# from Messages.Messages import IMessage # class ParticipantMsg(IMessage): # """! A participant messages notifies other participants of its presence. # When received by another participant, it can be followed by a NetworkIdMsg # to announce that participant to this client such that it can join privately # """ # ## The message ID # id: int = 0xA0 # ## The length of the message # length: int = 2 # ## The network ID known by the participant. # network_id: int = None # def __init__(self, network_id: int): # """! Create a new message for sending # @param network_id The network ID known by the participant. Use 0 if it is unknown # """ # if isinstance(network_id, int): # self.network_id = network_id # elif isinstance(network_id, bytes): # self.network_id = network_id[1] # def Serialize(self, buffer_ref): # """! Serialize the message into a byte array. # @param buffer_ref The buffer to serialize into # @return The length of the message in the buffer # """ # if buffer_ref is None or self.network_id is None: # return 0 # buffer: bytearray = buffer_ref[0] # buffer[0:ParticipantMsg.length] = [ # ParticipantMsg.id, # self.network_id # ] # return ParticipantMsg.length # @staticmethod # def Serialized(buffer_ref, network_id): # if buffer_ref is None or network_id is None: # return 0 # buffer: bytearray = buffer_ref[0] # buffer[0:ClientMsg.length] = [ # ClientMsg.id, # network_id # ] # return ClientMsg.length ## Send the network_id to the participant # def SendTo(participant, network_id): # if participant is None or network_id is None: # return False # participant.buffer[0:2] = [ # ClientMsg.id, # network_id # ] # participant.SendBuffer(ClientMsg.length) ## Publish the network_id # def Publish(participant, network_id): # if participant is None or network_id is None: # return False # participant.buffer[0:2] = [ # ClientMsg.id, # network_id # ] # participant.PublishBuffer(ClientMsg.length)