using System.Threading.Tasks;
using System.IO;
namespace Passer.RoboidControl {
///
/// Root structure for all communcation messages
///
public class IMessage {
public IMessage() { }
///
/// Create a message for receiving
///
/// The byte array to parse
public IMessage(byte[] buffer) {
//Deserialize(buffer);
}
///
/// Serialize the message into a byte array for sending
///
/// The buffer to serilize into
/// The length of the message in the buffer
public virtual byte Serialize(ref byte[] buffer) { return 0; }
//public virtual void Deserialize(byte[] buffer) { }
// public bool SendTo(Participant client) {
// Serialize(ref client.buffer);
// return client.SendBuffer(client.buffer.Length);
// }
// public static bool SendMsg(Participant client, IMessage msg) {
// msg.Serialize(ref client.buffer);
// return client.SendBuffer(client.buffer.Length);
// }
// public static bool PublishMsg(Participant client, IMessage msg) {
// msg.Serialize(ref client.buffer);
// return client.PublishBuffer(client.buffer.Length);
// }
// public static async Task Receive(Stream dataStream, byte packetSize) {
// byte[] buffer = new byte[packetSize - 1]; // without msgId
// int byteCount = dataStream.Read(buffer, 0, packetSize - 1);
// while (byteCount < packetSize - 1) {
// // not all bytes have been read, wait and try again
// await Task.Delay(1);
// byteCount += dataStream.Read(buffer, byteCount, packetSize - 1 - byteCount);
// }
// return buffer;
// }
}
}