from Messages import IMessage ## A client message announces the presence of a participant # ## When received by another participant, it can be followed by a NetworkIdMsg ## to announce that participant to this client such that it can join privately class ClientMsg(IMessage): id = 0xA0 length = 2 ## Create a Client message # # @param network_id The network id of the local participant. Use 0 if it is unknown def __init__(self, network_id): if isinstance(network_id, int): self.network_id = network_id elif isinstance(network_id, bytes): self.network_id = network_id[1] ## Serialize the message into the given buffer # ## @param buffer_ref A reference to the buffer to use. This should be a list with the buffer as its first and only element ## @returns the length of the message def Serialize(self, buffer_ref): if buffer_ref is None or self.network_id is None: return 0 buffer: bytearray = buffer_ref[0] buffer[0:ClientMsg.length] = [ ClientMsg.id, self.network_id ] return ClientMsg.length # @staticmethod # def Serialized(buffer_ref, network_id): # if buffer_ref is None or network_id is None: # return 0 # buffer: bytearray = buffer_ref[0] # buffer[0:ClientMsg.length] = [ # ClientMsg.id, # network_id # ] # return ClientMsg.length ## Send the network_id to the participant # def SendTo(participant, network_id): # if participant is None or network_id is None: # return False # participant.buffer[0:2] = [ # ClientMsg.id, # network_id # ] # participant.SendBuffer(ClientMsg.length) ## Publish the network_id # def Publish(participant, network_id): # if participant is None or network_id is None: # return False # participant.buffer[0:2] = [ # ClientMsg.id, # network_id # ] # participant.PublishBuffer(ClientMsg.length)