using System; using System.Numerics; namespace Passer.LinearAlgebra { public class Vector2Of where T : IComparable { public T x; public T y; public Vector2Of(T x, T y) { this.x = x; this.y = y; } } public class Vector2Int : Vector2Of { public Vector2Int(int x, int y) : base(x, y) { } public static Vector2Int operator -(Vector2Int v1, Vector2Int v2) { return new Vector2Int(v1.x - v2.x, v1.y - v2.y); } public float magnitude { get { return (float)Math.Sqrt(this.x * this.x + this.y * this.y); } } public static float Distance(Vector2Int v1, Vector2Int v2) { return (v1 - v2).magnitude; } } public class Vector2Float : Vector2Of { public Vector2Float(float x, float y) : base(x, y) { } public static Vector2Float operator -(Vector2Float v1, Vector2Float v2) { return new Vector2Float(v1.x - v2.x, v1.y - v2.y); } public float magnitude { get { return (float)Math.Sqrt(this.x * this.x + this.y * this.y); } } public static float Distance(Vector2Float v1, Vector2Float v2) { return (v1 - v2).magnitude; } } }