namespace Passer.Control.Core { public class TouchSensor : Thing { //public Thing touchedThing = null; public bool touchedSomething = false; public TouchSensor(bool invokeEvent = true) : base(invokeEvent) { } #if UNITY_5_3_OR_NEWER public override void CreateComponent() { this.component = Unity.TouchSensor.Create(this); this.component.core = this; } #endif } }