using System.Collections.Generic; namespace Passer.Control { /// /// A thing is the basic building block /// public class CoreThing { public Participant participant; public byte networkId; public byte id; public CoreThing parent; public List children; public byte type; public string name; public string modelUrl; //protected Sensor sensor; protected virtual void Init() { } public CoreThing(Participant client, byte networkId, byte thingId, byte thingType = 0) { this.participant = client; this.id = thingId; this.type = thingType; this.networkId = networkId; this.Init(); allThings.Add(this); } private static readonly List allThings = new(); public static CoreThing Get(byte networkId, byte thingId) { CoreThing thing = allThings.Find(aThing => aThing.networkId == networkId && aThing.id == thingId); return thing; } } }