#if UNITY_5_3_OR_NEWER using System.Collections; using UnityEngine; using UnityEngine.Networking; namespace RoboidControl.Unity { /// /// The representation of a Thing in Unity /// public class Thing : MonoBehaviour { /// /// The core C# thing /// [field: SerializeField] public RoboidControl.Thing core { get; set; } public SiteServer participant; private string modelUrl = null; /// /// Set the core C# thing /// protected void SetCoreThing(RoboidControl.Thing thing) { core = thing; core.component = this; SiteServer siteServer = FindAnyObjectByType(); if (siteServer == null || siteServer.site == null) { Debug.LogWarning("No site server found"); return; } siteServer.site.Add(thing); } public static Thing Create(RoboidControl.Thing core) { // Debug.Log("Creating new Unity thing"); GameObject gameObj = string.IsNullOrEmpty(core.name) ? new("Thing") : new(core.name); Thing component = gameObj.AddComponent(); component.Init(core); return component; } protected void Init(RoboidControl.Thing core) { this.core = core; this.participant = FindAnyObjectByType(); core.owner = this.participant.coreParticipant; if (core.parent != null && core.parent.component != null) this.transform.SetParent(core.parent.component.transform, false); if (core.position != null) this.transform.localPosition = core.position.ToVector3(); if (core.orientation != null) this.transform.localRotation = core.orientation.ToQuaternion(); } /// /// Update the Unity representation /// protected virtual void Update() { if (core == null) { // Debug.Log("Core thing is gone, self destruct in 0 seconds..."); Destroy(this); return; } if (core.updateQueue.TryDequeue(out RoboidControl.Thing.UpdateEvent e)) HandleUpdateEvent(e); if (core.linearVelocity != null && core.linearVelocity.distance != 0) { Vector3 direction = Quaternion.AngleAxis(core.linearVelocity.direction.horizontal, Vector3.up) * Vector3.forward; this.transform.Translate(core.linearVelocity.distance * Time.deltaTime * direction, Space.Self); } if (core.angularVelocity != null && core.angularVelocity.distance != 0) { Vector3 axis = core.angularVelocity.direction.ToVector3(); this.transform.localRotation *= Quaternion.AngleAxis(core.angularVelocity.distance * Time.deltaTime, axis); } } private void HandleUpdateEvent(RoboidControl.Thing.UpdateEvent e) { switch (e.messageId) { case ThingMsg.id: if (core.parent == null) this.transform.SetParent(null, true); else if (core.parent.component != null) this.transform.SetParent(core.parent.component.transform, true); break; case NameMsg.Id: this.gameObject.name = core.name; break; case ModelUrlMsg.Id: string extension = core.modelUrl[core.modelUrl.LastIndexOf(".")..]; if (extension == ".jpg" || extension == ".png") StartCoroutine(LoadJPG()); this.modelUrl = core.modelUrl; break; case PoseMsg.Id: if (core.linearVelocity.distance == 0) this.transform.localPosition = core.position.ToVector3(); if (core.angularVelocity.distance == 0) this.transform.localRotation = core.orientation.ToQuaternion(); break; case BinaryMsg.Id: this.HandleBinary(); break; } } private void PoseChanged() { //Debug.Log($"{this} pose changed"); if (core.positionUpdated) this.transform.localPosition = core.position.ToVector3(); if (core.orientationUpdated) this.transform.localRotation = core.orientation.ToQuaternion(); } private IEnumerator LoadJPG() { UnityWebRequest request = UnityWebRequestTexture.GetTexture(core.modelUrl); yield return request.SendWebRequest(); if (request.result == UnityWebRequest.Result.Success) { Texture2D texture = ((DownloadHandlerTexture)request.downloadHandler).texture; float aspectRatio = (float)texture.width / (float)texture.height; GameObject modelQuad = GameObject.CreatePrimitive(PrimitiveType.Quad); Collider c = modelQuad.GetComponent(); c.enabled = false; Destroy(c); modelQuad.transform.SetParent(this.transform, false); modelQuad.transform.localEulerAngles = new(90, -90, 0); modelQuad.transform.localScale = new Vector3(aspectRatio, 1, 1) / 5; if (this.name == "Ant") modelQuad.transform.localScale *= 2; Material quadMaterial = new(Shader.Find("Unlit/Transparent")) { mainTexture = texture }; modelQuad.GetComponent().material = quadMaterial; } else { Debug.LogError("Failed to load image: " + request.error); } } protected virtual void HandleBinary() {} } } #endif