namespace Passer.Control.Core { public class NameMsg : IMessage { public const byte Id = 0x91; // 145 public const byte length = 4; public byte networkId; public byte thingId; public byte len; public string? name = null; public NameMsg(byte networkId, Thing thing) { this.networkId = networkId; this.thingId = thing.id; this.name = thing.name; } public NameMsg(byte networkId, byte thingId, string name) { this.networkId = networkId; this.thingId = thingId; this.name = name; } public NameMsg(byte[] buffer) : base(buffer) { } public override byte Serialize(ref byte[] buffer) { byte ix = 0; buffer[ix++] = NameMsg.Id; buffer[ix++] = this.networkId; buffer[ix++] = this.thingId; buffer[ix++] = (byte)this.name.Length; for (int nameIx = 0; nameIx < this.name.Length; nameIx++) buffer[ix++] = (byte)this.name[nameIx]; return ix; } public override void Deserialize(byte[] buffer) { byte ix = 0; this.networkId = buffer[ix++]; this.thingId = buffer[ix++]; int strlen = buffer[ix++]; this.name = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen); } public static bool Send(Participant client, Thing thing) { if (string.IsNullOrEmpty(thing.name)) return true; // nothing sent, but still a success! NameMsg msg = new(thing.networkId, thing.id, thing.name); return SendMsg(client, msg); } //public static bool Send(Client client, byte networkId, byte thingId, string name) //{ // NameMsg msg = new(networkId, thingId, name); // return SendMsg(client, msg); //} public static async Task Receive(Stream dataStream, Participant client, byte packetSize) { byte[] buffer = await Receive(dataStream, packetSize); NameMsg msg = new(buffer); client.messageQueue.Enqueue(msg); return true; } public static bool SendTo(Participant participant, Thing thing) { if (participant == null || thing == null || thing.name == null) return false; byte nameLength = (byte)thing.name.Length; if (participant.buffer.Length < 3 + nameLength) return false; byte ix = 0; participant.buffer[ix++] = NameMsg.Id; participant.buffer[ix++] = participant.networkId; participant.buffer[ix++] = thing.id; participant.buffer[ix++] = nameLength; for (int nameIx = 0; nameIx < nameLength; nameIx++) participant.buffer[ix++] = (byte)thing.name[nameIx]; return participant.SendBuffer(ix); } } }