#if UNITY_5_3_OR_NEWER
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
namespace RoboidControl.Unity {
///
/// The Unity representation fo a Roboid Control Thing
///
public class Thing : MonoBehaviour {
///
/// The core C# thing
///
public RoboidControl.Thing core { get; set; }
///
/// The owner of this thing
///
public Participant owner;
///
/// Create a Unity representation of a Thing
///
/// The core of the thing
/// The created thing
public static Thing Create(RoboidControl.Thing core) {
// Debug.Log("Creating new Unity thing");
GameObject gameObj = string.IsNullOrEmpty(core.name) ?
new("Thing") :
new(core.name);
Thing component = gameObj.AddComponent();
component.Init(core);
return component;
}
///
/// Initialize the Thing
///
/// The core of the thing
/// This affects the parent and pose of the thing
protected void Init(RoboidControl.Thing core) {
this.core = core;
this.core.component = this;
this.owner = FindAnyObjectByType();
core.owner = this.owner.coreParticipant;
if (core.parent != null && core.parent.component != null) {
this.transform.SetParent(core.parent.component.transform, false);
this.transform.localPosition = Vector3.zero;
}
if (core.position != null)
this.transform.localPosition = core.position.ToVector3();
if (core.orientation != null)
this.transform.localRotation = core.orientation.ToQuaternion();
}
///
/// Update the Unity rendering
///
protected virtual void Update() {
if (core == null)
return;
if (core.linearVelocity != null && core.linearVelocity.distance != 0) {
Vector3 direction = Quaternion.AngleAxis(core.linearVelocity.direction.horizontal, Vector3.up) * Vector3.forward;
this.transform.Translate(core.linearVelocity.distance * Time.deltaTime * direction, Space.Self);
}
if (core.angularVelocity != null && core.angularVelocity.distance != 0) {
Vector3 axis = core.angularVelocity.direction.ToVector3();
this.transform.localRotation *= Quaternion.AngleAxis(core.angularVelocity.distance * Time.deltaTime, axis);
}
}
///
/// Update the Unity state (just calls UpdateThing)
///
protected virtual void FixedUpdate() {
UpdateThing();
}
///
/// Update the Unity state
///
public void UpdateThing() {
if (core == null) {
Debug.Log($"{this} core thing is gone, self destruct in 0 seconds...");
Destroy(this);
return;
}
while (core.updateQueue.TryDequeue(out RoboidControl.Thing.CoreEvent e))
HandleCoreEvent(e);
}
///
/// Handle events from the core thing
///
/// The core event to handle
private void HandleCoreEvent(RoboidControl.Thing.CoreEvent coreEvent) {
switch (coreEvent.messageId) {
case ThingMsg.id:
Debug.Log($"{this.core.id} Handle Thing");
if (core.parent == null)
this.transform.SetParent(null, true);
else if (core.parent.component != null)
this.transform.SetParent(core.parent.component.transform, true);
break;
case NameMsg.Id:
Debug.Log($"{this.core.id} Handle Name");
this.gameObject.name = core.name;
break;
case ModelUrlMsg.Id:
Debug.Log("{this.id} Handle Model URL");
string extension = core.modelUrl[core.modelUrl.LastIndexOf(".")..];
if (extension == ".jpg" || extension == ".png")
StartCoroutine(LoadJPG());
break;
case PoseMsg.Id:
Debug.Log($"{this.core.id} Handle Pose");
this.HandlePose();
break;
case BinaryMsg.Id:
Debug.Log($"{this.core.id} Handle Binary");
this.HandleBinary();
break;
}
}
///
/// Load and attach a JPG sprite visualization of the thing
///
///
private IEnumerator LoadJPG() {
UnityWebRequest request = UnityWebRequestTexture.GetTexture(core.modelUrl);
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success) {
Texture2D texture = ((DownloadHandlerTexture)request.downloadHandler).texture;
float aspectRatio = (float)texture.width / (float)texture.height;
GameObject modelQuad = GameObject.CreatePrimitive(PrimitiveType.Quad);
Collider c = modelQuad.GetComponent();
c.enabled = false;
Destroy(c);
modelQuad.transform.SetParent(this.transform, false);
modelQuad.transform.localEulerAngles = new(90, -90, 0);
modelQuad.transform.localScale = new Vector3(aspectRatio, 1, 1) / 5;
if (this.name == "Ant")
modelQuad.transform.localScale *= 2;
Material quadMaterial = new(Shader.Find("Unlit/Transparent")) {
mainTexture = texture
};
modelQuad.GetComponent().material = quadMaterial;
}
else {
Debug.LogError("Failed to load image: " + request.error);
}
}
///
/// Handle a Pose event
///
/// This can update the position and/or orientation when the velocity of the thing is zero.
/// If a velocity is not zero, the position and/or orientation update will be ignored
protected virtual void HandlePose() {
if (core.linearVelocity.distance == 0)
this.transform.localPosition = core.position.ToVector3();
if (core.angularVelocity.distance == 0)
this.transform.localRotation = core.orientation.ToQuaternion();
}
///
/// Handle a Binary event
///
protected virtual void HandleBinary() { }
}
}
#endif