +# When the SERVER_BASED_SEARCH tag is enabled the search engine will be +# implemented using a web server instead of a web client using JavaScript. There +# are two flavors of web server based searching depending on the EXTERNAL_SEARCH +# setting. When disabled, doxygen will generate a PHP script for searching and +# an index file used by the script. When EXTERNAL_SEARCH is enabled the indexing +# and searching needs to be provided by external tools. See the section +# "External Indexing and Searching" for details. +# The default value is: NO. +# This tag requires that the tag SEARCHENGINE is set to YES. + +SERVER_BASED_SEARCH = NO + +# When EXTERNAL_SEARCH tag is enabled doxygen will no longer generate the PHP +# script for searching. Instead the search results are written to an XML file +# which needs to be processed by an external indexer. Doxygen will invoke an +# external search engine pointed to by the SEARCHENGINE_URL option to obtain the +# search results. +# +# Doxygen ships with an example indexer (doxyindexer) and search engine +# (doxysearch.cgi) which are based on the open source search engine library +# Xapian (see: +# https://xapian.org/). +# +# See the section "External Indexing and Searching" for details. +# The default value is: NO. +# This tag requires that the tag SEARCHENGINE is set to YES. + +EXTERNAL_SEARCH = NO + +# The SEARCHENGINE_URL should point to a search engine hosted by a web server +# which will return the search results when EXTERNAL_SEARCH is enabled. +# +# Doxygen ships with an example indexer (doxyindexer) and search engine +# (doxysearch.cgi) which are based on the open source search engine library +# Xapian (see: +# https://xapian.org/). See the section "External Indexing and Searching" for +# details. +# This tag requires that the tag SEARCHENGINE is set to YES. + +SEARCHENGINE_URL = + +# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed +# search data is written to a file for indexing by an external tool. With the +# SEARCHDATA_FILE tag the name of this file can be specified. +# The default file is: searchdata.xml. +# This tag requires that the tag SEARCHENGINE is set to YES. + +SEARCHDATA_FILE = searchdata.xml + +# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the +# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is +# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple +# projects and redirect the results back to the right project. +# This tag requires that the tag SEARCHENGINE is set to YES. + +EXTERNAL_SEARCH_ID = + +# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen +# projects other than the one defined by this configuration file, but that are +# all added to the same external search index. Each project needs to have a +# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id of +# to a relative location where the documentation can be found. The format is: +# EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ... +# This tag requires that the tag SEARCHENGINE is set to YES. + +EXTRA_SEARCH_MAPPINGS = + +#--------------------------------------------------------------------------- +# Configuration options related to the LaTeX output +#--------------------------------------------------------------------------- + +# If the GENERATE_LATEX tag is set to YES, doxygen will generate LaTeX output. +# The default value is: YES. + +GENERATE_LATEX = NO + +# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. +# The default directory is: latex. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_OUTPUT = latex + +# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be +# invoked. +# +# Note that when not enabling USE_PDFLATEX the default is latex when enabling +# USE_PDFLATEX the default is pdflatex and when in the later case latex is +# chosen this is overwritten by pdflatex. For specific output languages the +# default can have been set differently, this depends on the implementation of +# the output language. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_CMD_NAME = + +# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to generate +# index for LaTeX. +# Note: This tag is used in the Makefile / make.bat. +# See also: LATEX_MAKEINDEX_CMD for the part in the generated output file +# (.tex). +# The default file is: makeindex. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +MAKEINDEX_CMD_NAME = makeindex + +# The LATEX_MAKEINDEX_CMD tag can be used to specify the command name to +# generate index for LaTeX. In case there is no backslash (\) as first character +# it will be automatically added in the LaTeX code. +# Note: This tag is used in the generated output file (.tex). +# See also: MAKEINDEX_CMD_NAME for the part in the Makefile / make.bat. +# The default value is: makeindex. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_MAKEINDEX_CMD = makeindex + +# If the COMPACT_LATEX tag is set to YES, doxygen generates more compact LaTeX +# documents. This may be useful for small projects and may help to save some +# trees in general. +# The default value is: NO. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +COMPACT_LATEX = NO + +# The PAPER_TYPE tag can be used to set the paper type that is used by the +# printer. +# Possible values are: a4 (210 x 297 mm), letter (8.5 x 11 inches), legal (8.5 x +# 14 inches) and executive (7.25 x 10.5 inches). +# The default value is: a4. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +PAPER_TYPE = a4 + +# The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names +# that should be included in the LaTeX output. The package can be specified just +# by its name or with the correct syntax as to be used with the LaTeX +# \usepackage command. To get the times font for instance you can specify : +# EXTRA_PACKAGES=times or EXTRA_PACKAGES={times} +# To use the option intlimits with the amsmath package you can specify: +# EXTRA_PACKAGES=[intlimits]{amsmath} +# If left blank no extra packages will be included. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +EXTRA_PACKAGES = + +# The LATEX_HEADER tag can be used to specify a user-defined LaTeX header for +# the generated LaTeX document. The header should contain everything until the +# first chapter. If it is left blank doxygen will generate a standard header. It +# is highly recommended to start with a default header using +# doxygen -w latex new_header.tex new_footer.tex new_stylesheet.sty +# and then modify the file new_header.tex. See also section "Doxygen usage" for +# information on how to generate the default header that doxygen normally uses. +# +# Note: Only use a user-defined header if you know what you are doing! +# Note: The header is subject to change so you typically have to regenerate the +# default header when upgrading to a newer version of doxygen. The following +# commands have a special meaning inside the header (and footer): For a +# description of the possible markers and block names see the documentation. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_HEADER = + +# The LATEX_FOOTER tag can be used to specify a user-defined LaTeX footer for +# the generated LaTeX document. The footer should contain everything after the +# last chapter. If it is left blank doxygen will generate a standard footer. See +# LATEX_HEADER for more information on how to generate a default footer and what +# special commands can be used inside the footer. See also section "Doxygen +# usage" for information on how to generate the default footer that doxygen +# normally uses. Note: Only use a user-defined footer if you know what you are +# doing! +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_FOOTER = + +# The LATEX_EXTRA_STYLESHEET tag can be used to specify additional user-defined +# LaTeX style sheets that are included after the standard style sheets created +# by doxygen. Using this option one can overrule certain style aspects. Doxygen +# will copy the style sheet files to the output directory. +# Note: The order of the extra style sheet files is of importance (e.g. the last +# style sheet in the list overrules the setting of the previous ones in the +# list). +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_EXTRA_STYLESHEET = + +# The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or +# other source files which should be copied to the LATEX_OUTPUT output +# directory. Note that the files will be copied as-is; there are no commands or +# markers available. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_EXTRA_FILES = + +# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is +# prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will +# contain links (just like the HTML output) instead of page references. This +# makes the output suitable for online browsing using a PDF viewer. +# The default value is: YES. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +PDF_HYPERLINKS = YES + +# If the USE_PDFLATEX tag is set to YES, doxygen will use the engine as +# specified with LATEX_CMD_NAME to generate the PDF file directly from the LaTeX +# files. Set this option to YES, to get a higher quality PDF documentation. +# +# See also section LATEX_CMD_NAME for selecting the engine. +# The default value is: YES. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +USE_PDFLATEX = YES + +# The LATEX_BATCHMODE tag signals the behavior of LaTeX in case of an error. +# Possible values are: NO same as ERROR_STOP, YES same as BATCH, BATCH In batch +# mode nothing is printed on the terminal, errors are scrolled as if <return> is +# hit at every error; missing files that TeX tries to input or request from +# keyboard input (\read on a not open input stream) cause the job to abort, +# NON_STOP In nonstop mode the diagnostic message will appear on the terminal, +# but there is no possibility of user interaction just like in batch mode, +# SCROLL In scroll mode, TeX will stop only for missing files to input or if +# keyboard input is necessary and ERROR_STOP In errorstop mode, TeX will stop at +# each error, asking for user intervention. +# The default value is: NO. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_BATCHMODE = NO + +# If the LATEX_HIDE_INDICES tag is set to YES then doxygen will not include the +# index chapters (such as File Index, Compound Index, etc.) in the output. +# The default value is: NO. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_HIDE_INDICES = NO + +# The LATEX_BIB_STYLE tag can be used to specify the style to use for the +# bibliography, e.g. plainnat, or ieeetr. See +# https://en.wikipedia.org/wiki/BibTeX and \cite for more info. +# The default value is: plain. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_BIB_STYLE = plain + +# The LATEX_EMOJI_DIRECTORY tag is used to specify the (relative or absolute) +# path from which the emoji images will be read. If a relative path is entered, +# it will be relative to the LATEX_OUTPUT directory. If left blank the +# LATEX_OUTPUT directory will be used. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_EMOJI_DIRECTORY = + +#--------------------------------------------------------------------------- +# Configuration options related to the RTF output +#--------------------------------------------------------------------------- + +# If the GENERATE_RTF tag is set to YES, doxygen will generate RTF output. The +# RTF output is optimized for Word 97 and may not look too pretty with other RTF +# readers/editors. +# The default value is: NO. + +GENERATE_RTF = NO + +# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. +# The default directory is: rtf. +# This tag requires that the tag GENERATE_RTF is set to YES. + +RTF_OUTPUT = rtf + +# If the COMPACT_RTF tag is set to YES, doxygen generates more compact RTF +# documents. This may be useful for small projects and may help to save some +# trees in general. +# The default value is: NO. +# This tag requires that the tag GENERATE_RTF is set to YES. + +COMPACT_RTF = NO + +# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated will +# contain hyperlink fields. The RTF file will contain links (just like the HTML +# output) instead of page references. This makes the output suitable for online +# browsing using Word or some other Word compatible readers that support those +# fields. +# +# Note: WordPad (write) and others do not support links. +# The default value is: NO. +# This tag requires that the tag GENERATE_RTF is set to YES. + +RTF_HYPERLINKS = NO + +# Load stylesheet definitions from file. Syntax is similar to doxygen's +# configuration file, i.e. a series of assignments. You only have to provide +# replacements, missing definitions are set to their default value. +# +# See also section "Doxygen usage" for information on how to generate the +# default style sheet that doxygen normally uses. +# This tag requires that the tag GENERATE_RTF is set to YES. + +RTF_STYLESHEET_FILE = + +# Set optional variables used in the generation of an RTF document. Syntax is +# similar to doxygen's configuration file. A template extensions file can be +# generated using doxygen -e rtf extensionFile. +# This tag requires that the tag GENERATE_RTF is set to YES. + +RTF_EXTENSIONS_FILE = + +#--------------------------------------------------------------------------- +# Configuration options related to the man page output +#--------------------------------------------------------------------------- + +# If the GENERATE_MAN tag is set to YES, doxygen will generate man pages for +# classes and files. +# The default value is: NO. + +GENERATE_MAN = NO + +# The MAN_OUTPUT tag is used to specify where the man pages will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. A directory man3 will be created inside the directory specified by +# MAN_OUTPUT. +# The default directory is: man. +# This tag requires that the tag GENERATE_MAN is set to YES. + +MAN_OUTPUT = man + +# The MAN_EXTENSION tag determines the extension that is added to the generated +# man pages. In case the manual section does not start with a number, the number +# 3 is prepended. The dot (.) at the beginning of the MAN_EXTENSION tag is +# optional. +# The default value is: .3. +# This tag requires that the tag GENERATE_MAN is set to YES. + +MAN_EXTENSION = .3 + +# The MAN_SUBDIR tag determines the name of the directory created within +# MAN_OUTPUT in which the man pages are placed. If defaults to man followed by +# MAN_EXTENSION with the initial . removed. +# This tag requires that the tag GENERATE_MAN is set to YES. + +MAN_SUBDIR = + +# If the MAN_LINKS tag is set to YES and doxygen generates man output, then it +# will generate one additional man file for each entity documented in the real +# man page(s). These additional files only source the real man page, but without +# them the man command would be unable to find the correct page. +# The default value is: NO. +# This tag requires that the tag GENERATE_MAN is set to YES. + +MAN_LINKS = NO + +#--------------------------------------------------------------------------- +# Configuration options related to the XML output +#--------------------------------------------------------------------------- + +# If the GENERATE_XML tag is set to YES, doxygen will generate an XML file that +# captures the structure of the code including all documentation. +# The default value is: NO. + +GENERATE_XML = NO + +# The XML_OUTPUT tag is used to specify where the XML pages will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. +# The default directory is: xml. +# This tag requires that the tag GENERATE_XML is set to YES. + +XML_OUTPUT = xml + +# If the XML_PROGRAMLISTING tag is set to YES, doxygen will dump the program +# listings (including syntax highlighting and cross-referencing information) to +# the XML output. Note that enabling this will significantly increase the size +# of the XML output. +# The default value is: YES. +# This tag requires that the tag GENERATE_XML is set to YES. + +XML_PROGRAMLISTING = YES + +# If the XML_NS_MEMB_FILE_SCOPE tag is set to YES, doxygen will include +# namespace members in file scope as well, matching the HTML output. +# The default value is: NO. +# This tag requires that the tag GENERATE_XML is set to YES. + +XML_NS_MEMB_FILE_SCOPE = NO + +#--------------------------------------------------------------------------- +# Configuration options related to the DOCBOOK output +#--------------------------------------------------------------------------- + +# If the GENERATE_DOCBOOK tag is set to YES, doxygen will generate Docbook files +# that can be used to generate PDF. +# The default value is: NO. + +GENERATE_DOCBOOK = NO + +# The DOCBOOK_OUTPUT tag is used to specify where the Docbook pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be put in +# front of it. +# The default directory is: docbook. +# This tag requires that the tag GENERATE_DOCBOOK is set to YES. + +DOCBOOK_OUTPUT = docbook + +#--------------------------------------------------------------------------- +# Configuration options for the AutoGen Definitions output +#--------------------------------------------------------------------------- + +# If the GENERATE_AUTOGEN_DEF tag is set to YES, doxygen will generate an +# AutoGen Definitions (see https://autogen.sourceforge.net/) file that captures +# the structure of the code including all documentation. Note that this feature +# is still experimental and incomplete at the moment. +# The default value is: NO. + +GENERATE_AUTOGEN_DEF = NO + +#--------------------------------------------------------------------------- +# Configuration options related to Sqlite3 output +#--------------------------------------------------------------------------- + +# If the GENERATE_SQLITE3 tag is set to YES doxygen will generate a Sqlite3 +# database with symbols found by doxygen stored in tables. +# The default value is: NO. + +GENERATE_SQLITE3 = NO + +# The SQLITE3_OUTPUT tag is used to specify where the Sqlite3 database will be +# put. If a relative path is entered the value of OUTPUT_DIRECTORY will be put +# in front of it. +# The default directory is: sqlite3. +# This tag requires that the tag GENERATE_SQLITE3 is set to YES. + +SQLITE3_OUTPUT = sqlite3 + +# The SQLITE3_OVERWRITE_DB tag is set to YES, the existing doxygen_sqlite3.db +# database file will be recreated with each doxygen run. If set to NO, doxygen +# will warn if an a database file is already found and not modify it. +# The default value is: YES. +# This tag requires that the tag GENERATE_SQLITE3 is set to YES. + +SQLITE3_RECREATE_DB = YES + +#--------------------------------------------------------------------------- +# Configuration options related to the Perl module output +#--------------------------------------------------------------------------- + +# If the GENERATE_PERLMOD tag is set to YES, doxygen will generate a Perl module +# file that captures the structure of the code including all documentation. +# +# Note that this feature is still experimental and incomplete at the moment. +# The default value is: NO. + +GENERATE_PERLMOD = NO + +# If the PERLMOD_LATEX tag is set to YES, doxygen will generate the necessary +# Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI +# output from the Perl module output. +# The default value is: NO. +# This tag requires that the tag GENERATE_PERLMOD is set to YES. + +PERLMOD_LATEX = NO + +# If the PERLMOD_PRETTY tag is set to YES, the Perl module output will be nicely +# formatted so it can be parsed by a human reader. This is useful if you want to +# understand what is going on. On the other hand, if this tag is set to NO, the +# size of the Perl module output will be much smaller and Perl will parse it +# just the same. +# The default value is: YES. +# This tag requires that the tag GENERATE_PERLMOD is set to YES. + +PERLMOD_PRETTY = YES + +# The names of the make variables in the generated doxyrules.make file are +# prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. This is useful +# so different doxyrules.make files included by the same Makefile don't +# overwrite each other's variables. +# This tag requires that the tag GENERATE_PERLMOD is set to YES. + +PERLMOD_MAKEVAR_PREFIX = + +#--------------------------------------------------------------------------- +# Configuration options related to the preprocessor +#--------------------------------------------------------------------------- + +# If the ENABLE_PREPROCESSING tag is set to YES, doxygen will evaluate all +# C-preprocessor directives found in the sources and include files. +# The default value is: YES. + +ENABLE_PREPROCESSING = NO + +# If the MACRO_EXPANSION tag is set to YES, doxygen will expand all macro names +# in the source code. If set to NO, only conditional compilation will be +# performed. Macro expansion can be done in a controlled way by setting +# EXPAND_ONLY_PREDEF to YES. +# The default value is: NO. +# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. + +MACRO_EXPANSION = NO + +# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES then +# the macro expansion is limited to the macros specified with the PREDEFINED and +# EXPAND_AS_DEFINED tags. +# The default value is: NO. +# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. + +EXPAND_ONLY_PREDEF = NO + +# If the SEARCH_INCLUDES tag is set to YES, the include files in the +# INCLUDE_PATH will be searched if a #include is found. +# The default value is: YES. +# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. + +SEARCH_INCLUDES = YES + +# The INCLUDE_PATH tag can be used to specify one or more directories that +# contain include files that are not input files but should be processed by the +# preprocessor. Note that the INCLUDE_PATH is not recursive, so the setting of +# RECURSIVE has no effect here. +# This tag requires that the tag SEARCH_INCLUDES is set to YES. + +INCLUDE_PATH = + +# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard +# patterns (like *.h and *.hpp) to filter out the header-files in the +# directories. If left blank, the patterns specified with FILE_PATTERNS will be +# used. +# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. + +INCLUDE_FILE_PATTERNS = + +# The PREDEFINED tag can be used to specify one or more macro names that are +# defined before the preprocessor is started (similar to the -D option of e.g. +# gcc). The argument of the tag is a list of macros of the form: name or +# name=definition (no spaces). If the definition and the "=" are omitted, "=1" +# is assumed. To prevent a macro definition from being undefined via #undef or +# recursively expanded use the := operator instead of the = operator. +# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. + +PREDEFINED = + +# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this +# tag can be used to specify a list of macro names that should be expanded. The +# macro definition that is found in the sources will be used. Use the PREDEFINED +# tag if you want to use a different macro definition that overrules the +# definition found in the source code. +# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. + +EXPAND_AS_DEFINED = + +# If the SKIP_FUNCTION_MACROS tag is set to YES then doxygen's preprocessor will +# remove all references to function-like macros that are alone on a line, have +# an all uppercase name, and do not end with a semicolon. Such function macros +# are typically used for boiler-plate code, and will confuse the parser if not +# removed. +# The default value is: YES. +# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. + +SKIP_FUNCTION_MACROS = YES + +#--------------------------------------------------------------------------- +# Configuration options related to external references +#--------------------------------------------------------------------------- + +# The TAGFILES tag can be used to specify one or more tag files. For each tag +# file the location of the external documentation should be added. The format of +# a tag file without this location is as follows: +# TAGFILES = file1 file2 ... +# Adding location for the tag files is done as follows: +# TAGFILES = file1=loc1 "file2 = loc2" ... +# where loc1 and loc2 can be relative or absolute paths or URLs. See the +# section "Linking to external documentation" for more information about the use +# of tag files. +# Note: Each tag file must have a unique name (where the name does NOT include +# the path). If a tag file is not located in the directory in which doxygen is +# run, you must also specify the path to the tagfile here. + +TAGFILES = + +# When a file name is specified after GENERATE_TAGFILE, doxygen will create a +# tag file that is based on the input files it reads. See section "Linking to +# external documentation" for more information about the usage of tag files. + +GENERATE_TAGFILE = + +# If the ALLEXTERNALS tag is set to YES, all external classes and namespaces +# will be listed in the class and namespace index. If set to NO, only the +# inherited external classes will be listed. +# The default value is: NO. + +ALLEXTERNALS = NO + +# If the EXTERNAL_GROUPS tag is set to YES, all external groups will be listed +# in the topic index. If set to NO, only the current project's groups will be +# listed. +# The default value is: YES. + +EXTERNAL_GROUPS = YES + +# If the EXTERNAL_PAGES tag is set to YES, all external pages will be listed in +# the related pages index. If set to NO, only the current project's pages will +# be listed. +# The default value is: YES. + +EXTERNAL_PAGES = YES + +#--------------------------------------------------------------------------- +# Configuration options related to diagram generator tools +#--------------------------------------------------------------------------- + +# If set to YES the inheritance and collaboration graphs will hide inheritance +# and usage relations if the target is undocumented or is not a class. +# The default value is: YES. + +HIDE_UNDOC_RELATIONS = YES + +# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is +# available from the path. This tool is part of Graphviz (see: +# https://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent +# Bell Labs. The other options in this section have no effect if this option is +# set to NO +# The default value is: NO. + +HAVE_DOT = NO + +# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is allowed +# to run in parallel. When set to 0 doxygen will base this on the number of +# processors available in the system. You can set it explicitly to a value +# larger than 0 to get control over the balance between CPU load and processing +# speed. +# Minimum value: 0, maximum value: 32, default value: 0. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_NUM_THREADS = 0 + +# DOT_COMMON_ATTR is common attributes for nodes, edges and labels of +# subgraphs. When you want a differently looking font in the dot files that +# doxygen generates you can specify fontname, fontcolor and fontsize attributes. +# For details please see <a href=https://graphviz.org/doc/info/attrs.html>Node, +# Edge and Graph Attributes specification</a> You need to make sure dot is able +# to find the font, which can be done by putting it in a standard location or by +# setting the DOTFONTPATH environment variable or by setting DOT_FONTPATH to the +# directory containing the font. Default graphviz fontsize is 14. +# The default value is: fontname=Helvetica,fontsize=10. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_COMMON_ATTR = "fontname=Helvetica,fontsize=10" + +# DOT_EDGE_ATTR is concatenated with DOT_COMMON_ATTR. For elegant style you can +# add 'arrowhead=open, arrowtail=open, arrowsize=0.5'. <a +# href=https://graphviz.org/doc/info/arrows.html>Complete documentation about +# arrows shapes.</a> +# The default value is: labelfontname=Helvetica,labelfontsize=10. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_EDGE_ATTR = "labelfontname=Helvetica,labelfontsize=10" + +# DOT_NODE_ATTR is concatenated with DOT_COMMON_ATTR. For view without boxes +# around nodes set 'shape=plain' or 'shape=plaintext' <a +# href=https://www.graphviz.org/doc/info/shapes.html>Shapes specification</a> +# The default value is: shape=box,height=0.2,width=0.4. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_NODE_ATTR = "shape=box,height=0.2,width=0.4" + +# You can set the path where dot can find font specified with fontname in +# DOT_COMMON_ATTR and others dot attributes. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_FONTPATH = + +# If the CLASS_GRAPH tag is set to YES or GRAPH or BUILTIN then doxygen will +# generate a graph for each documented class showing the direct and indirect +# inheritance relations. In case the CLASS_GRAPH tag is set to YES or GRAPH and +# HAVE_DOT is enabled as well, then dot will be used to draw the graph. In case +# the CLASS_GRAPH tag is set to YES and HAVE_DOT is disabled or if the +# CLASS_GRAPH tag is set to BUILTIN, then the built-in generator will be used. +# If the CLASS_GRAPH tag is set to TEXT the direct and indirect inheritance +# relations will be shown as texts / links. +# Possible values are: NO, YES, TEXT, GRAPH and BUILTIN. +# The default value is: YES. + +CLASS_GRAPH = YES + +# If the COLLABORATION_GRAPH tag is set to YES then doxygen will generate a +# graph for each documented class showing the direct and indirect implementation +# dependencies (inheritance, containment, and class references variables) of the +# class with other documented classes. Explicit enabling a collaboration graph, +# when COLLABORATION_GRAPH is set to NO, can be accomplished by means of the +# command \collaborationgraph. Disabling a collaboration graph can be +# accomplished by means of the command \hidecollaborationgraph. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +COLLABORATION_GRAPH = YES + +# If the GROUP_GRAPHS tag is set to YES then doxygen will generate a graph for +# groups, showing the direct groups dependencies. Explicit enabling a group +# dependency graph, when GROUP_GRAPHS is set to NO, can be accomplished by means +# of the command \groupgraph. Disabling a directory graph can be accomplished by +# means of the command \hidegroupgraph. See also the chapter Grouping in the +# manual. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +GROUP_GRAPHS = YES + +# If the UML_LOOK tag is set to YES, doxygen will generate inheritance and +# collaboration diagrams in a style similar to the OMG's Unified Modeling +# Language. +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +UML_LOOK = NO + +# If the UML_LOOK tag is enabled, the fields and methods are shown inside the +# class node. If there are many fields or methods and many nodes the graph may +# become too big to be useful. The UML_LIMIT_NUM_FIELDS threshold limits the +# number of items for each type to make the size more manageable. Set this to 0 +# for no limit. Note that the threshold may be exceeded by 50% before the limit +# is enforced. So when you set the threshold to 10, up to 15 fields may appear, +# but if the number exceeds 15, the total amount of fields shown is limited to +# 10. +# Minimum value: 0, maximum value: 100, default value: 10. +# This tag requires that the tag UML_LOOK is set to YES. + +UML_LIMIT_NUM_FIELDS = 10 + +# If the DOT_UML_DETAILS tag is set to NO, doxygen will show attributes and +# methods without types and arguments in the UML graphs. If the DOT_UML_DETAILS +# tag is set to YES, doxygen will add type and arguments for attributes and +# methods in the UML graphs. If the DOT_UML_DETAILS tag is set to NONE, doxygen +# will not generate fields with class member information in the UML graphs. The +# class diagrams will look similar to the default class diagrams but using UML +# notation for the relationships. +# Possible values are: NO, YES and NONE. +# The default value is: NO. +# This tag requires that the tag UML_LOOK is set to YES. + +DOT_UML_DETAILS = NO + +# The DOT_WRAP_THRESHOLD tag can be used to set the maximum number of characters +# to display on a single line. If the actual line length exceeds this threshold +# significantly it will wrapped across multiple lines. Some heuristics are apply +# to avoid ugly line breaks. +# Minimum value: 0, maximum value: 1000, default value: 17. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_WRAP_THRESHOLD = 17 + +# If the TEMPLATE_RELATIONS tag is set to YES then the inheritance and +# collaboration graphs will show the relations between templates and their +# instances. +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +TEMPLATE_RELATIONS = NO + +# If the INCLUDE_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are set to +# YES then doxygen will generate a graph for each documented file showing the +# direct and indirect include dependencies of the file with other documented +# files. Explicit enabling an include graph, when INCLUDE_GRAPH is is set to NO, +# can be accomplished by means of the command \includegraph. Disabling an +# include graph can be accomplished by means of the command \hideincludegraph. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +INCLUDE_GRAPH = YES + +# If the INCLUDED_BY_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are +# set to YES then doxygen will generate a graph for each documented file showing +# the direct and indirect include dependencies of the file with other documented +# files. Explicit enabling an included by graph, when INCLUDED_BY_GRAPH is set +# to NO, can be accomplished by means of the command \includedbygraph. Disabling +# an included by graph can be accomplished by means of the command +# \hideincludedbygraph. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +INCLUDED_BY_GRAPH = YES + +# If the CALL_GRAPH tag is set to YES then doxygen will generate a call +# dependency graph for every global function or class method. +# +# Note that enabling this option will significantly increase the time of a run. +# So in most cases it will be better to enable call graphs for selected +# functions only using the \callgraph command. Disabling a call graph can be +# accomplished by means of the command \hidecallgraph. +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +CALL_GRAPH = NO + +# If the CALLER_GRAPH tag is set to YES then doxygen will generate a caller +# dependency graph for every global function or class method. +# +# Note that enabling this option will significantly increase the time of a run. +# So in most cases it will be better to enable caller graphs for selected +# functions only using the \callergraph command. Disabling a caller graph can be +# accomplished by means of the command \hidecallergraph. +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +CALLER_GRAPH = NO + +# If the GRAPHICAL_HIERARCHY tag is set to YES then doxygen will graphical +# hierarchy of all classes instead of a textual one. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +GRAPHICAL_HIERARCHY = YES + +# If the DIRECTORY_GRAPH tag is set to YES then doxygen will show the +# dependencies a directory has on other directories in a graphical way. The +# dependency relations are determined by the #include relations between the +# files in the directories. Explicit enabling a directory graph, when +# DIRECTORY_GRAPH is set to NO, can be accomplished by means of the command +# \directorygraph. Disabling a directory graph can be accomplished by means of +# the command \hidedirectorygraph. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +DIRECTORY_GRAPH = YES + +# The DIR_GRAPH_MAX_DEPTH tag can be used to limit the maximum number of levels +# of child directories generated in directory dependency graphs by dot. +# Minimum value: 1, maximum value: 25, default value: 1. +# This tag requires that the tag DIRECTORY_GRAPH is set to YES. + +DIR_GRAPH_MAX_DEPTH = 1 + +# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images +# generated by dot. For an explanation of the image formats see the section +# output formats in the documentation of the dot tool (Graphviz (see: +# https://www.graphviz.org/)). +# Note: If you choose svg you need to set HTML_FILE_EXTENSION to xhtml in order +# to make the SVG files visible in IE 9+ (other browsers do not have this +# requirement). +# Possible values are: png, jpg, gif, svg, png:gd, png:gd:gd, png:cairo, +# png:cairo:gd, png:cairo:cairo, png:cairo:gdiplus, png:gdiplus and +# png:gdiplus:gdiplus. +# The default value is: png. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_IMAGE_FORMAT = png + +# If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to +# enable generation of interactive SVG images that allow zooming and panning. +# +# Note that this requires a modern browser other than Internet Explorer. Tested +# and working are Firefox, Chrome, Safari, and Opera. +# Note: For IE 9+ you need to set HTML_FILE_EXTENSION to xhtml in order to make +# the SVG files visible. Older versions of IE do not have SVG support. +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +INTERACTIVE_SVG = NO + +# The DOT_PATH tag can be used to specify the path where the dot tool can be +# found. If left blank, it is assumed the dot tool can be found in the path. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_PATH = + +# The DOTFILE_DIRS tag can be used to specify one or more directories that +# contain dot files that are included in the documentation (see the \dotfile +# command). +# This tag requires that the tag HAVE_DOT is set to YES. + +DOTFILE_DIRS = + +# You can include diagrams made with dia in doxygen documentation. Doxygen will +# then run dia to produce the diagram and insert it in the documentation. The +# DIA_PATH tag allows you to specify the directory where the dia binary resides. +# If left empty dia is assumed to be found in the default search path. + +DIA_PATH = + +# The DIAFILE_DIRS tag can be used to specify one or more directories that +# contain dia files that are included in the documentation (see the \diafile +# command). + +DIAFILE_DIRS = + +# When using plantuml, the PLANTUML_JAR_PATH tag should be used to specify the +# path where java can find the plantuml.jar file or to the filename of jar file +# to be used. If left blank, it is assumed PlantUML is not used or called during +# a preprocessing step. Doxygen will generate a warning when it encounters a +# \startuml command in this case and will not generate output for the diagram. + +PLANTUML_JAR_PATH = + +# When using plantuml, the PLANTUML_CFG_FILE tag can be used to specify a +# configuration file for plantuml. + +PLANTUML_CFG_FILE = + +# When using plantuml, the specified paths are searched for files specified by +# the !include statement in a plantuml block. + +PLANTUML_INCLUDE_PATH = + +# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of nodes +# that will be shown in the graph. If the number of nodes in a graph becomes +# larger than this value, doxygen will truncate the graph, which is visualized +# by representing a node as a red box. Note that doxygen if the number of direct +# children of the root node in a graph is already larger than +# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note that +# the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH. +# Minimum value: 0, maximum value: 10000, default value: 50. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_GRAPH_MAX_NODES = 50 + +# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the graphs +# generated by dot. A depth value of 3 means that only nodes reachable from the +# root by following a path via at most 3 edges will be shown. Nodes that lay +# further from the root node will be omitted. Note that setting this option to 1 +# or 2 may greatly reduce the computation time needed for large code bases. Also +# note that the size of a graph can be further restricted by +# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction. +# Minimum value: 0, maximum value: 1000, default value: 0. +# This tag requires that the tag HAVE_DOT is set to YES. + +MAX_DOT_GRAPH_DEPTH = 0 + +# Set the DOT_MULTI_TARGETS tag to YES to allow dot to generate multiple output +# files in one run (i.e. multiple -o and -T options on the command line). This +# makes dot run faster, but since only newer versions of dot (>1.8.10) support +# this, this feature is disabled by default. +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_MULTI_TARGETS = NO + +# If the GENERATE_LEGEND tag is set to YES doxygen will generate a legend page +# explaining the meaning of the various boxes and arrows in the dot generated +# graphs. +# Note: This tag requires that UML_LOOK isn't set, i.e. the doxygen internal +# graphical representation for inheritance and collaboration diagrams is used. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +GENERATE_LEGEND = YES + +# If the DOT_CLEANUP tag is set to YES, doxygen will remove the intermediate +# files that are used to generate the various graphs. +# +# Note: This setting is not only used for dot files but also for msc temporary +# files. +# The default value is: YES. + +DOT_CLEANUP = YES + +# You can define message sequence charts within doxygen comments using the \msc +# command. If the MSCGEN_TOOL tag is left empty (the default), then doxygen will +# use a built-in version of mscgen tool to produce the charts. Alternatively, +# the MSCGEN_TOOL tag can also specify the name an external tool. For instance, +# specifying prog as the value, doxygen will call the tool as prog -T +# <outfile_format> -o <outputfile> <inputfile>. The external tool should support +# output file formats "png", "eps", "svg", and "ismap". + +MSCGEN_TOOL = + +# The MSCFILE_DIRS tag can be used to specify one or more directories that +# contain msc files that are included in the documentation (see the \mscfile +# command). + +MSCFILE_DIRS = diff --git a/DoxyGen/DoxygenLayout.xml b/DoxyGen/DoxygenLayout.xml new file mode 100644 index 0000000..273c519 --- /dev/null +++ b/DoxyGen/DoxygenLayout.xml @@ -0,0 +1,226 @@ +<doxygenlayout version="1.0"> + <!-- Generated by doxygen 1.8.18 --> + <!-- Navigation index tabs for HTML output --> + <navindex> + <tab type="mainpage" visible="yes" title=""/> + <tab type="pages" visible="yes" title="" intro=""/> + <tab type="modules" visible="yes" title="" intro=""/> + <tab type="namespaces" visible="yes" title=""> + <tab type="namespacelist" visible="yes" title="" intro=""/> + <tab type="namespacemembers" visible="yes" title="" intro=""/> + </tab> + <tab type="interfaces" visible="yes" title=""> + <tab type="interfacelist" visible="yes" title="" intro=""/> + <tab type="interfaceindex" visible="$ALPHABETICAL_INDEX" title=""/> + <tab type="interfacehierarchy" visible="yes" title="" intro=""/> + </tab> + <tab type="classes" visible="yes" title=""> + <tab type="classlist" visible="yes" title="" intro=""/> + <tab type="classindex" visible="$ALPHABETICAL_INDEX" title=""/> + <tab type="hierarchy" visible="yes" title="" intro=""/> + <tab type="classmembers" visible="yes" title="" intro=""/> + </tab> + <tab type="structs" visible="yes" title=""> + <tab type="structlist" visible="yes" title="" intro=""/> + <tab type="structindex" visible="$ALPHABETICAL_INDEX" title=""/> + </tab> + <tab type="exceptions" visible="yes" title=""> + <tab type="exceptionlist" visible="yes" title="" intro=""/> + <tab type="exceptionindex" visible="$ALPHABETICAL_INDEX" title=""/> + <tab type="exceptionhierarchy" visible="yes" title="" intro=""/> + </tab> + <tab type="files" visible="yes" title=""> + <tab type="filelist" visible="yes" title="" intro=""/> + <tab type="globals" visible="yes" title="" intro=""/> + </tab> + <tab type="examples" visible="yes" title="" intro=""/> + </navindex> + + <!-- Layout definition for a class page --> + <class> + <briefdescription visible="no"/> + <detaileddescription title=""/> + <includes visible="$SHOW_INCLUDE_FILES"/> + <inheritancegraph visible="$CLASS_GRAPH"/> + <collaborationgraph visible="$COLLABORATION_GRAPH"/> + <memberdecl> + <nestedclasses visible="yes" title=""/> + <publictypes title=""/> + <services title=""/> + <interfaces title=""/> + <publicslots title=""/> + <signals title=""/> + <publicmethods title=""/> + <publicstaticmethods title=""/> + <publicattributes title=""/> + <publicstaticattributes title=""/> + <protectedtypes title=""/> + <protectedslots title=""/> + <protectedmethods title=""/> + <protectedstaticmethods title=""/> + <protectedattributes title=""/> + <protectedstaticattributes title=""/> + <packagetypes title=""/> + <packagemethods title=""/> + <packagestaticmethods title=""/> + <packageattributes title=""/> + <packagestaticattributes title=""/> + <properties title=""/> + <events title=""/> + <privatetypes title=""/> + <privateslots title=""/> + <privatemethods title=""/> + <privatestaticmethods title=""/> + <privateattributes title=""/> + <privatestaticattributes title=""/> + <friends title=""/> + <related title="" subtitle=""/> + <membergroups visible="yes"/> + </memberdecl> + <memberdef> + <inlineclasses title=""/> + <typedefs title=""/> + <enums title=""/> + <services title=""/> + <interfaces title=""/> + <constructors title=""/> + <functions title=""/> + <related title=""/> + <variables title=""/> + <properties title=""/> + <events title=""/> + </memberdef> + <allmemberslink visible="yes"/> + <usedfiles visible="$SHOW_USED_FILES"/> + <authorsection visible="yes"/> + </class> + + <!-- Layout definition for a namespace page --> + <namespace> + <briefdescription visible="yes"/> + <memberdecl> + 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directory page --> + <directory> + <briefdescription visible="yes"/> + <directorygraph visible="yes"/> + <memberdecl> + <dirs visible="yes"/> + <files visible="yes"/> + </memberdecl> + <detaileddescription title=""/> + </directory> +</doxygenlayout> diff --git a/DoxyGen/custom_doxygen.css b/DoxyGen/custom_doxygen.css new file mode 100644 index 0000000..1ff3d3c --- /dev/null +++ b/DoxyGen/custom_doxygen.css @@ -0,0 +1,12 @@ +/* Custom PasserVR CSS for DoxyGen */ + +a { + color: #e77505; +} +.contents a:visited { + color: #e77505; +} + +a:hover { + color: #10659C; +} \ No newline at end of file diff --git a/Examples/BB2B/BB2B.csproj b/Examples/BB2B/BB2B.csproj new file mode 100644 index 0000000..3499cad --- /dev/null +++ b/Examples/BB2B/BB2B.csproj @@ -0,0 +1,11 @@ +<Project Sdk="Microsoft.NET.Sdk"> + + <PropertyGroup> + <OutputType>Exe</OutputType> + <TargetFramework>net5.0</TargetFramework> + </PropertyGroup> + + <ItemGroup> + <ProjectReference Include="..\..\src\RoboidControl.csproj" /> + </ItemGroup> +</Project> diff --git a/Examples/BB2B/Program.cs b/Examples/BB2B/Program.cs new file mode 100644 index 0000000..d4a57f2 --- /dev/null +++ b/Examples/BB2B/Program.cs @@ -0,0 +1,31 @@ +using System.Threading; +using RoboidControl; + +class BB2B { + static void Main() { + // The robot's propulsion is a differential drive + DifferentialDrive bb2b = new(); + // It has a touch sensor at the front left of the roboid + TouchSensor touchLeft = new(bb2b); + // and other one on the right + TouchSensor touchRight = new(bb2b); + + // Do forever: + while (true) { + // The left wheel turns forward when nothing is touched on the right side + // and turn backward when the roboid hits something on the right + float leftWheelSpeed = touchRight.touchedSomething ? -600.0f : 600.0f; + // The right wheel does the same, but instead is controlled by + // touches on the left side + float rightWheelSpeed = touchLeft.touchedSomething ? -600.0f : 600.0f; + // When both sides are touching something, both wheels will turn backward + // and the roboid will move backwards + bb2b.SetWheelVelocity(leftWheelSpeed, rightWheelSpeed); + + // Update the roboid state + bb2b.Update(true); + // and sleep for 100ms + Thread.Sleep(100); + } + } +} \ No newline at end of file diff --git a/LinearAlgebra/.gitignore b/LinearAlgebra/.gitignore new file mode 100644 index 0000000..f0b2f47 --- /dev/null +++ b/LinearAlgebra/.gitignore @@ -0,0 +1,6 @@ +DoxyGen/DoxyWarnLogfile.txt +.vscode/settings.json +**bin +**obj +**.meta +*.sln diff --git a/LinearAlgebra/src/Angle.cs b/LinearAlgebra/src/Angle.cs new file mode 100644 index 0000000..c3dd711 --- /dev/null +++ b/LinearAlgebra/src/Angle.cs @@ -0,0 +1,117 @@ +using System; + +namespace LinearAlgebra +{ + + /// <summary> + /// %Angle utilities + /// </summary> + public static class Angle + { + public const float pi = 3.1415927410125732421875F; + // public static float Rad2Deg = 360.0f / ((float)Math.PI * 2); + // public static float Deg2Rad = ((float)Math.PI * 2) / 360.0f; + + public const float Rad2Deg = 360.0f / ((float)Math.PI * 2); //0.0174532924F; + public const float Deg2Rad = ((float)Math.PI * 2) / 360.0f; //57.29578F; + + /// <summary> + /// Clamp the angle between the given min and max values + /// </summary> + /// <param name="angle">The angle to clamp</param> + /// <param name="min">The minimum angle</param> + /// <param name="max">The maximum angle</param> + /// <returns>The clamped angle</returns> + /// Angles are normalized + public static float Clamp(float angle, float min, float max) + { + float normalizedAngle = Normalize(angle); + return Float.Clamp(normalizedAngle, min, max); + } + + /// <summary> + /// Determine the angle difference, result is a normalized angle + /// </summary> + /// <param name="a">First first angle</param> + /// <param name="b">The second angle</param> + /// <returns>the angle between the two angles</returns> + /// Angle values should be degrees + public static float Difference(float a, float b) + { + float r = Normalize(b - a); + return r; + } + + /// <summary> + /// Normalize an angle to the range -180 < angle <= 180 + /// </summary> + /// <param name="angle">The angle to normalize</param> + /// <returns>The normalized angle in interval (-180..180] </returns> + /// Angle values should be in degrees + public static float Normalize(float angle) + { + if (float.IsInfinity(angle)) + return angle; + + while (angle <= -180) angle += 360; + while (angle > 180) angle -= 360; + return angle; + } + + /// <summary> + /// Rotate from one angle to the other with a maximum degrees + /// </summary> + /// <param name="fromAngle">Starting angle</param> + /// <param name="toAngle">Target angle</param> + /// <param name="maxAngle">Maximum angle to rotate</param> + /// <returns>The resulting angle</returns> + /// This function is compatible with radian and degrees angles + public static float MoveTowards(float fromAngle, float toAngle, float maxAngle) + { + float d = toAngle - fromAngle; + d = Normalize(d); + d = Math.Sign(d) * Float.Clamp(Math.Abs(d), 0, maxAngle); + return fromAngle + d; + } + + /// <summary> + /// Map interval of angles between vectors [0..Pi] to interval [0..1] + /// </summary> + /// <param name="v1">The first vector</param> + /// <param name="v2">The second vector</param> + /// <returns>The resulting factor in interval [0..1]</returns> + /// Vectors a and b must be normalized + /// \deprecated Please use Vector2.ToFactor instead. + [Obsolete("Please use Vector2.ToFactor instead.")] + public static float ToFactor(Vector2 v1, Vector2 v2) + { + return (1 - Vector2.Dot(v1, v2)) / 2; + } + + // Normalize all vector angles to the range -180 < angle < 180 + //public static Vector3 Normalize(Vector3 angles) { + // float x = Normalize(angles.x); + // float y = Normalize(angles.y); + // float z = Normalize(angles.z); + // return new Vector3(x, y, z); + //} + + // Returns the signed angle in degrees between from and to. + //public static float SignedAngle(Vector3 from, Vector3 to) { + // float angle = Vector3.Angle(from, to); + // Vector3 cross = Vector3.Cross(from, to); + // if (cross.y < 0) angle = -angle; + // return angle; + //} + + // Returns the signed angle in degrees between from and to. + //public static float SignedAngle(Vector2 from, Vector2 to) { + // float sign = Math.Sign(from.y * to.x - from.x * to.y); + // return Vector2.Angle(from, to) * sign; + //} + + //public static Quaternion ToQuaternion(Rotation orientation) { + // return new Quaternion(orientation.x, orientation.y, orientation.z, orientation.w); + //} + } +} \ No newline at end of file diff --git a/LinearAlgebra/src/Direction.cs b/LinearAlgebra/src/Direction.cs new file mode 100644 index 0000000..d16ac72 --- /dev/null +++ b/LinearAlgebra/src/Direction.cs @@ -0,0 +1,60 @@ +using System; +#if UNITY_5_3_OR_NEWER +using Vector3Float = UnityEngine.Vector3; +#endif + +namespace LinearAlgebra +{ + + public class Direction + { + public float horizontal; + public float vertical; + + public Direction() + { + horizontal = 0; + vertical = 0; + } + public Direction(float horizontal, float vertical) + { + this.horizontal = horizontal; + this.vertical = vertical; + //Normalize(); + } + + public readonly static Direction forward = new Direction(0, 0); + public readonly static Direction backward = new Direction(-180, 0); + public readonly static Direction up = new Direction(0, 90); + public readonly static Direction down = new Direction(0, -90); + public readonly static Direction left = new Direction(-90, 0); + public readonly static Direction right = new Direction(90, 0); + + public void Normalize() + { + if (this.vertical > 90 || this.vertical < -90) + { + this.horizontal += 180; + this.vertical = 180 - this.vertical; + } + } + + public Vector3Float ToVector3() + { + float verticalRad = (Angle.pi / 2) - this.vertical * Angle.Deg2Rad; + float horizontalRad = this.horizontal * Angle.Deg2Rad; + float cosVertical = (float)Math.Cos(verticalRad); + float sinVertical = (float)Math.Sin(verticalRad); + float cosHorizontal = (float)Math.Cos(horizontalRad); + float sinHorizontal = (float)Math.Sin(horizontalRad); + + float x = sinVertical * sinHorizontal; + float y = cosVertical; + float z = sinVertical * cosHorizontal; + + Vector3Float v = new(x, y, z); + return v; + } + } + +} \ No newline at end of file diff --git a/LinearAlgebra/src/Float.cs b/LinearAlgebra/src/Float.cs new file mode 100644 index 0000000..70873f0 --- /dev/null +++ b/LinearAlgebra/src/Float.cs @@ -0,0 +1,45 @@ +namespace LinearAlgebra +{ + + /// <summary> + /// Float number utilities + /// </summary> + public class Float + { + /// <summary> + /// The precision of float numbers + /// </summary> + public const float epsilon = 1E-05f; + /// <summary> + /// The square of the float number precision + /// </summary> + public const float sqrEpsilon = 1e-10f; + + /// <summary> + /// Clamp the value between the given minimum and maximum values + /// </summary> + /// <param name="f">The value to clamp</param> + /// <param name="min">The minimum value</param> + /// <param name="max">The maximum value</param> + /// <returns>The clamped value</returns> + public static float Clamp(float f, float min, float max) + { + if (f < min) + return min; + if (f > max) + return max; + return f; + } + + /// <summary> + /// Clamp the value between to the interval [0..1] + /// </summary> + /// <param name="f">The value to clamp</param> + /// <returns>The clamped value</returns> + public static float Clamp01(float f) + { + return Clamp(f, 0, 1); + } + } + +} \ No newline at end of file diff --git a/LinearAlgebra/src/LinearAlgebra.csproj b/LinearAlgebra/src/LinearAlgebra.csproj new file mode 100644 index 0000000..14d3947 --- /dev/null +++ b/LinearAlgebra/src/LinearAlgebra.csproj @@ -0,0 +1,14 @@ +<Project Sdk="Microsoft.NET.Sdk"> + + <PropertyGroup> + <GenerateAssemblyInfo>false</GenerateAssemblyInfo> + <GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute> + <TargetFramework>net5.0</TargetFramework> + </PropertyGroup> + + <ItemGroup> + <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.13.0" /> + <PackageReference Include="NUnit" Version="3.13.2" /> + </ItemGroup> + +</Project> diff --git a/LinearAlgebra/src/Matrix.cs b/LinearAlgebra/src/Matrix.cs new file mode 100644 index 0000000..1f0542e --- /dev/null +++ b/LinearAlgebra/src/Matrix.cs @@ -0,0 +1,645 @@ +using System; +#if UNITY_5_3_OR_NEWER +using Vector3Float = UnityEngine.Vector3; +using Vector2Float = UnityEngine.Vector2; +using Quaternion = UnityEngine.Quaternion; +#endif + +namespace LinearAlgebra +{ + + public readonly struct Slice + { + public uint start { get; } + public uint stop { get; } + public Slice(uint start, uint stop) + { + this.start = start; + this.stop = stop; + } + } + + public class Matrix2 + { + public float[,] data { get; } + + public uint nRows => (uint)data.GetLength(0); + public uint nCols => (uint)data.GetLength(1); + + public Matrix2(uint nRows, uint nCols) + { + this.data = new float[nRows, nCols]; + } + public Matrix2(float[,] data) + { + this.data = data; + } + + public Matrix2 Clone() + { + float[,] data = new float[this.nRows, nCols]; + for (int rowIx = 0; rowIx < this.nRows; rowIx++) + { + for (int colIx = 0; colIx < this.nCols; colIx++) + data[rowIx, colIx] = this.data[rowIx, colIx]; + } + return new Matrix2(data); + } + + public static Matrix2 Zero(uint nRows, uint nCols) + { + return new Matrix2(nRows, nCols); + } + + public static Matrix2 FromVector3(Vector3Float v) + { + float[,] result = new float[3, 1]; + result[0, 0] = v.x; + result[1, 0] = v.y; + result[2, 0] = v.z; + return new Matrix2(result); + } + + public static Matrix2 Identity(uint size) + { + return Diagonal(1, size); + } + public static Matrix2 Identity(uint nRows, uint nCols) + { + Matrix2 m = Zero(nRows, nCols); + m.FillDiagonal(1); + return m; + } + + public static Matrix2 Diagonal(Matrix1 v) + { + float[,] resultData = new float[v.size, v.size]; + for (int ix = 0; ix < v.size; ix++) + resultData[ix, ix] = v.data[ix]; + return new Matrix2(resultData); + } + public static Matrix2 Diagonal(float f, uint size) + { + float[,] resultData = new float[size, size]; + for (int ix = 0; ix < size; ix++) + resultData[ix, ix] = f; + return new Matrix2(resultData); + } + public void FillDiagonal(Matrix1 v) + { + uint n = Math.Min(Math.Min(this.nRows, this.nCols), v.size); + for (int ix = 0; ix < n; ix++) + this.data[ix, ix] = v.data[ix]; + } + public void FillDiagonal(float f) + { + uint n = Math.Min(this.nRows, this.nCols); + for (int ix = 0; ix < n; ix++) + this.data[ix, ix] = f; + } + + public static Matrix2 SkewMatrix(Vector3Float v) + { + float[,] result = new float[3, 3] { + {0, -v.z, v.y}, + {v.z, 0, -v.x}, + {-v.y, v.x, 0} + }; + return new Matrix2(result); + } + +#if UNITY_5_3_OR_NEWER + public Vector3Float GetRow3(int rowIx) { + uint cols = this.nCols; + Vector3Float row = new() { + x = this.data[rowIx, 0], + y = this.data[rowIx, 1], + z = this.data[rowIx, 2] + }; + return row; + } +#endif + public void SetRow(int rowIx, Matrix1 v) + { + for (uint ix = 0; ix < v.size; ix++) + this.data[rowIx, ix] = v.data[ix]; + } + public void SetRow3(int rowIx, Vector3Float v) + { + this.data[rowIx, 0] = v.x; + this.data[rowIx, 1] = v.y; + this.data[rowIx, 2] = v.z; + } + + public Matrix1 GetColumn(int colIx) + { + float[] column = new float[this.nRows]; + for (int i = 0; i < this.nRows; i++) + { + column[i] = this.data[i, colIx]; + } + return new Matrix1(column); + } + + public static bool AllClose(Matrix2 A, Matrix2 B, float atol = 1e-08f) + { + for (int i = 0; i < A.nRows; i++) + { + for (int j = 0; j < A.nCols; j++) + { + float d = MathF.Abs(A.data[i, j] - B.data[i, j]); + if (d > atol) + return false; + } + } + return true; + } + + public Matrix2 Transpose() + { + float[,] resultData = new float[this.nCols, this.nRows]; + for (uint rowIx = 0; rowIx < this.nRows; rowIx++) + { + for (uint colIx = 0; colIx < this.nCols; colIx++) + resultData[colIx, rowIx] = this.data[rowIx, colIx]; + } + return new Matrix2(resultData); + // double checked code + } + public Matrix2 transposed + { + get => Transpose(); + } + + public static Matrix2 operator -(Matrix2 m) + { + float[,] result = new float[m.nRows, m.nCols]; + + for (int i = 0; i < m.nRows; i++) + { + for (int j = 0; j < m.nCols; j++) + result[i, j] = -m.data[i, j]; + } + return new Matrix2(result); + } + + public static Matrix2 operator -(Matrix2 A, Matrix2 B) + { + if (A.nRows != B.nRows || A.nCols != B.nCols) + throw new System.ArgumentException("Size of A must match size of B."); + + float[,] result = new float[A.nRows, B.nCols]; + + for (int i = 0; i < A.nRows; i++) + { + for (int j = 0; j < A.nCols; j++) + result[i, j] = A.data[i, j] - B.data[i, j]; + } + return new Matrix2(result); + } + + public static Matrix2 operator +(Matrix2 A, Matrix2 B) + { + if (A.nRows != B.nRows || A.nCols != B.nCols) + throw new System.ArgumentException("Size of A must match size of B."); + + float[,] result = new float[A.nRows, B.nCols]; + + for (int i = 0; i < A.nRows; i++) + { + for (int j = 0; j < A.nCols; j++) + result[i, j] = A.data[i, j] + B.data[i, j]; + } + return new Matrix2(result); + } + + public static Matrix2 operator *(Matrix2 A, Matrix2 B) + { + if (A.nCols != B.nRows) + throw new System.ArgumentException("Number of columns in A must match number of rows in B."); + + float[,] result = new float[A.nRows, B.nCols]; + + for (int i = 0; i < A.nRows; i++) + { + for (int j = 0; j < B.nCols; j++) + { + float sum = 0.0f; + for (int k = 0; k < A.nCols; k++) + sum += A.data[i, k] * B.data[k, j]; + + result[i, j] = sum; + } + } + + return new Matrix2(result); + // double checked code + } + + public static Matrix1 operator *(Matrix2 A, Matrix1 v) + { + float[] result = new float[A.nRows]; + + for (int i = 0; i < A.nRows; i++) + { + for (int j = 0; j < A.nCols; j++) + { + result[i] += A.data[i, j] * v.data[j]; + } + } + + return new Matrix1(result); + } + + public static Vector3Float operator *(Matrix2 A, Vector3Float v) + { + return new Vector3Float( + A.data[0, 0] * v.x + A.data[0, 1] * v.y + A.data[0, 2] * v.z, + A.data[1, 0] * v.x + A.data[1, 1] * v.y + A.data[1, 2] * v.z, + A.data[2, 0] * v.x + A.data[2, 1] * v.y + A.data[2, 2] * v.z + ); + } + + public static Matrix2 operator *(Matrix2 A, float s) + { + float[,] result = new float[A.nRows, A.nCols]; + + for (int i = 0; i < A.nRows; i++) + { + for (int j = 0; j < A.nCols; j++) + result[i, j] = A.data[i, j] * s; + } + + return new Matrix2(result); + } + public static Matrix2 operator *(float s, Matrix2 A) + { + return A * s; + } + + public static Matrix2 operator /(Matrix2 A, float s) + { + float[,] result = new float[A.nRows, A.nCols]; + + for (int i = 0; i < A.nRows; i++) + { + for (int j = 0; j < A.nCols; j++) + result[i, j] = A.data[i, j] / s; + } + + return new Matrix2(result); + } + public static Matrix2 operator /(float s, Matrix2 A) + { + float[,] result = new float[A.nRows, A.nCols]; + + for (int i = 0; i < A.nRows; i++) + { + for (int j = 0; j < A.nCols; j++) + result[i, j] = s / A.data[i, j]; + } + + return new Matrix2(result); + } + + public Matrix2 Slice(Slice slice) + { + return Slice(slice.start, slice.stop); + } + public Matrix2 Slice(uint from, uint to) + { + if (from < 0 || to >= this.nRows) + throw new System.ArgumentException("Slice index out of range."); + + float[,] result = new float[to - from, this.nCols]; + int resultRowIx = 0; + for (uint rowIx = from; rowIx < to; rowIx++) + { + for (int colIx = 0; colIx < this.nCols; colIx++) + { + result[resultRowIx, colIx] = this.data[rowIx, colIx]; + } + resultRowIx++; + } + + return new Matrix2(result); + } + public Matrix2 Slice(Slice rowRange, Slice colRange) + { + return Slice((rowRange.start, rowRange.stop), (colRange.start, colRange.stop)); + } + + public Matrix2 Slice((uint start, uint stop) rowRange, (uint start, uint stop) colRange) + { + float[,] result = new float[rowRange.stop - rowRange.start, colRange.stop - colRange.start]; + + uint resultRowIx = 0; + uint resultColIx = 0; + for (uint i = rowRange.start; i < rowRange.stop; i++) + { + for (uint j = colRange.start; j < colRange.stop; j++) + result[resultRowIx, resultColIx] = this.data[i, j]; + } + return new Matrix2(result); + } + + public void UpdateSlice(Slice slice, Matrix2 m) + { + int mRowIx = 0; + for (uint rowIx = slice.start; rowIx < slice.stop; rowIx++, mRowIx++) + { + for (int colIx = 0; colIx < this.nCols; colIx++) + this.data[rowIx, colIx] = m.data[mRowIx, colIx]; + } + } + public void UpdateSlice(Slice rowRange, Slice colRange, Matrix2 m) + { + UpdateSlice((rowRange.start, rowRange.stop), (colRange.start, colRange.stop), m); + } + public void UpdateSlice((uint start, uint stop) rowRange, (uint start, uint stop) colRange, Matrix2 m) + { + for (uint i = rowRange.start; i < rowRange.stop; i++) + { + for (uint j = colRange.start; j < colRange.stop; j++) + this.data[i, j] = m.data[i - rowRange.start, j - colRange.start]; + } + } + + public Matrix2 Inverse() + { + Matrix2 A = this; + // unchecked + uint n = A.nRows; + + // Create an identity matrix of the same size as the original matrix + float[,] augmentedMatrix = new float[n, 2 * n]; + for (int i = 0; i < n; i++) + { + for (int j = 0; j < n; j++) + { + augmentedMatrix[i, j] = A.data[i, j]; + augmentedMatrix[i, j + n] = (i == j) ? 1 : 0; // Identity matrix + } + } + + // Perform Gaussian elimination + for (int i = 0; i < n; i++) + { + // Find the pivot row + float pivot = augmentedMatrix[i, i]; + if (Math.Abs(pivot) < 1e-10) // Check for singular matrix + throw new InvalidOperationException("Matrix is singular and cannot be inverted."); + + // Normalize the pivot row + for (int j = 0; j < 2 * n; j++) + augmentedMatrix[i, j] /= pivot; + + // Eliminate the column below the pivot + for (int j = i + 1; j < n; j++) + { + float factor = augmentedMatrix[j, i]; + for (int k = 0; k < 2 * n; k++) + augmentedMatrix[j, k] -= factor * augmentedMatrix[i, k]; + } + } + + // Back substitution + for (uint i = n - 1; i >= 0; i--) + { + // Eliminate the column above the pivot + for (uint j = i - 1; j >= 0; j--) + { + float factor = augmentedMatrix[j, i]; + for (int k = 0; k < 2 * n; k++) + augmentedMatrix[j, k] -= factor * augmentedMatrix[i, k]; + } + } + + // Extract the inverse matrix from the augmented matrix + float[,] inverse = new float[n, n]; + for (int i = 0; i < n; i++) + { + for (int j = 0; j < n; j++) + inverse[i, j] = augmentedMatrix[i, j + n]; + } + + return new Matrix2(inverse); + } + + public float Determinant() + { + uint n = this.nRows; + if (n != this.nCols) + throw new System.ArgumentException("Matrix must be square."); + + if (n == 1) + return this.data[0, 0]; // Base case for 1x1 matrix + + if (n == 2) // Base case for 2x2 matrix + return this.data[0, 0] * this.data[1, 1] - this.data[0, 1] * this.data[1, 0]; + + float det = 0; + for (int col = 0; col < n; col++) + det += (col % 2 == 0 ? 1 : -1) * this.data[0, col] * this.Minor(0, col).Determinant(); + + return det; + } + + // Helper function to compute the minor of a matrix + private Matrix2 Minor(int rowToRemove, int colToRemove) + { + uint n = this.nRows; + float[,] minor = new float[n - 1, n - 1]; + + int r = 0, c = 0; + for (int i = 0; i < n; i++) + { + if (i == rowToRemove) continue; + + c = 0; + for (int j = 0; j < n; j++) + { + if (j == colToRemove) continue; + + minor[r, c] = this.data[i, j]; + c++; + } + r++; + } + + return new Matrix2(minor); + } + } + + public class Matrix1 + { + public float[] data { get; } + + public uint size => (uint)data.GetLength(0); + + public Matrix1(uint size) + { + this.data = new float[size]; + } + + public Matrix1(float[] data) + { + this.data = data; + } + + public static Matrix1 Zero(uint size) + { + return new Matrix1(size); + } + + public static Matrix1 FromVector2(Vector2Float v) + { + float[] result = new float[2]; + result[0] = v.x; + result[1] = v.y; + return new Matrix1(result); + } + + public static Matrix1 FromVector3(Vector3Float v) + { + float[] result = new float[3]; + result[0] = v.x; + result[1] = v.y; + result[2] = v.z; + return new Matrix1(result); + } + +#if UNITY_5_3_OR_NEWER + public static Matrix1 FromQuaternion(Quaternion q) { + float[] result = new float[4]; + result[0] = q.x; + result[1] = q.y; + result[2] = q.z; + result[3] = q.w; + return new Matrix1(result); + } +#endif + + public Vector2Float vector2 + { + get + { + if (this.size != 2) + throw new System.ArgumentException("Matrix1 must be of size 2"); + return new Vector2Float(this.data[0], this.data[1]); + } + } + public Vector3Float vector3 + { + get + { + if (this.size != 3) + throw new System.ArgumentException("Matrix1 must be of size 3"); + return new Vector3Float(this.data[0], this.data[1], this.data[2]); + } + } + +#if UNITY_5_3_OR_NEWER + public Quaternion quaternion { + get { + if (this.size != 4) + throw new System.ArgumentException("Matrix1 must be of size 4"); + return new Quaternion(this.data[0], this.data[1], this.data[2], this.data[3]); + } + } +#endif + + public Matrix1 Clone() + { + float[] data = new float[this.size]; + for (int rowIx = 0; rowIx < this.size; rowIx++) + data[rowIx] = this.data[rowIx]; + return new Matrix1(data); + } + + + public float magnitude + { + get + { + float sum = 0; + foreach (var elm in data) + sum += elm; + return sum / data.Length; + } + } + public static Matrix1 operator +(Matrix1 A, Matrix1 B) + { + if (A.size != B.size) + throw new System.ArgumentException("Size of A must match size of B."); + + float[] result = new float[A.size]; + + for (int i = 0; i < A.size; i++) + { + result[i] = A.data[i] + B.data[i]; + } + return new Matrix1(result); + } + + public Matrix2 Transpose() + { + float[,] r = new float[1, this.size]; + for (uint colIx = 0; colIx < this.size; colIx++) + r[1, colIx] = this.data[colIx]; + + return new Matrix2(r); + } + + public static float Dot(Matrix1 a, Matrix1 b) + { + if (a.size != b.size) + throw new System.ArgumentException("Vectors must be of the same length."); + + float result = 0.0f; + for (int i = 0; i < a.size; i++) + { + result += a.data[i] * b.data[i]; + } + return result; + } + + public static Matrix1 operator *(Matrix1 A, float f) + { + float[] result = new float[A.size]; + + for (int i = 0; i < A.size; i++) + result[i] += A.data[i] * f; + + return new Matrix1(result); + } + public static Matrix1 operator *(float f, Matrix1 A) + { + return A * f; + } + + public Matrix1 Slice(Slice range) + { + return Slice(range.start, range.stop); + } + public Matrix1 Slice(uint from, uint to) + { + if (from < 0 || to >= this.size) + throw new System.ArgumentException("Slice index out of range."); + + float[] result = new float[to - from]; + int resultIx = 0; + for (uint ix = from; ix < to; ix++) + result[resultIx++] = this.data[ix]; + + return new Matrix1(result); + } + public void UpdateSlice(Slice slice, Matrix1 v) + { + int vIx = 0; + for (uint ix = slice.start; ix < slice.stop; ix++, vIx++) + this.data[ix] = v.data[vIx]; + } + } + +} \ No newline at end of file diff --git a/LinearAlgebra/src/Quat32.cs b/LinearAlgebra/src/Quat32.cs new file mode 100644 index 0000000..3026f8e --- /dev/null +++ b/LinearAlgebra/src/Quat32.cs @@ -0,0 +1,98 @@ +using System; + +namespace LinearAlgebra +{ + public class Quat32 + { + public float x; + public float y; + public float z; + public float w; + + public Quat32() + { + this.x = 0; + this.y = 0; + this.z = 0; + this.w = 1; + } + + public Quat32(float x, float y, float z, float w) + { + this.x = x; + this.y = y; + this.z = z; + this.w = w; + } + + public static Quat32 FromSwingTwist(SwingTwist s) + { + Quat32 q32 = Quat32.Euler(-s.swing.vertical, s.swing.horizontal, s.twist); + return q32; + } + + public static Quat32 Euler(float yaw, float pitch, float roll) + { + float rollOver2 = roll * Angle.Deg2Rad * 0.5f; + float sinRollOver2 = (float)Math.Sin((float)rollOver2); + float cosRollOver2 = (float)Math.Cos((float)rollOver2); + float pitchOver2 = pitch * 0.5f; + float sinPitchOver2 = (float)Math.Sin((float)pitchOver2); + float cosPitchOver2 = (float)Math.Cos((float)pitchOver2); + float yawOver2 = yaw * 0.5f; + float sinYawOver2 = (float)Math.Sin((float)yawOver2); + float cosYawOver2 = (float)Math.Cos((float)yawOver2); + Quat32 result = new Quat32() + { + w = cosYawOver2 * cosPitchOver2 * cosRollOver2 + + sinYawOver2 * sinPitchOver2 * sinRollOver2, + x = sinYawOver2 * cosPitchOver2 * cosRollOver2 + + cosYawOver2 * sinPitchOver2 * sinRollOver2, + y = cosYawOver2 * sinPitchOver2 * cosRollOver2 - + sinYawOver2 * cosPitchOver2 * sinRollOver2, + z = cosYawOver2 * cosPitchOver2 * sinRollOver2 - + sinYawOver2 * sinPitchOver2 * cosRollOver2 + }; + return result; + } + + public void ToAngles(out float right, out float up, out float forward) + { + float test = this.x * this.y + this.z * this.w; + if (test > 0.499f) + { // singularity at north pole + right = 0; + up = 2 * (float)Math.Atan2(this.x, this.w) * Angle.Rad2Deg; + forward = 90; + return; + //return Vector3(0, 2 * (float)atan2(this.x, this.w) * Angle.Rad2Deg, 90); + } + else if (test < -0.499f) + { // singularity at south pole + right = 0; + up = -2 * (float)Math.Atan2(this.x, this.w) * Angle.Rad2Deg; + forward = -90; + return; + //return Vector3(0, -2 * (float)atan2(this.x, this.w) * Angle.Rad2Deg, -90); + } + else + { + float sqx = this.x * this.x; + float sqy = this.y * this.y; + float sqz = this.z * this.z; + + right = (float)Math.Atan2(2 * this.x * this.w - 2 * this.y * this.z, 1 - 2 * sqx - 2 * sqz) * Angle.Rad2Deg; + up = (float)Math.Atan2(2 * this.y * this.w - 2 * this.x * this.z, 1 - 2 * sqy - 2 * sqz) * Angle.Rad2Deg; + forward = (float)Math.Asin(2 * test) * Angle.Rad2Deg; + return; + // return Vector3( + // atan2f(2 * this.x * this.w - 2 * this.y * this.z, 1 - 2 * sqx - 2 * sqz) * + // Rad2Deg, + // atan2f(2 * this.y * this.w - 2 * this.x * this.z, 1 - 2 * sqy - 2 * sqz) * + // Rad2Deg, + // asinf(2 * test) * Angle.Rad2Deg); + } + } + + } +} \ No newline at end of file diff --git a/LinearAlgebra/src/Quaternion.cs b/LinearAlgebra/src/Quaternion.cs new file mode 100644 index 0000000..f481ef4 --- /dev/null +++ b/LinearAlgebra/src/Quaternion.cs @@ -0,0 +1,80 @@ +using System; +#if UNITY_5_3_OR_NEWER +using Quaternion = UnityEngine.Quaternion; +#endif + +namespace LinearAlgebra +{ + + public class QuaternionOf<T> + { + public T x; + public T y; + public T z; + public T w; + + public QuaternionOf(T x, T y, T z, T w) + { + this.x = x; + this.y = y; + this.z = z; + this.w = w; + } + +#if UNITY_5_3_OR_NEWER + public static Matrix2 ToRotationMatrix(Quaternion q) { + float w = q.x, x = q.y, y = q.z, z = q.w; + + float[,] result = new float[,] + { + { 1 - 2 * (y * y + z * z), 2 * (x * y - w * z), 2 * (x * z + w * y) }, + { 2 * (x * y + w * z), 1 - 2 * (x * x + z * z), 2 * (y * z - w * x) }, + { 2 * (x * z - w * y), 2 * (y * z + w * x), 1 - 2 * (x * x + y * y) } + }; + return new Matrix2(result); + } + + public static Quaternion FromRotationMatrix(Matrix2 m) { + float trace = m.data[0, 0] + m.data[1, 1] + m.data[2, 2]; + float w, x, y, z; + + if (trace > 0) { + float s = 0.5f / (float)Math.Sqrt(trace + 1.0f); + w = 0.25f / s; + x = (m.data[2, 1] - m.data[1, 2]) * s; + y = (m.data[0, 2] - m.data[2, 0]) * s; + z = (m.data[1, 0] - m.data[0, 1]) * s; + } + else { + if (m.data[0, 0] > m.data[1, 1] && m.data[0, 0] > m.data[2, 2]) { + float s = 2.0f * (float)Math.Sqrt(1.0f + m.data[0, 0] - m.data[1, 1] - m.data[2, 2]); + w = (m.data[2, 1] - m.data[1, 2]) / s; + x = 0.25f * s; + y = (m.data[0, 1] + m.data[1, 0]) / s; + z = (m.data[0, 2] + m.data[2, 0]) / s; + } + else if (m.data[1, 1] > m.data[2, 2]) { + float s = 2.0f * (float)Math.Sqrt(1.0f + m.data[1, 1] - m.data[0, 0] - m.data[2, 2]); + w = (m.data[0, 2] - m.data[2, 0]) / s; + x = (m.data[0, 1] + m.data[1, 0]) / s; + y = 0.25f * s; + z = (m.data[1, 2] + m.data[2, 1]) / s; + } + else { + float s = 2.0f * (float)Math.Sqrt(1.0f + m.data[2, 2] - m.data[0, 0] - m.data[1, 1]); + w = (m.data[1, 0] - m.data[0, 1]) / s; + x = (m.data[0, 2] + m.data[2, 0]) / s; + y = (m.data[1, 2] + m.data[2, 1]) / s; + z = 0.25f * s; + } + } + + return new Quaternion(x, y, z, w); + } +#endif + } + + // public class Quaternion : QuaternionOf<float> { + // public Quaternion(float x, float y, float z, float w) : base(x, y, z, w) { } + // } +} \ No newline at end of file diff --git a/LinearAlgebra/src/Spherical.cs b/LinearAlgebra/src/Spherical.cs new file mode 100644 index 0000000..497a508 --- /dev/null +++ b/LinearAlgebra/src/Spherical.cs @@ -0,0 +1,57 @@ +using System; +#if UNITY_5_3_OR_NEWER +using Vector3Float = UnityEngine.Vector3; +#endif + +namespace LinearAlgebra +{ + public class Spherical + { + public float distance; + public Direction direction; + + public static Spherical zero = new Spherical(0, 0, 0); + public static Spherical forward = new Spherical(1, 0, 0); + + public Spherical(float distance, float horizontal, float vertical) + { + this.distance = distance; + this.direction = new Direction(horizontal, vertical); + } + public Spherical(float distance, Direction direction) + { + this.distance = distance; + this.direction = direction; + } + + public static Spherical FromVector3(Vector3Float v) + { + float distance = v.magnitude; + if (distance == 0.0f) + return new Spherical(distance, 0, 0); + else + { + float verticalAngle = (float)((Angle.pi / 2 - Math.Acos(v.y / distance)) * Angle.Rad2Deg); + float horizontalAngle = (float)Math.Atan2(v.x, v.z) * Angle.Rad2Deg; + return new Spherical(distance, horizontalAngle, verticalAngle); + } + } + + public Vector3Float ToVector3() + { + float verticalRad = (Angle.pi / 2) - this.direction.vertical * Angle.Deg2Rad; + float horizontalRad = this.direction.horizontal * Angle.Deg2Rad; + float cosVertical = (float)Math.Cos(verticalRad); + float sinVertical = (float)Math.Sin(verticalRad); + float cosHorizontal = (float)Math.Cos(horizontalRad); + float sinHorizontal = (float)Math.Sin(horizontalRad); + + float x = this.distance * sinVertical * sinHorizontal; + float y = this.distance * cosVertical; + float z = this.distance * sinVertical * cosHorizontal; + + Vector3Float v = new Vector3Float(x, y, z); + return v; + } + } +} \ No newline at end of file diff --git a/LinearAlgebra/src/SwingTwist.cs b/LinearAlgebra/src/SwingTwist.cs new file mode 100644 index 0000000..acf8978 --- /dev/null +++ b/LinearAlgebra/src/SwingTwist.cs @@ -0,0 +1,46 @@ +using System.Numerics; +#if UNITY_5_3_OR_NEWER +using Quaternion = UnityEngine.Quaternion; +#endif + +namespace LinearAlgebra +{ + + public class SwingTwist + { + public Direction swing; + public float twist; + + public static readonly SwingTwist zero = new SwingTwist(0, 0, 0); + + public SwingTwist(Direction swing, float twist) + { + this.swing = swing; + this.twist = twist; + } + public SwingTwist(float horizontalSwing, float verticalSwing, float twist) + { + this.swing = new Direction(horizontalSwing, verticalSwing); + this.swing.Normalize(); + this.twist = twist; + } + public static SwingTwist FromQuat32(Quat32 q32) + { + // UnityEngine.Quaternion q = new(q32.x, q32.y, q32.z, q32.w); + // SwingTwist r = new(q.eulerAngles.y, q.eulerAngles.x, q.eulerAngles.z); + q32.ToAngles(out float right, out float up, out float forward); + SwingTwist r = new SwingTwist(up, right, forward); + return r; + } + +#if UNITY_5_3_OR_NEWER + public Quaternion ToQuaternion() { + Quaternion q = Quaternion.Euler(-this.swing.vertical, + this.swing.horizontal, + this.twist); + return q; + } +#endif + } + +} \ No newline at end of file diff --git a/LinearAlgebra/src/Vector2.cs b/LinearAlgebra/src/Vector2.cs new file mode 100644 index 0000000..603b0de --- /dev/null +++ b/LinearAlgebra/src/Vector2.cs @@ -0,0 +1,401 @@ +using System; +using System.Numerics; + +namespace LinearAlgebra +{ + + public class Vector2Of<T> where T : IComparable<T> + { + public T x; + public T y; + + public Vector2Of(T x, T y) + { + this.x = x; + this.y = y; + } + } + + public class Vector2Int : Vector2Of<int> + { + public Vector2Int(int x, int y) : base(x, y) { } + + public static Vector2Int operator -(Vector2Int v1, Vector2Int v2) + { + return new Vector2Int(v1.x - v2.x, v1.y - v2.y); + } + + public float magnitude + { + get + { + return (float)Math.Sqrt(this.x * this.x + this.y * this.y); + } + } + + public static float Distance(Vector2Int v1, Vector2Int v2) + { + return (v1 - v2).magnitude; + } + } + + public class Vector2Float : Vector2Of<float> + { + public Vector2Float(float x, float y) : base(x, y) { } + + public static Vector2Float operator -(Vector2Float v1, Vector2Float v2) + { + return new Vector2Float(v1.x - v2.x, v1.y - v2.y); + } + + public float magnitude + { + get + { + return (float)Math.Sqrt(this.x * this.x + this.y * this.y); + } + } + + public static float Distance(Vector2Float v1, Vector2Float v2) + { + return (v1 - v2).magnitude; + } + } + + /// <summary> + /// 2-dimensional vectors + /// </summary> + public struct Vector2 : IEquatable<Vector2> + { + + /// <summary> + /// The right axis of the vector + /// </summary> + public float x; // left/right + /// <summary> + /// The upward/forward axis of the vector + /// </summary> + public float y; // forward/backward + // directions are to be inline with Vector3 as much as possible... + + /// <summary> + /// Create a new 2-dimensional vector + /// </summary> + /// <param name="x">x axis value</param> + /// <param name="y">y axis value</param> + public Vector2(float x, float y) + { + this.x = x; + this.y = y; + } + + /// <summary> + /// A vector with zero for all axis + /// </summary> + public static readonly Vector2 zero = new Vector2(0, 0); + /// <summary> + /// A vector with values (1, 1) + /// </summary> + public static readonly Vector2 one = new Vector2(1, 1); + /// <summary> + /// A vector with values (0, 1) + /// </summary> + public static readonly Vector2 up = new Vector2(0, 1); + /// <summary> + /// A vector with values (0, -1) + /// </summary> + public static readonly Vector2 down = new Vector2(0, -1); + /// <summary> + /// A vector with values (0, 1) + /// </summary> + public static readonly Vector2 forward = new Vector2(0, 1); + /// <summary> + /// A vector with values (0, -1) + /// </summary> + public static readonly Vector2 back = new Vector2(0, -1); + /// <summary> + /// A vector3 with values (-1, 0) + /// </summary> + public static readonly Vector2 left = new Vector2(-1, 0); + /// <summary> + /// A vector with values (1, 0) + /// </summary> + public static readonly Vector2 right = new Vector2(1, 0); + + /// <summary> + /// The squared length of this vector + /// </summary> + /// <returns>The squared length</returns> + /// The squared length is computationally simpler than the real length. + /// Think of Pythagoras A^2 + B^2 = C^2. + /// This leaves out the calculation of the squared root of C. + public float sqrMagnitude + { + get + { + float d = x * x + y * y; + return d; + } + } + + /// <summary> + /// The length of this vector + /// </summary> + /// <returns>The length of this vector</returns> + public float magnitude + { + get + { + float d = (float)Math.Sqrt(x * x + y * y); + return d; + } + } + + /// <summary> + /// Convert the vector to a length of a 1 + /// </summary> + /// <returns>The vector with length 1</returns> + public Vector2 normalized + { + get + { + float l = magnitude; + Vector2 v = zero; + if (l > Float.epsilon) + v = this / l; + return v; + } + } + + /// <summary> + /// Add two vectors + /// </summary> + /// <param name="v1">The first vector</param> + /// <param name="v2">The second vector</param> + /// <returns>The result of adding the two vectors</returns> + public static Vector2 operator +(Vector2 v1, Vector2 v2) + { + Vector2 v = new Vector2(v1.x + v2.x, v1.y + v2.y); + return v; + } + + /// <summary> + /// Subtract two vectors + /// </summary> + /// <param name="v1">The first vector</param> + /// <param name="v2">The second vector</param> + /// <returns>The result of adding the two vectors</returns> + public static Vector2 operator -(Vector2 v1, Vector2 v2) + { + Vector2 v = new Vector2(v1.x - v2.x, v1.y - v2.y); + return v; + } + + /// <summary> + /// Negate the vector + /// </summary> + /// <param name="v1">The vector to negate</param> + /// <returns>The negated vector</returns> + /// This will result in a vector pointing in the opposite direction + public static Vector2 operator -(Vector2 v1) + { + Vector2 v = new Vector2(-v1.x, -v1.y); + return v; + } + + /// <summary> + /// Scale a vector uniformly up + /// </summary> + /// <param name="v1">The vector to scale</param> + /// <param name="f">The scaling factor</param> + /// <returns>The scaled vector</returns> + /// Each component of the vector will be multipled with the same factor. + public static Vector2 operator *(Vector2 v1, float f) + { + Vector2 v = new Vector2(v1.x * f, v1.y * f); + return v; + } + + /// <summary> + /// Scale a vector uniformly up + /// </summary> + /// <param name="f">The scaling factor</param> + /// <param name="v1">The vector to scale</param> + /// <returns>The scaled vector</returns> + /// Each component of the vector will be multipled with the same factor. + public static Vector2 operator *(float f, Vector2 v1) + { + Vector2 v = new Vector2(f * v1.x, f * v1.y); + return v; + } + + /// <summary> + /// Scale a vector uniformly down + /// </summary> + /// <param name="v1">The vector to scale</param> + /// <param name="f">The scaling factor</param> + /// <returns>The scaled vector</returns> + /// Each component of the vector will be devided by the same factor. + public static Vector2 operator /(Vector2 v1, float f) + { + Vector2 v = new Vector2(v1.x / f, v1.y / f); + return v; + } + + /// <summary> + /// Tests if the vector has equal values as the given vector + /// </summary> + /// <param name="v1">The vector to compare to</param> + /// <returns><em>true</em> if the vector values are equal</returns> + public bool Equals(Vector2 v1) => x == v1.x && y == v1.y; + + /// <summary> + /// Tests if the vector is equal to the given object + /// </summary> + /// <param name="obj">The object to compare to</param> + /// <returns><em>false</em> when the object is not a Vector2 or does not have equal values</returns> + public override bool Equals(object obj) + { + if (!(obj is Vector2 v)) + return false; + + return (x == v.x && y == v.y); + } + + /// <summary> + /// Tests if the two vectors have equal values + /// </summary> + /// <param name="v1">The first vector</param> + /// <param name="v2">The second vector</param> + /// <returns><em>true</em>when the vectors have equal values</returns> + /// Note that this uses a Float equality check which cannot be not exact in all cases. + /// In most cases it is better to check if the Vector2.Distance between the vectors is smaller than Float.epsilon + /// Or more efficient: (v1 - v2).sqrMagnitude < Float.sqrEpsilon + public static bool operator ==(Vector2 v1, Vector2 v2) + { + return (v1.x == v2.x && v1.y == v2.y); + } + + /// <summary> + /// Tests if two vectors have different values + /// </summary> + /// <param name="v1">The first vector</param> + /// <param name="v2">The second vector</param> + /// <returns><em>true</em>when the vectors have different values</returns> + /// Note that this uses a Float equality check which cannot be not exact in all case. + /// In most cases it is better to check if the Vector2.Distance between the vectors is smaller than Float.epsilon. + /// Or more efficient: (v1 - v2).sqrMagnitude < Float.sqrEpsilon + public static bool operator !=(Vector2 v1, Vector2 v2) + { + return (v1.x != v2.x || v1.y != v2.y); + } + + /// <summary> + /// Get an hash code for the vector + /// </summary> + /// <returns>The hash code</returns> + public override int GetHashCode() + { + return (x, y).GetHashCode(); + } + + /// <summary> + /// Get the distance between two vectors + /// </summary> + /// <param name="v1">The first vector</param> + /// <param name="v2">The second vector</param> + /// <returns>The distance between the two vectors</returns> + public static float Distance(Vector2 v1, Vector2 v2) + { + float x = v1.x - v2.x; + float y = v1.y - v2.y; + float d = (float)Math.Sqrt(x * x + y * y); + return d; + } + + /// <summary> + /// The dot product of two vectors + /// </summary> + /// <param name="v1">The first vector</param> + /// <param name="v2">The second vector</param> + /// <returns>The dot product of the two vectors</returns> + public static float Dot(Vector2 v1, Vector2 v2) + { + return v1.x * v2.x + v1.y * v2.y; + } + + /// <summary> + /// Lerp between two vectors + /// </summary> + /// <param name="v1">The from vector</param> + /// <param name="v2">The to vector</param> + /// <param name="f">The interpolation distance [0..1]</param> + /// <returns>The lerped vector</returns> + /// The factor f is unclamped. Value 0 matches the *v1* vector, Value 1 + /// matches the *v2* vector Value -1 is *v1* vector minus the difference + /// between *v1* and *v2* etc. + public static Vector2 Lerp(Vector2 v1, Vector2 v2, float f) + { + Vector2 v = v1 + (v2 - v1) * f; + return v; + } + + /// <summary> + /// Calculate the signed angle between two vectors. + /// </summary> + /// <param name="from">The starting vector</param> + /// <param name="to">The ending vector</param> + /// <param name="axis">The axis to rotate around</param> + /// <returns>The signed angle in degrees</returns> + public static float SignedAngle(Vector2 from, Vector2 to) + { + //float sign = Math.Sign(v1.y * v2.x - v1.x * v2.y); + //return Vector2.Angle(v1, v2) * sign; + + float sqrMagFrom = from.sqrMagnitude; + float sqrMagTo = to.sqrMagnitude; + + if (sqrMagFrom == 0 || sqrMagTo == 0) + return 0; + //if (!isfinite(sqrMagFrom) || !isfinite(sqrMagTo)) + // return nanf(""); + + float angleFrom = (float)Math.Atan2(from.y, from.x); + float angleTo = (float)Math.Atan2(to.y, to.x); + return (angleTo - angleFrom) * Angle.Rad2Deg; + } + + /// <summary> + /// Rotates the vector with the given angle + /// </summary> + /// <param name="v1">The vector to rotate</param> + /// <param name="angle">The angle in degrees</param> + /// <returns></returns> + public static Vector2 Rotate(Vector2 v1, float angle) + { + float sin = (float)Math.Sin(angle * Angle.Deg2Rad); + float cos = (float)Math.Cos(angle * Angle.Deg2Rad); + + float tx = v1.x; + float ty = v1.y; + Vector2 v = new Vector2() + { + x = (cos * tx) - (sin * ty), + y = (sin * tx) + (cos * ty) + }; + return v; + } + + /// <summary> + /// Map interval of angles between vectors [0..Pi] to interval [0..1] + /// </summary> + /// <param name="v1">The first vector</param> + /// <param name="v2">The second vector</param> + /// <returns>The resulting factor in interval [0..1]</returns> + /// Vectors a and b must be normalized + public static float ToFactor(Vector2 v1, Vector2 v2) + { + return (1 - Vector2.Dot(v1, v2)) / 2; + } + } +} \ No newline at end of file diff --git a/LinearAlgebra/src/Vector3.cs b/LinearAlgebra/src/Vector3.cs new file mode 100644 index 0000000..616b82e --- /dev/null +++ b/LinearAlgebra/src/Vector3.cs @@ -0,0 +1,204 @@ +#if !UNITY_5_3_OR_NEWER +using System; + +namespace LinearAlgebra +{ + public class Vector3Of<T> + { + public T x; + public T y; + public T z; + + public Vector3Of(T x, T y, T z) + { + this.x = x; + this.y = y; + this.z = z; + } + + // public uint magnitude { + // get => (float)Math.Sqrt(this.x * this.x + this.y * this.y + this.z * this.z); + // } + } + + public class Vector3Int : Vector3Of<int> + { + public Vector3Int(int x, int y, int z) : base(x, y, z) { } + } + public class Vector3Float : Vector3Of<float> + { + public Vector3Float(float x, float y, float z) : base(x, y, z) { } + + public float magnitude + { + get => (float)Math.Sqrt(this.x * this.x + this.y * this.y + this.z * this.z); + } + } + + /// <summary> + /// 3-dimensional vectors + /// </summary> + /// This uses the right-handed coordinate system. + public struct Vector3 : IEquatable<Vector3> + { + + /// <summary> + /// The right axis of the vector + /// </summary> + public float x; //> left/right + /// <summary> + /// The upward axis of the vector + /// </summary> + public float y; //> up/down + /// <summary> + /// The forward axis of the vector + /// </summary> + public float z; //> forward/backward + + /// <summary> + /// Create a new 3-dimensional vector + /// </summary> + /// <param name="x">x axis value</param> + /// <param name="y">y axis value</param> + /// <param name="z">z axis value</param> + public Vector3(float x, float y, float z) + { + this.x = x; + this.y = y; + this.z = z; + } + + /// <summary> + /// A vector with zero for all axis + /// </summary> + public static readonly Vector3 zero = new Vector3(0, 0, 0); + /// <summary> + /// A vector with one for all axis + /// </summary> + public static readonly Vector3 one = new Vector3(1, 1, 1); + /// <summary> + /// A vector3 with values (-1, 0, 0) + /// </summary> + public static readonly Vector3 left = new Vector3(-1, 0, 0); + /// <summary> + /// A vector with values (1, 0, 0) + /// </summary> + public static readonly Vector3 right = new Vector3(1, 0, 0); + /// <summary> + /// A vector with values (0, -1, 0) + /// </summary> + public static readonly Vector3 down = new Vector3(0, -1, 0); + /// <summary> + /// A vector with values (0, 1, 0) + /// </summary> + public static readonly Vector3 up = new Vector3(0, 1, 0); + /// <summary> + /// A vector with values (0, 0, -1) + /// </summary> + public static readonly Vector3 back = new Vector3(0, -1, 0); + /// <summary> + /// A vector with values (0, 0, 1) + /// </summary> + public static readonly Vector3 forward = new Vector3(0, 1, 0); + + public float magnitude + { + get + { + float d = (float)Math.Sqrt(x * x + y * y); + return d; + } + } + + public Vector3 normalized + { + get + { + float l = magnitude; + Vector3 v = zero; + if (l > Float.epsilon) + v = this / l; + return v; + } + } + + public static Vector3 operator +(Vector3 v1, Vector3 v2) + { + Vector3 v = new Vector3(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z); + return v; + } + + public static Vector3 operator -(Vector3 v1, Vector3 v2) + { + Vector3 v = new Vector3(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z); + return v; + } + + public static Vector3 operator -(Vector3 v1) + { + Vector3 v = new Vector3(-v1.x, -v1.y, -v1.z); + return v; + } + + public static Vector3 operator *(Vector3 v1, float d) + { + Vector3 v = new Vector3(v1.x * d, v1.y * d, v1.z * d); + return v; + } + + public static Vector3 operator *(float d, Vector3 v1) + { + Vector3 v = new Vector3(d * v1.x, d * v1.y, d * v1.z); + return v; + } + + public static Vector3 operator /(Vector3 v1, float d) + { + Vector3 v = new Vector3(v1.x / d, v1.y / d, v1.z / d); + return v; + } + + public bool Equals(Vector3 v) => (x == v.x && y == v.y && z == v.z); + + public override bool Equals(object obj) + { + if (!(obj is Vector3 v)) + return false; + + return (x == v.x && y == v.y && z == v.z); + } + + public static bool operator ==(Vector3 v1, Vector3 v2) + { + return (v1.x == v2.x && v1.y == v2.y && v1.z == v2.z); + } + + public static bool operator !=(Vector3 v1, Vector3 v2) + { + return (v1.x != v2.x || v1.y != v2.y || v1.z != v2.z); + } + + public override int GetHashCode() + { + return (x, y, z).GetHashCode(); + } + + public static float Distance(Vector3 v1, Vector3 v2) + { + return (v2 - v1).magnitude; + } + + public static float Dot(Vector3 v1, Vector3 v2) + { + return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z; + } + + public static Vector3 Lerp(Vector3 v1, Vector3 v2, float f) + { + Vector3 v = v1 + (v2 - v1) * f; + return v; + } + + } +} +#endif \ No newline at end of file diff --git a/LinearAlgebra/src/float16.cs b/LinearAlgebra/src/float16.cs new file mode 100644 index 0000000..5d94014 --- /dev/null +++ b/LinearAlgebra/src/float16.cs @@ -0,0 +1,344 @@ +using System; + +namespace LinearAlgebra +{ + + public class float16 + { + // + // FILE: float16.cpp + // AUTHOR: Rob Tillaart + // VERSION: 0.1.8 + // PURPOSE: library for Float16s for Arduino + // URL: http://en.wikipedia.org/wiki/Half-precision_floating-point_format + + ushort _value; + + public float16() { _value = 0; } + + public float16(float f) + { + //_value = f32tof16(f); + _value = F32ToF16__(f); + } + + public float toFloat() + { + return f16tof32(_value); + } + + public ushort GetBinary() { return _value; } + public void SetBinary(ushort value) { _value = value; } + + ////////////////////////////////////////////////////////// + // + // EQUALITIES + // + /* + bool float16::operator ==(const float16 &f) { return (_value == f._value); } + + bool float16::operator !=(const float16 &f) { return (_value != f._value); } + + bool float16::operator >(const float16 &f) { + if ((_value & 0x8000) && (f._value & 0x8000)) + return _value < f._value; + if (_value & 0x8000) + return false; + if (f._value & 0x8000) + return true; + return _value > f._value; + } + + bool float16::operator >=(const float16 &f) { + if ((_value & 0x8000) && (f._value & 0x8000)) + return _value <= f._value; + if (_value & 0x8000) + return false; + if (f._value & 0x8000) + return true; + return _value >= f._value; + } + + bool float16::operator <(const float16 &f) { + if ((_value & 0x8000) && (f._value & 0x8000)) + return _value > f._value; + if (_value & 0x8000) + return true; + if (f._value & 0x8000) + return false; + return _value < f._value; + } + + bool float16::operator <=(const float16 &f) { + if ((_value & 0x8000) && (f._value & 0x8000)) + return _value >= f._value; + if (_value & 0x8000) + return true; + if (f._value & 0x8000) + return false; + return _value <= f._value; + } + + ////////////////////////////////////////////////////////// + // + // NEGATION + // + float16 float16::operator -() { + float16 f16; + f16.setBinary(_value ^ 0x8000); + return f16; + } + + ////////////////////////////////////////////////////////// + // + // MATH + // + float16 float16::operator +(const float16 &f) { + return float16(this->toDouble() + f.toDouble()); + } + + float16 float16::operator -(const float16 &f) { + return float16(this->toDouble() - f.toDouble()); + } + + float16 float16::operator *(const float16 &f) { + return float16(this->toDouble() * f.toDouble()); + } + + float16 float16::operator /(const float16 &f) { + return float16(this->toDouble() / f.toDouble()); + } + + float16 & float16::operator+=(const float16 &f) { + *this = this->toDouble() + f.toDouble(); + return *this; + } + + float16 & float16::operator-=(const float16 &f) { + *this = this->toDouble() - f.toDouble(); + return *this; + } + + float16 & float16::operator*=(const float16 &f) { + *this = this->toDouble() * f.toDouble(); + return *this; + } + + float16 & float16::operator/=(const float16 &f) { + *this = this->toDouble() / f.toDouble(); + return *this; + } + + ////////////////////////////////////////////////////////// + // + // MATH HELPER FUNCTIONS + // + int float16::sign() { + if (_value & 0x8000) + return -1; + if (_value & 0xFFFF) + return 1; + return 0; + } + + bool float16::isZero() { return ((_value & 0x7FFF) == 0x0000); } + + bool float16::isNaN() { + if ((_value & 0x7C00) != 0x7C00) + return false; + if ((_value & 0x03FF) == 0x0000) + return false; + return true; + } + + bool float16::isInf() { return ((_value == 0x7C00) || (_value == 0xFC00)); } + */ + ////////////////////////////////////////////////////////// + // + // CORE CONVERSION + // + float f16tof32(ushort _value) + { + //ushort sgn; + ushort man; + int exp; + float f; + + //Debug.Log($"{_value}"); + + bool sgn = (_value & 0x8000) > 0; + exp = (_value & 0x7C00) >> 10; + man = (ushort)(_value & 0x03FF); + + //Debug.Log($"{sgn} {exp} {man}"); + + // ZERO + if ((_value & 0x7FFF) == 0) + { + return sgn ? -0 : 0; + } + // NAN & INF + if (exp == 0x001F) + { + if (man == 0) + return sgn ? float.NegativeInfinity : float.PositiveInfinity; //-INFINITY : INFINITY; + else + return float.NaN; // NAN; + } + + // SUBNORMAL/NORMAL + if (exp == 0) + f = 0; + else + f = 1; + + // PROCESS MANTISSE + for (int i = 9; i >= 0; i--) + { + f *= 2; + if ((man & (1 << i)) != 0) + f = f + 1; + } + //Debug.Log($"{f}"); + f = f * (float)Math.Pow(2.0f, exp - 25); + if (exp == 0) + { + f = f * (float)Math.Pow(2.0f, -13); // 5.96046447754e-8; + } + //Debug.Log($"{f}"); + return sgn ? -f : f; + } + + public static uint SingleToInt32Bits(float value) + { + byte[] bytes = BitConverter.GetBytes(value); + if (BitConverter.IsLittleEndian) + Array.Reverse(bytes); // If the system is little-endian, reverse the byte order + return BitConverter.ToUInt32(bytes, 0); + } + + public ushort F32ToF16__(float f) + { + uint t = BitConverter.ToUInt32(BitConverter.GetBytes(f), 0); + ushort man = (ushort)((t & 0x007FFFFF) >> 12); + int exp = (int)((t & 0x7F800000) >> 23); + bool sgn = (t & 0x80000000) != 0; + + // handle 0 + if ((t & 0x7FFFFFFF) == 0) + { + return sgn ? (ushort)0x8000 : (ushort)0x0000; + } + // denormalized float32 does not fit in float16 + if (exp == 0x00) + { + return sgn ? (ushort)0x8000 : (ushort)0x0000; + } + // handle infinity & NAN + if (exp == 0x00FF) + { + if (man != 0) + return 0xFE00; // NAN + return sgn ? (ushort)0xFC00 : (ushort)0x7C00; // -INF : INF + } + + // normal numbers + exp = exp - 127 + 15; + // overflow does not fit => INF + if (exp > 30) + { + return sgn ? (ushort)0xFC00 : (ushort)0x7C00; // -INF : INF + } + // subnormal numbers + if (exp < -38) + { + return sgn ? (ushort)0x8000 : (ushort)0x0000; // -0 or 0 ? just 0 ? + } + if (exp <= 0) // subnormal + { + man >>= (exp + 14); + // rounding + man++; + man >>= 1; + if (sgn) + return (ushort)(0x8000 | man); + return man; + } + + // normal + // TODO rounding + exp <<= 10; + man++; + man >>= 1; + if (sgn) + return (ushort)(0x8000 | exp | man); + return (ushort)(exp | man); + } + + //This function is faulty!!!! + ushort f32tof16(float f) + { + //uint t = *(uint*)&f; + //uint t = (uint)BitConverter.SingleToInt32Bits(f); + uint t = SingleToInt32Bits(f); + // man bits = 10; but we keep 11 for rounding + ushort man = (ushort)((t & 0x007FFFFF) >> 12); + short exp = (short)((t & 0x7F800000) >> 23); + bool sgn = (t & 0x80000000) != 0; + + // handle 0 + if ((t & 0x7FFFFFFF) == 0) + { + return sgn ? (ushort)0x8000 : (ushort)0x0000; + } + // denormalized float32 does not fit in float16 + if (exp == 0x00) + { + return sgn ? (ushort)0x8000 : (ushort)0x0000; + } + // handle infinity & NAN + if (exp == 0x00FF) + { + if (man != 0) + return 0xFE00; // NAN + return sgn ? (ushort)0xFC00 : (ushort)0x7C00; // -INF : INF + } + + // normal numbers + exp = (short)(exp - 127 + 15); + // overflow does not fit => INF + if (exp > 30) + { + return sgn ? (ushort)0xFC00 : (ushort)0x7C00; // -INF : INF + } + // subnormal numbers + if (exp < -38) + { + return sgn ? (ushort)0x8000 : (ushort)0x0000; // -0 or 0 ? just 0 ? + } + if (exp <= 0) // subnormal + { + man >>= (exp + 14); + // rounding + man++; + man >>= 1; + if (sgn) + return (ushort)(0x8000 | man); + return man; + } + + // normal + // TODO rounding + exp <<= 10; + man++; + man >>= 1; + ushort uexp = (ushort)exp; + if (sgn) + return (ushort)(0x8000 | uexp | man); + return (ushort)(uexp | man); + } + + // -- END OF FILE -- + } + +} \ No newline at end of file diff --git a/LinearAlgebra/test/AngleTest.cs b/LinearAlgebra/test/AngleTest.cs new file mode 100644 index 0000000..34b107a --- /dev/null +++ b/LinearAlgebra/test/AngleTest.cs @@ -0,0 +1,171 @@ +#if !UNITY_5_6_OR_NEWER +using NUnit.Framework; + +namespace LinearAlgebra.Test +{ + public class Tests + { + [SetUp] + public void Setup() + { + } + + [Test] + public void Test_Normalize() + { + float r = 0; + + r = Angle.Normalize(90); + Assert.AreEqual(r, 90, "Normalize 90"); + + r = Angle.Normalize(-90); + Assert.AreEqual(r, -90, "Normalize -90"); + + r = Angle.Normalize(270); + Assert.AreEqual(r, -90, "Normalize 270"); + + r = Angle.Normalize(270 + 360); + Assert.AreEqual(r, -90, "Normalize 270+360"); + + r = Angle.Normalize(-270); + Assert.AreEqual(r, 90, "Normalize -270"); + + r = Angle.Normalize(-270 - 360); + Assert.AreEqual(r, 90, "Normalize -270-360"); + + r = Angle.Normalize(0); + Assert.AreEqual(r, 0, "Normalize 0"); + + r = Angle.Normalize(float.PositiveInfinity); + Assert.AreEqual(r, float.PositiveInfinity, "Normalize INFINITY"); + + r = Angle.Normalize(float.NegativeInfinity); + Assert.AreEqual(r, float.NegativeInfinity, "Normalize INFINITY"); + } + + [Test] + public void Clamp() + { + float r = 0; + + r = Angle.Clamp(1, 0, 2); + Assert.AreEqual(r, 1, "Clamp 1 0 2"); + + r = Angle.Clamp(-1, 0, 2); + Assert.AreEqual(r, 0, "Clamp -1 0 2"); + + r = Angle.Clamp(3, 0, 2); + Assert.AreEqual(r, 2, "Clamp 3 0 2"); + + r = Angle.Clamp(1, 0, 0); + Assert.AreEqual(r, 0, "Clamp 1 0 0"); + + r = Angle.Clamp(0, 0, 0); + Assert.AreEqual(r, 0, "Clamp 0 0 0"); + + r = Angle.Clamp(0, 1, -1); + Assert.AreEqual(r, 1, "Clamp 0 1 -1"); + + r = Angle.Clamp(1, 0, float.PositiveInfinity); + Assert.AreEqual(r, 1, "Clamp 1 0 INFINITY"); + + r = Angle.Clamp(1, float.NegativeInfinity, 1); + Assert.AreEqual(r, 1, "Clamp 1 -INFINITY 1"); + } + + [Test] + public void Difference() + { + float r = 0; + + r = Angle.Difference(0, 90); + Assert.AreEqual(r, 90, "Difference 0 90"); + + r = Angle.Difference(0, -90); + Assert.AreEqual(r, -90, "Difference 0 -90"); + + r = Angle.Difference(0, 270); + Assert.AreEqual(r, -90, "Difference 0 270"); + + r = Angle.Difference(0, -270); + Assert.AreEqual(r, 90, "Difference 0 -270"); + + r = Angle.Difference(90, 0); + Assert.AreEqual(r, -90, "Difference 90 0"); + + r = Angle.Difference(-90, 0); + Assert.AreEqual(r, 90, "Difference -90 0"); + + r = Angle.Difference(0, 0); + Assert.AreEqual(r, 0, "Difference 0 0"); + + r = Angle.Difference(90, 90); + Assert.AreEqual(r, 0, "Difference 90 90"); + + r = Angle.Difference(0, float.PositiveInfinity); + Assert.AreEqual(r, float.PositiveInfinity, "Difference 0 INFINITY"); + + r = Angle.Difference(0, float.NegativeInfinity); + Assert.AreEqual(r, float.NegativeInfinity, "Difference 0 -INFINITY"); + + r = Angle.Difference(float.NegativeInfinity, float.PositiveInfinity); + Assert.AreEqual(r, float.PositiveInfinity, "Difference -INFINITY INFINITY"); + } + + [Test] + public void MoveTowards() + { + float r = 0; + + r = Angle.MoveTowards(0, 90, 30); + Assert.AreEqual(r, 30, "MoveTowards 0 90 30"); + + r = Angle.MoveTowards(0, 90, 90); + Assert.AreEqual(r, 90, "MoveTowards 0 90 90"); + + r = Angle.MoveTowards(0, 90, 180); + Assert.AreEqual(r, 90, "MoveTowards 0 90 180"); + + r = Angle.MoveTowards(0, 90, 270); + Assert.AreEqual(r, 90, "MoveTowrads 0 90 270"); + + r = Angle.MoveTowards(0, 90, -30); + Assert.AreEqual(r, -30, "MoveTowards 0 90 -30"); + + r = Angle.MoveTowards(0, -90, -30); + Assert.AreEqual(r, 30, "MoveTowards 0 -90 -30"); + + r = Angle.MoveTowards(0, -90, -90); + Assert.AreEqual(r, 90, "MoveTowards 0 -90 -90"); + + r = Angle.MoveTowards(0, -90, -180); + Assert.AreEqual(r, 180, "MoveTowards 0 -90 -180"); + + r = Angle.MoveTowards(0, -90, -270); + Assert.AreEqual(r, 270, "MoveTowrads 0 -90 -270"); + + r = Angle.MoveTowards(0, 90, 0); + Assert.AreEqual(r, 0, "MoveTowards 0 90 0"); + + r = Angle.MoveTowards(0, 0, 0); + Assert.AreEqual(r, 0, "MoveTowards 0 0 0"); + + r = Angle.MoveTowards(0, 0, 30); + Assert.AreEqual(r, 0, "MoveTowrads 0 0 30"); + + r = Angle.MoveTowards(0, 90, float.PositiveInfinity); + Assert.AreEqual(r, 90, "MoveTowards 0 90 INFINITY"); + + r = Angle.MoveTowards(0, float.PositiveInfinity, 30); + Assert.AreEqual(r, 30, "MoveTowrads 0 INFINITY 30"); + + r = Angle.MoveTowards(0, -90, float.NegativeInfinity); + Assert.AreEqual(r, float.PositiveInfinity, "MoveTowards 0 -90 -INFINITY"); + + r = Angle.MoveTowards(0, float.NegativeInfinity, -30); + Assert.AreEqual(r, 30, "MoveTowrads 0 -INFINITY -30"); + + } + } +} +#endif \ No newline at end of file diff --git a/LinearAlgebra/test/LinearAlgebra_Test.csproj b/LinearAlgebra/test/LinearAlgebra_Test.csproj new file mode 100644 index 0000000..3ee2230 --- /dev/null +++ b/LinearAlgebra/test/LinearAlgebra_Test.csproj @@ -0,0 +1,19 @@ +<Project Sdk="Microsoft.NET.Sdk"> + + <PropertyGroup> + <TargetFramework>net5.0</TargetFramework> + <IsPackable>false</IsPackable> + <IsTestProject>true</IsTestProject> + </PropertyGroup> + + <ItemGroup> + <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.13.0" /> + <PackageReference Include="NUnit" Version="3.13.2" /> + <PackageReference Include="NUnit3TestAdapter" Version="3.17.0" /> + </ItemGroup> + + <ItemGroup> + <ProjectReference Include="..\src\LinearAlgebra.csproj" /> + </ItemGroup> + +</Project> diff --git a/README.md b/README.md new file mode 100644 index 0000000..a094cee --- /dev/null +++ b/README.md @@ -0,0 +1,10 @@ +\mainpage Roboid Control for C# + +Roboid Control support for C# applications. +Includes support for the Unity game engine. + +# Basic components + +- Passer::RoboidControl::Thing +- Passer::RoboidControl::Participant +- Passer::RoboidControl::SiteServer \ No newline at end of file diff --git a/RoboidControl-csharp.code-workspace b/RoboidControl-csharp.code-workspace new file mode 100644 index 0000000..876a149 --- /dev/null +++ b/RoboidControl-csharp.code-workspace @@ -0,0 +1,8 @@ +{ + "folders": [ + { + "path": "." + } + ], + "settings": {} +} \ No newline at end of file diff --git a/RoboidControl.sln b/RoboidControl.sln new file mode 100644 index 0000000..94abce5 --- /dev/null +++ b/RoboidControl.sln @@ -0,0 +1,55 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.0.31903.59 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RoboidControl_Test", "test\RoboidControl_Test.csproj", "{B65BB41E-5A93-46FC-BA68-B865F50D57BD}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Examples", "Examples", "{D6086F71-404B-4D18-BBE9-45947ED33DB2}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BB2B", "Examples\BB2B\BB2B.csproj", "{488F28B2-A2CC-4E32-8D3B-7DB4EB1485F9}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RoboidControl", "src\RoboidControl.csproj", "{72BFCD03-FA78-4D0B-8B36-32301D60D6DD}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "LinearAlgebra", "LinearAlgebra", "{3B5ED006-C6FC-4776-A6DC-FEE4E6909C03}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LinearAlgebra", "LinearAlgebra\src\LinearAlgebra.csproj", "{CDCD9CE5-3224-4DB7-B7D6-5BB0714189B3}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LinearAlgebra_Test", "LinearAlgebra\test\LinearAlgebra_Test.csproj", "{8F286220-E70C-4E77-BDA6-6F28B726E320}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {B65BB41E-5A93-46FC-BA68-B865F50D57BD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {B65BB41E-5A93-46FC-BA68-B865F50D57BD}.Debug|Any CPU.Build.0 = Debug|Any CPU + {B65BB41E-5A93-46FC-BA68-B865F50D57BD}.Release|Any CPU.ActiveCfg = Release|Any CPU + {B65BB41E-5A93-46FC-BA68-B865F50D57BD}.Release|Any CPU.Build.0 = Release|Any CPU + {488F28B2-A2CC-4E32-8D3B-7DB4EB1485F9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {488F28B2-A2CC-4E32-8D3B-7DB4EB1485F9}.Debug|Any CPU.Build.0 = Debug|Any CPU + {488F28B2-A2CC-4E32-8D3B-7DB4EB1485F9}.Release|Any CPU.ActiveCfg = Release|Any CPU + {488F28B2-A2CC-4E32-8D3B-7DB4EB1485F9}.Release|Any CPU.Build.0 = Release|Any CPU + {72BFCD03-FA78-4D0B-8B36-32301D60D6DD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {72BFCD03-FA78-4D0B-8B36-32301D60D6DD}.Debug|Any CPU.Build.0 = Debug|Any CPU + {72BFCD03-FA78-4D0B-8B36-32301D60D6DD}.Release|Any CPU.ActiveCfg = Release|Any CPU + {72BFCD03-FA78-4D0B-8B36-32301D60D6DD}.Release|Any CPU.Build.0 = Release|Any CPU + {CDCD9CE5-3224-4DB7-B7D6-5BB0714189B3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {CDCD9CE5-3224-4DB7-B7D6-5BB0714189B3}.Debug|Any CPU.Build.0 = Debug|Any CPU + {CDCD9CE5-3224-4DB7-B7D6-5BB0714189B3}.Release|Any CPU.ActiveCfg = Release|Any CPU + {CDCD9CE5-3224-4DB7-B7D6-5BB0714189B3}.Release|Any CPU.Build.0 = Release|Any CPU + {8F286220-E70C-4E77-BDA6-6F28B726E320}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {8F286220-E70C-4E77-BDA6-6F28B726E320}.Debug|Any CPU.Build.0 = Debug|Any CPU + {8F286220-E70C-4E77-BDA6-6F28B726E320}.Release|Any CPU.ActiveCfg = Release|Any CPU + {8F286220-E70C-4E77-BDA6-6F28B726E320}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(NestedProjects) = preSolution + {488F28B2-A2CC-4E32-8D3B-7DB4EB1485F9} = {D6086F71-404B-4D18-BBE9-45947ED33DB2} + {CDCD9CE5-3224-4DB7-B7D6-5BB0714189B3} = {3B5ED006-C6FC-4776-A6DC-FEE4E6909C03} + {8F286220-E70C-4E77-BDA6-6F28B726E320} = {3B5ED006-C6FC-4776-A6DC-FEE4E6909C03} + EndGlobalSection +EndGlobal diff --git a/Unity/DebugConsole.cs b/Unity/DebugConsole.cs new file mode 100644 index 0000000..70b587a --- /dev/null +++ b/Unity/DebugConsole.cs @@ -0,0 +1,25 @@ +#if UNITY_5_3_OR_NEWER +using System.IO; +using System.Text; +using UnityEngine; + +namespace RoboidControl.Unity { + + public class UnityLogWriter : TextWriter { + public override void Write(char value) { + Debug.Log(value); + } + + public override void Write(string value) { + Debug.Log(value); + } + + public override void WriteLine(string value) { + Debug.Log(value); + } + + public override Encoding Encoding => Encoding.UTF8; + } + +} +#endif \ No newline at end of file diff --git a/Unity/DistanceSensor.cs b/Unity/DistanceSensor.cs new file mode 100644 index 0000000..e27e2f7 --- /dev/null +++ b/Unity/DistanceSensor.cs @@ -0,0 +1,67 @@ +#if UNITY_5_3_OR_NEWER +using System.Collections; +using UnityEngine; + +namespace RoboidControl.Unity { + + /// <summary> + /// The Unity representation of a distance sensor + /// </summary> + public class DistanceSensor : Thing { + + /// <summary> + /// The core distance sensor + /// </summary> + public new RoboidControl.DistanceSensor core { + get => (RoboidControl.DistanceSensor)base.core; + set => base.core = value; + } + + /// <summary> + /// Start the Unity representation + /// </summary> + protected virtual void Start() { + if (core == null) { + SiteServer siteServer = FindAnyObjectByType<SiteServer>(); + SetCoreThing(new RoboidControl.DistanceSensor(siteServer.site)); + } + + StartCoroutine(MeasureDistance()); + } + + /// <summary> + /// Create the Unity representation of the distance sensor + /// </summary> + /// <param name="parent">The parent of the core distance sensor</param> + /// <returns>The Unity representation of the distance sensor</returns> + public static DistanceSensor Create(RoboidControl.DistanceSensor core) { + GameObject distanceObj = new("Distance sensor"); + DistanceSensor component = distanceObj.AddComponent<DistanceSensor>(); + if (core.parent != null && core.parent.component != null) + distanceObj.transform.SetParent(core.parent.component.transform, false); + + return component; + } + + /// <summary> + /// Periodically measure the distance + /// </summary> + /// <returns></returns> + IEnumerator MeasureDistance() { + while (Application.isPlaying) { + if (Physics.Raycast(this.transform.position, this.transform.forward, out RaycastHit hitInfo, 2.0f)) { + Thing thing = hitInfo.transform.GetComponentInParent<Thing>(); + if (thing == null) { + // Debug.Log($"collision {hitInfo.transform.name} {hitInfo.distance}"); + core.distance = hitInfo.distance; + } + else + core.distance = 0; + } + yield return new WaitForSeconds(0.1f); + } + } + + } +} +#endif \ No newline at end of file diff --git a/Unity/SiteServer.cs b/Unity/SiteServer.cs new file mode 100644 index 0000000..deb237b --- /dev/null +++ b/Unity/SiteServer.cs @@ -0,0 +1,38 @@ +#if UNITY_5_3_OR_NEWER +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace RoboidControl.Unity { + + public class SiteServer : MonoBehaviour { + public RoboidControl.SiteServer site; + + public Queue<RoboidControl.Thing> thingQueue = new(); + + protected virtual void Awake() { + Console.SetOut(new UnityLogWriter()); + + site = new RoboidControl.SiteServer(7681); + RoboidControl.Thing.OnNewThing += HandleNewThing; + } + + void OnApplicationQuit() { + site.Close(); + } + + public void HandleNewThing(RoboidControl.Thing thing) { + Debug.Log($"Handle New thing event for {thing}"); + site.Add(thing, false); + thingQueue.Enqueue(thing); + } + + protected virtual void Update() { + site.Update((ulong)(Time.time * 1000)); + while (thingQueue.TryDequeue(out RoboidControl.Thing thing)) + thing.CreateComponent(); + } + } + +} +#endif \ No newline at end of file diff --git a/Unity/Thing.cs b/Unity/Thing.cs new file mode 100644 index 0000000..aa4921e --- /dev/null +++ b/Unity/Thing.cs @@ -0,0 +1,116 @@ +#if UNITY_5_3_OR_NEWER +using System.Collections; +using UnityEngine; +using UnityEngine.Networking; + +namespace RoboidControl.Unity { + + /// <summary> + /// The representation of a Thing in Unity + /// </summary> + public class Thing : MonoBehaviour { + + /// <summary> + /// The core C# thing + /// </summary> + [field: SerializeField] + public RoboidControl.Thing core { get; set; } + + private string modelUrl = null; + + /// <summary> + /// Set the core C# thing + /// </summary> + protected void SetCoreThing(RoboidControl.Thing thing) { + core = thing; + core.component = this; + + SiteServer siteServer = FindAnyObjectByType<SiteServer>(); + if (siteServer == null) { + Debug.LogWarning("No site server found"); + return; + } + siteServer.site.Add(thing); + + } + + public static Thing Create(RoboidControl.Thing core) { + // Debug.Log("Creating new Unity thing"); + GameObject gameObj = string.IsNullOrEmpty(core.name) ? + new("Thing") : + new(core.name); + Thing component = gameObj.AddComponent<Thing>(); + + component.core = core; + if (core.parent != null && core.parent.component != null) + gameObj.transform.SetParent(core.parent.component.transform, false); + + if (core.position != null) + gameObj.transform.localPosition = core.position.ToVector3(); + + return component; + } + + /// <summary> + /// Update the Unity representation + /// </summary> + protected virtual void Update() { + if (core == null) + return; + + if (core.linearVelocity != null && core.linearVelocity.distance != 0) { + Vector3 direction = Quaternion.AngleAxis(core.linearVelocity.direction.horizontal, Vector3.up) * Vector3.forward; + this.transform.Translate(core.linearVelocity.distance * Time.deltaTime * direction, Space.Self); + } else if (core.positionUpdated) + this.transform.localPosition = core.position.ToVector3(); + + if (core.angularVelocity != null && core.angularVelocity.distance != 0) { + Vector3 angularVelocity = core.angularVelocity.ToVector3(); + Vector3 axis = core.angularVelocity.direction.ToVector3(); + this.transform.localRotation *= Quaternion.AngleAxis(core.angularVelocity.distance * Time.deltaTime, axis); + //this.transform.localRotation *= Quaternion.Euler(angularVelocity * Time.deltaTime); + } else if (core.orientationUpdated) + this.transform.localRotation = core.orientation.ToQuaternion(); + + if (!string.IsNullOrEmpty(core.modelUrl) && this.modelUrl == null) { + string extension = core.modelUrl.Substring(core.modelUrl.LastIndexOf(".")); + if (extension == ".jpg" || extension == ".png") { + StartCoroutine(LoadJPG()); + } + + this.modelUrl = core.modelUrl; + } + } + + private IEnumerator LoadJPG() { + UnityWebRequest request = UnityWebRequestTexture.GetTexture(core.modelUrl); + yield return request.SendWebRequest(); + + if (request.result == UnityWebRequest.Result.Success) { + Texture2D texture = ((DownloadHandlerTexture)request.downloadHandler).texture; + float aspectRatio = (float)texture.width / (float)texture.height; + + GameObject modelQuad = GameObject.CreatePrimitive(PrimitiveType.Quad); + Collider c = modelQuad.GetComponent<Collider>(); + c.enabled = false; + Destroy(c); + modelQuad.transform.SetParent(this.transform, false); + modelQuad.transform.localEulerAngles = new(90, -90, 0); + modelQuad.transform.localScale = new Vector3(aspectRatio, 1, 1) / 5; + if (this.name == "Ant") + modelQuad.transform.localScale *= 2; + Material quadMaterial = new(Shader.Find("Unlit/Transparent")) { + mainTexture = texture + }; + modelQuad.GetComponent<Renderer>().material = quadMaterial; + } + else { + Debug.LogError("Failed to load image: " + request.error); + } + } + + + } + +} +#endif \ No newline at end of file diff --git a/Unity/TouchSensor.cs b/Unity/TouchSensor.cs new file mode 100644 index 0000000..5f8d8ec --- /dev/null +++ b/Unity/TouchSensor.cs @@ -0,0 +1,87 @@ +#if UNITY_5_3_OR_NEWER +using UnityEngine; + +namespace RoboidControl.Unity { + + /// <summary> + /// The Unity representation of the TouchSensor + /// </summary> + public class TouchSensor : Thing { + + public SiteServer participant; + /// <summary> + /// The core touch sensor + /// </summary> + public RoboidControl.TouchSensor coreSensor { + get => (RoboidControl.TouchSensor)base.core; + } + + /// <summary> + /// Start the Unity represention + /// </summary> + protected virtual void Start() { + if (core == null) { + participant = FindAnyObjectByType<SiteServer>(); + SetCoreThing(new RoboidControl.TouchSensor(participant.site)); + } + // Somehow this does not work. + + // Rigidbody rb = GetComponentInParent<Rigidbody>(); + // if (rb == null) { + // RoboidControl.Thing thing = core; + // while (thing.parent != null) + // thing = thing.parent; + + // Thing unityThing = thing.component; + // rb = unityThing.gameObject.AddComponent<Rigidbody>(); + // rb.isKinematic = true; + // } + } + + /// <summary> + /// Create the Unity representation + /// </summary> + /// <param name="core">The core touch sensor</param> + /// <returns>The Unity representation of the touch sensor</returns> + public static TouchSensor Create(RoboidControl.TouchSensor core) { + GameObject gameObj = core.name != null ? + new(core.name) : + new("Touch Sensor"); + TouchSensor component = gameObj.AddComponent<TouchSensor>(); + Rigidbody rb = gameObj.AddComponent<Rigidbody>(); + rb.isKinematic = true; + + SphereCollider collider = gameObj.AddComponent<SphereCollider>(); + collider.radius = 0.01F; + collider.isTrigger = true; + + component.core = core; + component.participant = FindAnyObjectByType<SiteServer>(); + core.thisParticipant = component.participant.site; + + if (core.parent != null && core.parent.component != null) + gameObj.transform.SetParent(core.parent.component.transform, false); + + if (core.position != null) + gameObj.transform.localPosition = core.position.ToVector3(); + + return component; + } + + private void OnTriggerEnter(Collider other) { + if (other.isTrigger) + return; + if (this.transform.root == other.transform.root) + return; + + this.coreSensor.touchedSomething = true; + } + private void OnTriggerExit(Collider other) { + if (other.isTrigger) + return; + + this.coreSensor.touchedSomething = false; + } + } +} +#endif \ No newline at end of file diff --git a/src/LocalParticipant.cs b/src/LocalParticipant.cs new file mode 100644 index 0000000..a057bdc --- /dev/null +++ b/src/LocalParticipant.cs @@ -0,0 +1,356 @@ +using System; +using System.Collections.Generic; +using System.Collections.Concurrent; +using System.Net; +using System.Net.Sockets; + +namespace RoboidControl { + + /// <summary> + /// A participant is used for communcation between things + /// </summary> + public class LocalParticipant : Participant { + public byte[] buffer = new byte[1024]; + public ulong publishInterval = 3000; // = 3 seconds + + public string name = "Participant"; + + public IPEndPoint endPoint = null; + public UdpClient udpClient = null; + public string broadcastIpAddress = "255.255.255.255"; + + public readonly ConcurrentQueue<IMessage> messageQueue = new ConcurrentQueue<IMessage>(); + + #region Init + + /// <summary> + /// Create a porticiapnt + /// </summary> + public LocalParticipant() { + //senders.Add(this); + } + + /// <summary> + /// Create a participant with the give UDP port + /// </summary> + /// <param name="port">The port number on which to communicate</param> + public LocalParticipant(int port) : this() { + this.port = port; + } + + /// <summary> + /// Create a new participant for a site at the given address and port + /// </summary> + /// <param name="ipAddress">The ip address of the site server</param> + /// <param name="port">The port number of the site server</param> + public LocalParticipant(string ipAddress = "0.0.0.0", int port = 7681) : this() { + this.ipAddress = ipAddress; + this.port = port; + + this.udpClient = new UdpClient(); + this.udpClient.Client.Bind(new IPEndPoint(IPAddress.Any, port)); // local port + // this.endPoint = new IPEndPoint(IPAddress.Parse(ipAddress), port); // for sending + + // this.udpClient = new UdpClient(port); // for receiving + // this.udpClient.Client.Bind(new IPEndPoint(IPAddress.Any, port)); + this.udpClient.BeginReceive(new AsyncCallback(result => ReceiveUDP(result)), null); + } + + /// <summary> + /// Create a participant using the given udp client + /// </summary> + /// <param name="udpClient">UDP client to use for communication</param> + /// <param name="port">The port number on which to communicate</param> + public LocalParticipant(UdpClient udpClient, int port) : this() { + this.udpClient = udpClient; + this.port = port; + } + + private static LocalParticipant isolatedParticipant = null; + public static LocalParticipant Isolated() { + if (isolatedParticipant == null) + isolatedParticipant = new LocalParticipant(0); + return isolatedParticipant; + } + + public List<Participant> owners = new List<Participant>(); + + public Participant GetParticipant(string ipAddress, int port) { + //Console.WriteLine($"Get Participant {ipAddress}:{port}"); + foreach (Participant sender in owners) { + if (sender.ipAddress == ipAddress && sender.port == port) + return sender; + } + return null; + } + public Participant AddParticipant(string ipAddress, int port) { + Console.WriteLine($"New Participant {ipAddress}:{port}"); + Participant participant = new(ipAddress, port) { + networkId = (byte)(this.owners.Count + 1) + }; + owners.Add(participant); + return participant; + } + + protected readonly Dictionary<byte, Func<Participant, byte, byte, Thing>> thingMsgProcessors = new(); + + public delegate Thing ThingConstructor(Participant sender, byte networkId, byte thingId); + public void Register(byte thingType, ThingConstructor constr) { + thingMsgProcessors[thingType] = new Func<Participant, byte, byte, Thing>(constr); + } + + public void Register<ThingClass>(Thing.Type thingType) where ThingClass : Thing { + Register<ThingClass>((byte)thingType); + } + + public void Register<ThingClass>(byte thingType) where ThingClass : Thing { + thingMsgProcessors[thingType] = (participant, networkId, thingId) => + Activator.CreateInstance(typeof(ThingClass), participant, networkId, thingId) as ThingClass; + Console.WriteLine($"Registering {typeof(ThingClass)} for thing type {thingType}"); + } + + #endregion Init + + #region Update + + protected void ReceiveUDP(IAsyncResult result) { + if (this.udpClient == null || this.endPoint == null) + return; + + byte[] data = this.udpClient.EndReceive(result, ref this.endPoint); + // This does not yet take multi-packet messages into account! + if (this.endPoint == null) + return; + + // We can receive our own publish (broadcast) packages. How do we recognize them???? + // It is hard to determine our source port + string ipAddress = this.endPoint.Address.ToString(); + Participant remoteParticipant = GetParticipant(ipAddress, this.endPoint.Port); + remoteParticipant ??= AddParticipant(ipAddress, this.endPoint.Port); + + ReceiveData(data, remoteParticipant); + + udpClient.BeginReceive(new AsyncCallback(callbackResult => ReceiveUDP(callbackResult)), null); + } + + protected ulong nextPublishMe = 0; + public virtual void Update(ulong currentTimeMS = 0) { + if (currentTimeMS == 0) { +#if UNITY_5_3_OR_NEWER + currentTimeMS = (ulong)(UnityEngine.Time.time * 1000); +#endif + } + + if (this.publishInterval > 0 && currentTimeMS > this.nextPublishMe) { + Publish(); + // Console.WriteLine($"{this.name} Publish ClientMsg {this.networkId}"); + this.nextPublishMe = currentTimeMS + this.publishInterval; + } + + int n = this.things.Count; + for (int ix = 0; ix < n; ix++) { + Thing thing = this.things[ix]; + if (thing != null) { + thing.Update(currentTimeMS); + // if (thing.owner != this) { + // BinaryMsg binaryMsg = new(thing.owner.networkId, thing); + // this.Send(thing.owner, binaryMsg); + // } + } + } + } + + public virtual void Publish() { + this.Publish(new ParticipantMsg(this.networkId)); + } + + #endregion Update + + #region Send + + public void SendThingInfo(Participant remoteParticipant, Thing thing) { + Console.WriteLine("Send thing info"); + this.Send(remoteParticipant, new ThingMsg(this.networkId, thing)); + this.Send(remoteParticipant, new NameMsg(this.networkId, thing)); + this.Send(remoteParticipant, new ModelUrlMsg(this.networkId, thing)); + this.Send(remoteParticipant, new BinaryMsg(this.networkId, thing)); + } + + public bool Send(Participant remoteParticipant, IMessage msg) { + int bufferSize = msg.Serialize(ref this.buffer); + if (bufferSize <= 0) + return true; + + IPEndPoint participantEndpoint = new IPEndPoint(IPAddress.Parse(remoteParticipant.ipAddress), remoteParticipant.port); + // Console.WriteLine($"msg to {participantEndpoint.Address.ToString()} {participantEndpoint.Port}"); + this.udpClient?.Send(this.buffer, bufferSize, participantEndpoint); + return true; + } + + public void PublishThingInfo(Thing thing) { + //Console.WriteLine("Publish thing info"); + this.Publish(new ThingMsg(this.networkId, thing)); + this.Publish(new NameMsg(this.networkId, thing)); + this.Publish(new ModelUrlMsg(this.networkId, thing)); + this.Publish(new BinaryMsg(this.networkId, thing)); + } + + public bool Publish(IMessage msg) { + int bufferSize = msg.Serialize(ref this.buffer); + if (bufferSize <= 0) + return true; + + // Console.WriteLine($"publish to {broadcastIpAddress.ToString()} {this.port}"); + this.udpClient?.Send(this.buffer, bufferSize, this.broadcastIpAddress, this.port); + return true; + } + + // public bool SendBuffer(int bufferSize) { + // //if (this.ipAddress == null) + // // return false; + + // // UnityEngine.Debug.Log($"Send msg {buffer[0]} to {ipAddress}"); + // //this.udpClient.Send(this.buffer, bufferSize, this.ipAddress, this.port); + // this.udpClient?.Send(this.buffer, bufferSize, this.endPoint); + // return true; + // } + + // public bool PublishBuffer(int bufferSize) { + // if (this.broadcastIpAddress == null) + // return false; + + // this.udpClient?.Send(this.buffer, bufferSize, this.broadcastIpAddress, this.port); + // return true; + // } + + #endregion + + #region Receive + + public void ReceiveData(byte[] data, Participant remoteParticipant) { + byte msgId = data[0]; + if (msgId == 0xFF) { + // Timeout + return; + } + + switch (msgId) { + case ParticipantMsg.Id: // 0xA0 / 160 + this.Process(remoteParticipant, new ParticipantMsg(data)); + break; + case NetworkIdMsg.Id: // 0xA1 / 161 + this.Process(remoteParticipant, new NetworkIdMsg(data)); + break; + case InvestigateMsg.Id: // 0x81 + // result = await InvestigateMsg.Receive(dataStream, client, packetSize); + break; + case ThingMsg.id: // 0x80 / 128 + this.Process(remoteParticipant, new ThingMsg(data)); + break; + case NameMsg.Id: // 0x91 / 145 + this.Process(remoteParticipant, new NameMsg(data)); + break; + case ModelUrlMsg.Id: // 0x90 / 144 + this.Process(remoteParticipant, new ModelUrlMsg(data)); + break; + case PoseMsg.Id: // 0x10 / 16 + this.Process(remoteParticipant, new PoseMsg(data)); + // result = await PoseMsg.Receive(dataStream, client, packetSize); + break; + case BinaryMsg.Id: // 0xB1 / 177 + this.Process(remoteParticipant, new BinaryMsg(data)); + break; + case TextMsg.Id: // 0xB0 / 176 + // result = await TextMsg.Receive(dataStream, client, packetSize); + break; + case DestroyMsg.Id: // 0x20 / 32 + // result = await DestroyMsg.Receive(dataStream, client, packetSize); + break; + default: + break; + } + } + + #endregion + + #region Process + + protected virtual void Process(Participant sender, ParticipantMsg msg) { } + + protected virtual void Process(Participant sender, NetworkIdMsg msg) { + Console.WriteLine($"{this.name} receive network id {this.networkId} {msg.networkId}"); + if (this.networkId != msg.networkId) { + this.networkId = msg.networkId; + foreach (Thing thing in this.things) //Thing.GetAllThings()) + this.SendThingInfo(sender, thing); + } + } + + protected virtual void Process(Participant sender, InvestigateMsg msg) { } + + protected virtual void Process(Participant sender, ThingMsg msg) { + //Console.WriteLine($"Participant: Process thing [{msg.networkId}/{msg.thingId}]"); + } + + protected virtual void Process(Participant sender, NameMsg msg) { + //Console.WriteLine($"Participant: Process name [{msg.networkId}/{msg.thingId}] {msg.name}"); + Thing thing = sender.Get(msg.networkId, msg.thingId); + if (thing != null) + thing.name = msg.name; + } + + protected virtual void Process(Participant sender, ModelUrlMsg msg) { + //Console.WriteLine($"Participant: Process model [{msg.networkId}/{msg.thingId}] {msg.url}"); + Thing thing = sender.Get(msg.networkId, msg.thingId); + if (thing != null) + thing.modelUrl = msg.url; + } + + protected virtual void Process(Participant sender, PoseMsg msg) { + //Console.WriteLine($"Participant: Process pose [{msg.networkId}/{msg.thingId}] {msg.poseType}"); + Thing thing = sender.Get(msg.networkId, msg.thingId); + if (thing != null) { + thing.positionUpdated = false; + if ((msg.poseType & PoseMsg.Pose_Position) != 0) { + thing.position = msg.position; + thing.positionUpdated = true; + } + thing.orientationUpdated = false; + if ((msg.poseType & PoseMsg.Pose_Orientation) != 0) { + thing.orientation = msg.orientation; + thing.orientationUpdated = true; + } + else + thing.orientation = null; + if ((msg.poseType & PoseMsg.Pose_LinearVelocity) != 0) + thing.linearVelocity = msg.linearVelocity; + if ((msg.poseType & PoseMsg.Pose_AngularVelocity) != 0) + thing.angularVelocity = msg.angularVelocity; + + } + } + + protected virtual void Process(Participant sender, BinaryMsg msg) { + // Console.WriteLine($"Participant: Process binary [{msg.networkId}/{msg.thingId}]"); + Thing thing = sender.Get(msg.networkId, msg.thingId); + thing?.ProcessBinary(msg.bytes); + } + + protected virtual void Process(Participant sender, TextMsg temsgxt) { } + + protected virtual void Process(Participant sender, DestroyMsg msg) { } + + private void ForwardMessage(IMessage msg) { + // foreach (Participant client in senders) { + // if (client == this) + // continue; + // //UnityEngine.Debug.Log($"---> {client.ipAddress}"); + // //IMessage.SendMsg(client, msg); + // msg.Serialize(ref client.buffer); + // client.SendBuffer(client.buffer.Length); + // } + } + + #endregion + } +} \ No newline at end of file diff --git a/src/Messages/BinaryMsg.cs b/src/Messages/BinaryMsg.cs new file mode 100644 index 0000000..6953188 --- /dev/null +++ b/src/Messages/BinaryMsg.cs @@ -0,0 +1,83 @@ +namespace RoboidControl { + + /// <summary> + /// A message containing binary data for custom communication + /// </summary> + public class BinaryMsg : IMessage { + /// <summary> + /// The message ID + /// </summary> + public const byte Id = 0xB1; + /// <summary> + /// The length of the message, excluding the binary data + /// </summary> + /// For the total size of the message this.bytes.Length should be added to this value. + public const byte length = 2; + /// <summary> + /// The network ID identifying the thing + /// </summary> + public byte networkId; + /// <summary> + /// The ID of the thing + /// </summary> + public byte thingId; + + public Thing thing; + + /// <summary> + /// The binary data + /// </summary> + public byte[] bytes; + + /// <summary> + /// Create a new message for sending + /// </summary> + /// <param name="networkId">The netowork ID of the thing</param> + /// <param name="thingId">The ID of the thing</param> + /// <param name="bytes">The binary data for the thing</param> + public BinaryMsg(byte networkId, byte thingId, byte[] bytes) : base() { + this.networkId = networkId; + this.thingId = thingId; + this.bytes = bytes; + } + /// <summary> + /// Create an empty message for sending + /// </summary> + /// <param name="networkId">The netowork ID of the thing</param> + /// <param name="thingId">The ID of the thing</param> + public BinaryMsg(byte networkId, Thing thing) : base() { + this.networkId = networkId; + this.thingId = thing.id; + this.thing = thing; + this.bytes = this.thing.GenerateBinary(); + // if (this.bytes.Length > 0) + // System.Console.Write($"Binary message for [{networkId}/{thing.id}]"); + } + /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) + public BinaryMsg(byte[] buffer) { + byte ix = 1; + this.networkId = buffer[ix++]; + this.thingId = buffer[ix++]; + byte length = (byte)(buffer.Length - ix); + this.bytes = new byte[length]; + for (uint bytesIx = 0; bytesIx < length; bytesIx++) + this.bytes[bytesIx] = buffer[ix++]; + } + + /// @copydoc Passer::RoboidControl::IMessage::Serialize + public override byte Serialize(ref byte[] buffer) { + if (buffer.Length < BinaryMsg.length + this.bytes.Length || this.bytes.Length == 0) + return 0; + + byte ix = 0; + buffer[ix++] = BinaryMsg.Id; + buffer[ix++] = this.networkId; + buffer[ix++] = this.thingId; + foreach (byte b in bytes) + buffer[ix++] = b; + + return ix; + } + } + +} \ No newline at end of file diff --git a/src/Messages/DestroyMsg.cs b/src/Messages/DestroyMsg.cs new file mode 100644 index 0000000..1963bc3 --- /dev/null +++ b/src/Messages/DestroyMsg.cs @@ -0,0 +1,51 @@ +namespace RoboidControl { + + /// <summary> + /// Message notifiying that a Thing no longer exists + /// </summary> + public class DestroyMsg : IMessage { + /// <summary> + /// The message ID + /// </summary> + public const byte Id = 0x20; + /// <summary> + /// The length of the message + /// </summary> + public const byte length = 3; + /// <summary> + /// The network ID of the thing + /// </summary> + public byte networkId; + /// <summary> + /// The ID of the thing + /// </summary> + public byte thingId; + + /// <summary> + /// Create a message for sending + /// </summary> + /// <param name="networkId">The network ID of the thing</param> + /// <param name="thingId">The ID of the thing</param> + public DestroyMsg(byte networkId, byte thingId) { + this.networkId = networkId; + this.thingId = thingId; + } + /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) + public DestroyMsg(byte[] buffer) : base(buffer) { } + + /// @copydoc Passer::RoboidControl::IMessage::Serialize + public override byte Serialize(ref byte[] buffer) { + if (buffer.Length < DestroyMsg.length) + return 0; + + byte ix = 0; + buffer[ix++] = DestroyMsg.Id; + buffer[ix++] = this.networkId; + buffer[ix++] = this.thingId; + + return ix; + } + + } + +} \ No newline at end of file diff --git a/src/Messages/InvestigateMsg.cs b/src/Messages/InvestigateMsg.cs new file mode 100644 index 0000000..08d54d9 --- /dev/null +++ b/src/Messages/InvestigateMsg.cs @@ -0,0 +1,46 @@ +namespace RoboidControl { + + /// <summary> + /// Message to request details for a Thing + /// </summary> + public class InvestigateMsg : IMessage { + /// <summary> + /// The message Id + /// </summary> + public const byte Id = 0x81; + /// <summary> + /// The length of the message + /// </summary> + public const byte length = 3; + /// <summary> + /// The network ID of the thing + /// </summary> + public byte networkId; + /// <summary> + /// The ID of the thing + /// </summary> + public byte thingId; + + /// <summary> + /// Create a new message for sending + /// </summary> + /// <param name="networkId">The network ID for the thing</param> + /// <param name="thingId">The ID of the thing</param> + public InvestigateMsg(byte networkId, byte thingId) { + this.networkId = networkId; + this.thingId = thingId; + } + /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) + public InvestigateMsg(byte[] buffer) : base(buffer) { } + + /// @copydoc Passer::RoboidControl::IMessage::Serialize + public override byte Serialize(ref byte[] buffer) { + byte ix = 0; + buffer[ix++] = InvestigateMsg.Id; + buffer[ix++] = this.networkId; + buffer[ix++] = this.thingId; + return ix; + } + } + +} \ No newline at end of file diff --git a/src/Messages/LowLevelMessages.cs b/src/Messages/LowLevelMessages.cs new file mode 100644 index 0000000..39da789 --- /dev/null +++ b/src/Messages/LowLevelMessages.cs @@ -0,0 +1,98 @@ +using LinearAlgebra; + +namespace RoboidControl { + public class LowLevelMessages { + + public static void SendSpherical(byte[] buffer, ref byte ix, Spherical v) { + SendFloat16(buffer, ref ix, new float16(v.distance)); + SendAngle8(buffer, ref ix, v.direction.horizontal); + SendAngle8(buffer, ref ix, v.direction.vertical); + } + + public static Spherical ReceiveSpherical(byte[] data, ref byte ix) { + float distance = ReceiveFloat16(data, ref ix); + float horizontal = ReceiveAngle8(data, ref ix); + float vertical = ReceiveAngle8(data, ref ix); + Spherical v = new Spherical(distance, horizontal, vertical); + return v; + } + + public static void SendQuat32(byte[] buffer, ref byte ix, SwingTwist s) { + Quat32 q32 = Quat32.FromSwingTwist(s); + SendQuat32(buffer, ref ix, q32); + + } + public static void SendQuat32(byte[] buffer, ref byte ix, Quat32 q) { + int qx = (int)(q.x * 127 + 128); + int qy = (int)(q.y * 127 + 128); + int qz = (int)(q.z * 127 + 128); + int qw = (int)(q.w * 255); + if (q.w < 0) { + qx = -qx; + qy = -qy; + qz = -qz; + qw = -qw; + } + + buffer[ix++] = (byte)qx; + buffer[ix++] = (byte)qy; + buffer[ix++] = (byte)qz; + buffer[ix++] = (byte)qw; + } + public static Quat32 ReceiveQuat32(byte[] data, ref byte ix) { + Quat32 q = new Quat32( + (data[ix++] - 128.0F) / 127.0F, + (data[ix++] - 128.0F) / 127.0F, + (data[ix++] - 128.0F) / 127.0F, + data[ix++] / 255.0F); + return q; + } + + public static SwingTwist ReceiveSwingTwist(byte[] data, ref byte ix) { + Quat32 q32 = ReceiveQuat32(data, ref ix); + // UnityEngine.Quaternion q = new(q32.x, q32.y, q32.z, q32.w); + // SwingTwist r = new(q.eulerAngles.y, q.eulerAngles.x, q.eulerAngles.z); + + SwingTwist r = SwingTwist.FromQuat32(q32); + return r; + } + + public static void SendAngle8(byte[] buffer, ref byte ix, float angle) { + // Normalize angle + while (angle >= 180) + angle -= 360; + while (angle < -180) + angle += 360; + sbyte value = (sbyte)(angle / 360.0f * 256.0f); + buffer[ix++] = (byte)value; + } + + public static float ReceiveAngle8(byte[] data, ref byte ix) { + float value = (data[ix++] * 180) / 128.0F; + return value; + } + + public static void SendFloat16(byte[] data, ref byte ix, float f) { + float16 f16 = new float16(f); + ushort binary = f16.GetBinary(); + data[ix++] = (byte)(binary >> 8); + data[ix++] = (byte)(binary & 255); + } + public static void SendFloat16(byte[] data, ref byte ix, float16 f) { + ushort binary = f.GetBinary(); + data[ix++] = (byte)((binary >> 8) & 0xFF); + data[ix++] = (byte)(binary & 0xFF); + } + + public static float ReceiveFloat16(byte[] data, ref byte ix) { + byte msb = data[ix++]; + byte lsb = data[ix++]; + ushort value = (ushort)(msb << 8 | lsb); + float16 f16 = new float16(); + f16.SetBinary(value); + float f = f16.toFloat(); + return f; + } + } + +} \ No newline at end of file diff --git a/src/Messages/Messages.cs b/src/Messages/Messages.cs new file mode 100644 index 0000000..2fa0045 --- /dev/null +++ b/src/Messages/Messages.cs @@ -0,0 +1,25 @@ +namespace RoboidControl { + + /// <summary> + /// Root structure for all communcation messages + /// </summary> + public class IMessage { + public IMessage() { } + + /// <summary> + /// Create a message for receiving + /// </summary> + /// <param name="buffer">The byte array to parse</param> + public IMessage(byte[] buffer) { + //Deserialize(buffer); + } + + /// <summary> + /// Serialize the message into a byte array for sending + /// </summary> + /// <param name="buffer">The buffer to serilize into</param> + /// <returns>The length of the message in the buffer</returns> + public virtual byte Serialize(ref byte[] buffer) { return 0; } + } + +} diff --git a/src/Messages/ModelUrlMsg.cs b/src/Messages/ModelUrlMsg.cs new file mode 100644 index 0000000..be15087 --- /dev/null +++ b/src/Messages/ModelUrlMsg.cs @@ -0,0 +1,77 @@ +namespace RoboidControl { + + /// <summary> + /// Message for communicating the URL for a model of the thing + /// </summary> + public class ModelUrlMsg : IMessage { + /// <summary> + /// The message ID + /// </summary> + public const byte Id = 0x90; // (144) Model URL + /// <summary> + /// The length of the message without th URL itself + /// </summary> + public const byte length = 4; + /// <summary> + /// The network ID of the thing + /// </summary> + public byte networkId; + /// <summary> + /// The ID of the thing + /// </summary> + public byte thingId; + /// <summary> + /// The URL of the model + /// </summary> + public string url = null; + + /// <summary> + /// Create a new message for sending + /// </summary> + /// <param name="networkId">The network ID of the thing</param> + /// <param name="thing">The thing for which to send the model URL</param> + public ModelUrlMsg(byte networkId, Thing thing) { + this.networkId = networkId; + this.thingId = thing.id; + this.url = thing.modelUrl; + } + /// <summary> + /// Create a new message for sending + /// </summary> + /// <param name="networkId">The network ID of the thing</param> + /// <param name="thingId">The ID of the thing</param> + /// <param name="url">The URL to send</param> + public ModelUrlMsg(byte networkId, byte thingId, string url) { + this.networkId = networkId; + this.thingId = thingId; + this.url = url; + } + /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) + public ModelUrlMsg(byte[] buffer) { + byte ix = 1; + this.networkId = buffer[ix++]; + this.thingId = buffer[ix++]; + + int strlen = buffer[ix++]; + url = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen); + } + + /// @copydoc Passer::RoboidControl::IMessage::Serialize + public override byte Serialize(ref byte[] buffer) { + if (this.url == null) + return 0; + + byte ix = 0; + buffer[ix++] = ModelUrlMsg.Id; + buffer[ix++] = this.networkId; + buffer[ix++] = this.thingId; // Thing Id + + buffer[ix++] = (byte)this.url.Length; + for (int urlIx = 0; urlIx < this.url.Length; urlIx++) + buffer[ix++] = (byte)url[urlIx]; + return ix; + } + + } + +} \ No newline at end of file diff --git a/src/Messages/NameMsg.cs b/src/Messages/NameMsg.cs new file mode 100644 index 0000000..632540f --- /dev/null +++ b/src/Messages/NameMsg.cs @@ -0,0 +1,82 @@ +namespace RoboidControl { + + /// <summary> + /// Message for communicating the name of a thing + /// </summary> + public class NameMsg : IMessage { + /// <summary> + /// The message ID + /// </summary> + public const byte Id = 0x91; // 145 + /// <summary> + /// The length of the message without the name string + /// </summary> + public const byte length = 4; + /// <summary> + /// The network ID of the thing + /// </summary> + public byte networkId; + /// <summary> + /// The ID of the thing + /// </summary> + public byte thingId; + /// <summary> + /// The length of the name, excluding null terminator + /// </summary> + public byte len; + /// <summary> + /// The name of the thing, not terminated with a null character + /// </summary> + public string name = ""; + + /// <summary> + /// Create a new message for sending + /// </summary> + /// <param name="networkId">The network ID of the thing</param> + /// <param name="thing">The thing</param> + public NameMsg(byte networkId, Thing thing) { + this.networkId = networkId; + this.thingId = thing.id; + this.name = thing.name; + } + /// <summary> + /// Create a new message for sending + /// </summary> + /// <param name="networkId">The network ID of the thing</param> + /// <param name="thingId">The ID of the thing</param> + /// <param name="name">The name of the thing</param> + public NameMsg(byte networkId, byte thingId, string name) { + this.networkId = networkId; + this.thingId = thingId; + this.name = name; + } + /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) + public NameMsg(byte[] buffer) { + byte ix = 1; + this.networkId = buffer[ix++]; + this.thingId = buffer[ix++]; + int strlen = buffer[ix++]; + this.name = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen); + } + + /// @copydoc Passer::RoboidControl::IMessage::Serialize + public override byte Serialize(ref byte[] buffer) { + if (buffer.Length < NameMsg.length + this.name.Length || this.name.Length == 0) + return 0; + + byte ix = 0; + buffer[ix++] = NameMsg.Id; + buffer[ix++] = this.networkId; + buffer[ix++] = this.thingId; + + int nameLength = this.name.Length; + + buffer[ix++] = (byte)nameLength; + for (int nameIx = 0; nameIx < nameLength; nameIx++) + buffer[ix++] = (byte)this.name[nameIx]; + + return ix; + } + } + +} \ No newline at end of file diff --git a/src/Messages/NetworkIdMsg.cs b/src/Messages/NetworkIdMsg.cs new file mode 100644 index 0000000..8d81e27 --- /dev/null +++ b/src/Messages/NetworkIdMsg.cs @@ -0,0 +1,43 @@ +namespace RoboidControl { + + /// <summary> + /// A message communicating the network ID for that participant + /// </summary> + public class NetworkIdMsg : IMessage { + /// <summary> + /// The message ID + /// </summary> + public const byte Id = 0xA1; + /// <summary> + /// The length of the message + /// </summary> + public const byte length = 2; + /// <summary> + /// The network ID for the participant + /// </summary> + public byte networkId; + + /// <summary> + /// Create a new message for sending + /// </summary> + /// <param name="networkId">The network ID for the participant</param> + public NetworkIdMsg(byte networkId) { + this.networkId = networkId; + } + /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) + public NetworkIdMsg(byte[] buffer) { + this.networkId = buffer[1]; + } + + /// @copydoc Passer::RoboidControl::IMessage::Serialize + public override byte Serialize(ref byte[] buffer) { + if (buffer.Length < NetworkIdMsg.length) + return 0; + + buffer[0] = NetworkIdMsg.Id; + buffer[1] = this.networkId; + return NetworkIdMsg.length; + } + } + +} \ No newline at end of file diff --git a/src/Messages/ParticipantMsg.cs b/src/Messages/ParticipantMsg.cs new file mode 100644 index 0000000..6af8fdb --- /dev/null +++ b/src/Messages/ParticipantMsg.cs @@ -0,0 +1,53 @@ +namespace RoboidControl { + + /// <summary> + /// A participant messages notifies other participants of its presence + /// </summary> + /// When received by another participant, it can be followed by a NetworkIdMsg + /// to announce that participant to this client such that it can join privately + public class ParticipantMsg : IMessage { + /// <summary> + /// The message ID + /// </summary> + public const byte Id = 0xA0; + /// <summary> + /// The length of the message + /// </summary> + public const byte length = 2; + /// <summary> + /// The network ID known by the participant + /// </summary> + public byte networkId; + + /// <summary> + /// Create a new message for sending + /// </summary> + /// <param name="networkId">The network ID known by the participant</param> + public ParticipantMsg(byte networkId) { + this.networkId = networkId; + } + + /// <summary> + /// Create a message for receiving + /// </summary> + /// <param name="buffer">The byte array to parse</param> + public ParticipantMsg(byte[] buffer) { + this.networkId = buffer[1]; + } + + /// <summary> + /// Serialize the message into a byte array + /// </summary> + /// <param name="buffer">The buffer to serialize into</param> + /// <returns>The length of the message in the buffer</returns> + public override byte Serialize(ref byte[] buffer) { + if (buffer.Length < ParticipantMsg.length) + return 0; + + byte ix = 0; + buffer[ix++] = ParticipantMsg.Id; + buffer[ix++] = networkId; + return ParticipantMsg.length; + } + } +} \ No newline at end of file diff --git a/src/Messages/PoseMsg.cs b/src/Messages/PoseMsg.cs new file mode 100644 index 0000000..f29588f --- /dev/null +++ b/src/Messages/PoseMsg.cs @@ -0,0 +1,133 @@ +using LinearAlgebra; + +namespace RoboidControl { + + /// <summary> + /// Message to communicate the pose of the thing + /// </summary> + /// The pose is in local space relative to the parent. If there is not parent (the thing is a root thing), the pose will be in world space. + public class PoseMsg : IMessage { + /// <summary> + /// The message ID + /// </summary> + public const byte Id = 0x10; + /// <summary> + /// The length of the message + /// </summary> + public const byte length = 4 + 4 + 4; + /// <summary> + /// The network ID of the thing + /// </summary> + public byte networkId; + /// <summary> + /// The ID of the thing + /// </summary> + public byte thingId; + + /// <summary> + /// Bit pattern stating which pose components are available + /// </summary> + public byte poseType; + /// <summary> + /// Bit pattern for a pose with position + /// </summary> + public const byte Pose_Position = 0x01; + /// <summary> + /// Bit pattern for a pose with orientation + /// </summary> + public const byte Pose_Orientation = 0x02; + /// <summary> + /// Bit pattern for a pose with linear velocity + /// </summary> + public const byte Pose_LinearVelocity = 0x04; + /// <summary> + /// Bit pattern for a pose with angular velocity + /// </summary> + public const byte Pose_AngularVelocity = 0x08; + + /// <summary> + /// The position of the thing in local space in meters + /// </summary> + public Spherical position = Spherical.zero; + /// <summary> + /// The orientation of the thing in local space + /// </summary> + public SwingTwist orientation = SwingTwist.zero; + /// <summary> + /// The linear velocity of the thing in local space in meters per second + /// </summary> + public Spherical linearVelocity = Spherical.zero; + /// <summary> + /// The angular velocity of the thing in local space + /// </summary> + public Spherical angularVelocity = Spherical.zero; + + /// <summary> + /// Create a new message for sending + /// </summary> + /// <param name="networkId">The network ID of the thing</param> + /// <param name="thingId">The ID of the thing</param> + /// <param name="position">The position of the thing in local space in meters</param> + /// <param name="orientation">The orientation of the thing in local space</param> + public PoseMsg(byte networkId, byte thingId, Spherical position, SwingTwist orientation, Spherical linearVelocity = null, Spherical angularVelocity = null) { + this.networkId = networkId; + this.thingId = thingId; + + this.poseType = 0; + if (this.position != null) + this.poseType |= Pose_Position; + if (this.orientation != null) + this.poseType |= Pose_Orientation; + if (this.linearVelocity != null) + this.poseType |= Pose_LinearVelocity; + if (this.angularVelocity != null) + this.poseType |= Pose_AngularVelocity; + + this.position = position; + this.orientation = orientation; + this.linearVelocity = linearVelocity; + this.angularVelocity = angularVelocity; + } + /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) + public PoseMsg(byte[] buffer) : base(buffer) { + byte ix = 1; + this.networkId = buffer[ix++]; + this.thingId = buffer[ix++]; + + this.poseType = buffer[ix++]; + this.position = null; + this.orientation = null; + this.linearVelocity = null; + this.angularVelocity = null; + if ((this.poseType & Pose_Position) != 0) + this.position = LowLevelMessages.ReceiveSpherical(buffer, ref ix); + if ((this.poseType & Pose_Orientation) != 0) + this.orientation = SwingTwist.FromQuat32(LowLevelMessages.ReceiveQuat32(buffer, ref ix)); + if ((this.poseType & Pose_LinearVelocity) != 0) + this.linearVelocity = LowLevelMessages.ReceiveSpherical(buffer, ref ix); + if ((this.poseType & Pose_AngularVelocity) != 0) + this.angularVelocity = LowLevelMessages.ReceiveSpherical(buffer, ref ix); + } + + /// @copydoc Passer::RoboidControl::IMessage::Serialize + public override byte Serialize(ref byte[] buffer) { + byte ix = 0; + buffer[ix++] = PoseMsg.Id; + buffer[ix++] = this.networkId; + buffer[ix++] = this.thingId; + buffer[ix++] = this.poseType; + + if ((poseType & Pose_Position) != 0) + LowLevelMessages.SendSpherical(buffer, ref ix, this.position); + if ((poseType & Pose_Orientation) != 0) + LowLevelMessages.SendQuat32(buffer, ref ix, this.orientation); + if ((poseType & Pose_LinearVelocity) != 0) + LowLevelMessages.SendSpherical(buffer, ref ix, this.linearVelocity); + if ((poseType & Pose_AngularVelocity) != 0) + LowLevelMessages.SendSpherical(buffer, ref ix, this.angularVelocity); + return ix; + } + + } + +} \ No newline at end of file diff --git a/src/Messages/TextMsg.cs b/src/Messages/TextMsg.cs new file mode 100644 index 0000000..a1de990 --- /dev/null +++ b/src/Messages/TextMsg.cs @@ -0,0 +1,45 @@ +namespace RoboidControl { + + /// <summary> + /// Message for sending generic text + /// </summary> + public class TextMsg : IMessage { + /// <summary> + /// The message ID + /// </summary> + public const byte Id = 0xB0; + /// <summary> + /// The length of the message without the text itself + /// </summary> + public const byte length = 2; + /// <summary> + /// The text + /// </summary> + public string text = ""; + + /// <summary> + /// Create a new message for sending + /// </summary> + /// <param name="text">The text to send</param> + public TextMsg(string text) { + this.text = text; + } + + /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) + public TextMsg(byte[] buffer) : base(buffer) { } + + /// @copydoc Passer::RoboidControl::IMessage::Serialize + public override byte Serialize(ref byte[] buffer) { + if (buffer.Length < TextMsg.length + this.text.Length || this.text.Length == 0) + return 0; + + byte ix = 0; + buffer[ix++] = TextMsg.Id; + buffer[ix++] = (byte)this.text.Length; + for (int textIx = 0; textIx < this.text.Length; textIx++) + buffer[ix++] = (byte)this.text[textIx]; + return ix; + } + } + +} \ No newline at end of file diff --git a/src/Messages/ThingMsg.cs b/src/Messages/ThingMsg.cs new file mode 100644 index 0000000..9725e23 --- /dev/null +++ b/src/Messages/ThingMsg.cs @@ -0,0 +1,90 @@ +namespace RoboidControl { + + /// <summary> + /// Message providing generic information about a Thing + /// </summary> + public class ThingMsg : IMessage { + /// <summary> + /// The message ID + /// </summary> + public const byte id = 0x80; + /// <summary> + /// The length of the message + /// </summary> + public const byte length = 5; + /// <summary> + /// The network ID of the thing + /// </summary> + public byte networkId; + /// <summary> + /// The ID of the thing + /// </summary> + public byte thingId; + /// <summary> + /// The Thing.Type of the thing + /// </summary> + public byte thingType; + /// <summary> + /// The parent of the thing in the hierarachy. This is null for root Things + /// </summary> + public byte parentId; + + /// <summary> + /// Create a message for sending + /// </summary> + /// <param name="networkId">The network ID of the thing</param> + /// <param name="thing">The thing</param> + public ThingMsg(byte networkId, Thing thing) { + this.networkId = networkId; + this.thingId = thing.id; + this.thingType = thing.type; + if (thing.parent != null) + this.parentId = thing.parent.id; + else + this.parentId = 0; + } + /// <summary> + /// Create a message for sending + /// </summary> + /// <param name="networkId">The network ID of the thing</param> + /// <param name="thingId">The ID of the thing</param> + /// <param name="thingType">The type of thing</param> + /// <param name="parentId">The parent of the thing</param> + public ThingMsg(byte networkId, byte thingId, byte thingType, byte parentId) { + this.networkId = networkId; + this.thingId = thingId; + this.thingType = thingType; + this.parentId = parentId; + } + /// <summary> + /// Create a message for receiving + /// </summary> + /// <param name="buffer">The byte array to parse</param> + public ThingMsg(byte[] buffer) { + uint ix = 1; + this.networkId = buffer[ix++]; + this.thingId = buffer[ix++]; + this.thingType = buffer[ix++]; + this.parentId = buffer[ix]; + } + + /// <summary> + /// Serialize the message into a byte array + /// </summary> + /// <param name="buffer">The buffer to serialize into</param> + /// <returns>The length of the message in the bufer. 0 when the buffer was too small</returns> + public override byte Serialize(ref byte[] buffer) { + if (buffer.Length < ThingMsg.length) + return 0; + + byte ix = 0; + buffer[ix++] = ThingMsg.id; + buffer[ix++] = this.networkId; + buffer[ix++] = this.thingId; + buffer[ix++] = this.thingType; + buffer[ix++] = this.parentId; + return ThingMsg.length; + } + } + +} \ No newline at end of file diff --git a/src/Participant.cs b/src/Participant.cs new file mode 100644 index 0000000..b3d7d44 --- /dev/null +++ b/src/Participant.cs @@ -0,0 +1,100 @@ +using System; +using System.Collections.Generic; + +namespace RoboidControl { + + /// <summary> + /// A participant is a device which manages things. + /// </summary> + /// It can communicate with other participant to synchronise the state of things. + /// This class is used to register the things the participant is managing. + /// It also maintains the communcation information to contact the participant. + /// It is used as a basis for the local participant, but also as a reference to remote participants. + public class Participant { + /// <summary> + /// Default constructor + /// </summary> + public Participant() { } + /// <summary> + /// Create a new participant with the given communcation info + /// </summary> + /// <param name="ipAddress">The IP address of the participant</param> + /// <param name="port">The UDP port of the participant</param> + public Participant(string ipAddress, int port) { + this.ipAddress = ipAddress; + this.port = port; + } + + /// <summary> + /// The Ip Address of a participant. When the participant is local, this contains 0.0.0.0 + /// </summary> + public string ipAddress = "0.0.0.0"; + /// <summary> + /// The port number for UDP communication with the participant. This is 0 for isolated participants. + /// </summary> + public int port = 0; + + /// <summary> + /// The network ID of the participant + /// </summary> + public byte networkId; + + /// <summary> + /// The things managed by this participant + /// </summary> + protected readonly List<Thing> things = new List<Thing>(); + + /// <summary> + /// Get a thing with the given ids + /// </summary> + /// <param name="networkId">The network ID of the thing</param> + /// <param name="thingId">The ID of the thing</param> + /// <returns>The thing when it is found, null in other cases.</returns> + public Thing Get(byte networkId, byte thingId) { + Thing thing = things.Find(aThing => Thing.IsThing(aThing, networkId, thingId)); + // if (thing == null) + // Console.WriteLine($"Could not find thing {ipAddress}:{port}[{networkId}/{thingId}]"); + return thing; + } + + /// <summary> + /// Add a new thing for this participant + /// </summary> + /// <param name="thing">The thing to add</param> + /// <param name="invokeEvent">Invoke an notification event when the thing has been added</param> + public void Add(Thing thing, bool checkId = true, bool invokeEvent = true) { + if (checkId && thing.id == 0) { + thing.id = (byte)(this.things.Count + 1); + things.Add(thing); + } + // Console.WriteLine($"added thing [{thing.networkId}/{thing.id}]"); + Thing foundThing = Get(thing.networkId, thing.id); + + if (foundThing == null) { + things.Add(thing); + + // if (invokeEvent) + // Thing.InvokeNewThing(thing); + // Console.Write($"Add thing {ipAddress}:{port}[{networkId}/{thing.id}]"); + } + // else { + // if (thing != foundThing) { + // // should be: find first non-existing id... + // thing.id = (byte)this.things.Count; + // things.Add(thing); + // // Console.Write($"Add thing, updated thing id to [{thing.networkId}/{thing.id}]"); + // } + // } + } + + /// <summary> + /// Remove a thing for this participant + /// </summary> + /// <param name="thing">The thing to remove</param> + public void Remove(Thing thing) { + this.things.Remove(thing); + } + + } + +} \ No newline at end of file diff --git a/src/RoboidControl.csproj b/src/RoboidControl.csproj new file mode 100644 index 0000000..a45ac67 --- /dev/null +++ b/src/RoboidControl.csproj @@ -0,0 +1,14 @@ +<Project Sdk="Microsoft.NET.Sdk"> + + <PropertyGroup> + <GenerateAssemblyInfo>false</GenerateAssemblyInfo> + <GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute> + <TargetFramework>net5.0</TargetFramework> + </PropertyGroup> + + <ItemGroup> + <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.13.0" /> + <PackageReference Include="NUnit" Version="3.13.2" /> + <ProjectReference Include="..\LinearAlgebra\src\LinearAlgebra.csproj" /> + </ItemGroup> +</Project> diff --git a/src/SiteServer.cs b/src/SiteServer.cs new file mode 100644 index 0000000..4d70718 --- /dev/null +++ b/src/SiteServer.cs @@ -0,0 +1,81 @@ +using System; +using System.Net; +using System.Net.Sockets; + +namespace RoboidControl { + + /// <summary> + /// A site server is a participant which provides a shared simulated environment + /// </summary> + public class SiteServer : LocalParticipant { + + public SiteServer(int port = 7681) : this("0.0.0.0", port) { } + + /// <summary> + /// Create a new site server + /// </summary> + /// <param name="port"></param> + public SiteServer(string ipAddress = "0.0.0.0", int port = 7681) : base() { + this.name = "Site Server"; + + this.ipAddress = ipAddress; + this.port = port; + + this.endPoint = new IPEndPoint(IPAddress.Parse(ipAddress), port); // for sending + + Console.Write($"Prepare receive on port {port}"); + this.udpClient = new UdpClient(port); // for receiving + this.udpClient.BeginReceive( + new AsyncCallback(result => ReceiveUDP(result)), + new Tuple<UdpClient, IPEndPoint>(this.udpClient, new(IPAddress.Any, port))); + + Register<TouchSensor>(Thing.Type.TouchSensor); + } + + /// <summary> + /// Close the site + /// </summary> + public void Close() { + this.udpClient?.Close(); + } + + public override void Publish() { + } + + protected override void Process(Participant remoteParticipant, ParticipantMsg msg) { + if (msg.networkId == 0) { + Console.WriteLine($"{this.name} received New Client -> {remoteParticipant.networkId}"); + this.Send(remoteParticipant, new NetworkIdMsg(remoteParticipant.networkId)); + } + } + + protected override void Process(Participant sender, NetworkIdMsg msg) { } + + protected override void Process(Participant sender, ThingMsg msg) { + //Console.WriteLine($"SiteServer: Process thing [{msg.networkId}/{msg.thingId}]"); + Thing thing = sender.Get(msg.networkId, msg.thingId); + if (thing == null) { + Thing newThing = null; + if (thingMsgProcessors.TryGetValue(msg.thingType, out Func<Participant, byte, byte, Thing> msgProcessor)) { + //Console.WriteLine("Found thing message processor"); + if (msgProcessor != null) + newThing = msgProcessor(sender, msg.networkId, msg.thingId); + } + if (newThing == null) { + newThing = new Thing(sender, msg.networkId, msg.thingId, msg.thingType); + // Console.WriteLine("Created generic new core thing"); + } + if (msg.parentId != 0) { + Thing parentThing = Get(msg.networkId, msg.parentId); + if (parentThing == null) + Console.WriteLine("Could not find parent"); + else + newThing.parent = parentThing; + } + Console.WriteLine("Adding to remote sender"); + sender.Add(newThing, false, true); + } + } + + } +} \ No newline at end of file diff --git a/src/Thing.cs b/src/Thing.cs new file mode 100644 index 0000000..2fa8862 --- /dev/null +++ b/src/Thing.cs @@ -0,0 +1,434 @@ +using System; +using System.Collections.Generic; +using LinearAlgebra; + +namespace RoboidControl { + + /// <summary> + /// A thing is the primitive building block + /// </summary> + [Serializable] + public class Thing { + + #region Types + + /// <summary> + /// Predefined thing types + /// </summary> + public enum Type { + Undetermined, + // Sensor + Switch, + DistanceSensor, + DirectionalSensor, + TemperatureSensor, + TouchSensor, + // Motor + ControlledMotor, + UncontrolledMotor, + Servo, + // Other + Roboid, + Humanoid, + ExternalSensor + }; + + public delegate void ChangeHandler(); + public delegate void SphericalHandler(Spherical v); + public delegate void ThingHandler(Thing t); + + #endregion Types + + #region Init + + /// <summary> + /// Create a new thing for a participant + /// </summary> + /// <param name="owner">The participant owning the thing</param> + /// <param name="thingType">The type of thing</param> + public Thing(Participant owner, byte thingType = (byte)Type.Undetermined, bool invokeEvent = true) { + this.owner = owner; + this.type = thingType; + this.owner.Add(this); + if (invokeEvent) + InvokeNewThing(this); + } + /// <summary> + /// Create a new thing for a participant + /// </summary> + /// <param name="owner">The participant owning the thing</param> + /// <param name="thingType">The type of thing</param> + public Thing(Participant owner, Type thingType = Type.Undetermined, bool invokeEvent = true) : this(owner, (byte)thingType, invokeEvent) { + } + /// <summary> + /// Create a new thing without communication abilities + /// </summary> + /// <param name="thingType">The type of thing</param> + public Thing(byte thingType = (byte)Type.Undetermined, bool invokeEvent = true) : this(LocalParticipant.Isolated(), thingType, invokeEvent) { + } + + /// <summary> + /// Create a new thing as a child of another thing + /// </summary> + /// <param name="parent">The parent thing</param> + /// <param name="thingType">The type of thing</param> + public Thing(Thing parent, byte thingType = (byte)Type.Undetermined, bool invokeEvent = true) : this(parent.owner, thingType, invokeEvent) { + this.parent = parent; + } + + /* + /// <summary> + /// Create a new thing for the given participant + /// </summary> + /// <param name="owner">The participant for which this thing is created</param> + /// <param name="invokeEvent">True when a new thing event should be triggered</param> + public Thing(Participant owner, bool invokeEvent = false) { + this.owner = owner; + if (invokeEvent) + InvokeNewThing(this); + } + */ + + /// <summary> + /// Create a new thing for the given participant + /// </summary> + /// <param name="participant">The participant owning the thing</param> + /// <param name="networkId">The network ID of the thing</param> + /// <param name="thingId">The ID of the thing</param> + /// <param name="thingType">The type of thing</param> + public Thing(Participant participant, byte networkId, byte thingId, byte thingType = 0) { + this.owner = participant; + this.id = thingId; + this.type = thingType; + this.networkId = networkId; + } + + /// <summary> + /// Function which can be used to create components in external engines. + /// </summary> + /// Currently this is used to create GameObjects in Unity + public virtual void CreateComponent() { +#if UNITY_5_3_OR_NEWER + this.component = Unity.Thing.Create(this); + this.component.core = this; +#endif + } + + #endregion Init + + #region Properties + + /// <summary> + /// The participant owning this thing + /// </summary> + public Participant owner = null; + /// <summary> + /// The network ID of this thing. + /// </summary> + /// @note This field will likely disappear in future versions + public byte networkId = 0; + /// <summary> + /// The ID of this thing + /// </summary> + public byte id = 0; + + /// <summary> + /// The type of this thing. + /// </summary> + /// This can be either a Thing::Type (needs casting) or a byte value for custom types. + public byte type = (byte)Type.Undetermined; + + private Thing _parent; + /// <summary> + /// The parent of this thing + /// </summary> + public Thing parent { + get => _parent; + set { + if (_parent == value) + return; + + if (value == null) { + _parent?.RemoveChild(this); + _parent = null; + } + else { + value.AddChild(this); + OnParentChanged?.Invoke(); + } + } + } + /// <summary> + /// Event which is triggered when the parent changes + /// </summary> + public event ChangeHandler OnParentChanged = delegate { }; + + /// <summary> + /// Add a child Thing to this Thing + /// </summary> + /// <param name="child">The Thing which should become a child</param> + /// @remark When the Thing is already a child, it will not be added again + public void AddChild(Thing child) { + if (children.Find(thing => thing == child) != null) + return; + + child._parent = this; + children.Add(child); + } + /// <summary> + /// Remove the given thing as a child of this thing + /// </summary> + /// <param name="child">The child to remove</param> + /// <returns>True when the child was present or false when it was not found</returns> + public bool RemoveChild(Thing child) { + return children.Remove(child); + } + + /// <summary> + /// Get a child by thing Id + /// </summary> + /// <param name="thingId"></param> + /// <param name="recursively"></param> + /// <returns></returns> + Thing GetChild(byte thingId, bool recursively = false) { + foreach (Thing child in this.children) { + if (child == null) + continue; + + if (child.id == thingId) + return child; + if (recursively) { + Thing foundChild = child.GetChild(thingId, recursively); + if (foundChild != null) + return foundChild; + } + } + return null; + } + /// <summary> + /// Find a child by name + /// </summary> + /// <param name="name">The name of the child thing</param> + /// <param name="recursively">If true, the name will be searched through descendants recursively</param> + /// <returns>The found thing or null when nothing is found</returns> + Thing FindChild(string name, bool recursively = true) { + foreach (Thing child in this.children) { + if (child == null) + continue; + + if (child.name == name) + return child; + + if (recursively) { + Thing foundChild = child.FindChild(name, recursively); + if (foundChild != null) + return foundChild; + } + } + return null; + } + + /// <summary> + /// The children of this thing + /// </summary> + [NonSerialized] + protected List<Thing> children = new(); + + + private string _name = ""; + /// <summary> + /// The name of the thing + /// </summary> + public virtual string name { + get => _name; + set { + if (_name != value) { + _name = value; + OnNameChanged?.Invoke(); + } + } + } + /// <summary> + /// Event which is triggered when the name changes + /// </summary> + public event ChangeHandler OnNameChanged = delegate { }; + + /// <summary> + /// An URL pointing to the location where a model of the thing can be found + /// </summary> + public string modelUrl = ""; + + private Spherical _position = Spherical.zero; + /// <summary> + /// The position of the thing in local space, in meters. + /// </summary> + public Spherical position { + get { return _position; } + set { + if (_position != value) { + _position = value; + positionUpdated = true; + OnPositionChanged?.Invoke(); + } + } + } + /// <summary> + /// Event triggered when the position has changed + /// </summary> + public event ChangeHandler OnPositionChanged = delegate { }; + /// <summary> + /// Boolean indicating that the thing has an updated position + /// </summary> + public bool positionUpdated = false; + + private SwingTwist _orientation = SwingTwist.zero; + /// <summary> + /// The orientation of the thing in local space + /// </summary> + public SwingTwist orientation { + get { return _orientation; } + set { + if (_orientation != value) { + _orientation = value; + orientationUpdated = true; + OnOrientationChanged?.Invoke(); + } + } + } + /// <summary> + /// Event triggered when the orientation has changed + /// </summary> + public event ChangeHandler OnOrientationChanged = delegate { }; + /// <summary> + /// Boolean indicating the thing has an updated orientation + /// </summary> + public bool orientationUpdated = false; + + private Spherical _linearVelocity = Spherical.zero; + /// <summary> + /// The linear velocity of the thing in local space in meters per second + /// </summary> + public Spherical linearVelocity { + get => _linearVelocity; + set { + if (_linearVelocity != value) { + _linearVelocity = value; + hasLinearVelocity = _linearVelocity.distance != 0; + OnLinearVelocityChanged?.Invoke(_linearVelocity); + } + } + } + /// <summary> + /// Event triggered when the linear velocity has changed + /// </summary> + public event SphericalHandler OnLinearVelocityChanged = delegate { }; + /// <summary> + /// Boolean indicating the thing has an updated linear velocity + /// </summary> + public bool hasLinearVelocity = false; + + private Spherical _angularVelocity = Spherical.zero; + /// <summary> + /// The angular velocity of the thing in local space in degrees per second + /// </summary> + public Spherical angularVelocity { + get => _angularVelocity; + set { + if (_angularVelocity != value) { + _angularVelocity = value; + hasAngularVelocity = _angularVelocity.distance != 0; + OnAngularVelocityChanged?.Invoke(_angularVelocity); + } + } + } + /// <summary> + /// Event triggered when the angular velocity has changed + /// </summary> + public event SphericalHandler OnAngularVelocityChanged = delegate { }; + /// <summary> + /// Boolean indicating the thing has an updated angular velocity + /// </summary> + public bool hasAngularVelocity = false; + +#if UNITY_5_3_OR_NEWER + /// <summary> + /// A reference to the representation of the thing in Unity + /// </summary> + [NonSerialized] + public Unity.Thing component = null; +#endif + + #endregion Properties + + #region Methods + + /// <summary> + /// Update de state of the thing + /// </summary> + /// <param name="recursively">When true, this will Update the descendants recursively</param> + public void Update(bool recursively = false) { + Update(TimeManager.GetCurrentTimeMilliseconds(), recursively); + } + // #endif + /// <summary> + /// Update this thing + /// </summary> + /// <param name="currentTime">The current time in milliseconds</param> + public virtual void Update(ulong currentTimeMs, bool recursively = false) { + // should recurse over children... + if (recursively) { + for (byte childIx = 0; childIx < this.children.Count; childIx++) { + Thing child = this.children[childIx]; + if (child == null) + continue; + child.Update(currentTimeMs, recursively); + } + } + positionUpdated = false; + orientationUpdated = false; + } + + /// <summary> + /// Function used to generate binary data for this thing + /// </summary> + /// <returns>a byte array with the binary data</returns> + /// @sa Passer::RoboidControl::BinaryMsg + public virtual byte[] GenerateBinary() { return Array.Empty<byte>(); } + + /// <summary> + /// Function used to process binary data received for this thing + /// </summary> + /// <param name="bytes">The binary data</param> + public virtual void ProcessBinary(byte[] bytes) { + } + + #endregion Methods + + /// <summary> + /// Event triggered when a new thing has been created + /// </summary> + public static event ThingHandler OnNewThing = delegate { }; + /// <summary> + /// Trigger the creation for the given thing + /// </summary> + /// <param name="thing">The created thing</param> + public static void InvokeNewThing(Thing thing) { + OnNewThing?.Invoke(thing); + } + + /// <summary> + /// Check if the thing has the given properaties + /// </summary> + /// <param name="thing">The thing to check</param> + /// <param name="networkId">The network ID to compare to</param> + /// <param name="thingId">The thing ID to compare to</param> + /// <returns>True when the thing has the given properties</returns> + public static bool IsThing(Thing thing, byte networkId, byte thingId) { + if (thing == null) + return false; + return (thing.networkId == networkId) && (thing.id == thingId); + //return (thing.id == thingId); + } + + } +} diff --git a/src/Things/DifferentialDrive.cs b/src/Things/DifferentialDrive.cs new file mode 100644 index 0000000..768ad01 --- /dev/null +++ b/src/Things/DifferentialDrive.cs @@ -0,0 +1,50 @@ +namespace RoboidControl { + + /// @brief A thing which can move itself using a differential drive system + /// + /// @sa @link https://en.wikipedia.org/wiki/Differential_wheeled_robot @endlink + public class DifferentialDrive : Thing { + /// @brief Create a differential drive without networking support + public DifferentialDrive() { } + /// @brief Create a differential drive with networking support + /// @param participant The local participant + public DifferentialDrive(LocalParticipant participant) : base(participant, Type.Undetermined) { } + + /// @brief Configures the dimensions of the drive + /// @param wheelDiameter The diameter of the wheels in meters + /// @param wheelSeparation The distance between the wheels in meters + /// + /// These values are used to compute the desired wheel speed from the set + /// linear and angular velocity. + /// @sa SetLinearVelocity SetAngularVelocity + public void SetDriveDimensions(float wheelDiameter, float wheelSeparation) { } + /// @brief Congures the motors for the wheels + /// @param leftWheel The motor for the left wheel + /// @param rightWheel The motor for the right wheel + public void SetMotors(Thing leftWheel, Thing rightWheel) { } + + /// @brief Directly specify the speeds of the motors + /// @param speedLeft The speed of the left wheel in degrees per second. + /// Positive moves the robot in the forward direction. + /// @param speedRight The speed of the right wheel in degrees per second. + /// Positive moves the robot in the forward direction. + public void SetWheelVelocity(float speedLeft, float speedRight) { } + + /// @copydoc RoboidControl::Thing::Update(unsigned long) + public override void Update(ulong currentMs, bool recursive = true) { } + + /// @brief The radius of a wheel in meters + protected float wheelRadius = 1.0f; + /// @brief The distance between the wheels in meters + protected float wheelSeparation = 1.0f; + + /// @brief Convert revolutions per second to meters per second + protected float rpsToMs = 1.0f; + + /// @brief The left wheel + protected Thing leftWheel = null; + /// @brief The right wheel + protected Thing rightWheel = null; + }; + +} // namespace RoboidControl \ No newline at end of file diff --git a/src/Things/DistanceSensor.cs b/src/Things/DistanceSensor.cs new file mode 100644 index 0000000..ed66ada --- /dev/null +++ b/src/Things/DistanceSensor.cs @@ -0,0 +1,44 @@ +namespace RoboidControl { + + /// <summary> + /// A sensor measuring the distance in the forward direction + /// </summary> + public class DistanceSensor : Thing { + /// <summary> + /// The current measured distance + /// </summary> + public float distance = 0; + + /// <summary> + /// Constructor for a new distance sensor + /// </summary> + /// <param name="participant">The participant for which the sensor is needed</param> + public DistanceSensor(Participant participant) : base(participant, Type.Undetermined) { } + /// <summary> + /// Create a distance sensor with the given ID + /// </summary> + /// <param name="participant">The participant for with the sensor is needed</param> + /// <param name="networkId">The network ID of the sensor</param> + /// <param name="thingId">The ID of the thing</param> + public DistanceSensor(Participant participant, byte networkId, byte thingId) : base(participant, networkId, thingId, (byte)Type.TemperatureSensor) { + } + +#if UNITY_5_3_OR_NEWER + /// @copydoc Passer::RoboidControl::Thing::CreateComponent + public override void CreateComponent() { + this.component = Unity.DistanceSensor.Create(this); + this.component.core = this; + } +#endif + /// <summary> + /// Function to extract the distance received in the binary message + /// </summary> + /// <param name="bytes">The byte array</param> + public override void ProcessBinary(byte[] bytes) { + byte ix = 0; + this.distance = LowLevelMessages.ReceiveFloat16(bytes, ref ix); + } + + } + +} \ No newline at end of file diff --git a/src/Things/TemperatureSensor.cs b/src/Things/TemperatureSensor.cs new file mode 100644 index 0000000..6f7e009 --- /dev/null +++ b/src/Things/TemperatureSensor.cs @@ -0,0 +1,33 @@ +//using System; + +namespace RoboidControl { + + /// <summary> + /// A temperature sensor + /// </summary> + public class TemperatureSensor : Thing { + /// <summary> + /// The measured temperature + /// </summary> + public float temperature = 0; + + /// <summary> + /// Create a temperature sensor with the given ID + /// </summary> + /// <param name="participant">The participant for with the sensor is needed</param> + /// <param name="networkId">The network ID of the sensor</param> + /// <param name="thingId">The ID of the thing</param> + public TemperatureSensor(LocalParticipant participant, byte networkId, byte thingId) : base(participant, networkId, thingId, (byte)Type.TemperatureSensor) { } + + /// <summary> + /// Function to extract the temperature received in the binary message + /// </summary> + /// <param name="bytes">The byte array</param> + public override void ProcessBinary(byte[] bytes) { + byte ix = 0; + this.temperature = LowLevelMessages.ReceiveFloat16(bytes, ref ix); + //Console.WriteLine($"temperature {this.name} = {this.temperature} C"); + } + } + +} \ No newline at end of file diff --git a/src/Things/TouchSensor.cs b/src/Things/TouchSensor.cs new file mode 100644 index 0000000..630adea --- /dev/null +++ b/src/Things/TouchSensor.cs @@ -0,0 +1,62 @@ +using System; + +namespace RoboidControl { + + /// <summary> + /// A sensor which can detect touches + /// </summary> + public class TouchSensor : Thing { + + /// <summary> + /// Create a touch sensor + /// </summary> + /// <param name="owner">The participant for with the sensor is needed</param> + /// <param name="invokeEvent">True when the creation should trigger an event</param> + public TouchSensor(Participant owner) : base(owner, Type.TouchSensor) { + Console.Write("TouchSensor constructor"); + //touchedSomething = false; + //thisParticipant = owner; + } + + public TouchSensor(Participant owner, byte networkId, byte thingId) : base(owner, networkId, thingId) { + Console.Write("TouchSensor constructor"); + //touchedSomething = false; + //thisParticipant = participant; + } + + public TouchSensor(Thing parent) : base(parent) { } + + public LocalParticipant thisParticipant; + + /// <summary> + /// Value which is true when the sensor is touching something, false otherwise + /// </summary> + //public bool touchedSomething = false; + private bool _touchedSomething = false; + public bool touchedSomething { + get { return _touchedSomething; } + set { + _touchedSomething = value; + if (thisParticipant != null && this.owner != thisParticipant) { + BinaryMsg msg = new(networkId, this); + foreach (Participant remoteParticipant in thisParticipant.owners) + thisParticipant.Send(remoteParticipant, msg); + } + } + } + +#if UNITY_5_3_OR_NEWER + /// @copydoc Passer::RoboidControl::Thing::CreateComponent + public override void CreateComponent() { + System.Console.Write("Create touch sensor component"); + this.component = Unity.TouchSensor.Create(this); + this.component.core = this; + } +#endif + public override byte[] GenerateBinary() { + byte[] buffer = new byte[1]; + buffer[0] = (byte)(touchedSomething ? 1 : 0); + return buffer; + } + } +} \ No newline at end of file diff --git a/src/TimeManager.cs b/src/TimeManager.cs new file mode 100644 index 0000000..bb00724 --- /dev/null +++ b/src/TimeManager.cs @@ -0,0 +1,25 @@ +using System.Diagnostics; + +namespace RoboidControl { + /// <summary> + /// Time manager is een tool mainly to get the current running time in milliseconds + /// </summary> + public static class TimeManager { + private static readonly Stopwatch _stopwatch = new Stopwatch(); + + /// <summary> + /// Static constructor to start the stopwatch + /// </summary> + static TimeManager() { + _stopwatch.Start(); + } + + /// <summary> + /// Method to get the current time in milliseconds + /// </summary> + /// <returns>The current time in milliseconds</returns> + public static ulong GetCurrentTimeMilliseconds() { + return (ulong)_stopwatch.ElapsedMilliseconds; + } + } +} \ No newline at end of file diff --git a/test/RoboidControl_Test.csproj b/test/RoboidControl_Test.csproj new file mode 100644 index 0000000..309ab05 --- /dev/null +++ b/test/RoboidControl_Test.csproj @@ -0,0 +1,19 @@ +<Project Sdk="Microsoft.NET.Sdk"> + + <PropertyGroup> + <TargetFramework>net5.0</TargetFramework> + <IsPackable>false</IsPackable> + <IsTestProject>true</IsTestProject> + </PropertyGroup> + + <ItemGroup> + <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.13.0" /> + <PackageReference Include="NUnit" Version="3.13.2" /> + <PackageReference Include="NUnit3TestAdapter" Version="3.17.0" /> + </ItemGroup> + + <ItemGroup> + <ProjectReference Include="..\src\RoboidControl.csproj" /> + </ItemGroup> + +</Project> diff --git a/test/UnitTest1.cs b/test/UnitTest1.cs new file mode 100644 index 0000000..c8c129e --- /dev/null +++ b/test/UnitTest1.cs @@ -0,0 +1,87 @@ +#if !UNITY_5_3_OR_NEWER +using System; +using System.Threading; +using NUnit.Framework; + +using RoboidControl; + +namespace RoboidControl.test { + public class Tests { + [SetUp] + public void Setup() { + } + + [Test] + public void Test_Participant() { + LocalParticipant participant = new LocalParticipant("127.0.0.1", 7682); + + ulong milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); + ulong startTime = milliseconds; + while (milliseconds < startTime + 7000) { + participant.Update(milliseconds); + + Thread.Sleep(100); + milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); + } + + Assert.Pass(); + } + + [Test] + public void Test_SiteServer() { + SiteServer siteServer = new SiteServer(7681); + + ulong milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); + ulong startTime = milliseconds; + while (milliseconds < startTime + 7000) { + siteServer.Update(milliseconds); + + Thread.Sleep(100); + milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); + } + + Assert.Pass(); + } + + [Test] + public void Test_SiteParticipant() { + SiteServer siteServer = new SiteServer(7681); + LocalParticipant participant = new LocalParticipant("127.0.0.1", 7681); + + ulong milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); + ulong startTime = milliseconds; + while (milliseconds < startTime + 1000) { + siteServer.Update(milliseconds); + participant.Update(milliseconds); + + Thread.Sleep(100); + milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); + } + + Assert.That(participant.networkId, Is.EqualTo(1)); + } + + [Test] + public void Test_ThingMsg() { + SiteServer siteServer = new SiteServer(7681); + LocalParticipant participant = new LocalParticipant("127.0.0.1"); + Thing thing = new Thing(participant) { + name = "First Thing", + modelUrl = "https://passer.life/extras/ant.jpg" + }; + + ulong milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); + ulong startTime = milliseconds; + while (milliseconds < startTime + 7000) { + siteServer.Update(milliseconds); + participant.Update(milliseconds); + + Thread.Sleep(100); + milliseconds = (ulong)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); + } + + Assert.That(participant.networkId, Is.EqualTo(1)); + } + } +} +#endif \ No newline at end of file