namespace RoboidControl {
///
/// Message for communicating the URL for a model of the thing
///
public class ModelUrlMsg : IMessage {
///
/// The message ID
///
public const byte Id = 0x90; // (144) Model URL
///
/// The length of the message without th URL itself
///
public const byte length = 4;
///
/// The network ID of the thing
///
public byte networkId;
///
/// The ID of the thing
///
public byte thingId;
///
/// The URL of the model
///
public string url = null;
///
/// Create a new message for sending
///
/// The network ID of the thing
/// The thing for which to send the model URL
public ModelUrlMsg(byte networkId, Thing thing) {
this.networkId = networkId;
this.thingId = thing.id;
this.url = thing.modelUrl;
}
///
/// Create a new message for sending
///
/// The network ID of the thing
/// The ID of the thing
/// The URL to send
public ModelUrlMsg(byte networkId, byte thingId, string url) {
this.networkId = networkId;
this.thingId = thingId;
this.url = url;
}
/// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
public ModelUrlMsg(byte[] buffer) {
byte ix = 1;
this.networkId = buffer[ix++];
this.thingId = buffer[ix++];
int strlen = buffer[ix++];
url = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen);
}
/// @copydoc Passer::RoboidControl::IMessage::Serialize
public override byte Serialize(ref byte[] buffer) {
if (this.url == null)
return 0;
byte ix = 0;
buffer[ix++] = ModelUrlMsg.Id;
buffer[ix++] = this.networkId;
buffer[ix++] = this.thingId; // Thing Id
buffer[ix++] = (byte)this.url.Length;
for (int urlIx = 0; urlIx < this.url.Length; urlIx++)
buffer[ix++] = (byte)url[urlIx];
return ix;
}
}
}