#nullable enable namespace Passer.Control.Core { public class NameMsg : IMessage { public const byte Id = 0x91; // 145 public const byte length = 4; public byte networkId; public byte thingId; public byte len; public string? name = null; public NameMsg(byte networkId, Thing thing) { this.networkId = networkId; this.thingId = thing.id; this.name = thing.name; } public NameMsg(byte networkId, byte thingId, string name) { this.networkId = networkId; this.thingId = thingId; this.name = name; } public NameMsg(byte[] buffer) { byte ix = 1; this.networkId = buffer[ix++]; this.thingId = buffer[ix++]; int strlen = buffer[ix++]; this.name = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen); } public override byte Serialize(ref byte[] buffer) { if (this.name == null) return 0; byte ix = 0; buffer[ix++] = NameMsg.Id; buffer[ix++] = this.networkId; buffer[ix++] = this.thingId; int nameLength = this.name.Length; buffer[ix++] = (byte)nameLength; for (int nameIx = 0; nameIx < nameLength; nameIx++) buffer[ix++] = (byte)this.name[nameIx]; return ix; } } }