using System;
using System.Collections.Generic;
namespace Passer.RoboidControl {
    /// 
    /// A reference to a participant, possible on a remote location
    /// 
    public class RemoteParticipant {
        /// 
        /// The internet address of the participant
        /// 
        public string ipAddress = "0.0.0.0";
        /// 
        /// The UDP port on which the participant can be reached
        /// 
        public int port = 0;
        /// 
        /// The network ID of the participant
        /// 
        public byte networkId;
        /// 
        /// Default constructor
        /// 
        public RemoteParticipant() {}
        /// 
        /// Create a new remote participant
        /// 
        /// The ip address of the participant
        /// The UDP port of the participant
        public RemoteParticipant(string ipAddress, int port) {
            this.ipAddress = ipAddress;
            this.port = port;
        }
        /// 
        /// The things reported by this participant
        /// 
        protected readonly List things = new List();
        /// 
        /// Get a thing with the given ids
        /// 
        /// The networkId of the thing
        /// The ID of the thing
        /// The thing when it is found, null in other cases.
        public Thing Get(byte networkId, byte thingId) {
            Thing thing = things.Find(aThing => Thing.IsThing(aThing, networkId, thingId));
            // if (thing == null)
            //     Console.WriteLine($"Could not find thing {ipAddress}:{port}[{networkId}/{thingId}]");
            return thing;
        }
        /// 
        /// Add a new thing for this participant
        /// 
        /// The thing to add
        /// Invoke an notification event when the thing has been added
        public void Add(Thing thing, bool invokeEvent = true) {
            // Console.WriteLine($"added thing [{thing.networkId}/{thing.id}]"); 
            Thing foundThing = Get(thing.networkId, thing.id);
            if (foundThing == null) {
                things.Add(thing);
                if (invokeEvent)
                    Thing.InvokeNewThing(thing);
                // Console.Write($"Add thing {ipAddress}:{port}[{networkId}/{thing.id}]");
            } else {
                if (thing != foundThing) {
                    // should be: find first non-existing id...
                    thing.id = (byte)this.things.Count;
                    things.Add(thing);
                    // Console.Write($"Add thing, updated thing id to [{thing.networkId}/{thing.id}]");
                }
            }
        }
    }
}