using UnityEditor; namespace RoboidControl.Unity { [CustomEditor(typeof(DistanceSensor))] public class DistanceSensor_Editor : Editor { public override void OnInspectorGUI() { DistanceSensor distanceSensor = (DistanceSensor)target; DrawDefaultInspector(); EditorGUILayout.LabelField("Distance", distanceSensor.distance.ToString()); } } }