namespace Passer.RoboidControl { public class TouchSensor : Thing { public bool touchedSomething = false; public TouchSensor(RemoteParticipant participant, bool invokeEvent = true) : base(participant, invokeEvent) { touchedSomething = false; } #if UNITY_5_3_OR_NEWER public override void CreateComponent() { this.component = Unity.TouchSensor.Create(this); this.component.core = this; } #endif } }