namespace Passer.RoboidControl {
///
/// Message providing generic information about a Thing
///
public class ThingMsg : IMessage {
///
/// The message ID
///
public const byte id = 0x80;
///
/// The length of the message
///
public const byte length = 5;
///
/// The network ID of the thing
///
public byte networkId;
///
/// The ID of the thing
///
public byte thingId;
///
/// The Thing.Type of the thing
///
public byte thingType;
///
/// The parent of the thing in the hierarachy. This is null for root Things
///
public byte parentId;
///
/// Create a message for sending
///
/// The network ID of the thing
/// The thing
public ThingMsg(byte networkId, Thing thing) {
this.networkId = networkId;
this.thingId = thing.id;
this.thingType = thing.type;
if (thing.parent != null)
this.parentId = thing.parent.id;
else
this.parentId = 0;
}
///
/// Create a message for sending
///
/// The network ID of the thing
/// The ID of the thing
/// The type of thing
/// The parent of the thing
public ThingMsg(byte networkId, byte thingId, byte thingType, byte parentId) {
this.networkId = networkId;
this.thingId = thingId;
this.thingType = thingType;
this.parentId = parentId;
}
///
/// Create a message for receiving
///
/// The byte array to parse
public ThingMsg(byte[] buffer) {
uint ix = 1;
this.networkId = buffer[ix++];
this.thingId = buffer[ix++];
this.thingType = buffer[ix++];
this.parentId = buffer[ix];
}
///
/// Serialize the message into a byte array
///
/// The buffer to serialize into
/// The length of the message in the bufer. 0 when the buffer was too small
public override byte Serialize(ref byte[] buffer) {
if (buffer.Length < ThingMsg.length)
return 0;
byte ix = 0;
buffer[ix++] = ThingMsg.id;
buffer[ix++] = this.networkId;
buffer[ix++] = this.thingId;
buffer[ix++] = this.thingType;
buffer[ix++] = this.parentId;
return ThingMsg.length;
}
}
}